ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #75

Poppy build ARAM Mayhem dan augment terbaik

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem.

Poppy Poppy Keeper of the Hammer Fighter / Tank / Mage
TierT3
Peringkat#75
Rasio menang49.22%
Rasio pilih0.34%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang47.91%
Rasio pilih4.52%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang50.91%
Rasio pilih4.52%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang48.39%
Rasio pilih4.02%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.28%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.83%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.00%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

51.72%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

49.92%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

44.34%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.78%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.95%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

49.85%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

50.78%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

46.74%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

48.67%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

50.67%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

50.67%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

47.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.50%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

45.46%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

45.46%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang50.55%
Rasio pilih14.05%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang53.37%
Rasio pilih8.39%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Rasio menang50.54%
Rasio pilih6.10%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.97%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.94%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

48.98%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.73%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.17%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.55%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.88%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.70%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.86%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.47%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.17%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

50.11%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

51.14%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

51.14%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.52%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

52.52%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.52%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.91%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.91%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang49.55%
Rasio pilih6.73%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang48.99%
Rasio pilih4.48%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang49.46%
Rasio pilih3.14%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

49.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.08%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.62%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

46.60%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

49.53%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.39%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

44.86%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

51.30%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.22%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.70%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

48.70%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

50.68%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

49.61%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

49.61%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

48.06%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

48.06%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.04%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

52.04%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.04%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.60%
Rasio pilih
5.75%
Game
576

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.60%5.75%576
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.55%
Rasio pilih
6.71%
Game
672

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.55%6.71%672
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.54%
Rasio pilih
7.39%
Game
740

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.54%7.39%740
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.00%
Rasio pilih
11.29%
Game
1,131

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.00%11.29%1,131
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.00%
Rasio pilih
8.12%
Game
813

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.00%8.12%813
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.20%
Rasio pilih
5.14%
Game
515

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.20%5.14%515
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.96%
Rasio pilih
16.01%
Game
1,603

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.96%16.01%1,603
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.36%
Rasio pilih
5.87%
Game
588

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.36%5.87%588
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.34%
Rasio pilih
9.71%
Game
972

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.34%9.71%972
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.14%
Rasio pilih
5.68%
Game
569

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.14%5.68%569
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.09%
Rasio pilih
5.04%
Game
505

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.09%5.04%505
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.82%
Rasio pilih
21.81%
Game
2,184

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.82%21.81%2,184
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.42%
Rasio pilih
5.88%
Game
589

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.42%5.88%589
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.10%
Rasio pilih
14.79%
Game
1,481

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.10%14.79%1,481
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.07%
Rasio pilih
14.00%
Game
1,402

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.07%14.00%1,402
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
5.19%
Game
520

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%5.19%520
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.64%
Rasio pilih
5.57%
Game
558

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.64%5.57%558
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.56%
Rasio pilih
10.11%
Game
1,013

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.56%10.11%1,013
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.19%
Rasio pilih
14.11%
Game
1,413

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.19%14.11%1,413
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.13%
Rasio pilih
9.23%
Game
924

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.13%9.23%924
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.01%
Rasio pilih
6.54%
Game
655

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.01%6.54%655
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.50%
Rasio pilih
17.64%
Game
1,767

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.50%17.64%1,767
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.52%
Rasio pilih
6.85%
Game
686

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.52%6.85%686
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.06%
Rasio pilih
4.58%
Game
459

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.06%4.58%459
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.43%
Rasio pilih
1.78%
Game
178

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.43%1.78%178
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.21%
Rasio pilih
2.01%
Game
201

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.21%2.01%201
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.40%
Rasio pilih
3.31%
Game
331

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.40%3.31%331
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.73%
Rasio pilih
3.48%
Game
349

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.73%3.48%349
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.79%
Rasio pilih
2.42%
Game
242

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.79%2.42%242
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.92%
Rasio pilih
2.95%
Game
295

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.92%2.95%295
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.49%
Rasio pilih
1.78%
Game
178

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.49%1.78%178
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.66%
Rasio pilih
2.46%
Game
246

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.66%2.46%246
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.47%
Rasio pilih
2.02%
Game
202

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.47%2.02%202
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.38%
Rasio pilih
2.81%
Game
281

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.38%2.81%281
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.37%
Rasio pilih
3.40%
Game
341

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.37%3.40%341
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.88%
Rasio pilih
1.91%
Game
191

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.88%1.91%191
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.74%
Rasio pilih
2.01%
Game
201

