ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #80

Orianna build ARAM Mayhem dan augment terbaik

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem.

Orianna Orianna the Lady of Clockwork Mage
TierT3
Peringkat#80
Rasio menang50.28%
Rasio pilih0.51%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang47.09%
Rasio pilih20.95%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang48.61%
Rasio pilih13.94%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang49.03%
Rasio pilih4.74%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

48.61%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.58%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.25%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.83%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.64%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

48.43%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

46.15%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

46.00%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.25%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.23%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.32%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.83%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.33%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.33%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.31%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Harga total
300
Harga
300

+300 Mana

49.76%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

49.76%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

49.76%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.76%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.92%
Rasio pilih
6.73%
Game
1,216

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.92%6.73%1,216
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.66%
Rasio pilih
5.88%
Game
1,063

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.66%5.88%1,063
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.40%
Rasio pilih
7.05%
Game
1,274

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.40%7.05%1,274
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.03%
Rasio pilih
4.66%
Game
841

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.03%4.66%841
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.53%
Rasio pilih
7.12%
Game
1,287

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.53%7.12%1,287
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.59%
Rasio pilih
6.61%
Game
1,194

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.59%6.61%1,194
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.18%
Rasio pilih
6.32%
Game
1,141

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.18%6.32%1,141
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.85%
Rasio pilih
13.37%
Game
2,415

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.85%13.37%2,415
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.81%
Rasio pilih
5.13%
Game
927

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.81%5.13%927
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.40%
Rasio pilih
6.28%
Game
1,135

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.40%6.28%1,135
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.16%
Rasio pilih
5.07%
Game
915

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.16%5.07%915
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.16%
Rasio pilih
10.52%
Game
1,900

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.16%10.52%1,900
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.11%
Rasio pilih
14.56%
Game
2,630

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.11%14.56%2,630
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.08%
Rasio pilih
7.37%
Game
1,332

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.08%7.37%1,332
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.93%
Rasio pilih
18.79%
Game
3,395

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.93%18.79%3,395
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.91%
Rasio pilih
9.28%
Game
1,677

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.91%9.28%1,677
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.65%
Rasio pilih
7.14%
Game
1,289

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.65%7.14%1,289
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.46%
Rasio pilih
14.87%
Game
2,687

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.46%14.87%2,687
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.45%
Rasio pilih
15.64%
Game
2,825

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.45%15.64%2,825
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.37%
Rasio pilih
12.33%
Game
2,228

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.37%12.33%2,228
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.30%
Rasio pilih
6.33%
Game
1,144

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.30%6.33%1,144
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.03%
Rasio pilih
5.43%
Game
981

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.03%5.43%981
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.69%
Rasio pilih
9.29%
Game
1,678

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.69%9.29%1,678
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.57%
Rasio pilih
8.12%
Game
1,466

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.57%8.12%1,466
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.08%
Rasio pilih
7.91%
Game
1,429

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.08%7.91%1,429
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.72%
Rasio pilih
10.19%
Game
1,840

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.72%10.19%1,840
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.10%
Rasio pilih
6.19%
Game
1,119

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.10%6.19%1,119
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.78%
Rasio pilih
6.70%
Game
1,210

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.78%6.70%1,210
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.49%
Rasio pilih
5.75%
Game
1,039

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.49%5.75%1,039
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.14%
Rasio pilih
11.97%
Game
2,163

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.14%11.97%2,163
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.44%
Rasio pilih
1.38%
Game
249

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.44%1.38%249
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.88%
Rasio pilih
2.07%
Game
374

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.88%2.07%374
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.23%
Rasio pilih
3.47%
Game
627

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.23%3.47%627
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.06%
Rasio pilih
3.34%
Game
603

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.06%3.34%603
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.49%
Rasio pilih
2.14%
Game
387

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.49%2.14%387
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.67%
Rasio pilih
2.90%
Game
524

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.67%2.90%524
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.54%
Rasio pilih
2.73%
Game
493

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.54%2.73%493
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.28%
Rasio pilih
3.16%
Game
570

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.28%3.16%570
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.26%
Rasio pilih
1.35%
Game
243

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.26%1.35%243
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.24%
Rasio pilih
1.85%
Game
335

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.24%1.85%335
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.85%
Rasio pilih
2.54%
Game
459

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.85%2.54%459
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.09%
Rasio pilih
3.79%
Game
685

