ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #61

Xerath build ARAM Mayhem dan augment terbaik

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem.

Xerath Xerath the Magus Ascendant Mage
TierT2
Peringkat#61
Rasio menang50.90%
Rasio pilih0.96%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang49.65%
Rasio pilih22.48%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

Rasio menang50.91%
Rasio pilih12.54%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang49.32%
Rasio pilih6.65%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.50%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

51.04%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.68%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.50%
Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

51.15%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

51.63%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.56%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.32%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.06%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

50.04%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

50.84%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.82%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.44%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.44%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.68%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Harga total
300
Harga
300

+300 Mana

49.94%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

49.94%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

49.94%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.94%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.13%
Rasio pilih
11.65%
Game
3,209

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.13%11.65%3,209
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.61%
Rasio pilih
8.29%
Game
2,283

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.61%8.29%2,283
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.25%
Rasio pilih
6.04%
Game
1,664

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.25%6.04%1,664
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.91%
Rasio pilih
5.55%
Game
1,529

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.91%5.55%1,529
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.71%
Rasio pilih
9.17%
Game
2,525

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.71%9.17%2,525
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.61%
Rasio pilih
15.72%
Game
4,328

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.61%15.72%4,328
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.49%
Rasio pilih
6.86%
Game
1,890

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.49%6.86%1,890
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.24%
Rasio pilih
8.10%
Game
2,230

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.24%8.10%2,230
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.14%
Rasio pilih
8.48%
Game
2,336

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.14%8.48%2,336
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.68%
Rasio pilih
14.99%
Game
4,127

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.68%14.99%4,127
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.48%
Rasio pilih
6.03%
Game
1,661

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.48%6.03%1,661
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.44%
Rasio pilih
21.76%
Game
5,993

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.44%21.76%5,993
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.01%
Rasio pilih
5.20%
Game
1,433

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.01%5.20%1,433
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.93%
Rasio pilih
6.26%
Game
1,724

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.93%6.26%1,724
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.89%
Rasio pilih
10.20%
Game
2,808

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.89%10.20%2,808
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.66%
Rasio pilih
6.29%
Game
1,731

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.66%6.29%1,731
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.20%
Rasio pilih
8.27%
Game
2,277

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.20%8.27%2,277
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.09%
Rasio pilih
8.10%
Game
2,230

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.09%8.10%2,230
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.05%
Rasio pilih
6.77%
Game
1,864

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.05%6.77%1,864
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.97%
Rasio pilih
18.39%
Game
5,065

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.97%18.39%5,065
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.95%
Rasio pilih
11.48%
Game
3,161

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.95%11.48%3,161
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.13%
Rasio pilih
14.21%
Game
3,912

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.13%14.21%3,912
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.92%
Rasio pilih
6.70%
Game
1,846

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.92%6.70%1,846
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.24%
Rasio pilih
9.78%
Game
2,693

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.24%9.78%2,693
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.22%
Rasio pilih
9.31%
Game
2,563

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.22%9.31%2,563
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.41%
Rasio pilih
6.07%
Game
1,672

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.41%6.07%1,672
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.14%
Rasio pilih
1.75%
Game
483

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.14%1.75%483
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.77%
Rasio pilih
3.08%
Game
849

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.77%3.08%849
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.22%
Rasio pilih
3.55%
Game
977

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.22%3.55%977
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.20%
Rasio pilih
2.89%
Game
795

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.20%2.89%795
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.88%
Rasio pilih
2.23%
Game
613

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.88%2.23%613
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.84%
Rasio pilih
3.75%
Game
1,034

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.84%3.75%1,034
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.70%
Rasio pilih
1.92%
Game
528

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.70%1.92%528
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.16%
Rasio pilih
3.60%
Game
991

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.16%3.60%991
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.68%
Rasio pilih
1.86%
Game
511

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.68%1.86%511
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.08%
Rasio pilih
2.16%
Game
595

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.08%2.16%595
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
2.90%
Game
798

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.00%2.90%798
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.83%
Rasio pilih
2.17%
Game
598

