ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #4

Shyvana build ARAM Mayhem dan augment terbaik

Shyvana saat ini masuk kategori T1 dalam data ARAM Mayhem.

Shyvana Shyvana the Half-Dragon Fighter / Tank
TierT1
Peringkat#4
Rasio menang52.65%
Rasio pilih0.42%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang53.07%
Rasio pilih27.53%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang53.43%
Rasio pilih9.60%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang48.35%
Rasio pilih7.50%

N/Aitem

N/A

Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

52.81%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.81%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

51.18%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.18%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

51.18%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.14%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang42.64%
Rasio pilih5.33%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

Rasio menang48.01%
Rasio pilih2.95%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Rasio menang43.35%
Rasio pilih2.61%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

45.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.82%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

40.06%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

39.93%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.88%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

41.29%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

50.00%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.24%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.20%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

47.54%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

46.67%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

46.12%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

46.15%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

46.15%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

42.66%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

42.66%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Harga total
800
Harga
100

+200 Health 100% Base Health Regen

42.66%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

46.78%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.78%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang52.63%
Rasio pilih14.47%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang46.40%
Rasio pilih8.45%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Rasio menang50.77%
Rasio pilih4.95%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.74%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.73%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.47%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.71%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

53.27%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.83%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

53.32%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

53.40%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.77%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

52.67%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

48.54%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

52.33%

N/A

Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

52.11%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

52.11%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

56.54%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

56.54%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

46.43%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

46.43%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.43%

N/A

#1
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang44.00%
Rasio pilih8.10%
#2
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang50.50%
Rasio pilih4.67%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang42.85%
Rasio pilih4.26%

N/Aitem

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.93%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.59%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

45.74%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.89%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

51.84%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.30%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.72%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.55%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

46.04%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

42.77%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

43.18%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.51%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.78%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.78%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

42.86%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

51.37%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

51.37%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
62.21%
Rasio pilih
7.08%
Game
934

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT162.21%7.08%934
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.48%
Rasio pilih
4.68%
Game
617

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.48%4.68%617
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.51%
Rasio pilih
6.87%
Game
906

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.51%6.87%906
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.46%
Rasio pilih
7.88%
Game
1,039

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.46%7.88%1,039
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.41%
Rasio pilih
8.65%
Game
1,141

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.41%8.65%1,141
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.89%
Rasio pilih
5.89%
Game
777

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.89%5.89%777
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.82%
Rasio pilih
11.57%
Game
1,526

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.82%11.57%1,526
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.76%
Rasio pilih
8.52%
Game
1,124

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.76%8.52%1,124
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.72%
Rasio pilih
4.91%
Game
647

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.72%4.91%647
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.33%
Rasio pilih
5.57%
Game
735

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.33%5.57%735
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.13%
Rasio pilih
12.13%
Game
1,600

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.13%12.13%1,600
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.06%
Rasio pilih
8.08%
Game
1,065

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.06%8.08%1,065
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.02%
Rasio pilih
4.53%
Game
598

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.02%4.53%598
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.87%
Rasio pilih
5.03%
Game
664

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.87%5.03%664
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.90%
Rasio pilih
5.50%
Game
725

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.90%5.50%725
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.59%
Rasio pilih
9.92%
Game
1,308

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.59%9.92%1,308
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.58%
Rasio pilih
7.36%
Game
971

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.58%7.36%971
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.43%
Rasio pilih
6.76%
Game
891

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.43%6.76%891
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.37%
Rasio pilih
9.72%
Game
1,282

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.37%9.72%1,282
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.64%
Rasio pilih
6.04%
Game
796

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.64%6.04%796
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.51%
Rasio pilih
6.15%
Game
811

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.51%6.15%811
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.99%
Rasio pilih
6.34%
Game
836

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.99%6.34%836
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.26%
Rasio pilih
5.86%
Game
773

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.26%5.86%773
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.62%
Rasio pilih
6.32%
Game
833

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.62%6.32%833
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.24%
Rasio pilih
5.51%
Game
726

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.24%5.51%726
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.18%
Rasio pilih
6.12%
Game
807

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.18%6.12%807
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.53%
Rasio pilih
5.63%
Game
743

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.53%5.63%743
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
63.46%
Rasio pilih
2.37%
Game
312

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT263.46%2.37%312
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
62.40%
Rasio pilih
2.90%
Game
383

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT262.40%2.90%383
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.43%
Rasio pilih
3.28%
Game
433

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT261.43%3.28%433
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
60.66%
Rasio pilih
2.78%
Game
366

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT260.66%2.78%366
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
60.07%
Rasio pilih
2.30%
Game
303

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT260.07%2.30%303
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
59.93%
Rasio pilih
4.12%
Game
544

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.93%4.12%544
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
59.13%
Rasio pilih
3.32%
Game
438

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.13%3.32%438
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
58.53%
Rasio pilih
2.27%
Game
299

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.53%2.27%299
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.33%
Rasio pilih
2.09%
Game
276

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.33%2.09%276
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.67%
Rasio pilih
3.31%
Game
437

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.67%3.31%437
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
57.11%
Rasio pilih
3.57%
Game
471

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.11%3.57%471
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.29%
Rasio pilih
2.17%
Game
286

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.29%2.17%286
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.84%
Rasio pilih
2.40%
Game
317

