ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #41

Viktor build ARAM Mayhem dan augment terbaik

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem.

Viktor Viktor the Herald of the Arcane Fighter / Mage
TierT1
Peringkat#41
Rasio menang54.17%
Rasio pilih0.56%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang49.52%
Rasio pilih19.16%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang56.73%
Rasio pilih12.23%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang57.19%
Rasio pilih6.93%

N/Aitem

Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

55.47%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.00%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

53.80%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.29%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

63.28%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

57.70%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

60.95%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

58.46%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

56.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.38%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

55.51%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

59.46%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.04%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

58.57%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

58.57%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.83%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

57.83%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang49.28%
Rasio pilih23.14%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang45.92%
Rasio pilih6.82%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Rasio menang51.78%
Rasio pilih6.79%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.09%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.06%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

50.07%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.64%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.56%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.93%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

51.09%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

51.47%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

48.19%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

46.83%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.76%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

44.65%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.10%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.10%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.69%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.29%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.59%
Rasio pilih
6.37%
Game
1,243

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.59%6.37%1,243
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.57%
Rasio pilih
7.41%
Game
1,445

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.57%7.41%1,445
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.52%
Rasio pilih
6.35%
Game
1,238

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.52%6.35%1,238
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.28%
Rasio pilih
5.15%
Game
1,004

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.28%5.15%1,004
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.09%
Rasio pilih
8.65%
Game
1,688

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.09%8.65%1,688
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.01%
Rasio pilih
14.44%
Game
2,816

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.01%14.44%2,816
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.91%
Rasio pilih
4.72%
Game
920

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.91%4.72%920
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.47%
Rasio pilih
12.40%
Game
2,418

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.47%12.40%2,418
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.35%
Rasio pilih
5.36%
Game
1,046

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.35%5.36%1,046
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.29%
Rasio pilih
10.68%
Game
2,083

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.29%10.68%2,083
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.24%
Rasio pilih
9.26%
Game
1,807

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.24%9.26%1,807
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.18%
Rasio pilih
6.53%
Game
1,273

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.18%6.53%1,273
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.01%
Rasio pilih
16.26%
Game
3,171

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.01%16.26%3,171
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.88%
Rasio pilih
6.58%
Game
1,284

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.88%6.58%1,284
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.61%
Rasio pilih
6.08%
Game
1,186

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.61%6.08%1,186
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.52%
Rasio pilih
5.90%
Game
1,150

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.52%5.90%1,150
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.50%
Rasio pilih
5.03%
Game
981

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.50%5.03%981
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.38%
Rasio pilih
8.42%
Game
1,642

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.38%8.42%1,642
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.98%
Rasio pilih
6.74%
Game
1,314

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.98%6.74%1,314
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.47%
Rasio pilih
6.27%
Game
1,224

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.47%6.27%1,224
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.22%
Rasio pilih
15.58%
Game
3,040

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.22%15.58%3,040
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.87%
Rasio pilih
20.09%
Game
3,918

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.87%20.09%3,918
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.72%
Rasio pilih
7.80%
Game
1,522

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.72%7.80%1,522
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.59%
Rasio pilih
11.75%
Game
2,291

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.59%11.75%2,291
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.55%
Rasio pilih
8.45%
Game
1,649

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.55%8.45%1,649
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.53%
Rasio pilih
6.61%
Game
1,290

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.53%6.61%1,290
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.29%
Rasio pilih
9.43%
Game
1,840

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.29%9.43%1,840
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.88%
Rasio pilih
5.05%
Game
986

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.88%5.05%986
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.72%
Rasio pilih
5.20%
Game
1,014

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.72%5.20%1,014
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.33%
Rasio pilih
9.83%
Game
1,918

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.33%9.83%1,918
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.31%
Rasio pilih
9.45%
Game
1,843

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.31%9.45%1,843
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.25%
Rasio pilih
3.13%
Game
611

