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Augment Details Silver T3 Patch 26.9
Guilty Pleasure

Guilty Pleasure ARAM Mayhem Augment Guide

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

52.34%Win Rate
0.35%Pick Rate
T3Tier
71,079Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T450.70%0.14%8,26326.9
Stage2T350.61%0.36%20,89226.9
Stage3T351.09%0.39%21,96926.9
Stage4T352.07%0.46%22,44626.9
Stage5T463.93%0.24%12226.9

Best Champions

Best champions with this augment

Top synergy

Guilty Pleasure Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Guilty Pleasure + Courage of the Colossus + Slap Around

Guilty Pleasure heals on immobilize while Courage of the Colossus grants a stacking shield on the same trigger, creating dual sustain. Slap Around adds infinite stacking adaptive force per immobilize, scaling damage alongside survivability. Champions with frequent crowd control become unkillable raid bosses, gaining health, shields, and permanent damage stacks from repeated CC applications in ARAM's constant teamfights.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

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Adamant Adamant Adamant Silver
Rarity
Silver
Tier
T4
Win Rate
49.48%
Pick Rate
0.31%
Games
61,987

Immobilizing or grounding an enemy champion grants 10 bonus armor and bonus magic resistance for 10 seconds, stacking up to 10 times for a total of 100 bonus resistances, and refreshing on subsequent triggers (5 second cooldown per cast instance ).

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Guilty Pleasure + Courage of the Colossus + Adamant

Guilty Pleasure and Courage of the Colossus both trigger on immobilize for healing and shielding. Adamant adds stacking bonus resistances per immobilize, reaching 100 total resistances at max stacks. This combination transforms any CC-heavy champion into a durable frontline that grows tankier throughout extended fights while sustaining through enemy damage.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.66%
Pick Rate
0.29%
Games
59,810

Immobilizing or grounding an enemy champion grants a shield for 3 seconds that absorbs 150 – 450 (based on level) (+ 4% maximum health) damage (5 second cooldown per cast instance ). Shields can stack between multiple triggers of this effect, though not refreshing the duration of previous shields.

View augment details
Soul Eater Soul Eater Soul Eater Gold
Rarity
Gold
Tier
T1
Win Rate
56.97%
Pick Rate
1.10%
Games
224,077

Immobilizing or grounding an enemy champion grants you 20 bonus health , stacking infinitely (5 second cooldown per cast instance ).

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Guilty Pleasure + Courage of the Colossus + Soul Eater

Guilty Pleasure and Courage of the Colossus provide healing and shielding on every immobilize. Soul Eater grants infinite permanent bonus health per immobilize trigger, scaling maximum health which amplifies Guilty Pleasure's percent health healing. This creates exponential scaling where more CC means more health, which means stronger heals and shields.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Cruelty Cruelty Cruelty Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
50.86%
Pick Rate
0.36%
Games
73,757

Immobilizing or grounding an enemy champion summons a comet above them that lands at their current location after 1 second, dealing 50 – 150 (based on level) (+ 40% AP) (+ 4% of your maximum health) magic damage to enemies within the area (6 second cooldown per target per cast instance ).

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Guilty Pleasure + Cruelty + Slap Around

Guilty Pleasure heals on immobilize while Cruelty summons a damaging comet on the same trigger, adding burst damage. Slap Around provides infinite stacking adaptive force per immobilize. This offensive combination rewards aggressive CC usage with sustain, damage, and permanent stat growth, ideal for champions who can frequently apply crowd control.

What Not to Pair with Guilty Pleasure

Bad augment synergies and low-value pairings to avoid

Avoid
Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Guilty Pleasure + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which eliminates any immobilize or ground effects tied to your ultimate. Champions with crowd control concentrated in their ultimates lose significant trigger opportunities for Guilty Pleasure's heal-on-immobilize effect, wasting the augment's core value.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Guilty Pleasure + Glass Cannon

Avoid this pairing because Glass Cannon caps your health at 70% maximum health with no way to exceed it. Guilty Pleasure's heal scales with 1.5% maximum health, so the health cap severely reduces healing value while the self-damage pattern conflicts with sustain goals.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

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Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid Guilty Pleasure + Vampirism

Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents ally healing. While Guilty Pleasure provides self-healing on immobilizes, the anti-synergy with any build wanting reliable sustain makes this a poor combination that undermines consistent survivability.

Guilty Pleasure Guilty Pleasure Guilty Pleasure Silver
Rarity
Silver
Tier
T3
Win Rate
52.34%
Pick Rate
0.35%
Games
71,079

Immobilizing or grounding an enemy champion heals you for 30 – 250 (based on level) (+ 1. 5 % maximum health) (5 second cooldown per cast instance ).

View augment details
Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Guilty Pleasure + Slow and Steady

Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. If your champion relies on basic attacks to apply on-hit crowd control effects, this severely limits your ability to trigger Guilty Pleasure's healing condition.