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.84%2.40%317
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.77%
Rasio pilih
2.69%
Game
355

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.77%2.69%355
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.58%
Rasio pilih
3.12%
Game
412

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.58%3.12%412
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.11%
Rasio pilih
3.19%
Game
421

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.11%3.19%421
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.41%
Rasio pilih
2.58%
Game
340

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.41%2.58%340
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.29%
Rasio pilih
2.39%
Game
315

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.29%2.39%315
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.25%
Rasio pilih
3.03%
Game
400

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.25%3.03%400
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.82%
Rasio pilih
2.09%
Game
275

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.82%2.09%275
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.80%
Rasio pilih
3.89%
Game
513

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.80%3.89%513
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.35%
Rasio pilih
4.08%
Game
538

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.35%4.08%538
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.07%
Rasio pilih
2.47%
Game
326

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.07%2.47%326
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.03%
Rasio pilih
2.50%
Game
330

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.03%2.50%330
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.96%
Rasio pilih
2.56%
Game
338

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.96%2.56%338
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.59%
Rasio pilih
2.78%
Game
367

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.59%2.78%367
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.00%
Rasio pilih
2.46%
Game
325

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.00%2.46%325
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.00%
Rasio pilih
2.27%
Game
300

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.00%2.27%300
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.89%
Rasio pilih
2.21%
Game
291

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.89%2.21%291
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.45%
Rasio pilih
2.36%
Game
311

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.45%2.36%311
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.34%
Rasio pilih
2.26%
Game
298

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.34%2.26%298
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.18%
Rasio pilih
3.20%
Game
422

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.18%3.20%422
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.77%
Rasio pilih
1.97%
Game
260

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.77%1.97%260
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.73%
Rasio pilih
2.60%
Game
343

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.73%2.60%343
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.47%
Rasio pilih
2.40%
Game
317

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.47%2.40%317
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.81%
Rasio pilih
1.99%
Game
263

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.81%1.99%263
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.67%
Rasio pilih
2.27%
Game
300

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.67%2.27%300
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.48%
Rasio pilih
2.19%
Game
289

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.48%2.19%289
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.21%
Rasio pilih
1.93%
Game
254

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.21%1.93%254
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
67.44%
Rasio pilih
1.63%
Game
215

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT367.44%1.63%215
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
63.39%
Rasio pilih
1.39%
Game
183

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT363.39%1.39%183
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
62.89%
Rasio pilih
1.47%
Game
194

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT362.89%1.47%194
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.54%
Rasio pilih
1.28%
Game
169

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT361.54%1.28%169
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.88%
Rasio pilih
1.49%
Game
197

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.88%1.49%197
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.50%
Rasio pilih
1.52%
Game
200

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.50%1.52%200
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.43%
Rasio pilih
1.35%
Game
178

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.43%1.35%178
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
58.12%
Rasio pilih
1.45%
Game
191

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.12%1.45%191
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.67%
Rasio pilih
1.24%
Game
163

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.67%1.24%163
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.91%
Rasio pilih
1.43%
Game
188

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.91%1.43%188
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.14%
Rasio pilih
1.30%
Game
171

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.14%1.30%171
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.13%
Rasio pilih
1.61%
Game
212

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.13%1.61%212
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.11%
Rasio pilih
1.36%
Game
180

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.11%1.36%180
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.71%
Rasio pilih
1.66%
Game
219

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.71%1.66%219
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.60%
Rasio pilih
1.76%
Game
232

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.60%1.76%232
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.31%
Rasio pilih
1.71%
Game
226

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.31%1.71%226
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.47%
Rasio pilih
1.87%
Game
246

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.47%1.87%246
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.78%
Rasio pilih
1.71%
Game
225

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.78%1.71%225
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.60%
Rasio pilih
1.68%
Game
222

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.60%1.68%222
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.42%
Rasio pilih
1.11%
Game
146

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.42%1.11%146
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.14%
Rasio pilih
1.33%
Game
175

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.14%1.33%175
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.60%
Rasio pilih
1.31%
Game
173

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.60%1.31%173
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.49%
Rasio pilih
1.68%
Game
221

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.49%1.68%221
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.65%
Rasio pilih
1.38%
Game
182

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.65%1.38%182
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.58%
Rasio pilih
1.68%
Game
221

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.58%1.68%221
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.52%
Rasio pilih
1.50%
Game
198

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.52%1.50%198
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.22%
Rasio pilih
1.24%
Game
164

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.22%1.24%164
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.29%
Rasio pilih
1.31%
Game
173

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.29%1.31%173
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.86%
Rasio pilih
1.33%
Game
176

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.86%1.33%176
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.68%
Rasio pilih
1.43%
Game
189

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.68%1.43%189
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.97%
Rasio pilih
1.12%
Game
148

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.97%1.12%148
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.89%
Rasio pilih
1.62%
Game
213

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.89%1.62%213
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.80%
Rasio pilih
1.38%
Game
182

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.80%1.38%182
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.71%
Rasio pilih
1.16%
Game
153

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.71%1.16%153
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.49%
Rasio pilih
1.36%
Game
179

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.49%1.36%179
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.28%
Rasio pilih
1.84%
Game
242

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.28%1.84%242
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.62%
Rasio pilih
1.39%
Game
183

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.62%1.39%183
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
62.89%
Rasio pilih
0.74%
Game
97