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.83%2.17%598
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.76%
Rasio pilih
3.76%
Game
1,035

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.76%3.76%1,035
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.74%
Rasio pilih
2.11%
Game
581

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.74%2.11%581
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.50%
Rasio pilih
2.19%
Game
602

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.50%2.19%602
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.42%
Rasio pilih
2.83%
Game
779

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.42%2.83%779
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.95%
Rasio pilih
1.72%
Game
474

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.95%1.72%474
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.82%
Rasio pilih
1.84%
Game
508

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.82%1.84%508
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.53%
Rasio pilih
4.19%
Game
1,154

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.53%4.19%1,154
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.40%
Rasio pilih
2.05%
Game
564

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.40%2.05%564
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.31%
Rasio pilih
2.59%
Game
712

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.31%2.59%712
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.31%
Rasio pilih
3.86%
Game
1,064

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.31%3.86%1,064
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.31%
Rasio pilih
3.43%
Game
944

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.31%3.43%944
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.22%
Rasio pilih
2.24%
Game
618

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.22%2.24%618
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.15%
Rasio pilih
3.93%
Game
1,082

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.15%3.93%1,082
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.63%
Rasio pilih
2.45%
Game
674

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.63%2.45%674
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.37%
Rasio pilih
2.83%
Game
779

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.37%2.83%779
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.29%
Rasio pilih
3.95%
Game
1,087

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.29%3.95%1,087
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.08%
Rasio pilih
2.11%
Game
582

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.08%2.11%582
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.29%
Rasio pilih
4.25%
Game
1,171

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.29%4.25%1,171
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.73%
Rasio pilih
2.14%
Game
588

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.73%2.14%588
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.91%
Rasio pilih
0.92%
Game
254

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.91%0.92%254
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.17%
Rasio pilih
0.53%
Game
145

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.17%0.53%145
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.36%
Rasio pilih
0.81%
Game
223

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.36%0.81%223
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.01%
Rasio pilih
0.60%
Game
166

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.01%0.60%166
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.58%
Rasio pilih
1.06%
Game
291

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.58%1.06%291
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.53%
Rasio pilih
0.57%
Game
158

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.53%0.57%158
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.53%
Rasio pilih
0.72%
Game
198

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.53%0.72%198
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.79%
Rasio pilih
0.61%
Game
168

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.79%0.61%168
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.19%
Rasio pilih
1.07%
Game
295

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.19%1.07%295
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.03%
Rasio pilih
0.70%
Game
194

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.03%0.70%194
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.64%
Rasio pilih
1.14%
Game
314

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.64%1.14%314
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.97%
Game
268

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.97%268
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.91%
Game
250

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.91%250
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.66%
Rasio pilih
1.06%
Game
292

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.66%1.06%292
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.58%
Rasio pilih
1.31%
Game
361

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.58%1.31%361
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.57%
Rasio pilih
0.84%
Game
232

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.57%0.84%232
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.41%
Rasio pilih
0.92%
Game
253

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.41%0.92%253
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.48%
Rasio pilih
1.32%
Game
363

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.48%1.32%363
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.42%
Rasio pilih
0.69%
Game
190

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.42%0.69%190
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.38%
Rasio pilih
1.23%
Game
339

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.38%1.23%339
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.09%
Rasio pilih
1.33%
Game
366

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.09%1.33%366
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.07%
Rasio pilih
0.66%
Game
181

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.07%0.66%181
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.25%
Rasio pilih
0.66%
Game
182

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.25%0.66%182
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.88%
Rasio pilih
1.28%
Game
352

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.88%1.28%352
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.58%
Rasio pilih
0.58%
Game
161

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.58%0.58%161
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.46%
Rasio pilih
1.08%
Game
297

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.46%1.08%297
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.43%
Rasio pilih
0.71%
Game
196

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.43%0.71%196
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.23%
Rasio pilih
1.15%
Game
318

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.23%1.15%318
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.02%
Rasio pilih
1.46%
Game
402