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.74%2.01%201
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.65%
Rasio pilih
3.21%
Game
321

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.65%3.21%321
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.13%
Rasio pilih
2.82%
Game
282

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.13%2.82%282
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.98%
Rasio pilih
1.77%
Game
177

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.98%1.77%177
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.54%
Rasio pilih
2.27%
Game
227

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.54%2.27%227
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.43%
Rasio pilih
2.10%
Game
210

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.43%2.10%210
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.34%
Rasio pilih
3.34%
Game
335

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.34%3.34%335
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.90%
Rasio pilih
2.22%
Game
222

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.90%2.22%222
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.69%
Rasio pilih
2.17%
Game
217

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.69%2.17%217
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.63%
Rasio pilih
2.37%
Game
237

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.63%2.37%237
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.20%
Rasio pilih
2.53%
Game
253

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.20%2.53%253
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
2.14%
Game
214

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%2.14%214
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.90%
Game
190

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.00%1.90%190
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.60%
Rasio pilih
3.70%
Game
371

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.60%3.70%371
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.56%
Rasio pilih
2.08%
Game
208

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.56%2.08%208
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.49%
Rasio pilih
3.32%
Game
332

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.49%3.32%332
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.33%
Rasio pilih
3.29%
Game
329

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.33%3.29%329
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.16%
Rasio pilih
3.34%
Game
335

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.16%3.34%335
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.70%
Rasio pilih
3.78%
Game
379

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.70%3.78%379
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.24%
Rasio pilih
2.66%
Game
266

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.24%2.66%266
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.24%
Rasio pilih
1.86%
Game
186

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.24%1.86%186
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.23%
Rasio pilih
2.12%
Game
212

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.23%2.12%212
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.75%
Rasio pilih
3.40%
Game
341

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.75%3.40%341
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.16%
Rasio pilih
1.86%
Game
186

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.16%1.86%186
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.97%
Rasio pilih
1.89%
Game
189

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.97%1.89%189
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.94%
Rasio pilih
1.78%
Game
178

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.94%1.78%178
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.19%
Rasio pilih
2.15%
Game
215

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.19%2.15%215
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.24%
Rasio pilih
1.85%
Game
185

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.24%1.85%185
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.21%
Rasio pilih
1.09%
Game
109

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.21%1.09%109
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.99%
Rasio pilih
1.34%
Game
134

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.99%1.34%134
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.86%
Rasio pilih
1.40%
Game
140

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.86%1.40%140
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.63%
Rasio pilih
1.33%
Game
133

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.63%1.33%133
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.17%
Rasio pilih
1.38%
Game
138

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.17%1.38%138
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.93%
Rasio pilih
1.61%
Game
161

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.93%1.61%161
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.46%
Rasio pilih
1.09%
Game
109

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.46%1.09%109
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.24%
Game
124

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.24%124
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.16%
Game
116

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.16%116
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.88%
Game
88

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.88%88
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.57%
Rasio pilih
1.17%
Game
117

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.57%1.17%117
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.39%
Rasio pilih
0.93%
Game
93

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.39%0.93%93
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.31%
Rasio pilih
0.89%
Game
89

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.31%0.89%89
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.05%
Rasio pilih
1.54%
Game
154

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.05%1.54%154
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.66%
Rasio pilih
1.07%
Game
107

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.66%1.07%107
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.50%
Rasio pilih
0.80%
Game
80

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.50%0.80%80
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.30%
Rasio pilih
1.48%
Game
148

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.30%1.48%148
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.25%
Rasio pilih
0.91%
Game
91

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.25%0.91%91
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.57%
Rasio pilih
0.79%
Game
79

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.57%0.79%79
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.52%
Rasio pilih
1.34%
Game
134

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.52%1.34%134
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.19%
Rasio pilih
1.35%
Game
135

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.19%1.35%135
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.00%
Rasio pilih
0.80%
Game
80

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.00%0.80%80
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.37%
Rasio pilih
1.51%
Game
151

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.37%1.51%151
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.59%
Rasio pilih
1.17%
Game
117

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.59%1.17%117
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.36%
Rasio pilih
1.43%
Game
143

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.36%1.43%143
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.10%
Rasio pilih
1.16%
Game
116

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.10%1.16%116
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
42.06%
Rasio pilih
1.26%
Game
126

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.06%1.26%126
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.80%
Rasio pilih
1.22%
Game
122