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.89%0.74%97
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.19%
Rasio pilih
0.78%
Game
103

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.19%0.78%103
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.79%
Rasio pilih
0.74%
Game
97

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.79%0.74%97
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.74%
Rasio pilih
0.58%
Game
77

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.74%0.58%77
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
59.15%
Rasio pilih
0.54%
Game
71

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT459.15%0.54%71
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.94%
Rasio pilih
0.81%
Game
107

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.94%0.81%107
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.61%
Rasio pilih
0.70%
Game
92

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.61%0.70%92
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.39%
Rasio pilih
0.87%
Game
115

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.39%0.87%115
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.67%
Rasio pilih
0.68%
Game
90

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.67%0.68%90
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.56%
Rasio pilih
0.96%
Game
126

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.56%0.96%126
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.26%
Rasio pilih
0.58%
Game
76

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.26%0.58%76
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.35%
Rasio pilih
0.70%
Game
92

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.35%0.70%92
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.26%
Rasio pilih
0.71%
Game
94

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.26%0.71%94
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.90%
Rasio pilih
1.07%
Game
141

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.90%1.07%141
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.49%
Rasio pilih
0.65%
Game
86

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.49%0.65%86
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.13%
Rasio pilih
0.97%
Game
128

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.13%0.97%128
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.59%
Rasio pilih
0.88%
Game
116

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.59%0.88%116
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.00%
Rasio pilih
0.57%
Game
75

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.00%0.57%75
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.09%
Rasio pilih
0.70%
Game
92

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.09%0.70%92
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.00%
Rasio pilih
0.76%
Game
100

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.00%0.76%100
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.82%
Rasio pilih
0.93%
Game
122

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.82%0.93%122
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.38%
Rasio pilih
1.01%
Game
133

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.38%1.01%133
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.77%
Game
102

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.77%102
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.32%
Rasio pilih
0.55%
Game
73

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.32%0.55%73
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.61%
Rasio pilih
1.09%
Game
144

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.61%1.09%144
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.94%
Rasio pilih
0.74%
Game
98

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.94%0.74%98
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.64%
Rasio pilih
0.83%
Game
110

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.64%0.83%110
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.56%
Rasio pilih
0.77%
Game
101

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.56%0.77%101
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.55%
Rasio pilih
1.07%
Game
141

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.55%1.07%141
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.86%
Rasio pilih
0.65%
Game
86

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.86%0.65%86
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.28%
Rasio pilih
0.83%
Game
109

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.28%0.83%109
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
39.32%
Rasio pilih
0.89%
Game
117

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.32%0.89%117
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.06%
Rasio pilih
0.50%
Game
66

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT556.06%0.50%66
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.94%
Rasio pilih
0.40%
Game
53

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT550.94%0.40%53
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.25%
Rasio pilih
0.51%
Game
67

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.25%0.51%67
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.28%
Rasio pilih
0.44%
Game
58

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT548.28%0.44%58
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.17%
Rasio pilih
0.40%
Game
53

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.17%0.40%53
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.76%
Rasio pilih
0.45%
Game
59

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT545.76%0.45%59
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
37.74%
Rasio pilih
0.40%
Game
53

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT537.74%0.40%53

Shyvana Skill Combos

Extracted from the skill order guide

Skill Order
REWQ

Normal skill order: R > E > W > Q.

EWQ

Max order: E > W > Q, with R whenever possible.

RWEQ

If your augments improve sticking, brawling, or repeated melee contact: R > W > E > Q or R > E > W > Q

REQW

If your augments heavily reward basic attacks or single-target dueling: R > E > Q > W or R > W > Q > E

Shyvana Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Shyvana counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Shyvana is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Shyvana Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions give Shyvana a real starting signal. If the tank lands the first crowd control, Shyvana can follow with Dragon Form instead of being forced to open the fight herself into five ready enemies.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lockdown mages: Lissandra, Morgana, Veigar, Seraphine

Shyvana’s damage is much easier to convert when enemies cannot instantly walk out, dash away, or kite backward. Lockdown mages create a fixed point in the fight, and Shyvana is excellent at crashing into that point.

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Speed and shielding enablers: Lulu, Karma, Sona, Milio

Shyvana often loses fights not because she lacks damage, but because she gets slowed, peeled, or focused after entering. Enchanters solve that by helping her reach the target and survive the first punish window.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Peringkat
#137
Rasio menang
47.78%
Rasio pilih
1.15%

Kai'Sa saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Backline DPS that punishes grouped enemies: Jinx, Kai’Sa, Kog’Maw, Brand

Shyvana forces enemies to move. Backline DPS punishes that movement. When enemies clump to peel her, area damage and sustained marksman fire become much easier to apply. When they spread to avoid the follow-up, Shyvana gets cleaner angles onto isolated targets.

