Q > W > E, with R taken whenever it is available.
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
N/Aitem
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
54.58%- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
52.21%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.90%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
51.95%- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
53.73%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
48.85%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.51%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
48.60%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
49.70%- Harga total
- 2,650
- Harga
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
59.50%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
44.74%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
59.29%N/A
- Harga total
- 1,300
- Harga
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
52.23%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
54.41%- Harga total
- 1,300
- Harga
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
54.41%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
45.44%N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
N/Aitem
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
53.39%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
54.91%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
51.36%- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
55.45%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
54.97%- Harga total
- 2,800
- Harga
- 800
+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
53.68%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
52.18%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
52.89%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
53.51%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
58.36%- Harga total
- 2,700
- Harga
- 800
+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.
50.99%- Harga total
- 2,500
- Harga
- 600
+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.
50.32%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
55.38%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
55.38%- Harga total
- 900
- Harga
- 500
+350 Health
53.72%- Harga total
- 400
- Harga
- 400
+150 Health
53.72%- Harga total
- 900
- Harga
- 500
+350 Health
53.15%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
53.15%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
53.15%N/A
- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
N/Aitem
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
53.44%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
55.44%- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
53.93%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
51.01%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
47.75%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
53.53%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
48.47%- Harga total
- 2,650
- Harga
- 300
+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.
48.87%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
52.96%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
54.01%- Harga total
- 2,800
- Harga
- 650
+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.
54.03%- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
53.42%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.91%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
48.91%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
55.60%- Harga total
- 1,300
- Harga
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
53.17%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 59.27% | 6.09% | 1,208 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 57.94% | 5.58% | 1,108 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 57.64% | 6.99% | 1,388 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 57.44% | 6.70% | 1,330 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 56.66% | 7.27% | 1,442 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 56.63% | 7.11% | 1,411 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 56.29% | 15.85% | 3,146 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.00% | 20.42% | 4,052 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 55.99% | 8.83% | 1,752 |
Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 55.93% | 7.31% | 1,450 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 55.04% | 19.29% | 3,828 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.99% | 13.69% | 2,717 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 54.60% | 4.49% | 892 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.30% | 10.90% | 2,164 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.92% | 8.10% | 1,608 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 53.33% | 4.85% | 962 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 53.08% | 8.60% | 1,707 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.84% | 12.17% | 2,415 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.49% | 5.47% | 1,086 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.14% | 5.42% | 1,076 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.13% | 7.70% | 1,529 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 52.07% | 5.24% | 1,041 |
Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.88% | 7.12% | 1,413 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.90% | 5.04% | 1,000 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 61.96% | 1.85% | 368 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 59.54% | 3.49% | 692 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 59.05% | 2.45% | 486 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 58.84% | 2.42% | 481 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.64% | 1.92% | 382 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 57.82% | 3.00% | 595 |
Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 57.66% | 3.88% | 770 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 57.23% | 3.38% | 671 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.96% | 1.95% | 388 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.77% | 2.90% | 576 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.67% | 2.57% | 510 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 56.35% | 3.53% | 701 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 56.29% | 2.28% | 453 |
Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.45% | 2.59% | 514 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 54.85% | 3.79% | 753 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 54.68% | 2.10% | 417 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.73% | 2.43% | 482 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.59% | 2.25% | 446 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.28% | 2.53% | 503 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.14% | 3.37% | 668 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.89% | 1.91% | 380 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.68% | 2.35% | 467 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.64% | 2.10% | 416 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.63% | 2.97% | 589 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 52.20% | 2.52% | 500 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 52.10% | 2.28% | 453 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.09% | 3.02% | 599 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.92% | 1.97% | 391 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.82% | 1.93% | 384 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.81% | 1.81% | 359 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.71% | 2.36% | 468 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.66% | 1.82% | 362 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.61% | 2.51% | 498 