ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #47

Syndra build ARAM Mayhem dan augment terbaik

Syndra saat ini masuk kategori T2 dalam data ARAM Mayhem.

Syndra Syndra the Dark Sovereign Mage
TierT2
Peringkat#47
Rasio menang51.39%
Rasio pilih0.54%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang50.28%
Rasio pilih22.97%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang49.44%
Rasio pilih22.12%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang50.99%
Rasio pilih5.77%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.10%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

50.17%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.93%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.49%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.24%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

48.09%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.43%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.45%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

45.20%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

49.51%
Banshee's Veil Banshee's Veil Banshee's Veil
Harga total
3,000
Harga
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

53.65%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.53%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.96%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.96%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.06%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

47.77%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

47.77%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.94%
Rasio pilih
7.14%
Game
1,138

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.94%7.14%1,138
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.84%
Rasio pilih
6.28%
Game
1,001

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.84%6.28%1,001
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.85%
Rasio pilih
7.77%
Game
1,239

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.85%7.77%1,239
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.53%
Rasio pilih
14.58%
Game
2,325

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.53%14.58%2,325
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.96%
Rasio pilih
7.34%
Game
1,170

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.96%7.34%1,170
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.16%
Rasio pilih
5.65%
Game
901

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.16%5.65%901
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.00%
Rasio pilih
10.20%
Game
1,626

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.00%10.20%1,626
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.35%
Rasio pilih
8.24%
Game
1,314

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.35%8.24%1,314
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.18%
Rasio pilih
5.61%
Game
895

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.18%5.61%895
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.84%
Rasio pilih
5.52%
Game
880

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.84%5.52%880
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.57%
Rasio pilih
9.14%
Game
1,457

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.57%9.14%1,457
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.34%
Rasio pilih
14.86%
Game
2,369

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.34%14.86%2,369
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.75%
Rasio pilih
10.58%
Game
1,687

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.75%10.58%1,687
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.73%
Rasio pilih
5.61%
Game
895

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.73%5.61%895
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.70%
Rasio pilih
6.65%
Game
1,060

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.70%6.65%1,060
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.67%
Rasio pilih
16.68%
Game
2,659

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.67%16.68%2,659
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.26%
Rasio pilih
6.49%
Game
1,034

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.26%6.49%1,034
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.23%
Rasio pilih
5.08%
Game
810

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.23%5.08%810
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.22%
Rasio pilih
9.25%
Game
1,474

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.22%9.25%1,474
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.13%
Rasio pilih
5.02%
Game
800

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.13%5.02%800
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.99%
Rasio pilih
5.36%
Game
855

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.99%5.36%855
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.64%
Rasio pilih
6.91%
Game
1,102

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.64%6.91%1,102
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.49%
Rasio pilih
19.36%
Game
3,086

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.49%19.36%3,086
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.07%
Rasio pilih
13.04%
Game
2,079

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.07%13.04%2,079
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.79%
Rasio pilih
8.84%
Game
1,410

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.79%8.84%1,410
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.44%
Rasio pilih
15.25%
Game
2,431

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.44%15.25%2,431
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.26%
Rasio pilih
11.04%
Game
1,760

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.26%11.04%1,760
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.69%
Rasio pilih
5.51%
Game
879

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.69%5.51%879
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.55%
Rasio pilih
4.75%
Game
758

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.55%4.75%758
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.01%
Rasio pilih
6.08%
Game
970

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.01%6.08%970
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.17%
Rasio pilih
2.53%
Game
404

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.17%2.53%404
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.70%
Rasio pilih
4.07%
Game
649

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.70%4.07%649
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.62%
Rasio pilih
3.60%
Game
574

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.62%3.60%574
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.79%
Rasio pilih
2.11%
Game
337

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.79%2.11%337
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.66%
Rasio pilih
1.95%
Game
311

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.66%1.95%311
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.49%
Rasio pilih
3.85%
Game
613

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.49%3.85%613
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.93%
Rasio pilih
3.59%
Game
573

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.93%3.59%573
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.83%
Rasio pilih
2.30%
Game
366

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.83%2.30%366
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.78%
Rasio pilih
3.90%
Game
621