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.25%3.13%611
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.42%
Rasio pilih
3.50%
Game
683

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.42%3.50%683
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.10%
Rasio pilih
1.97%
Game
385

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.10%1.97%385
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.73%
Rasio pilih
2.49%
Game
486

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.73%2.49%486
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.82%
Rasio pilih
3.49%
Game
680

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.82%3.49%680
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.35%
Rasio pilih
3.67%
Game
716

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.35%3.67%716
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.30%
Rasio pilih
2.80%
Game
546

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.30%2.80%546
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.79%
Rasio pilih
4.14%
Game
807

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.79%4.14%807
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.70%
Rasio pilih
2.37%
Game
463

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.70%2.37%463
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.64%
Rasio pilih
3.30%
Game
644

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.64%3.30%644
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.59%
Rasio pilih
1.78%
Game
348

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.59%1.78%348
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.28%
Rasio pilih
1.91%
Game
373

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.28%1.91%373
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.15%
Rasio pilih
3.10%
Game
604

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.15%3.10%604
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.00%
Rasio pilih
2.18%
Game
425

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.00%2.18%425
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.88%
Rasio pilih
1.50%
Game
293

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.88%1.50%293
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.70%
Rasio pilih
1.80%
Game
352

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.70%1.80%352
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.64%
Rasio pilih
2.19%
Game
428

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.64%2.19%428
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.89%
Rasio pilih
4.02%
Game
784

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.89%4.02%784
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.88%
Rasio pilih
1.45%
Game
283

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.88%1.45%283
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.61%
Rasio pilih
2.12%
Game
413

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.61%2.12%413
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.39%
Rasio pilih
4.66%
Game
909

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.39%4.66%909
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.12%
Rasio pilih
2.06%
Game
401

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.12%2.06%401
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.25%
Rasio pilih
1.72%
Game
335

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.25%1.72%335
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.25%
Rasio pilih
1.77%
Game
345

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.25%1.77%345
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.16%
Rasio pilih
1.80%
Game
352

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.16%1.80%352
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
60.36%
Rasio pilih
0.87%
Game
169

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT360.36%0.87%169
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.84%
Rasio pilih
0.65%
Game
127

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.84%0.65%127
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
59.50%
Rasio pilih
1.24%
Game
242

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.50%1.24%242
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.93%
Rasio pilih
0.86%
Game
168

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.93%0.86%168
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.07%
Rasio pilih
0.71%
Game
138

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.07%0.71%138
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.85%
Rasio pilih
1.33%
Game
260

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.85%1.33%260
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.85%
Rasio pilih
0.93%
Game
182

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.85%0.93%182
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.80%
Rasio pilih
0.81%
Game
158

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.80%0.81%158
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.73%
Rasio pilih
1.13%
Game
220

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.73%1.13%220
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.69%
Rasio pilih
0.86%
Game
167

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.69%0.86%167
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.66%
Rasio pilih
1.06%
Game
207

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.66%1.06%207
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.00%
Rasio pilih
1.28%
Game
250

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.00%1.28%250
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.97%
Rasio pilih
0.65%
Game
127

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.97%0.65%127
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.15%
Rasio pilih
0.89%
Game
174

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.15%0.89%174
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.83%
Rasio pilih
0.93%
Game
181

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.83%0.93%181
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.34%
Rasio pilih
0.74%
Game
145

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.34%0.74%145
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.30%
Rasio pilih
0.87%
Game
169

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.30%0.87%169
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.27%
Rasio pilih
0.96%
Game
187

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.27%0.96%187
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.94%
Game
184

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.94%184
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.77%
Rasio pilih
1.13%
Game
221

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.77%1.13%221
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.19%
Rasio pilih
0.95%
Game
185

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.19%0.95%185
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.08%
Rasio pilih
1.12%
Game
218

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.08%1.12%218
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.02%
Rasio pilih
1.31%
Game
255

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.02%1.31%255
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.89%
Rasio pilih
0.69%
Game
135