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.24% | 3.44% | 683 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.15% | 3.06% | 608 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.64% | 1.96% | 389 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.60% | 3.38% | 670 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.53% | 2.39% | 475 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.34% | 3.06% | 608 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.20% | 1.89% | 376 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.14% | 1.76% | 349 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.73% | 2.33% | 463 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.33% | 2.17% | 431 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 56.88% | 1.10% | 218 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 56.57% | 0.88% | 175 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 56.44% | 1.13% | 225 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.99% | 1.68% | 334 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 55.69% | 0.84% | 167 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 55.63% | 1.52% | 302 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 55.45% | 1.06% | 211 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 54.80% | 0.89% | 177 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 54.43% | 1.65% | 327 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.88% | 1.10% | 219 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.54% | 1.00% | 198 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.50% | 1.22% | 243 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.19% | 1.42% | 282 |
Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.91% | 1.12% | 223 |
Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 52.74% | 1.01% | 201 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.60% | 0.87% | 173 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.04% | 1.36% | 269 |
Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.87% | 0.94% | 187 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.56% | 1.61% | 320 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.99% | 1.27% | 253 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.33% | 1.51% | 300 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.20% | 1.27% | 253 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.80% | 1.27% | 253 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.67% | 1.51% | 300 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.43% | 1.34% | 265 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.73% | 1.39% | 275 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.60% | 1.08% | 214 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.88% | 0.83% | 165 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.37% | 1.44% | 285 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.32% | 1.37% | 272 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.07% | 1.02% | 202 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.99% | 0.91% | 181 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.38% | 1.31% | 261 |
Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 62.75% | 0.51% | 102 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 60.71% | 0.71% | 140 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 59.41% | 0.51% | 101 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.14% | 0.49% | 98 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 56.38% | 0.47% | 94 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 56.25% | 0.40% | 80 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 55.17% | 0.73% | 145 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.05% | 0.75% | 148 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 53.23% | 0.62% | 124 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 52.87% | 0.44% | 87 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.81% | 0.45% | 89 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 52.75% | 0.46% | 91 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.63% | 0.57% | 114 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 52.34% | 0.54% | 107 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.14% | 0.71% | 140 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 51.95% | 0.78% | 154 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.46% | 0.52% | 103 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.16% | 0.43% | 86 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.03% | 0.73% | 145 |
Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.70% | 0.36% | 71 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.65% | 0.39% | 77 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.49% | 0.52% | 103 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.44% | 0.57% | 113 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.34% | 0.75% | 149 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.48% | 0.49% | 97 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.21% | 0.32% | 63 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.10% | 0.40% | 79 |
Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.76% | 0.34% | 67 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.50% | 0.40% | 80 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.84% | 0.40% | 79 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.58% | 0.37% | 73 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.51% | 0.65% | 129 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.55% | 0.31% | 62 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.04% | 0.40% | 79 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.73% | 0.37% | 73 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 34.48% | 0.29% | 58 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 54.55% | 0.28% | 55 |
Galio Skill Combos
Extracted from the skill order guide
W > Q > E is the main adjustment when augments push you into front-line brawling, harder commit angles, or extra value for being in the middle of the fight.
Max Q first when you want steady poke, safe pressure, and a way to make the enemy move before the real fight starts.
Galio Counters
Counters and threats extracted from the matchup guide
Counters
6Galio counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
6Galio is countered by these champions in ARAM: Mayhem.
Read counter detailsGalio Team Comp Highlights
Partner patterns extracted from the team comp guide
Reliable hard engage tanks and divers Malphite, Amumu, Wukong, Rell, Zac, Leona
These champs force the fight first, and Galio turns that single opening into a real collapse. If they go in and the enemy burns mobility to answer them, Galio can arrive right on top of the mess and punish the clump. That is his best shape of fight.
Long-range poke and control mages Xerath, Ziggs, Lux, Vel’Koz, Jayce
Poke makes the enemy uncomfortable, and Galio punishes the moment they step forward to answer it. These champs chip health off safely, then Galio turns the first overreach into a hard punish. He does not need them to all-in. He needs them to soften targets so his commit actually sticks.
Mobile divers and reset-style assassins Diana, Hecarim, Akali, Kha’Zix, Katarina, Ekko
These champs create chaos fast, and Galio makes that chaos safer. He can follow their entry, add his own threat around the fight, and stop the enemy backline from freely turning on the diver. If your diver dives deep and Galio is nearby, the opponent has to deal with two problems at once.
Backline marksmen and sustained DPS carries Jinx, Kog’Maw, Aphelios, Kai’Sa, Jhin
These champs need time and space more than raw chaos. Galio gives them both. He can stand in front, punish divers, and make the enemy pay for stepping too far into your carry’s range. Once the fight slows down, these carries usually do the real cleanup.