Gragas Gragas Gragas T3
Tier
T3
Peringkat
#96
Rasio menang
49.46%
Rasio pilih
0.50%

Gragas saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pick and displacement supports: Blitzcrank, Thresh, Pyke, Gragas

Pick champions shorten the fight before Shyvana has to fully commit. A hook, pull, or displacement can drag one enemy into her range, letting her save Dragon Form for the follow-up instead of spending it just to start contact.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Shyvana Shyvana Shyvana T1
Tier
T1
Peringkat
#4
Rasio menang
52.65%
Rasio pilih
0.42%

Shyvana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: These champions give Shyvana a real starting signal. If the tank lands the first crowd control, Shyvana can follow with Dragon Form instead of being forced to open the fight herself into five ready enemies. Combo: Let the tank threaten from fog, brush, or after an enemy steps forward for a minion. Once the engage connects, Shyvana dives through the same target line and turns the fight into a clumped brawl. If she is using a damage-heavy setup, the tank’s lockdown buys time for her dragon damage to actually land. If she is built bruiser, the tank gives her the space to stay in the middle and keep swinging. Best scenario: This is strongest into poke or marksman-heavy teams that need spacing to win. When Malphite or Amumu forces their backline to stop moving, Shyvana gets the exact fight she wants: short range, messy, and fast. Enemy answer: Good opponents will hold disengage, spread before the wave crashes, or bait the first engage with a frontliner while their carries stay out of Shyvana’s landing zone. They may also exhaust or peel Shyvana the moment she enters. Failure risk: If the tank engages too early while Shyvana has no Dragon Form or is stuck behind the wave, the team burns its best tool and Shyvana arrives late to a lost fight. Another common failure is double-diving too deep while your own carries are still clearing minions. Recovery: After a failed engage, stop forcing the next wave. Let Shyvana rebuild rage, use the tank to mark brush and absorb poke, then look for a shorter engage near your minion line. Shyvana does not need a five-man dive every time; catching one carry or one overextended enchanter is enough to reset pressure. 2. Lockdown mages: Lissandra, Morgana, Veigar, Seraphine Synergy mechanism: Shyvana’s damage is much easier to convert when enemies cannot instantly walk out, dash away, or kite backward. Lockdown mages create a fixed point in the fight, and Shyvana is excellent at crashing into that point. Combo: The mage holds crowd control until the enemy commits to last-hitting, stepping around the side wall, or chasing a low-health ally. Once the root, stun, cage, or charm-style setup lands, Shyvana follows with Dragon Form and throws damage into the trapped area. If the enemy burns mobility early, the mage can save the second control tool for after Shyvana lands. Best scenario: This pairing is great against slippery carries and reset champions. Shyvana alone can pressure them, but she may not finish the kill if they disengage cleanly. A Veigar cage, Morgana binding, or Lissandra follow-up makes their escape route predictable, which lets Shyvana commit without guessing. Enemy answer: Enemies will try to bait the mage’s control before Shyvana is ready, or they will split their formation so only one target is punishable. Tenacity, spell shields, cleanse effects, and instant dashes can also break the timing if your team stacks everything into the first target. Failure risk: The biggest risk is overlapping all control on a frontliner who was never going to die. Shyvana then dives into a team that still has peel available, while the mage has no way to help her second rotation. Recovery: Call off the deep chase if the first target survives with defensive tools. Shyvana should turn back toward the wave or nearest low-health enemy, while the mage zones the enemy backline from re-entering. On the next fight, force the enemy carry to show their dash first, then layer control instead of dumping it all at once. 3. Speed and shielding enablers: Lulu, Karma, Sona, Milio Synergy mechanism: Shyvana often loses fights not because she lacks damage, but because she gets slowed, peeled, or focused after entering. Enchanters solve that by helping her reach the target and survive the first punish window. Combo: Shyvana waits until the enemy uses a key poke spell or peel tool, then the enchanter speeds or shields her as she enters Dragon Form. Once she lands, the enchanter stays just outside enemy engage range and keeps defensive tools for the moment the enemy turns on her. Lulu-style protection is especially valuable when Shyvana has to dive through a frontliner to reach a carry. Best scenario: This is strongest when your team already has enough damage but lacks a durable first mover. Shyvana becomes the pressure piece that walks enemies backward, while the enchanter makes it hard for them to burst her before she gets value. Enemy answer: Smart teams will ignore Shyvana during her defensive window and instead dive the enchanter, or they will bait the shield and speed tools with a fake engage before committing for real. Long-range poke can also force the enchanter to spend resources before Shyvana is ready to fight. Failure risk: If Shyvana dives beyond the enchanter’s range, the pairing collapses. She becomes isolated, the enchanter cannot follow safely, and the enemy gets to kite her without paying much for it. Recovery: Reset the spacing. Shyvana should fight from the front edge of the team instead of behind the enemy carries unless the kill is guaranteed. The enchanter should save one defensive spell for the counter-engage, not spend everything on the approach. If the enemy starts diving the enchanter, Shyvana can play peel-first for one fight, then re-enter once their assassins are exposed. 4. Backline DPS that punishes grouped enemies: Jinx, Kai’Sa, Kog’Maw, Brand Synergy mechanism: Shyvana forces enemies to move. Backline DPS punishes that movement. When enemies clump to peel her, area damage and sustained marksman fire become much easier to apply. When they spread to avoid the follow-up, Shyvana gets cleaner angles onto isolated targets. Combo: Shyvana threatens Dragon Form from the side of the wave or after a tank starts the fight. The DPS champion waits half a beat, then fires into the enemies who turn to stop her. Brand and other area mages want the enemy packed around Shyvana. Jinx, Kog’Maw, and similar carries want Shyvana to absorb attention long enough for them to free-hit from safe range. Best scenario: This works best when your team can hold a stable front-to-back shape. Shyvana enters, enemies panic and spend cooldowns, then your carry cleans up while those tools are down. It is also strong when the enemy has one main tank; Shyvana and the carry can burn through the front together instead of coin-flipping a backline dive. Enemy answer: The enemy may refuse to hit Shyvana and instead hard-engage past her onto your carry. They can also use terrain control, slows, or knockbacks to separate Shyvana from the DPS line, making both halves of the comp weaker. Failure risk: If Shyvana dives too far while the carry is still blocked by minions or zoned by poke, she creates a 1v5 instead of a front-to-back fight. If the carry steps up too early, the enemy can engage before Shyvana has forced any cooldowns. Recovery: Play the next wave slower. Shyvana should start by threatening the enemy frontline and only dive deeper when the carry can actually follow. If the enemy keeps bypassing her, she should pivot into bodyguard mode: stand between the diver and the carry, force them to fight her first, then use Dragon Form after their engage is spent. 5. Pick and displacement supports: Blitzcrank, Thresh, Pyke, Gragas Synergy mechanism: Pick champions shorten the fight before Shyvana has to fully commit. A hook, pull, or displacement can drag one enemy into her range, letting her save Dragon Form for the follow-up instead of spending it just to start contact. Combo: Hold the wave near the middle, threaten brush, and let the pick champion fish when the enemy steps around minions. If the hook lands on a carry, Shyvana immediately collapses and helps burst before the enemy team can counter-engage. If it lands on a tank, she should check whether the tank is actually killable before using Dragon Form; sometimes the right play is to take the health advantage and back up. Best scenario: This is best against squishy poke teams that rely on standing just outside normal engage range. They hate being pulled into Shyvana because their formation breaks instantly, and their backline has to choose between saving the caught ally or abandoning them. Enemy answer: Enemies will hide behind minions, send tanks forward to eat hooks, or counter-engage the moment your pick tool misses. They can also hold mobility until after Shyvana commits, then kite her while the hook champion has no second threat ready. Failure risk: The comp can become too pick-dependent. If every fight starts with a missed hook, Shyvana is left waiting with no clean entry, and the enemy gets free poke time. Another risk is overcommitting onto a durable target just because they were displaced. Recovery: After a missed pick, do not instantly force Dragon Form. Clear the wave, retake brush control, and make the enemy walk into the next angle. If the hook catches a tank, use Shyvana’s pressure to chunk them and back out unless the enemy backline is also trapped or too far away to punish.

