ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T4 Peringkat #105

Draven build ARAM Mayhem dan augment terbaik

Draven saat ini masuk kategori T4 dalam data ARAM Mayhem.

Draven Draven the Glorious Executioner Mage
TierT4
Peringkat#105
Rasio menang47.65%
Rasio pilih0.50%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang49.48%
Rasio pilih33.26%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Rasio menang55.45%
Rasio pilih13.41%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang51.89%
Rasio pilih7.95%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.42%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

51.18%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

51.84%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.72%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.72%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.63%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.83%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

42.72%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

48.68%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

55.07%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

55.65%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

58.20%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

48.43%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

48.43%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

48.43%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.79%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.79%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

53.90%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

53.90%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang46.39%
Rasio pilih20.61%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Rasio menang46.71%
Rasio pilih8.95%
#3
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang44.36%
Rasio pilih3.31%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.11%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.55%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

47.81%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

49.24%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

50.09%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

48.00%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

52.66%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

49.89%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.77%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

46.49%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.01%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

46.95%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

47.07%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

47.07%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

47.07%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.77%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

46.77%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

49.55%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.25%
Rasio pilih
5.76%
Game
848

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.25%5.76%848
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.65%
Rasio pilih
6.52%
Game
960

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.65%6.52%960
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.28%
Rasio pilih
7.34%
Game
1,081

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.28%7.34%1,081
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.67%
Rasio pilih
18.43%
Game
2,713

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.67%18.43%2,713
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.03%
Rasio pilih
8.03%
Game
1,182

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.03%8.03%1,182
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.17%
Rasio pilih
9.56%
Game
1,407

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.17%9.56%1,407
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.74%
Rasio pilih
11.90%
Game
1,752

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.74%11.90%1,752
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.68%
Rasio pilih
13.51%
Game
1,989

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.68%13.51%1,989
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.51%
Rasio pilih
8.60%
Game
1,267

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.51%8.60%1,267
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.41%
Rasio pilih
17.39%
Game
2,561

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.41%17.39%2,561
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.96%
Rasio pilih
8.47%
Game
1,247

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.96%8.47%1,247
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.90%
Rasio pilih
6.74%
Game
992

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.90%6.74%992
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.79%
Rasio pilih
6.48%
Game
954

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.79%6.48%954
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.47%
Rasio pilih
10.16%
Game
1,496

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.47%10.16%1,496
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.04%
Rasio pilih
12.03%
Game
1,772

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.04%12.03%1,772
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.53%
Rasio pilih
9.95%
Game
1,465

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.53%9.95%1,465
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.79%
Rasio pilih
15.65%
Game
2,304

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.79%15.65%2,304
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.71%
Rasio pilih
5.62%
Game
828

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.71%5.62%828
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.52%
Rasio pilih
8.48%
Game
1,248

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.52%8.48%1,248
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.49%
Rasio pilih
7.99%
Game
1,177

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.49%7.99%1,177
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.49%
Rasio pilih
5.55%
Game
817

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.49%5.55%817
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.13%
Rasio pilih
7.94%
Game
1,169

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.13%7.94%1,169
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.27%
Rasio pilih
8.38%
Game
1,234

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.27%8.38%1,234
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.91%
Rasio pilih
5.40%
Game
795

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.91%5.40%795
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.62%
Rasio pilih
7.32%
Game
1,078

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT144.62%7.32%1,078
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.35%
Rasio pilih
6.85%
Game
1,008

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.35%6.85%1,008
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.81%
Rasio pilih
5.87%
Game
864

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT139.81%5.87%864
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.87%
Rasio pilih
2.50%
Game
368

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT260.87%2.50%368
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.33%
Rasio pilih
3.26%
Game
480

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.33%3.26%480
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.29%
Rasio pilih
2.95%
Game
434

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.29%2.95%434
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.88%
Rasio pilih
3.01%
Game
443

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.88%3.01%443
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.69%
Rasio pilih
3.25%
Game
478

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.69%3.25%478
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
54.84%
Rasio pilih
2.32%
Game
341

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.84%2.32%341
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.63%
Rasio pilih
1.54%
Game
227

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.63%1.54%227
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.21%
Rasio pilih
2.91%
Game
428

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.21%2.91%428
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.90%
Rasio pilih
1.83%
Game
269

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.90%1.83%269
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.62%
Rasio pilih
3.00%
Game
442

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.62%3.00%442
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.39%
Rasio pilih
1.60%
Game
236

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.39%1.60%236
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.08%
Rasio pilih
2.53%
Game
373

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.08%2.53%373
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.84%
Rasio pilih
1.56%
Game
229

