Normal order: R > W > E > Q.
Build recomendada
Objetos / Victoria / Elección
N/A
26.9Objetos clave
- Precio total
- 2,450
- Precio
- 450
150 de vida 75 de armadura Espinas Al recibir un ataque, inflige daño mágico al atacante y aplica un 40% de heridas durante 3 s si se trata de un campeón.
- Precio total
- 1,250
- Precio
- 550
20 de resistencia mágica 45 de velocidad de movimiento 30% de tenacidad
- Precio total
- 3,200
- Precio
- 650
350 de vida 45 de armadura 45 de resistencia mágica Resiliencia del Vacío Tras 5 s de combate con campeones, aumenta tu armadura y resistencia mágica adicionales un 30% hasta el final del combate.
- Precio total
- 2,450
- Precio
- 450
150 de vida 75 de armadura Espinas Al recibir un ataque, inflige daño mágico al atacante y aplica un 40% de heridas durante 3 s si se trata de un campeón.
- Precio total
- 1,250
- Precio
- 550
20 de resistencia mágica 45 de velocidad de movimiento 30% de tenacidad
- Precio total
- 2,700
- Precio
- 600
350 de vida 50 de armadura 10 de velocidad de habilidades Inmolar Tras recibir o infligir daño, inflige daño mágico por segundo a los enemigos cercanos durante 3 s.
- Precio total
- 2,450
- Precio
- 450
150 de vida 75 de armadura Espinas Al recibir un ataque, inflige daño mágico al atacante y aplica un 40% de heridas durante 3 s si se trata de un campeón.
- Precio total
- 1,200
- Precio
- 600
25 de armadura 45 de velocidad de movimiento Placas Reduce un 10% el daño sufrido por ataques.
- Precio total
- 2,700
- Precio
- 600
350 de vida 50 de armadura 10 de velocidad de habilidades Inmolar Tras recibir o infligir daño, inflige daño mágico por segundo a los enemigos cercanos durante 3 s.
Situacionaleselementos
- Precio total
- 2,450
- Precio
- 450
150 de vida 75 de armadura Espinas Al recibir un ataque, inflige daño mágico al atacante y aplica un 40% de heridas durante 3 s si se trata de un campeón.
50.11%- Precio total
- 1,250
- Precio
- 550
20 de resistencia mágica 45 de velocidad de movimiento 30% de tenacidad
49.83%- Precio total
- 3,200
- Precio
- 650
350 de vida 45 de armadura 45 de resistencia mágica Resiliencia del Vacío Tras 5 s de combate con campeones, aumenta tu armadura y resistencia mágica adicionales un 30% hasta el final del combate.
51.68%- Precio total
- 2,800
- Precio
- 800
400 de vida 50 de armadura 15 de velocidad de habilidades Angustia Cada 4 s y mientras estás en combate con campeones, infliges daño mágico a los campeones enemigos cercanos y te curas un 250% del daño infligido.
50.50%- Precio total
- 3,000
- Precio
- 400
900 de vida 100% de regeneración de vida básica Consumo colosal (0 s) por objetivo Si un campeón enemigo está cerca durante unos segundos, tu siguiente ataque contra dicho campeón inflige 70 + 6% de la vida máxima como daño físico adicional y otorga un 8% del daño como vida máxima. Goliat Por cada 1000 de vida máxima, obtienes un 3% de tamaño, hasta un 30%.
46.89%- Precio total
- 2,700
- Precio
- 600
350 de vida 50 de armadura 10 de velocidad de habilidades Inmolar Tras recibir o infligir daño, inflige daño mágico por segundo a los enemigos cercanos durante 3 s.
48.82%- Precio total
- 3,100
- Precio
- 500
1000 de vida 100% de regeneración de vida básica Corazón de Warmog Si tienes 2000 de vida adicional y no has recibido daño en 8 s, restaura 0 de vida por segundo. Vitalidad de Warmog Obtienes vida adicional equivalente al 12% de la vida que te otorgan los objetos (0).
51.27%- Precio total
- 1,200
- Precio
- 600
25 de armadura 45 de velocidad de movimiento Placas Reduce un 10% el daño sufrido por ataques.
