ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #89

Zilean build ARAM Mayhem dan augment terbaik

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem.

Zilean Zilean the Chronokeeper Mage / Support
TierT3
Peringkat#89
Rasio menang49.11%
Rasio pilih0.49%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang45.43%
Rasio pilih16.00%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang46.70%
Rasio pilih9.77%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang48.39%
Rasio pilih3.77%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.98%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

46.74%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

45.99%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.85%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

48.26%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

48.58%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.91%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

47.59%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.03%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.57%
Cryptbloom Cryptbloom Cryptbloom
Harga total
3,000
Harga
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

48.11%
Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

47.23%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

46.97%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.97%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.28%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Harga total
300
Harga
300

+300 Mana

48.22%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

48.22%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

48.22%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.22%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.05%
Rasio pilih
7.91%
Game
1,371

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.05%7.91%1,371
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.18%
Rasio pilih
7.90%
Game
1,369

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.18%7.90%1,369
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.47%
Rasio pilih
7.11%
Game
1,233

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.47%7.11%1,233
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.40%
Rasio pilih
7.56%
Game
1,311

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.40%7.56%1,311
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.88%
Rasio pilih
6.25%
Game
1,083

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.88%6.25%1,083
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.79%
Rasio pilih
12.81%
Game
2,221

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.79%12.81%2,221
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.52%
Rasio pilih
15.45%
Game
2,678

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.52%15.45%2,678
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.52%
Rasio pilih
6.62%
Game
1,148

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.52%6.62%1,148
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.43%
Rasio pilih
9.59%
Game
1,663

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.43%9.59%1,663
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.41%
Rasio pilih
5.35%
Game
927

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.41%5.35%927
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.37%
Rasio pilih
7.77%
Game
1,347

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.37%7.77%1,347
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.31%
Rasio pilih
10.45%
Game
1,811

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.31%10.45%1,811
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.08%
Rasio pilih
5.03%
Game
872

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.08%5.03%872
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.07%
Rasio pilih
8.36%
Game
1,449

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.07%8.36%1,449
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.60%
Rasio pilih
6.60%
Game
1,144

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.60%6.60%1,144
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.09%
Rasio pilih
5.45%
Game
944

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.09%5.45%944
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.08%
Rasio pilih
7.22%
Game
1,252

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.08%7.22%1,252
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.05%
Rasio pilih
5.49%
Game
951

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.05%5.49%951
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.01%
Rasio pilih
6.81%
Game
1,181

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.01%6.81%1,181
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.85%
Rasio pilih
13.00%
Game
2,253

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.85%13.00%2,253
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.84%
Rasio pilih
6.67%
Game
1,156

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.84%6.67%1,156
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.73%
Rasio pilih
10.56%
Game
1,831

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.73%10.56%1,831
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.72%
Rasio pilih
9.24%
Game
1,601

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.72%9.24%1,601
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.54%
Rasio pilih
15.39%
Game
2,667

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.54%15.39%2,667
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.00%
Rasio pilih
5.67%
Game
983

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.00%5.67%983
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.78%
Rasio pilih
5.64%
Game
977

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.78%5.64%977
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.86%
Rasio pilih
5.22%
Game
905

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.86%5.22%905
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.86%
Rasio pilih
5.05%
Game
876

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT144.86%5.05%876
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.24%
Rasio pilih
2.55%
Game
442

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.24%2.55%442
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.18%
Rasio pilih
2.13%
Game
369

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.18%2.13%369
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.98%
Rasio pilih
3.06%
Game
530

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.98%3.06%530
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.97%
Rasio pilih
2.32%
Game
402

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.97%2.32%402
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.93%
Rasio pilih
2.72%
Game
472

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.93%2.72%472
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.87%
Rasio pilih
2.65%
Game
460

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.87%2.65%460
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.53%
Rasio pilih
2.40%
Game
416

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.53%2.40%416
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.94%
Rasio pilih
3.73%
Game
647

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.94%3.73%647
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.33%
Rasio pilih
2.86%
Game
495

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.33%2.86%495
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.15%
Rasio pilih
2.56%
Game
444

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.15%2.56%444
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.62%
Rasio pilih
2.09%
Game
363