What Shyvana needs most: reliable engage or follow-up crowd control, enough wave clear to let her build toward Dragon Form without bleeding health, and at least one teammate who can protect the backline when she dives. She is at her best when the team can fight in layers: someone starts or catches, Shyvana crashes in, and the rest of the team punishes the enemies who turn to stop her. If the comp has no crowd control, no shields, and no ranged damage behind her, she is forced to be the engage, the damage, and the tank at the same time. That is when she gets kited, peeled, and punished hardest.

Shyvana ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityShyvana is a front-to-back bruiser or poke-bruiser who waits for clean angles and coordinates one good commit with her team.She becomes a live-in-the-fight brawler who enters early, stays through messy fights, and pressures multiple targets constantly.Stop waiting for perfect moments; enter early and stay present through chaos.
Skill UsageSave E for best targets, use W for spacing, and treat R as a commit button for backline access or team splits.Cast freely and often to trigger augments; W and E become sustained fight tools rather than held for perfect windows.Hesitation wastes augment tempo; cast immediately or disengage.
Skill Order PriorityPrioritize spells for lane pressure or poke first, then reliable damage based on team needs like wave control.Follow augment paths; max spells that trigger augment rewards most often, not comfortable ARAM patterns.Let augments dictate skill order, not old habits.
Fight TempoShyvana can wait for her team, farm safe damage, and look for one coordinated shove without forcing engages.Faster pace demands early starts and quick re-entries; waiting for perfect groups wastes augment and skirmish windows.Start fights sooner and keep re-entering after each trade.
Augment InfluenceBuild around base identity with durable damage, burn synergy, and defenses for post-dive survival.Augments decide the plan: damage augments enable explosive caster style, defensive ones extend brawling, mobility reduces early-entry punishment.Build to survive first entry, then abuse augment pressure.
Teamfight PositioningHover on formation edges and wait for clean backline lines or responses to enemy cooldowns before committing.Stand close to the mess to re-cast, re-angle, and pin enemies; enter from angles that cut escape space.Cut escape angles, don't stand at max range waiting.