51.25%- Precio total
- 2,900
- Precio
- 800
400 de vida 80 de resistencia mágica 100% de regeneración de vida básica Perdición del mago Tras 15 s sin recibir daño mágico, obtienes un escudo mágico.
51.56%- Precio total
- 2,800
- Precio
- 650
400 de vida 40 de resistencia mágica 10 de velocidad de habilidades 100% de regeneración de vida básica Inmolar Tras recibir o infligir daño, inflige daño mágico por segundo a los enemigos cercanos durante 3 s. Desolación Asesinar a un enemigo inflige daño mágico a su alrededor.
51.12%- Precio total
- 2,700
- Precio
- 800
350 de vida 75 de armadura Adaptabilidad Recibes un 30% menos de daño de los impactos críticos. Humildad Ralentiza a los enemigos cercanos un 70% durante 2 s.
49.25%- Precio total
- 2,800
- Precio
- 750
400 de vida 55 de resistencia mágica 4% de velocidad de movimiento Entereza Obtienes 70 de resistencia mágica y un 6% de velocidad de movimiento adicional tras recibir daño mágico de campeones 8 veces.
53.54%Objetos iniciales
- Precio total
- 400
- Precio
- 400
150 de vida
49.67%- Precio total
- 150
- Precio
- 150
Activar (2 cargas) Restaura 100 de vida a lo largo de 12 s. Se rellena al visitar la tienda.
49.67%- Precio total
- 800
- Precio
- 200
30 de armadura Espinas Al recibir un ataque, inflige 0 de daño mágico al atacante y aplica un 40% de heridas durante 3 s si se trata de un campeón.
49.67%- Precio total
- 300
- Precio
- 300
15 de armadura
52.07%- Precio total
- 800
- Precio
- 200
30 de armadura Espinas Al recibir un ataque, inflige 0 de daño mágico al atacante y aplica un 40% de heridas durante 3 s si se trata de un campeón.
52.07%- Precio total
- 900
- Precio
- 500
350 de vida
47.19%- Precio total
- 400
- Precio
- 400
150 de vida
47.19%Mejores aumentos
Recomendaciones / Valor de combo
| Nombre | Rareza | Tier | Tasa de elección | Partidas | |
|---|---|---|---|---|---|
Elige Misión: La caída de Icathia cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T1 | 57.30% | 8.91% | 993 |
Elige Mejora de Malla de espinas cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 55.61% | 10.79% | 1,203 |
Elige Transmutar: Prismático cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 55.53% | 6.82% | 760 |
Elige A fuego lento cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T1 | 53.79% | 9.82% | 1,095 |
Elige Tajo cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T1 | 53.68% | 7.55% | 842 |
Elige Peso pesado cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 52.74% | 9.17% | 1,022 |
Elige Motor empequeñecedor cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 51.74% | 5.43% | 605 |
Elige Aceite picante de la yaya cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 51.60% | 8.15% | 909 |
Elige Intransitable cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 50.68% | 11.15% | 1,243 |
Elige Perseverancia cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 50.24% | 18.41% | 2,052 |
Elige Goliat cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T1 | 50.00% | 11.23% | 1,252 |
Elige Espectro helado cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 49.85% | 6.03% | 672 |
Elige Devorador de almas cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 49.81% | 19.39% | 2,162 |
Elige Locomotora cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 49.77% | 25.88% | 2,885 |
Elige Mejora de Inmolar cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 49.23% | 7.03% | 784 |
Elige Cuerpo celeste cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 48.69% | 21.17% | 2,360 |
Elige Autodestrucción cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 48.67% | 5.73% | 639 |
Elige Coraje del coloso cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T1 | 48.39% | 6.14% | 684 |
Elige Alma de montaña cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 48.31% | 4.23% | 472 |
Elige A cachetazo limpio cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 48.04% | 12.79% | 1,426 |
Elige Patada voladora cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T1 | 47.70% | 9.55% | 1,065 |
Elige Dulce pecado cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 47.44% | 6.30% | 702 |
Elige Misión: Robacorazones cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T1 | 45.92% | 20.90% | 2,330 |
Elige Firme cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T1 | 44.99% | 6.98% | 778 |
Elige Sobres rojos cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 57.74% | 2.14% | 239 |
Elige Día de pierna cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 57.69% | 1.63% | 182 |
Elige Soy el rey cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 55.60% | 2.40% | 268 |
Elige Transmutar: Caos cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 55.56% | 2.02% | 225 |
Elige Restauración incansable cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 55.25% | 2.65% | 295 |
Elige ¡Estadísticas a mansalva! cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 54.44% | 3.13% | 349 |
Elige Ruleta de bolas de nieve cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 52.94% | 2.13% | 238 |
Elige Incursión bombardera cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 52.54% | 2.48% | 276 |
Elige Crueldad cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 51.88% | 2.63% | 293 |
Elige Curación láser cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 51.72% | 1.56% | 174 |
Elige Transporte de Último Bastión cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 51.57% | 2.57% | 287 |
Elige Transmutar: Oro cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 51.22% | 3.31% | 369 |
Elige Donación cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 51.12% | 1.60% | 178 |
Elige A tope con el bumerán cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 50.98% | 1.37% | 153 |