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.62%2.09%363
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.65%
Rasio pilih
3.84%
Game
666

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.65%3.84%666
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.59%
Rasio pilih
4.17%
Game
723

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.59%4.17%723
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.43%
Rasio pilih
4.24%
Game
735

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.43%4.24%735
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.87%
Rasio pilih
2.65%
Game
460

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.87%2.65%460
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.91%
Rasio pilih
3.37%
Game
585

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.91%3.37%585
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.59%
Rasio pilih
4.22%
Game
732

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.59%4.22%732
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.01%
Rasio pilih
2.04%
Game
353

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.01%2.04%353
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.94%
Rasio pilih
4.07%
Game
705

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.94%4.07%705
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.85%
Rasio pilih
2.76%
Game
479

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.85%2.76%479
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.83%
Rasio pilih
3.70%
Game
641

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.83%3.70%641
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.81%
Rasio pilih
2.67%
Game
463

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.81%2.67%463
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.80%
Rasio pilih
2.87%
Game
498

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.80%2.87%498
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.64%
Rasio pilih
2.34%
Game
405

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.64%2.34%405
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.24%
Rasio pilih
2.45%
Game
425

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.24%2.45%425
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.01%
Rasio pilih
1.89%
Game
327

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.01%1.89%327
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.55%
Rasio pilih
2.12%
Game
368

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.55%2.12%368
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.10%
Rasio pilih
2.29%
Game
397

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.10%2.29%397
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.94%
Rasio pilih
3.11%
Game
539

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.94%3.11%539
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.64%
Rasio pilih
2.49%
Game
431

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.64%2.49%431
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.31%
Rasio pilih
3.75%
Game
650

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.31%3.75%650
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.92%
Rasio pilih
2.61%
Game
453

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.92%2.61%453
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.31%
Rasio pilih
3.80%
Game
659

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.31%3.80%659
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.28%
Rasio pilih
3.40%
Game
589

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.28%3.40%589
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
58.77%
Rasio pilih
1.32%
Game
228

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.77%1.32%228
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.08%
Rasio pilih
0.85%
Game
148

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.08%0.85%148
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.82%
Rasio pilih
1.51%
Game
262

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.82%1.51%262
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.73%
Rasio pilih
1.86%
Game
322

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.73%1.86%322
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.66%
Rasio pilih
0.88%
Game
152

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.66%0.88%152
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.58%
Rasio pilih
1.49%
Game
259

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.58%1.49%259
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.41%
Rasio pilih
1.40%
Game
242

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.41%1.40%242
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.38%
Rasio pilih
1.50%
Game
260

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.38%1.50%260
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.76%
Rasio pilih
1.19%
Game
207

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.76%1.19%207
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.68%
Rasio pilih
1.80%
Game
312

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.68%1.80%312
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.21%
Rasio pilih
1.10%
Game
191

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.21%1.10%191
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.18%
Rasio pilih
1.41%
Game
244

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.18%1.41%244
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.52%
Rasio pilih
1.37%
Game
237

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.52%1.37%237
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.39%
Rasio pilih
0.89%
Game
155

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.39%0.89%155
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.17%
Rasio pilih
1.10%
Game
191

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.17%1.10%191
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.84%
Rasio pilih
1.47%
Game
255

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.84%1.47%255
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.40%
Rasio pilih
1.00%
Game
173

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.40%1.00%173
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.35%
Rasio pilih
1.41%
Game
245

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.35%1.41%245
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.09%
Rasio pilih
0.99%
Game
172

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.09%0.99%172
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.93%
Rasio pilih
1.03%
Game
179

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.93%1.03%179
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.90%
Rasio pilih
0.84%
Game
145

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.90%0.84%145
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.99%
Rasio pilih
1.58%
Game
274

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.99%1.58%274
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.39%
Rasio pilih
0.88%
Game
152

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.39%0.88%152
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.75%
Rasio pilih
1.48%
Game
257

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.75%1.48%257
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.57%
Rasio pilih
0.81%
Game
140

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.57%0.81%140
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.32%
Rasio pilih
1.08%
Game
187

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.32%1.08%187
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.42%
Rasio pilih
0.95%
Game
165

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.42%0.95%165
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.36%
Rasio pilih
1.17%
Game
203

