ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T4 Peringkat #110

Rek'Sai build ARAM Mayhem dan augment terbaik

Rek'Sai saat ini masuk kategori T4 dalam data ARAM Mayhem.

Rek'Sai Rek'Sai the Void Burrower Fighter / Tank / Mage
TierT4
Peringkat#110
Rasio menang47.51%
Rasio pilih0.13%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang54.29%
Rasio pilih6.90%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang51.16%
Rasio pilih4.68%
#3
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

Rasio menang53.27%
Rasio pilih3.98%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

53.18%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.06%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

50.50%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

52.75%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.41%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

55.24%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

51.29%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

48.13%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

51.01%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.77%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.85%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

58.56%

N/A

Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

51.76%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

51.76%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

58.60%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

58.60%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

48.79%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.79%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

48.79%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang47.36%
Rasio pilih3.26%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang48.83%
Rasio pilih2.17%
#3
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang46.83%
Rasio pilih2.17%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.20%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.76%
Profane Hydra Profane Hydra Profane Hydra
Harga total
2,850
Harga
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

43.20%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

42.15%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

49.63%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.54%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Harga total
3,000
Harga
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

45.36%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

49.28%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

44.28%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

50.58%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.06%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

49.53%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

45.49%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

45.49%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

48.92%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

48.92%
The Brutalizer The Brutalizer The Brutalizer
Harga total
1,337
Harga
212

+25 Attack Damage +10 Ability Haste 5 Lethality

46.40%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang54.09%
Rasio pilih20.11%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang60.00%
Rasio pilih10.74%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang52.86%
Rasio pilih5.23%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.15%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

55.18%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

57.33%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.29%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

55.91%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.21%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.08%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

55.07%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.72%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

59.06%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

61.16%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

57.14%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

57.14%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

56.23%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

56.23%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

56.23%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

54.97%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang47.38%
Rasio pilih9.73%
#2
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang49.74%
Rasio pilih6.86%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang52.71%
Rasio pilih6.42%

N/Aitem

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

48.86%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

48.03%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.37%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.36%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

47.24%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

50.00%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

48.54%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.44%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

49.16%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.02%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

52.91%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

48.78%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

49.31%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

49.31%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

44.60%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

44.60%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

44.60%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

49.91%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

49.91%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.39%
Rasio pilih
4.88%
Game
197

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.39%4.88%197
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.73%
Rasio pilih
6.02%
Game
243

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.73%6.02%243
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.30%
Rasio pilih
7.20%
Game
291

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.30%7.20%291
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.94%
Rasio pilih
7.85%
Game
317

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.94%7.85%317
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.41%
Rasio pilih
6.16%
Game
249

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.41%6.16%249
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.09%
Rasio pilih
4.01%
Game
162

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.09%4.01%162
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.69%
Rasio pilih
8.27%
Game
334

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.69%8.27%334
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.30%
Rasio pilih
4.31%
Game
174

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.30%4.31%174
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.02%
Rasio pilih
4.28%
Game
173

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.02%4.28%173
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.35%
Rasio pilih
6.41%
Game
259

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.35%6.41%259
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.27%
Rasio pilih
5.84%
Game
236

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.27%5.84%236
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.58%
Rasio pilih
10.72%
Game
433

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.58%10.72%433
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.38%
Rasio pilih
6.54%
Game
264

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.38%6.54%264
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.00%
Rasio pilih
6.54%
Game
264

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.00%6.54%264
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
4.75%
Game
192

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%4.75%192
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.61%
Rasio pilih
6.39%
Game
258

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.61%6.39%258
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.48%
Rasio pilih
4.75%
Game
192

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.48%4.75%192
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.07%
Rasio pilih
3.99%
Game
161

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.07%3.99%161
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.68%
Rasio pilih
5.64%
Game
228

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.68%5.64%228
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.04%
Rasio pilih
4.43%
Game
179

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.04%4.43%179
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.96%
Rasio pilih
4.85%
Game
196

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.96%4.85%196
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.89%
Rasio pilih
4.70%
Game
190

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.89%4.70%190
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.44%
Rasio pilih
5.32%
Game
215

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.44%5.32%215
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.83%
Rasio pilih
5.08%
Game
205