Champion Analysis

Peran / Rasio menang

Peringkat

Shyvana the Half-Dragon functions as a melee fighter-tank in Hextech Mayhem, bringing devastating transformation mechanics and high burst damage to the battlefield. Her identity is built around her ultimate, Dragon’s Descent, which transforms her into a massive dragon, granting substantial bonus health, converting her basic attacks and Twin Bite into area-of-effect damage, and allowing her to leap to a target area to knock up enemies. In the narrow lanes of Hextech Mayhem, this knock-up can hit multiple champions and serve as a game-changing engage tool. Outside of dragon form, Shyvana’s passive, Dragonborn, provides bonus armor and magic resistance while she is transformed, giving her impressive durability during team fights when she is in her most dangerous state. Her Q, Twin Bite, is her primary damage ability and becomes AoE in dragon form, capable of hitting multiple enemies simultaneously. Her W, Burnout, provides a movement speed boost while dealing continuous damage to enemies in her path, making it a crucial tool for both engaging and disengaging. Her E, Flame Breath, marks enemies so that Shyvana’s subsequent attacks deal bonus damage to marked targets, which amplifies her burst potential significantly. In terms of positioning, Shyvana is designed to initiate team fights with her dragon form, using the knock-up to disrupt the enemy team and create chaos. Her role as a frontline fighter is reinforced by the durability from her passive and the bonus health from her ultimate, allowing her to absorb damage while dishing out high burst. The practical strategic value of Shyvana lies in her ability to turn the tide of a fight with a well-timed Dragon’s Descent, capitalizing on the confined space of the ARAM map to hit multiple targets. Her damage pattern mixes sustained area-of-effect damage from Burnout and Twin Bite in dragon form with targeted burst from Flame Breath and follow-up attacks. She is a formidable pick in Hextech Mayhem because of this engage potential and the raw power of her transformation, making her a constant threat to enemy backlines.

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Shyvana wants messy fights, not clean poke wars. If both teams stare each other down at max range, she loses value unless she can safely build Fury, threaten with Snowball, or punish an overstep. Fights that start around minion waves, health relic pressure, or an enemy overcommitting into the backline give her the best window to turn the lane into a brawl. Engage timing matters greatly: Shyvana should not start every fight from full vision. Starting from behind the minion wave, brush control, or after an ally forces a dodge is far more effective. Her best engage is often the second threat, not the first. She should enter when enemies are grouped or pinned, because Dragon Form is strongest when the enemy team has limited space to spread. Leading with Snowball works best against a low-mobility carry or a support who stepped past their frontline. If the enemy still has peel ready, holding the second Snowball activation until they commit movement avoids gifting them a free kite path. Dragon Form should be used as commitment, not decoration; saving it for the moment Shyvana can land and cut off escape is far more valuable than throwing damage from range. When the enemy dives first, Shyvana is excellent at counter-engaging. She should turn immediately and stand between the diver and her damage dealers, dropping area damage through the path the diver must use. It is critical not to overrun her own carries; if she sprints past the enemy frontline while her backline is being collapsed on, her team may die before her damage finishes anyone. Punishing missed engage spells is another key window: if the enemy tank uses their main crowd control and hits only minions, Shyvana should move forward immediately while the enemy is clumped and deciding their next move. Planning an exit before going in prevents her from suddenly running out of space. If the fight turns bad, retreating diagonally toward brush or minions forces the enemy to choose between chasing and exposing themselves to return damage. When low, she should stop frontlining until the next real window, sitting behind minions and waiting for Snowball, Dragon Form access, or an ally crowd control hit. Narrow-lane spacing is critical: Shyvana uses the bridge width to trap, not to chase blindly. She should stand slightly off-center when fishing for an entry, which gives an angle onto carries and forces enemy skillshots to choose targets. She must not stack on her own carries before a fight, as that gives enemy area damage full value. Target priority requires killing the target she can actually stay on rather than diving the farthest carry with full support protection. Ignoring tanks unless they are trapping themselves is wise, but if that tank dives her backline, he becomes priority. Low-health enemies are not always the best chase if pulling her past the entire enemy team. Snowball functions as a threat extender, not the only engage button; throwing it when the enemy is distracted or locked in an animation works best. She should only use the second cast after reading the enemy response, and if the landing point is bad, letting the mark expire is fine. Playing around augment trigger windows means taking short trades if the setup rewards repeated combat, or waiting for a clean grouped angle if it rewards burst. Push when Dragon Form is coming online or the team has poke advantage; pull back when engage tools are down. Clear waves with purpose to stop dives or create space.

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Shyvana the Half-Dragon operates on a clear three-phase progression in ARAM: early levels 1-6, mid levels 7-11, and late levels 12+. During early levels, she prioritizes farming Fury while avoiding unnecessary damage. She starts in the second line, near her ranged champions, to punish overextensions without eating free crowd control. Short trades revolve around Flame Breath when enemies last-hit, then stepping in with Burnout and Twin Bite only if she cannot be immediately locked down. Snowball is held for targets that have already used mobility or crowd control, and she lets it expire against a healthy tank fronting five enemies. Early augments should solve the team's most pressing problem: if engage is missing, she takes tools to reach the fight; if engage is already present, she takes damage, sustained-fight tools, or haste. She pushes the wave when her team has stronger early waveclear, and stalls against heavy poke by clearing only what is necessary and preserving health. When ahead, she holds the middle brush and forces enemies into Flame Breath without diving turrets early. When behind, she gives up brush control, clears with Flame Breath, and waits for a clean Snowball or Dragon’s Descent angle. Her overarching goal before level 6 is to arrive at dragon form with enough health to fight. At mid levels 7-11, Shyvana uses dragon form to break the lane open. She plays near the front but not alone, threatening a diagonal engage from brush or behind the wave to force carries back. In human form, she pokes with Flame Breath and uses Burnout for repositioning rather than random aggression. In dragon form, she casts from angles that hit the backline or cut off retreat, avoiding wasting the ultimate on a full-health tank while enemy carries free-cast. Snowball becomes her best way to choose the fight—landing it on a carry forces defensive spells and panic; she can delay taking it to let enemies clump before entering with Dragon’s Descent. Augment choices now match her lobby role: durability and tenacity if she is the primary engage, damage and ability uptime if her team has reliable crowd control, and repeated-combat tools for extended front-to-back fights. She pushes when dragon form is ready and her team can stand behind her, and stalls when ultimate is unavailable or carries are dead. When ahead, she uses the wave as a weapon, punishing anyone who walks forward to clear. When behind, she hides her engage angle, lets the enemy push, and looks for overextensions. The goal is to move from random skirmishing into planned fight cycles around her dragon form and Snowball availability. In late levels 12+, Shyvana must pick the right entry or peel the fight back. She stands on the edge of vision near brush or behind her frontline, threatening the backline without abandoning her team. She avoids slow poke wars against superior range unless her dragon-form Flame Breath can answer safely. Snowball is either an engage button or a death sentence—she throws it only when her team is close enough to punish and the target has no easy escape. Late-game augments are used around the decisive fight, not for cosmetic pressure; defensive augments trigger on real damage, offensive augments line up with dragon form or teammate crowd control, and mobility or reset augments are saved for the second movement in the fight. She pushes hard after a pick or won fight, converting every victory into turret or inhibitor pressure. When ahead, she plays as a gatekeeper between the enemy and the wave, forcing them to spend spells clearing before engaging.