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.02%1.46%402
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.64%
Rasio pilih
1.08%
Game
298

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.64%1.08%298
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.04%
Rasio pilih
1.35%
Game
373

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.04%1.35%373
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.52%
Rasio pilih
0.53%
Game
146

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.52%0.53%146
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.03%
Rasio pilih
0.58%
Game
159

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.03%0.58%159
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.72%
Rasio pilih
1.45%
Game
398

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.72%1.45%398
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.43%
Rasio pilih
0.64%
Game
175

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.43%0.64%175
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.41%
Rasio pilih
1.32%
Game
364

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.41%1.32%364
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.71%
Rasio pilih
0.77%
Game
211

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.71%0.77%211
Hand of Baron Hand of Baron Hand of Baron Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
62.86%
Rasio pilih
0.25%
Game
70

Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.86%0.25%70
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.90%
Rasio pilih
0.19%
Game
51

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.90%0.19%51
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.55%
Rasio pilih
0.40%
Game
110

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.55%0.40%110
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.39%
Rasio pilih
0.41%
Game
114

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.39%0.41%114
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
54.14%
Rasio pilih
0.48%
Game
133

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.14%0.48%133
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.94%
Rasio pilih
0.37%
Game
102

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.94%0.37%102
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.78%
Rasio pilih
0.26%
Game
72

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.78%0.26%72
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.14%
Rasio pilih
0.32%
Game
88

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.14%0.32%88
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.06%
Rasio pilih
0.51%
Game
141

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.06%0.51%141
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.20%
Game
54

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.20%54
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.43%
Rasio pilih
0.32%
Game
87

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.43%0.32%87
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.37%
Rasio pilih
0.29%
Game
79

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.37%0.29%79
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.17%
Rasio pilih
0.44%
Game
120

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.17%0.44%120
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.12%
Rasio pilih
0.21%
Game
57

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.12%0.21%57
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.41%
Rasio pilih
0.46%
Game
126

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.41%0.46%126
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.73%
Rasio pilih
0.32%
Game
88

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.73%0.32%88
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.58%
Rasio pilih
0.27%
Game
73

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.58%0.27%73
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.43%
Rasio pilih
0.20%
Game
56

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.43%0.20%56
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.24%
Rasio pilih
0.34%
Game
93

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.24%0.34%93
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.95%
Rasio pilih
0.27%
Game
74

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.95%0.27%74
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.65%
Rasio pilih
0.33%
Game
92

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.65%0.33%92
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.60%
Rasio pilih
0.45%
Game
125

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.60%0.45%125
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.60%
Rasio pilih
0.45%
Game
125

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.60%0.45%125
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.56%
Rasio pilih
0.33%
Game
90

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.56%0.33%90
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.26%
Rasio pilih
0.22%
Game
61

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.26%0.22%61
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.59%
Rasio pilih
0.20%
Game
54

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.59%0.20%54
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
40.54%
Rasio pilih
0.27%
Game
74

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.54%0.27%74
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
39.77%
Rasio pilih
0.32%
Game
88

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.77%0.32%88
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
38.95%
Rasio pilih
0.34%
Game
95

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.95%0.34%95
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
38.60%
Rasio pilih
0.21%
Game
57

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT438.60%0.21%57
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
37.74%
Rasio pilih
0.19%
Game
53

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.74%0.19%53
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
33.33%
Rasio pilih
0.20%
Game
54

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT433.33%0.20%54
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
31.48%
Rasio pilih
0.20%
Game
54

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT431.48%0.20%54

Xerath Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RWQE

W-primary augments: R > W > Q > E only when the augment clearly makes W your best trigger.

RQEW

E-reward augments: consider R > Q > E > W, not blind E max.

RQWE

Max Q first, max W second, leave E for last.

Xerath Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Xerath counters these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Xerath is countered by these champions in ARAM: Mayhem.