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.78%3.90%621
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.33%
Rasio pilih
3.01%
Game
480

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.33%3.01%480
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.31%
Rasio pilih
3.22%
Game
514

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.31%3.22%514
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.27%
Rasio pilih
3.74%
Game
597

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.27%3.74%597
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.79%
Rasio pilih
3.93%
Game
627

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.79%3.93%627
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.60%
Rasio pilih
1.96%
Game
312

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.60%1.96%312
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.08%
Rasio pilih
2.33%
Game
372

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.08%2.33%372
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.94%
Rasio pilih
2.01%
Game
320

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.94%2.01%320
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.82%
Rasio pilih
3.41%
Game
544

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.82%3.41%544
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.72%
Rasio pilih
3.32%
Game
529

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.72%3.32%529
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.86%
Rasio pilih
2.35%
Game
374

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.86%2.35%374
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.73%
Rasio pilih
2.35%
Game
375

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.73%2.35%375
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.57%
Rasio pilih
2.45%
Game
391

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.57%2.45%391
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.20%
Rasio pilih
2.02%
Game
322

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.20%2.02%322
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.67%
Rasio pilih
1.69%
Game
270

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.67%1.69%270
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.90%
Rasio pilih
1.84%
Game
294

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.90%1.84%294
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.56%
Rasio pilih
0.85%
Game
136

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.56%0.85%136
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.49%
Rasio pilih
1.00%
Game
159

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.49%1.00%159
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.73%
Rasio pilih
0.61%
Game
97

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.73%0.61%97
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.14%
Rasio pilih
0.61%
Game
98

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.14%0.61%98
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.10%
Rasio pilih
1.29%
Game
205

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.10%1.29%205
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.24%
Rasio pilih
1.56%
Game
248

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.24%1.56%248
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
54.84%
Rasio pilih
1.36%
Game
217

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.84%1.36%217
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
54.19%
Rasio pilih
0.97%
Game
155

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.19%0.97%155
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.73%
Rasio pilih
0.84%
Game
134

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.73%0.84%134
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.72%
Rasio pilih
0.76%
Game
121

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.72%0.76%121
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.88%
Rasio pilih
0.83%
Game
133

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.88%0.83%133
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.75%
Rasio pilih
0.72%
Game
114

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.75%0.72%114
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.81%
Rasio pilih
0.78%
Game
124

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.81%0.78%124
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.43%
Rasio pilih
0.72%
Game
115

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.43%0.72%115
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.25%
Rasio pilih
1.24%
Game
197

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.25%1.24%197
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.58%
Rasio pilih
1.48%
Game
236

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.58%1.48%236
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.40%
Rasio pilih
1.04%
Game
166

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.40%1.04%166
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.33%
Rasio pilih
1.41%
Game
225

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.33%1.41%225
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.25%
Rasio pilih
0.84%
Game
134

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.25%0.84%134
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.90%
Rasio pilih
1.42%
Game
227

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.90%1.42%227
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.60%
Rasio pilih
0.67%
Game
107

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.60%0.67%107
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.48%
Rasio pilih
0.62%
Game
99

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.48%0.62%99
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.36%
Rasio pilih
1.53%
Game
244

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.36%1.53%244
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.34%
Rasio pilih
0.95%
Game
151

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.34%0.95%151
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.06%
Rasio pilih
1.29%
Game
206

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.06%1.29%206
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.62%
Rasio pilih
1.05%
Game
168

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.62%1.05%168
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.37%
Rasio pilih
1.19%
Game
190

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.37%1.19%190
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.83%
Rasio pilih
1.29%
Game
205

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.83%1.29%205
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.70%
Rasio pilih
0.95%
Game
151

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.70%0.95%151
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.51%
Rasio pilih
1.05%
Game
167

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.51%1.05%167
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.86%
Rasio pilih
0.70%
Game
112

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.86%0.70%112
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.78%
Rasio pilih
1.13%
Game
180

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.78%1.13%180
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.76%
Rasio pilih
0.91%
Game
145

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.76%0.91%145
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.69%
Game
110

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.00%0.69%110
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
38.86%
Rasio pilih
1.44%
Game
229

