ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #30

Fizz build ARAM Mayhem dan augment terbaik

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem.

Fizz Fizz the Tidal Trickster Fighter / Mage / Assassin
TierT1
Peringkat#30
Rasio menang53.38%
Rasio pilih0.71%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Rasio menang51.51%
Rasio pilih7.25%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang47.65%
Rasio pilih2.42%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang50.16%
Rasio pilih2.17%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.83%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.39%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.88%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

44.44%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

52.73%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

63.03%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

63.54%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

45.54%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

49.57%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

44.62%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

46.75%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

47.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

47.94%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.99%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.99%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

50.12%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.12%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

Rasio menang46.68%
Rasio pilih18.50%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang47.64%
Rasio pilih10.66%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang46.28%
Rasio pilih6.57%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

47.82%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.14%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

47.00%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.88%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.44%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.20%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.05%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

46.87%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.11%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

45.86%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

48.29%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

45.68%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.55%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.55%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.24%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.24%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

46.43%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

46.43%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang51.25%
Rasio pilih16.10%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Rasio menang55.68%
Rasio pilih9.91%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang58.82%
Rasio pilih5.46%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.29%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.04%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

55.68%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

55.29%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.21%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

52.19%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.03%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.19%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

59.69%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

52.41%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.93%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

56.20%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

57.07%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

57.07%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

51.58%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

51.58%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.58%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

58.60%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.26%
Rasio pilih
7.49%
Game
1,399

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.26%7.49%1,399
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.68%
Rasio pilih
9.18%
Game
1,715

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.68%9.18%1,715
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.48%
Rasio pilih
6.44%
Game
1,204

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.48%6.44%1,204
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.42%
Rasio pilih
5.29%
Game
989

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.42%5.29%989
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.43%
Rasio pilih
6.21%
Game
1,160

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.43%6.21%1,160
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.76%
Rasio pilih
5.23%
Game
977

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.76%5.23%977
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.68%
Rasio pilih
6.29%
Game
1,176

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.68%6.29%1,176
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.04%
Rasio pilih
7.54%
Game
1,410

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.04%7.54%1,410
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.88%
Rasio pilih
11.25%
Game
2,103

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.88%11.25%2,103
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.03%
Rasio pilih
9.27%
Game
1,733

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.03%9.27%1,733
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.87%
Rasio pilih
6.62%
Game
1,237

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.87%6.62%1,237
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.60%
Rasio pilih
5.55%
Game
1,038

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.60%5.55%1,038
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.41%
Rasio pilih
14.33%
Game
2,679

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.41%14.33%2,679
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.17%
Rasio pilih
7.38%
Game
1,380

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.17%7.38%1,380
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.06%
Rasio pilih
8.04%
Game
1,502

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.06%8.04%1,502
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.78%
Rasio pilih
5.87%
Game
1,097

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.78%5.87%1,097
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.60%
Rasio pilih
5.69%
Game
1,064

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.60%5.69%1,064
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.58%
Rasio pilih
15.93%
Game
2,978

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.58%15.93%2,978
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.56%
Rasio pilih
8.23%
Game
1,538

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.56%8.23%1,538
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.48%
Rasio pilih
10.85%
Game
2,028

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.48%10.85%2,028
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.22%
Rasio pilih
6.37%
Game
1,191

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.22%6.37%1,191
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.46%
Rasio pilih
6.45%
Game
1,205

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.46%6.45%1,205
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.45%
Rasio pilih
5.31%
Game
993

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.45%5.31%993
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.89%
Rasio pilih
7.27%
Game
1,359

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.89%7.27%1,359
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.24%
Rasio pilih
8.42%
Game
1,574

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.24%8.42%1,574
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.97%
Rasio pilih
2.88%
Game
538

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.97%2.88%538
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.79%
Rasio pilih
2.08%
Game
388

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.79%2.08%388
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.56%
Rasio pilih
2.19%
Game
410

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.56%2.19%410
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.35%
Rasio pilih
2.58%
Game
483

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.35%2.58%483
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.29%
Rasio pilih
4.30%
Game
803

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.29%4.30%803
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.15%
Rasio pilih
3.00%
Game
561

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.15%3.00%561
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.99%
Rasio pilih
1.92%
Game
359

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.99%1.92%359
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.79%
Rasio pilih
4.07%
Game
760

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.79%4.07%760
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.61%
Rasio pilih
2.15%
Game
401

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.61%2.15%401
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.54%
Rasio pilih
3.77%
Game
704

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.54%3.77%704
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.97%
Rasio pilih
2.64%
Game
493

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.97%2.64%493
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.60%
Rasio pilih
3.31%
Game
619

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.60%3.31%619
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.43%
Rasio pilih
1.75%
Game
327

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.43%1.75%327
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.31%
Rasio pilih
2.24%
Game
418

