ARAM Mayhem ARAM Mayhem rankings / builds / augments
Augment Details Gold T1 Patch 26.9
It's Killing Time

It's Killing Time ARAM Mayhem Augment Guide

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

54.14%Win Rate
1.07%Pick Rate
T1Tier
216,930Games

Performance by Stage

Performance by stage

Stage stats
StageWin RatePick RateGamesPatch
Stage1T149.01%1.22%70,14326.9
Stage2T249.51%0.90%51,92626.9
Stage3T150.73%1.14%64,00726.9
Stage4T151.40%1.26%61,52326.9
Stage5T263.56%0.71%35426.9

Best Champions

Best champions with this augment

Top synergy

It's Killing Time Hextech Combos

Must-have augment combinations extracted from the guide

Combos
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatic
Rarity
Prismatic
Tier
T1
Win Rate
60.34%
Pick Rate
1.39%
Games
282,516

Your abilities can now critically strike for (145% + bonus critical damage ) damage. Additionally, gain 25% (+ 4. 5 % per 100 AP) critical strike chance . If both Jeweled Gauntlet and Vulnerability are equipped, only rolls the critical strike chance of the augment that has the higher critical damage (or either if equal).

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It's Killing Time + Jeweled Gauntlet

Jeweled Gauntlet enables abilities to critically strike, dramatically increasing the post-mitigation damage stored by Death Mark. When the mark detonates after 5 seconds, the accumulated critical strike damage converts to massive true damage on all enemy champions, creating devastating teamfight burst.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatic
Rarity
Prismatic
Tier
T4
Win Rate
48.31%
Pick Rate
0.26%
Games
53,449

Casting your ultimate ability resets the cooldowns of all your basic abilities and grants you 300 basic ability haste for 15 seconds (20 second cooldown). Additionally, gain 30 ultimate haste.

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It's Killing Time + Ultimate Awakening

Ultimate Awakening resets all basic ability cooldowns when casting your ultimate, allowing you to unload a full damage rotation during Death Mark's 5-second window. The 300 basic ability haste ensures multiple spell rotations, maximizing the damage stored for the true damage detonation.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

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Executioner Executioner Executioner Gold
Rarity
Gold
Tier
T1
Win Rate
59.04%
Pick Rate
1.63%
Games
331,261

Deal 10% increased damage to enemies below 30% of their maximum health . Scoring a champion takedown resets the cooldown of all your basic abilities.

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It's Killing Time + Executioner

Executioner provides 10% increased damage against low-health enemies and resets basic ability cooldowns on takedowns. This synergy accelerates damage output during Death Mark's window while the execute damage bonus further amplifies the stored damage for the true damage detonation.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Thread the Needle Thread the Needle Thread the Needle Gold
Rarity
Gold
Tier
T1
Win Rate
57.06%
Pick Rate
1.48%
Games
299,919

Grants 18% armor penetration and magic penetration .

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It's Killing Time + Thread the Needle

Thread the Needle grants 18% armor and magic penetration, ensuring more post-mitigation damage is dealt to enemies. Since Death Mark stores post-mitigation damage, the penetration directly increases the true damage value stored for the detonation against all marked champions.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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It's Killing Time + Vampirism

Vampirism grants 25% omnivamp, providing the survivability needed to deal damage throughout Death Mark's 5-second storage window. Staying alive longer means more damage dealt and stored, resulting in larger true damage detonations while sustaining through enemy burst.

What Not to Pair with It's Killing Time

Bad augment synergies and low-value pairings to avoid

Avoid
It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Back to Basics Back to Basics Back to Basics Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
52.20%
Pick Rate
0.10%
Games
20,227

Your champion abilities deal 35% increased damage and you gain 70 ability haste and 35% increased healing and shielding from all sources, but your ultimate ability is permanently sealed .

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Avoid It's Killing Time + Back to Basics

Avoid this pairing because Back to Basics permanently seals your ultimate ability, rendering It's Killing Time completely non-functional. Since It's Killing Time triggers exclusively upon casting your ultimate to apply Death Mark, having no ultimate means the augment provides zero value and wastes an augment slot entirely.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Glass Cannon Glass Cannon Glass Cannon Prismatic
Rarity
Prismatic
Tier
T5
Win Rate
46.87%
Pick Rate
0.26%
Games
52,593

You gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to 15% of all of the damage you deal pre-mitigation.

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Avoid It's Killing Time + Glass Cannon

This pairing has strong anti-synergy because Glass Cannon caps your health at 70% maximum, severely limiting your survivability during the 5-second Death Mark window. It's Killing Time requires you to deal sustained damage over time to maximize the stored damage detonation, but Glass Cannon's fragility makes you likely to die before the mark fully utilizes your damage output.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Vampirism Vampirism Vampirism Gold
Rarity
Gold
Tier
T1
Win Rate
62.00%
Pick Rate
1.58%
Games
320,958

You can no longer be healed by allies and your health regeneration is set to 0 . Gain 25% omnivamp .

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Avoid It's Killing Time + Vampirism

This pairing is weak because Vampirism disables all healing from allies and sets health regeneration to zero. It's Killing Time benefits from extended fights where you can accumulate stored damage, but Vampirism's healing restriction combined with no regeneration leaves you vulnerable to poke and burst, reducing your effective uptime to stack the Death Mark.

It's Killing Time It's Killing Time It's Killing Time Gold
Rarity
Gold
Tier
T1
Win Rate
54.14%
Pick Rate
1.07%
Games
216,930

Upon casting your ultimate ability, you apply Zed's Death Mark to all enemy champions (8 second cooldown). The mark stores 40% of all post-mitigation damage you deal to the affected target, detonating after 5 seconds to deal true damage equal to the damage stored against them.