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.86%1.44%229
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.54%
Rasio pilih
0.51%
Game
82

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.54%0.51%82
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.44%
Rasio pilih
0.48%
Game
77

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.44%0.48%77
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.14%
Rasio pilih
0.36%
Game
57

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.14%0.36%57
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.86%
Rasio pilih
0.44%
Game
70

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.86%0.44%70
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.78%
Rasio pilih
0.45%
Game
72

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.78%0.45%72
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.54%
Rasio pilih
0.58%
Game
93

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.54%0.58%93
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.54%
Rasio pilih
0.58%
Game
93

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.54%0.58%93
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.38%
Game
60

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.38%60
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.25%
Rasio pilih
0.42%
Game
67

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.25%0.42%67
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.86%
Rasio pilih
0.55%
Game
88

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.86%0.55%88
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.48%
Rasio pilih
0.41%
Game
66

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.48%0.41%66
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.22%
Rasio pilih
0.45%
Game
72

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.22%0.45%72
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.22%
Rasio pilih
0.45%
Game
72

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.22%0.45%72
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.43%
Game
68

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.06%0.43%68
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.30%
Rasio pilih
0.34%
Game
54

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.30%0.34%54
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.24%
Rasio pilih
0.58%
Game
93

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.24%0.58%93
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.58%
Rasio pilih
0.52%
Game
83

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.58%0.52%83
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
42.65%
Rasio pilih
0.43%
Game
68

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.65%0.43%68
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.31%
Rasio pilih
0.33%
Game
52

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.31%0.33%52
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.18%
Rasio pilih
0.43%
Game
68

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.18%0.43%68
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.47%
Game
75

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.00%0.47%75
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.89%
Rasio pilih
0.34%
Game
54

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.89%0.34%54

Syndra Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RQEW

If your augments favor crowd control, peel, anti-dive, or defensive resets: use R > Q > E > W.

RQWE

Max Q first in most games because Syndra needs a reliable damage button before she can threaten the lane.

Syndra Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Syndra counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nunu & Willump Nunu & Willump Nunu & Willump T5
Tier
T5
Peringkat
#142
Rasio menang
46.72%
Rasio pilih
0.43%

Nunu & Willump saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Syndra is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Syndra Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard-engage tanks: Malphite, Amumu, Leona, Nautilus

These champions force a clean starting point. Syndra is much stronger when the enemy is already locked in place or committed forward, because she can place spheres around the fight instead of fishing blindly from max range.

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pick supports and catch mages: Thresh, Blitzcrank, Morgana, Lux

Pick champions create the exact punish window Syndra loves: one enemy pulled, rooted, or snared in a lane where everyone can see the target. Syndra adds burst and follow-up control, turning a small catch into a kill or a forced retreat.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Protective enchanters: Lulu, Janna, Karma, Milio

Syndra’s damage is threatening, but she is vulnerable when divers cross the lane and force her to spend stun defensively. Enchanters give her the extra second she needs to kite, turn, and punish the diver rather than just retreat.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Peringkat
#137
Rasio menang
47.78%
Rasio pilih
1.15%

Kai'Sa saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

AD finishers and reset carries: Jinx, Samira, Kai’Sa, Pyke

Syndra often leaves enemies low, displaced, or too scared to walk forward. Reset carries and execution champions convert that pressure into a full fight win. They also punish opponents who itemize or position only against magic burst.

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Heimerdinger Heimerdinger Heimerdinger T2
Tier
T2
Peringkat
#49
Rasio menang
51.56%
Rasio pilih
0.63%

Heimerdinger saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zone-control allies: Anivia, Viktor, Zyra, Heimerdinger

Zone-control teammates make Syndra’s skillshots easier by shrinking the enemy’s movement options. Walls, turrets, plants, gravity zones, and persistent ground threats push enemies into predictable lanes where Syndra can line up stun or force them away from the wave.

Syndra Syndra Syndra T2
Tier
T2
Peringkat
#47
Rasio menang
51.39%
Rasio pilih
0.54%

Syndra saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Team functions Syndra needs most

Reliable first engage: Syndra can catch people, but she is better when someone else forces the first movement. A tank or pick support makes her stun and burst far more consistent.