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.89%0.69%135
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.77%
Rasio pilih
0.83%
Game
162

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.77%0.83%162
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.93%
Rasio pilih
1.11%
Game
217

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.93%1.11%217
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.58%
Rasio pilih
1.16%
Game
227

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.58%1.16%227
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.56%
Rasio pilih
1.26%
Game
246

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.56%1.26%246
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.39%
Rasio pilih
1.08%
Game
211

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.39%1.08%211
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.30%
Rasio pilih
1.14%
Game
222

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.30%1.14%222
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.83%
Rasio pilih
1.23%
Game
240

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.83%1.23%240
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.69%
Rasio pilih
1.19%
Game
232

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.69%1.19%232
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.59%
Rasio pilih
0.70%
Game
136

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.59%0.70%136
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.34%
Rasio pilih
1.21%
Game
236

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.34%1.21%236
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.59%
Rasio pilih
1.14%
Game
222

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.59%1.14%222
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.49%
Rasio pilih
0.27%
Game
53

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.49%0.27%53
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.44%
Rasio pilih
0.39%
Game
77

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.44%0.39%77
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.14%
Rasio pilih
0.47%
Game
91

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.14%0.47%91
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.17%
Rasio pilih
0.30%
Game
58

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.17%0.30%58
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.90%
Rasio pilih
0.26%
Game
51

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.90%0.26%51
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.55%
Rasio pilih
0.45%
Game
88

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.55%0.45%88
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.85%
Rasio pilih
0.60%
Game
117

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.85%0.60%117
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.17%
Rasio pilih
0.47%
Game
92

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.17%0.47%92
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.09%
Rasio pilih
0.47%
Game
92

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.09%0.47%92
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.43%
Game
84

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.43%84
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.43%
Rasio pilih
0.45%
Game
87

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.43%0.45%87
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.37%
Rasio pilih
0.41%
Game
79

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.37%0.41%79
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.12%
Rasio pilih
0.29%
Game
57

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.12%0.29%57
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.52%
Rasio pilih
0.52%
Game
101

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.52%0.52%101
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.22%
Rasio pilih
0.55%
Game
108

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.22%0.55%108
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.17%
Rasio pilih
0.54%
Game
106

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.17%0.54%106
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.12%
Rasio pilih
0.53%
Game
104

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.12%0.53%104
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.77%
Rasio pilih
0.32%
Game
62

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.77%0.32%62
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.65%
Rasio pilih
0.47%
Game
92

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.65%0.47%92
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.26%
Rasio pilih
0.49%
Game
95

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.26%0.49%95
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.16%
Rasio pilih
0.32%
Game
62

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.16%0.32%62
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.33%
Rasio pilih
0.31%
Game
60

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.33%0.31%60
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.55%
Rasio pilih
0.48%
Game
94

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.55%0.48%94
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
42.47%
Rasio pilih
0.37%
Game
73

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.47%0.37%73
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.43%
Rasio pilih
0.36%
Game
70

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.43%0.36%70
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
40.40%
Rasio pilih
0.51%
Game
99

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.40%0.51%99
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.14%
Rasio pilih
0.38%
Game
74

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.14%0.38%74

Viktor Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Normal order: R > E > Q > W.

REQW

Start E when you can safely contest the first wave, take Q next for trading and shielding, then take W early enough that your team has a real zone tool before the first full fight.