View augment details
Celestial Body Celestial Body Celestial Body Gold
Rarity
Gold
Tier
T1
Win Rate
55.07%
Pick Rate
0.85%
Games
173,099

Gain 1500 bonus health , but reduce your damage output by 10%.

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Avoid It's Killing Time + Celestial Body

This pairing is suboptimal because Celestial Body reduces your damage output by 10%, directly diminishing the damage stored by Death Mark. Since It's Killing Time stores 40% of post-mitigation damage dealt, the 10% damage reduction compounds to significantly lower the true damage detonation, making both augments work against each other's core purpose.

Augment Explained

It's Killing Time

Augments

Time to Kill: After 15 minutes, damage dealt increases significantly with bonus movement speed,专属 for late-game hyper-carries.

Mechanics Breakdown

It's Killing Time

Augments

"It's Killin' Time: Core Effect: After 15 minutes of game time, all damage dealt is increased by 25%, gain 15% bonus move speed Active immediately: Effect activates immediately after 15 minutes Applies to all damage types Death does not affect the effect Multiplies with other damage increase effects

Trigger Conditions

It's Killing Time

Augments

Time to Kill: After game time reaches 15 minutes All basic attack damage All active skill damage Equipment skill damage Damage from runes

What Does Not Trigger

It's Killing Time

Augments

Kill Time: Before 15 minutes in game, Healing/Shields, Tower/minion attacks, Reflect damage

Hidden Mechanics

It's Killing Time

Augments

Kill Time: Effect becomes permanent after 15 minutes and will not disappear. Movement speed bonus can stack with other movement speed effects. Also applies to true damage. Also applies to epic monsters.

Best Champion Types

It's Killing Time

Augments

Kill Time: Late-game carry champions (like Vayne, Jinx, Ryze) Scaling champions Early-weak, late-strong champions Champions who survive to late game

Low-Value Champion Types

It's Killing Time

Augments

Early game champions Pure support champions Pure tank champions Champions who struggle to reach late game

Playstyle Tips

It's Killing Time

Augments

Time to Kill: Focus on early game: don't fight early, surviving to 15 minutes is victory Start team fights after 15 minutes: damage and movement speed increase significantly Use high movement speed for kiting and chasing Late-game with full build, you can 1v5

Best Augment Combos

It's Killing Time

Augments

It's Killing Time + Jeweled Gauntlet: Jeweled Gauntlet enables abilities to critically strike, dramatically increasing the post-mitigation damage stored by Death Mark. When the mark detonates after 5 seconds, the accumulated critical strike damage converts to massive true damage on all enemy champions, creating devastating teamfight burst. It's Killing Time + Ultimate Awakening: Ultimate Awakening resets all basic ability cooldowns when casting your ultimate, allowing you to unload a full damage rotation during Death Mark's 5-second window. The 300 basic ability haste ensures multiple spell rotations, maximizing the damage stored for the true damage detonation. It's Killing Time + Executioner: Executioner provides 10% increased damage against low-health enemies and resets basic ability cooldowns on takedowns. This synergy accelerates damage output during Death Mark's window while the execute damage bonus further amplifies the stored damage for the true damage detonation. It's Killing Time + Thread the Needle: Thread the Needle grants 18% armor and magic penetration, ensuring more post-mitigation damage is dealt to enemies. Since Death Mark stores post-mitigation damage, the penetration directly increases the true damage value stored for the detonation against all marked champions. It's Killing Time + Vampirism: Vampirism grants 25% omnivamp, providing the survivability needed to deal damage throughout Death Mark's 5-second storage window. Staying alive longer means more damage dealt and stored, resulting in larger true damage detonations while sustaining through enemy burst.

Bad Augment Synergies

It's Killing Time

Augments

Avoid It's Killing Time + Back to Basics: Avoid this pairing because Back to Basics permanently seals your ultimate ability, rendering It's Killing Time completely non-functional. Since It's Killing Time triggers exclusively upon casting your ultimate to apply Death Mark, having no ultimate means the augment provides zero value and wastes an augment slot entirely. Avoid It's Killing Time + Glass Cannon: This pairing has strong anti-synergy because Glass Cannon caps your health at 70% maximum, severely limiting your survivability during the 5-second Death Mark window. It's Killing Time requires you to deal sustained damage over time to maximize the stored damage detonation, but Glass Cannon's fragility makes you likely to die before the mark fully utilizes your damage output. Avoid It's Killing Time + Vampirism: This pairing is weak because Vampirism disables all healing from allies and sets health regeneration to zero. It's Killing Time benefits from extended fights where you can accumulate stored damage, but Vampirism's healing restriction combined with no regeneration leaves you vulnerable to poke and burst, reducing your effective uptime to stack the Death Mark. Avoid It's Killing Time + Celestial Body: This pairing is suboptimal because Celestial Body reduces your damage output by 10%, directly diminishing the damage stored by Death Mark. Since It's Killing Time stores 40% of post-mitigation damage dealt, the 10% damage reduction compounds to significantly lower the true damage detonation, making both augments work against each other's core purpose.

Common Mistakes

It's Killing Time

Augments

It's Killin' Time: Don't fight主动ly in early game this rune has no effect early. Don't pick this on early-game champions useless for those who are strong early but weak late. Don't ignore movement speed bonus movement speed also increases after 15 minutes. Note game time your combat power increases significantly once 15 minutes mark is reached.