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.83%5.08%205
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.52%
Rasio pilih
6.91%
Game
279

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.52%6.91%279
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.37%
Rasio pilih
8.02%
Game
324

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.37%8.02%324
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.95%
Rasio pilih
4.90%
Game
198

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.95%4.90%198
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.81%
Rasio pilih
4.53%
Game
183

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.81%4.53%183
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.44%
Rasio pilih
5.35%
Game
216

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.44%5.35%216
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.20%
Rasio pilih
8.57%
Game
346

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT142.20%8.57%346
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.54%
Rasio pilih
4.83%
Game
195

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT141.54%4.83%195
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.14%
Rasio pilih
2.95%
Game
119

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.14%2.95%119
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.14%
Rasio pilih
2.25%
Game
91

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.14%2.25%91
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.72%
Rasio pilih
2.62%
Game
106

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.72%2.62%106
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.05%
Rasio pilih
2.75%
Game
111

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.05%2.75%111
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.49%
Rasio pilih
2.13%
Game
86

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.49%2.13%86
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.85%
Rasio pilih
3.05%
Game
123

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.85%3.05%123
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.10%
Rasio pilih
2.95%
Game
119

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.10%2.95%119
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.82%
Rasio pilih
3.39%
Game
137

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.82%3.39%137
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.69%
Rasio pilih
2.92%
Game
118

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.69%2.92%118
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.33%
Rasio pilih
2.80%
Game
113

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.33%2.80%113
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.86%
Rasio pilih
2.87%
Game
116

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.86%2.87%116
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.81%
Rasio pilih
3.07%
Game
124

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.81%3.07%124
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.54%
Rasio pilih
2.30%
Game
93

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.54%2.30%93
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
2.77%
Game
112

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%2.77%112
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.49%
Rasio pilih
2.45%
Game
99

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.49%2.45%99
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.43%
Rasio pilih
2.15%
Game
87

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.43%2.15%87
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.61%
Rasio pilih
3.57%
Game
144

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.61%3.57%144
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.11%
Rasio pilih
3.00%
Game
121

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.11%3.00%121
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.74%
Rasio pilih
2.28%
Game
92

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.74%2.28%92
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.60%
Rasio pilih
2.55%
Game
103

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.60%2.55%103
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.90%
Rasio pilih
3.02%
Game
122

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.90%3.02%122
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.83%
Rasio pilih
2.38%
Game
96

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.83%2.38%96
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.74%
Rasio pilih
3.19%
Game
129

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.74%3.19%129
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.13%
Rasio pilih
2.80%
Game
113

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.13%2.80%113
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.90%
Rasio pilih
2.43%
Game
98

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.90%2.43%98
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.55%
Rasio pilih
2.50%
Game
101

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.55%2.50%101
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.23%
Rasio pilih
2.57%
Game
104

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.23%2.57%104
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.62%
Rasio pilih
2.33%
Game
94

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.62%2.33%94
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.52%
Rasio pilih
2.67%
Game
108

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.52%2.67%108
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.36%
Rasio pilih
3.54%
Game
143

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.36%3.54%143
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.57%
Rasio pilih
2.50%
Game
101

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.57%2.50%101
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.11%
Rasio pilih
2.35%
Game
95

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.11%2.35%95
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
37.50%
Rasio pilih
2.77%
Game
112

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT237.50%2.77%112
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
36.27%
Rasio pilih
2.53%
Game
102

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT236.27%2.53%102
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
65.67%
Rasio pilih
1.66%
Game
67

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT365.67%1.66%67
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
62.96%
Rasio pilih
1.34%
Game
54

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT362.96%1.34%54
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
62.34%
Rasio pilih
1.91%
Game
77

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT362.34%1.91%77
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
61.02%
Rasio pilih
1.46%
Game
59

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT361.02%1.46%59
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.49%
Rasio pilih
1.31%
Game
53

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.49%1.31%53
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.36%
Rasio pilih
1.36%
Game
55

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.36%1.36%55
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.88%
Rasio pilih
1.68%
Game
68

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.88%1.68%68
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.57%
Rasio pilih
1.39%
Game
56

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.57%1.39%56
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.33%
Rasio pilih
1.49%
Game
60