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Akali Akali Akali T5
Tier
T5
Peringkat
#160
Rasio menang
45.31%
Rasio pilih
0.47%

Akali saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Xerath Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Highest Value Engage And Setup

Amumu gives Xerath the thing he values most: enemies locked in place long enough for clean artillery hits. Xerath can poke before Amumu goes in, then dump damage into the clumped targets after the engage lands.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Pick Pressure That Turns Xerath Skillshots Into Guaranteed Punishment

Leona creates single-target lockdown and forces defensive movement. That is perfect for Xerath because he can aim at a target that is already controlled, or aim behind them when they are forced to retreat.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Long-range Execution Chain And Trap Control

Jhin and Xerath both punish enemies who are already slowed, rooted, or forced into straight-line movement. Xerath chips targets down from outside normal threat range, while Jhin turns low-health enemies into execution pressure and zones the lane with follow-up shots.

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Safer Casting Windows And Anti-pick Protection

Morgana gives Xerath two valuable things: binding setup for easy skillshots and protection against the first crowd-control chain that would normally kill him. Xerath can play more aggressively when Morgana is close enough to cover him, but he still has to respect flank and Snowball threats.

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Brush Control, Zone Denial, And Front-to-back Stability

Maokai gives Xerath a durable body in front of him and helps control the side spaces where divers often start their approach. His crowd control and zone threat make enemies move predictably, which gives Xerath cleaner lines for poke and follow-up.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pick Pressure That Turns Xerath Skillshots Into Guaranteed Punishment Synergy Mechanism: Leona Creates Single-target Lockdown And Forces Defensive Movement. That Is Perfect For Xerath Because He Can Aim At A Target That Is Already Controlled, Or Aim Behind Them When They Are Forced To Retreat. Combo: Leona Marks A Carry Or Overextended Frontliner, Xerath Immediately Layers Damage On The Locked Target, Then Holds One Spell For The Enemy’s Escape Route Instead Of Throwing Everything At Once. If Leona Starts With Snowball Or Catches Someone Near The Side Of The Lane, Xerath Should Angle Slightly Off-center So His Follow-up Does Not Get Body-blocked By The Tank Line. Best Scenario: This Is Best Against Teams With One Key Damage Dealer Or One Enchanter Who Must Step Forward To Protect Allies. Leona Can Threaten That Champion Repeatedly, And Xerath Turns Every Forced Retreat Into Turret Pressure Or A Health Advantage Before The Next Fight. Enemy Answer: The Enemy Can Answer By Peeling Leona Off, Using Cleanse-like Tools If Available, Or Counter-engaging Onto Xerath While Leona Is Deep. They Can Also Stand Behind Minions And Tanks To Make Leona’s First Contact Less Clean. Failure Risk And Recovery: If Leona Dives Without The Team Ready, Xerath May Be Left Casting Into Tanks While Assassins Jump Him. The Recovery Is Simple: Kite Backward, Use Terrain And Allied Bodies, And Keep Firing At The Closest Threat Until Leona Or Another Teammate Can Reconnect. Xerath Does Not Need To Kill The Original Target If Surviving The Counter-dive Wins The Fight. 3. Jhin

What Xerath needs most from a team: one reliable frontliner, at least one hard crowd-control starter, and a teammate who can either peel divers or finish low-health targets. He also likes waveclear partners only if the comp already has engage; too much backline poke with no body in front makes him easy to run down. The cleanest Xerath team does not ask him to face-check, start fights alone, or chase through the lane. It lets him hit first, hit often, and punish every enemy who is forced to move in a straight line.