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.80%1.22%122
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.67%
Rasio pilih
0.84%
Game
84

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.67%0.84%84
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.82%
Rasio pilih
1.47%
Game
147

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.82%1.47%147
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
38.71%
Rasio pilih
1.24%
Game
124

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT338.71%1.24%124
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
37.93%
Rasio pilih
0.87%
Game
87

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT337.93%0.87%87
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
61.11%
Rasio pilih
0.54%
Game
54

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT461.11%0.54%54
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.38%
Rasio pilih
0.63%
Game
63

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.38%0.63%63
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.17%
Rasio pilih
0.69%
Game
69

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.17%0.69%69
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.17%
Rasio pilih
0.69%
Game
69

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.17%0.69%69
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.85%
Rasio pilih
0.54%
Game
54

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.85%0.54%54
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.35%
Rasio pilih
0.74%
Game
74

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.35%0.74%74
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.15%
Rasio pilih
0.59%
Game
59

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.15%0.59%59
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.89%
Rasio pilih
0.71%
Game
71

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.89%0.71%71
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.74%
Rasio pilih
0.76%
Game
76

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.74%0.76%76
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.55%
Rasio pilih
0.62%
Game
62

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.55%0.62%62
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.59%
Rasio pilih
0.54%
Game
54

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.59%0.54%54
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
39.06%
Rasio pilih
0.64%
Game
64

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.06%0.64%64

Poppy Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: Q > E > W, with R whenever available.

RQEW

R > Q > E > W is the clean default.

QWE

Use Q > W > E only when W is solving the game.

RQEW

Maxing Q first keeps Poppy useful even when she cannot find a wall angle for E.

Poppy Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Poppy counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yone Yone Yone T3
Tier
T3
Peringkat
#65
Rasio menang
50.53%
Rasio pilih
0.57%

Yone saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Irelia Irelia Irelia T5
Tier
T5
Peringkat
#170
Rasio menang
45.18%
Rasio pilih
0.26%

Irelia saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Lee Sin Lee Sin Lee Sin T5
Tier
T5
Peringkat
#166
Rasio menang
43.91%
Rasio pilih
0.62%

Lee Sin saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Rakan Rakan Rakan T3
Tier
T3
Peringkat
#112
Rasio menang
49.18%
Rasio pilih
0.25%

Rakan saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Poppy Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Anivia

Anivia gives Poppy extra terrain to play around. Poppy already threatens wall pins on the narrow ARAM lane, and Anivia’s wall makes that threat much harder to dodge when the enemy is forced through one side of the lane.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna turns Poppy’s forward movement into a delivery system. Poppy wants to enter short range anyway, and Orianna rewards that with shield, zone control, and a strong punish if the enemy clumps around Poppy after she commits.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune

Miss Fortune loves enemies who cannot freely move out of her channel. Poppy supplies that by pinning a target, blocking dash escapes, and using Keeper’s Verdict to remove the champions who would interrupt or flank Miss Fortune.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx

Jinx gives Poppy the thing she often lacks: sustained cleanup damage after the first target is controlled. Poppy gives Jinx the thing she needs most: space. Steadfast Presence is especially valuable when enemy divers rely on dashes to reach her.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV