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.09%3.79%685
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.80%
Rasio pilih
1.73%
Game
313

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.80%1.73%313
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.54%
Rasio pilih
3.08%
Game
556

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.54%3.08%556
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.50%
Rasio pilih
1.66%
Game
299

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.50%1.66%299
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.23%
Rasio pilih
2.36%
Game
426

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.23%2.36%426
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.13%
Rasio pilih
2.05%
Game
371

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.13%2.05%371
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.68%
Rasio pilih
1.75%
Game
316

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.68%1.75%316
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.60%
Rasio pilih
2.08%
Game
375

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.60%2.08%375
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.57%
Rasio pilih
3.84%
Game
694

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.57%3.84%694
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.43%
Rasio pilih
1.47%
Game
265

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.43%1.47%265
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.25%
Rasio pilih
1.48%
Game
268

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.25%1.48%268
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.12%
Rasio pilih
1.58%
Game
285

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.12%1.58%285
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.54%
Rasio pilih
3.99%
Game
721

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.54%3.99%721
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.49%
Rasio pilih
2.20%
Game
398

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.49%2.20%398
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.40%
Rasio pilih
1.38%
Game
250

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.40%1.38%250
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.31%
Rasio pilih
1.85%
Game
334

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.31%1.85%334
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.23%
Rasio pilih
1.50%
Game
271

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.23%1.50%271
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.77%
Rasio pilih
1.46%
Game
263

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.77%1.46%263
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.77%
Rasio pilih
2.42%
Game
437

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.77%2.42%437
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.91%
Rasio pilih
2.88%
Game
521

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.91%2.88%521
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.68%
Rasio pilih
1.36%
Game
246

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.68%1.36%246
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
39.86%
Rasio pilih
1.64%
Game
296

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT239.86%1.64%296
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.85%
Rasio pilih
0.73%
Game
132

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.85%0.73%132
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.97%
Rasio pilih
0.65%
Game
117

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.97%0.65%117
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.56%
Rasio pilih
1.20%
Game
216

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.56%1.20%216
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.30%
Rasio pilih
0.73%
Game
132

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.30%0.73%132
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.33%
Rasio pilih
1.15%
Game
208

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.33%1.15%208
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.07%
Rasio pilih
0.75%
Game
135

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.07%0.75%135
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.91%
Rasio pilih
0.71%
Game
128

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.91%0.71%128
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.89%
Rasio pilih
1.00%
Game
180

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.89%1.00%180
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.66%
Rasio pilih
1.15%
Game
207

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.66%1.15%207
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.41%
Rasio pilih
0.92%
Game
166

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.41%0.92%166
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.82%
Rasio pilih
0.61%
Game
110

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.82%0.61%110
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.87%
Rasio pilih
1.27%
Game
230

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.87%1.27%230
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.85%
Game
154

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.85%154
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.07%
Rasio pilih
0.60%
Game
108

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.07%0.60%108
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.90%
Rasio pilih
0.92%
Game
167

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.90%0.92%167
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.71%
Rasio pilih
0.60%
Game
109

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.71%0.60%109
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.66%
Rasio pilih
0.71%
Game
128

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.66%0.71%128
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.40%
Rasio pilih
1.06%
Game
192

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.40%1.06%192
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.29%
Rasio pilih
1.12%
Game
203

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.29%1.12%203
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.27%
Rasio pilih
0.61%
Game
110

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.27%0.61%110
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.26%
Rasio pilih
0.81%
Game
146

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.26%0.81%146
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.09%
Rasio pilih
1.23%
Game
223

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.09%1.23%223
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.55%
Rasio pilih
0.96%
Game
174

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.55%0.96%174
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.49%
Rasio pilih
0.63%
Game
114

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.49%0.63%114
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.09%
Rasio pilih
0.71%
Game
128

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.09%0.71%128
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.86%
Rasio pilih
1.00%
Game
181

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.86%1.00%181
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.27%
Rasio pilih
0.82%
Game
148

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.27%0.82%148
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.16%
Rasio pilih
0.69%
Game
124

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.16%0.69%124
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.83%
Rasio pilih
0.96%
Game
174

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.83%0.96%174
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.05%
Rasio pilih
0.93%
Game
168

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.05%0.93%168
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.86%
Rasio pilih
0.74%
Game
133

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.86%0.74%133
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.65%
Rasio pilih
1.17%
Game
211

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.65%1.17%211
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.64%
Rasio pilih
0.71%
Game
129