Elige Pinball cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 50.18% | 2.45% | 273 |
Elige Plan de huida cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 50.00% | 1.33% | 148 |
Elige A salvo cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 49.61% | 1.16% | 129 |
Elige ¡Estadísticas! cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 49.27% | 1.84% | 205 |
Elige La bola más grande de la historia cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 48.65% | 1.33% | 148 |
Elige Trampas cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 48.59% | 1.59% | 177 |
Elige Crecimiento salvaje cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 48.40% | 2.52% | 281 |
Elige Reina del baile cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 48.38% | 2.76% | 308 |
Elige ¡Estadísticas a cascoporro! cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 48.36% | 1.09% | 122 |
Elige Enardecimiento cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 48.25% | 2.83% | 315 |
Elige Taconeo cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 47.85% | 1.67% | 186 |
Elige Informática cuántica cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 47.68% | 1.35% | 151 |
Elige Erosión cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 47.42% | 2.95% | 329 |
Elige Inventor de élite cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 47.00% | 4.18% | 466 |
Elige Demonio raudo cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 46.96% | 1.62% | 181 |
Elige Mejora de Bola de nieve cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 46.27% | 2.40% | 268 |
Elige Batido de proteína cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 46.11% | 2.88% | 321 |
Elige Arma etérea cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 46.05% | 1.36% | 152 |
Elige Vulnerabilidad cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 45.45% | 1.09% | 121 |
Elige Pan con tomate cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 45.33% | 2.02% | 225 |
Elige Valor de los guerreros del orden cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 44.87% | 2.80% | 312 |
Elige La forma definitiva cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T2 | 44.16% | 1.77% | 197 |
Elige Maldad increíble cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 43.37% | 1.76% | 196 |
Elige Tormento cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T2 | 43.04% | 3.48% | 388 |
Elige Curación crítica cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 43.03% | 3.02% | 337 |
Elige Pan con aceite cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 41.01% | 1.25% | 139 |
Elige Intervención divina cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T2 | 40.63% | 2.87% | 320 |
Elige Universidad de payasos cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 57.58% | 0.59% | 66 |
Elige Chupasangre cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 55.77% | 0.47% | 52 |
Elige Dúo dinámico cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 55.68% | 0.79% | 88 |
Elige Capoeibara cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 55.00% | 0.54% | 60 |
Elige Rebote del Rey Poro cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 54.81% | 0.93% | 104 |
Elige Fuego zorruno cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 53.33% | 1.08% | 120 |
Elige Alma de océano cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 51.30% | 1.03% | 115 |
Elige Recursión infinita cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 50.00% | 1.00% | 112 |
Elige Verdugo de gigantes cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 47.17% | 0.48% | 53 |
Elige ¡Ojito, pastelito! cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 47.06% | 0.46% | 51 |
Elige ¡Que nadie se mueva! cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 47.00% | 0.90% | 100 |
Elige La caja de Pandora cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 46.96% | 1.03% | 115 |
Elige Pan con queso cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 45.88% | 0.76% | 85 |
Elige Santa bola de nieve cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 45.88% | 0.76% | 85 |
Elige Con premura cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 45.83% | 0.65% | 72 |
Elige Recursión cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 44.95% | 0.98% | 109 |
Elige Danza demoníaca cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 44.93% | 0.62% | 69 |
Elige Tanques y mazmorras cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 44.83% | 1.04% | 116 |
Elige Vampirismo cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 44.44% | 0.48% | 54 |
Elige Velo de la protección cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 41.94% | 0.56% | 62 |
Elige Científico loco cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Prismático | T3 | 41.89% | 0.66% | 74 |
Elige Sombrero con sombrero cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 41.44% | 1.00% | 111 |
Elige Hora de la matanza cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 41.38% | 0.52% | 58 |
Elige Spin to Win cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 40.45% | 0.80% | 89 |
Elige Purificación espiritual cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 38.57% | 0.63% | 70 |
Elige Llamativo cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 38.10% | 0.57% | 63 |
Elige Mente y materia cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Plata | T3 | 36.54% | 0.47% | 52 |
Elige Coraje del forajido cuando su efecto encaje con el patrón de daño, supervivencia y rol en pelea. Ver detalles del aumento | Oro | T3 | 32.08% | 0.48% | 53 |
Rammus Skill Combos
Extracted from the skill order guide
Engage, movement, dash, Snowball-enhancing, or speed-focused augments: consider R > E > W > Q only if you are already reaching targets safely.