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.33%1.49%60
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.16%
Rasio pilih
1.96%
Game
79

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.16%1.96%79
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.25%
Rasio pilih
1.66%
Game
67

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.25%1.66%67
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.15%
Rasio pilih
1.46%
Game
59

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.15%1.46%59
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.95%
Rasio pilih
1.81%
Game
73

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.95%1.81%73
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.89%
Rasio pilih
1.76%
Game
71

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.89%1.76%71
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.06%
Rasio pilih
1.68%
Game
68

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.06%1.68%68
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.99%
Rasio pilih
2.05%
Game
83

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.99%2.05%83
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.67%
Rasio pilih
1.86%
Game
75

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.67%1.86%75
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.30%
Rasio pilih
1.34%
Game
54

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.30%1.34%54
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.15%
Rasio pilih
1.61%
Game
65

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.15%1.61%65
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.83%
Rasio pilih
1.78%
Game
72

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.83%1.78%72
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.12%
Rasio pilih
2.03%
Game
82

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.12%2.03%82
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.64%
Rasio pilih
1.39%
Game
56

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.64%1.39%56
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.26%
Rasio pilih
1.51%
Game
61

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.26%1.51%61
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.75%
Rasio pilih
1.58%
Game
64

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.75%1.58%64
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
43.42%
Rasio pilih
1.88%
Game
76

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.42%1.88%76
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.21%
Rasio pilih
2.01%
Game
81

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.21%2.01%81
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.06%
Rasio pilih
1.78%
Game
72

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.06%1.78%72
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.25%
Rasio pilih
1.76%
Game
71

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.25%1.76%71
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
41.46%
Rasio pilih
2.03%
Game
82

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.46%2.03%82
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.10%
Rasio pilih
1.81%
Game
73

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.10%1.81%73
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.07%
Rasio pilih
1.39%
Game
56

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.07%1.39%56
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.26%
Rasio pilih
1.91%
Game
77

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.26%1.91%77
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
39.68%
Rasio pilih
1.56%
Game
63

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.68%1.56%63
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
39.47%
Rasio pilih
1.88%
Game
76

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.47%1.88%76
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
39.02%
Rasio pilih
2.03%
Game
82

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT339.02%2.03%82
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
36.51%
Rasio pilih
1.56%
Game
63

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT336.51%1.56%63
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
36.00%
Rasio pilih
1.86%
Game
75

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT336.00%1.86%75

Rek'Sai Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

QEQ

Levels 1-3: Q > E > Q.

REQW

Order shifts to R > E > Q > W or R > E > W > Q in extreme cases.

REWQ

Order shifts to R > E > Q > W or R > E > W > Q in extreme cases.

Rek'Sai Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Rek'Sai counters these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Rek'Sai is countered by these champions in ARAM: Mayhem.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ryze Ryze Ryze T2
Tier
T2
Peringkat
#60
Rasio menang
51.53%
Rasio pilih
0.66%

Ryze saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Peringkat
#119
Rasio menang
49.21%
Rasio pilih
0.38%

Cassiopeia saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Rek'Sai Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Senna Senna Senna T3
Tier
T3
Peringkat
#82
Rasio menang
49.52%
Rasio pilih
1.15%

Senna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Rek'Sai Rek'Sai Rek'Sai T4
Tier
T4
Peringkat
#110
Rasio menang
47.51%
Rasio pilih
0.13%