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.31%2.24%418
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.93%
Rasio pilih
3.88%
Game
725

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.93%3.88%725
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.90%
Rasio pilih
3.63%
Game
679

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.90%3.63%679
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.87%
Rasio pilih
3.18%
Game
594

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.87%3.18%594
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.06%
Rasio pilih
2.10%
Game
392

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.06%2.10%392
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.88%
Rasio pilih
2.78%
Game
520

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.88%2.78%520
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.86%
Rasio pilih
3.37%
Game
630

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.86%3.37%630
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.57%
Rasio pilih
3.12%
Game
584

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.57%3.12%584
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.55%
Rasio pilih
2.51%
Game
470

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.55%2.51%470
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.50%
Rasio pilih
3.42%
Game
640

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.50%3.42%640
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.46%
Rasio pilih
1.96%
Game
366

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.46%1.96%366
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.43%
Rasio pilih
3.19%
Game
597

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.43%3.19%597
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.22%
Rasio pilih
2.05%
Game
383

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.22%2.05%383
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.20%
Rasio pilih
3.40%
Game
636

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.20%3.40%636
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.00%
Rasio pilih
4.15%
Game
775

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.00%4.15%775
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.96%
Rasio pilih
2.32%
Game
433

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.96%2.32%433
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.38%
Rasio pilih
1.94%
Game
362

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.38%1.94%362
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.95%
Rasio pilih
1.96%
Game
367

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.95%1.96%367
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.86%
Rasio pilih
3.75%
Game
700

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.86%3.75%700
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.56%
Rasio pilih
2.38%
Game
445

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.56%2.38%445
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.38%
Rasio pilih
2.11%
Game
395

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.38%2.11%395
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.25%
Rasio pilih
3.25%
Game
607

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.25%3.25%607
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.18%
Rasio pilih
2.96%
Game
554

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.18%2.96%554
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.74%
Rasio pilih
2.04%
Game
382

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.74%2.04%382
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.64%
Rasio pilih
2.94%
Game
550

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.64%2.94%550
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.34%
Rasio pilih
2.45%
Game
458

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.34%2.45%458
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.67%
Rasio pilih
2.81%
Game
526

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.67%2.81%526
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.60%
Rasio pilih
2.87%
Game
537

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.60%2.87%537
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.09%
Rasio pilih
2.51%
Game
470

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.09%2.51%470
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.96%
Rasio pilih
3.41%
Game
638

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.96%3.41%638
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.74%
Rasio pilih
3.78%
Game
706

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.74%3.78%706
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.81%
Rasio pilih
1.77%
Game
331

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.81%1.77%331
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.24%
Rasio pilih
1.38%
Game
258

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT361.24%1.38%258
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
59.54%
Rasio pilih
0.93%
Game
173

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.54%0.93%173
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.14%
Rasio pilih
0.82%
Game
154

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.14%0.82%154
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.63%
Rasio pilih
0.89%
Game
166

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.63%0.89%166
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.50%
Rasio pilih
1.19%
Game
223

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.50%1.19%223
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.96%
Rasio pilih
1.48%
Game
277

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.96%1.48%277
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.87%
Rasio pilih
0.96%
Game
179

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.87%0.96%179
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.86%
Rasio pilih
0.78%
Game
145

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.86%0.78%145
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.20%
Rasio pilih
1.18%
Game
221

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.20%1.18%221
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.24%
Rasio pilih
0.95%
Game
177

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.24%0.95%177
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.74%
Rasio pilih
1.57%
Game
294

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.74%1.57%294
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.63%
Rasio pilih
0.96%
Game
179

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.63%0.96%179
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.51%
Rasio pilih
0.99%
Game
185

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.51%0.99%185
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.46%
Rasio pilih
0.85%
Game
159

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.46%0.85%159
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.50%
Rasio pilih
1.28%
Game
240

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.50%1.28%240
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.35%
Rasio pilih
0.79%
Game
148

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.35%0.79%148
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.08%
Rasio pilih
1.49%
Game
278

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.08%1.49%278
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.06%
Rasio pilih
0.75%
Game
141

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.06%0.75%141
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.51%
Rasio pilih
1.58%
Game
295

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.51%1.58%295
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.20%
Rasio pilih
1.34%
Game
251

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.20%1.34%251
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.79%
Rasio pilih
1.29%
Game
241

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.79%1.29%241
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.69%
Rasio pilih
0.87%
Game
163

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.69%0.87%163
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.03%
Rasio pilih
1.65%
Game
308

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.03%1.65%308
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.91%
Rasio pilih
1.23%
Game
229

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.91%1.23%229
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.82%
Rasio pilih
0.91%
Game
170

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.82%0.91%170
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.81%
Rasio pilih
1.47%
Game
274

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.81%1.47%274
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.18%
Rasio pilih
1.05%
Game
197

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.18%1.05%197
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.97%
Rasio pilih
0.75%
Game
141