Zone-control and forced-position champs Anivia, Orianna, Azir, Taliyah, Veigar
These champs make the fight awkward for the enemy before Galio even moves. They create terrain pressure, threat zones, and bad angles. Galio then uses that forced spacing to land a better engage or a stronger counter-engage. The enemy is already uncomfortable, so his arrival feels much heavier.
Galio ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Galio plays as a slow front-to-back protector who waits for enemies to walk into taunt range, protects carries, and looks for one clean ultimate. | He becomes an active engage and counter-engage pick who must read empowered enemies and start fights before augmented carries can dominate. | Shift from passive anti-magic wall to proactive fight controller who creates or stops fights early. |
| Taunt Usage | You can sometimes hold taunt for a perfect multi-man hit, waiting patiently for the ideal moment to land on multiple enemies. | Waiting too long often means your carry dies before you release it. Start charging when enemies commit and release early if burst is coming. | Prioritize quick single-target taunts on dangerous threats over waiting for perfect multi-man hits. |
| Ultimate Timing | Galio can afford to look patient and wait for the perfect ultimate opportunity before committing to a fight. | Fights may be decided before the perfect R appears. Use it to save a living carry or lock committed enemies, not as a panic button. | Use ultimate proactively to counter-engage when enemies commit, not after allies are dead. |
| Snowball Decisions | Galio can tag someone, fly in, taunt, and often survive long enough for the team to catch up. | A bad Snowball puts you directly into augmented damage with no exit. The mark is pressure by itself and you do not have to take it. | Only commit to Snowball when teammates can follow; hitting a tank with backup is a trap. |
| Build Adaptation | Galio often defaults into a tanky magic-resist-heavy setup when facing poke or AP-heavy teams. | You must respect how damage is delivered. A physical carry with strong augment support may be a bigger problem than magic champions. | Build for the enemy who actually decides fights, not just the scoreboard damage split. |
Champion Analysis
Peran / Rasio menang
In Hextech Mayhem, Galio the Colossus functions as a ranged tank-mage who delivers powerful area-of-effect magic damage and exceptional team fight crowd control. His kit is built around a cycle of ranged poke and defensive disruption. After every ability cast, his passive Colossal Smash converts his next basic attack into a ranged magic damage strike, and when fully charged it deals bonus AoE magic damage, keeping pressure on enemies between spells. His primary poke tool is Winds of War, which fires two wind gusts that converge and explode for large AoE magic damage, consistently hitting multiple enemies in the cramped ARAM lane. Shield of Durand is Galio’s most unique ability: he enters a defensive stance that grants massive magic resistance while charging, and upon release he taunts all nearby enemies. This AoE taunt forces multiple opponents to attack him, creating a safe window for his teammates to deal damage freely. Justice Punch provides a dash that knocks up enemies in its path, useful both for engaging onto foes and for peeling threats off allies. His ultimate, Hero’s Entrance, allows him to fly to any ally’s location on the map and land with an AoE knock-up, instantly turning a fight by arriving to protect a focused teammate. In Hextech Mayhem, Galio’s combination of engage, crowd control, and protection makes him a well-rounded tank pick who can both initiate fights and safeguard his carries. He excels at using his taunt to bait enemy cooldowns and disrupt enemy formations, while his poke keeps opponents low before decisive engages. Positioning is key: as a tank-mage, he needs to be close enough to land his taunt and dash but can also hang back to poke with his Q. His ultimate demands map awareness, as he can swing a skirmish from anywhere by landing on a pressured ally. The strategic value of Galio lies in his ability to simultaneously provide frontline durability, magic damage threat, and fight-altering crowd control, making him a flexible and reliable champion in the chaotic, high-tempo environment of Hextech Mayhem.