Syndra ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Scatter the Weak UsagePlayers often throw Scatter the Weak aggressively whenever a sphere lines up, as poke patterns rarely get punished during the downtime.Using Scatter the Weak on cooldown invites divers to kill you; you must save it to stop the first real commit or die.Treat Scatter the Weak as a survival tool first and a pick tool second when divers are alive.
Ultimate TimingSyndra often holds Unleashed Power until a high-value carry is low enough to execute, rewarding patience and careful target selection.Waiting too long is greedy; use Unleashed Power earlier to remove a diver or exposed carry before the fight collapses.Cash in burst quickly when a real target appears instead of saving ultimate for a perfect execute.
Fight TempoSyndra wins by holding space, fishing with combos, and patiently waiting for enemies to misstep into her threat zone.Fights start faster and damage spikes harder; you cannot play like every fight gives five seconds to arrange the perfect stun.Make faster decisions with spheres and do not expect time to set up ideal stun angles.
Snowball RiskSome players take Snowball for surprise range, finishing kills, or dodging awkward positions, as fights are slower and more forgiving.Using Snowball forward is dangerous unless the target is controlled; the enemy can collapse before you finish your combo.Use Snowball defensively or selectively; do not start fights by delivering yourself into melee range.
Augment PrioritySyndra is mostly defined by items, levels, and landing Scatter the Weak, with runes focusing on damage and scaling.Utility or survivability augments let you survive the first dive and cast a second rotation, which often wins the fight.Pick augments that help you live through dive champions rather than just maximizing damage numbers.

Champion Analysis

Peran / Rasio menang

Peringkat

Syndra the Dark Sovereign functions as a ranged burst mage in Hextech Mayhem (ARAM) mode, bringing extraordinary burst damage and excellent crowd control to the battlefield. Her identity centers on manipulating dark spheres, which she conjures with her core damage ability, Dark Sphere, at a target location to deal magic damage. These spheres are not only direct damage tools but also ammunition for her other abilities. With Force of Will, Syndra can grab a dark sphere or even a minion and hurl it at enemies, slowing them upon impact. Her primary crowd control ability, Scatter the Weak, pushes all darkened spheres outward, stunning any enemies hit by them. This creates a critical combo pattern: Syndra must first create multiple spheres with Dark Sphere, then use Scatter the Weak for a wide‑area stun. Her ultimate, Unleashed Power, gathers every dark sphere on the field and unleashes them all at a single target for massive damage, with each sphere adding to the total. In Hextech Mayhem, Syndra must maximize the number of spheres created with Dark Sphere before activating Unleashed Power to achieve devastating single‑target burst. Her passive, Transcendent, automatically enhances her abilities at specific levels, meaning she must reach higher levels quickly to unlock her full potential. This reliance on leveling shapes her strategic value: she becomes exponentially more dangerous as the match progresses and she accumulates sphere‑based combos. Syndra’s damage pattern revolves around precise sphere placement and timing—she is most threatening when she can set up multiple spheres for either the wide stun or the stacked ultimate. Her positioning must allow her to generate spheres safely and then engage with her crowd control or burst when enemies are clumped or vulnerable. In the chaotic close‑quarter fights of ARAM, Syndra’s burst damage and sphere‑based combos make her one of the most feared mages in the mode, capable of turning fights instantly with well‑timed area stuns and high‑damage ultimate executions.