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.84%1.56%229
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.10%
Rasio pilih
4.64%
Game
683

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.10%4.64%683
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.83%
Rasio pilih
4.09%
Game
602

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.83%4.09%602
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.08%
Rasio pilih
3.32%
Game
489

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.08%3.32%489
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.49%
Rasio pilih
3.82%
Game
563

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.49%3.82%563
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.14%
Rasio pilih
2.92%
Game
430

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.14%2.92%430
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.40%
Rasio pilih
3.01%
Game
443

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.40%3.01%443
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.27%
Rasio pilih
1.87%
Game
275

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.27%1.87%275
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.57%
Rasio pilih
2.38%
Game
350

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.57%2.38%350
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.33%
Rasio pilih
3.61%
Game
531

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.33%3.61%531
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.75%
Rasio pilih
4.16%
Game
612

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.75%4.16%612
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.72%
Rasio pilih
2.54%
Game
374

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.72%2.54%374
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.42%
Rasio pilih
4.16%
Game
612

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.42%4.16%612
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.84%
Rasio pilih
2.11%
Game
310

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.84%2.11%310
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.29%
Rasio pilih
1.90%
Game
280

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.29%1.90%280
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.62%
Rasio pilih
3.94%
Game
580

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.62%3.94%580
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.55%
Rasio pilih
2.11%
Game
310

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.55%2.11%310
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.27%
Rasio pilih
3.53%
Game
520

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.27%3.53%520
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.17%
Rasio pilih
2.13%
Game
313

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.17%2.13%313
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
61.61%
Rasio pilih
0.76%
Game
112

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT361.61%0.76%112
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.48%
Rasio pilih
0.84%
Game
124

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT360.48%0.84%124
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.73%
Rasio pilih
0.71%
Game
104

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.73%0.71%104
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.20%
Rasio pilih
0.82%
Game
121

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.20%0.82%121
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.90%
Rasio pilih
1.32%
Game
195

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.90%1.32%195
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.96%
Rasio pilih
0.89%
Game
131

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.96%0.89%131
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.62%
Rasio pilih
0.88%
Game
130

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.62%0.88%130
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.53%
Rasio pilih
0.67%
Game
99

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.53%0.67%99
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.54%
Rasio pilih
0.88%
Game
130

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.54%0.88%130
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.14%
Rasio pilih
0.60%
Game
88

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.14%0.60%88
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.79%
Rasio pilih
1.28%
Game
189

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.79%1.28%189
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.65%
Rasio pilih
1.05%
Game
154

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.65%1.05%154
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.23%
Rasio pilih
1.50%
Game
221

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.23%1.50%221
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.60%
Game
88

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.60%88
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.62%
Rasio pilih
0.90%
Game
133

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.62%0.90%133
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.49%
Rasio pilih
0.67%
Game
99

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.49%0.67%99
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.83%
Rasio pilih
0.78%
Game
115

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.83%0.78%115
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.47%
Rasio pilih
0.67%
Game
99

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.47%0.67%99
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.37%
Rasio pilih
0.77%
Game
114

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.37%0.77%114
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.26%
Rasio pilih
1.37%
Game
201

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.26%1.37%201
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.70%
Rasio pilih
1.24%
Game
182

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.70%1.24%182
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.36%
Rasio pilih
0.75%
Game
110

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.36%0.75%110
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.71%
Rasio pilih
0.71%
Game
105

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.71%0.71%105
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.68%
Rasio pilih
1.10%
Game
162

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.68%1.10%162
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.45%
Rasio pilih
0.67%
Game
99

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.45%0.67%99
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.31%
Rasio pilih
0.87%
Game
128

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.31%0.87%128
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.09%
Rasio pilih
1.17%
Game
173

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.09%1.17%173
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.37%
Rasio pilih
0.56%
Game
83

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.37%0.56%83
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.45%
Rasio pilih
0.94%
Game
139

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.45%0.94%139
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.96%
Rasio pilih
0.76%
Game
112

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.96%0.76%112
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
41.48%
Rasio pilih
0.92%
Game
135

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.48%0.92%135
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.70%
Rasio pilih
0.58%
Game
86

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.70%0.58%86
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
39.29%
Rasio pilih
0.57%
Game
84

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT339.29%0.57%84
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
38.71%
Rasio pilih
0.63%
Game
93

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.71%0.63%93
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
34.58%
Rasio pilih
0.73%
Game
107

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT334.58%0.73%107
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
30.00%
Rasio pilih
0.68%
Game
100

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT330.00%0.68%100
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
61.54%
Rasio pilih
0.35%
Game
52