Augment Explained

Guilty Pleasure

Augments

Mischievous: Chance to gain extra gold when damaging enemies. A fun gold-generating rune option.

Mechanics Breakdown

Guilty Pleasure

Augments

Malicious Fun: Core effect: When dealing damage to an enemy, there's a 10% chance to gain 10 gold. Additional chance: When dealing damage to enemy champions, the chance increases to 20%. Kill bonus: Guaranteed 50 gold when killing an enemy champion. Cooldown: No cooldown. Scope: Includes all types of damage.

Trigger Conditions

Guilty Pleasure

Augments

When dealing damage to enemy champions When dealing damage to minions and monsters When killing enemy champions

What Does Not Trigger

Guilty Pleasure

Augments

When taking damage Healing and shield effects Damage from enemy champions

Hidden Mechanics

Guilty Pleasure

Augments

Malicious: Each hit of multi-hit damage can independently trigger the probability When dealing damage to epic monsters, the probability increases to 20% Gold gained goes directly to wallet, immediately usable Multiplies with other gold-generating runes

Best Champion Types

Guilty Pleasure

Augments

Mischievous: Multi-hit ability champions (Jinx, Viktor, Brand) High attack speed auto-attack champions (Vayne, Jinx, Kai'Sa) Damage over time champions (Lillia, Teemo, Anivia) Champions who need to scale quickly

Low-Value Champion Types

Guilty Pleasure

Augments

Malice: Pure burst assassins (Zed, Talon, Akali) Pure tanks (Alistar, Leona, Ornn) Pure supports (Soraka, Karma, Nami)

Playstyle Tips

Guilty Pleasure

Augments

Malicious: Frequently damage enemies to trigger gold rewards Use multi-hit skills and DoT to increase trigger chance Get extra gold for enemy champion takedowns Combine with other gold runes for economic advantage

Best Augment Combos

Guilty Pleasure

Augments

Guilty Pleasure + Courage of the Colossus + Slap Around: Guilty Pleasure heals on immobilize while Courage of the Colossus grants a stacking shield on the same trigger, creating dual sustain. Slap Around adds infinite stacking adaptive force per immobilize, scaling damage alongside survivability. Champions with frequent crowd control become unkillable raid bosses, gaining health, shields, and permanent damage stacks from repeated CC applications in ARAM's constant teamfights. Guilty Pleasure + Courage of the Colossus + Adamant: Guilty Pleasure and Courage of the Colossus both trigger on immobilize for healing and shielding. Adamant adds stacking bonus resistances per immobilize, reaching 100 total resistances at max stacks. This combination transforms any CC-heavy champion into a durable frontline that grows tankier throughout extended fights while sustaining through enemy damage. Guilty Pleasure + Courage of the Colossus + Soul Eater: Guilty Pleasure and Courage of the Colossus provide healing and shielding on every immobilize. Soul Eater grants infinite permanent bonus health per immobilize trigger, scaling maximum health which amplifies Guilty Pleasure's percent health healing. This creates exponential scaling where more CC means more health, which means stronger heals and shields. Guilty Pleasure + Cruelty + Slap Around: Guilty Pleasure heals on immobilize while Cruelty summons a damaging comet on the same trigger, adding burst damage. Slap Around provides infinite stacking adaptive force per immobilize. This offensive combination rewards aggressive CC usage with sustain, damage, and permanent stat growth, ideal for champions who can frequently apply crowd control.

Bad Augment Synergies

Guilty Pleasure

Augments

Avoid Guilty Pleasure + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which eliminates any immobilize or ground effects tied to your ultimate. Champions with crowd control concentrated in their ultimates lose significant trigger opportunities for Guilty Pleasure's heal-on-immobilize effect, wasting the augment's core value. Avoid Guilty Pleasure + Glass Cannon: Avoid this pairing because Glass Cannon caps your health at 70% maximum health with no way to exceed it. Guilty Pleasure's heal scales with 1.5% maximum health, so the health cap severely reduces healing value while the self-damage pattern conflicts with sustain goals. Avoid Guilty Pleasure + Vampirism: Avoid this pairing because Vampirism sets your health regeneration to 0 and prevents ally healing. While Guilty Pleasure provides self-healing on immobilizes, the anti-synergy with any build wanting reliable sustain makes this a poor combination that undermines consistent survivability. Avoid Guilty Pleasure + Slow and Steady: Avoid this pairing because Slow and Steady sets your attack speed to a static value and removes all attack speed bonuses. If your champion relies on basic attacks to apply on-hit crowd control effects, this severely limits your ability to trigger Guilty Pleasure's healing condition.

Common Mistakes

Guilty Pleasure

Augments

Mischievous: Don't assume only damaging champions can trigger it, works on minions and monsters too Don't ignore the guaranteed gold reward for killing enemy champions Don't take it with pure burst builds, low trigger probability Pay attention to stacking benefits with other gold runes