Max order: R > Q > E > W
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
N/Aitem
- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
38.57%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
38.04%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
38.74%- Harga total
- 2,800
- Harga
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
40.90%- Harga total
- 2,700
- Harga
- 475
+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
38.13%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
38.19%- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
41.76%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
42.61%- Harga total
- 3,000
- Harga
- 850
+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.
39.39%- Harga total
- 3,000
- Harga
- 500
+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.
40.18%- Harga total
- 2,850
- Harga
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
39.32%- Harga total
- 2,800
- Harga
- 750
+60 Attack Damage 18 Lethality +15 Ability Haste Nightstalker After being unseen by enemies briefly, your next attack against a champion deals an additional true damage. Blackout When you are near enemy Stealth Wards and traps, reveal them briefly. While revealing wards, your attacks deal bonus damage to them.
40.48%N/A
- Harga total
- 350
- Harga
- 350
+10 Attack Damage
38.54%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
38.54%- Harga total
- 1,337
- Harga
- 212
+25 Attack Damage +10 Ability Haste 5 Lethality
42.11%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
39.69%N/A
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
N/Aitem
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
42.15%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
41.45%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
46.45%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
41.44%- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
41.72%- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
46.63%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
43.84%- Harga total
- 3,200
- Harga
- 700
+50 Attack Damage +20% Attack Speed +25% Critical Strike Chance Energized Moving and Attacking generates an Energized Attack. Bolt Your Energized Attack applies bonus magic damage and grants 45% Movement Speed for 1.5 seconds.
44.93%- Harga total
- 2,650
- Harga
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
45.80%- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
40.57%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
31.35%- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
42.64%N/A
- Harga total
- 350
- Harga
- 350
+10 Attack Damage
40.25%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
40.25%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
38.58%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
44.21%N/A
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
N/Aitem
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
50.65%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
50.00%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
49.48%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
49.77%- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
52.05%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
50.77%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
50.78%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
49.88%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
51.17%- Harga total
- 2,850
- Harga
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
48.09%- Harga total
- 3,000
- Harga
- 1,050
+95 Ability Power +40% Magic Penetration
47.76%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
48.91%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
51.11%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
51.11%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
52.65%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
51.87%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
51.87%N/A
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
N/Aitem
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
39.27%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
40.65%- Harga total
- 3,000
- Harga
- 963
+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.
38.79%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
39.55%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
43.65%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
38.46%- Harga total
- 2,950
- Harga
- 900
+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.
39.51%- Harga total
- 2,800
- Harga
- 675
+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.
42.08%- Harga total
- 2,700
- Harga
- 475
+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.
39.67%- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
43.30%- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
43.57%- Harga total
- 2,850
- Harga
- 313
+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.
40.20%N/A
- Harga total
- 350
- Harga
- 350
+10 Attack Damage
39.18%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
39.18%- Harga total
- 1,000
- Harga
- 300
+20 Attack Damage 10 Lethality
42.91%- Harga total
- 1,337
- Harga
- 212
+25 Attack Damage +10 Ability Haste 5 Lethality
40.38%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.39% | 3.73% | 1,081 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 53.75% | 5.33% | 1,546 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.32% | 4.02% | 1,166 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.31% | 3.95% | 1,146 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.02% | 6.56% | 1,903 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 50.78% | 10.34% | 2,999 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.55% | 10.25% | 2,973 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.38% | 4.53% | 1,314 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.24% | 3.65% | 1,059 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 49.78% | 6.91% | 2,003 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.06% | 6.78% | 1,967 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.99% | 4.63% | 1,342 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.60% | 7.75% | 2,246 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.53% | 6.28% | 1,820 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.38% | 7.85% | 2,275 |
Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.66% | 4.70% | 1,363 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.65% | 4.73% | 1,372 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.62% | 7.49% | 2,173 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.18% | 7.00% | 2,029 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.17% | 4.23% | 1,228 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.18% | 18.21% | 5,281 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.93% | 4.80% | 1,391 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.84% | 12.26% | 3,554 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.65% | 5.48% | 1,590 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.59% | 10.04% | 2,911 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.97% | 4.32% | 1,252 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.89% | 10.65% | 3,087 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.78% | 4.20% | 1,218 |
Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 42.70% | 7.06% | 2,047 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 42.67% | 4.80% | 1,392 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 41.96% | 4.68% | 1,356 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 41.84% | 6.76% | 1,960 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 40.66% | 4.21% | 1,220 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.70% | 1.82% | 527 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.72% | 3.40% | 986 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.05% | 2.46% | 713 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.99% | 3.15% | 912 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.94% | 2.39% | 693 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.74% | 3.24% | 940 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.74% | 3.50% | 1,015 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.27% | 1.93% | 559 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.50% | 2.76% | 800 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.77% | 3.22% | 935 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.74% | 2.87% | 831 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.56% | 3.24% | 939 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.23% | 1.85% | 537 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.15% | 2.14% | 621 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.30% | 2.11% | 611 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.26% | 2.77% | 802 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.76% | 1.81% | 524 |