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.36%1.17%203
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.73%
Rasio pilih
0.80%
Game
139

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.73%0.80%139
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.36%
Rasio pilih
1.27%
Game
220

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.36%1.27%220
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.70%
Rasio pilih
0.99%
Game
172

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.70%0.99%172
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
38.65%
Rasio pilih
0.94%
Game
163

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT338.65%0.94%163
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.46%
Rasio pilih
0.64%
Game
111

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.46%0.64%111
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.32%
Rasio pilih
0.54%
Game
94

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.32%0.54%94
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.21%
Rasio pilih
0.55%
Game
96

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.21%0.55%96
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.90%
Rasio pilih
0.29%
Game
51

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.90%0.29%51
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.39%
Rasio pilih
0.33%
Game
57

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.39%0.33%57
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.79%
Rasio pilih
0.76%
Game
132

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.79%0.76%132
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.81%
Rasio pilih
0.51%
Game
89

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.81%0.51%89
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.70%
Rasio pilih
0.43%
Game
74

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.70%0.43%74
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.43%
Rasio pilih
0.59%
Game
103

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.43%0.59%103
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.63%
Rasio pilih
0.46%
Game
79

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.63%0.46%79
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.47%
Rasio pilih
0.62%
Game
107

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.47%0.62%107
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.06%
Rasio pilih
0.61%
Game
106

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.06%0.61%106
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.42%
Rasio pilih
0.55%
Game
95

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.42%0.55%95
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.43%
Rasio pilih
0.32%
Game
56

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.43%0.32%56
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.34%
Rasio pilih
0.71%
Game
123

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.34%0.71%123
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.25%
Rasio pilih
0.46%
Game
80

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.25%0.46%80
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.35%
Rasio pilih
0.50%
Game
86

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.35%0.50%86
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.31%
Rasio pilih
0.37%
Game
64

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.31%0.37%64
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.57%
Rasio pilih
0.53%
Game
92

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.57%0.53%92
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.44%
Rasio pilih
0.52%
Game
90

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.44%0.52%90
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.04%
Rasio pilih
0.63%
Game
109

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.04%0.63%109
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.00%
Rasio pilih
0.58%
Game
100

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.00%0.58%100
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.53%
Rasio pilih
0.50%
Game
87

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.53%0.50%87
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.63%
Rasio pilih
0.74%
Game
128

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.63%0.74%128
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
38.33%
Rasio pilih
0.35%
Game
60

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.33%0.35%60
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.10%
Rasio pilih
0.48%
Game
84

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.10%0.48%84
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
37.59%
Rasio pilih
0.77%
Game
133

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.59%0.77%133
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.48%
Rasio pilih
0.36%
Game
62

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.48%0.36%62

Zilean Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RQEW

Swap to R > Q > E > W when the fight is being decided by movement, not by poke cycles.

RQWE

Put points into R whenever it is available, max Q first, max W second, and leave E for last unless the game is clearly asking for stronger peel or chase.

Zilean Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Zilean Zilean Zilean T3
Tier
T3
Peringkat
#89
Rasio menang
49.11%
Rasio pilih
0.49%

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Team functions Zilean needs most

Reliable initiation: Zilean can enable an engage, but he should not be the only way a fight starts. He needs teammates who can force enemies to stand in bomb zones or burn mobility before he commits.

Zilean ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Skill PriorityZilean acts as a poke and disengage specialist, hanging back to fish for double bomb stuns while holding his ultimate for inevitable dives.Passive play is a liability due to high damage; Time Warp becomes the most impactful spell for helping allies dodge chaotic burst.Shift from poke dealer to speed-boosting utility engine or get run over.
Fight Tempo and PacingA laning phase exists where you poke enemies down before engaging, and you might hold abilities to guarantee perfect stun setups.Fighting starts at level three and never stops; holding abilities is inefficient as fights are decided in seconds.Spam abilities constantly to create chaos rather than waiting for perfect setups.
Ultimate UsagePlayers often save Chronoshift for the last possible second to maximize the heal value on diving targets.Burst damage is so high that waiting is often too late; use R early on dove targets to create a psychological trap.Cast ultimate early rather than risking it being too late.
Teamfight PositioningZilean creates a safety zone that enemies respect, allowing him to isolate for long-range bombs without immediate threat.Enemies ignore threat zones with gap-closers and damage multipliers; isolating yourself is a death sentence.Stay close to allies to cast speed boosts instantly when fights break out.
Snowball UsageSnowball is used mostly for vision or quick escape since Zilean is squishy and cannot follow up on marks.Snowball becomes an aggressive positioning tool to bridge gaps safely for crucial speed boosts or point-blank stuns.Use Snowball actively to fix spacing rather than saving it.