Max W first, max E second, and leave Q for last unless the game gives you a clear reason to play as a pure engage bot.
Rammus Counters
Counters and threats extracted from the matchup guide
Counters
5Rammus counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
4Rammus is countered by these champions in ARAM: Mayhem.
Read counter detailsRammus Team Comp Highlights
Partner patterns extracted from the team comp guide
Follow-up burst mages: Lux, Ziggs, Vel'Koz, Brand
Rammus forces a target to stand and fight him, which gives skillshot mages a much cleaner damage window. He does not need them to walk forward first; he creates the angle, then they fire over him.
Reset and execution carries: Jinx, Kai'Sa, Samira, Katarina
Rammus is excellent at creating the first messy low-health target. Reset champions love that. They do not need him to kill anyone alone; they need him to pin one enemy long enough for the first takedown or force the backline to burn escape tools.
Enchanters and defensive supports: Lulu, Karma, Milio, Janna
Rammus can reach fights, but he still needs help staying useful after the first impact. Shields, speed, cleansing-style protection, knockback, and disengage let him commit harder without turning into a one-way trip.
Layered engage and area control tanks: Malphite, Amumu, Ornn, Leona
Rammus is strong at starting a pick or forcing a carry to panic, but another engager can make the fight impossible to cleanly disengage from. Double front line also stops enemies from simply walking past Rammus into his backline.
Physical damage carries who need peel: Kog'Maw, Vayne, Aphelios, Twitch
Rammus is not only an engage tank. Into dive or melee-heavy teams, he becomes a bodyguard who makes attacking his carry painful and risky. His point-and-click-style lockdown threat is valuable when assassins or bruisers must enter a narrow ARAM lane to reach the backline.
Team functions Rammus needs most
Reliable follow-up damage: Rammus can start the problem, but teammates must finish it. Pick champions who can hit the target he locks down without walking into the whole enemy team.
