Normal max order: Q > E > W, with R ranked up whenever possible.
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
N/Aitem
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
48.91%- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
48.73%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
49.16%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
49.94%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.02%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
50.73%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
47.96%- Harga total
- 3,000
- Harga
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
48.75%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
54.63%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
47.29%- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
54.64%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
42.94%N/A
- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
47.20%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
49.32%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.32%- Harga total
- 850
- Harga
- 850
+45 Ability Power
47.37%- Harga total
- 400
- Harga
- 400
+20 Ability Power
47.37%N/A
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
N/Aitem
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
55.63%- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
55.69%- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
55.87%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.68%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
55.39%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
54.17%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
56.87%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
61.17%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
60.77%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
57.69%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
45.38%- Harga total
- 3,000
- Harga
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
61.72%N/A
- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
53.62%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
54.62%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
54.62%- Harga total
- 850
- Harga
- 850
+45 Ability Power
57.95%- Harga total
- 400
- Harga
- 400
+150 Health
57.95%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
57.95%N/A
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
N/Aitem
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
53.10%- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
54.39%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
51.83%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
51.97%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
52.52%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
55.01%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
44.84%- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
49.29%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
50.75%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
55.96%- Harga total
- 3,000
- Harga
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
52.82%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
50.00%N/A
- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
52.88%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
48.02%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
48.02%- Harga total
- 850
- Harga
- 850
+45 Ability Power
48.24%- Harga total
- 400
- Harga
- 400
+150 Health
48.24%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.24%N/A
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
N/Aitem
- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
51.93%- Harga total
- 3,100
- Harga
- 300
+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
52.78%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
55.21%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.63%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
50.21%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
56.30%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
58.42%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
51.64%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
53.88%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.35%- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
54.95%- Harga total
- 3,000
- Harga
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
51.47%N/A
- Harga total
- 850
- Harga
- 850
+45 Ability Power
51.36%- Harga total
- 400
- Harga
- 400
+20 Ability Power
51.36%- Harga total
- 850
- Harga
- 850
+45 Ability Power
44.23%- Harga total
- 400
- Harga
- 400
+150 Health
44.23%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
44.23%- Harga total
- 850
- Harga
- 850
+45 Ability Power
48.27%- Harga total
- 400
- Harga
- 400
+20 Ability Power
48.27%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
48.27%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 65.97% | 8.07% | 767 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 65.70% | 3.99% | 379 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 63.57% | 4.42% | 420 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 60.58% | 4.37% | 416 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 60.57% | 6.27% | 596 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 60.00% | 5.42% | 515 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 59.50% | 16.77% | 1,595 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 59.36% | 11.13% | 1,058 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 59.31% | 18.19% | 1,730 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 58.52% | 6.41% | 610 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 58.09% | 5.39% | 513 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 57.64% | 5.09% | 484 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 57.53% | 11.51% | 1,095 |
Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 57.32% | 5.03% | 478 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 56.80% | 5.18% | 493 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.68% | 9.37% | 891 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.85% | 5.12% | 487 |
Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 55.59% | 6.58% | 626 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.31% | 4.75% | 452 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 54.95% | 9.78% | 930 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 54.55% | 4.51% | 429 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.35% | 3.99% | 379 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 53.43% | 4.90% | 466 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.43% | 7.97% | 758 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.69% | 8.00% | 761 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.29% | 8.04% | 765 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.22% | 5.44% | 517 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.01% | 5.50% | 523 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.14% | 5.55% | 528 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 50.70% | 5.29% | 503 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 48.02% | 7.44% | 708 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 65.22% | 2.42% | 230 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 64.91% | 3.00% | 285 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 64.17% | 2.67% | 254 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 62.46% | 3.08% | 293 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 62.00% | 2.10% | 200 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 61.83% | 1.96% | 186 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 60.76% | 3.32% | 316 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 59.77% | 2.69% | 256 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 59.71% | 2.17% | 206 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 58.75% | 2.70% | 257 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.56% | 2.50% | 238 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.38% | 3.21% | 305 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 57.29% | 2.09% | 199 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 57.19% | 3.29% | 313 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.87% | 2.22% | 211 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 56.64% | 2.69% | 256 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 55.52% | 2.95% | 281 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.47% | 2.79% | 265 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 55.38% | 3.32% | 316 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.16% | 2.65% | 252 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 54.89% | 2.80% | 266 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 54.35% | 1.93% | 184 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.81% | 2.07% | 197 |
Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.77% | 2.23% | 212 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.73% | 2.11% | 201 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.21% | 2.79% | 265 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.13% | 2.69% | 256 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.21% | 2.56% | 243 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.00% | 2.04% | 194 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.29% | 2.22% | 211 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 65.74% | 1.14% | 108 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 61.94% | 1.63% | 155 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 61.67% | 1.26% | 120 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 60.71% | 1.18% | 112 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 60.38% | 1.11% | 106 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 59.59% | 1.54% | 146 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 59.57% | 1.48% | 141 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 58.33% | 1.89% | 180 |
Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 58.10% | 1.10% | 105 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 57.86% | 1.47% | 140 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 57.69% | 1.09% | 104 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 57.55% | 1.46% | 139 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 57.27% | 1.16% | 110 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 56.88% | 1.15% | 109 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 56.76% | 1.56% | 148 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 56.74% | 1.48% | 141 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 56.40% | 1.81% | 172 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.56% | 1.14% | 108 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 55.34% | 1.08% | 103 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 55.13% | 1.64% | 156 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 54.90% | 1.61% | 153 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 54.87% | 1.19% | 113 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.96% | 1.46% | 139 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.90% | 1.48% | 141 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.90% | 1.48% | 141 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.79% | 1.52% | 145 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.74% | 1.55% | 147 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.57% | 1.18% | 112 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.08% | 1.37% | 130 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 52.46% | 1.28% | 122 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.34% | 1.35% | 128 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.94% | 1.11% | 106 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.93% | 1.69% | 161 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.00% | 1.45% | 138 |
Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.85% | 1.17% | 111 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.79% | 1.61% | 153 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 60.71% | 0.59% | 56 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 60.26% | 0.82% | 78 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 60.00% | 0.68% | 65 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 59.68% | 0.65% | 62 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 58.62% | 0.61% | 58 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 58.46% | 0.68% | 65 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.97% | 0.73% | 69 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.75% | 0.75% | 71 |
Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.35% | 0.72% | 68 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 55.93% | 0.62% | 59 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.72% | 0.56% | 53 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.67% | 0.79% | 75 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.44% | 0.95% | 90 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 53.76% | 0.98% | 93 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 53.45% | 0.61% | 58 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 53.45% | 0.61% | 58 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 53.09% | 0.85% | 81 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 53.03% | 0.69% | 66 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.94% | 0.72% | 68 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 51.79% | 0.59% | 56 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.56% | 0.67% | 64 |
Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.47% | 0.72% | 68 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.39% | 0.76% | 72 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.00% | 0.84% | 80 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.00% | 0.78% | 74 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.72% | 0.82% | 78 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.33% | 0.63% | 60 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.69% | 0.68% | 65 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.91% | 0.85% | 81 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.15% | 0.96% | 91 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.15% | 0.68% | 65 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.23% | 0.55% | 52 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.42% | 0.69% | 66 |
Gwen Skill Combos
Extracted from the skill order guide
Q first.
Gwen Counters
Counters and threats extracted from the matchup guide
Counters
10Gwen counters these champions in ARAM: Mayhem.
Read counter detailsGwen Team Comp Highlights
Partner patterns extracted from the team comp guide
Amumu
Amumu gives Gwen the thing she values most: enemies grouped and unable to freely kite. His engage creates a fixed fight location, which lets Gwen walk forward, place her mist defensively, and cut through targets that cannot instantly scatter.
Orianna
Orianna gives Gwen a safer delivery system and a strong punish when enemies collapse onto her. Gwen naturally draws attention once she steps forward, and Orianna can turn that collapse into a winning shock zone.
Lulu
Lulu helps Gwen survive the ugly part of the fight: the first few steps into enemy range. Speed, shielding, and emergency peel let Gwen keep moving when she would normally be kited or focused down.
Sejuani
Sejuani gives Gwen a sturdy front line, dependable catch threat, and enough disruption to stop enemies from freely walking away. Gwen benefits when another champion starts the fight and absorbs the first round of punishment.
Ziggs
Ziggs covers one of Gwen’s biggest team needs: wave control and siege pressure. Gwen hates being forced to walk through constant poke with no minions and no angle. Ziggs keeps the lane moving, chips enemies down, and makes them stand in awkward places where Gwen can threaten an all-in.
Team Functions Gwen Needs Most
Primary engage or counter-engage: Gwen is much better as the follow-up threat than the only starter. Give her a teammate who can force enemies to stop, group, or turn around.
