ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T4 Patch 26.9
Shrink Ray

Shrink Ray ARAM Mayhem Augment Guide

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

48.54%Win Rate
0.43%Pick Rate
T4Tier
87,967Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T446.71%0.45%25,63526.9
Stage2T447.23%0.33%18,93226.9
Stage3T447.29%0.39%22,12026.9
Stage4T347.45%0.52%25,29426.9
Stage5T465.74%0.22%10826.9

Best Champions

Best champions with this augment

Top synergy

Shrink Ray Hextech Combos

Must-have augment combinations extracted from the guide

Combos
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Deft Deft Deft Silver
Rarity
Silver
Tier
T1
Win Rate
58.48%
Pick Rate
0.94%
Games
190,420

Grants 60% bonus attack speed .

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Typhoon Typhoon Typhoon Silver
Rarity
Silver
Tier
T1
Win Rate
56.09%
Pick Rate
0.92%
Games
185,838

Basic attacks launch a Firecracker at a nearby enemy champion that deals 30% AD physical damage and applies on-hit effects.

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Shrink Ray + Deft + Typhoon

Shrink Ray's on-hit damage reduction requires frequent basic attacks to maintain its defensive debuff. Deft provides 60% bonus attack speed, enabling rapid stack refreshes. Typhoon launches additional Firecrackers on each attack that also apply on-hit effects, spreading Shrink Ray's damage reduction to multiple enemies simultaneously during chaotic ARAM teamfights.

Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Twice Thrice Twice Thrice Twice Thrice Gold
Rarity
Gold
Tier
T2
Win Rate
52.13%
Pick Rate
0.72%
Games
146,874

Basic attacks generate a stack, up to 2 times. At 2 stacks, your next basic attack consumes all stacks to apply on-hit effects again at 150% effectiveness.

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Goredrink Goredrink Goredrink Silver
Rarity
Silver
Tier
T1
Win Rate
58.75%
Pick Rate
1.04%
Games
210,405

Gain 15% omnivamp .

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Shrink Ray + Twice Thrice + Goredrink

Twice Thrice causes every third basic attack to apply on-hit effects at 150% effectiveness, amplifying Shrink Ray's damage reduction impact on priority targets. Goredrink's 15% omnivamp synergizes with the extended survivability from reducing enemy damage output, allowing sustained frontline presence in the narrow ARAM lane.

Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Tap Dancer Tap Dancer Tap Dancer Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
56.20%
Pick Rate
0.83%
Games
169,267

Basic attacks on-hit against enemy champions and minions grant 10 bonus movement speed , lasting for 5 seconds, refreshing on subsequent triggers, and stacking infinitely. Additionally, gain bonus attack speed equal to 10% total movement speed .

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Heavy Hitter Heavy Hitter Heavy Hitter Silver
Rarity
Silver
Tier
T2
Win Rate
56.46%
Pick Rate
0.63%
Games
127,275

Basic attacks deal bonus physical damage equal to 3. 5 % of your maximum health .

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Shrink Ray + Tap Dancer + Heavy Hitter

Tap Dancer grants stacking movement speed on-hit and converts movement speed to attack speed, enabling rapid Shrink Ray applications while maintaining mobility. Heavy Hitter adds bonus physical damage based on maximum health, rewarding the extended fights that Shrink Ray's damage reduction enables.

Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Dual Wield Dual Wield Dual Wield Prismatic
Rarity
Prismatic
Tier
T2
Win Rate
58.46%
Pick Rate
0.64%
Games
129,477

Your basic attacks launch a bolt at the target that fires after a 0. 225 -second delay on-attack , deals 40% of the triggering attack's pre-mitigation damage, and applies on-hit effects at 40% effectiveness. Additionally, increase your total attack speed by 10% .

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Shrink Ray + Dual Wield

Dual Wield causes basic attacks to launch an additional bolt that applies on-hit effects at 40% effectiveness, effectively multiplying Shrink Ray applications by 1.4 times per attack. This spreads the damage reduction debuff more efficiently across clustered enemy teams in ARAM's constant teamfight environment.