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When ahead, Shyvana controls space rather than starting every fight. Her lead forces enemies to back away from her Dragon form threat and empowered poke. If her team has health advantage, minion control, or low-health frontline, she steps forward and makes opponents choose between taking damage or giving up the wave. The goal is to fight on her timing, not gift a shutdown by diving past multiple forms of crowd control. She converts Fury and Dragon form into pressure by walking up before transforming so enemies back away, then uses Dragon form to cut off escape angles or punish overextended carries. Landing slightly to the side traps enemies between her and her team. She enters after enemy stuns, roots, knockups, or displacement tools are down; entering first with no follow-up invites layered crowd control and a turned lead. She plays around empowered poke before committing, softening targets with Dragon form poke aimed at clusters or escape paths rather than only the lowest-health champion. Good poke creates a safe engage by leaving enemies injured, while rushed all-ins give them full health and cooldowns. She takes fights in waves, stopping after the first kill if her team is not in range, hitting the nearest safe target, zoning the backline, and waiting for cooldowns or allies. Chasing too far turns a lead into staggered deaths and lost map control. She uses augments to remove how enemies are beating her: mobility, stickiness, or range when she cannot reach carries; durability, healing, or damage reduction when she dies during the first crowd control chain; haste or repeated-cast styles for longer fights. The right augment turns a lead into reliable pressure; the wrong one narrows her strong moments. Avoiding the classic throw requires backing up, clearing waves, and resetting formation when her backline is far behind, Dragon form is ending, or enemies are respawning with full resources. Standing between the enemy and the wave instead of chasing alone preserves control. When behind, Shyvana stops playing like the main character until her Dragon form and team damage are ready. Without lane control, she can be kited, poked down, and forced into bad fights. She farms Fury and health safely by hitting minions and nearby safe targets without walking through free skillshots, letting the wave come closer. An impatient Shyvana loses half her health before Dragon form, making the engage bad. She does not rush into five ready champions; she holds Dragon form until someone else creates movement—an enemy engage that misses, a carry stepping forward, or a teammate landing a stun or slow. She enters as a punish tool, choosing the exposed target and the moment peel is weaker. She uses Dragon form defensively to disrupt an enemy’s entry path, separate frontline from damage dealers, or force carries to reposition. Defensive Dragon form buys time for her team to cast abilities, heal, or finish a target. She chooses augments that fix the reason she is losing: mobility and stickiness if she cannot reach anyone, durability and survival if she dies during the first burst, damage and uptime only if she can survive long enough to use them. Behind, she looks for small wins—a separated champion, an overstepping poke threat, or a frontline that engages without backline support. She collapses on the punishable target, takes the kill, forces retreat, clears the wave, and stops. Small wins rebuild the game by converting a kill into wave control, which builds Fury and health, making Dragon form a real threat again.

