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Augment Details Gold T5 Patch 26.9
Searing Dawn

Searing Dawn ARAM Mayhem Augment Guide

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

48.07%Win Rate
0.18%Pick Rate
T5Tier
36,755Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T547.12%0.21%11,95726.9
Stage2T547.96%0.14%7,87926.9
Stage3T546.67%0.16%8,97426.9
Stage4T548.09%0.18%8,73426.9

Best Champions

Best champions with this augment

Top synergy

Searing Dawn Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Magic Missile Magic Missile Magic Missile Gold
Rarity
Gold
Tier
T1
Win Rate
62.75%
Pick Rate
1.79%
Games
364,174

Dealing damage to an enemy champion with an ability fires 3 Firecrackers at them that each deal true damage equal to 0. 3 3 % of the target's maximum health , increased to up to 1% based on distance travelled (maximum damage reached at 1000 units). This effect can only trigger once every 6 seconds from the same cast.

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Searing Dawn + Magic Missile

Searing Dawn marks enemies with Sunlight when you hit abilities, and Magic Missile triggers on every ability hit, dealing bonus true damage. Each ability cast applies both effects simultaneously, creating burst windows. Magic Missile's high win rate and reliable trigger condition make this a consistent damage amplification combo for any mage or ability-spam champion.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Infernal Conduit Infernal Conduit Infernal Conduit Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
58.05%
Pick Rate
0.85%
Games
171,599

Your ability hits against champions apply a Burn for 3 seconds that deals [ 2 – 20 (based on level) (+ 4. 6 % bonus AD) (+ 2% AP) bonus magic damage per second] (1 second cooldown per cast instance ). This Burn stacks infinitely and refreshes with each application. Additionally, all of your Burn effects reduce the cooldowns of all your basic abilities by 0. 08 seconds for each tick of damage they deal to a target.

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Searing Dawn + Infernal Conduit

Searing Dawn marks enemies on ability hits, and Infernal Conduit applies stacking burn damage on the same triggers. Both effects activate from damaging abilities, doubling the value of each spell cast. The infinite stacking burn synergizes with Sunlight's bonus damage, creating sustained pressure in extended ARAM teamfights where enemies cannot easily disengage.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Recursion Recursion Recursion Gold
Rarity
Gold
Tier
T2
Win Rate
53.64%
Pick Rate
0.75%
Games
151,518

Grants 60 ability haste .

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Erosion Erosion Erosion Silver
Rarity
Silver
Tier
T3
Win Rate
52.74%
Pick Rate
0.31%
Games
62,524

Each instance of damage dealt to an enemy reduces their armor and magic resistance by 1. 5 % for 4 seconds, stacking up to 20 times for a total of 30% resistances reduction.

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Searing Dawn + Recursion + Erosion

Recursion's 60 ability haste lets you spam abilities more frequently, applying Searing Dawn's Sunlight marks more often. Erosion shreds resistances with each damage instance, including Sunlight's bonus damage from allies. This creates a teamfight-oriented combo where your rapid ability casts enable allies to deal amplified damage while enemies become increasingly vulnerable.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Slap Around Slap Around Slap Around Silver
Rarity
Silver
Tier
T1
Win Rate
60.56%
Pick Rate
1.18%
Games
239,264

Immobilizing or grounding an enemy champion grants you 6 bonus Attack Damage or 10 Ability Power ( Adaptive ), stacking infinitely (5 second cooldown per cast instance ). Lose 50% of stacks on death.

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Searing Dawn + Slap Around

Searing Dawn rewards frequent ability usage by marking enemies for bonus ally damage. Slap Around grants stacking adaptive force whenever you immobilize or ground enemies, incentivizing crowd-control champions. Champions with CC abilities can trigger both effects, gaining permanent damage scaling while enabling teammates to capitalize on Sunlight marks during coordinated engages.

What Not to Pair with Searing Dawn

Bad augment synergies and low-value pairings to avoid

Avoid
Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Searing Dawn + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely limits your champion's ability to apply Searing Dawn's Sunlight marks. Many champions rely on their ultimate as a primary damage ability to trigger the marking effect, making this combination mechanically restrictive and wasteful for a Gold-tier augment.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Draw Your Sword Draw Your Sword Draw Your Sword Prismatic
Rarity
Prismatic
Tier
T3
Win Rate
60.54%
Pick Rate
0.17%
Games
34,201

Become melee , modifying your attack range to 200 units. Additionally, gain 30% bonus attack damage , 25% bonus attack speed , 30% bonus health , 25% bonus movement speed , and 20% life steal. These bonuses are increased by 0% – 30% (based on champion's default attack range). This augment is only available for ranged champions.

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Avoid Searing Dawn + Draw Your Sword

This pairing has anti-synergy because Draw Your Sword forces you to become melee with 200 attack range, while Searing Dawn's Sunlight requires allies to hit marked enemies. Being melee puts you in dangerous positions to apply marks, and the playstyle mismatch reduces the frequency and safety of triggering the bonus damage for your team.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Searing Dawn + Slow and Steady

Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses. While Searing Dawn triggers from abilities not attacks, this augment heavily commits to an attack damage build that does not synergize with the team-oriented magic damage bonus from Sunlight marks, creating a stat and damage type mismatch.

