ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #71

Taric build ARAM Mayhem dan augment terbaik

Taric saat ini masuk kategori T3 dalam data ARAM Mayhem.

Taric Taric the Shield of Valoran Fighter / Tank / Mage
TierT3
Peringkat#71
Rasio menang50.66%
Rasio pilih0.25%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang50.32%
Rasio pilih10.05%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang55.23%
Rasio pilih6.34%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang52.56%
Rasio pilih5.73%

N/Aitem

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.01%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.55%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.50%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.51%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.78%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.69%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.49%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.21%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.93%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

54.35%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

52.77%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

51.32%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

54.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.19%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

53.58%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.58%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.58%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

53.55%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.55%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.00%
Rasio pilih
4.76%
Game
361

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.00%4.76%361
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.53%
Rasio pilih
4.48%
Game
340

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.53%4.48%340
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.56%
Rasio pilih
4.99%
Game
378

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.56%4.99%378
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.28%
Rasio pilih
6.99%
Game
530

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.28%6.99%530
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.17%
Rasio pilih
7.15%
Game
542

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.17%7.15%542
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.11%
Rasio pilih
5.29%
Game
401

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.11%5.29%401
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.37%
Rasio pilih
5.09%
Game
386

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.37%5.09%386
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.18%
Rasio pilih
12.25%
Game
929

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.18%12.25%929
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.14%
Rasio pilih
4.62%
Game
350

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.14%4.62%350
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.87%
Rasio pilih
8.03%
Game
609

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.87%8.03%609
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.39%
Rasio pilih
5.79%
Game
439

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.39%5.79%439
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.97%
Rasio pilih
10.05%
Game
762

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.97%10.05%762
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.95%
Rasio pilih
17.29%
Game
1,311

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.95%17.29%1,311
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.89%
Rasio pilih
14.82%
Game
1,124

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.89%14.82%1,124
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.82%
Rasio pilih
12.09%
Game
917

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.82%12.09%917
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.72%
Rasio pilih
6.42%
Game
487

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.72%6.42%487
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.51%
Rasio pilih
6.42%
Game
487

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.51%6.42%487
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.00%
Rasio pilih
10.60%
Game
804

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.00%10.60%804
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.56%
Rasio pilih
14.88%
Game
1,128

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.56%14.88%1,128
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.09%
Rasio pilih
5.80%
Game
440

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.09%5.80%440
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.06%
Rasio pilih
12.66%
Game
960

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.06%12.66%960
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.86%
Rasio pilih
13.87%
Game
1,052

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.86%13.87%1,052
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.83%
Rasio pilih
5.08%
Game
385

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.83%5.08%385
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.66%
Rasio pilih
4.44%
Game
337

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.66%4.44%337
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.59%
Rasio pilih
15.39%
Game
1,167

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.59%15.39%1,167
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.55%
Rasio pilih
4.54%
Game
344

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.55%4.54%344
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.61%
Rasio pilih
9.36%
Game
710

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.61%9.36%710
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.25%
Rasio pilih
11.53%
Game
874

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.25%11.53%874
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.05%
Rasio pilih
4.01%
Game
304

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.05%4.01%304
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
61.29%
Rasio pilih
1.23%
Game
93

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.29%1.23%93
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
60.14%
Rasio pilih
1.82%
Game
138

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.14%1.82%138
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.70%
Rasio pilih
1.21%
Game
92

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.70%1.21%92
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.14%
Rasio pilih
1.20%
Game
91

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.14%1.20%91
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.82%
Rasio pilih
1.16%
Game
88

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.82%1.16%88
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.70%
Rasio pilih
1.28%
Game
97

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.70%1.28%97
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.52%
Rasio pilih
2.43%
Game
184

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.52%2.43%184
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.14%
Rasio pilih
2.44%
Game
185

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.14%2.44%185
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.55%
Rasio pilih
1.45%
Game
110

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.55%1.45%110
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.46%
Rasio pilih
1.33%
Game
101

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.46%1.33%101
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.20%
Rasio pilih
1.73%
Game
131

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.20%1.73%131
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.66%
Rasio pilih
1.62%
Game
123

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.66%1.62%123
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.49%
Rasio pilih
2.84%
Game
215

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.49%2.84%215
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.41%
Rasio pilih
2.32%
Game
176

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.41%2.32%176
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.21%
Rasio pilih
2.06%
Game
156