Tips utama

Blog panduan / N/A

Blog panduan

Syndra wins Mayhem fights by making the lane unsafe before the fight starts, placing spheres where enemies want to walk to force them into losing space or taking damage, then punishing the first champion who steps too far forward. Side-angle stuns are more effective than straight-line shots because players stack behind minions in ARAM. Start fights when the enemy has just used a mobility or defensive spell, and hold your stun for a second movement if they still have escapes. Do not throw your displacement tool casually when your team is ready to engage; the threat of your stun or knockback keeps divers honest. When your team lands crowd control first, follow immediately with sphere damage and burst without overthinking a perfect multi-man hit. In counter-engage, hold your knockback when assassins or Snowball users are fishing, as the threat of stopping their entry is often stronger than using it early. If a diver lands with Snowball, punish the landing point rather than panic-casting while they are still untargetable. Peel sideways, not straight backward, in crowded lanes to change skillshot lines and give your sphere push a cleaner angle. Against hard engage comps, save at least one sphere setup for defense. Retreat in steps, dropping damage as you move and threatening a stun when enemies cross the sphere line, then fully disengage once their chase tools are spent. Use terrain pressure to make chasers clump, creating opportunities to turn with a push-stun. If caught without control, throw the fastest damage while moving and create distance. For narrow-lane spacing, stand one step behind your frontline, not directly on top of your marksman, and shift positions each wave to create better stun lanes. Target priority requires bursting the champion who can actually die; if the carry is unreachable, punish the engage champion after they commit. Use your ultimate-style burst as a fight finisher or tempo breaker, not into a shielded healthy target unless your team can follow. Respect spell shields or invulnerability by baiting with a smaller spell or waiting for a teammate. Take Snowball only when it gives a real finishing angle or reposition option; against dive comps, keep it as a defensive reposition tool. Play around augment triggers without breaking safety: farm triggers through minion waves until a carry missteps, trigger damage during CC chains, take shorter.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Syndra the Dark Sovereign’s playstyle in ARAM: Mayhem is built around controlling space with precise timing. During levels 1-6, she starts slightly behind the frontline and off-center from the wave to avoid early engages. She trades in short bursts, dropping a sphere when an enemy steps up for a last hit and backing off when her stun is down. Wave choice depends on team strength: push when her team has stronger poke or the enemy waits on melee engage; stall against better long-range poke. Early Snowball is defensive or used only on low, isolated targets. Early augments support poke, safer spell access, or survival, saved for the first real engage if defensive. When ahead, she stands forward to threaten the backline while keeping the wave pushed without chasing past vision. When behind, she stops contesting every wave, farms from range, and keeps stun ready to punish overcommits. Her goal is to reach level 6 with health intact and use her first ultimate to finish a damaged carry, force a key enemy out, or create pressure. Levels 7-11 are Syndra’s strongest tempo window. She plays in the second line, close enough to follow engage but far enough that divers must spend real tools to reach her. When stun is ready, she stands wider; when down, she tucks behind allies. She pokes when enemies are locked into waveclear or chasing, avoiding full combos on healthy frontliners unless that is the only kill target. Her pick pattern uses her control spell to stop movement first, then heavy damage—reversing the order gives enemies a punish window. Snowball extends guaranteed kills, dodges lethal follow-up, or repositions after the team commits; she does not recast without frontline support. Damage augments are best used with crowd control or ally engage; haste or reset-style power is saved for extended fights; defensive augments are held until the diver commits. She pushes when enemies are low or missing cooldowns, stalls when team engage tools are down. When ahead, she uses fog and tower pressure to make enemies guess stun angles, punishing the first overextender. When behind, she peels first, clears waves, and saves ultimate for a target her team can finish. Each clean pick converts into structure damage, not a greedy chase. Levels 12 and beyond require decisive control. Her default spot is behind the engage-absorbing champion and beside a peeling teammate, avoiding standing on top of another carry. Late poke has a purpose—before a wave crash, structure defense, or when the team is ready to follow—not random spam that leaves her without stun. Her ideal target is a vulnerable carry or fragile engager; if unavailable, she controls the closest threat and helps burn it down. Late Snowball is rarely a blind engage; she treats it as repositioning, chase finisher, or follow-up on a won fight. Late augments are tied to the fight’s deciding moment: burst paired with crowd control, durability saved for the committed dive, repeated casting while kiting backward. She pushes after killing a carry or seeing key engage tools used; she stalls when her team is missing ultimates or the enemy wants a clean all-in, by thinning the wave from range. When ahead, she stands with the wave and forces enemies to choose between losing structure health or stepping into her burst. When behind, she makes the enemy’s final push awkward by clearing waves, holding control for the first overconfident enemy, and layering damage with her team.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Syndra the Dark Sovereign excels at controlling fight tempo through sphere placement and stun threat, with her strengths becoming most apparent when she can force enemies to sidestep into danger or commit into a prepared line. Her primary weakness is fragility: she is easily caught when walking forward to finish a low-health target, when standing without crowd control, or when separated from peel. Ahead, Syndra should stop fishing from max range and instead walk up with her frontline, placing spheres in the lane before the enemy commits and threatening Scatter the Weak from an angle that hits multiple targets. This forces the enemy to either give space or spend mobility early, turning a small lead into map control. She must hold her stun for the moment someone steps forward to clear, Snowballs in, or starts a forced engage, rather than wasting it on poking a tank. When an ally lands hard crowd control, Syndra should layer her sphere damage and ultimate immediately so the target cannot flash, dash, shield, or receive peel. She protects her shutdown by standing one step behind the champion who can peel for her, not beside a diver, and takes guaranteed turret plates, inhibitors, or health relic control after kills instead of chasing into fog. Snowball is best used defensively when ahead unless the target is guaranteed, and augments that increase burst, haste, movement, or zone control all support different ahead playstyles: burst augments shorten the punish window, haste augments let her stagger damage after a pick, and movement augments enable sharper angles without face-checking. The biggest ahead mistake is starting a fight she does not need while her stun is down. When behind, Syndra switches to denial: she clears minions safely, holds Scatter the Weak for the first champion who crosses the wave, and only uses burst after the enemy has committed. She gives ground before she gives a death, saving hard crowd control for the diver or Snowball user rather than the tank’s health bar, and uses her ultimate to stop a high-threat diver from killing an ally, which can flip the fight. Behind Syndra waits for a missed hook, failed dash, or overextended Snowball recast before stepping forward to stun and burst the exposed target, and she never chases low-health enemies through a losing lane. Her augment choices while behind lean toward defensive tools that buy time to survive the first engage, movement augments for better stun spacing, and haste augments that let her clear waves while still having control ready. Damage augments are effective only on committed, exposed targets, and utility augments encourage playing closer to an ally carry. The unrecoverable fight is a 4v5, fighting with her main peel tool down, or standing in front of the wave out of desperation; behind Syndra wins by letting the enemy overextend into her stun and turning their dive into a fight they regret.