Jarvan gives Poppy a second engager and creates tight spaces where her control is more threatening. His lockdown can force enemies to stand near walls or terrain-like edges, which makes Poppy’s charge angles easier to find.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Anivia gives Poppy extra terrain to play around. Poppy already threatens wall pins on the narrow ARAM lane, and Anivia’s wall makes that threat much harder to dodge when the enemy is forced through one side of the lane. Combo: Anivia cuts the lane with wall, Poppy angles Heroic Charge into the created choke or nearby map wall, then both champions layer damage while the target is stuck in a bad position. If the enemy frontline tries to rescue them with a dash, Poppy can hold Steadfast Presence and deny the entry. Best scenario: This pairing is brutal when your team has priority and the enemy must walk through minions or around Anivia’s zone. Poppy can stand slightly off-center, not directly in front, and threaten a pin the moment someone hugs the side to escape the storm. Enemy answer: The enemy should avoid walking beside terrain when Anivia wall is available, poke from outside the choke, and force Poppy to use Steadfast Presence early with fake engage movement. Champions with long range can also hit Anivia before she gets to place the wall safely. Failure risk and recovery: If Anivia walls too early or blocks Poppy’s angle, Poppy may charge into a target without a stun and get collapsed on. Recover by backing out with Steadfast Presence, using Keeper’s Verdict as a reset if the enemy counter-engages, and waiting for the next wave instead of forcing a low-value brawl. 2. Orianna Synergy mechanism: Orianna turns Poppy’s forward movement into a delivery system. Poppy wants to enter short range anyway, and Orianna rewards that with shield, zone control, and a strong punish if the enemy clumps around Poppy after she commits. Combo: Orianna places the ball on Poppy before Poppy walks up or takes Snowball. Poppy looks for Heroic Charge onto a wall or a short engage into the enemy front. When the enemy steps in to burst her, Orianna pulls them together and Poppy either keeps them inside the damage with body blocking or knocks away the backup with Keeper’s Verdict. Best scenario: This is best into teams that have to dive through Poppy to reach your carries. Poppy does not need a perfect flank. She can simply stand between teams, deny dashes with Steadfast Presence, and let Orianna punish anyone who overcommits into that zone. Enemy answer: The enemy should spread before Poppy enters, track where the ball is, and avoid chasing Poppy in a straight line. If they can force Orianna to use defensive tools before Poppy commits, the engage loses a lot of threat. Failure risk and recovery: If Poppy outruns the ball or dives when Orianna is too far back, she becomes an isolated tank with limited damage. Recover by turning the play into peel: drop Steadfast Presence near Orianna, save Keeper’s Verdict to knock away the first diver, and wait until the ball is positioned again before re-engaging. 3. Miss Fortune Synergy mechanism: Miss Fortune loves enemies who cannot freely move out of her channel. Poppy supplies that by pinning a target, blocking dash escapes, and using Keeper’s Verdict to remove the champions who would interrupt or flank Miss Fortune. Combo: Poppy catches someone near the side wall with Heroic Charge, Miss Fortune immediately drops area damage and channels through the trapped line. If the enemy bruiser tries to dash past Poppy to stop the channel, Steadfast Presence can shut that route down and force them to walk through damage instead. Best scenario: This pairing is strongest when the enemy team is grouped in a narrow lane and lacks clean long-range interrupt. Poppy does not have to hit the enemy carry every time. Sometimes the best play is pinning the frontline, forcing the rest of the team to stack behind them, and letting Miss Fortune hit the whole cluster. Enemy answer: The enemy should hold a hard interrupt for Miss Fortune, split to both sides of the wave, and bait Poppy’s charge before committing. If they can make Poppy use Keeper’s Verdict defensively before Miss Fortune channels, they gain a much safer engage window. Failure risk and recovery: If Poppy knocks enemies away during Miss Fortune’s damage window, the combo loses value. Recover by using Keeper’s Verdict only on threats that can interrupt or kill Miss Fortune, not on targets already trapped inside her damage. If the channel gets stopped, Poppy should peel backward and protect the reset instead of chasing. 4. Jinx Synergy mechanism: Jinx gives Poppy the thing she often lacks: sustained cleanup damage after the first target is controlled. Poppy gives Jinx the thing she needs most: space. Steadfast Presence is especially valuable when enemy divers rely on dashes to reach her. Combo: Poppy holds the front edge of the fight and waits for the enemy engage. When a diver commits, Poppy blocks or interrupts the approach, pins them if they drift near terrain, and lets Jinx free-hit. If Poppy lands a wall stun on a low-health target, Jinx can often convert that into a reset and turn the entire fight. Best scenario: This is best when your team has enough waveclear to stop the enemy from permanently poking Jinx under turret. Once the wave is stable, Poppy can stand between Jinx and the main engage path, forcing assassins and bruisers to either walk through her or waste mobility before they reach the carry. Enemy answer: The enemy should poke Jinx before all-inning, attack from multiple angles, and bait Poppy’s anti-dash zone before sending the real threat. Long-range crowd control aimed at Jinx can also bypass Poppy if she is standing too far forward. Failure risk and recovery: If Poppy chases too deep for a wall pin, Jinx loses her bodyguard and dies to the second wave of engage. Recover by setting a simple rule: when Jinx is the main damage source, Poppy only dives after the enemy’s primary engage tools are down. Otherwise, she stays near Jinx and uses Keeper’s Verdict to split the fight. 5. Jarvan IV Synergy mechanism: Jarvan gives Poppy a second engager and creates tight spaces where her control is more threatening. His lockdown can force enemies to stand near walls or terrain-like edges, which makes Poppy’s charge angles easier to find. Combo: Jarvan starts with his engage and traps priority targets. Poppy follows slightly after, not at the exact same moment, so she can choose whether to pin a trapped target, block dash escapes, or use Keeper’s Verdict to remove enemy reinforcements from the fight. Best scenario: This works best when your team has area damage behind the engage. Jarvan starts the pileup, Poppy prevents the enemy from cleanly dashing out, and your backline hits the trapped group. The delayed Poppy entry is important because it punishes both escape and counter-engage. Enemy answer: The enemy should avoid standing in a straight clump, save displacement or untargeted movement for after Jarvan commits, and punish Poppy if she follows too deep without her carries in range. Poke comps can also force both tanks low before they find a clean start. Failure risk and recovery: If Jarvan traps enemies while your damage dealers are too far away, Poppy entering after him just feeds more bodies into a bad fight. Recover by using Keeper’s Verdict to knock away the enemy backline or disengage the trapped fight, then regroup behind the wave and look for a slower engage where your carries can actually follow.