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT461.54%0.35%52
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.56%
Rasio pilih
0.43%
Game
63

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.56%0.43%63
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.91%
Rasio pilih
0.37%
Game
55

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.91%0.37%55
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.09%
Rasio pilih
0.37%
Game
55

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.09%0.37%55
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.09%
Rasio pilih
0.37%
Game
55

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.09%0.37%55
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.14%
Rasio pilih
0.48%
Game
70

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.14%0.48%70
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.95%
Rasio pilih
0.50%
Game
74

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.95%0.50%74
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.28%
Rasio pilih
0.36%
Game
53

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.28%0.36%53
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.07%
Rasio pilih
0.48%
Game
71

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.07%0.48%71
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.16%
Rasio pilih
0.52%
Game
77

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.16%0.52%77
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.94%
Rasio pilih
0.45%
Game
66

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.94%0.45%66
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.84%
Rasio pilih
0.50%
Game
73

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.84%0.50%73
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.08%
Rasio pilih
0.44%
Game
65

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.08%0.44%65
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.62%
Rasio pilih
0.41%
Game
61

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.62%0.41%61
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.79%
Rasio pilih
0.46%
Game
67

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.79%0.46%67
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
39.66%
Rasio pilih
0.39%
Game
58

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.66%0.39%58
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.46%
Rasio pilih
0.35%
Game
52

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.46%0.35%52
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.03%
Rasio pilih
0.48%
Game
71

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.03%0.48%71
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
36.84%
Rasio pilih
0.52%
Game
76

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT436.84%0.52%76
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
36.71%
Rasio pilih
0.54%
Game
79

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT436.71%0.54%79
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
35.29%
Rasio pilih
0.35%
Game
51

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT435.29%0.35%51
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
35.19%
Rasio pilih
0.37%
Game
54

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT435.19%0.37%54
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
29.09%
Rasio pilih
0.37%
Game
55

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT429.09%0.37%55

Draven Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

QEW

Go Q > E > W when the enemy team has multiple champions that can repeatedly reach you and your team lacks reliable peel.

RQEW

The clean default is simple: play R > Q > W > E, switch to R > Q > E > W only when peel and interruption are more important than chase, and never abandon Q first unless a specific Mayhem rule or augment directly changes how Draven deals his main damage.

RQWE

Max Q first, take R whenever it is available, max W second, and leave E for last unless the lobby gives you a clear reason to change.

Draven Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Draven counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Twitch Twitch Twitch T2
Tier
T2
Peringkat
#45
Rasio menang
51.77%
Rasio pilih
1.00%

Twitch saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Draven is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Draven Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Thresh

Thresh gives Draven two things he loves: forced targets and a bailout. Hook or Flay holds an enemy in Draven’s attack range, while Lantern lets Draven take an aggressive axe path without being permanently stuck there.

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus

Nautilus gives Draven the simplest kill pattern: point-and-go lockdown. His engage forces enemies to stop kiting, and Draven’s raw axe damage punishes anyone who gets pinned in the middle of the lane.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu

Lulu turns Draven from a high-damage marksman into a much harder champion to punish. Shielding, speed, and emergency protection let him keep catching axes in spaces where most carries would have to give ground.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Peringkat
#22
Rasio menang
52.08%
Rasio pilih
0.39%

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Renata Glasc

Renata is valuable because Draven often dies right before finishing a target. Her protection and hostile-zone control can buy the extra moment he needs to complete a kill, especially when the enemy overcommits into his axe range.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna gives Draven structured fights. Her ball control discourages enemies from stacking on his axe landing spots, and her shield or movement support helps him reposition without giving up all damage.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Peringkat
#22
Rasio menang
52.08%
Rasio pilih
0.39%

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Draven Draven Draven T4
Tier
T4
Peringkat
#105
Rasio menang
47.65%
Rasio pilih
0.50%