What Not to Pair with Shrink Ray

Bad augment synergies and low-value pairings to avoid

Avoid
Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid Shrink Ray + Back to Basics

Back to Basics permanently seals your ultimate ability, which severely limits your champion's overall power and playmaking potential. Shrink Ray provides defensive utility through basic attacks, but this pairing forces you into a restricted playstyle that loses access to a major champion mechanic, making it a fundamentally conflicting and weak combination.

Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Slow and Steady Slow and Steady Slow and Steady Gold
Rarity
Gold
Tier
T4
Win Rate
47.70%
Pick Rate
0.34%
Games
69,389

Your base attack speed is set to a static amount of 0. 625 and your attack rate no longer benefits from any source of attack speed bonuses. In return, you gain 25 bonus attack damage and convert every 1% bonus attack speed into 1 bonus attack damage .

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Avoid Shrink Ray + Slow and Steady

Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Shrink Ray requires consistent basic attacks to apply and refresh its damage reduction debuff, so being locked at a fixed slow attack speed directly undermines the augment's core functionality.

Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid Shrink Ray + Celestial Body

Celestial Body reduces your damage output by 10%, which directly conflicts with Shrink Ray's purpose of enabling extended trades through damage reduction. Since Shrink Ray is already a defensive utility augment with a below-average win rate, further reducing your damage output creates a poor combination that lacks offensive pressure.

Shrink Ray Shrink Ray Shrink Ray Gold
Rarity
Gold
Tier
T4
Win Rate
48.54%
Pick Rate
0.43%
Games
87,967

Basic attacks on-hit reduce the target's damage dealt by 15% for 3 seconds, refreshing with each hit. Their size is also reduced significantly for the duration.

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Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
48.57%
Pick Rate
0.12%
Games
23,649

Upgrades Sword of Blossoming Dawn , empowering Peppermint to have its healing increased by 250%. Additionally, you gain 100% bonus attack speed , but your basic attacks against champions now deal 50% damage.

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Avoid Shrink Ray + Upgrade Sword of Blossoming Dawn

Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions by 50%, which severely undermines Shrink Ray's on-hit trigger mechanism. Since Shrink Ray requires you to consistently hit enemies with basic attacks to apply and maintain its debuff, halving your attack damage makes this pairing inefficient and weak.

Augment Explained

Shrink Ray

Augments

"Shrink Ray": Fire a shrink ray on skill hit, reducing enemy AD, AP, and size for 3 seconds. A神器 for countering frontliners and carries.

Mechanics Breakdown

Shrink Ray

Augments

"Ray: Core effect: After hitting an enemy champion with an ability, fires a ray that shrinks the target by 30% for 3 seconds\nAttribute reduction: While shrunk, the target's attack damage and ability power are reduced by 20%\nPenetration effect: The ray pierces the first target and affects another enemy within 200 range\nCooldown: Each target can only be shrunk once every 5 seconds\nLimitation: Cannot shrink epic monsters or towers

Trigger Conditions

Shrink Ray

Augments

All active ability damage (AD and AP abilities), item ability damage (Luden's, Ice Gauntlet, Trinity Force), summoned unit ability damage (Annie's bear, Malzahar's Voidling)

What Does Not Trigger

Shrink Ray

Augments

Shrink Ray: Basic attacks (including enhanced attacks), each tick of damage-over-time skills, true damage skills, healing and shield effects

Hidden Mechanics

Shrink Ray

Augments

Shrink Ray: Shrunk enemies have 10% reduced auto attack range and skill range. Cooldown is calculated per target. Attribute reduction is multiplicative, higher base stats mean larger absolute reduction. Ray cannot be dodged, only avoided by untargetable state.