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.97%0.75%141
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.75%
Rasio pilih
0.77%
Game
144

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.75%0.77%144
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.68%
Rasio pilih
1.02%
Game
190

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.68%1.02%190
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.95%
Rasio pilih
0.83%
Game
156

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.95%0.83%156
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
62.50%
Rasio pilih
0.47%
Game
88

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.50%0.47%88
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
61.26%
Rasio pilih
0.59%
Game
111

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.26%0.59%111
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
61.05%
Rasio pilih
0.51%
Game
95

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.05%0.51%95
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.26%
Rasio pilih
0.72%
Game
135

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT459.26%0.72%135
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.87%
Rasio pilih
0.66%
Game
124

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.87%0.66%124
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.33%
Rasio pilih
0.71%
Game
132

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.33%0.71%132
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.18%
Rasio pilih
0.59%
Game
110

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.18%0.59%110
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.47%
Rasio pilih
0.47%
Game
87

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.47%0.47%87
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.79%
Rasio pilih
0.51%
Game
95

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.79%0.51%95
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.00%
Rasio pilih
0.54%
Game
100

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.00%0.54%100
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.90%
Rasio pilih
0.55%
Game
102

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.90%0.55%102
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.76%
Rasio pilih
0.45%
Game
84

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.76%0.45%84
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.48%
Rasio pilih
0.72%
Game
134

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.48%0.72%134
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.85%
Rasio pilih
0.70%
Game
130

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.85%0.70%130
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.89%
Rasio pilih
0.65%
Game
121

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.89%0.65%121
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.55%
Rasio pilih
0.52%
Game
97

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.55%0.52%97
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.32%
Rasio pilih
0.41%
Game
76

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.32%0.41%76
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.57%
Game
106

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.57%106
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.44%
Game
82

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.44%82
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.15%
Rasio pilih
0.63%
Game
118

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.15%0.63%118
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.04%
Rasio pilih
0.56%
Game
104

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.04%0.56%104
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.00%
Rasio pilih
0.40%
Game
75

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.00%0.40%75
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.67%
Rasio pilih
0.46%
Game
86

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.67%0.46%86
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.29%
Rasio pilih
0.69%
Game
129

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.29%0.69%129
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.85%
Rasio pilih
0.59%
Game
111

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.85%0.59%111
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.77%
Rasio pilih
0.66%
Game
124

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.77%0.66%124
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.67%
Rasio pilih
0.48%
Game
90

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.67%0.48%90
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.15%
Rasio pilih
0.70%
Game
130

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.15%0.70%130
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.26%
Rasio pilih
0.51%
Game
95

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.26%0.51%95
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.59%
Rasio pilih
0.40%
Game
74

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.59%0.40%74
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.12%
Rasio pilih
0.55%
Game
102

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.12%0.55%102
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.02%
Rasio pilih
0.46%
Game
86

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.02%0.46%86
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.68%
Rasio pilih
0.44%
Game
82

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.68%0.44%82
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.59%
Rasio pilih
0.58%
Game
108

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.59%0.58%108
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.91%
Rasio pilih
0.59%
Game
110

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.91%0.59%110
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.43%
Rasio pilih
0.68%
Game
127

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.43%0.68%127
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
29.81%
Rasio pilih
0.56%
Game
104

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT429.81%0.56%104
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
60.00%
Rasio pilih
0.29%
Game
55

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT560.00%0.29%55
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.72%
Rasio pilih
0.28%
Game
53

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT554.72%0.28%53
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.43%
Rasio pilih
0.30%
Game
56

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT546.43%0.30%56
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.30%
Rasio pilih
0.29%
Game
54

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT546.30%0.29%54
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
42.11%
Rasio pilih
0.30%
Game
57

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT542.11%0.30%57
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.51%
Rasio pilih
0.28%
Game
53

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT541.51%0.28%53
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.34%
Rasio pilih
0.33%
Game
61

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT539.34%0.33%61

Fizz Skill Combos

Extracted from the skill order guide

Skill Order
REWQ

Standard order: R > E > W > Q.

REWQ

Take E at level 1 when the lane is dangerous or you need a safe first wave.

Fizz Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Fizz counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Fizz is countered by these champions in ARAM: Mayhem.

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Pantheon Pantheon Pantheon T3
Tier
T3
Peringkat
#76
Rasio menang
49.30%
Rasio pilih
0.60%

Pantheon saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vex Vex Vex T2
Tier
T2
Peringkat
#44
Rasio menang
51.87%
Rasio pilih
0.41%

Vex saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Fizz Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Fizz the one thing he loves most: enemies who cannot freely sidestep, kite, or peel at the exact moment Fizz commits. Amumu’s area lockdown turns Fizz from a risky diver into a guaranteed follow-up threat.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna adds layered burst and zone control around Fizz’s dive path. Fizz forces enemies to react quickly, and Orianna punishes that reaction if they clump, retreat through a narrow lane, or turn to kill him.