Rek'Sai saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Top Teammate Synergies Yasuo – The ultimate synergy partner. Rek'Sai's Unburrow (Q) knock-up is the perfect setup for Yasuo's Last Breath. In Mayhem, where ability haste is abundant, Rek'Sai can disrupt enemy lines repeatedly, giving Yasuo multiple opportunities to ult. The combo is straightforward: Rek'Sai tunnels in, knocks up the priority target, and Yasuo follows with his own ultimate. This creates a massive burst window that deletes squishies. The best scenario involves catching the enemy team grouped in a choke point near their tower. The enemy answer is to spread out before Rek'Sai arrives or to use instant disengage tools like Zhonya's or Guardian Angel. If the combo fails because the target flashes or Yasuo gets peeled, Rek'Sai can use her ultimate (R) to secure a kill on a low-health enemy or burrow to reposition while Yasuo dashes out. Orianna – The classic "ball delivery" system. Rek'Sai wants to dive deep into the enemy backline, which is exactly where Orianna wants her Shockwave to land. Rek'Sai acts as the engage vector; she tunnels in with the ball on her head, knocks up the enemy, and Orianna triggers Command: Shockwave immediately. This combo is devastating in the tight ARAM lane where dodging is difficult. The best scenario is a multi-man knock-up that turns into a multi-man Shockwave. Enemies answer this by flashing the Shockwave or using spell shields. The failure risk is Rek'Sai dying before Orianna can ult, leaving the ball out of range. Recovery involves Orianna using her Dissonance to speed up surviving allies or slowing the enemy counter-engage while Rek'Sai waits for her tunnel cooldown to escape. Senna – Senna provides the sustain Rek'Sai desperately needs to survive poke and the global pressure to turn Rek'Sai's aggression into map-wide assists. Rek'Sai creates chaos in the enemy face, forcing enemies to focus her. This distraction gives Senna time to stack souls and land roots. The combo involves Rek'Sai engaging to force cooldowns, allowing Senna to follow up with her own Q and W. The best scenario is Rek'Sai diving the backline while Senna ults to shield Rek'Sai and damage the enemy frontline simultaneously. Enemies answer by ignoring Rek'Sai and diving Senna instead. If Rek'Sai gets kited down, Senna's healing and ultimate provide a safety net, allowing Rek'Sai to potentially reset and re-engage with her tunnel if the fight extends. Malphite – Double knock-up chaos. While redundant on paper, two unstoppable engage tools break most ARAM comps. Malphite can initiate from long range with his R, forcing the enemy to burn flashes and defensive cooldowns. Rek'Sai then follows up on the scattered targets with her own knock-up, chaining crowd control for over 3 seconds. The best scenario is Malphite ulting the backline while Rek'Sai tunnels onto the frontline supports. The enemy answer is to draft heavy shields or immortality items. The failure risk is over-diving; if both champions go in and fail to kill, they have no way out. Recovery is difficult here, so the team needs a secondary damage source to clean up the fight while the tanks absorb damage. Lulu – The anti-kite support. Rek'Sai's biggest weakness is getting slowed, rooted, or kited to death after her initial burst. Lulu solves this with Whimsy's speed boost and Wild Growth's knock-up and health injection. The combo is reactive: Rek'Sai engages, and Lulu ults her the moment she takes focus fire. This turns Rek'Sai into a massive, unkillable threat that continues disrupting the enemy formation. The best scenario is against a team with single-target burst, where Lulu's ult completely negates their combo. Enemies answer by waiting out the Lulu ult duration before focusing Rek'Sai. If Rek'Sai gets polymorphed or burst down instantly, Lulu can use her Glitterlance to slow the enemy chase, giving Rek'Sai a chance to burrow and flee. Required Team Functions

Reliable Ranged Damage: Rek'Sai is melee and must close the gap to deal damage. She needs a consistent ranged carry like Ziggs, Varus, or Syndra to poke enemies low before she commits to an all-in. Without this, she takes too much free damage walking up.

Rek'Sai ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Engage TempoTempo is slow; you wait for Snowball cooldowns and rare engage windows, as failed dives are heavily punished by long death timers.Tempo is aggressive and reckless; you start fights constantly because short death timers and fast gold make failed dives cost far less.Stop waiting for perfect engages; force repeated pressure and return before enemies recover.
Skill PriorityPlayers max Queen's Wrath first for sustained damage and auto-attack resets to grind down the frontline in extended trades.Priority shifts to Knock Up and Void Rush impact; clean crowd control on squishy targets outweighs sustained damage in explosive fights.Adapt skill order to augments; prioritize crowd control over auto-attack damage.
Snowball RelianceSnowball is the only reliable way to close distance on the backline, serving as a committed engage with no backup plan.Tunnel and Void Rush have lower cooldowns, making Snowball a backup tool; throw it often instead of holding for the perfect shot.Use Snowball as a secondary option; Tunnel and Void Rush are your primary engage tools.
Build PhilosophyBuilds focus on sustain and extended fights with items like Ravenous Hydra and Sterak's Gage for consistent damage over time.Burst resistance and ability haste are prioritized over lifesteal; healing is often cut by burst damage before it matters.Build for haste and burst mitigation rather than extended dueling and lifesteal.
Teamfight PositioningRek'Sai fights in the middle of her team as a frontline bruiser who needs support to survive after the initial engage.Play on the edges using Burrow vision and Tunnel to find flanking angles; standing in the frontline eating poke wastes your engage potential.Stop being a meat shield; use Burrow vision to find unexpected angles on the backline.
Fight CommitmentRek'Sai often commits until death because disengage tools are limited and dying after engaging is a common outcome.Assess whether to commit or disengage with Tunnel after the initial engage; surviving to re-engage is more valuable than trading deaths.Break the habit of committing until death; reset and re-engage to maximize pressure.