Draven saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Thresh gives Draven two things he loves: forced targets and a bailout. Hook or Flay holds an enemy in Draven’s attack range, while Lantern lets Draven take an aggressive axe path without being permanently stuck there. Combo: Thresh looks for Hook or Flay when an enemy steps past minions, then Draven walks up with Spinning Axe already active and follows with Stand Aside if the target tries to dash or sidestep. If Draven overextends for the final hit, Lantern should be saved until the enemy commits damage, not thrown too early. Best scenario: This pairing is strongest into teams with one exposed carry or a short-range bruiser trying to farm the wave. Thresh can start the pick, Draven can cash the burst, and the lane can reset before the enemy backline gets a clean angle. Enemy answer: The enemy will hide behind minions, bait Hook, then dive Draven during the miss window. They may also hold displacement or silence for the moment Draven steps toward a falling axe. Failure risk: If Thresh throws Lantern before the fight truly turns, Draven may use it for a small reposition and then have no escape when assassins arrive. If Hook lands too deep, Draven can be baited into chasing through control zones. Recovery: After a missed engage, Thresh should stand between Draven and the enemy front line instead of fishing again immediately. Draven should catch safer axes behind the wave, let Stand Aside interrupt the first diver, and wait for Thresh’s next peel tool before walking forward. 2. Nautilus Synergy mechanism: Nautilus gives Draven the simplest kill pattern: point-and-go lockdown. His engage forces enemies to stop kiting, and Draven’s raw axe damage punishes anyone who gets pinned in the middle of the lane. Combo: Nautilus starts on the closest high-value target, Draven follows instantly rather than waiting for a perfect backline angle, and Whirling Death can be sent through the locked target if the enemy clumps behind them. Stand Aside is best held for the enemy’s escape or counter-dash, not used as the first button. Best scenario: This duo shines when Draven’s team has enough follow-up damage to delete the first target before the enemy can trade back. A front-to-back fight with Nautilus anchoring the middle gives Draven predictable axe zones and fewer flank threats. Enemy answer: Smart enemies will let Nautilus engage the tank, then collapse on Draven while Nautilus is too far forward to peel. They can also spread out so Whirling Death does not hit multiple priority targets. Failure risk: If Nautilus engages beyond Draven’s safe attack range, Draven either loses damage by staying back or dies trying to catch up. This is especially bad when the enemy has hard dive waiting behind their frontline. Recovery: Nautilus should switch from engage to bodyguard mode after one failed all-in. Stand near Draven, punish the first champion that crosses the minion line, and let Draven rebuild pressure through short trades instead of forcing another deep hook. 3. Lulu Synergy mechanism: Lulu turns Draven from a high-damage marksman into a much harder champion to punish. Shielding, speed, and emergency protection let him keep catching axes in spaces where most carries would have to give ground. Combo: Draven starts a trade when he has a safe axe landing spot, Lulu speeds or shields him as he steps forward, then saves her strongest defensive tool for the enemy diver rather than spending everything on poke damage. If the enemy commits multiple bodies, Draven kites back while Lulu disrupts the closest threat. Best scenario: This pairing is best when Draven is the main damage source and the enemy has one or two divers who must reach him to win. Lulu lets Draven take controlled aggressive trades, then flips the fight when the dive lands and fails to kill him. Enemy answer: The enemy will try to bait Lulu’s defensive cooldowns with fake engage, then re-enter when Draven walks forward for an axe. Long-range poke can also chip Draven before Lulu gets full value from saving him in all-ins. Failure risk: If Lulu uses protection too early, Draven may feel safe and chase into a second wave of crowd control. If Draven ignores axe safety and runs past his frontline, Lulu cannot cover every angle at once. Recovery: When defensive tools are down, Draven should stop forcing cash-in plays and farm from behind minions. Lulu should ping or posture defensively, save the next shield for committed damage, and help Draven retake space one short trade at a time. 4. Renata Glasc Synergy mechanism: Renata is valuable because Draven often dies right before finishing a target. Her protection and hostile-zone control can buy the extra moment he needs to complete a kill, especially when the enemy overcommits into his axe range. Combo: Draven plays forward enough to threaten a cash-in, Renata holds her bailout until lethal pressure actually arrives, and the team punishes enemies who keep hitting through her disruption. If the enemy clumps to finish Draven, her ultimate-style fight control can turn their commitment into a bad trade. Best scenario: This pairing is strongest into melee-heavy teams that must run through the same corridor to reach Draven. They dive, Renata delays the kill, Draven keeps attacking the nearest threat, and the enemy loses the clean burst window they needed. Enemy answer: Enemies can answer by poking first, waiting out Renata’s key save, or splitting their engage so Draven cannot hit freely while Renata controls only one angle. Burst from outside Draven’s attack range is also a problem. Failure risk: The combo fails when Draven expects Renata’s save to replace positioning. If he catches axes toward the enemy backline with no frontline nearby, even a delayed death may not become a winning fight. Recovery: After Renata’s save is used, Draven should immediately reset behind his tank or kite toward health relic space instead of chasing. Renata should then play for zoning and peel, not a second aggressive contest without her main safety window. 5. Orianna Synergy mechanism: Orianna gives Draven structured fights. Her ball control discourages enemies from stacking on his axe landing spots, and her shield or movement support helps him reposition without giving up all damage. Combo: Orianna places the ball on or near Draven when the enemy is looking to dive, then punishes the collapse as Draven kites backward with axes. If Draven’s team starts first, a tank or Snowball engage can carry the ball in while Draven follows with sustained attacks and Whirling Death through the trapped line. Best scenario: This synergy is excellent when the enemy has to group in the narrow lane to reach Draven. Orianna makes that path dangerous, and Draven benefits because enemies cannot freely rush his axe zones without risking a teamfight swing. Enemy answer: The enemy will spread out, poke Orianna’s shield target before committing, or wait until the ball is positioned away from Draven. Assassins may also flank from a side angle so the ball cannot cover every threat. Failure risk: If Draven and Orianna desync, Draven may walk forward while the ball is still zoning elsewhere. That leaves him with damage but no defensive field, which is exactly when hard engage punishes him. Recovery: Draven should track where the ball is before stepping into axe catch locations near the enemy. If the ball is away, he should play slower, use Stand Aside for peel, and let Orianna reposition before the next trade.