Poppy’s best teams do not ask her to be the only engage, the only peel, and the main damage source at the same time. Give her one teammate who creates terrain or clumps enemies, one carry who punishes her control, and enough waveclear to let her choose angles. When those pieces are present, she can decide fights by splitting the enemy team, deleting dash-based engages, and turning every side-wall step into a real punish.

Poppy ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityPoppy is usually a durable peel tank or short-range engage tool who protects carries and uses ultimate to create breathing room.Poppy becomes a tempo controller whose value spikes against dash-heavy compositions, denying enemies who rely on augment-driven engage.Shift from passive front-line absorption to actively reading and punishing enemy mobility commits.
E Usage TimingPoppy has plenty of side-wall angles and can often stun enemies who hug the lane edges without much risk.Enemies bait E harder, and failed engage gets punished severely, so check ally follow-up before committing to a wall stun.Missing E gives enemies permission to collapse on your backline; hold it until they actually commit.
W ActivationYou can save W for obvious dash champions and use it when clear engage threats appear in the fight.Fights are decided by the first champion denied at the edge, making W a fight-winning spell rather than a passive button.Press W only when a mobility play would convert into damage, crowd control, or a kill.
Ultimate PriorityPoppy often uses ultimate to disengage a fed bruiser, interrupt hard engage, or create a numbers advantage.The knock-away choice is more critical because augments can make one champion's return extremely dangerous.Remove the enemy who enables the next burst window, not always the closest tank.
Snowball DisciplineSnowball helps Poppy reach targets she could never walk to, creating easy E angles on wall-adjacent carries.Instant recast can deliver you into layered damage; hold the mark and recast only when E will pin or allies follow.Use Snowball to create angles, not coin flips; wait for movement responses before committing.
Teamfight PositioningPoppy can stand on the front edge and soak pressure while waiting for enemies to overstep near terrain.Standing too far forward baits your own team; best position is slightly off-center, close enough to threaten E and W.Diagonal spacing forces enemies to choose between respecting the wall or entering your anti-dash zone.

Champion Analysis

Peran / Rasio menang

Peringkat

Poppy Keeper of the Hammer serves as one of the premier anti-dive tank champions in ARAM: Mayhem, establishing herself as the ultimate assassin counter through her exceptional ability to shut down enemy dive champions and protect her team's backline. Her defining strength lies in her W ability, Steadfast Presence, which prevents all enemy champions in the area from using dash abilities, making it a god-tier tool for countering assassin engages. When enemy assassins such as Yone, Talon, or Kayn attempt to dive, activating W immediately blocks their dashes, leaving them disabled and vulnerable for her team to eliminate. Poppy's kit provides multiple forms of crowd control that make her valuable in teamfights. Her Q, Hammer Shock, delivers AoE damage and applies a slow, while her E, Heroic Charge, allows her to dash to a target and stun them, with longer stun duration when enemies are pushed into walls. This terrain interaction rewards strategic positioning and makes wall usage essential for maximizing stun duration. Her ultimate, Keeper's Verdict, knocks enemies a massive distance, enabling her to split teamfights by separating enemy backline carries from their team and creating opportunities for focused takedowns. In terms of strategic positioning, Poppy functions as a protector who excels at holding the frontline and peeling for teammates. Her anti-dive capabilities make her particularly effective against dash-reliant assassins, and her strong base tankiness allows her to absorb significant damage while disrupting enemy engages. However, she faces notable weaknesses that players must consider. Her short range leaves her easily kited, her damage output is relatively low, and she must fight in melee range to be effective. Against poke-heavy compositions, Poppy struggles to close the distance needed to engage, making her less effective in certain matchups. The practical strategic value of Poppy in ARAM: Mayhem centers on her role as a defensive anchor who can single-handedly neutralize dive-heavy enemy compositions. Her W ability creates a zone where mobile champions lose their primary engage tools, fundamentally altering how teamfights play out. Players should prioritize using E for initiation or chasing while seeking wall stuns for maximum crowd control duration, and reserve R for battlefield manipulation rather than simple damage. Poppy Keeper of the Hammer represents a specialized counter-pick that excels when the enemy team relies heavily on dash-based champions, offering reliable peel and fight-winning crowd control in exchange for limited range and damage output.