Champion Analysis

Peran / Rasio menang

Peringkat

Rek'Sai the Void Burrower stands as one of the most mobile fighter champions in League of Legends, bringing exceptional underground movement and powerful crowd control to the Howling Abyss. In ARAM: Mayhem, Rek'Sai excels as a melee fighter and tank hybrid capable of diving enemy backlines with devastating impact, making her a potent engage tool for teams seeking aggressive frontline presence. Her core advantage lies in Q, Queen's Wrath, which delivers three rapid attacks as her primary damage tool. This ability forms the foundation of her combat pattern, providing reliable melee burst that pairs naturally with her crowd control. W, Prey Seeker, offers knockup and area-of-effect damage, giving Rek'Sai the disruption necessary to lock down targets and create opportunities for her team. E, Burrow, grants mobility and additional damage, allowing her to approach enemies or disengage when situations turn unfavorable. Her ultimate, R, Void Rush, transforms Rek'Sai into a massive flying beast that dashes to a target location for area-of-effect damage, serving as her primary engagement tool for crashing into enemy backlines. The classic ARAM combo for Rek'Sai follows a straightforward Q into W sequence. Players initiate with Q for rapid attacks, then follow with W for knockup and additional damage. This combination maximizes her burst window while applying crowd control that keeps enemies in place for follow-up damage from herself and teammates. Her ultimate serves as a powerful dive mechanism, allowing her to bypass frontline defenders and strike directly at vulnerable backline targets. E mobility provides crucial flexibility, enabling her to close distance on enemies or escape when engagements go poorly. Rek'Sai's strengths center on her fast Q output, practical W knockup, strong R engage potential, and high melee burst damage. These qualities make her an effective diver who can create chaos in enemy formations and isolate priority targets. However, her weaknesses require careful consideration. She possesses no ranged capability, forcing her to commit fully to melee combat. Her durability ranks as average rather than exceptional, and she lacks built-in sustain to recover health during extended fights. These limitations mean Rek'Sai must choose her engagements carefully and rely on team support to survive after diving deep into enemy lines. Her strategic value in ARAM: Mayhem comes from the ability to threaten enemy backlines directly, forcing opponents to respect her engage range and positioning. Teams can leverage her mobility and crowd control to initiate fights on favorable terms, though she requires follow-up from allies to maximize her impact after the initial dive.