Draven’s best teams do not need to be fancy. They need one champion to start fights cleanly, one champion to stop divers, and enough shielding or zoning that Draven can keep attacking without being forced off every axe. If those jobs are covered, he can play aggressively without gambling the whole fight on one catch.

Draven ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityDraven plays as a strong front-to-back marksman, standing behind tanks and using axe damage to win repeated trades in a stable backline pocket.He becomes a high-risk tempo weapon focused on creating kill windows before fights get messy, as extra engage angles and augments disrupt slow patterns.Play for controlled aggression and kill windows, not safe backline scaling.
Axe Catching LogicClean axe rhythm is rewarded, and catching forward axes works because enemies play a predictable line in the narrow map.Axe markers can become bait due to sudden gap closers, long-range crowd control, or augment-driven burst. Drop axes that pull you into danger.A lost axe is recoverable. A dead Draven is not. Choose survival over rhythm.
Stand Aside UsagePlayers often use it as poke or minor disruption during slower fights when threats are more readable.Treat it as a stop sign for committed divers, assassins, or Snowball follow-ups. Using it early for damage wastes your key defensive tool.Hold Stand Aside for when enemies commit, not for poke damage.
Blood Rush TimingFunctions as a simple movement and attack steroid tied to your axe cycle, often spammed to stay active.Save it for moments that change fights: dodging engage, sidestepping Snowballs, chasing confirmed low targets, or resetting spacing after frontline shifts.Save Blood Rush for real threats, not just to look active.
Snowball InteractionSnowball can be a fun engage tool, but Draven should already be careful with reckless use.Treat enemy marks near you as possible all-ins. Shift sideways, hold Stand Aside for follow-up, and punish enemies who arrive too deep.Respect Snowball more than you use it. Dodge and punish, do not int.
Build DisciplineRaw damage stacking gets rewarded because Draven can dominate short trades and snowball gold leads.If dying before meaningful attacks, prioritize durability, lifesteal, or anti-burst. One extra second of uptime often deals more real damage than greedier builds.Build for survival first when facing dive. Dead Draven deals zero damage.

Champion Analysis

Peran / Rasio menang

Peringkat

Draven the Glorious Executioner serves as a ranged ADC and high-burst marksman in ARAM: Mayhem, excelling at dealing devastating single-target damage through his spinning axes. His identity centers on aggressive playmaking and mechanical skill, rewarding players who can consistently catch axes to maintain pressure and stack his passive. Draven's core advantage comes from Adoration, his passive, which grants bonus gold on kills based on stacks accumulated through catching returning axes. This creates a snowball potential unique to Draven, where successful execution translates directly into accelerated gold income and item power spikes. His damage pattern revolves around Q, Spinning Axe, which enhances auto-attacks with bonus damage. After each enhanced attack, axes fly back toward Draven, requiring him to move to the landing spot to catch them. This mechanic defines his gameplay rhythm and positioning requirements. W, Blood Rush, provides movement speed and attack speed, helping Draven reposition for catches or chase down targets. E, Stand Aside, offers AoE knockback and slow, giving Draven a practical defensive tool to push away enemy divers and protect his backline. R, Whirling Death, throws two massive axes across the entire ARAM battlefield, functioning as a long-range poke tool or execute against low-health enemies. ARAM's narrow terrain makes axe catching significantly harder than on Summoner's Rift, as limited space restricts movement options and makes positioning more predictable. Players must practice adjusting their movement patterns to account for the constrained environment. The single lane format does benefit Draven's R, as the axes can traverse the full length of the battlefield without obstruction, creating opportunities to secure kills on retreating enemies or poke before engagements. Draven's strategic value lies in his extremely high auto-attack damage output and execute potential, making him a premier choice for teams seeking a dedicated damage carry. His E knockback adds utility that helps compensate for his fragility when facing dive compositions. However, his weaknesses are substantial: he must catch axes to function optimally, he is fragile without defensive tools, he lacks mobility beyond Blood Rush's temporary speed boost, and his mechanical difficulty is high compared to other marksmen. These factors make Draven a high-risk, high-reward champion who demands practice and confidence. His success depends heavily on the player's ability to balance aggressive damage output with the positional awareness needed to catch axes while avoiding enemy engage.