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Poppy Keeper of the Hammer excels in ARAM: Mayhem when played as a defensive anchor rather than a blind diver. The most effective approach positions Poppy slightly in front of her carries, threatening wall stuns and denying enemy dashes that attempt to reach the backline. Sprinting past the team for hero engages typically creates clean punish windows for opponents, so the best strategy forces enemies to move first and then punishes their mistakes. Engage success depends on finding wall angles before selecting targets. Poppy's cleanest engages happen when enemies walk near side walls, turret rubble, alcove edges, or narrow-lane corners. Stepping sideways before charging into terrain produces better results than running straight down the lane, where opponents can back up in a line and deny the angle. Snowball should create the angle rather than simply providing arrival, with a small sidestep after taking it turning messy engages into locked targets. The anti-dash field should be held for champions who must dash to escape or engage, rather than being used purely for movement. Counter-engage works best when Poppy stands still in the right spot between enemies and carries. When dash-heavy divers posture forward, activating denial and punishing their failed entry creates opportunities for the team to collapse. Peeling the first real threat matters more than targeting the first visible champion, and the ultimate should be used defensively when fights lose shape, knocking away extra bodies or the highest damage threat. Spacing defines Poppy's effectiveness. Owning the side lanes of the lane makes the Howling Abyss walls into weapons, as hovering near one side forces enemies to choose between giving wall angles or moving into teammate skillshots. Standing a step ahead and slightly off-center from carries prevents enemy area damage from hitting everyone while maintaining charge angles. Target priority focuses on pinning carries when they disrespect walls, peeling divers when carries are the win condition, and hitting tanks only when isolated or when the team has shred. The knock-away ultimate removes problems that cannot be killed, sending fed bruisers out of fights to collapse on weaker remaining targets. Snowball timing requires patience. Throwing after enemy poke tools are used reduces suicide risk, and not every landed Snowball should be taken if the team cannot follow before Poppy dies. Late-fight Snowballs often prove safer than opening Snowballs once enemy mobility and peel tools are spent. When behind, Poppy should stop starting fights from the center line and instead play near turret-side walls, holding control for enemies who overextend. Trading health only to protect high-value teammates preserves resources, and the ultimate prevents enemy resets and cleanups. The fundamental rule remains consistent: if enemies must dash, walk near walls, or dive through Poppy, she is powerful. Chasing through open space with no follow-up makes her feel useless. Controlling lane shape and holding denial for real commits turns every narrow angle into a fight enemies regret taking.