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Rek'Sai the Void Burrower thrives on creating chaos before fights begin, using tunnels as permanent zoning tools rather than wasting them in the middle of the lane where enemies can easily destroy them. Smart tunnel placement involves spreading them across the map: one near your tower for escape, one on a side angle for flanking, and one deep in the lane for quick repositioning. A tunnel network behind the enemy tower forces opponents to play forward or risk being engaged on from behind, creating constant pressure even when Rek'Sai is not actively fighting. The core gameplay rhythm revolves around alternating between Burrowed and Unburrowed states. While Burrowed, Rek'Sai gains increased movement speed and tremor sense vision that reveals enemies through walls and fog, providing crucial information for her team. However, staying Burrowed too long sacrifices damage output since she cannot auto-attack in this state. The proper rhythm is to Burrow for speed and vision, then Unburrow for damage and knockup. In the narrow lane of the Howling Abyss, Rek'Sai creates her own angles by using side brushes to break line of sight rather than walking down the center where she becomes an easy poke target. Mark/Dash serves as the primary engagement tool when tunnels are unavailable or enemies play too safely. The reliable combo involves hitting Mark, dashing to the target, and immediately Unburrowing for a point-blank knockup. However, dashing into five enemies without team follow-up guarantees death. A smarter approach uses Mark as a gap closer followed by a pre-placed tunnel escape, enabling a "smash and grab" playstyle where Rek'Sai dives, disrupts, and exits before the enemy can collapse. Target priority focuses on enemy carries, with Rek'Sai's knockup serving as powerful disruption that can cancel channeled abilities and stop dashes. Timing is critical: engaging when enemies have all cooldowns available leads to being kited and killed. The optimal window opens when squishy targets use major cooldowns or when enemy crowd control and escape abilities are on cooldown. Patience is essential, hovering at tunnel range while Burrowed and watching for that opening. Rek'Sai also excels as a counter-engager and peeler for her backline. Positioning between enemy divers and allied carries while Burrowed allows quick reaction when enemies commit. The knockup radius can hit multiple divers if they are clumped, buying time for the team to reposition. Void Rush serves as a defensive tool but carries a long cooldown, so using it to escape means sacrificing chase potential later. When behind, Rek'Sai shifts to a utility role focused on peeling and providing vision. Tunnels placed in defensive positions offer escape routes for the team, while tremor sense and Burrowed Q safely check brushes. Diving the backline becomes too risky, so waiting for enemies to overextend and counter-engaging becomes the primary win condition. Augments can shift playstyles significantly: healing and survivability augments enable aggressive extended fights, while damage augments favor quick burst picks. Queen's Wrath efficiently triggers on-hit effects with its multiple strikes, and Burrowed Q safely procs on-damage effects from a distance without committing to a fight.

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Rek'Sai the Void Burrower approaches Mayhem fights as an opportunistic diver who excels at finding and eliminating isolated targets. In the early game, she must start positioned near her front line without face-checking the enemy wave, as she needs vision to land meaningful Queen's Wrath hits. The first few waves are for testing enemy spacing, using Q from max range to fish for damage and generate Fury. When hitting clustered enemies, she can follow with a quick auto-attack reset using Burrow or Unburrow to extend trades before disengaging. Snowball is her only reliable engage tool and should be saved for all-ins or closing gaps on isolated targets rather than minor poke or bush checking. If Snowball misses, she must play further back until it returns, as she is vulnerable to kiting while it is down. Wave management depends on team composition and matchup. A pushed wave enables resets and healing, while heavy poke opponents require stalling near the tower using Burrow to dodge skillshots. Rek'Sai should not force fights when low on Fury, as her sustain depends on this resource. Early augment choice influences playstyle: damage augments enable aggressive trades, while defensive or sustain augments allow soaking pressure and healing off the wave. The mid game transforms once Rek'Sai unlocks Void Rush. Her threat range changes entirely, no longer requiring her to walk up to start fights. She should seek enemies who have used escape tools or sit at half health, using her ultimate to bypass the front line and delete squishy targets for 4v5 advantages. Snowball becomes a setup tool for her ultimate, with the primary kill pattern being Snowball into Burrow E knockup, then R if the target flashes or dashes. She must not use R to start fights when enemies have hard crowd control ready. Burrow provides vision through tremor sense, giving the team free information on enemy positions in side paths. Late game team fights define Rek'Sai's role as finding and removing the enemy carry. She should not front-line unless built full tank, instead hovering in Burrow form on flanks and waiting for enemies to commit crowd control on teammates. Once key cooldowns are down, she targets the highest damage dealer. Her ultimate's lower cooldown allows punishing anyone caught out of position, and trading 1-for-1 with an enemy carry is usually worthwhile. Snowball serves as a safety net after R dives, allowing escape to safer targets if focused. Failed dives require Burrowing out, healing, and seeking a second entry rather than tunneling on one target. Behind, she protects her own carries with knockups on divers before looking for counter-R opportunities on low enemies.