Xerath ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Win ConditionXerath is mainly a poke and siege champion who softens enemies before fights and punishes low targets trying to reset behind minions.He still pokes but wins by controlling when enemies can move forward, making frontline pay health before engaging, and holding E for actual threats.Stop farming damage numbers; create windows and force enemies to pay before they engage.
E Usage DisciplineXerath can throw E more freely because many fights start predictably through the wave and divers are easier to predict.E must be treated like your life bar. Save it for the champion with real follow-up, not the first target you see. Back up immediately when E is down.If a tank eats E and the assassin still reaches you, you spent the wrong spell.
Q Charging HabitsYou can often charge Q from behind your minion wave and release it into clustered enemies without much risk.Start charging only when you know where the enemy engage champion is. Cancel greedy angles and move first if divers are missing from vision.A missed Q is fine; a Q charge that roots your feet at the wrong time kills you.
W Application PriorityYou often throw W after a Q hit or onto a slowed target for damage follow-up.W becomes a space-denial spell. Place it where enemies want to walk next, under advancing tanks, or at exit paths after your team lands crowd control.Using W only for max-range chip loses one of your best tools for buying time.
Teamfight SpacingSpacing is simple: stay behind the frontline, use range, and avoid hooks or engage from predictable angles.You need a retreat line before casting. Move after every meaningful cast to make enemies guess where you will be when their engage window opens.Planting at max range and repeating the same angle gets you killed once enemies learn it.
Ultimate TimingXerath can often ult after poke to clean up fleeing enemies who cannot easily re-enter the fight.Use R when your team has forced direction or enemies scatter after a lost engage. Ult too early and you become a stationary target during dives.R is for finishing broken formations, not stylish snipes on low targets.

Champion Analysis

Peran / Rasio menang

Peringkat

Xerath the Magus Ascendant stands as one of League of Legends' most distinctive long-range mages in ARAM: Mayhem, renowned for unparalleled poke range and sustained damage output. His ability to safely harass enemies from extreme distances makes him a consistently top-tier ARAM mage that mid-lane players should master. In ARAM, Xerath functions as a long-range poke mage whose core advantage lies in his passive, Mana Surge, which grants movement speed after casting abilities and allows him to reposition quickly between spell casts. Q, Arcanopulse, serves as his primary poke tool, firing three consecutive energy barrages that can each independently hit enemies. W, Eye of Destruction, provides AoE damage and a slow. E, Shocking Orb, delivers a stun that serves as an excellent engage tool. R, Rite of the Arcane, grants Xerath extreme range, allowing him to bombard the entire ARAM battlefield from safety. During R, all of Xerath's abilities gain massively increased range, enabling sustained damage output from complete safety. For Q precision poke, players should learn to predict enemy movement and fire at where enemies will be rather than where they are. Since each of the three barrages can hit independently, players should attempt to hit different enemies with each barrage. E provides a reliable stun for engaging, and players should stun priority targets during teamfights before following up with Q and R for maximum damage. Xerath's strengths include extreme range, high poke damage, safe R output, and reliable E stun control. His weaknesses include no mobility, fragility, heavy reliance on skillshot accuracy, and vulnerability to dive champions.

Tips utama

Blog panduan / N/A

Blog panduan

Xerath wins Mayhem fights by making enemies walk through damage before they can fight back. Your job is to hold the lane line, punish every forced path, and make dives start at half health. Xerath is strongest when his spells threaten both backline and frontline simultaneously, so if you are only hitting tanks while carries walk freely, change your angle. Start fights from fog, brush edges, or behind minion cover. If enemies see you fully charging or lining up spells, they can sidestep early. Beginning from a side pocket gives them less time to read your aim and makes your first hit more likely to force a reaction. Do not spend your stun just because it is available. Use it when an enemy commits to a predictable line: walking up for a relic, following their tank through a choke, casting a long animation, or landing from Snowball. If you miss it at neutral range, assassins and bruisers get a clean punish window. Lead targets by where they must go, not where they are. In the narrow lane, enemies often dodge sideways into walls, minions, or teammates. Aim your poke at the escape path when they are retreating, and aim slightly behind them when they are greedily stepping forward to trade. Use minion waves as timing markers. When your wave arrives, enemies often group to clear it, creating a strong window to line up area damage. When your wave is gone and you have no cover, play farther back unless your team is ready to counter-engage. Your best counter-engage starts before the enemy reaches your carry. If a diver is already on top of you, you are late. Keep your cursor and camera ready on common entry points. Hold one spell for the second champion, as many Mayhem engages come in layers with the tank first and damage dealer second. If your frontline lands crowd control, fire immediately. The mistake is waiting for a perfect angle after the stun or knockup has already started. Respect Snowball marks on you. If you are marked, move back before the recast happens, not after. Put teammates, minions, or terrain between you and the enemy's follow-up line. Do not kite in a straight line down the center. Retreat diagonally toward your turret side or toward teammates who can punish. Use your stun defensively when the enemy has committed movement, such as after a dash, Snowball recast, jump, or forced engage. If you are low, become artillery, not bait. Stand far enough back that you can still contribute with long-range spells, but do not hover in the enemy's engage range just to land one extra poke. Stand off-center when possible. If you sit directly behind your tank and carry, enemy area spells hit the whole team. A slight side angle lets you threaten the backline while reducing the chance that one engage catches everyone. Avoid stacking with other immobile champions. Leave enough distance that a single Snowball engage, hook, or knockup cannot start a full wipe. Back up after casting big spells, as your punish window is often right after your main damage or control misses. Hit carries when they are reachable, but do not tunnel through a tank at full threat. If a bruiser is already inside your team, kill or control that bruiser first. Punish low-mobility champions repeatedly. Switch targets after defensive cooldowns are used. If a carry shields, becomes untargetable, or gets heavy peel, do not waste the rest of your combo into protection. Use Snowball mainly as a finisher or reposition tool, not as your default engage.