Pilih Minionmancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.65% | 2.57% | 746 |
Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.44% | 2.76% | 801 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.75% | 3.25% | 942 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.34% | 2.18% | 633 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.18% | 2.76% | 799 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.17% | 2.00% | 580 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.14% | 1.77% | 514 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.08% | 2.10% | 610 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.99% | 2.10% | 609 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.83% | 3.50% | 1,015 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.54% | 3.13% | 907 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.21% | 2.29% | 665 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.78% | 2.61% | 756 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.00% | 3.13% | 907 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.97% | 2.83% | 822 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 41.39% | 2.48% | 720 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.62% | 2.36% | 684 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.39% | 2.36% | 683 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.41% | 0.85% | 246 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.24% | 1.44% | 418 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.09% | 1.71% | 497 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.89% | 1.71% | 497 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.62% | 1.25% | 362 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.16% | 1.69% | 490 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.95% | 0.84% | 244 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 47.54% | 1.19% | 345 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.46% | 1.70% | 493 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.28% | 1.27% | 368 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.14% | 0.97% | 280 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.04% | 1.34% | 389 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.91% | 1.06% | 307 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.88% | 1.16% | 337 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.74% | 1.32% | 383 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.72% | 1.37% | 396 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.21% | 0.96% | 277 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.13% | 0.93% | 271 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.60% | 1.29% | 375 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.35% | 0.93% | 269 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.25% | 1.23% | 358 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.77% | 1.52% | 440 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.66% | 1.07% | 309 |
Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.60% | 1.76% | 509 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.58% | 0.86% | 249 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.52% | 0.98% | 283 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.19% | 1.22% | 353 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.95% | 0.86% | 248 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.73% | 0.91% | 263 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.64% | 1.62% | 469 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.55% | 1.30% | 376 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.83% | 1.06% | 306 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 41.81% | 1.37% | 397 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 41.60% | 1.21% | 351 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.50% | 0.87% | 253 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 40.83% | 1.17% | 338 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 39.94% | 1.25% | 363 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 39.81% | 1.12% | 324 |
Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.77% | 1.18% | 342 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.91% | 0.89% | 257 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 54.27% | 0.69% | 199 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.73% | 0.38% | 110 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.80% | 0.48% | 139 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.09% | 0.63% | 184 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.93% | 0.37% | 108 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.50% | 0.70% | 202 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.00% | 0.50% | 144 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.00% | 0.37% | 106 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.69% | 0.66% | 191 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.06% | 0.44% | 129 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.00% | 0.43% | 125 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.83% | 0.79% | 230 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.37% | 0.79% | 228 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.17% | 0.37% | 106 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 47.13% | 0.54% | 157 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.03% | 0.64% | 185 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.94% | 0.51% | 147 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.62% | 0.46% | 133 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.49% | 0.64% | 185 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.22% | 0.41% | 119 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.08% | 0.70% | 204 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.86% | 0.54% | 157 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.66% | 0.76% | 219 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.96% | 0.44% | 129 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 44.87% | 0.54% | 156 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.40% | 0.83% | 241 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.04% | 0.54% | 158 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.28% | 0.51% | 149 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.06% | 0.43% | 126 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.94% | 0.75% | 217 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.52% | 0.59% | 171 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.18% | 0.47% | 136 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.13% | 0.54% | 157 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 39.39% | 0.46% | 132 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.09% | 0.38% | 110 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 38.46% | 0.40% | 117 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 36.69% | 0.48% | 139 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 36.30% | 0.47% | 135 |
Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 52.31% | 0.22% | 65 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 52.17% | 0.32% | 92 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 50.00% | 0.21% | 60 |
Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 50.00% | 0.18% | 52 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 48.28% | 0.30% | 87 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 46.43% | 0.29% | 84 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 46.38% | 0.24% | 69 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 45.78% | 0.29% | 83 |
Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 45.28% | 0.18% | 53 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 43.01% | 0.32% | 93 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 42.25% | 0.24% | 71 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 41.46% | 0.28% | 82 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 41.18% | 0.29% | 85 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 40.66% | 0.31% | 91 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 40.00% | 0.31% | 90 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 35.19% | 0.19% | 54 |
Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 31.52% | 0.32% | 92 |
Shaco Skill Combos
Extracted from the skill order guide
Max order: R > W > Q > E (or R > W > E > Q)
Max order: R > W > Q > E (or R > W > E > Q)
Shaco Counters
Counters and threats extracted from the matchup guide
Counters
5Shaco counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Shaco is countered by these champions in ARAM: Mayhem.