Tips utama

Blog panduan / N/A

Blog panduan

Draven wins Mayhem fights by making enemies respect his axe zones rather than playing like a passive backline turret. He functions as a lane bully who steps forward when enemy control tools are unavailable and backs off before return engage lands. Fights should start from a prepared axe, not a panic auto, with positioning that places catch points slightly behind or to the side. If an axe drops forward into enemy engage range, abandoning it costs less than giving the enemy a free hook, stun, or Snowball follow-up. Draven excels at following clean engages but struggles with face-checking the narrow lane. Frontliners should draw the first spell, and when enemies answer with crowd control, Draven steps into auto range to attack the nearest target. Short trades become all-ins only when enemies lack a clean stop button. Stand Aside should be held for the second enemy rather than the first, since the initial champion may be baiting peel while the real threat commits behind them. Diagonal kiting during dives keeps axe catch points away from the pursuer's path and forces enemies to choose between following, taking autos, or leaving the axe zone. This works especially well near side walls where enemies have less room to dodge. When the team is being engaged upon, Draven should hit the closest locked target rather than wasting time walking around a tank, as his damage can eliminate frontline champions when they are crowd controlled. Enemies target skillshots at axe landing spots, so trapped catches should be abandoned. Retreat through minions when possible, as they block linear threats and force assassins into awkward paths. Standing slightly off-angle behind minions or beside a tank keeps axes landing in safer side pockets instead of the enemy skillshot lane. One step of space behind the catch point prevents enemies from controlling movement patterns. Snowball serves as a punish tool rather than a blind engage button. Draven can follow a marked low-health carry, but second-casting into five ready spells loses axes and wastes damage. Mark first, watch for defensive movement or control spells, then decide if the second cast is safe. Never second-cast when the axe landing zone is behind and the team cannot follow. When behind, stop catching forward axes and play for cleanup instead of first blood. Stay alive through the opening engage, then step forward when enemy chase breaks formation. Give up turret chip if the wave is lost and peel is down, as preserving health matters more than defending a few autos. The best Draven games feel controlled rather than reckless. Prepare axes before fights, punish missed engage, use Snowball only when follow-up is real, and drop any catch that would lead to death. If axe zones stay safe, enemies must choose between backing up forever or walking into sustained damage.