Gwen ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Gwen is a scaling AP bruiser who needs controlled entries, threatening frontliners and forcing awkward spacing with her mist while looking for extended fights. | Gwen can become a true fight-breaker with mobility or durability augments, punishing smaller mistakes harder and turning single cooldown gaps into full chases. | Adapt your playstyle to your augments; play patient with weak setups and aggressive with strong combat tools. |
| W Timing | Save Hallowed Mist to block outside damage while hitting closest targets or to create safe pockets against ranged teams, avoiding early casts that enemies can wait out. | W timing is more punishing since fights are faster and damage spikes harder; use it only when committing or denying ranged pressure while finishing a target. | Never press W just because the fight started; use it when enemies have a reason to shoot you. |
| Engage Entry | Often needs Snowball or a flank to reach the back line after letting the enemy waste crowd control, waiting for items and safe farm opportunities. | Snowball is more conditional; some augment setups provide enough access without risky marks, so enter after key enemy cooldowns are gone or to follow your team's engage. | Use Snowball to follow up or dodge poke, not as a solo engage into five champions. |
| Ultimate Usage | Throwing ultimate early can soften a fight and help approach, serving as a useful opener to pressure enemies before fully committing. | Hold R for when enemies are locked into a path, slowed, or forced to retreat; enemies may have extra mobility or shields from augments that make careless casts useless. | Use R as a chase and re-entry tool when the enemy has committed to a path. |
| Build Flexibility | Itemization balances AP damage with survivability to stay in melee range, with pure glass cannon working only in specific scenarios. | Item choices are more reactive to augments; lean into damage if augments give durability, or prioritize defensive items if augments give damage but no safety. | Do not copy normal ARAM builds blindly; adapt to what your augments lack. |
Champion Analysis
Peran / Rasio menang
In Hextech Mayhem, Gwen the Hallowed Seamstress is a melee AP fighter who blends exceptional single-target burst damage with outstanding survivability. Her kit revolves around close-range engagements where she can exploit her passive, A Thousand Cuts, which causes her attacks and abilities to deal bonus magic damage based on the target’s current health percentage. When she is near enemy champions, she gains bonus armor and magic resistance, making her deceptively durable in the thick of combat. Her primary damage tool, Snip Snip! (Q), unleashes a rapid series of scissor cuts that deal magic damage and hit especially hard against low-health targets, allowing her to execute wounded foes. The dash from Skip ‘n Slash (E) provides both mobility and an attack speed buff, enabling her to close distance quickly or reposition during fights. Her ultimate, Needlework, enlarges her scissors to significantly boost the range and damage of her next several attacks, giving her powerful follow-up pressure. The core of her strategic value in Hextech Mayhem lies in the careful use of Hallowed Mist (W). This ability creates a zone where Gwen becomes untargetable to enemies outside of it while gaining bonus attack speed and damage reduction. Properly timing this mist is absolutely essential to dominating team fights, as it allows her to survive burst, avoid key crowd control, and continue dishing out damage without being shut down. Gwen thrives as a melee AP fighter-assassin, singling out priority targets with her burst and using her defensive tools to stay alive long enough to turn fights. Her reliance on close positioning means she must be deliberate about when to dive in, but her passive defensive stats and the damage reduction from Hallowed Mist give her surprising staying power. Mastering the window of untargetability from her W is the most important skill for any Gwen player in Hextech Mayhem, as it directly determines whether she can survive the initial explosive exchanges and clean up the fight. She offers high-risk, high-reward play that rewards aggressive but calculated engagements, and her ability to carve through enemy backlines while remaining elusive makes her a potent threat when played with good awareness of enemy cooldowns and positioning.