Rammus ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Rammus acts as a counter-engage tank or anti-AD frontliner who punishes auto attackers and forces carries to respect his taunt range. | He becomes a disruption starter and repeat-fight enabler who starts fights more often and punishes sloppy spacing harder when augments support it. | Shift from patient counter-engage to active disruption; use augments to enable frequent, sharp engages. |
| Taunt Prioritization | He often commits to the first misstep by an enemy marksman or melee diver, using his full combo to punish the error. | Taunt becomes a high-value decision best saved for carries, reset champions, or divers during their commit, rather than the nearest tank. | Save taunt for the target that actually wins the fight; do not waste it on low-value tanks. |
| Defensive Ball Curl | Players often press the ability immediately upon arrival, relying on the durability to soak damage during the engage. | Requires discipline; activate only when damage is actually incoming or you are being focused to avoid getting kited. | Wait until enemies commit damage before activating; do not pop it early while closing distance. |
| Engage Angles | Rolling straight down the lane can work effectively when enemies lack space to dodge the obvious engage path. | Straight rolls are easily punished by stronger augments and burst; use brush, side angles, or engage after enemy cooldowns. | Avoid predictable straight rolls; use brush and side angles to avoid getting deleted. |
| Ultimate Usage | The ultimate is often used simply to finish an engage or chase targets through the narrow lane. | Use it as a zone tool to split fights, force backline movement, or cut off escape paths rather than just chasing. | Ult to split enemy formation and make their positioning awkward, not just for damage. |
| Snowball Discipline | Snowball serves as a backup engage option when Powerball is blocked by the minion wave. | Landing the mark is an option, not an obligation; recast only if allies can follow, or use it defensively to peel. | Do not recast Snowball into five enemies; check ally distance and enemy cooldowns first. |
Champion Analysis
Rol / Tasa de victoria
Rammus the Armordillo excels in ARAM: Mayhem as a tank engager and taunt tank, using his signature crowd control to disrupt enemy damage dealers and create kill opportunities for his team. His core strategic value centers on E, Frenzying Taunt, which forces an enemy champion to attack him. Taunting the enemy ADC or mage stops their damage output entirely, enabling easy kills during teamfights. This makes Rammus particularly effective at neutralizing priority targets and protecting his team from high-damage threats. His engage pattern relies heavily on Q, Powerball, which provides rolling engage and damage. The classic ARAM combo for Rammus is Q into E: roll into the enemy backline using Q, then immediately cast E to taunt a priority target. This combination allows Rammus to bypass frontline defenders and directly threaten squishy damage dealers. W, Defensive Ball Curl, synergizes powerfully with his taunt by granting bonus armor and reflecting damage. After taunting an enemy ADC, activating W reflects their auto-attack damage back at them, punishing opponents for the forced attacks. R, Tremors, adds AoE magic damage during teamfights, contributing additional damage while Rammus absorbs enemy focus. Rammus brings several notable strengths to ARAM. His practical E taunt provides reliable crowd control on a single target, while his Q engage offers flexibility for initiating fights. The damage reflection from W makes him particularly effective against auto-attack reliant champions, and his overall tankiness allows him to absorb massive amounts of damage for his team. These qualities make him a valuable frontline presence who can dictate the flow of engagements. However, Rammus has clear weaknesses that players must consider. He deals low damage overall, meaning he relies heavily on teammates to follow up on his engages. His slow movement speed outside of Powerball makes him vulnerable to kiting when his abilities are on cooldown. He also has low magic resistance, leaving him susceptible to magic damage dealers. His ultimate ability deals only average damage, limiting his kill pressure compared to other tank options. In practical terms, Rammus functions best when his team needs a dedicated engager who can isolate and neutralize key enemy threats. His straightforward kit rewards decisive engages and proper target selection, making him accessible for players who understand positioning and timing. Success with Rammus comes from identifying which enemy champion poses the greatest threat and using his QE combo to remove that threat from the fight, then surviving long enough with W and R to let his teammates capitalize on the disruption.
Consejos clave
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Rammus wins fights by choosing the crash site rather than rolling in just because Powerball is available. In ARAM: Mayhem, where players are grouped and damage is high, one bad engage can become a full wipe. Look for targets that have already used a dash, stepped past their front line, or moved close enough that your team can hit them during your taunt. If your backline cannot follow, your engage is only a donation. Start fights from fog, brush, or behind your minion wave. If the enemy sees the full Powerball path, they can spread, block you with a tank, or save crowd control for your arrival. Roll from an angle so the carry must move sideways into your team or backward away from the wave. Do not always hit the first champion. If a tank walks forward to body-block, curve around only when safe. If curving would put you under five enemies with no follow-up, take the frontliner, taunt them, and let your team burn the closest target instead. Layer your engage rather than dumping everything at once. Powerball gets you in, taunt locks the priority target, Defensive Ball Curl keeps you alive, and ultimate is strongest when it follows a committed fight or catches multiple enemies. Against assassins, hold your taunt for the diver rather than spending it on the enemy tank. Stand slightly in front of your carries to intercept Snowball, dashes, and melee engages while giving your backline space to kite. Respect the single-lane traffic jam. Do not roll straight down the middle through minions when the enemy has obvious stuns ready. Wait for the wave to thin, use the side brush, or threaten the roll to make them back up before committing. When defending a turret, stand at an angle from the relic side or brush side to threaten a roll into their backline if they overstep. Auto-attack carries are premium targets since Rammus naturally punishes champions that need to stand and hit. Mobile mages and long-range poke champions require patience. Wait until they use their escape or step forward for poke. Enemy tanks are acceptable targets only when isolated or overextended. Support-style enchanters are high value if reachable. Use Snowball strategically. Throw it before Powerball when enemies have blockers, giving you a clean line. Wait half a beat after the mark lands to watch for cleanse, dash, or peel before recasting. Snowball can also be defensive, marking a nearby minion or frontliner to reposition toward your team after a failed engage. Trigger engage augments when contact is guaranteed, not while still rolling from max range. Trigger defensive augments after the enemy commits damage rather than while they are still kiting. Save chase augments for the second beat after the enemy uses their first escape. When ahead, escort the wave instead of diving instantly. When behind, pull the fight toward your turret and build fights around one punished mistake. Protect your health before the fight starts by using brush, minions, and side positioning. Accept small wins such as forcing a carry's escape or saving your damage dealer. The best Rammus games feel unfair because the enemy never gets to hit the target they want. Roll with a reason, taunt where your team can punish, and save at least one tool for the second movement of the fight.