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Poppy wins Mayhem games by controlling space, not by chasing every fight. Her best moments come when enemies walk near walls, dash into her team, or overcommit into a narrow lane. She should play like a bouncer: stand between carries and enemy engage, punish anyone who crosses the line, then use Snowball or her ultimate only when the fight is already forced. In the early game, Poppy should start slightly in front of her carries but not so far forward that she takes free poke before the wave arrives. She is strongest when enemies have to walk into her, so hugging the side of the lane with the most wall threat forces opponents to respect the angle. Trading should be short: walk up when the minion wave is healthy, threaten a wall angle, hit once or twice, then back out before the enemy backline gets a full rotation. Early Snowball serves primarily as a threat tool aimed at immobile carries, squishy poke champions, or enemies beside terrain. Taking the recast requires team follow-up, no clean retreat path for the target, and a landing spot that creates a wall stun or forces them back. If Snowball hits a tank in front of five enemies, let it expire. When ahead early, hold the lane center and make enemies clear from bad angles, standing near the wall that protects the backline. When behind, stop fishing and play beside the lowest-health carry while saving the anti-dash tool for enemy divers. Let the wave come closer so enemies must walk farther to finish someone. During the mid game, Poppy reaches her best control window. Position one step ahead of carries when enemy engage is ready, and one step to the side when the team is ready to engage, maintaining access to the wall without giving enemies a straight line onto the backline. Trade around enemy cooldown mistakes: if a dash champion uses mobility to poke or clear, step up and punish the return path. Mid-game Snowball can start real fights but only with a landing plan, targeting enemies near walls, low-mobility damage dealers, or those past their tank. When ahead mid-game, zone first, hit the turret second, and dive third. When behind, use the ultimate and anti-dash tools as comeback buttons to split fights or stop reset champions from reaching the backline. In the late game, positioning becomes less forgiving. Stand where one enemy mistake becomes a kill, but one mistake from Poppy does not lose the game, usually guarding carries near the lane center while holding a side-wall threat. Stop taking casual trades because late damage is too high. Look for decisive windows: a carry near terrain, a diver entering too early, or an enemy team split by minions and narrow space. Late Snowball decides games, so use it to punish separated carries, follow teammate crowd control, or reposition to block assassins. When ahead late, play for clean structure pressure and controlled picks. When behind, protect the highest-damage teammate at all costs, letting enemies walk into Poppy instead of diving into them. Use the ultimate to remove the biggest frontliner or create a temporary numbers advantage on a target the team can actually kill. Before the final fight, choose one assignment: peel the fed diver, catch the exposed carry, or disengage the enemy frontline, and do not swap jobs halfway unless the enemy gives a free wall stun.

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Poppy Keeper of the Hammer excels at controlling space through terrain interaction and dash denial, with her strategic role shifting dramatically based on game state. When ahead, Poppy becomes oppressive by taking space and threatening wall angles rather than casting abilities immediately. Standing slightly off-center toward one wall forces enemy carries into awkward paths, making engage threats real without burning summoner spells. Her W serves as a denial tool that should be held for dash triggers rather than used for movement, as stopping one dash often wins fights when damage dealers are positioned aggressively. Converting picks into structure pressure requires bodyguarding carries at turrets rather than chasing past them, and her ultimate should remove problem targets like tanks blocking turret access or assassins diving the backline. Augment choices shape ahead-state play significantly. Durability augments allow Poppy to stand in chokes and absorb poke for carries, with the throw risk being staying too long after defensive tools expire. Movement speed or engage range augments widen threat zones through side angles, covering her weakness of enemies backing away. Ability haste augments enable short trades that preserve resources for counter-engages, preventing the common throw of winning the first five seconds then having nothing left. Damage augments should target squishies only when angles are clean, punishing frontline first when carries are protected. Avoiding throws while ahead requires not chasing into fog without minions, not wasting W before enemies commit, and not ultimating low-value targets your team is already killing. A single overextended death can flip tempo in Mayhem due to quick fight restarts and explosive comeback augments. When behind, Poppy shifts from main engager to fight breaker, denying dashes and interrupting overextensions. She plays closer to carries than enemy carries, standing in paths assassins and bruisers want to use. Defensive E usage punishes divers who enter her half of the lane, turning enemy engages into catches. Her ultimate becomes primarily a disengage tool, removing dangerous members to buy wave-clear time. Snowball should only be taken when teams can follow and targets are isolated or near walls. Behind-state augment use focuses on survival and peel. Resistance and shield augments make Poppy an anchor who buys time for carries to scale. Crowd-control augments enable repeated peel across multiple dive attempts. Movement speed augments reposition for dodge and peel rather than coin-flip engages. Damage augments finish divers the team is already hitting rather than chasing backlines. Unrecoverable fights are avoided by never engaging while carries clear waves, fighting near terrain against kiting teams, not splitting team damage with random knock-aways, and immediately peeling backward after failed engages. The core principle remains simple: ahead Poppy takes space and forces enemies into walls, while behind Poppy guards space and punishes enemies who enter too far.