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.21%2.06%156
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.07%
Rasio pilih
3.65%
Game
277

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.07%3.65%277
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.78%
Rasio pilih
1.42%
Game
108

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.78%1.42%108
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.14%
Rasio pilih
3.09%
Game
234

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.14%3.09%234
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.00%
Rasio pilih
1.98%
Game
150

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.00%1.98%150
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.67%
Rasio pilih
1.58%
Game
120

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.67%1.58%120
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.40%
Rasio pilih
1.41%
Game
107

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.40%1.41%107
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.99%
Rasio pilih
2.66%
Game
202

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.99%2.66%202
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.31%
Rasio pilih
2.10%
Game
159

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.31%2.10%159
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.18%
Rasio pilih
3.71%
Game
281

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.18%3.71%281
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.50%
Game
114

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%1.50%114
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.69%
Rasio pilih
2.15%
Game
163

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.69%2.15%163
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.50%
Rasio pilih
1.33%
Game
101

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.50%1.33%101
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.49%
Rasio pilih
1.31%
Game
99

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.49%1.31%99
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.21%
Rasio pilih
1.66%
Game
126

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.21%1.66%126
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.79%
Rasio pilih
2.73%
Game
207

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.79%2.73%207
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.00%
Rasio pilih
2.97%
Game
225

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.00%2.97%225
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.22%
Rasio pilih
1.42%
Game
108

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.22%1.42%108
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.58%
Rasio pilih
1.93%
Game
146

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.58%1.93%146
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.57%
Rasio pilih
2.69%
Game
204

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.57%2.69%204
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.51%
Rasio pilih
2.27%
Game
172

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.51%2.27%172
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.39%
Rasio pilih
2.19%
Game
166

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.39%2.19%166
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.24%
Rasio pilih
2.28%
Game
173

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.24%2.28%173
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.95%
Rasio pilih
1.46%
Game
111

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.95%1.46%111
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.83%
Rasio pilih
3.48%
Game
264

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.83%3.48%264
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.16%
Rasio pilih
1.23%
Game
93

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.16%1.23%93
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.00%
Rasio pilih
1.58%
Game
120

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.00%1.58%120
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.96%
Rasio pilih
1.70%
Game
129

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.96%1.70%129
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.86%
Rasio pilih
1.75%
Game
133

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT242.86%1.75%133
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.86%
Rasio pilih
1.57%
Game
119

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.86%1.57%119
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.30%
Rasio pilih
1.13%
Game
86

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.30%1.13%86
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.58%
Rasio pilih
0.87%
Game
66

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.58%0.87%66
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.74%
Rasio pilih
0.80%
Game
61

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.74%0.80%61
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.17%
Rasio pilih
0.76%
Game
58

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.17%0.76%58
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.16%
Rasio pilih
1.04%
Game
79

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.16%1.04%79
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.63%
Rasio pilih
0.75%
Game
57

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.63%0.75%57
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.19%
Rasio pilih
1.11%
Game
84

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.19%1.11%84
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.41%
Rasio pilih
1.12%
Game
85

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.41%1.12%85
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.12%
Rasio pilih
0.75%
Game
57

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.12%0.75%57
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.14%
Rasio pilih
0.92%
Game
70

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.14%0.92%70
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.90%
Rasio pilih
0.80%
Game
61

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.90%0.80%61
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.83%
Rasio pilih
0.95%
Game
72

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.83%0.95%72
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.16%
Rasio pilih
1.02%
Game
77

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.16%1.02%77
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.84%
Rasio pilih
0.96%
Game
73

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.84%0.96%73
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.53%
Rasio pilih
1.12%
Game
85

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.53%1.12%85
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.14%
Rasio pilih
0.67%
Game
51

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.14%0.67%51
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.19%
Rasio pilih
0.84%
Game
64

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.19%0.84%64
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.33%
Rasio pilih
0.79%
Game
60

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.33%0.79%60

Taric Skill Combos

Extracted from the skill order guide

Skill Order
REQW

R > E > Q > W is the default order.

REQW

Normal skill order: E max first, Q max second, W max last; take R whenever available.

Taric Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Taric counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Taric is countered by these champions in ARAM: Mayhem.

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Taric Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Taric Taric Taric T3
Tier
T3
Peringkat
#71
Rasio menang
50.66%
Rasio pilih
0.25%

Taric saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Team functions Taric needs most

Reliable engage delivery: Taric’s strongest spells punish enemies who are already committed. Pair him with champions that can dash, dive, or force a clump so his stun and ultimate matter.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Master Yi

Master Yi loves any champion that lets him stay alive through the first burst while he keeps attacking. Taric gives him protection, healing support, and a linked stun angle from a champion who can enter the backline quickly.