Tips utama
Blog panduan / N/A
Galio in ARAM Mayhem is at his best when the fight is forced into a choke and the enemy has to walk through him. He is not a pure backline assassin nor a mindless frontliner; he plays like a gatekeeper. If the enemy steps up first, he punishes the line. If his team has the angle, he starts the fight. If his team is behind, he slows the game down and makes every enemy commit ugly. For engage, Galio should only go first when his team can follow. If his damage is already in range or a Snowball angle lands on a carry cluster, he commits. If the team is still clearing poke or walking up late, he holds. A lonely Galio jump just gives the enemy a free cooldown trade and a clean retreat. He looks for the enemy’s first dash or defensive spell before committing because the best engage often starts right after they spend mobility. Snowball should be thrown when the enemy is already lined up, not spread wide. If he tags the front line and lands into the middle of their formation, he forces a messy response. He does not dive past where his team can still hit the same target. For counter-engage, Galio keeps his body between divers and carries. If a bruiser or Snowball diver jumps in, he turns instantly and uses crowd control where they have to pass. He holds his knockup or taunt for the second step so the enemy has fewer escape routes. When the enemy clumps after a failed engage, he swings the fight back immediately. If his team is getting poked down, he lets the enemy step deeper before cutting them off. For escape and recovery, Galio uses his crowd control as a wall when retreating. He drops control on the nearest pursuer and moves away on the safe side of the lane. He saves Snowball as an exit when the fight is lost, picking the direction back to his team. He uses brush and lane edges to break clean pursuit. In narrow-lane spacing, he stands slightly off-center to have room to step into an engage or back out of poke. He uses his presence to block space, moving forward enough to make the enemy's next step dangerous. When the enemy stacks behind one minion line, he waits for the wave to thin before committing. For target priority, Galio hits the carry that cannot freely reposition. He switches to divers only when they threaten his backline. He does not tunnel on one target if the formation splits. Snowball timing is critical: he uses it after the enemy spends their main escape or after an ally locks them down. He saves Snowball for pick setups when his team has poke advantage and does not throw it blindly. His augment trigger windows dictate play pattern: if the augment rewards repeated combat, he stays in the fight longer and tags multiple targets; if it rewards hard engage or burst, he plays around short, decisive commits. He matches his play pattern to the augment. For push, pull, and dive rhythm, Galio pushes after winning space, then stops and resets. He pulls back when enemy cooldowns are back up and his team is regrouping. He dives only when the target is trapped, low, or cut off. When playing from behind, he becomes the fight anchor instead of the opener, standing near damage dealers who can still carry. He takes safe damage on the wave and on anyone who walks too far forward.
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N/A / Augment
Galio the Colossus operates on a simple principle in Mayhem: make the enemy commit first when your team needs protection, and commit hard when your team holds the angle. He is neither a poke mage nor a mindless dive tank, and his best games come from measured pressure across every stage of the match. In the opening minutes, Galio holds the front edge just ahead of his carries, trading short and forcing enemies to walk into his threat zone. His early strength comes from threatening counter-engage with Justice Punch and Shield of Durand, not from deep aggression. Short trades with Winds of War punish enemies who stop to last-hit, while early Snowball is best kept as a punish tool rather than a random opener. The decision to push or stall depends on team composition: push when ranged waveclear is available and the enemy cannot easily engage through the minion wave, stall when outranged or when carries need levels. If ahead, Galio stands on the enemy side of the wave to deny health relics without diving, building slow pressure. If behind, he stops fishing and sits near carries to peel, saving crowd control for whoever dives the backline and waiting for level 6 to gain a safer entry with Hero's Entrance. During the mid game, Galio plays around his ultimate and turns enemy engages into losing fights. He can stand in front when pushing, but should also watch for angles where an ally starts first, allowing him to follow with Hero's Entrance to make the fight safer. Trading happens in waves: poke with Winds of War, wait for enemy cooldowns, then look for one decisive crowd-control chain. Galio loses value when eating poke for ten seconds and engaging at half health, but gains value when absorbing one spell, stepping out, and re-entering as the enemy formation breaks. Snowball mid game can start fights, but only with a plan; if taking it puts Galio behind the enemy team with no ally follow-up, he waits. Augment usage ties to commitment, not impatience, and should shape whether he forces engages, peels for carries, or waits for extended combat. Pushing is optimal when Hero's Entrance is available and the team can threaten a dive; stalling happens when the ultimate is down or the enemy has stronger immediate engage. In the late game, Galio forces clean commitments and protects the carry. He sits just outside the enemy's comfortable poke range, angled toward the side where his main damage dealer can follow. Late trades are dangerous because one bad engage decides the game, so he uses Winds of War to check clumps and waits for the enemy to burn mobility or defensive tools before moving in. Late Snowball is either a fight-winning bridge or a throw, and should only be taken when the team is ready to follow. Augment timing in the late game matches the win condition, whether front-to-back control or diving the backline. Galio pushes after any pick, heavy poke advantage, or enemy cooldown mistake, and stalling when health is low or ultimate is unavailable. When ahead late, he plays disciplined, walking the wave in and controlling space around structures without chasing low-health targets. When behind, he stays near the carry who can still win the fight, hides his intent, and saves crowd control for the highest-value target that enters range, avoiding desperate solo Snowballs that give the enemy the final fight for free.