Read full guide

Peringkat champion

Champion / Peran

Champion

Syndra the Dark Sovereign’s identity in ARAM: Mayhem revolves around building leverage through consistent spell usage, then transitioning from a poke-oriented controller into a high-burst executioner as her passive upgrades her basic abilities. The passive, Transcendent, rewards clean spell usage and steady fight participation, which is especially valuable in Mayhem’s constant skirmishes. Playing the first waves effectively—landing Q poke, threatening E stuns, and finishing low targets—sets up the point where her threat range and burst reliability become punishing. Missed Qs, wasted E angles, and bad W throws delay this power spike, leaving Syndra as a low-mobility mage without pressure in the chaos of the mode. Her core spell, Dark Sphere, is used not only for direct damage but to create danger zones where enemies must move, placing spheres behind retreating carries, beside last-hits, or on escape paths. Even a Q that misses damage can still matter if it sets up a good E angle. Force of Mind gives Syndra extra control over orb placement and punishes enemies who dodge only Q, but it requires a real plan before pressing it—grabbing the wrong object or holding too long can make her feel clunky in fast fights. Scatter the Weak is Syndra’s most important defensive and offensive button; treating it like a loaded weapon means opponents hesitate to dive her, but wasting it leaves her without peel, pick tools, or a reliable way to stop committed divers. Good opponents will bait E by stepping forward and backing off, or send a tank first so their carry can move after it is used. Unleashed Power, her targeted burst ultimate, is saved for removing the target that actually changes the fight—a fed carry, reset champion, or fragile engager after they commit. Enemies counter R by tracking her spheres, staying outside range, baiting it with defensive cooldowns, or forcing her to use spells before the real fight; tanks can body forward to make her choose between wasting burst or holding it while her team gets pressured. When R is down, Syndra must rely on Q-E picks and kiting with W rather than pretending she still has lethal burst. The overarching takeaway is that Syndra’s success in Mayhem depends on discipline: building toward her passive payoff, conserving E for critical moments, selecting the right ultimate target, and recognizing when to avoid forcing early trades against shielded tanks or engaging dive compositions. Every wasted spell not only loses immediate value but delays or removes the control and execution that define her as a champion in this mode.