Viktor Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Viktor counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Garen Garen Garen T4
Tier
T4
Peringkat
#134
Rasio menang
46.93%
Rasio pilih
0.64%

Garen saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Swain Swain Swain T3
Tier
T3
Peringkat
#55
Rasio menang
50.54%
Rasio pilih
0.91%

Swain saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Viktor is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Viktor Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Hard Engage That Makes Viktor's Zone Unavoidable. Amumu Is One Of Viktor's Cleanest Partners Because He Turns Viktor's Delayed Control Into A Real Trap. When Amumu Lands A Bandage Engage Or Commits Into Multiple Enemies, Viktor Can Immediately Place His Control Zone On Top Of The Clump, Fire Laser Through The Locked Path, And Drop His Storm Where The Enemy Team Has To Either Sit In Damage Or Burn Movement Tools Sideways. Best Scenario: The Enemy Team Has Several Short-range Champions Who Must Walk Through The Middle Of The Bridge. Amumu Starts After They Use A Poke Or Mobility Spell, Viktor Follows On The Same Target Line, And The Fight Becomes A Layered Crowd-control Pocket Instead Of A Scattered Poke Trade. Enemy Answer: They Spread Wide, Hold Disengage For Amumu, Or Bait Him Into Engaging Before Viktor Is In Range. Clean Opponents Will Also Punish Viktor If He Steps Too Far Forward Trying To Follow A Missed Engage. Failure Risk And Recovery: If Amumu Dives Alone, Viktor Cannot Always Cross The Gap Safely. Recover By Using The Control Zone Defensively At The Front Of Your Team, Clearing The Wave With Laser, And Waiting For The Next Engage Rather Than Chasing A Doomed Target Through Enemy Skillshots. Jarvan Iv

Reliable first contact: Viktor is much stronger when someone else starts the fight or forces enemies to move predictably. Without engage, he can still poke, but enemies get more chances to dodge his main damage and walk away from his control zone.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Reliable first contact: Viktor is much stronger when someone else starts the fight or forces enemies to move predictably. Without engage, he can still poke, but enemies get more chances to dodge his main damage and walk away from his control zone. Frontline space: he needs a body between him and enemy divers. A tank that holds the center of the lane gives Viktor time to line up laser, place his field correctly, and keep his storm on priority targets instead of panic-casting defensively every fight. Peel against dive: one protective support or disruptive bruiser changes his entire game. If enemies cannot instantly remove him, Viktor's repeated area damage starts winning long fights. Wave control help: Viktor can clear, but he should not be the only champion responsible for stopping every push. If he must spend all spells on minions, the enemy gets a free engage window while his best zone tools are unavailable. Damage balance: a physical damage threat or strong sustained attacker helps prevent the enemy from stacking only against Viktor's magic damage. When the enemy has to respect multiple damage types, Viktor gets cleaner poke trades and better finishing windows.

A good Viktor comp does not rush blindly. It walks enemies into a narrow lane, forces their movement with engage or slows, then punishes the first mistake with layered control. If the team can protect Viktor through the first dive attempt, the second half of the fight usually becomes much easier for him to play.

Viktor ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Core PlaystyleA controlled poke mage who wins by safely clearing waves with Death Ray and chipping enemies, saving Gravity Field for the first committed champion.Must play as a damage trapper who punishes forced movement, holding space and dropping zone control the moment enemies overextend.Shift from passive waveclear to active punishment timing.
Death Ray UsageYou can often throw it on cooldown for chip damage and reliable waveclear without severe consequences for missing.Hold it for a beat to punish committed movement; lazy lasers get punished harder by fast champions using augments.Wait for predictable paths or lockouts rather than spamming.
Gravity Field TimingCan sometimes place it early to discourage a push or zone the front line from a distance.Use it reactively after enemies commit, such as following Snowball travel, to trap their exit rather than decorating the ground.Save the field for actual engagement, not speculative zoning.
Chaos Storm PriorityDropping it for zoning is often acceptable because fights move slower and enemies have fewer escape tools.Cast only when a target is locked down or committed; using it on free escapes wastes your best fight-swinging threat.Follow commitment, not hope, when casting your ultimate.
Build and Rune LogicGreed builds and scaling setups feel natural because Viktor gets many safe casts during longer poke phases.Add survivability sooner against instant engage; pick defensive or sustain runes to live through explosive fights.Prioritize living long enough for second spell rotations.