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Blog panduan

N/A / Augment

Blog panduan

Xerath wins Mayhem by making the lane unfair before anyone reaches him. He plays outside enemy engage range, keeps the wave in a state where his team can move first, and spends poke on targets that cannot immediately punish him. He is not a front-line mage, and stepping up just because spells are ready gives divers the exact angle they want. If enemies must cross minions, Snowballs, traps, and team crowd control before touching him, they usually arrive too low to finish the job. During early levels, Xerath positions behind his front line and slightly off-center, allowing him to line up poke through minions while making enemy Snowballs harder to convert into clean engages. Against hook, dash, or hard dive champions, he stands closer to his turret side and uses range to farm damage rather than walking up for perfect hits. His early rhythm follows a charge, release, reset pattern. He looks for poke when enemies walk up to last-hit, clear the wave, or follow their own Snowball forward, avoiding spam on full-health tanks unless they are the only safe target. Snowball serves as a defensive and finishing tool rather than a normal engage button, thrown at divers who are already committing so the team can mark and punish their entry. First augment choices prioritize anything that helps cast more safely or land meaningful poke, including range, spell uptime, mana stability, damage amplification, or anti-dive defense. He pushes when his team has stronger early poke or wants enemies pinned under turret, and stalls when the team has weak early engage, low health bars, or no vision of enemy cooldowns. In mid game, Xerath becomes oppressive if he respects flank and Snowball angles. He stands one step behind the ally who can peel and moves laterally after every cast, never staying in the same firing lane for three consecutive spells. His poke comes in waves: soften the front line or force movement, punish the carry who dodges sideways, then back off while the team uses the health advantage. Mid-game augment choices match the enemy's answer, taking more damage and range if they cannot reach him, or survivability and crowd-control support if they are reaching him every fight. When ahead, he keeps enemies trapped under turret and fires from outside their comfort range. When behind, he plays for denial, clearing waves before they crash and saving crowd control for the first diver. Late game demands discipline. Xerath stays far enough back that enemy engage must pass through his team first, but close enough to follow allied crowd control. Every hit matters more because one chunk can decide the next push. Late Snowball should almost never be a blind second activation, used instead to check aggression, tag low targets, or punish locked enemies. Final augment value depends on game state, leaning into damage and range for sieging or survivability against dive-heavy comps. When ahead late, he plays like a siege engine with bodyguards, keeping the wave moving and punishing anyone who walks up. When behind, he protects the base line and makes enemies start fights through his poke, saving his stun for the champion who can actually kill him. After any late fight, he decides fast whether to push for structures, continue sieging from range, or retreat early and force enemies through another round of poke.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Xerath the Magus Ascendant operates on a fundamental principle that defines both his greatest strength and his most exploitable weakness: he is strongest when enemies must walk into him and weakest when forced to run while casting. This dynamic shapes every decision about positioning, spell usage, and risk management regardless of whether his team holds a lead or struggles from behind. When ahead, Xerath's primary strength lies in controlling space rather than chasing kills. His lead comes from forcing enemies to cross long, dangerous ground while he fires from maximum range. The correct approach is to hold that space and make opponents spend their engage tools before he ever exposes himself. Turning poke advantage into controlled zones means aiming charged abilities where enemies want to stand, not merely where they currently are. This forces opponents to either take damage, split apart, or surrender the wave, all outcomes that benefit Xerath. His crowd control serves as insurance rather than decoration, kept ready until enemies commit or until guaranteed follow-up exists. Throwing the stun casually creates the exact punish window a losing team needs. When behind, Xerath's role shifts from siege weapon to stabilizer. His job becomes making the game playable through wave control, health preservation, and selective punishment only after enemies spend their engage tools. Clearing waves takes priority over champion damage because losing the wave grants opponents tower pressure, dive angles, and free space to threaten engagement. One catch while behind can become an unrecoverable fight, so he must play around enemy mistakes rather than forcing desperate plays. The stun becomes too valuable to trade for minor poke, as wasting it leaves no reliable way to stop divers who force through the frontline. Augments interact with these patterns differently depending on their type. Damage and range augments let Xerath function as a siege weapon but do not make him durable, so mobility threats remain lethal until they show their engage tools. Haste and spell-repeat augments cover his downtime weakness, giving enemies fewer clean windows to approach. Defensive augments reduce punishment for single mistakes but cannot save him from starting fights with no vision, no peel, and no escape route. The most common throws occur when teams sprint past waves after winning fights, forcing Xerath into messy cleanup attempts where he must choose between chasing, peeling, and clearing. Walking up to hit structures after winning a fight often ends with him getting engaged upon with no spells prepared. Behind, standing alone at the edge of vision to hold a lane makes him a target rather than a defender. His team wins or loses based on whether he is allowed to cast twice before the fight reaches him.