Champion Analysis

Peran / Rasio menang

Peringkat

Zilean the Chronokeeper functions as a strategically valuable support champion in ARAM: Mayhem, distinguished by his unique time manipulation abilities and ally resurrection capability. His exceptional speed boost and slow mechanics, combined with the power to revive fallen teammates, make him extraordinarily strong at protecting key allies and turning teamfights in his team's favor. In ARAM, Zilean operates as a support and buffing champion. His core advantage centers on Time Bomb, which places a timed explosive on a target that detonates for area-of-effect damage. Rewind reduces all of Zilean's cooldowns, enabling more frequent ability usage. Time Warp provides dual functionality by speeding up allies or slowing enemies. Chronoshift grants a revival effect to allies, representing one of the most unique abilities available in the ARAM format. Zilean's ultimate ability stands as his defining strategic asset. During teamfights, he should prioritize casting Chronoshift on the ally the enemy most wants to kill, such as the ADC or mage, ensuring they revive after death. This resurrection mechanic creates significant swing potential in extended engagements and allows key damage dealers to play more aggressively. The classic ARAM combo for Zilean follows the Q-E-Q pattern. He places a bomb with his first Q, applies a slow with E, then places a second Q, causing both bombs to explode simultaneously for double damage. This combo maximizes his damage output while the slow ensures the target remains within the blast radius. Time Warp serves multiple strategic purposes beyond the combo, boosting diving allies during offensive pushes or slowing chasing enemies during retreats. Zilean's strengths include his unique revival ultimate, the dual-purpose speed and slow on his E, area-of-effect damage on his Q, and practical cooldown reduction from W. However, he suffers from notable weaknesses. He is fragile and lacks mobility, making him vulnerable to assassination. His damage output is extremely low compared to other champions. His Time Bomb requires prediction to land effectively, as opponents can dodge the delayed explosion. These weaknesses position him firmly as a utility-focused support rather than a damage dealer. Zilean's practical strategic value lies in his ability to enable teammates through speed boosts, protect high-priority targets with slows and resurrection, and contribute consistent area damage through his bomb mechanics. His success depends on proper positioning to stay safe while delivering utility, accurate prediction for bomb placement, and smart decision-making regarding which ally receives the revival buff during critical teamfight moments.