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Rammus wins Mayhem by choosing clean fights, not by rolling at the first target he sees. Your job is to stand where the enemy backline feels unsafe, force carries to respect Snowball and Powerball angles, then turn their own damage window against them with defensive tools and taunt pressure. You are strongest when your team can hit the target you lock down. If your damage dealers are walking back from base, do not start a hero fight just because you found speed. During levels 1-6, hold the front, take short punish trades, and protect your health bar. Start slightly ahead of your carries, but not so far forward that you eat every poke spell before your team is ready. Use the side of the lane and brush line to threaten a roll angle without committing. If the enemy has heavy crowd control, stand behind your minion wave until key spells are used. Early Rammus should trade in short bursts. Roll in only when your team can immediately follow with damage. Early Snowball is best used as a threat first and a commit second. Throw it at immobile carries, artillery mages after they cast, or melee champions who overstep away from their team. If it lands on a tank standing in front of five ready enemies, let it expire unless you are only using it to force cooldowns. Your first augment should support what the lobby needs. If your team lacks a starter, value durability, movement, engage reach, or crowd-control support. Do not pick a greedy damage augment early if the enemy can poke you out before you ever reach them. At levels 7-11, force numbers advantages and turn successful picks into structure pressure. Play between your carries and the enemy damage line. Stand close enough to peel, but keep an angle where Powerball or Snowball can reach past the enemy frontline. This is where you start looking for repeated engage cycles. Bait enemy poke by walking forward, then retreat before the full combo lands. Once a key control spell or mobility tool is down, roll immediately or threaten Snowball. Your best trades are quick catches on a carry, support, or squishy mage who used their escape to poke. Use Snowball to bypass the frontline when the target is valuable and your team can collapse. If the enemy comp has strong traps, knockbacks, or layered crowd control, hold Snowball until those tools are used. By your second augment, shape your role more sharply. If you are surviving but enemies escape, prioritize reach or sticking power. If you reach targets but die instantly, take defensive or recovery augments instead. At levels 12 and beyond, pick the fight location, protect the damage, and do not donate shutdowns. Do not wander alone in front of five champions unless the wave state and your team position support it. The best position is often one step off-center: close enough to block access to your carries, angled enough that the enemy backline cannot stand still for free. Late trades are decisive. Do not spend your engage just to chip one enemy if your team cannot finish. Late Snowball is a fight button, an escape route, or a cooldown tax. Before you recast, check your team's distance, the target's value, and whether enemy crowd control is waiting. Final augment choices should solve the actual late-game problem, whether that is threat generation, tenacity against control, or consistency for one clean engage to end.