Read counter detailsShaco ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role and Identity | Shaco plays a poke-and-run style, throwing boxes and waiting for cooldowns while acting as an annoyance rather than a primary damage dealer. | Augments enable Shaco to play as a burst assassin or teamfight disruptor who can engage, delete targets, and escape without waiting for fights. | Stop playing like a support; play like a jungler with endless resources. |
| Skill Order Priority | Max Jack in the Box first for fear duration and zone control, as it is the only reliable way to contribute before items come online. | Consider prioritizing Deceive or Two-Shiv Poison based on augments, as long setup times hurt when enemies move and clear waves faster. | Use skills on cooldown; hoarding Q for perfect engages wastes the accelerated pace. |
| Tempo and Pacing | Shaco excels at slowing tempo, forcing enemies into bad positions, and dragging out games through a siege-style approach. | Fights are constant with tiny reset windows. Passive box setups behind towers fail as enemies dive and take towers before setups matter. | Place boxes aggressively forward to disrupt enemy rhythm, not defensively. |
| Snowball Usage | Mark/Dash is situational and often feels redundant since Shaco already has a dash and stealth for closing small gaps. | Snowball becomes a bait tool to force enemy movement. Place boxes where enemies dodge, then re-stealth to confuse them on positioning. | Predict enemy dodges and trap them rather than using Snowball for direct engages. |
| Teamfight Spacing | Shaco fights on the edges, flanking and poking while waiting for enemies to overextend, rarely standing in the frontline. | Spacing is tighter. Hover just outside vision radius and engage immediately when enemies commit, or your team dies before you act. | Strike quickly and reposition; do not wait in stealth for perfect angles. |
| Build Philosophy | Builds lean into lethality or ability power for poke value, rushing items like Eclipse or Liandry's Anguish depending on the build. | Gold gain is faster, but pure damage builds get one-shot. Mix in defensive items like Zhonya's Hourglass earlier to survive initial burst. | Hail of Blades or Electrocute outperform Dark Harvest in frequent skirmishes. |
Champion Analysis
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Shaco the Demon Jester functions as a deceptive assassin in Hextech Mayhem, combining clone mechanics, trap control, and stealth to confuse and eliminate enemies. The mode's dramatically reduced cooldowns allow Shaco to deploy clones and traps with unprecedented frequency, making him one of the most disorienting assassins to face. Hextech Mayhem's narrow single-lane terrain enhances his effectiveness, as concentrated chokepoints make it nearly impossible for enemies to distinguish the real Shaco from his illusions. Shaco's core identity centers on three interconnected systems: clone deception, trap zoning, and positional assassination. His passive, Backstab, rewards positioning behind enemies with bonus damage, synergizing with his stealth and mobility tools. Deceive provides stealth and a dash, enabling frequent surprise engages or safe retreats. In Hextech Mayhem, this ability's reduced cooldown allows Shaco to repeatedly reposition and catch enemies off guard. Jack In The Box places invisible boxes that fear and damage nearby enemies, and mass-placing boxes at key positions creates fear zones that control enemy movement. Two-Shiv Poison adds a ranged slow and damage option for chasing or poking. Hallucinate creates a clone that attacks enemies and explodes on death, serving as a tool for deception, damage absorption, or securing kills. Strategically, Shaco excels at creating chaos and exploiting enemy hesitation. The combination of stealth engages, clone confusion, and trap zones forces opponents to play cautiously or risk being caught in fear chains. His clones can absorb skillshots and tower aggro, while his boxes deny areas and punish overextension. The narrow terrain of Hextech Mayhem amplifies these strengths, as enemies have limited space to avoid traps or separate the real Shaco from his illusions. His recommended builds focus on attack damage and lethality to maximize burst damage and deceptive potential, reinforcing his role as an assassin who eliminates targets before they can react. Shaco's practical value lies in his ability to disrupt enemy coordination, create kill opportunities through deception, and control space with traps, making him a potent threat in the mode's concentrated teamfight environment.