Tips utama

Blog panduan / N/A

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Zilean wins ARAM: Mayhem fights by forcing enemies into bad commitments rather than playing as a pure backline poke mage. His highest value comes from placing bombs where enemies must walk, speeding the right ally at the exact engage moment, and saving his ultimate until the enemy has already spent real damage. Using everything to annoy the frontline leaves carries unprotected against strong dive teams. Start fights through movement, not blind bombs. Speed your bruiser, tank, or assassin before they cross the danger line, forcing panic movement that makes bomb placement easier. Bomb the place enemies want to stand, typically the minion wave, choke edges, or space behind their frontline. Throwing bombs directly at moving carries from max range gives them too much time to sidestep. Use double-bomb pressure when enemies are already restricted by slows, terrain, tower pressure, or minions. Throwing the combo into open space with no setup burns your key threat and invites counter-engage. Hold speed or slow for the second enemy mover. Many fights have one obvious engager and one follow-up threat. Spending everything on the first tank lets the assassin or bruiser behind them reach your carry freely. Place bombs on your own carry when melee champions dive them, turning the diver's commitment into a punish window. Ultimate after commitment, not at first contact. Wait until enemies have used gap closers, burst, or crowd control and are truly trying to finish the kill. Protect the champion who can still win the fight, not whoever drops low first. Stand offset from your carries, not stacked on them. Zilean needs to be close enough to speed, slow, and ult, but stacking invites multi-target damage and engage. Use lane walls to make bomb dodging harder for enemies, but do not pin yourself there. When retreating, slow the closest threat before speeding yourself if they already have contact. Do not throw both bombs while running unless enemies are forced to chase through them. Bomb immobile damage dealers when they step up, but slow mobile divers first. Ignore the tank unless they are the bridge to the backline. Track who can kill through revive pressure and prepare to speed the revived ally away or place bombs on the body area. Use Snowball as a follow-up tool, not a default engage. Zilean is fragile when landing alone. Snowball can reposition for an ultimate, but only if the landing is safe. Play around what your augments ask, but do not force bad habits for triggers. Use minion waves and choke fights to stack value safely. Trigger combat augments during enemy commitment windows when spells are more likely to connect. If an augment needs takedown momentum, stay alive over chasing. Push waves to create space for poke or tower damage, and pull waves when waiting for key tools. Dive only when ultimate and movement control can cover the exit, bombing the revive area or enemy escape path. When behind, shorten fights rather than chasing. Clear waves, punish oversteps, and use speed defensively. Stop spending ultimate to save doomed side fights. Use bombs as zoning more than damage, placing them on waves, choke entrances, and escape routes. Reset spacing after every spell rotation, as Zilean is vulnerable when his control is down. The clean Zilean game is patient and annoying, making enemies walk where they do not want to walk and making their first kill attempt fail.

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Zilean the Chronokeeper approaches Mayhem fights as a tempo controller who wins by making enemy engages fail rather than by leading the charge himself. The early game demands patience and positioning behind the front line, slightly off the center of the wave. Zilean forces enemies into difficult choices between dodging bombs and walking into teammates. Standing on top of carries invites disaster, since a single enemy Snowball can hit both champions and create free engage opportunities. Early bomb placement should target enemies locked into last-hits, moving through minions, or following their own engage. Tagging minions near the enemy backline turns the wave into a delivery system for pressure without risking direct exposure. Double-bomb stun windows appear after allied crowd control, enemy dashes, or when opponents are trapped between walls and minion waves. Chasing stuns too far forward turns Zilean into the target. Snowball serves as a defensive and setup tool early, not a blind engage button. Landing it on a low-health target allows a follow-up only after bombs are placed or speed boost is available. If the team is weaker early, holding Snowball to punish divers landing on the backline creates better outcomes than forcing engages. Augment choices should solve immediate problems first, whether mana sustainability, defensive triggers against divers, or damage options when the team already provides engage and peel. Pushing works when the team has safe waveclear and the enemy lacks strong engage from fog, while stalling is correct against hard engage, hook threats, or fast Snowball follow-up. The mid-game shifts toward turning enemy dives into bad trades. Positioning must allow support spells to reach both carry and front line while staying far enough back that the enemy cannot hit Zilean and the revive target with the same engage. Poke operates in cycles: bomb, step back while enemies look to punish, then re-enter when the team is ready to trade. Ultimate discipline means using revive on teammates who will actually be focused or can re-enter the fight afterward. Enemies baiting with light poke require real commitment before Zilean spends his strongest answer. Late game positioning makes Zilean a priority target regardless of damage output. Standing behind the champion the enemy least wants to engage through keeps options open. Side angles work only when they allow safe bomb placement on chokes without cutting off access to the revive target. Poke forces bad timing by bombing waves before enemies group cleanly and threatening double bombs when they stack near minions. The revive target should be decided before the fight starts, defaulting to the champion carrying damage, resets, or frontline control. Late Snowball becomes dangerous because one bad follow removes the ultimate from the fight entirely. The core discipline across all stages asks three questions before each late fight: who must live, who is allowed to bait, and where will the enemy land if they engage. Standing where all three can be answered allows Zilean to turn Mayhem fights from instant chaos into situations the team can actually play.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Zilean the Chronokeeper excels as a tempo controller who transforms advantages into sustained pressure and disadvantages into recovery opportunities. When ahead, Zilean shifts from passive backline support to an aggressive space-denial force. The lead is maximized by forcing enemies to navigate through bombs to reach the wave, creating lose-lose scenarios where they must choose between conceding ground, absorbing poke, or clumping into stun setups. Speed boosts applied to engagers before they commit allow allies to arrive faster than enemies anticipate, turning small positional mistakes into forced fights. Ahead-state Zilean must prioritize ultimate usage carefully. Saving the ultimate for the fed carry preserves the lead, while using it recklessly on bad fights can squander advantages instantly. Positioning close enough to ult key targets but far enough to avoid being caught in the same engage prevents catastrophic resets. Augments that provide haste, utility, or defensive stats should make leads repeatable rather than encouraging reckless plays. Movement augments specifically help teams enter and kite together but become dangerous when they tempt solo chases. The ahead-state throw risks are significant. Using ultimate as justification for bad fights ignores that resurrection cannot fix split teams or out-of-range damage. Bombing predictable locations against mobile enemies wastes cooldowns as opponents hold dashes specifically for the second bomb. Chasing past waves without vision of enemy respawns or engage tools invites shutdowns that erase leads. When behind, Zilean transitions from tempo bully to denial specialist. The priority becomes buying time, protecting the highest-damage teammate, and forcing enemies to overcommit into bombs, slows, and resurrection. Wave control takes precedence over hero plays on backlines. Clearing minions forces enemies to choose between hitting turrets without wave support or stepping into crowd control zones. Behind-state positioning requires staying closer to the carry than the frontline, using slows and speed at the moment enemies commit rather than after the carry dies. Ultimate timing becomes critical: too early allows enemies to swap targets or wait, while too late loses the fight entirely. Teams with one scaling carry should treat that player as the win condition, sometimes letting low-value targets die to preserve ultimate for the carry who can clean up. Defensive and cooldown-focused augments address Zilean's behind-state weakness where saved targets still need space after resurrection. These augments help resurrected allies survive follow-up damage or allow faster reapplication of speed and slows for escorts. Offensive augments should shift play toward counter-engage damage rather than attempted face-tanking. Unrecoverable behind-state mistakes include standing in line with ultimate targets, which risks both being caught by the same engage. Max-range bombs against superior engage teams create punish windows with no stun threat or wave control. Reviving allies in uncontested spaces feeds second deaths and removes defensive tools. Patience remains essential: Zilean wins recovery fights by making enemies commit first, then speeding teams into their first real mistake.