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.64%0.71%129
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
38.39%
Rasio pilih
0.62%
Game
112

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.39%0.62%112
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
63.75%
Rasio pilih
0.44%
Game
80

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT463.75%0.44%80
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
61.84%
Rasio pilih
0.42%
Game
76

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.84%0.42%76
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.33%
Rasio pilih
0.40%
Game
72

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.33%0.40%72
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.47%
Rasio pilih
0.47%
Game
85

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.47%0.47%85
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.22%
Rasio pilih
0.37%
Game
67

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.22%0.37%67
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.39%
Rasio pilih
0.32%
Game
57

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.39%0.32%57
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.73%
Rasio pilih
0.37%
Game
67

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.73%0.37%67
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.94%
Rasio pilih
0.28%
Game
51

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.94%0.28%51
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.63%
Rasio pilih
0.32%
Game
57

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.63%0.32%57
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.22%
Rasio pilih
0.45%
Game
82

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.22%0.45%82
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.79%
Rasio pilih
0.35%
Game
63

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.79%0.35%63
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.56%
Game
102

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.56%102
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.40%
Rasio pilih
0.46%
Game
83

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.40%0.46%83
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.44%
Rasio pilih
0.35%
Game
64

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.44%0.35%64
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.88%
Rasio pilih
0.35%
Game
64

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.88%0.35%64
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.92%
Rasio pilih
0.54%
Game
98

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.92%0.54%98
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.94%
Rasio pilih
0.49%
Game
89

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.94%0.49%89
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.32%
Rasio pilih
0.49%
Game
88

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.32%0.49%88
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.55%
Rasio pilih
0.34%
Game
62

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.55%0.34%62
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.47%
Rasio pilih
0.40%
Game
73

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.47%0.40%73
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.94%
Rasio pilih
0.34%
Game
62

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.94%0.34%62
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
41.51%
Rasio pilih
0.29%
Game
53

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.51%0.29%53
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.27%
Rasio pilih
0.35%
Game
63

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.27%0.35%63
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.51%
Rasio pilih
0.44%
Game
79

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.51%0.44%79
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.38%
Rasio pilih
0.29%
Game
52

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.38%0.29%52
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
40.00%
Rasio pilih
0.50%
Game
90

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.50%90
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.00%
Rasio pilih
0.30%
Game
55

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.30%55
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.71%
Rasio pilih
0.34%
Game
62

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.71%0.34%62
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
38.46%
Rasio pilih
0.43%
Game
78

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.46%0.43%78
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
33.96%
Rasio pilih
0.29%
Game
53

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT433.96%0.29%53

Orianna Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RQEW

Consider R > Q > E > W when you have an augment setup that clearly rewards shielding, protection, or attaching the Ball to an ally who starts fights.

RQWE

Max Q first in most games.

Orianna Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Orianna counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Orianna is countered by these champions in ARAM: Mayhem.

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Akali Akali Akali T5
Tier
T5
Peringkat
#160
Rasio menang
45.31%
Rasio pilih
0.47%

Akali saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Orianna Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

What Orianna's team should provide

Primary engage: Orianna is much better as the follow-up than the starter. A tank or diver who can carry the Ball turns her threat from predictable poke into a real wipe condition.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Cleanest Ball Delivery And Instant Teamfight Threat.

Malphite gives Orianna the thing she values most: a fast, obvious, durable engage target. Orianna can place the Ball on him before he commits, then follow his initiation with Shockwave as the enemy team collapses or gets caught trying to dodge.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Layered Crowd Control That Makes Shockwave Hard To Miss.

Amumu brings repeated access to close-range lockdown and does not mind carrying the Ball into danger. He also creates a simple decision tree for Orianna: if Amumu catches two or more important targets, commit damage; if he only catches the front line, hold Shockwave and keep the Ball near the choke.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Traps Enemies Inside Orianna's Damage Zone.

Jarvan gives Orianna both initiation and containment. His engage forces the enemy to react in a predictable space, which is perfect for a champion who wants enemies grouped around the Ball rather than scattered across the lane.

Rell Rell Rell T1
Tier
T1
Peringkat
#14
Rasio menang
54.57%
Rasio pilih
0.40%

Rell saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Heavy Engage Plus Follow-up Control For Multi-target Fights.