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus

Nautilus supplies point-and-click pressure, front-line access, and repeated crowd control that lets Fizz choose his target instead of forcing a blind entry. He also absorbs the first wave of enemy punishment, which is huge for a melee assassin.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx

Jinx gives Fizz a payoff for partial kills and chaotic fights. Fizz does not always need to solo-delete the carry; if he forces low health, defensive movement, or a messy retreat, Jinx can clean up with long-range damage and resets.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu

Lulu gives Fizz a second life after his first burst window. Her shields, speed, peel, and defensive ultimate-style protection let Fizz dive more aggressively without instantly dying when Playful / Trickster is down.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Amumu gives Fizz the one thing he loves most: enemies who cannot freely sidestep, kite, or peel at the exact moment Fizz commits. Amumu’s area lockdown turns Fizz from a risky diver into a guaranteed follow-up threat. Combo: Let Amumu start when the enemy team is stacked near the wave, a health relic, or a choke. Fizz should hold his shark until Amumu has forced movement or crowd control, then throw it onto the priority carry or the highest-value clump. If the target flashes or dashes early, Fizz can use his mobility to chase while Amumu’s teamfight pressure keeps peelers busy. Best scenario: This pairing is strongest against backlines that stand behind one frontline and rely on one disengage spell. Amumu breaks the front-to-back shape, and Fizz punishes the carry who thought the tank line was enough protection. Enemy answer: The enemy will spread before Amumu reaches them, hold displacement for Fizz, and save defensive tools until after Fizz uses Playful / Trickster. They may also bait Amumu engage with a tank, then collapse on Fizz when he follows too deep. Failure risk and recovery: If Amumu engages too far ahead, Fizz arrives late and has to dive into prepared cooldowns. Recover by playing slower for the next wave: let Amumu threaten from brush or fog, and only commit when the enemy carry steps forward to hit minions. Fizz does not need to be first; he needs the fight to be messy. 2. Orianna Synergy mechanism: Orianna adds layered burst and zone control around Fizz’s dive path. Fizz forces enemies to react quickly, and Orianna punishes that reaction if they clump, retreat through a narrow lane, or turn to kill him. Combo: Orianna can position her ball near Fizz’s entry angle or on the ally who is about to step forward. Fizz tags a carry with shark, then threatens the dive. When the enemy team collapses to peel or body-block, Orianna uses her area control to hit the group while Fizz finishes the marked target or escapes over the fight. Best scenario: This is excellent when the enemy has immobile carries and a predictable peel formation. If they stand close to protect one damage dealer, Fizz creates panic and Orianna converts that panic into a winning teamfight. Enemy answer: Good opponents will avoid standing in a straight retreat path, hold shields or stasis-style answers for the sharked target, and pressure Orianna so she cannot freely place the ball. They may also disengage immediately instead of trying to fight around the marked carry. Failure risk and recovery: The combo fails when Fizz dives before Orianna is in range or when Orianna spends her key zone tool just to clear. If that happens, Fizz should stop looking for the full one-shot and play as a threat marker instead: shark a target, force defensive movement, and let Orianna retake space. A missed kill is still useful if it wins lane position and relic control. 3. Nautilus Synergy mechanism: Nautilus supplies point-and-click pressure, front-line access, and repeated crowd control that lets Fizz choose his target instead of forcing a blind entry. He also absorbs the first wave of enemy punishment, which is huge for a melee assassin. Combo: Nautilus should threaten hooks and direct lockdown until a carry uses a movement spell or walks behind the wrong teammate. Fizz then throws shark during the forced path, not before. Once Nautilus is in the middle of the enemy team, Fizz can enter from the side and avoid being the only visible threat. Best scenario: This duo shines against poke teams that need space to function. Nautilus makes them respect engage range, and Fizz punishes the moment they group behind minions or step forward to land poke. The enemy cannot comfortably hit towers if both engage and assassination are live. Enemy answer: The enemy can answer by blocking hooks with tanks, saving disengage for Fizz instead of Nautilus, and spreading so Fizz’s shark does not start a bigger collapse. Heavy peel champions can also turn Nautilus’s engage into a trap if Fizz enters too late. Failure risk and recovery: The danger is overcommitting onto the first hooked target when that target is only bait. If Nautilus catches a tank, Fizz should not automatically dive past four enemies. Use the catch to gain space, clear the wave, and wait for a carry to panic forward. Recovery is simple: reset the angle, keep health high, and make the enemy waste peel on Nautilus before Fizz shows. 4. Jinx Synergy mechanism: Jinx gives Fizz a payoff for partial kills and chaotic fights. Fizz does not always need to solo-delete the carry; if he forces low health, defensive movement, or a messy retreat, Jinx can clean up with long-range damage and resets. Combo: Fizz should aim shark at a target Jinx can hit after the knock-up or forced retreat. If the enemy burns tools to survive Fizz, Jinx gets a safer window to fire rockets, traps, and follow-up damage. If Fizz finishes one target, Jinx often turns that single pick into a full fight win. Best scenario: This pairing is strongest when your team already has some engage or peel and needs execution power. Fizz creates the first crack, Jinx widens it. Against squishy teams with limited sustain, even one successful Fizz trade can make the next wave unplayable for them. Enemy answer: Enemies will dive Jinx when Fizz goes in, because they know Fizz cannot peel while he is chasing. They may also hold burst for Jinx instead of wasting everything on Fizz’s untargetable window. Failure risk and recovery: The risk is a split fight: Fizz dives forward while Jinx is zoned or forced backward. Recover by using Fizz as a counter-engage threat for one or two waves. Stand near the side, let Jinx hit the frontline, and punish whoever overextends onto her. Fizz does not always need to flank; sometimes his best synergy with Jinx is deleting the diver who thinks she is exposed. 5. Lulu Synergy mechanism: Lulu gives Fizz a second life after his first burst window. Her shields, speed, peel, and defensive ultimate-style protection let Fizz dive more aggressively without instantly dying when Playful / Trickster is down. Combo: Fizz looks for a side entry or shark on a carry, then commits once Lulu is close enough to support him. Lulu should not spend everything before Fizz is threatened. The best timing is after the enemy turns on him, because that is when their damage and crowd control are already committed. Best scenario: This is valuable against teams with heavy counter-burst or bruisers who can survive Fizz’s first rotation. Lulu keeps Fizz alive through the punish window, and that extra second often lets him finish the target, dodge out, or force the enemy team to overchase. Enemy answer: Smart enemies will bait Lulu’s protection with poke or a fake engage, then hard commit once her tools are down. They can also ignore Fizz briefly and attack Lulu or the backline, forcing Fizz to choose between assassination and defense. Failure risk and recovery: The combo fails if Fizz dives outside Lulu’s range or if Lulu uses her protection on a low-value poke trade. Recover by grouping tighter before the next engage and making the enemy show their engage target first. If Lulu is being pressured, Fizz should hover near her and threaten the diver; once that threat is gone, he can return to hunting carries.