Champion Analysis

Peran / Rasio menang

Peringkat

Viktor the Herald of the Arcane is a ranged mage in Hextech Mayhem, defined by sustained area-of-effect damage and exceptional zone control. His identity revolves around methodical ability upgrades through his passive, Glorious Evolution, which allows him to enhance each basic ability at the shop. The order of these upgrades is a critical strategic decision that shapes his effectiveness throughout the match. His Q, Siphon Power, serves as his primary damage and survival tool, firing an energy beam that deals magic damage; when upgraded, it grants a shield and movement speed, greatly improving his ability to trade and reposition. His W, Gravity Field, is his core crowd control ability, creating a zone that slows enemies and stuns those who remain inside too long, making it a potent tool for controlling chokepoints and trapping opponents in the narrow ARAM lane. His E, Death Ray, is his signature AoE ability, firing a piercing energy beam that deals massive magic damage along its path; the upgrade adds an explosion at the end for additional area damage, significantly increasing his waveclear and poke potential. His ultimate, Chaos Storm, summons a massive chaotic storm that automatically tracks nearby enemies, dealing continuous magic damage over time, allowing him to pressure and zone multiple foes simultaneously without precise aim. Viktor’s damage pattern is sustained rather than burst, relying on repeated ability rotations to wear down enemies while his zone control keeps them from engaging safely. His strategic value comes from his ability to punish clustered opponents, control key areas of the battlefield, and disrupt enemy formations during team fights and objective contests. His ranged nature requires careful positioning to avoid being caught out while maximizing the reach of his abilities. Overall, Viktor excels when his upgrade path is tailored to the flow of the match, enabling him to suppress enemy movement and output consistent damage that forces constant pressure on the opposing team. His combination of self-peel through shield and speed, hard crowd control through gravity zone, and auto-targeting ultimate makes him a formidable mage capable of dictating the pace of engagement in Hextech Mayhem.

Tips utama

Blog panduan / N/A

Blog panduan

Viktor wins Mayhem fights by making the enemy walk through bad space rather than playing as a front-to-back auto attacker or fishing alone from max range while the team cannot follow. His best fights start when the enemy is already committed to a narrow lane, choke, relic area, or minion wave they need to clear, so he puts damage where they must stand, not where they are standing right now. For engagement, Viktor should let someone else start the hard commit when possible; an ally’s panic creation allows him to place his control zone behind the first target or across the retreat path and sweep damage through the clumped backline. He should not spend his whole combo on the first enemy who steps forward unless they are actually trapped, as a bruiser can bait his key spells and then walk out while their carries move in. Using minion waves as engage covers, he angles his laser-style damage to clear minions and clip champions simultaneously, gaining push if they back up or poke if they stay. When a clean crowd-control hit lands, he must act immediately because Viktor’s burst is easiest to land on a target already slowed, displaced, rooted, stunned, or body-blocked. For counter-engage, his best defensive spell is often placed slightly behind a diver rather than directly on top of them, forcing the diver to either stop their combo or take the full punish if they want to chase or retreat. He should hold damage for the second wave of entry, using a short trade first to punish the follow-up threat that crosses the line. Viktor must peel before chasing when his carry is under threat, dropping his zone and firing through the attacker while kiting sideways until the diver disengages. During escape, retreating diagonally around minions, terrain edges, and allied bodies provides cleaner movement than walking straight back in the narrow lane. He should save one tool for the escape path and, when caught, turn briefly to place a quick zone plus damage, making a diver hesitate long enough for allies to cover him. Narrow-lane spacing requires standing off-center to break straight-line skillshots and avoiding stacking directly on other carries so a single engage cannot catch both. Minion waves should be used with intent: poke is stronger when the wave is alive and the enemy must choose between clearing or dodging. For target priority, Viktor hits carries when forced to stand still, hits divers when they cross the line, and ignores tanks only when they cannot threaten anyone. Backline priority shifts after summoner spells and mobility are down, and low-health targets are not always the best focus if reaching them would overextend. Offensive Snowballs should not be automatically taken; the dash is only correct when the landing spot gives a safe burst angle or guaranteed cleanup. Against enemy Snowballs, keeping minions between Viktor and the threat is crucial, and if a Snowball lands on him, he moves toward his team and prepares the landing punish to make the engage cost more than his health bar. Augment trigger windows matter: offensive augments should be used when enemies are clumped or trapped, defensive augments prepared before the dive fully lands, and the rhythm adapted after each augment choice to suit constant poke or one clean burst. Push and pull rhythm means pushing when the team can stand behind the wave and pulling back when key spells are down or the frontline is resetting.