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Samira

Samira wants a chaotic close-range fight where enemies are already controlled and panicking. Taric supplies frontline presence, a stun threat from two positions, and a protection window that lets Samira finish her spin instead of instantly getting blown up.

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Diana

Diana gives Taric what he often lacks: a clean way to force multiple enemies into one area. Taric gives Diana the durability to survive after she pulls attention onto herself.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo

Yasuo benefits from extended melee fights, protection while he commits, and enemies being forced to dodge predictable lines. Taric’s linked stun can come from Yasuo’s forward position, and Yasuo’s wind wall can buy Taric time to walk into range.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog’Maw

Kog’Maw gives Taric the sustained damage he needs in front-to-back fights. Taric gives Kog’Maw a bodyguard, healing support, a stun threat against divers, and a powerful answer when enemies commit everything to reach him.

Taric ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityTaric is mainly a defensive enchanter-tank who protects carries, punishes melee champions that walk too far forward, and wins extended fights through repeated healing.Taric becomes a tempo stabilizer who makes chaotic engages playable by creating a safe pocket for his team to fight inside during high-mobility brawls.Shift from reactive protection to proactively shaping where your team is allowed to stand.
Ultimate TimingTaric can sometimes use Cosmic Radiance reactively into obvious all-ins, waiting to see the enemy commit before responding with his protection.The best casts are usually earlier, pressed when the fight is becoming unavoidable rather than when allies are already at the edge of death.Cast Cosmic Radiance before the enemy burst decides the fight, not after health bars vanish.
Bastion LinkingThe default link is often your main carry, allowing Taric to attach Bastion and wait for the enemy to overcommit before engaging.The correct link changes more often; link the ally about to force contact or receive the enemy engage, such as a Snowball assassin or hunted backline.Constantly re-evaluate which ally is creating or receiving pressure right now.
Dazzle UsageDazzle is often saved for predictable melee approaches, allowing Taric to walk up and cycle spells with more setup time.Use Dazzle to cut off movement paths, aiming where enemies must travel after Snowball or dash, because a missed stun creates a bigger punish window.Predict enemy movement paths after engage tools rather than aiming where they stand.
Teamfight SpacingTaric can sit between frontline and backline, linking a key ally and reacting to enemy engages from a comfortable position.Stand close enough that your linked spell angle matters, acting as the center of a small fighting zone, since allies outside that zone may not benefit in time.Compress the team around you; isolated allies cannot receive your protection in time.

Champion Analysis

Peran / Rasio menang

Peringkat

Taric the Shield of Valoran serves as a protective support and tank in ARAM: Mayhem, defined by his ability to shield, heal, and grant invulnerability to his team. His primary strategic value lies in his ultimate, Radiance, which grants invulnerability to all nearby allies including himself. This ability stands as the strongest save tool in ARAM, capable of negating enemy burst damage such as Xerath or Annie ultimates and potentially saving the entire team at critical moments. However, Radiance has a 2.5-second channel time, requiring players to predict incoming damage and cast early rather than reactively. Starlight's Touch functions as Taric's primary healing tool, keeping the team healthy during lulls in combat. The healing scales with armor, meaning Taric's healing output increases as he builds armor items. Bastion grants bonus armor to a tethered ally, reinforcing his protective identity. Dazzle stuns enemies in a line and serves as a peel tool, stopping diving assassins from reaching backline carries. Taric's strengths include his game-changing invulnerability ultimate, reliable healing, practical crowd control, and strong base tankiness. His weaknesses require careful consideration. The prediction requirement on Radiance means mistimed casts can waste the ability entirely. He lacks mobility, making him vulnerable to kiting and positioning mistakes. His damage output is low, meaning he relies heavily on teammates to provide kill pressure. Against sustained poke compositions, his healing may struggle to keep pace with incoming damage. Team coordination is essential, as Taric's protective abilities require allies to remain nearby and play around his cooldowns. In practical terms, Taric excels when teams group tightly and engage around his ultimate timing. He struggles when teammates spread too far for Bastion tethers or when enemies maintain sustained poke pressure rather than committing to burst windows. His protective kit makes him particularly valuable against teams relying on telegraphed burst damage, where a well-timed Radiance can completely negate enemy win conditions.