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Shaco the Demon Jester in Mayhem ARAM functions as a chaos engine rather than a traditional assassin, leveraging the mode's accelerated gold and reduced death timers to maintain pressure throughout the match. The primary objective is to create fear and hesitation in the enemy team, forcing them to waste cooldowns on clones while creating engage opportunities for allies. Passive play wastes the kit entirely, so Shaco must remain visible enough to threaten before vanishing when enemies commit. Deceive (Q) should never be used to engage unless a kill or major summoner spell is guaranteed, as it serves as the only safety net. If the enemy survives an engage attempt, Shaco becomes vulnerable. Instead, boxes (W) should control the wave and zone enemies, placed in side brushes or behind the enemy minion wave. When enemies step forward to clear, the triggered fear creates the engage signal. Boxes placed slightly off-center from the minion line catch enemies focused on last-hitting, disrupting their spacing. Q is best used to flank, running past the frontline to appear near the backline and drop a box that cuts off retreat. The clone (R) should be sent into the enemy team first, as many players instinctively dump burst into it, and its death explosion slows enemies to set up engage windows. When enemies dive the backline, Shaco punishes by dropping a box directly on the diver, triggering an instant fear in melee range that stops their momentum. Two-Shiv Poison (E) adds a slow, making it easier for teammates to kite or turn. The clone can body-block skillshots, sent running toward safety while Shaco or an ally escapes in another direction. Deceive can hop over walls to side brushes or tower walls, breaking line of sight completely. Survival relies on mental pressure. Backing into a brush with a box waiting baits chasing enemies into a fear, allowing Shaco to turn, slow with E, and escape. Mana management is critical, as Q must always be available for safety. Boxes are for zoning rather than spam, with Q prioritized for escape and E for damage. The single ARAM lane limits flanking options, but side brushes serve as Shaco's domain. Moving in and out of brush breaks vision and forces safer enemy play. Standing in the minion wave is too risky, so poke from the sides using E to harass. Primary targets are squishy damage dealers, mages, marksmen, and enchanters, while tanks should be ignored unless low. Supports are high-value targets since killing them removes enemy sustain and shields. Mark/Dash (Snowball) provides gap closure but should not be the only engage tool. The mark gives vision to track enemies before using Q from a better angle. Snowball can bait defensive spells, escape via backline minions, or deliver the clone while Shaco throws from safety. Augments that boost damage encourage aggressive pick-oriented play, while utility augments shift focus toward disruption with fears and slows. Cooldown-reducing augments enable box minefields that zone enemies from entire areas.
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Shaco the Demon Jester operates as a zone control specialist and opportunistic assassin throughout all stages of ARAM: Mayhem. His playstyle revolves around strategic Jack in the Box placement to control space, disrupt enemy movement, and create escape routes, rather than direct frontal engagement. During the early game, Shaco should start in the front line brush to establish vision control immediately. Placing a box behind the minion wave or in side brush zones enemies off and forces them into fear range if they approach. The trading rhythm relies on Two-Shiv Poison and box placement rather than auto-attacks. Throw the shiv to slow and chip damage, then retreat while enemies navigate through boxes. Deceive should be saved for disengage or repositioning when bruisers dive, not used for damage early due to its long cooldown. Snowball serves as a threat and pressure tool rather than an engage option. Use it to mark overextended squishy targets, only committing if they are isolated. When ahead, invade side brushes with boxes to deny vision and force facechecks. When behind, nest boxes near the tower or health relic to peel for carries and punish divers. In the mid game, Shaco transitions to a flanker and disruptor role. He should never stand in the front line absorbing poke. Instead, move to side brushes or flanking positions before fights, placing two to three boxes in clusters behind chokes to create retreat paths. The trading rhythm shifts to burst windows. Engage with Deceive from the side or rear, place a box on or behind the target, and auto-attack with Two-Shiv Poison ready. Commit only if the kill is secure. Snowball becomes a gap-closer for picks on mages or marksmen who step up to poke. When ahead, set up box nests in enemy retreat paths and deep ward their jungle. When behind, play for picks by hiding near health relics or objectives, bursting down facecheckers with the full combo. Late game Shaco focuses on zone control, disruption, and clutch picks. One mistake ends the game, so never get caught without Deceive available or a box nest nearby. Damage falls off against tanks, so ignore the frontline and target the backline. Position on the flank, close enough to reach carries in one Deceive or Snowball but far enough to remain unseen. Place boxes in likely chase paths such as brushes, jungle entrances, or behind objectives. Wait for the first wave of crowd control to be used before committing. Snowball serves as a finisher to close gaps after carries flash, or as an escape to dodge game-changing ultimates. Never split push alone unless all enemies are visible. When defending, nest boxes at tower or inhibitor entrances and look for desperate picks on overconfident enemies who chase into the trap field. Communication with the team about engage targets and box locations is essential for coordinated fights.