Best team shape for Fizz: one hard engage champion, one reliable follow-up damage source, and one form of protection or reset control. He struggles when the team is five fragile damage dealers with no first move, because then every Fizz engage becomes obvious. Give him someone to start, someone to clean up, and someone to cover the exit, and Fizz becomes much harder to punish.

Fizz ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityFizz plays as a patient punish pick, hovering behind minions and waiting for one clean ultimate to decide the fight before retreating.Fizz becomes a constant pressure diver who creates chains of engages, forces cooldowns, backs out, then re-enters before enemies stabilize.Shift from one perfect assassination to repeated pressure angles and faster punish decisions.
Skill UsageFizz can win by landing Chum the Waters and immediately dumping the full combo into the marked target for a kill.Enemies have more survival tools, so Fizz must separate his tools carefully, saving Playful/Trickster for spells that actually kill or lock him down.Bait and space out abilities rather than dumping all buttons at once.
Ultimate DisciplineFiring Chum the Waters down the lane at a visible carry is often enough pressure to control the fight.Random long-range throws get punished harder; hold ultimate for targets with limited escape or when your team can immediately follow.Wait for narrow spaces, used mobility, or guaranteed follow-up before committing ultimate.
Snowball DecisionsSnowball is often Fizz's cleanest way to bypass the lane and attach to a priority target for engagement.Do not always recast just because it hit; use marks to threaten, scout reactions, or force spacing before committing to the dive.Treat Snowball as a choice, not a reflex; recast only with an exit plan.
Teamfight SpacingFizz can stand near his team in the center lane and wait for a linear opening to appear.Fizz needs diagonal spacing off angles to threaten carries while remaining able to retreat, avoiding predictable center-lane positioning.Play side angles where enemies realize too late their carry is exposed.
Augment AdaptationFizz follows familiar assassin logic with damage-focused runes and builds regardless of specific lobby composition.Augments push Fizz toward different patterns; burst augments mean backline execution while durability augments allow longer skirmishes and baiting.After each augment choice, play around whether it makes engages deadlier, safer, or more repeatable.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Fizz the Tidal Trickster is a melee mage-assassin with extraordinary mobility and devastating burst damage. His passive, Nimble Fighter, reduces ongoing damage effects and allows Fizz to pass through units, granting exceptional maneuverability through enemy lines that is crucial for positioning in the constant skirmishes of the Howling Abyss. Fizz’s Q, Urchin Strike, serves as his primary damage tool, dashing to a target to deal magic damage, making it ideal for engaging a key opponent or finishing a low-health enemy. His W, Seastone Trident, empowers his next basic attack with bonus magic damage and applies a damage-over-time effect, providing supplementary damage that chips away at targets after his initial burst. Fizz’s E, Playful/Trickster, is his most critical mobility ability, as it allows him to leap to a target location and become untargetable while airborne; after a brief delay he lands, damaging nearby enemies. In the crowded, chaotic environment of Hextech Mayhem, this ability is essential for dodging critical enemy abilities, engaging from unexpected angles, and disengaging when a fight turns south. Fizz’s ultimate, Chum the Waters, throws shark bait that attaches to an enemy champion; after a delay, a massive shark erupts from the ground, knocking up and damaging all enemies in the area while dragging them toward the center. Because team fights in Hextech Mayhem are constant and compressed, this ultimate consistently hits multiple champions, delivering devastating area-of-effect damage and displacement that can turn the tide of a brawl. Fizz’s kit demands precise timing and positioning: he must weave in and out of combat, using his E and passive to avoid retaliation while unleashing his combo on high-value targets. His high-skill-cap mobility and burst make him one of the most elusive assassins in Hextech Mayhem, capable of single-handedly eliminating squishy enemy carries before vanishing into the fray. However, his melee range and reliance on cooldowns make him vulnerable to coordinated crowd control and sustained damage if his mobility tools are wasted. Players must master the art of baiting and dodging with his untargetability to unlock his full potential, rewarding those who can read the chaotic flow of battle and strike at the perfect moment.