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Taric wins messy fights when he is early, not when he is late. In ARAM: Mayhem, treat him as a front-line stabilizer who turns enemy engages into bad trades. Position where your linked ally can threaten a stun, where your heals and shields reach the people being hit, and where your ultimate can cover the part of the fight that actually decides the kill. Start fights from a linked ally, not from your own feet. If your carry, diver, or Snowball user can step up safely, link them before the fight and angle the stun through their position. This makes the enemy dodge two bodies instead of one, which is much harder in the narrow lane. Do not open with a slow, obvious walk-up unless the enemy has already used key poke or crowd control. Use minion waves as your approach timer. When your wave crashes, enemy skillshots get blocked and their backline has less room to kite. Follow your best initiator, not your loudest teammate. If a bruiser or assassin lands Snowball and has enough health to survive the first burst, link them and prepare your protection. Your best fights often start after the enemy commits. When a diver lands on your carry, step toward the carry, not toward the enemy backline. Link, stun through the diver's path, and force them to either retreat through your control or keep hitting into your sustain. Hold the delayed team protection for the real burst window. Casting it too early lets the enemy back away and re-enter after it ends. Casting it too late means your carry dies before it matters. Use it when the enemy has already committed bodies, dashes, or ultimates and cannot freely disengage. Do not chase the first target if your backline is still exposed. When a fight is lost, peel backward in layers. Stun the closest chaser, shield the ally most likely to be hit next, and walk toward your side of the lane instead of turning for a low-chance kill. Taric saves games by getting two people out, not by dying for one more auto. Do not retreat in a straight clump. Back up in a shallow spread: carry behind you, second frontliner near the side, low-health allies outside obvious splash zones. Stand slightly off-center when threatening a stun. From an angle, your linked stun path cuts across their retreat line and makes them walk into your team's damage or give up space. Against area-control teams, keep one step between allies. Group for the moment you need the shield, heal, stun, or ultimate coverage, then spread again once the burst passes. Snowball is best as a confirmation tool, not a panic button. Throw it when the enemy carry has limited sidestep space, when minions are cleared, or when your ally has already started a fight. If you land Snowball, wait before taking it unless the fight is ready. Check three things: your linked ally can follow, your team is in range to damage, and the enemy cannot instantly isolate you. When ahead, push with the wave and threaten angles, not blind dives. When neutral, let poke teams show their hand first. When behind, stop forcing long chases. Protect waveclear, punish divers, and take short fights where the enemy has to walk into your stun path to reach your carries. Taric is strongest when the enemy has to fight inside your team's formation. Keep your link useful, save your biggest protection for committed damage, and make every engage pass through a stun or a heal-backed frontline.

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Taric wins Mayhem games by making one good fight impossible for the enemy to finish. He should not play like a pure engage tank that sprints in alone. Instead, Taric the Shield of Valoran stands close enough to his carry or bruiser so that his link, heal pattern, and stun threat matter, then punishes enemies who step too far forward. The best fights start when the enemy has already spent poke, dash tools, or crowd control into his frontline. Walking in first with no follow-up results in getting kited, while walking in second and keeping the team connected makes the fight very hard for the enemy to clean up. During the early game, Taric should start slightly behind his most reliable damage dealer rather than in the front brush every wave. He needs a nearby ally to turn short trades into winning trades, so keeping the carry inside protection range and stepping forward only when the minion wave is present is essential. Early trades should be short: walk up with the wave, threaten stun, take one small exchange, then reset behind minions and heal up with the team. Snowball should be used early as a punish tool, not a random engage button. If an enemy walks past their frontline, landing Snowball closes the gap for stun setup or forces them to burn mobility. In the mid game, Taric starts deciding fights by standing close enough to the ally most likely to enter the fight, usually a bruiser, diver, or short-range carry. Mid game trades are about baiting commitment: show at the edge of enemy range, let them throw poke or crowd control, then step in once something important misses. Snowball becomes a fight-starting or fight-following tool here. Defensive augments should be used before enemy burst lands, not after the carry is already dead. Late game Taric should be glued to the fight's win condition. If the hypercarry is dealing damage, stand beside or slightly in front of them and deny divers. If the team wins by diving, attach to the diver and enter as a pair. Casual poke should be avoided entirely, as late death timers and Mayhem damage spikes punish sloppy health loss. Late Snowball is high risk and should be used to follow a confirmed engage, punish an isolated carry, or re-enter a fight where the team is already collapsing. Before every fight, Taric must decide who he is protecting and who he is punishing. If the enemy dives the carry, peel first and make the diver waste their entry. If the team's diver finds a real angle, follow second and make that engage last longer than the enemy can handle. Taric is at his best when the enemy has already committed and cannot easily walk away.