Searing Dawn Searing Dawn Searing Dawn Gold
Rarity
Gold
Tier
T5
Win Rate
48.07%
Pick Rate
0.18%
Games
36,755

Gain Leona's Sunlight . Sunlight: Your damaging abilities mark enemies, causing them to take 40 – 200 (based on level) bonus magic damage from your ally's next basic attack or ability hit against them (0. 75 -second cooldown per target).

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid Searing Dawn + Glass Cannon

Glass Cannon caps your health at 70% maximum and cannot be exceeded, making you extremely fragile. Searing Dawn provides no defensive value and requires you to damage enemies with abilities to apply marks. The squishiness from Glass Cannon makes it difficult to safely cast abilities and contribute the Sunlight procs your team needs.

Augment Explained

Searing Dawn

Augments

"Scorched Dawn": After ultimate, continuously burn enemies and heal allies. A神级 rune for teamfight champions.

Mechanics Breakdown

Searing Dawn

Augments

Blazing Dawn: Core effect: During ultimate, burns enemies within 300 range and heals allies. Burn damage: 20-50 magic damage per second (scales with level). Heal effect: 10-25 HP per second (scales with level). Stat bonus: Burn damage scales with 30% AP, healing scales with 25% increased healing. Additional effect: 15% damage reduction during ultimate.

Trigger Conditions

Searing Dawn

Augments

Dawn of Glory: Automatically triggers when ulting. Continuously triggers during ult duration. Affects all enemies and allies nearby.

What Does Not Trigger

Searing Dawn

Augments

Blazing Dawn: During ultimate cooldown, basic attack/skill damage, healing/shield effects, after death

Hidden Mechanics

Searing Dawn

Augments

Blazing Dawn: Range scaling: +50 radius per 100 AP. Damage stacking: Stacks with other burn effects. Healing crit: Healing can trigger Sheen's healing crit. Duration refresh: Effect refreshes every second during ultimate.

Best Champion Types

Searing Dawn

Augments

Blazing Dawn: Long ult duration champions, team-fighters, AoE controllers, supports

Low-Value Champion Types

Searing Dawn

Augments

Scorched Earth: Champions with short ultimate durations Single-target burst Assassins Basic attack damage dealers

Playstyle Tips

Searing Dawn

Augments

Blazing Dawn: Use ult to engage teamfights, dealing damage and healing allies. Build AP and healing items. Use damage reduction during ult to absorb damage. Combine with other burn runes. Try to hit more allies and enemies with ult.

Best Augment Combos

Searing Dawn

Augments

Searing Dawn + Magic Missile: Searing Dawn marks enemies with Sunlight when you hit abilities, and Magic Missile triggers on every ability hit, dealing bonus true damage. Each ability cast applies both effects simultaneously, creating burst windows. Magic Missile's high win rate and reliable trigger condition make this a consistent damage amplification combo for any mage or ability-spam champion. Searing Dawn + Infernal Conduit: Searing Dawn marks enemies on ability hits, and Infernal Conduit applies stacking burn damage on the same triggers. Both effects activate from damaging abilities, doubling the value of each spell cast. The infinite stacking burn synergizes with Sunlight's bonus damage, creating sustained pressure in extended ARAM teamfights where enemies cannot easily disengage. Searing Dawn + Recursion + Erosion: Recursion's 60 ability haste lets you spam abilities more frequently, applying Searing Dawn's Sunlight marks more often. Erosion shreds resistances with each damage instance, including Sunlight's bonus damage from allies. This creates a teamfight-oriented combo where your rapid ability casts enable allies to deal amplified damage while enemies become increasingly vulnerable. Searing Dawn + Slap Around: Searing Dawn rewards frequent ability usage by marking enemies for bonus ally damage. Slap Around grants stacking adaptive force whenever you immobilize or ground enemies, incentivizing crowd-control champions. Champions with CC abilities can trigger both effects, gaining permanent damage scaling while enabling teammates to capitalize on Sunlight marks during coordinated engages.

Bad Augment Synergies

Searing Dawn

Augments

Avoid Searing Dawn + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, which severely limits your champion's ability to apply Searing Dawn's Sunlight marks. Many champions rely on their ultimate as a primary damage ability to trigger the marking effect, making this combination mechanically restrictive and wasteful for a Gold-tier augment. Avoid Searing Dawn + Draw Your Sword: This pairing has anti-synergy because Draw Your Sword forces you to become melee with 200 attack range, while Searing Dawn's Sunlight requires allies to hit marked enemies. Being melee puts you in dangerous positions to apply marks, and the playstyle mismatch reduces the frequency and safety of triggering the bonus damage for your team. Avoid Searing Dawn + Slow and Steady: Slow and Steady sets your attack speed to a static 0.625 and prevents all attack speed bonuses. While Searing Dawn triggers from abilities not attacks, this augment heavily commits to an attack damage build that does not synergize with the team-oriented magic damage bonus from Sunlight marks, creating a stat and damage type mismatch. Avoid Searing Dawn + Glass Cannon: Glass Cannon caps your health at 70% maximum and cannot be exceeded, making you extremely fragile. Searing Dawn provides no defensive value and requires you to damage enemies with abilities to apply marks. The squishiness from Glass Cannon makes it difficult to safely cast abilities and contribute the Sunlight procs your team needs.

Common Mistakes

Searing Dawn

Augments

Blazing Dawn: Don't force teamfights during ultimate cooldown. Don't ult alone into enemy team without backup. Don't ignore healing effects, they greatly improve team survival. In losing games, use ultimate mainly to protect teammates, not for damage.