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Blog panduan

N/A / Augment

Blog panduan

Draven the Glorious Executioner requires disciplined positioning and precise axe management to succeed in Mayhem fights. His game plan centers on claiming space without donating axes to dangerous catch positions, trading in short bursts rather than extended brawls, and treating Snowball as a follow-up tool rather than a blind engage button. During early levels, Draven should start slightly behind his frontline to preserve room for axe catches, since enemy poke, Snowball engages, and long-range crowd control can quickly eliminate safe catching space. He must be willing to drop an axe if the catch point would walk him into a hook, stun, or forced Snowball chain. The proper trading rhythm involves walking up when the frontline threatens, throwing one or two empowered autos, then stepping back before enemies can answer. Draven loses value if he never pressures health bars, but one bad catch path can cost summoners or his life. Snowball serves as a follow-up tool early, used to enter auto range after allied tanks land their own crowd control. Throwing it first into five ready enemies typically leaves Draven with no exit and no time to deal damage. When behind minions, he can hold Snowball to punish low-health targets that step forward after using mobility, but only if his support or frontline can move with him. Augment choices should favor options that make autos safer, more frequent, or harder to punish. Against heavy dive, survival takes priority over greed. Against slow poke and weak engage, damage augments help push enemies off the wave. Pushing works when the team can protect Draven and the wave is safe, since fast wave control enables easier axe catches. Stalling becomes necessary when enemies have better early engage or long-range punish tools. By mid levels, Draven becomes oppressive if allowed to hit freely. He should stand close enough to punish enemy cooldowns while keeping diagonal escape paths open, moving in small arcs around fights to maintain pressure while avoiding return fire. Trades work best after enemies miss engage or spend poke on the wave. Mid-game Snowball becomes a kill-confirm tool on targets already controlled, slowed, cornered, or separated from peel, but the threat of the recast can force panic movement without committing to a dangerous dash. Late-game Draven should rarely be the first champion visible in threat range. He stands behind his frontline but close enough to punish targets caught by crowd control. Late trades focus on forcing commitment rather than chip damage, hitting the closest safe champion and backing up when multiple enemies face him. Snowball serves primarily for finishing, repositioning with winning engages, or punishing separated targets. Every late-game decision should lead to either a safe structure take, a controlled retreat, or a committed teamfight with protection in place. Draven needs space, a target, and the discipline to drop dangerous axes to force enemies through brutal damage to win.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Draven the Glorious Executioner excels when fights start on his terms, with enemies walking into his axe zone rather than him chasing through theirs. When ahead, his primary strength is controlling space by standing behind his frontline and forcing opponents to commit through minions, traps, or allied poke before he exposes himself. His damage output becomes brutal enough that one caught enemy can chain into a full team fight, but this power comes with a critical weakness: he remains easy to punish if he overextends before his team arrives. Enemies will deliberately aim skillshots at his axe landing spots, so Draven must learn to drop axes that drag him toward death and catch only those that keep him alive. The key to managing a lead is patience. Draven should make enemies spend resources to reach him, then punish during the empty cooldown window. He does not need fancy flank angles when fed—clean axe paths, a teammate in front, and the discipline to stop chasing once fights turn messy are more valuable. Snowball should be used to finish isolated or trapped targets, not to engage blindly against multiple unseen cooldowns. After kills, he should pressure towers only with a clear exit plan, avoiding the common throw of staying for extra damage while low or without escape tools. When behind, Draven must abandon the main character mindset. His role shifts to farming safely, protecting his health, and waiting for enemies to overcommit into his team's control. Bad axe catches become unrecoverable mistakes, so he must drop any axe that lands past his frontline, inside a mage zone, or near a hook angle. He should fight second rather than first, letting his frontline draw out enemy cooldowns before stepping into range to hit the closest safe target. Tunneling the enemy carry while behind leads to death; killing the frontline late is often better than dying trying to reach the backline early. Snowball becomes a defensive tool or confirmed follow-up rather than an engage option. Blind aggression while behind turns Draven into shutdown fuel for the enemy. He must accept low-damage moments where he only hits a tank or clears a wave, as surviving the first engage keeps him relevant for the next fight. Recovery comes from punishing enemy mistakes—fed opponents diving tower, chasing too far, or splitting focus—rather than trying to win fair fights. Augment choices should match the situation. Damage augments work when the team provides peel, but become worthless if Draven is the first target controlled. Mobility and repositioning augments cover his biggest weakness when worth too much gold. Defensive and sustain augments help him survive burst or poke respectively, but do not make him a tank. The fundamental rule across both states is simple: make enemies overreach first, then convert their mistake into a swing.

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Peringkat champion

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Draven the Glorious Executioner brings a unique gold-snowball identity to ARAM: Mayhem through his passive, League of Draven, which transforms caught Spinning Axes into potential reward stacks that pay out on champion takedowns. This passive defines his strategic approach more than any other element of his kit. In Mayhem, the passive determines whether Draven converts one strong early fight into a commanding gold lead or falls behind as a short-range marksman with expensive habits. Players must play around cash-out windows carefully, holding ground behind frontline allies and attacking the closest enemy rather than greedily chasing poke damage when a payout is ready. Dying with a large reward built up represents the worst possible trade, as it resets the enemy team's opportunity to recover. Spinning Axe serves as Draven's core damage tool and the foundation of his entire play pattern. The empowered attacks create axe drop locations that Draven must catch to maintain his damage loop. Clean Q uptime makes him hit like a fed carry, while messy axe management leaves him vulnerable to dives and allows enemies to ignore him. The axe landing spot telegraphs where Draven intends to stand next, giving alert opponents a clear target for skillshots and crowd control. Smart Draven players catch only axes that keep them alive or maintain lethal pressure, abandoning catches that would place them in danger. In teamfights, axes should be caught only within the team's control zone, behind tanks or near peel support. Blood Rush provides burst movement and attack speed that rewards controlled aggression rather than serving as a free escape from poor positioning. The ability supports Draven's ideal attack rhythm of stepping in, throwing an axe, catching, and repositioning. Using it to maintain proper spacing proves far more valuable than sprinting into enemy cooldowns or overchasing through dangerous territory. Wasting W leaves Draven without chase or retreat power, creating a prime window for enemy divers to collapse on him during his next axe catch attempt. Stand Aside functions as Draven's primary self-peel and his answer to enemy commitment. This line skillshot disrupts and slows enemies, making it most valuable when saved for champions who can actually kill him rather than wasted on retreating tanks. A well-timed E can stop the first dive and create the cash-out opportunity Draven needs. Missing this ability removes his best peel option and forces more conservative positioning until it returns. Whirling Death extends Draven's reach across the map, allowing him to finish low-health targets and cut through grouped enemies in ARAM's single lane. The ultimate works best when enemies are lined up, crowd controlled, or trapped between Draven's team and their retreat path. Firing along escape routes rather than directly at standing targets maximizes the chance of hitting both the outgoing and returning paths. Draven players must balance patience with execution, as holding R forever for a perfect cast often costs more than securing a reliable kill or assist that triggers a passive payout.