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Rek'Sai the Void Burrower excels when she establishes zone control early and converts leads into relentless pressure, but she becomes vulnerable when kited, denied engage angles, or forced to play without an escape network. Her strength lies in creating unfair fights through tunnel placement and targeting isolated squishies, while her weakness centers on disengage-heavy compositions and overdiving into grouped enemies. When ahead, Rek'Sai should stop farming minions and start hunting champions. Early kills or broken enemy wavecare create opportunities to tunnel into the enemy half of the map, place escape routes near tower ruins or side brushes, and dive backline targets without giving return kills. She forces 1v2 or 1v3 scenarios near enemy spawn, burrowing under vision lines to ambush squishies who step up for poke. Augments that provide mobility, dash resets, damage-on-ability-hit effects, or tenacity help her stick to targets after knockups end and shrug off crowd control attempts. The critical throw pattern is diving into a stacked enemy team near their spawn when three or more enemies are alive and healthy, which leads to collapses and lost shutdown gold. She must check tunnel networks before fights, avoid chasing low-health tanks into traps, and recall only when below 30% health with no escape routes. When behind, Rek'Sai should abandon backline assassination attempts and pivot to a peel and counter-engage role. Early deaths without kills, strong enemy disengage, lack of team follow-up, and overwhelming enemy waveclear all signal this state. She should burrow near her own carries, wait for enemy frontline to dive, and unburrow on them to protect teammates. Tunnels become disengage and vision tools rather than engage options, placed behind the team for quick exits and early flank detection. Building tank and utility keeps her alive through burst to land knockups and disrupt multiple ability rotations. Defensive augments, healing effects, cooldown reduction, and team-wide speed or shields help her survive poke phases and find engage angles. She must avoid forcing engage without team positioning, recognize when games are lost rather than attempting miracle dives, and never chase into enemy territory where respawn advantages favor opponents. Even from behind, she can punish overextended squishies with patience and wait for one good knockup on an overcommitting enemy to swing momentum.

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Peringkat champion

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Champion

Rek'Sai the Void Burrower operates on a stance-switching identity that defines her entire approach to ARAM: Mayhem. Her core mechanic revolves around Burrow and Unburrow states, each offering distinct tools that must be woven together strategically. In a mode where damage is inflated and fights are constant, understanding when to swap forms and when to commit defines successful Rek'Sai play. Her passive, Fury of the Xer'Sai, generates Fury through combat and consumes it while Burrowed to heal over time. This sustain is Rek'Sai's primary survival tool between skirmishes, but it has critical limitations. The heal is delayed recovery, not a shield, meaning burst damage can kill before the heal saves her. The passive serves no role during an all-in beyond providing initial Fury for a quick E cast. Its real value emerges during the poke phase: after a trade, backing off, Burrowing, and letting the heal top her up before re-engaging. Sitting at full health while Burrowed wastes the passive and provides no pressure. During chaotic teamfights, the passive becomes negligible, as there is no time to Burrow and heal while teammates die. Enemies can deny sustain by forcing Rek'Sai to stay Unburrowed through crowd control or zoning, and healing debuffs significantly cut the recovery window. Her Q ability shifts based on form. Unburrowed Q is a melee cleave that shreds armor, making Rek'Sai a threat even to tanks in Mayhem. Burrowed Q is a long-range, narrow skillshot that reveals enemies hit, serving as her only ranged tool for checking bushes or finishing fleeing opponents. The armor shred on Unburrowed Q is massive in this mode, allowing physical damage allies to melt targets she attacks. Burrowed Q functions as the opener, revealing targets to line up tunnels or engage angles, while Unburrowed Q becomes the damage rotator between auto-attacks. W, the Burrow and Unburrow switch, grants movement speed, vision of nearby enemies, and access to tunnels while Burrowed. Unburrow is a leap that knocks up enemies directly on top of Rek'Sai, providing instant, untelegraphed crowd control that disrupts channels. The knock-up radius is small, requiring precise positioning, but catching multiple enemies in a grouped teamfight can swing engagements. Missing the knock-up is disastrous, leaving Rek'Sai as a melee target with no gap closer in enemy territory. E, Tunnel, creates reusable pathways with entrances that enemies can destroy. Tunnels serve as engage paths and escape routes with long range, allowing Rek'Sai to bypass front lines entirely. Placing a safety tunnel behind her team before engaging provides an escape if fights turn poorly. Tunneling directly into enemies and missing the knock-up leaves Rek'Sai stranded with no disengage option for several seconds. R, Void Rush, marks a target and, after a brief delay, sends Rek'Sai rushing to them at high speed for massive damage. This global-range execute excels at finishing low-HP targets who think they are safe. The delay allows enemies to flash or enter stealth to escape, and invulnerability abilities negate the damage entirely. Using R on a target that survives often leaves Rek'Sai deep in enemy territory with no allies nearby, making proper target selection critical.