Tips utama
Blog panduan / N/A
Gwen The Hallowed Seamstress is strongest when the fight is already messy; she should not be played like a straight-line engage tank because in ARAM: Mayhem teams have extra damage, mobility, or augment spikes that punish a first move. She must let her frontline, Snowball users, or poke champions start the trade, then enter once key crowd control or burst has been thrown, holding her dash if easy point-and-click lockdown remains available. Gwen wins longer skirmishes, not coin-flip openings, so her engage pattern begins from the side of the wave rather than the center, reducing how many poke spells and engage tools travel through her position. Snowball is a commitment tool, not a scouting tool; she should throw it when her team can follow or when the marked target has used mobility, but not recast instantly unless her mist and dash can keep her alive through the first punish, as a delayed recast often baits panic movement. Dash after the enemy reacts to stay connected, dodge a return spell, or reposition inside her protection zone, walking forward until they cast something then dashing through the punish window. She enters with a clear target order, usually the nearest damage dealer who cannot instantly escape, cutting through the frontline while keeping her body angled toward the carry rather than chasing into five people; forcing the frontline to retreat while her team pushes up is already a won exchange. When counter-engaging, Gwen excels at turning dives by dropping her defensive zone around the fight area and stepping into the diver, making the trade slow and expensive while her carries kite backward, holding her burst until the diver commits so her backline has a real deterrent. Her escape plan starts before the fight, knowing whether she is retreating toward tower, a health relic area, or her team’s crowd control, and she uses her mist to break the enemy’s clean targeting window but keeps moving so they must step into danger or switch targets. In narrow-lane spacing, she does not stack directly with her carries, holding a position slightly ahead and off to one side to avoid area damage hitting everyone, respects choke points after towers fall, and uses the wave to hide intent rather than AFK farm, stepping forward immediately when a key enemy engage tool misses. Target priority focuses on the reachable carry rather than the perfect carry, accepting frontline kills when they open space, and switching targets once defensive tools like stasis, invisibility, dash, or peel ultimates are spent. Snowball timing involves landing before her team commits and recasting after the enemy answers, using the mark to bypass poke lanes, and never recasting into layered crowd control. She plays around what her augment rewards, triggering offensive augments after enemy peel is used and using defensive augments before she is trapped to buy real actions. Her push and pull rhythm dictates pushing when her team has health and cooldowns, pulling back after her main tools are down, and not overpushing into fresh respawns. Dive timing is limited to targets already restricted, with a clear enter-finish-leave pattern, and if the dive stalls she switches to zoning. When behind, Gwen stops starting fights from max range, peels before flanking, trades health for wave only when it prevents tower loss, takes small wins like burning a shield or forcing a dash, and keeps the game playable until one overextended enemy gives her the close-range fight she actually wants.
Read full guideBlog panduan
N/A / Augment
Gwen The Hallowed Seamstress approaches ARAM Mayhem with a clear three-stage game plan that prioritizes survival, mid-game pressure, and late-game fight shape. From levels one through six, her goal is simply to reach her first major fight with enough health to participate. She starts just behind the front line, near the edge of the wave, so she can last-hit and threaten quick trades without absorbing free poke. Early trading is deliberate: she lets enemy skillshots hit minions or her tank first, then moves in for a short trade before retreating. Snowball at this stage is used for punishment rather than blind engage—only on separated low-health targets, after the enemy uses mobility, or when crowd control is ready to follow. Augment choices should help her reach combat safely or survive the first burst. The decision to push or stall depends on team strength: if her team has stronger poke, she trims the wave to pressure the enemy; if weaker, she stalls near her side to create safer space. When ahead, she takes side brush and threatens from fog; when behind, she stops forcing trades and waits for the enemy to overextend. Between levels seven and eleven, Gwen transitions into a wave fighter who punishes cooldowns and turns Snowball into real access. She plays slightly off-center, creating an angle where carries must choose between hitting her frontline or respecting her approach. Trades become layered: she steps up after the enemy misses crowd control, lands damage while they retreat, then decides whether to commit fully. Snowball becomes a safe bridge into fights, used on frontliners for entry or on isolated carries with team follow. Augments now support a clear job—durability for longer fights, burst for waiting on crowd control, mobility tools saved for the second movement. Push when her team has health advantage or ultimates; stall when key cooldowns are missing. If ahead, she controls the middle of the lane and forces enemies to spend cooldowns on minions; if behind, she plays as a counter-engage bruiser, entering after the enemy’s first burst is spent. Before level twelve, she identifies the champion who most threatens her—point-and-click lockdown, disengage, or fed carry—and builds her next fights around baiting that tool first. From level twelve onward, Gwen chooses the fight shape and finishes cleanly. She does not randomly frontline; instead she uses brush control to make the enemy face-check into her threat. Late fights reward patience: she threatens short trades but avoids spending everything until the enemy commits or a carry steps too close. Snowball now creates winning fights or forces major defensive responses, used after a carry shows on the wave or after mobility is spent. Augment usage matches the fight’s win condition—defensive tools used as she crosses the danger zone, damage tools saved for when targets are committed. Push hard after any won fight; stall when waiting on respawns or facing stronger engage. If ahead, she forces the enemy to fight under pressure and commits as a group once one target is caught. If behind, she looks for messy fights around overextension, focusing the closest killable target to break the fight open. After every late fight, she makes a fast map decision—push to end if multiple enemies are dead and wave is alive, otherwise reset and prepare the next Snowball angle, because Gwen wins late by turning one clean entry into a full cleanup rather than forcing every cooldown into the first champion she sees.