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Tier

Taric the Shield of Valoran excels when fights develop on his terms, using delayed crowd control and team protection to control engagement timing. His core strength lies in forcing enemies to commit into his linked frontline, where Bastion allows his stun and defensive abilities to originate from two positions simultaneously. This makes it difficult for assassins and bruisers to identify safe attack angles. Taric performs best in grouped, extended fights where he can layer defensive tools progressively rather than all at once. When ahead, Taric converts leads through patient pressure rather than aggressive pursuit. He creates safe pockets around the wave, allowing carries to hit structures and poke champions to operate from behind his positioning. The enemy must spend major tools just to initiate fights, which plays directly into Taric's comfort zone. His Dazzle threat forces enemies to dodge sideways and lose wave control, creating engage windows when they burn mobility to escape. Cosmic Radiance should be held until enemy counter-engage is committed, as early casting allows opponents to back away and wait out the protection. Taric's ahead weaknesses emerge when he overextends or misuses resources. Chasing beyond link range leaves fed carries exposed to shutdown opportunities. Using his ultimate for low-value poke trades allows enemies to reset and force the next wave advantage. Starting fights while teammates are staggered after shopping or collecting relics wastes his grouped-fight power. Layering every defensive tool into fake engages lets enemies reset and punish on the next entry. When behind, Taric shifts from playmaker to fight fixer. His priority becomes preventing the next death rather than winning the lane immediately. He links the teammate most likely to be engaged upon, plays behind the minion wave, and uses heals conservatively while avoiding free crowd control. When enemies dive his backline, he stuns the diver already inside his formation instead of chasing enemy carries. Cosmic Radiance becomes a turn tool for caught allies who have nearby teammates ready to follow up, not a desperate save for doomed targets. Behind-play weaknesses include resource exhaustion and poor target selection. If Taric runs dry after one skirmish, enemies can stall until he becomes useless. Following desperate engages into enemy backlines without team follow-up wastes tools needed for counter-dive. Casting his ultimate after teammates scatter wastes the protection window. Contesting relics or waves that require walking into fogged skillshots and layered crowd control creates unrecoverable losses. Risk management centers on patience and positioning. Taric should block routes to carries with his body rather than chasing low-health targets. He must stay linked to the true win condition, often a single scaling or high-damage champion, rather than spreading attention evenly. The comeback pattern requires denying first burst, stunning overstepping enemies, and spending Cosmic Radiance only when teammates can keep fighting during its protection window. One committed enemy dive can become a clean turn if Taric preserves his tools for the right moment.

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Peringkat champion

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Champion

Taric the Shield of Valoran defines his identity in ARAM: Mayhem through the synergy between his passive and his spell cycle. Bravado empowers his basic attacks after casting abilities, making those attacks essential for refreshing spells and sustaining frontline presence. Without weaving attacks between casts, Taric becomes a slow, predictable shield bot rather than a champion who controls space. The passive rewards hitting any available target, including minions and pets, rather than tunneling on enemy carries. Starlight's Touch provides healing that scales with fight duration and ally proximity. Positioning determines its value, as split teams reduce its effectiveness. The heal works best when paired with shielding or ultimate timing rather than cast reactively at the first sign of damage. Teams with multiple melee champions or durable skirmishers benefit most from prioritizing this ability. Bastion transforms Taric from a local support into a two-point threat by linking to an ally. This link projects his other abilities from both bodies, enabling double-angle stuns and safer ultimate placement. The pre-fight link decision often determines fight outcomes, as linking the wrong target shrinks Taric's threat range and leaves his ultimate arriving in useless positions. Re-linking when fight plans change keeps his projected spells relevant. Dazzle serves as Taric's primary engage, peel, and zone tool. The visible wind-up and directional firing require leading targets and using terrain to limit dodge options. When paired with Bastion, the stun threatens from two angles, catching enemies who dodge one body but forget the other. Holding E for peel protects carries better than chasing enemy backlines, and missing it entirely creates a clear window for enemies to engage or dive. Cosmic Radiance defines Taric's fight-warping presence with delayed invulnerability for affected allies. The delay creates the central skill test: casting too early lets enemies disengage, while casting too late leaves allies dead before protection arrives. The ultimate applies around both Taric and his Bastion-linked ally, making W setup critical for coverage. Proper timing punishes enemy overcommit by letting them spend resources into protected targets. Enemies counter by disengaging during the delay, splitting the team, or baiting the cast with fake engages. Taric's overall identity centers on cycling spells through attacks, positioning for multi-ally value, and timing his ultimate to answer enemy commitment. He wins by denying resets, sustaining through extended brawls, and creating double-angle threats that force enemies to respect both his position and his linked ally's position simultaneously.