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Peringkat champion

Champion / Peran

Champion

Xerath the Magus Ascendant is an artillery mage whose identity in ARAM: Mayhem revolves around constant spell pressure from extreme range. His strategic value comes from controlling health bars before fights start, punishing predictable movement, and finishing low-health targets without entering danger. His passive, Mana Surge, sustains this poke pattern by restoring mana when he lands basic attacks, but it requires him to briefly enter auto range and expose his position. This creates a fundamental tension in his playstyle: he must occasionally step forward to maintain his spell output, but doing so invites punishment from divers, hooks, and engage threats. His core gameplay centers on managing this risk while cycling Q and W to chip enemies down. Q, Arcanopulse, is his primary poke tool, charging to extend range and punishing enemies who stand in predictable positions. W, Eye of Destruction, serves as his setup spell, slowing enemies and making his other abilities easier to land. The W slow makes Q more reliable, and landing E becomes cleaner when enemies are forced into awkward movement. E, Shocking Orb, functions as his most critical defensive tool and pick starter, stunning the first champion hit but leaving him vulnerable if it misses. This ability defines his safety window—when E is available, divers must respect his zone; when it wastes, enemies have a free engage opportunity. Xerath's ultimate, Rite of the Arcane, transforms him into a stationary artillery platform, firing repeated long-range shots at retreating or crowd-controlled targets. It excels at converting poke into kills and zoning enemies from critical areas, but it locks him in place and creates a window where flanks and dives can kill him before he contributes. His combo structure typically flows from E or W creating a movement problem, followed by Q as the main damage piece, with R serving as the finisher after enemies are low and their mobility is spent. The strategic challenge of Xerath lies in balancing aggression with safety. He must manage mana through passive procs, choose between short-charge and long-charge Qs based on enemy mobility, and hold E for moments when it will actually land rather than fishing it into minion waves. His effectiveness drops sharply when he wastes abilities, as each miss creates a timing window for enemies to advance while his best tools are unavailable. He dies quickly when caught, making positioning and awareness of engage threats essential to his artillery pattern.