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Peringkat champion

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Champion

Shyvana the Half-Dragon is defined by Fury rather than a standard ultimate cooldown. Her passive, Fury of the Dragonborn, requires her to build Fury through combat before she can transform into Dragon Form. This makes her less about isolated engages and more about managing when to force a fight or stall. Before Dragon Form is ready, she plays for short trades, wave contact, and safe Fury building; her real threat starts once her ultimate is available and her empowered E can pressure a clustered lane. Tracking her Fury bar like a fight timer is essential, and posturing forward when close to transformation signals the team that the next exchange can become an all-in. Enemies will kite her while Fury is low, disengage when Dragon Form begins, or save hard crowd control for her landing. If she enters a fight with poor Fury timing, she becomes a melee champion walking through poke, losing health before the real fight begins. Flame Breath is Shyvana’s most important spell in Mayhem. It provides ranged pressure, sets up bonus damage through its mark, and becomes a much more threatening area tool in Dragon Form. In human form, it lets her contribute when walking into danger would be suicide. In Dragon Form, she aims it where enemies must move, not just where they are, punishing clumped opponents and forcing bad movement. The clean pattern is E first, then use W and Q to trigger follow-up on the marked target. With R ready, a stronger sequence is to dive into a good angle, use empowered E onto multiple champions, then chase the best marked target. A missed E is a green light for the enemy to step forward and force a fight while her next few seconds are weaker. Burnout provides movement speed and surrounding damage, serving as her main way to enter, chase, reposition, and maintain contact once a fight is chosen. In Mayhem’s quickly resetting fights, W is the difference between a controlled dive and a slow walk into poke. It should be activated to dodge skillshots, follow a marked target, escape after a short trade, or rotate to a vulnerable backliner rather than wasted on wave arrival alone. Its value depends on staying near targets, so pathing around minions and terrain edges is key. If W is down, Shyvana becomes predictable and vulnerable to kiting. Twin Bite functions as her close-range damage tool that empowers her next basic attack and applies extra pressure once she is on a target. In Dragon Form it cleaves multiple enemies in front, important when ARAM fights collapse into a tight lane. The critical decision is using Q after reaching the target, not while being kited, to convert E mark damage or finish a low-health carry. Its value is tied to basic attack target choice, making it crucial to hit champions she can actually stay on. Dragon’s Descent transforms Shyvana and moves her into the fight. It is both an engage and a damage amplifier. The best ultimates are often slightly delayed to let her team draw out crowd control before she flies in when the backline is grouped or retreating through a narrow lane. A bad ultimate is the biggest mistake, spending her Dragon window walking, absorbing poke, and waiting to die when the angle is missed or follow-up is absent. When R is down, the enemy can force before her next transformation and treat her as a short-range bruiser with one important skillshot.

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Shyvana in ARAM: Mayhem punishes sloppy timing more than most frontliners. She can look unstoppable when she enters with Dragon form, tags grouped enemies, and keeps fighting through the brawl, but she becomes completely useless if she spends her engage into disengage, walks in without Fury, or throws damage at the wrong target. The most common mechanical mistake is starting a fight with low Fury or without Dragon form ready, leaving her a short-range melee champion with no way to force the backline to respect her; the correct habit is to build Fury safely before the real fight starts and only commit when Dragon form can change the shape of the fight. Another major error is using Dragon form as a straight-line dive into the first enemy seen, landing directly in front of the whole team where crowd control is easiest; instead, aim the transformation to cut off space, split the enemy line, or land where follow-up damage can hit multiple targets. Shyvana should not habitually throw her ranged damage into tanks before fights, as that lets enemy carries keep full health and reveals her rhythm; she should hold poke for carries or clustered targets, and if only a tank is available, use the hit to manage spacing. Overchasing with movement tools after an escaping target separates her from allies and gives the enemy a clean punish window; she should chase only when her team can hit the same target or when the target has no safe path, otherwise use her pressure to hold space. Burning Snowball just to touch someone then saving Dragon form is another trap; treat Snowball and Dragon form as a coordinated entry plan, committing decisively when the mark connects to a valuable target with team follow-up. Standing still to trade autos into champions with stronger short trades or peel wastes health before the engage window; Shyvana should weave in only when the enemy has spent key control or when her frontline can share the damage. Dropping area damage on empty ground because she aims where enemies are instead of where they must move gives the enemy free sidesteps; she should aim at choke points, retreat paths, or targets being forced by allies. On the decision side, building or augmenting with no clear job creates a half-poke, half-frontline identity that is easy to punish; decide early whether the team needs burst access, sustained brawling, or a durable engager. Engaging first into a team with obvious disengage or layered crowd control still available stops her entry before damage matters; bait those tools with movement or a teammate's poke first. Diving the enemy backline while her own carries are being jumped leaves her alone in the lane; check who wins the backline race and if her carries are the stronger win condition, play near them and turn on divers. Treating Shyvana as always tanky because she can enter like a bruiser makes her soak every spell and die before sustained damage adds up; enter after the first wave of enemy damage or with a clear flank angle. Forcing fights when the minion wave is bad leaves allies unable to follow through zone control; clear or stabilize the wave before committing. Spending Dragon form for one low-value kill while stronger enemies are alive loses the real fight; use it to decide teamfights, not to pad a cleanup unless it leads directly to an objective or multiple kills. Ignoring enemy itemization and defensive tools leads to diving the hardest target while squishier carries free-cast; recheck targets after each shop phase and switch pressure.

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FAQ

Shyvana

FAQ

Is Shyvana a frontliner, diver, or poke champion in ARAM: Mayhem? She can be any of the three, but you should choose one job before the first real fight. If your team already has engage, play around dragon form poke and follow-up damage; if your team lacks a body, build sturdier and start fights only when allies can hit the same target. The tradeoff is simple: full damage Shyvana punishes clumps harder, while bruiser Shyvana survives messy Mayhem fights better. When should I use Dragon's Descent? Use it when your team can immediately walk forward with you, not just because it is available. If enemies are grouped or trapped near terrain, dive through them and land where your next spell forces them to split. The tradeoff is that a flashy engage without follow-up leaves you stranded, and Shyvana has a harder time leaving than entering. Should I save dragon form for engage or use it for poke? Save it for engage when your team has reliable crowd control or a strong damage window ready. Use it for poke when both teams are staring each other down and the enemy carries are hiding behind tanks, because dragon form pressure can force bad movement before the real fight. The tradeoff is that poke dragon form can win health bars, but it may leave you without your best entry tool if the enemy instantly commits.

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