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Galio the Colossus is at his best when he turns a messy fight into a clean one. When ahead, his goal is to press the edge without giving the enemy an easy reset; when behind, his job is to stop the bleeding, punish overcommit, and wait for one good engage rather than forcing every fight. In an ahead state, Galio walks forward with his frontline, forcing the enemy to choose between eating poke or giving ground. His taunt and follow-up damage are best used only when an enemy steps too far forward or burns a dash. Every clean catch should convert into wave pressure, map space, or a forced bad recall. As a durable frontline, he should step in first, absorb opening cooldowns, then turn with taunt and shield timing so damage dealers can free-hit. The primary throw when ahead is dashing deep without team follow-up, as a lone engage lets the lead vanish. Multi-target engages are key when the enemy clumps together, as his taunt and area damage get maximum value then. Augments that reward durability, crowd control, shield value, or repeated spell use encourage longer fights instead of pure burst, covering the weakness of overcommitting. If the first engage does not kill anyone, he should back a step, let his shield and tank stats work, then re-engage once key enemy cooldowns are down. He should force fights only when the enemy has already used main peel, and avoid chasing survivors past the safe line if the team cannot move with him. Against dive or short-range burst, Galio stays a step behind the most exposed teammate, holding peel tools for the first diver, not the first target seen. Counterplay check: if enemies bait cooldowns with fake entries, patience is essential. When behind, Galio stops trying to start fights from full screen unless the enemy is already mispositioned. Instead, he stands where his taunt and body block protect the most valuable teammate, reducing the enemy’s clean engage options. Using terrain and teammates as cover saves engage tools for when the enemy steps too far forward. The moment an enemy backline moves up to keep pressure, they become catchable. Too far behind to win by damage, Galio shifts into pure disruption: breaking enemy tempo, peeling divers off carries, and buying time for his team’s better-scaled damage or superior augments to matter. He must not dump all tools on the first target if the rest of the enemy team can still clean up his backline. Augments that add survivability, shielding, healing, or team utility should be prioritized over greedier damage picks, as his weakness when behind is dying before his crowd control matters. If the enemy overchases after winning a trade, Galio turns and punishes the chase, stalling their whole push with a single bad target. If the enemy resets safely, he takes the breathing room and waits for the next mistake. He only commits to an engage when at least one teammate can follow or when protecting a high-value ally from a dive, avoiding free shutdowns. Augments that improve survival or allow re-entry after casting are used to stall, not to sprint into the backline; the best behind play is often a second-wave engage after the enemy has spent tools on someone else. The critical mistake in both ahead and behind states is the same: rushing in just because Galio’s kit looks aggressive, rather than waiting for the enemy to step wrong and making them pay for it.
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Galio the Colossus in ARAM: Mayhem is defined by his ability to turn chaotic, clustered fights into controlled engagements through a mix of crowd control, area damage, and reactive protection. His passive, Colossal Smash, empowers his next basic attack to hit a small area, rewarding him for landing crowd control first and punishing enemies who stay grouped near minions, portals, or narrow lane space. Using it prematurely leaves his all-in noticeably weaker, while weaving it after a taunt or knock-up maximizes burst. Q, Winds of War, serves as his primary ranged tool for poking through minions and creating a damaging zone where the two blasts meet. It buys space when he cannot dive directly and becomes especially threatening when paired with his own or an ally’s lockdown, because the meeting point is much harder to dodge against a slowed or taunted target. Missing Q leaves him without meaningful poke, giving the enemy team a window to advance or clear the wave freely. W, Shield of Durand, is his most important commitment tool: a self-centered defensive stance that ends with a taunt. In Mayhem, where fights explode quickly, W can turn a losing dive into a winning brawl by punishing enemy divers the moment they commit to your backline. Instead of always initiating, Galio can stand near his carry and wait, then taunt after the enemy has spent mobility. Overcharging or wasting W by hitting no one gives the enemy a green light to dive your carries. E, Justice Punch, is his main engage and catch ability—a dash with a wind-up that knocks up the first champion hit. It is powerful near walls or when enemy options are limited, but a missed E is one of his largest punish windows because it leaves him overextended without mobility or knock-up threat. Blindly casting E down the center of the lane is easily sidestepped, so Galio relies on team slows or positioning to secure hits. Finally, his ultimate, Hero’s Entrance, lets him crash down near a targeted ally after a delay, protecting the area and knocking up enemies caught in the landing zone. This is not a solo engage; it is a follow-up, rescue, and fight-swinging tool. The best targets are allies who will stay in the fight long enough for him to arrive. Using it too early lets enemies walk away; using it too late means the ally dies and Galio lands alone. A wasted R removes his strongest follow-up threat, so timing and target selection are critical. Across all abilities, Galio’s success in ARAM: Mayhem depends on disciplined ability sequencing—crowd control before damage, avoiding wasted cooldowns, and choosing whether to engage or peel based on the enemy comp and team readiness—and enemies can punish him by spacing away from his melee range, baiting out E or W prematurely, or focusing him when his reactions are down.