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Taric is forgiving when teammates play around him, but becomes unforgiving when players waste the linked stun, cast the ultimate too late, or attempt to tank without hitting anything. In ARAM: Mayhem, one bad cast can turn into a full lane wipe quickly, so recognizing and recovering from mistakes is essential. Mechanical mistakes often center on the linked stun. Casting while the linked ally is too far back, facing the wrong angle, or moving away from the target causes the stun line to miss from both positions, losing engage threat and giving enemies a clean window to punish. Players should check both angles before casting and aim through an ally already inside the enemy team rather than forcing the stun from Taric's position. After a miss, stepping back toward carries and waiting for the next linked stun is safer than pretending the engage still exists. Linking the safest teammate by habit parks the strongest playmaking tool behind the fight, leaving bruisers or assassins to dive without follow-up. The correct action is linking the teammate who will contest space: the engager before a fight, the carry when enemies dive, or the low-health ally during peel situations. Casting the ultimate after burst has already landed wastes the invulnerability on dead allies. The ultimate should be used when enemies are committed but before their full burst connects, such as after hard engage begins or when a diver reaches the carry. Healing without building passive rhythm by spamming spells while standing still results in weak healing and no pressure. Players should weave basic attacks when safe, hitting minions, frontline champions, or anything in reach to keep the spell cycle moving. Walking past minions and tanks to reach the backline leads to being kited, separated from the linked ally, and punished. Accepting the closest legal target and controlling the front edge of the battle is more effective than sprinting through enemies alone. Using Snowball as a solo engage button while the team is too far away or the link is on the wrong player results in arriving alone, eating crowd control, and dying before creating value. Snowball should be treated as a repositioning tool, taken only when the team can follow or the enemy target is already trapped. Aiming the stun where enemies are standing instead of where they must move allows dashes and sidesteps to dodge easily. Aiming through choke points, wall-side paths, or the direction enemies must travel to chase carries improves accuracy. Decision mistakes include picking every fight as if Taric is the main tank, which loses health before the actual engage and forces defensive tools early. Letting a true engager take first contact, then stepping up when enemies commit, is more effective. Saving the ultimate for the perfect five-man moment often means the best carry dies before it is cast. Using it for the players who will decide the fight, such as the fed damage dealer or committed diver, is better than waiting for perfection. Linking the diver and forgetting the backline is under threat allows assassins or fighters to kill carries while Taric tunnels on offensive projection. Deciding before each wave whether the team needs engage support or anti-dive support prevents this. Fighting in wide open space makes crowd control easy to dodge and the ultimate less effective. Looking for fights around minion waves, terrain edges, or brush entrances where enemies have fewer sidesteps improves outcomes. Ignoring minion waves because of the support role loses push and removes safe attack targets. Helping trim waves when no engage is happening maintains combat flow.

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FAQ

Taric

FAQ

Is Taric a frontline tank or an enchanter in ARAM: Mayhem? Play him as a frontline enchanter, not a pure meat shield. If your team is ready to fight around you, stand close enough to threaten a stun and keep heals flowing; if they are poking from far back, you will run out of useful things to do. The tradeoff is that Taric is strong in committed fights but much weaker when both teams refuse to walk in. When should I pick Taric in Mayhem? Pick Taric when your team has melee carries, short-range bruisers, or champions that want to dive after Snowball. If your lineup has several long-range poke champions who never want to stand near you, Taric loses a lot of value. He protects clumped allies extremely well, but he cannot force scattered teammates to benefit from his kit. Who should I link with as Taric? Link the ally who is most likely to enter the fight first or get focused hardest. If you have a diving carry, link them before they commit so your stun angle and protection follow their engage. The tradeoff is that linking a backline carry is safer, but it can make your offensive pressure much weaker.

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