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Blog panduan

N/A / Augment

Blog panduan

Viktor’s playstyle in Mayhem revolves around claiming space through measured poke, disciplined Snowball use, and controlling fights across three timing windows. Early game from levels one to six, he positions a step behind his frontline or beside his safest ranged teammate, avoiding the lane center until enemy engage tools are shown. His poke rhythm uses short windows: trading when enemies step up to last-hit, clear the wave, or bunch around a health relic, but never throwing all spells into champions if the wave is crashing into him, because losing wave control makes him easier to engage on. Snowball is treated as a defensive or finishing tool early, kept available to dodge, reposition, or threaten a marked diver rather than forcing a flashy play. First augment choices favor safety, poke frequency, burst survival, or repeated spell pressure, and augments that offer defense let him stand slightly closer only when his escape path is clear. He pushes when his team has the stronger early poke package or the enemy needs the wave to start fights, and stalls when his frontline is weak or the enemy’s all-in is better. If ahead, he uses his lead to stand in the middle of the lane and force farming under pressure, dropping Gravity Field between low-health melee divers and his carries. If behind, he gives ground, clears from range, and saves crowd control for the first overextending enemy, stabilizing until level six. From levels seven to eleven, Viktor becomes dangerous but still relies on positioning behind his engager or peel support, moving laterally after each cast to avoid enemy Snowballs and ranged poke. His poke now creates real decisions: hitting wave and champions together, then pausing to see the enemy’s response. Snowball becomes a conditional commit—only taken when his ultimate is available and the enemy backline’s crowd control is spent, or used as a trap when a diver marks him by moving behind his team and preparing the landing zone. By now his augment setup dictates his fight approach: poke or spell-hit scaling favors long, repeatable fights; burst-focused choices require holding damage until someone is controlled; mobility or sustain allows more aggressive angles with a clear retreat path. He pushes when his team has ultimate advantage or enemy health is chipped, and stalls when enemy engage cooldowns are ready. When ahead, he converts poke into structure pressure without chasing past the enemy tower, pushing immediately after winning a fight. When behind, he plays for one clean counter-engage, letting the enemy push into a narrow section and focusing one target his team can reach. At level twelve and beyond, Viktor should rarely be the first champion seen in kill range, staying near the side that can peel and mirroring his frontline’s movement. Poke becomes a fight starter: hitting the front line until someone is forced low, then watching for a panic engage and layering heavy area damage when enemies clump in choke points. Late Snowball is high risk, used only to finish a won fight, follow a guaranteed chain, or reposition after marking a target that cannot punish. Augments are used around the actual win condition—repeated casting for kiting, burst for hidden intent until a root lands, survivability to hold a stronger position for one more spell cycle. He pushes only when at least one enemy is dead or key engage tools are down, and stalls when his team is down members or waiting for a crucial ultimate, clearing the wave first then zoning the enemy trying to escort minions.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Viktor the Herald of the Arcane excels in creating zone pressure and punishing enemies who misposition, but his immobility and need to stand within cast range make him vulnerable to all-in engages and Snowball hits. When playing ahead, his strength lies in wave control and poke through Death Ray. He should angle Death Ray across both the minion wave and enemy backline, then retreat before enemy engage tools come off cooldown. This forces the enemy to either dodge sideways, giving up space, or stay and lose health. Turning poke into structure pressure is key: when two or more enemies are low, ping the tower and use Gravity Field near the path they must take to defend, not randomly on the tower, so they either wait and lose the structure or enter slowly and get punished. Gravity Field must be saved for real engages, especially against assassins, divers, or Snowball users. Dropping it between Viktor and the threat forces the enemy to either stop chasing or fight inside his best defensive zone. Chaos Storm should not be wasted on a single low-value target; it is most effective when the enemy is grouped, trapped in a choke, or forced to fight around a tower, splitting their formation. When ahead, short trades are better than ego trades: use Siphon Power only when someone steps into range, but never overextend. Use Snowball defensively unless the fight is already won, because a fed Viktor dying first often gives the enemy the only path back into the game. Augment choices while ahead depend on the enemy composition: stack damage and haste against teams without reach, but add shielding, movement, or survivability against assassins or long-range engage. If the team already has enough damage, prioritize control and uptime over another burst boost. The primary risk when ahead is throwing through wasted key spells or walking past the frontline, so always keep an escape route behind and track which enemy can reach. When playing behind, Viktor’s first job shifts to keeping the wave playable and preserving health. Clear from maximum safe range with Death Ray aimed at the wave first, because walking up to poke a carry while leaving the wave intact loses both health and tower space. Gravity Field becomes a roadblock rather than a catch tool: place it where the enemy must pass to dive or hit the tower, slowing their formation. Fight around tower and choke points where enemies have limited angles, and use Chaos Storm to deny the enemy’s winning engage rather than chasing a perfect five-man moment. Do not chase the first low-health target if the enemy frontline is still between you and them. Respect Snowball pressure by standing behind minions, avoiding predictable movement after casting, and preparing Gravity Field on your own feet or slightly behind if a Snowball connects. Augment choices behind require survivability if dying before two spells, or wave-clear improvements if the team cannot stabilize. Against long-range poke, take tools that reward safe spacing. Against all-in heavy teams, avoid greedy damage unless reliable peel exists. The recovery plan is to play for the opponent’s mistake: clear waves, protect health, make the enemy engage through Gravity Field or Chaos Storm, then kill one target and reset the lane state before chasing more. A clean one-for-zero into wave clear is a comeback; a messy chase into fog is how the game becomes unrecoverable.