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Lihat panduan champion

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Xerath wins Mayhem fights by dealing damage before the enemy can touch him. Most bad games come from giving up that range advantage, wasting crowd control, or casting at the wrong time into fast engages. Mechanical mistakes often begin with charging Q in the open while standing still at the front of the team, which gives divers, hooks, and Snowball users a clean angle before the spell matters. The correct approach is starting the charge from behind minions, an ally, or the side wall, then releasing once the enemy commits to last-hitting, dodging another spell, or walking through a choke. Throwing E as a random poke tool on cooldown leaves Xerath without his main stop button, allowing bruisers and assassins to walk through W and Q without fear. E should be held when enemy engage tools are available, especially against champions who can dash, Snowball, or sprint past the frontline, and used when targets move in a straight line or when an ally has already slowed them. Aiming W only at max range causes fast targets to sidestep and misses the slow that sets up Q or E. W should be cast where enemies are forced to move, such as minion last-hit paths, narrow bridge space, or escape routes. Firing Q at full charge every time makes Xerath predictable and allows mobile champions to use the charge time to close distance. Mixing quick Q casts with longer charges keeps enemies honest, with quick casts punishing those already slowed or stunned and long charges zoning backliners. Using R while enemies still have easy access roots Xerath in a bad spot and invites instant engage. R should be used after the front line has collided, after key enemy engage is spent, or from a position where teammates can stand between Xerath and the threat. Tunnel-visioning R shots on a low-health carry while ignoring a diver often results in missing the kill and still dying. Checking the fight state before each shot and aiming to protect yourself when a melee threat is closing prevents this outcome. Casting the full combo into spell shields or untargetable windows wastes burst and creates a free engage window for the enemy while spells are unavailable. Standing too close after landing E to guarantee follow-up lets the target reach Xerath when the control ends, especially in Mayhem where fights turn fast. The correct habit is landing E, casting W and Q from safe spacing, then kiting backward unless the team has committed hard crowd control. Decision mistakes include playing Xerath like a brawler because Mayhem fights are chaotic, which enters the range where damage is no longer special and lack of mobility gets punished. Every fight should be treated as a spacing test, hitting from the edge and forcing enemies to spend engage tools just to reach him. Taking Snowball forward just because it lands delivers Xerath into the exact range he hates, often without a reliable escape. Snowball should be used mainly for utility such as vision checks, mark pressure, finishing isolated targets, or repositioning when follow-up is already won. Saving R forever for the perfect multi-kill misses the real value of forcing enemies off health, finishing runners, or making backliners dodge during critical frontline fights. Poking tanks nonstop while ignoring exposed carries inflates damage without removing the champions that decide the fight. Hitting tanks is correct when they are the only safe target, but Xerath should always watch for enemy backliners stepping into Q or W range.

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FAQ

Xerath

FAQ

Is Xerath a safe pick in ARAM: Mayhem? Yes, Xerath is safe when your team can slow the fight down and let him cast from range. Stand behind your frontline or beside a peel support, then punish enemies who walk through narrow lanes or stop to cast. The tradeoff is that you are very vulnerable when divers reach you, so a safe Xerath still needs disciplined spacing, not just long range. What is Xerath trying to do in the first few fights? In early fights, look for repeated poke before anyone fully commits. Charge and aim your long-range damage at enemies walking up for minions, health packs, or turret pressure, then back off before their engage range opens. If you spend every spell on low-chance max-range shots, you lose pressure and give the enemy a clean engage window. Should I focus tanks or backliners? Hit backliners when they are forced to stand still, but do not ignore tanks if they are the only safe target. Xerath wins many Mayhem fights by lowering everyone before the real engage starts, so consistent damage often matters more than chasing the perfect carry snipe. The tradeoff is mana and cooldown commitment: if you dump everything into a tank with healing or shields available, you may have nothing left when their carries step forward.

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