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Shaco the Demon Jester transforms into a dominant force in Mayhem ARAM once he secures a lead, where constant fighting keeps his cooldowns rolling and turns his boxes from minor nuisances into lethal trap zones. When ahead, Shaco should abandon fair fights entirely and instead isolate overextended enemies, deleting them before their team can respond. After completing a first item spike against passive enemies, the optimal approach shifts to flanking through side brushes with Deceive while placing boxes in retreat paths before revealing himself. This forces enemies into impossible choices between taking team damage or running into trap fields, and even panicked flashes cannot save them when Hallucinate remains available for pursuit. A leading Shaco with strong damage or cooldown augments should invade aggressively, denying enemies any safe ground, though he must avoid the critical mistake of trying to solo carry every fight. Diving five people risks losing box zoning and wave control, and a single death can trigger enemy gold catch-up mechanics while providing breathing room. When behind, Shaco cannot one-shot targets or safely face-check brushes, forcing a role shift from assassin to disruptor and setup tool. Against pushing enemies with gold leads, boxes belong directly under towers or behind waves while Deceive serves exclusively for dodging key engage abilities rather than finding damage angles. This defensive positioning forces enemies to dive into trap fields for kills, where even a behind Shaco's boxes still provide fear and damage that can turn poorly executed dives. Against strong poke or long-range engage that deletes him before closing distance, Shaco should play at maximum experience range and use Hallucinate to scout dangerous areas or block skillshots for carries. Throwing boxes at his own feet or at his ADC's feet counters divers, transforming Shaco into a defensive peel tool that enables carries to play more aggressively with fear traps protecting them. Weak or incompatible augments should push a behind Shaco toward utility options offering survivability or crowd-control extension, as extra tankiness or longer fear duration proves more valuable than damage he cannot apply. The most critical discipline when behind is abandoning hero plays entirely. A Shaco with multiple deaths who Deceives into the enemy backline will die instantly and tilt his team. Instead, he must wait for enemy positioning errors, recognizing that enemies chasing into his base can still die to boxes and tower aggro. Recovery requires patience and targeting only the enemy's weakest link when they overextend past their team, never committing first and letting tanks or supports engage instead. Failed picks demand immediate disengagement rather than chases, as chasing while behind ends games in under ten minutes. One well-placed fear on a diving carry can swing fights, but only if Shaco remains alive to place it.
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Shaco the Demon Jester operates in Mayhem ARAM as a chaos engine designed to disrupt positioning, force panic flashes, and eliminate isolated targets before vanishing. The mode's accelerated gold and experience allow power spikes to arrive faster, while the constant single-lane fighting creates opportunities to stack boxes and exploit fog of war. Success requires a predatory mindset: engage when enemies make mistakes, disappear when they turn to respond, and keep opponents guessing. Backstab serves as the foundation of Shaco's damage output, granting bonus damage and a slow when striking enemies from behind. In Mayhem's tight brawls, clean backstabs on multiple targets are rare, so the focus shifts to flanking distracted opponents. The bonus damage matters most for burst combos rather than extended fights. Positioning is critical, as enemies who turn toward Shaco neutralize the angle. Deceive's invisibility guarantees the proper approach angle, making it essential to open from stealth behind the target. Deceive functions as the primary engage, escape, and mind-game tool. The blink can traverse thin walls, and the invisibility persists until an attack is made. In Mayhem's faster pace with shorter cooldowns, picks become more frequent, but committing without an exit plan against grouped enemies leads to quick deaths. Control Wards and true vision abilities can reveal Shaco, so awareness of enemy vision tools is necessary. Jack in the Box provides zone control through fear effects. Boxes placed in bushes or around corners punish face-checks and disrupt enemy advances. The activation delay means enemies with quick reactions can destroy them before they fire, so placement in hard-to-target locations is essential. In chaotic teamfights, boxes are often destroyed by area-of-effect abilities, making their primary value the fear itself rather than sustained damage. Spreading boxes across multiple angles provides better coverage than stacking them in one spot. Two-Shiv Poison serves as the finisher and kiting tool. The execute damage scales with missing health, making it significant against augmented health pools. Holding the ability for the kill threshold is crucial, as using it on full-health targets wastes the execute damage and removes the passive slow that helps with kiting. The projectile can be blocked by other units, requiring clear sightlines or point-blank usage. Hallucinate acts as a damage amplifier, distraction, and disengage tool. The clone applies on-hit effects and explodes upon death, creating mini-boxes that fear enemies. Sending the clone into the backline forces enemies to address it or suffer the explosion consequences. Experienced opponents may identify the real Shaco through movement patterns, so mixing clone behavior with genuine engagement patterns becomes important for maintaining deception.