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Peringkat champion

Champion / Peran

Champion

Viktor the Herald of the Arcane enters ARAM: Mayhem as a zone controller whose power scales directly with experience rather than gold. His passive, Glorious Evolution, upgrades his basic abilities at levels 1, 6, and 11, and the accelerated experience gain in Mayhem makes these upgrades arrive much sooner than on Summoner’s Rift. This means Viktor does not need to farm for power; he only needs to stay alive and participate in fights to unlock his augmented kit. However, dying before a key upgrade delays his threat spike and loses map pressure, so survival is critical. His Q, Siphon Power, is a point-and-click bolt that provides a shield and, after augmentation, grants movement speed. In Mayhem’s high-damage environment, this shield often determines whether Viktor survives a burst combo. He must weave an auto-attack after the bolt for full damage, but wasting Q on a minion leaves him defenseless against an engage. His W, Gravity Field, creates a slowing zone that stuns enemies after a delay. Before augmentation it is weak, useful only to zone or discourage dives. After augmentation, the pull makes it a powerful setup tool for his other abilities, but the long cooldown punishes poor placement severely. His E, Death Ray, is his primary damage and waveclear, requiring prediction to land. Missing E leaves Viktor with almost no damage output for several seconds, so he must wait for enemies to commit to a path before firing. The augmented trail adds damage over time, making it effective when combined with W to keep enemies trapped. His ultimate, Chaos Storm, silences enemies in its area and can be redirected. It is his teamfight disruption and finisher, best used when the fight is committed rather than for poke, because a wasted ultimate means losing primary crowd control for a long cooldown. Leveling priority starts with E for damage and waveclear, then Q for shield uptime and mobility, with W last. Viktor is not a burst assassin but a zone controller who punishes mistakes. His success hinges on landing E, protecting himself with Q and W, and dropping R when enemies cannot easily disengage.