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Poppy Keeper of the Hammer brings a distinct identity to ARAM: Mayhem centered on denying enemy movement and controlling the narrow lane through positioning, timing, and terrain awareness. Her kit rewards patience and precise decision-making rather than aggressive spam, making her a powerful tool for teams that need to stop dash-heavy engages and protect key allies. The passive ability Iron Ambassador provides periodic shields that enable short trades and frontline durability, but the buckler mechanic demands discipline. Throwing it carelessly or tunneling for unsafe pickups leaves Poppy vulnerable to poke and removes her easiest source of sustain before real fights begin. The shield should be treated as permission to step forward, not a reason to overextend. Hammer Shock serves as her primary damage and zone control tool, with the delayed second hit punishing enemies forced to stand their ground or path through choke points. Landing Q after a wall stun or on slowed targets maximizes its value, while missing it removes most of her threat for several seconds. Steadfast Presence defines her strategic role in Mayhem, creating an area that stops enemy dashes and interrupts engage attempts. This ability alone makes Poppy a strong answer to mobile champions, but wasting it early opens a window for enemies to commit freely. Positioning between dash champions and their targets ensures the ability matters when the fight arrives. Heroic Charge offers both engage and peel potential, with wall stuns turning the ability into fight-winning lockdown. Walking sideways before casting improves angles and catches enemies expecting obvious lines, but charging without a stun or team follow-up leaves Poppy stranded in dangerous territory. Keeper's Verdict functions as a fight editor rather than a pure finisher, capable of removing frontlines, denying dives, or creating temporary numbers advantages. Quick casts provide instant disruption while charged versions require space and timing. Using R without creating a kill or saving an ally wastes her strongest emergency button and leaves the backline exposed. Across all abilities, Poppy's identity in ARAM: Mayhem revolves around reading the enemy, punishing overcommits, and controlling space through well-timed denial rather than raw damage output.

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Poppy is strongest when she turns the bridge into a bad place to dash, retreat, or stand near walls. Most bad Poppy games come from forcing the heroic play before the target is actually pinned down. Players should treat every engage as a checklist: wall angle, enemy dash threat, ally follow-up, and exit strategy after the first crowd control. Mechanical mistakes often begin with casting Heroic Charge without checking wall angle. This pushes targets away from the team or only displaces them slightly, leaving Poppy stranded in enemy lines with her main engage wasted. The correct approach involves walking or using Snowball to reposition first, then charging when the target lines up with terrain, turret rubble, or the lane edge. If the wall stun is unlikely, players should use the charge defensively or hold it. Another common error is activating Steadfast Presence after enemy dashes already finish, wasting the anti-dash tool for movement speed only while enemy assassins get clean follow-up plays onto the backline. Players should hold W until dashes are about to cross the zone, positioning between enemies and carries rather than beside enemy tanks. Decision mistakes frequently involve engaging on a wall-stun angle when allies are too far back to follow up. This creates highlight-worthy plays that turn into deaths, since Poppy's lockdown only matters when damage arrives during it. Players should check ally positions first and threaten angles rather than taking them when carries are clearing waves or zoned by poke. Another critical error is wasting Keeper's Verdict on the closest enemy tank instead of using it with purpose to remove fed divers, split enemy formations, interrupt collapses, or protect low-health allies. The ultimate is Poppy's best tool for breaking enemy formation and should target real threats. Players also err by building and playing as pure carry hunters every game. Against heavy dive or reset compositions, backlines die while Poppy chases targets who can kite or cleanse. Players should decide their role from champion select, playing as anti-engage walls when teams have sufficient damage, and only hunting backline picks when enemies lack escapes and the team needs initiation. Additional mistakes include starting fights at low health, ignoring enemy dash champions until they are already killing someone, taking every portal or aggressive path just because Poppy is a tank, and chasing low-health targets past enemy teams after won skirmishes. Good Poppy play requires patient aggression, holding the button that ruins enemy plans and spending it when they commit. If a play fails, players should switch to peel, reset the line, and make the next dash or wall angle count.

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FAQ

Poppy

FAQ

Is Poppy a tank, a bruiser, or an engager in ARAM: Mayhem? Poppy is usually best played as a frontline disruptor who can become a bruiser if your augments and items support it. If your team already has a hard engage tank, play more patiently around peel and wall threats; if nobody can start fights, you may need to step up and force angles. The tradeoff is that diving too deep makes it hard to protect your backline from assassins and dash champions. What is Poppy’s main job in team fights? Your main job is to break the enemy’s clean engage and punish anyone who dashes into bad terrain. When a carry, assassin, or mobile bruiser commits forward, hold your anti-dash tool until they actually move, then stop them and pin the fight in place. If you use it too early, strong players will wait it out and punish your team during the downtime. When should I look for wall stuns? Look for wall stuns when the enemy is already walking near side walls, turret debris, choke edges, or the outer parts of the lane. Do not chase a perfect angle forever; if the enemy carry is exposed, a simple knockback into your team can be enough. The tradeoff is that fishing too hard for a wall hit can pull you away from your carries and open a flank behind you.

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