Tips utama

Blog panduan / N/A

Blog panduan

Fizz wins Mayhem fights by making the enemy waste their first answer. Do not open every fight by diving in a straight line. Walk up like you might commit, let poke or crowd control come out, then use your untargetable window to dodge the key spell and re-enter while their backline is still grouped. Start fights from fog, brush, or minion cover whenever possible; Fizz is much easier to punish when the enemy sees the full approach. Use Chum the Waters to create movement, not only kills. A shark on a carry, enchanter, or immobile mage makes the enemy team choose between peeling backward and holding formation. If they scatter, dash to the isolated target; if they stack to protect the target, your team gets a clean area to follow up. Do not chase the first low-health target through the whole team; Mayhem fights turn fast, so if the low target kites behind tanks and shields, switch to the closer damage dealer or support instead of burning your untargetable tool inside five enemies. Look for engage after enemy poke misses; when a hook, binding, stun, or large zone spell is used on the wave or misses your frontline, that is your best window because Fizz punishes cooldown gaps harder than he punishes full-health targets with every defensive spell ready. Counter-engage by sharking a diver or the support behind them when an enemy diver jumps onto your marksman or mage; use your burst while they are stuck in your team’s threat zone. Hold Playful or Trickster when the enemy has one obvious punish spell; delay your untargetable cast until that spell is actually aimed. You can peel by threatening assassination—standing beside your carry with shark available can stop divers from walking forward. Always plan your exit before you enter; check where the minion wave is, where your frontline is standing, and whether Snowball or your untargetable tool will be needed to leave. Escape sideways, not straight backward, because the ARAM lane is narrow and running directly toward your base makes skillshots easy to line up. If you miss shark, slow the fight down; do not force a full dive just because you pressed your ultimate. Hover near your team, clear the wave if safe, and wait for the next enemy mistake. Stand off-center when both teams posture, giving you diagonal angles that make your engage harder to read and give more room to dodge. Do not share the same line as your squishy backline; offset enough that enemies must choose between hitting you or your team. Use minion waves as timing markers—when your wave is large, enemies often step forward to clear, which is your best shark window. Target carries without instant self-peel: immobile mages, marksmen who already used mobility, and enchanters standing too close to the fight. Force their defensive spell first, then commit when they cannot answer the second part of your combo. Respect exhaust, shields, and stasis effects; bait them with a half-commit. Snowball is best after the enemy uses movement or when they are slowed, crowded, or busy clearing the wave; do not always recast it immediately, as letting the threat create space or punishing the direction they choose can be more effective. Play around what your augments reward but do not invent fights just to trigger them; trigger offensive augments after defensive cooldowns are down, and use defensive or mobility augments to extend the second half of the dive.