Read full guideRasio menang
Rasio menang / Rasio pilih
Gwen The Hallowed Seamstress plays very differently depending on whether she is ahead or behind, and the key to both states is resource discipline and positioning. When ahead, Gwen’s strength comes from forcing the enemy to walk into her snips, Hallowed Mist, and ultimate rather than freely kiting away. She should not initiate every fight alone; instead, she stands slightly in front of her carries and uses her lead to take space. The core trigger for aggression is when enemy poke or engage tools are on cooldown. She moves up with dash available and holds Hallowed Mist until the enemy commits damage back, wasting their best answer. She also threatens the center of her snip pattern on whoever is forced to last-hit or protect a low-health ally, often shredding the nearest tank or bruiser until the enemy frontline collapses. When her team lands crowd control or a Snowball mark, she follows only if her mist and dash let her survive return fire — a missed highlight play is not a throw, but dying with shutdown gold is. She angles her ultimate through the front target toward the carry path and walks with them instead of flashing all movement at once. When pushing structures or controlling a choke, she stands where enemy skillshots cross her mist zone before reaching her backline, protecting her team. The main ahead rule is to make the enemy spend resources first; Gwen is not a pure assassin and can win by making the frontline unplayable, then cleaning up once crowd control is gone. When behind, Gwen plays for clean second entries rather than heroic first engages. She must let her tank, poke, or crowd control create a real opening before entering. She stays healthy and clears from safe angles under structure, using mist to block ranged pressure or protect retreat. If the enemy frontline is stronger, she focuses fire on the closest enemy her carries can also damage, then backs out. When enemy carries are fed and holding peel, she waits for their escape or crowd control to be used on someone else before committing ultimate and dash. If her team lands a small catch, she adds damage from the edge first and only fully enters if the target is truly trapped. After a failed trade, she gives ground to reset behind minions or allies. The behind rule is to deny the enemy a clean reset fight by making them spend cooldowns on minions, frontline, or bad angles, then stepping in with mist and hitting a target the team can actually reach. Gwen can come back through one extended fight but rarely recovers from forcing an unwinnable engage. Augment choices follow the same logic: ahead, mobility helps convert trades into kills, durability covers being stopped, and sustain rewards extended front-to-back fights. Behind, defensive augments prevent dying before damage matters, mobility helps reach fights without wasting dash early, and haste or sustain augments work best when the team can stall or fights extend. Every decision must respect that Gwen’s death when ahead feeds the enemy comeback, and her panic engage when behind hands them free push.
Read full guidePeringkat champion
Champion / Peran
Gwen The Hallowed Seamstress is a champion defined by repeated contact, not burst. Her damage pattern relies on stacking extra magic damage through her passive, Thousand Cuts, rewarding prolonged engagements where she can keep hitting the same target. In ARAM: Mayhem, this makes her a formidable frontline shredder when fights become messy and crowded. She should not be played as a pure assassin; instead, she enters after the first wave of crowd control has been used, letting someone else draw the panic buttons before she walks in and focuses the nearest valuable target. Tanks, bruisers, and short-range divers are ideal passive fuel because they cannot easily leave once Gwen is on top of them. Chasing a backliner only to land a single hit before they disengage wastes her full value; it is often better to safely cut down a frontliner than to waste time walking through slows and stuns for an unreachable target. Gwen's kit requires careful sequencing. She uses her E to stay in range, her Q to punish enemies who are committed in front of her, and her R to maintain contact when targets try to escape. The best combos are clean sequences where the target never gets a free step away. Early in the match, she wins small front-to-back trades by hitting what is available and backing out before the enemy can chain control. In full teamfights, she waits for key disengage or hard crowd control to be used, then chooses the closest target she can keep attacking. If her team has strong engage, she follows it and cuts through the first target caught; if her team is poke-heavy, she plays slower and punishes divers who step into her side of the lane. Gwen's defensive zone, Hallowed Mist, protects her from threats outside the mist and lets her fight on her own terms. It is strongest when used to cross dangerous pockets, deny ranged follow-up during an all-in, or hold space while her team catches up. It is weakest when she is surrounded by multiple melee champions already inside the zone. Proper timing is critical: casting it right before or during commitment, not after she is already crowd controlled. Her dash, Skip 'n Slash, is both a weapon and an escape plan. It allows her to dodge key skillshots, enter after enemy crowd control misses, or stay attached to a target that has already used mobility. Burning it recklessly can leave her stuck in the open with no means to retreat or chase. Her ultimate, Needlework, serves as a ranged fight extender. It can begin pressure before she is in melee range, keep enemies from escaping, and force them to move badly, making her Q and E easier to land. It is most effective when thrown through clumped enemies or down the lane with limited space to dodge. Wasting any of these abilities—missing Q, mistiming W, wasting E, or throwing R without follow-up—creates a significant opening for the enemy team to collapse on her, and Mayhem's narrow lane makes that punishment immediate.