Best Champion Types

Shrink Ray

Augments

Shrinking Ray: Multi-skill champions (Jinx, Viktor, Brand), AoE mages (Morgana, Kennen, Galio), champions with short cooldowns, control-focused supports

Low-Value Champion Types

Shrink Ray

Augments

Shrinking Ray: Basic attack ADCs (Vayne, Jinx, Draven) Pure burst assassins (Zed, Talon, Akali) Pure tank heroes Heroes with very long ability cooldowns

Playstyle Tips

Shrink Ray

Augments

Shrinking Ray: Prioritize hitting enemy carries and frontliners with skills to reduce their damage. Try to hit multiple enemies with skills to trigger multiple shrinking effects. Focus target immediately after shrinking to exploit the damage reduction window. Stack Ability Haste for more frequent Shrinking Ray procs. Use reduced auto-attack range advantage for kiting.

Best Augment Combos

Shrink Ray

Augments

Shrink Ray + Deft + Typhoon: Shrink Ray's on-hit damage reduction requires frequent basic attacks to maintain its defensive debuff. Deft provides 60% bonus attack speed, enabling rapid stack refreshes. Typhoon launches additional Firecrackers on each attack that also apply on-hit effects, spreading Shrink Ray's damage reduction to multiple enemies simultaneously during chaotic ARAM teamfights. Shrink Ray + Twice Thrice + Goredrink: Twice Thrice causes every third basic attack to apply on-hit effects at 150% effectiveness, amplifying Shrink Ray's damage reduction impact on priority targets. Goredrink's 15% omnivamp synergizes with the extended survivability from reducing enemy damage output, allowing sustained frontline presence in the narrow ARAM lane. Shrink Ray + Tap Dancer + Heavy Hitter: Tap Dancer grants stacking movement speed on-hit and converts movement speed to attack speed, enabling rapid Shrink Ray applications while maintaining mobility. Heavy Hitter adds bonus physical damage based on maximum health, rewarding the extended fights that Shrink Ray's damage reduction enables. Shrink Ray + Dual Wield: Dual Wield causes basic attacks to launch an additional bolt that applies on-hit effects at 40% effectiveness, effectively multiplying Shrink Ray applications by 1.4 times per attack. This spreads the damage reduction debuff more efficiently across clustered enemy teams in ARAM's constant teamfight environment.

Bad Augment Synergies

Shrink Ray

Augments

Avoid Shrink Ray + Back to Basics: Back to Basics permanently seals your ultimate ability, which severely limits your champion's overall power and playmaking potential. Shrink Ray provides defensive utility through basic attacks, but this pairing forces you into a restricted playstyle that loses access to a major champion mechanic, making it a fundamentally conflicting and weak combination. Avoid Shrink Ray + Slow and Steady: Slow and Steady sets your base attack speed to a static value and prevents all attack speed bonuses from affecting your attack rate. Shrink Ray requires consistent basic attacks to apply and refresh its damage reduction debuff, so being locked at a fixed slow attack speed directly undermines the augment's core functionality. Avoid Shrink Ray + Celestial Body: Celestial Body reduces your damage output by 10%, which directly conflicts with Shrink Ray's purpose of enabling extended trades through damage reduction. Since Shrink Ray is already a defensive utility augment with a below-average win rate, further reducing your damage output creates a poor combination that lacks offensive pressure. Avoid Shrink Ray + Upgrade Sword of Blossoming Dawn: Upgrade Sword of Blossoming Dawn reduces your basic attack damage against champions by 50%, which severely undermines Shrink Ray's on-hit trigger mechanism. Since Shrink Ray requires you to consistently hit enemies with basic attacks to apply and maintain its debuff, halving your attack damage makes this pairing inefficient and weak.

Common Mistakes

Shrink Ray

Augments

Narrow Beam: Don't take on auto-attack only champions: cannot trigger Narrow Beam, completely zero benefit. Don't ignore penetration: try to hit multiple enemies with abilities. Don't use abilities on the same target while on cooldown: wastes abilities. Don't forget enemy attack range reduction: use this for kiting. Note the 3-second duration: finish kills within this window.