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N/A / Augment

Blog panduan

Fizz the Tidal Trickster’s game plan in Mayhem is built around three distinct tempo phases that dictate how he should position, trade, and commit. Early on, from levels 1 to 6, the priority is staying annoying without being desperate. Fizz should start on the side of the wave rather than the center, using edge bushes, minion cover, and short sidesteps to avoid poke. He wins by taking short, ugly trades only when the enemy has just used a key poke or crowd control spell. His early Snowball is a threat tool, not an automatic commit; if it lands while his team is too far back, he should let it expire. Augments that help him survive entry, shorten the gap, or convert one clean hit into a kill are most valuable. He should not spam engage just because he can dash in, and if he burns his escape first while the enemy still has crowd control, he offers a free punish window. The goal is to reach level 6 with enough health to threaten an all-in, tracking which enemy uses peel too early to become his first real target. From levels 7 to 11, Fizz shifts to creating picks and breaking fights open. He should start fights from fog, bush edges, or off-angle positions, not directly in front of the team. This is the stage where he stops taking harmless chip trades and starts forcing meaningful cooldowns. Snowball becomes his best engage bridge, but he should only recast when he has a clear second move, such as landing ultimate on a carry or dodging counter-burst. His augment setup dictates how he fights: burst or execute pressure demands waiting for a carry in kill range, durability tools allow earlier entry with an exit path, and mobility options enable staggered kills. He should push when the enemy backline is low or missing peel, and stall when his ultimate or Snowball is down. When ahead, he avoids trading one-for-one and instead turns pressure into clean kills. When behind, he becomes a punish pick, targeting champions who overextend, and aims to bait the enemy’s most important answer to him before committing. Late game, after level 12, one clean engage can win while one bad dive can end it. Fizz should not idle in the open lane; he positions near side bushes or behind his frontline to keep his engage range unclear. He avoids small trades that cost half his health, instead threatening and watching for panic buttons. Late Snowball is high value but high risk, best used to punish isolated backliners or follow a teammate’s crowd control. Augment timing is critical: if rewards burst, hold for a carry; if repeated casting, enter after the fight starts; if durability, absorb key reactions then retreat. He should push only after a kill, forced retreat, or clear cooldown advantage. When ahead, he denies space and threatens ultimate when carries step up to clear. When behind, he plays for the enemy mistake, forcing them out of position even if he cannot kill the main carry alone. Before the final fight, he chooses one prime target for when peel is missing and a backup exposed champion, committing with a plan, dodging the counter-hit, and exiting before the enemy can turn him into the trade they wanted.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Fizz the Tidal Trickster’s real power in ARAM: Mayhem comes from disciplined fight selection rather than raw damage. His strengths are clean, short bursts against fragile targets and the ability to disengage after a kill—but only if he reserves his key tools for survival. When ahead, Fizz must avoid the temptation to dive the first enemy he sees. Instead, he holds fog, side angles, or minion cover until a carry steps forward without peel or crowd control available. He threatens with his engage pattern but delays the final commit until the enemy panics or spreads out, converting his lead through pressure even without an immediate kill. Playful/Trickster is saved as an exit plan: go in with enough damage to secure the kill, then use untargetability to dodge retaliation. If the enemy still has lockdown abilities, Fizz waits for those to be used on his frontline or a Snowball engage before entering. Greedy re-entry after a kill is his classic throw—he is slippery, not immortal, and Mayhem fights punish overstay hard. Augments that grant extra damage, mobility, defense, or utility reinforce these patterns but do not change the core rule: remove one champion before they can respond, then exit. When behind, Fizz becomes patient and annoying rather than heroic. He must not face-check or front-line losing fights. His job is to wait for the enemy to overstep, punish a carry who separates from peel, and buy time for his team to clear waves and recover. He helps trim waves only when safe, never wasting his safety spell for minions. He fights second, letting another engager force reactions so the enemy spends peel on the first threat. If his ultimate misses or hits a target his team cannot kill, he disengages immediately. Defensive augments cover his weakness of getting deleted before finishing the combo, mobility augments help reach isolated targets after the enemy uses their movement forward, and damage augments restore kill threat but do not fix bad target selection. Sustain augments let him stay on the map after poke without trading crucial health for meaningless damage. He avoids unrecoverable fights: not diving while his team clears a wave, not chasing low-health targets through the entire enemy team, not using Snowball as a mandatory second cast into five champions, and not burning his escape before the enemy commits the spell that would actually kill him. The simple rule is that ahead Fizz pressures the enemy until they give a clean carry angle, then kills and exits, while behind Fizz preserves health, fights after cooldowns are spent, and turns enemy overconfidence into one clean pick.