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Lihat panduan champion

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Viktor is strongest when he controls the lane with clean spell placement and makes enemies walk through bad space. Most bad Viktor games come from rushing damage, wasting zone tools, or standing one step too far forward after casting. If a mistake happens, back up, rebuild spacing, and make the next wave or choke point playable again rather than panic-casting everything. A common mechanical error is poor Death Ray usage: firing too fast without lining it through both the wave and the enemy backline spends the best poke tool for low value and lets the enemy advance freely. Aim so it clips minions and threatens a champion behind them, especially when enemies are locked into narrow movement near the wave. If whiffed, stop stepping forward, last-hit safely, hold other spells for peel, and wait for the enemy to move through the wave again. Gravity Field is often dropped directly on top of Viktor after a diver reaches him, allowing the diver to deal damage before the zone matters and forfeiting the chance to block the rest of their team. Place the field slightly in the path the enemy must cross to make their engage route ugly before it finishes. If late, kite toward your team, use remaining spells defensively, and let allies punish the overextended diver. Chaos Storm should not be saved only to last-hit a single low-health target; that trades big fight pressure for one kill and lets the enemy re-engage. Use it when enemies are grouped, trapped near terrain, or forced to fight inside the zone. If used too early, reset behind minions, play for wave clear, and avoid starting a full fight until zone control is threatening again. Walking forward after casting a main damage spell as if the enemy is already forced out makes Viktor punishable during the cooldown gap. Cast, then take one safe step backward or sideways and reassess. If overstepped, drop peel in the enemy path, retreat through allies, and save one spell to discourage the second pursuer. Firing spells into spell shields or obvious bait targets wastes cooldown pressure and leaves real damage dealers untouched. Wait for the shield window to end, or angle spells past the frontliner toward higher-value targets. If damage is dumped into the wrong target, hold Gravity Field for counter-engage and prevent the frontline from turning missed pressure into a clean fight. Standing still to get the perfect Death Ray angle against long-range crowd control gives enemies a clean shot. Quick, practical angles while moving are better than a perfect line that gets caught. If caught, judge whether the team can punish; if not, use spells to disengage rather than trade damage. Chasing with Chaos Storm or repeated spells past the safe part of the lane lets the enemy turn around once the team is split. Let the storm and poke force enemies back while keeping formation. If chased too far, cut back toward the nearest ally, place the next zone between you and the enemy, and accept that forcing them off the wave is a win. Decision mistakes often come from playing Viktor like a burst assassin who must start every fight, exposing himself before the team creates pressure. Let allies, minion waves, or enemy movement create the opening; Viktor answers forced paths better than walking in first. If a bad start occurs, switch to delay mode by clearing the wave, blocking chase routes, and keeping enough distance to defend the next push. Ignoring wave control while fishing for champion poke pushes the team under pressure and removes safe angles for future spells.

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FAQ

Viktor

FAQ

How should I play Viktor in ARAM: Mayhem? Play him as a control mage first and a burst mage second. If the enemy has to walk through a narrow lane, place Gravity Field to block their path, then use Death Ray and Chaos Storm when they commit. The tradeoff is that you are much weaker when forced to move forward without vision or frontline cover. What is Viktor’s main job in teamfights? Your job is to make the enemy pay for standing in predictable spots. If they group around minions, towers, healing zones, or a trapped teammate, line up Death Ray and drop Chaos Storm where they cannot easily leave. The tradeoff is that chasing too far after the first hit often exposes you to Snowball engages and assassins. When should I use Gravity Field? Use Gravity Field when an enemy is already walking forward, landing from Snowball, or trying to escape through a tight choke. Do not throw it randomly at max range just because the fight started; wait until it cuts off a real path. The tradeoff is simple: an early field can zone space, but a late field can actually stop a kill or save you.

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