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Rek'Sai in ARAM: Mayhem lives and dies by her Fury management and tunnel placement. She is not a generic bruiser who can walk up and stat-check opponents, and the single-lane map removes her usual flanking options from Summoner's Rift. Most losses happen when players tunnel vision on damage and forget that her utility through knockups, vision, and zoning is what makes her viable in constant teamfights. Wasting Burrowed Q on full-health targets depletes Fury almost immediately, leaving Rek'Sai unable to heal with Burrowed W and forcing her to back off or die. Players should save Burrowed Q for clear shots at multiple enemies or when vision reveal is needed on a specific target, using auto-attacks while Unburrowed to build Fury before going back underground. Tunneling directly through the enemy frontline causes the tunnel to break instantly, stranding Rek'Sai among five enemies with no escape. Tunnels should be dug along lane edges or behind her own frontline as retreat paths or flank angles rather than direct initiation tools. Missing the Unburrowed E true damage timing deals physical damage instead of true damage, which turns a kill confirm into weak damage against the heavy tanks common in Mayhem. Players must track the Fury bar and only cast E at full Fury, waiting for the visual indicator to turn red or flash before biting. Breaking own tunnels with basic abilities destroys escape routes, which Rek'Sai relies on for repositioning in the cramped lane. Players must be conscious of tunnel placement and avoid casting W directly on existing tunnel entrances unless intentionally replacing them. Ignoring the Burrowed W heal threshold leads to staying underground at low HP waiting for a bigger heal while enemies catch up and burst her down. The heal is valuable but not worth dying for, and should be used when safe behind the team rather than while being chased. Using the Ultimate to initiate leaves no finisher for cleanup or rejoining fights after disengaging. Void Rush should be held for chasing low-HP targets fleeing to their tower or dodging critical abilities by dashing to a distant tunnel. Staying Unburrowed in a poke war results in getting chipped down by mages and snipers, as Unburrowed Rek'Sai has no sustain and mediocre ranged options. She should spend most of the laning phase Burrowed, using movement speed to dodge skillshots and W heal to sustain, only surfacing to last-hit minions or punish overextended enemies. Chasing the support instead of the carry wastes the full-Fury bite and ultimate on a low-value target while enemy carries freely damage her team. Players must identify primary damage threats before engaging and use tunnels to bypass the frontline and dive the backline. Fighting without tunnels pre-placed removes the escape option if fights turn unfavorable, forcing flash or death. Before major engagements, players should dig tunnels in side bushes or behind the tower for a safety net and flank option. Building full damage in a 5-bruiser meta results in getting one kill then exploding, as Mayhem amplifies damage significantly and squishy Rek'Sai cannot survive AoE chaos long enough to deal damage. Players should build one or two core damage items then transition into tank items for HP to survive dives and time to auto-attack for Fury. Rek'Sai requires a rhythm of burrowing to move and sustain, unburrowing to fight, then burrowing to reposition. Breaking that rhythm by forcing engages or ignoring the resource bar turns a strong pick into a liability.

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FAQ

Rek'Sai

FAQ

Is Rek'Sai good in ARAM: Mayhem? She is a strong early-game diver who excels at punishing squishy comps but falls off if the enemy has heavy peel or tanks. You want to snowball fast, build damage, and force fights before the enemy scales. If the game drags past 15 minutes without a lead, your impact drops hard. What is the best opening build for Rek'Sai? Start with a damage component and a Snowball to maximize your engage threat. You need the dash to close the gap since your tunnel is slow and easy to destroy. Prioritize early lethality or attack damage so your burst actually kills targets. How do I use Burrowed Q effectively? Use it to scout bushes and check for enemies hiding in fog before you commit. The projectile reveals targets hit, letting your team poke or set up Snowball engages. Do not spam it on cooldown or you will run out of mana before a real fight starts.

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