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Peringkat champion

Champion / Peran

Champion

Fizz the Tidal Trickster is a melee assassin built to slip through cluttered fights and delete a priority target before the enemy can respond. In ARAM: Mayhem, where fights erupt instantly and bodies stack in the lane, every part of his kit is about creating a clean path to the backline and using untargetability to survive the retaliation. His passive Nimble Fighter lets him walk through units, meaning he does not have to go around minion waves, pets, or frontline champions to reach a carry. This movement freedom is essential for keeping a good angle in Mayhem’s dense fights, but it does not provide safety by itself – walking through a wave of five ready champions without an exit spell is a fatal mistake. Fizz’s Q Urchin Strike is a targeted dash that bypasses one enemy and places him behind them, making it both an engage tool and a repositioning trick. A naked Q into the middle of the enemy team is easily punished because opponents in Mayhem have extra tools and faster tempos, so it works best when Fizz has follow-up from his ultimate, his E, a Snowball, or allied crowd control. Q also delivers the on-hit damage of his W Seastone Trident, which is the spell that turns a dash into a real kill threat. W empowers Fizz’s basic attacks for close-range burst, so it should only be pressed after he has confirmed contact – using it out of range gives the opponent time to kite away. The signature spell E Playful / Trickster gives Fizz a jump that makes him untargetable for a moment, then lands with area damage and a choice of repositioning. In Mayhem’s high-damage environment, E is effectively Fizz’s life bar; wasting it on poke damage leaves him exposed and easy to collapse on during the cooldown. The best use is to dodge the key crowd control or burst spell that would stop the assassination, then land on the carry or back toward safety. Fizz’s ultimate R Chum the Waters throws a fish that attaches to the first champion hit and summons a damaging shark after a delay. This ability forces order into Mayhem’s chaos – a well-placed R makes the target panic, burn defensive tools, and become an easy follow-up for Q, W, and E. It can be thrown from long range to pick a carry who is last-hitting or retreating in a straight line, or used at point-blank after Fizz closes distance to shrink dodge options. Each ability has clear punishments: a bad Q leaves Fizz on the wrong side of the fight, a wasted W removes his kill threat, a mistimed E invites instant crowd control, and a missed R forces him to rely on riskier entries. The core identity is a high-risk, high-reward diver who must pick his window carefully, use unit walking and untargetability to bypass damage, and commit only when he can confirm a kill or force the enemy to react defensively before his own escape comes back.

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Fizz the Tidal Trickster’s effectiveness in ARAM: Mayhem depends on punishing key targets and escaping cleanly, but common mistakes turn promising fights into lost ones. Mechanically, using his playful jump too early to start a fight or dodge the first visible skill leaves him without his safest escape, so every return hit lands. The correct habit is to hold the jump until the enemy commits key damage, especially when they walk forward to punish his landing. If the jump is already down, stop forcing kills and play behind the front line until it returns. Misplacing dodge timing by using his untargetable move to move forward or dodge harmless poke wastes the spell meant for hard crowd control or burst follow-up. When it is on cooldown, stop playing aggressively and use minions, teammates, and fog to cut enemy vision until it is available again. Burning burst on the wrong target—dumping the combo into the tank or the closest champion—lets the enemy backline survive and removes Fizz’s role as the pick threat. Save burst for the champion that matters most, usually the one with lower mobility or holding wave pressure. If you hit the wrong target, back out and look for the next trap. Entering with no angle after Snowball—latching onto the closest target and diving straight through the enemy front line—leaves Fizz in the middle with no clean exit. Use Snowball only when you know where the squishier target is and where the retreat path will be. If stuck deep, cut to the side, force a small reset, and wait for the enemy to spend peel. Decision mistakes include forcing every fight from the front—walking up first makes the engage easy to read and punish. Use a side-lane angle, hidden approach, or moment when the enemy is busy last-hitting or throwing poke. If already shown, disappear and change angle. Starting fights when the team cannot follow—jumping in while allies are farming, healing, or walking from death—creates a lonely fight. Check who is in range; if damage follow-up is missing, play for poke, zoning, or wave control. If engaged alone, retreat and reset. Chasing low health targets through open space—tunneling on a retreating enemy into their teammates—leads to a counterburst. Stop at the edge of danger and check if the chase keeps you near cover, allies, or a clean exit. Ignoring wave state before committing—diving into a big enemy wave or while your own wave is dead—adds extra damage and traps you. Clear space first, then look for the kill. Overvaluing solo kills over fight health—spending your whole health bar for one kill—makes you too weak for the next engage. Choose a line that keeps you alive after the burst. Finally, showing too long after a failed ambush—sitting in vision after missing the first kill—lets the enemy mark your location and hold crowd control. Break vision and reset immediately for a new threat angle.

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FAQ

Fizz

FAQ

Is Fizz actually a good pick in ARAM: Mayhem? Yes, if the enemy backline has to stand still to play the fight, Fizz can take over fast. He thrives when you can wait for cooldowns, then jump on a carry who is already distracted. The tradeoff is simple: if your team has no way to start or absorb pressure, you may have to spend more time fishing for picks instead of forcing fights. What is Fizz supposed to do in this mode? Your job is to punish squishy targets, not stand in front and trade damage. If the enemy carries step too close, you threaten them with a quick burst and force spacing errors. That pressure is valuable even when you do not kill, but if you waste your dive too early, you lose your best angle and become easy to collapse on. Should I build full damage on Fizz? Usually you want burst first, because that is what lets Fizz actually threaten kills. If the enemy has strong follow-up CC or you need to survive after the jump, one safety item can be worth more than extra damage. The tradeoff is obvious: more safety means fewer instant kills, but it also keeps you alive long enough to threaten a second play.

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