Read full guide

Lihat panduan champion

Blog panduan / Tier

Blog panduan

Syndra the Dark Sovereign is strongest when she plays one step behind the front line, builds spheres before the fight fully breaks open, and punishes enemies who walk into her stun threat. Most bad Syndra games come from forcing damage before the setup exists or spending Scatter the Weak at the wrong time, turning her into a short-range mage with no escape—a fatal position in ARAM: Mayhem. A common mechanical mistake is casting Dark Sphere only when ready to burst, which leaves too few spheres on the ground for a strong stun angle and reduces Unleashed Power’s threat. The correct habit is to place spheres before the real engage starts, using them to hold space around choke points, health relic zones, and wherever carries need to stand. If she starts a fight without setup, she should back up, drop a fresh sphere in front of the enemy advance, and look for a defensive Scatter rather than a greedy burst combo. Throwing Scatter straight at an enemy champion without lining it through a sphere is another critical error—it only creates a small pushback, misses the stun, and loses the spell that keeps divers honest. She must aim Scatter through an existing or freshly placed sphere, treating the sphere as the real projectile. If Scatter misses, she should immediately kite behind an ally or terrain angle and stop walking forward for damage until her control returns. Using Force of Will on the first object seen without purpose wastes time in a slow, readable animation and adds useless poke; instead, she should use it to extend her zone, slow a target her team can hit, or move a sphere into a better Scatter line. Pressing Unleashed Power the moment an enemy enters range often wastes her biggest threat into shields, damage reduction, or untargetability. She should ult when the target is already committed, crowd controlled, low enough to force a kill, or separated from peel. Walking into engage range to land a perfect combo is deadly since Syndra has no dash; she should let enemies walk into her range, use the bridge width, and cast from behind minions or frontline pressure. Stacking every spell on one target while ignoring nearby threats leaves her vulnerable to a second diver; before committing a full combo, she must check who can reach her. Aiming stuns only at the enemy backline misses high-value peel chances; she should stun the champion actually winning the fight, often the melee threat. On the decision side, playing like a pure poke mage from max range fails to threaten kills; she should use poke to soften targets, then hold a sphere-stun or ultimate threat. Starting fights before her frontline is ready lets enemies back up and engage while her key spells are missing. Holding ultimate forever for a perfect execute loses fights with damage unused; she should use it when it creates a numbers advantage or removes a key target. Blowing Scatter for harmless poke right before an enemy engage window lets tanks and assassins walk in without respecting peel. Taking Snowball aggressively just because an enemy is low delivers her into the enemy team; she should use it only when the landing spot is safe. Ignoring enemy defensive reactions when choosing a burst target gets her combo absorbed; she should burst the target with no answer left. Standing beside her carry instead of offset behind them allows one engage to hit both; she should stand slightly behind and to the side.

Read full guide

FAQ

Syndra

FAQ

Is Syndra a safe pick in ARAM: Mayhem? Yes, if you play her like a control mage and not a front-line burst champion. Stand behind your engage or your strongest peel, place spheres where enemies must walk, and punish anyone who steps too far forward. The tradeoff is that Syndra can feel useless if she wastes Scatter the Weak and then gets rushed before her team can cover her. What is Syndra trying to do in most fights? Syndra wants to create a threat zone first, then convert one enemy mistake into a stun, burst combo, or forced retreat. If the enemy carries walk near your spheres or into a narrow lane angle, use Scatter the Weak to start the fight on your terms. If you spend everything just to poke a tank, you lose your best punish tool when the real target appears. Should I poke constantly or save spells for all-in windows? Poke when the enemy cannot immediately engage on you, especially after they use dash, hook, Snowball, or major crowd control. Save your full combo when a priority target is already slowed, stunned, displaced, or trapped near your spheres. The tradeoff is simple: constant poke builds pressure, but empty cooldowns invite hard engage.

Read full guide

Blog panduan

Blog panduan / Diperbarui

Blog panduan