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Peringkat champion

Champion / Peran

Champion

Zilean the Chronokeeper serves as an experience engine and utility specialist in ARAM: Mayhem, where the accelerated game pace transforms his passive from a slow-building resource into a decisive early-game weapon. Time in a Bottle fills rapidly in this mode, allowing Zilean to gift bonus experience to himself or allies at critical moments. The strategic value lies in timing these payouts to create level advantages before the enemy can respond. A well-timed experience gift to a strong engage ally often yields free kills, while sitting on stored experience too long wastes the tool that helps break the early snowball curve. Time Bomb defines Zilean's laning presence and peel capability. The bomb sticks to any unit and detonates after a delay, but placing a second bomb on an already-marked target triggers an immediate detonation and stun. This double-tap mechanic becomes spam-worthy in Mayhem due to reduced cooldowns. Single bombs force enemies off health relics or create zone pressure when stuck to dying minions. The classic Q-Q sequence delivers an instant stun for setting up kills or stopping divers. Missing the first bomb and panic-throwing the second wastes both pressure and crowd control, leaving the team vulnerable to engage for several seconds. Time Warp resets the cooldowns of Q and E, enabling rapid ability chains. The core loop of Q-W-Q delivers an instant stun on unbombed targets. In teamfights, this ability becomes a utility engine for chaining speed boosts across multiple allies. Wasting W without a plan breaks combo chains and leaves Zilean vulnerable, making it critical to have a reset strategy before pressing the button. The speed and slow ability on E flips chases and escapes by drastically altering movement speed. Slowing melee divers like Jax or Darius can completely shut down their engage angles, while speeding frontline allies helps them close gaps instantly. Misuse occurs when speeding allies already escaping or slowing tanks already in melee range, which wastes the cooldown without impact. Chronoshift places a protective rune that revives an ally upon taking lethal damage. The reduced cooldown in Mayhem allows aggressive use on engaging tanks rather than conservative saves for carries. The ability creates zones of denial around towers and low-health allies, as enemies risk turning dives into suicides. The most common mistake is waiting too long; hesitation that lets an ally die before the cast lands wastes the most powerful tool in Zilean's kit. Pre-emptive self-casting becomes essential when burst is incoming, since stunned Zilean cannot reactively ult himself.