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Tasa de victoria / Tasa de elección
Rammus the Armordillo excels as a threat zone and fight initiator when ahead, but his primary throw risk comes from over-chasing. When your team has health or wave control, use Rammus to create space by threatening Powerball angles from fog or minion cover rather than rolling in blindly. The consequence of patient positioning is that enemies lose space, miss poke windows, and give your team safer access to relics and turret damage. If your team cannot follow after you engage, your lead turns into a shutdown. When ahead, Rammus should engage shorter rather than deeper, hitting the first high-value target in range and letting carries finish what he pins down. Against attack-heavy enemy compositions, standing between enemies and your carries after the first engage forces them to either waste damage into your defensive window or give up positioning. When your team wins front-to-back but loses messy dives, peel first and engage second, letting enemy divers commit before turning with taunt. When pressuring turrets, hold Powerball until someone steps forward to clear or poke, as rolling too early lets them reset the wave for free. Augment choices when ahead should address Rammus's predictability. Movement speed, slow resistance, and crowd-control access make first contact harder to dodge. If your team lacks damage after you lock someone down, augments that add sustained damage or reflect-style pressure make enemies regret ignoring you. Against strong disengage, take augments that help re-enter after the first stop to avoid standing uselessly in the open. When behind, Rammus becomes stronger as a counter-engage and pick champion than as a blind initiator. Stand near carries, threaten taunt range, and punish oversteps rather than forcing fights from the front. A bad engage from behind often becomes unrecoverable because your team cannot walk forward fast enough to save you. When your backline is dived, abandon the enemy carry and peel the diver instead. Against poke-heavy lanes, preserve health by using minions and terrain rather than eating poke, as Rammus without health cannot threaten engage. When behind, pick targets your team can actually hit rather than the target you personally want. Against protected carries with cleanse, spell shield, or stasis, bait the defense before committing your full chain. When your turret is low, stand where enemies must pass through you rather than behind the turret, letting them start the dive before pinning the first champion who takes focus. Behind-state augments should prioritize immediate durability if dying before crowd control matters, or movement and tenacity if unable to reach targets through slows. If carries are the only comeback path, take augments that help peel or stay near them. If your team has no clean engage except you, take reliability over greed. The biggest behind-state mistake is forcing a full fight because you feel useless while waiting. Rammus is allowed to wait for enemies to push too far, waste cooldowns, and let your team recover. A delayed fight is recoverable, but a dead Rammus rolling alone into five is not.
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Campeones / Rol
Rammus the Armordillo transforms defensive stats into offensive pressure through a kit built around forced engagement and punishment of enemy aggression. His passive, Spiked Shell, converts armor into bonus damage on basic attacks, making defensive itemization simultaneously a damage investment. This mechanic rewards Rammus for staying in close range after engaging rather than retreating, as leaving combat without auto-attacking wastes a significant portion of his damage output. The passive functions as the follow-through pressure after Q creates contact and E locks a target in place. Powerball serves as Rammus' primary engage and repositioning tool, requiring physical collision with enemies to function. The ability demands careful pathing and angle selection, as minions, tanks, and summoned units can block routes to priority targets. Successful Q usage depends on approaching from fog, using terrain, or catching enemies who overextend. The ability can also peel for allies by rolling into divers and following with taunt. Poor Q usage creates one of Rammus' most vulnerable windows, as missing or hitting the wrong target leaves him without his main entry tool while enemies can kite freely. Defensive Ball Curl provides the durability needed to survive after engaging. The ability punishes enemies who attack Rammus while active, creating a dilemma where opponents must either suffer through his defensive state or ignore him and risk his taunted target surviving. Timing matters significantly, as activating W too early allows enemies to wait out the duration, while using it too late leaves Rammus vulnerable to burst during his engage window. The ability gains priority when facing attack-reliant compositions or when serving as the primary frontline. Frenzying Taunt functions as Rammus' most reliable single-target lockdown, forcing enemies to attack him while creating a clear focus target for allies. The ability should target champions your team can burst, divers threatening your backline, or carries who have already expended escapes. Using E on a tank with no follow-up wastes the cooldown and removes Rammus' primary threat tool. The taunt also serves a defensive role, allowing Rammus to peel assassins and divers off vulnerable teammates rather than always diving the enemy backline. Soaring Slam gives Rammus a large-area engage tool that can initiate fights, cut off escape routes, or follow up on Q engages for extended reach. The ultimate requires targeting landing zones strategically, aiming where enemies must move rather than simply where they stand. Using R without team follow-up or landing it away from the main fight wastes Rammus' strongest engage option and leaves his team without a decisive initiation tool. The ability also provides emergency repositioning when Rammus needs to escape or interrupt enemy dive paths. Rammus wins by forcing enemies into bad positions and punishing their responses, but overcommitting without backup or wasting key abilities leaves him isolated and vulnerable.