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Galio the Colossus in ARAM: Mayhem loses effectiveness quickly when common mistakes are made. The most frequent mechanical error is throwing his engage first and hoping the rest works out. He snowballs or dashes in too early, starting his control before his team is close enough to follow, which results in eating the full enemy response alone and leaving his team chasing a collapsed fight. The correct action is to hold engage until allies can hit the locked-down target, using arrival to start a real collapse rather than a solo dive. If already committed, he should back out, use his body to block damage, and reset instead of forcing another layer. Another mechanical mistake is using his taunt from the wrong angle, walking straight at the enemy where they can kite or walk around him. The correct approach is from a side angle or fog, or after a teammate has forced movement. If the angle is bad, he should peel with his body, reset vision, and wait for the enemy to step up. Wasting shield and damage tools on low-value poke leaves him without threat during the real engage; he should use cooldowns when they matter in a fight and if spent carelessly, slow down and play as a bodyguard until tools return. Starting every fight at max range, hovering too far back and tossing one spell without moving up, makes his presence easy to ignore. Galio matters when the enemy respects his body, so walking forward when the team is ready resets tempo. Decision mistakes also undermine his impact. Forcing engages into heavy poke when the team is low leads to going in at half value with no backup; he should respect the poke war, stabilize space, and only commit on an enemy misstep. Ignoring the enemy backline threat to tunnel on the nearest target causes his crowd control to touch the wrong person while the real danger free-hits. Before engaging, he should ask who actually wins if left alone and disturb that target. If committed on the wrong target, he should peel back through the fight toward the real threat. Saving presence for a perfect hero play instead of taking a free control fight costs tempo; a clean stop on one overextended champion often matters more than a greedy multi-target engage. If the window is gone, return to spacing for the next overstep. Standing too far from his backline when the enemy dives leaves carries vulnerable; sometimes his best play is to stay close and deny entry. If caught out, he should peel back immediately. Committing full engage when enemy cooldowns are still up means those answers blunt his approach; he should go in after the response has been forced, not into it. If answers remain, back off and make them use cooldowns on the next threat. Overchasing after a won fight hands back shutdown gold and loses position for the next wave; after the enemy front line breaks, stop, protect teammates, take space, and prepare for the next wave. Galio is strongest when he starts fights his team can finish or stands still enough to make diving costly. Rushing the wrong target, wasting setup, or chasing past where his team can help turns a strong engage champion into a free pick.
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Galio
Is Galio a tank, engager, or peel champion in ARAM: Mayhem? Galio is usually a frontline engager who can switch into peel when the enemy dive is stronger than yours. If your carries are getting jumped, hold your crowd control near them instead of forcing deep engages. The tradeoff is that defensive Galio gives up some pick pressure, but he makes assassins and divers pay for entering first. When should I start fights as Galio? Start fights when an enemy is already close to your team, has used their escape, or is standing where your allies can immediately follow. Go in alone only if your team is in range to hit during your crowd control. If you engage from too far away, Galio becomes a big target with no backup and the enemy can punish after your first rotation ends. How do I use Galio’s taunt without getting blown up? Use the taunt when the enemy has stepped into your range or after another ally has started the fight. If you charge it in plain sight while your team is far back, good players will walk out, interrupt, or burst you after it ends. The safer pattern is to hide your angle, threaten space, then release when multiple enemies are forced to choose between retreating or hitting you.
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