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Lihat panduan champion

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Zilean wins Mayhem fights by making one enemy stand in the wrong place and one ally refuse to die at the worst possible time. Most bad Zilean games come from wasting bombs before the fight is real, ulting too late, or speeding the wrong target. Mechanical mistakes often begin with throwing bombs at max range without a setup, which allows enemies to sidestep and costs lane pressure. Correct bomb usage requires aiming at committed movement such as enemies last-hitting, walking through chokes, chasing allies, or being slowed by teammates. When the first bomb lands, the second must follow quickly to the same champion, nearby minion, or diving ally to secure the stun window. Double-bombing minions by accident clears wave but surrenders threat, letting divers walk forward for free. Minion bombs should be intentional, used when enemies must stand near the wave or when controlling a choke. Time Warp mistakes commonly involve casting it on yourself reflexively when feeling unsafe, which abandons allies who need help. The spell should be committed before fights to speed engage, save damage dealers, or slow incoming divers. Self-speed is correct only when it keeps Zilean alive to ult, not when it abandons an ally. Ultimate timing errors include casting after an ally is already dead or untargetable, which wastes the strongest defensive tool. Health bars must be watched before burst lands, with priority on allies about to be focused, especially those crowd controlled, marked by Snowball follow-up, or trapped in narrow fights. Ulting the tank by reflex because they drop low first often results in the main damage dealer dying next while the revived tank returns into an unwinnable fight. The correct target is the champion whose second life changes the fight, whether that is a fed carry, cleanup assassin, or ally holding key crowd control. Positioning mistakes involve standing too close to bomb targets, which exposes both Zilean and allies to area damage or divers. Casting from side angles at proper distance forces enemies to choose between dodging bombs and reaching Zilean. Forgetting to use bombs as peel when enemies dive past the frontline leaves the backline vulnerable while bombs land on harmless frontline targets. Defensive stuns on divers are often stronger than poke combos. Decision mistakes include playing every fight like a poke champion, which spends resources on chip damage while enemies save engage tools. Zilean should poke when nobody can start a fight but swap to control mode when enemies enter engage range. Saving ultimate for the perfect target until the fight is already lost wastes the ability entirely. Good early ults on key allies deny enemy burst and stop first kills from becoming full collapses. Speeding allies forward when the team cannot follow isolates them and turns the speed into a delivery tool for enemies. Ignoring Snowball pressure leaves teams vulnerable to sudden all-ins before bombs are positioned correctly. Taking damage-only augments when the team needs survival and tempo leaves carries exposed. Fighting in open ground instead of chokes makes double-bomb threats harder to land and gives mobile champions clean angles. Reviving allies into unwinnable positions without planning exits results in immediate second deaths. After frontline deaths, Zilean must shift into delay mode with safe wave clear and slows rather than staying too far back to threaten anything. Triage matters: saving doomed allies who have no escape wastes resources that should protect allies who can still carry.

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FAQ

Zilean

FAQ

Is Zilean a damage pick or a support pick in ARAM: Mayhem? Zilean is best played as a control support who can still punish clumped enemies with Time Bombs. If your team already has reliable damage, focus on speed, peel, and clean revives; if your team lacks threat, build enough ability power to make double-bomb stuns hurt. The tradeoff is that full damage Zilean has less room for mistakes when divers reach him. What is Zilean’s main job in a fight? Your main job is to decide who gets to play the fight at full speed and who gets denied by bombs. If an ally is about to engage or kite backward, speed them up before the key contact happens. If an enemy diver commits, double-bomb their landing zone and force them to either eat the stun or abandon the play. How should I use Time Bomb in Mayhem? Use Time Bomb to punish predictable movement, not just to poke randomly. If enemies are walking through a narrow lane, hiding behind minions, or chasing your carry, place the bomb where they must step next. The tradeoff is mana and tempo: missed bombs give the enemy a window to walk forward before your next setup.

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