Read full guideErrores a evitar
Blog de guías / Tier
Rammus the Armordillo performs best in ARAM: Mayhem when creating clean punish windows: rolling in from good angles, forcing enemy carries to respond, and soaking return fire while teammates apply damage. Most poor Rammus games stem from doing the right-looking action at the wrong time. Engaging without follow-up, canceling pressure, or wasting defensive windows before enemies commit damage turns Rammus into a slow target rather than a threat. Mechanical mistakes center on engage execution. Rolling straight down the middle with Powerball while visible allows enemies to step aside, block with frontline bodies, or prepare crowd control. Correct engagement starts from fog, side angles, or behind minion waves, forcing carries to choose between backing away or walking into team damage. Activating defensive stance too early lets enemies wait it out, kite backward, then strike when the best tank window expires. Defensive stance should activate during actual contact, while taunting, body-blocking, or absorbing burst patterns. Taunting the first champion touched wastes strong single-target control on tanks, summons, or low-value targets. Taunt belongs on champions whose actions matter most: fed marksmen hitting freely, mages holding burst combos, or assassins jumping the backline. Using Snowball or roll-in without checking team follow-up results in landing alone, eating layered crowd control, and dying before allies can turn the fight. Engage when teammates move forward, key damage spells are available, or enemies have stepped past safe positions. Canceling momentum by clipping minions, terrain, or wrong champions during engage paths makes engagement predictable and short. Treat the lane as a pathing puzzle, rolling through clean gaps or angling from sides. Using the ultimate only as flashy follow-up after fights are decided misses opportunities for disruption and zone pressure. Use ultimate when it changes movement decisions: cutting off retreats, landing into clustered enemies, or forcing carries from optimal positions. Standing still after first control ends allows good players to walk past or kite outside threat range. Keep moving purposefully, stepping between enemy carries and teammates or turning to peel for divers. Decision mistakes involve understanding team composition and fight state. Treating every game as hard-engage regardless of compositions leads to diving teams that want Rammus to start first while carries need peel. Decide the job before each fight based on team follow-up and fragility. Chasing enemy marksmen through the entire lane while enemy divers kill the backline sacrifices carries for low-value pressure. Check fights behind you after first engage and turn to taunt threats on your carry. Diving under enemy structures or deep behind waves because of perceived unkillability stretches durability across too much time and distance. Dive only when targets are low, teammates are in range, or enemies have burned tools that stop exits. Engaging while teammates are low health, out of position, or dead turns good crowd control into losing fights. Count bodies and read posture before starting. Ignoring enemy crowd control patterns and assuming tank stats solve everything results in getting stopped before reaching targets. Bait or track spells that cancel entry. Forcing fights into full enemy poke instead of using minion waves and terrain to reduce damage before contact leaves Rammus too low to stay long enough for taunt and follow-up to matter. Staying in enemy backline after winning the front-to-back fight delays regrouping and risks death from respawning enemies. The fundamental rule is straightforward: do not engage just because Rammus can reach someone. Engage when the target matters, teammates can hit, and the defensive window will actually be tested. If any element is missing, play peel, hold space, and make enemies walk into you instead.
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Rammus
¿Cuáles son los mejores Aumentos Hextech para Rammus en ARAM Mayhem? Los mejores aumentos para Rammus son: Misión: La caída de Icathia, Mejora de Malla de espinas, A fuego lento. Consulta porcentajes de victoria y selección detallados en esta página. ¿Cuál es la mejor build de Rammus para ARAM Mayhem? La build ideal de Rammus para ARAM Mayhem combina Aumentos Hextech con alto porcentaje de victorias y objetos principales recomendados. Consulta builds, combos de aumentos y estrategias actualizadas a diario en esta página. ¿En qué tier está Rammus en ARAM Mayhem? El tier y ranking actuales de Rammus en ARAM Mayhem se basan en el porcentaje de victorias y selección de partidas diarias. Consulta la clasificación y tendencias de rendimiento en esta página.
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