Read full guideLihat panduan champion
Blog panduan / Tier
Gwen wins Mayhem fights by choosing the right moment to step in, not by face-checking the entire enemy team and hoping her healing carries it. Most bad Gwen games come from two problems: wasting her protection before the real damage starts, or entering fights from a line where she cannot keep hitting. Mechanical mistakes center on misuse of her core tools. Casting Hallowed Mist too early while walking forward lets enemies wait outside or force you to leave it before dealing meaningful damage; hold Mist until you are actually committing, being targeted, or cutting off a key ranged threat, placing it where you can keep attacking rather than where you were standing. Dashing straight into the center of the enemy team before stacking pressure means you arrive with no threat and eat crowd control; use the dash to adjust angle after the fight starts or to dodge a key spell while staying in attack range. Snipping the first target in range without checking spacing causes poor damage and locks you into a cast while the backline fires back; step or dash so the snips threaten the target that matters, then cast when the enemy cannot easily sidestep. Throwing needles at maximum range with no plan to continue reveals engage timing and loses follow-up pressure; use needles to chase, punish a clumped group, or finish a target that has already spent movement. Standing still inside Mist as if the zone makes you invincible is a trap; keep moving inside the zone, kiting the edge and forcing ranged enemies to step into danger. Using Snowball only as a blind engage button leads to arriving before the team can follow; treat it as a confirmation tool when a carry is isolated or the frontline is already moving. Chasing with every movement option after a target flashes separates you from the team; chase only if the next hit likely finishes the target or the team can punish anyone who turns on you. Decision mistakes compound these errors. Playing Gwen as a primary engager every fight starts fights into full enemy cooldowns; she is often best as the second champion in, not the first body seen. Ignoring enemy composition and always diving the backline wastes effectiveness against heavy peel; decide before the fight whether to dive, play front-to-back, or serve as a counter-engage threat. Fighting while both Mist and dash are unavailable turns a winnable skirmish into free damage; track readiness before stepping forward and play like a vulnerable melee champion until at least one tool returns. Building or augmenting only for damage when the enemy can burst or chain-control results in dying before applying damage across a full fight; choose durability, healing support, or defensive synergy when the lobby demands it. Taking every low-health bait near the enemy side of the bridge pulls you past your team; check where enemy peelers are before chasing, and if baited switch immediately to escape mode. Forcing fights without the team’s wave or spacing leaves you isolated; start moving when allies are in range to follow. Staying on the tank forever because they are closest lets enemy carries get uninterrupted damage; hit the frontline only when it is safest, then look for moments to angle toward higher-value enemies, using the tank as a bridge rather than charging through. Treating a won fight as permission to dive fountain-side cleanup risks losing health and cooldowns right before the next wave; check objectives, wave, and health before chasing, as taking space and hitting structures can be better than a risky extra kill.
Read full guideFAQ
Gwen
Is Gwen a frontliner or a follow-up skirmisher in ARAM: Mayhem? Gwen is usually a follow-up skirmisher, not the first champion who should eat every engage tool. Let a tank, Snowball user, or ranged poke start the fight, then step in when key crowd control has been spent. If you start too early, you can get locked down before your sustained damage matters. When should I commit to an all-in on Gwen? Commit when an enemy carry has used their main escape, your team is close enough to punish, and you can keep hitting through the fight. Gwen wants extended trades where she can stay attached to targets. If you dive alone into five players, even a good defensive cast will not save you from layered crowd control. How do I use Gwen’s mist defensively without wasting it? Use the mist when you are about to be hit by important ranged damage or crowd control, not just because you entered combat. Stand near its edge when you want to pressure forward, then reposition if enemies step inside to fight you directly. The tradeoff is simple: it buys safety against outside threats, but melee champions can still contest you if they enter your space.
Read full guideBlog panduan
Blog panduan / Diperbarui