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Draven in ARAM: Mayhem punishes sloppy hands faster than most marksmen. If you keep your axes controlled, fight from a safe lane angle, and cash in damage when enemies are already committed, he feels brutal. If you chase every axe, walk into crowd control, or burn forward buttons for style, you become the easiest shutdown on the bridge. Chasing every axe no matter where it lands means walking into hooks, knockups, traps, and burst zones just to keep damage rolling. Treat each axe as an offer, not an order. Catch the ones that land behind your front line or to the side of danger, and let unsafe ones drop. If you stepped too far forward, stop attacking, retreat behind your nearest ally, and wait for the enemy's engage tools to be spent before rebuilding pressure. Throwing autos while standing still in the center of the lane makes axe patterns predictable and allows enemy skillshots to line up easily. Move after every attack with purpose and angle catches toward your side of the lane. If you get clipped because you were planted, immediately kite backward instead of trying to win the trade. Using speed boost only to run forward for one more hit leaves no escape when enemies turn. Use speed to dodge, reposition, or secure safe catches first, and only use it aggressively when enemy crowd control or burst has already missed. If you spent it forward and the fight flips, drop the next risky axe, walk diagonally back, and use minions or allies to block follow-up skillshots. Saving displacement or interrupt tools until after a diver reaches you results in eating the full engage. Use these tools early against obvious dash paths or melee champions running straight at you. If the diver reaches you, focus on creating space, attack the closest target, and move toward teammates who can peel. Firing the ultimate with no setup and no escape plan causes you to lose tempo while enemies sidestep or punish your position. Use it when targets are slowed, trapped in narrow lane angles, retreating in a straight line, or distracted by your frontline. If the ultimate misses, back up, clear the wave safely, and wait for the next crowd-control chain. Catching axes at the edge of enemy threat range while low on health allows even light poke to finish you. Prioritize survival over perfect axe uptime when low, and disengage fully until healing or shields appear. Do not hover near the next axe marker just because it feels bad to drop it. Using Snowball as a default engage button rather than a finishing or dodge tool leads to arriving in melee range as a marksman and dying before damage matters. Follow only when the target is isolated, low, and their team cannot instantly collapse. Playing as if Draven must always start damage first causes enemies to save every major spell for you. Let tanks, bruisers, poke, or crowd control create the first opening, then step up when someone is already slowed or displaced. Greeding for kills when enemies still have punish tools available trades your life for damage that may not secure the takedown. Confirm kills only when the target has no escape path or your team can follow instantly. Ignoring enemy engage patterns because damage feels high leads to enemies starting fights exactly where you planned to stand. Track the enemy's best engage spell before each wave and angle catches backward or sideways when it is available.

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FAQ

Draven

FAQ

Is Draven a good pick in ARAM: Mayhem? Yes, if you can keep attacking and catch axes under pressure. Pick him when your team has at least one champion who can start fights or peel, then play around short burst windows instead of walking forward alone. The tradeoff is brutal: if you drop axes or get zoned off the wave, your damage falls off fast and safer marksmen become easier to execute. What is Draven trying to do in fights? Draven wants to hit the closest safe target with Spinning Axe active, then cash in when someone gets low. If enemies burn crowd control or dash forward, step into a clean angle, attack once or twice, and back out before they can turn. The tradeoff is that chasing too hard for one kill often puts your axe marker in a dangerous spot. How should I manage Spinning Axe in Mayhem? Keep one axe going before fights and add pressure when your team is ready to contest space. If the catch spot lands forward into enemy threat, let it drop and reset rather than eating a full engage for one more empowered attack. The damage loss hurts, but dying with axes spinning is worse than rebuilding from safety.

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