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Shaco in ARAM: Mayhem plays nothing like Summoner's Rift, with no lanes to gank, no jungle to farm, and no isolated targets to hunt. The mode forces constant teamfighting, which is exactly where Shaco struggles if he plays like a solo assassin. Most losses come from either wasting your escape tool for damage or dying before you contribute anything at all. The most critical mechanical mistake is using Deceive (Q) just to engage or poke. This leaves Shaco stuck in the enemy team with zero mobility after landing one backstab, leading to getting collapsed on before the cooldown returns. The correct approach is walking up or using Two-Shiv Poison (W) to close distance while saving Deceive for repositioning after burst or escaping when enemies focus on you. If Q is already burned, play back immediately, use boxes behind to slow pursuers, and wait for the cooldown before walking forward again. Placing Jack in the Box (W) directly on top of enemies during fights results in the box getting one-shot by AoE or auto-attacks before it ever fears, yielding zero crowd control and wasted mana. Boxes should be placed in the enemy's pathing or behind your frontline, forcing them to walk into the fear zone while dodging skillshots. The chaos of particle effects in Mayhem makes hidden boxes much more effective as zoning tools rather than direct damage. Using Hallucinate (R) too early while at full or high health causes the clone to get burst down instantly due to having no resistances, wasting your best bait tool and damage mitigation. Hold R until being focused or until you can trick enemies into wasting key cooldowns on the clone, using the explosion damage as a finisher or deterrent when they dive. Auto-attacking from the front loses the guaranteed critical strike and bonus damage from Deceive's backstab, significantly dropping burst output. On decision mistakes, trying to assassinate enemy tanks or bruisers first dumps the entire kit into high-health, high-resistance targets who survive while their team collapses, leaving nothing for actual damage threats. Identify the squishiest damage dealers or vulnerable backline targets and wait for them to use mobility or defensive spells before committing. Chasing kills deep into the enemy side of the map might secure one kill but leaves the team in a disadvantaged fight without Shaco's damage or boxes for the next wave. Building pure damage with no survivability or utility results in getting one-shot by stray poke or engage, as Mayhem amplifies damage across the board. Consider items that provide health, ability haste, or defensive stats suited to the enemy composition to survive initial burst and get combos off. Ignoring team engage to flank alone every fight results in 4v5 situations while Shaco sets up, with enemies either collapsing before anything happens or ignoring Shaco to run down teammates. Using Snowball to engage as primary initiation lands Shaco in the middle of five enemies with no way out, as Snowball is predictable and easy to punish in Mayhem. Shaco's margin for error in Mayhem is slim, and every misuse of Deceive, mistimed ultimate, or wrong target selection hands the enemy a free advantage.
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Is Shaco strong in ARAM: Mayhem? He is a high-skill disruptor who thrives on chaos rather than raw damage output. You win by confusing enemies, stealing objectives, and forcing bad fights, not by trying to assassinate bruisers head-on. If your team needs a frontline or reliable burst, he feels weak; if they have engage and damage, he becomes a nightmare to play against. What is the best starting augment for Shaco? Look for augments that enhance your boxes or survivability since your early damage is low. Effects that trigger on ability hit or extend crowd control work well with Jack in the Box fearing enemies. Avoid pure attack damage or lethality augments early unless you plan to play a very risky one-shot build. How do I use Jack in the Box effectively in Mayhem? Spread boxes in brush or behind your frontline to catch enemies diving your carries. In Mayhem's fast pace, enemies often chase blindly, so placing boxes on retreat paths guarantees fears and wasted cooldowns. Never stack all boxes in one spot because area-of-effect spells will clear them instantly.
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