Rell gives Orianna a durable frontline anchor who wants to be in the exact place Orianna wants the Ball: the middle of the enemy team. Her engage patterns also encourage enemies to bunch up briefly, which creates the clean punish window for Shockwave.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Reliable Cleanup After Orianna Groups Targets.

Jinx does not deliver the Ball, but she converts Orianna's teamfight control into kills. Orianna groups enemies, softens them, shields Jinx against return poke, and uses the Ball to control the space Jinx wants to stand in.

Orianna ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityOrianna plays as a safe backline mage who controls the minion wave, zones the narrow lane, shields the frontline, and threatens a big ultimate when enemies group too tightly.You must organize fights earlier, using the shield target as a delivery system, peel tool, or way to keep a diver alive long enough to finish the engage.Shift from passive control to actively enabling engages through Ball delivery on frontline allies.
Ultimate UsageR is often saved for a highlight multi-man combo, waiting for the perfect five-man Shockwave around a choke point.A two-target Shockwave that stops enemy engage can be better than waiting for five. Use R to punish a diver after they spend their entry.Stop waiting for perfect multi-man ultimates; use Shockwave to punish committed divers immediately.
Ball PlacementQ is often used for repeated poke and lane control, with the lane giving enough time to reset the Ball and try again.Every Q that sends the Ball too far forward can leave you without instant peel. Keep the Ball close enough that E can recover it quickly.Never leave the Ball stranded forward; maintain quick recovery access against faster engage threats.
W Spell PriorityW is commonly used for poke after Q, adding damage to the poke pattern and lane control strategy.W is just as important as a spacing spell. Use it to speed your frontline into engage, slow overcommitting enemies, or create an escape path.Reserve W for spacing and engage speed rather than burning it for chip damage.
Tempo and PaceOrianna can spend time poking, clearing, and waiting for item spikes. The lane often gives time to reset and try again.Tempo swings are sharper. After winning a trade, step up immediately. After losing tempo, pull the Ball back and protect the retreat.Adapt instantly to tempo swings; never default to passive waveclear when opportunities or threats exist.
Spacing DisciplineOrianna can often stand behind the frontline and shift side to side with the wave, as enemies usually respect the Ball zone.Enemies may have more ways to cross that zone. Stand far enough back that a single engage tool does not reach both you and your carry.Widen your spacing to avoid letting one dive force both you and your carry to burn defensive spells.

Champion Analysis

Peran / Rasio menang

Peringkat

Orianna the Lady of Clockwork stands as one of League of Legends' most mechanically demanding mage champions, renowned for her unique ball-control mechanics and devastating teamfight crowd control. In ARAM: Mayhem, Orianna's flexible ball manipulation and powerful ultimate make her an exceptionally strong control mage, particularly skilled at dealing massive area-of-effect damage and crowd control during teamfights. In ARAM, Orianna functions as a control mage with distinct positioning requirements and gameplay patterns. Her core advantage stems from her passive, Clockwork Windup, which adds bonus magic damage to auto-attacks, giving her surprising trading power in the single-lane format. Her Q, Command: Attack, controls the ball's movement and serves as her primary damage tool for poking enemies or repositioning the ball for future plays. W, Command: Dissonance, provides area-of-effect damage along with a speed boost for allies and slow for enemies, offering both offensive and utility value. E, Command: Protect, shields allies and transfers the ball to them, enabling creative positioning strategies. Her ultimate, Command: Shockwave, deals massive area-of-effect damage and knocks up enemies around the ball, ranking among ARAM's most powerful teamfight crowd control abilities. Orianna's classic ARAM combo follows the E→Q→R sequence. The player places the ball onto a diving ally using E, then redirects it into the enemy team with Q, and finally activates R for devastating area-of-effect crowd control. This EQ combo represents one of her most flexible and dangerous tools, allowing her to initiate fights from unexpected angles by using teammates as mobile ball carriers. Her ultimate serves as one of ARAM's strongest teamfight control abilities, and players should position to hit as many enemies as possible for maximum impact. Q poke remains essential throughout the match, useful for chipping away at opponents or repositioning the ball for future plays. Orianna's strengths include devastating R teamfight crowd control, flexible EQ combo potential, ally protection through E, and reliable Q poke. However, she comes with notable weaknesses that players must respect. She is fragile and lacks mobility, making her vulnerable to dives and assassins. Ball control requires significant practice to master, and her effectiveness is heavily reliant on R accuracy. A misplaced ultimate can leave her team without their primary crowd control tool during critical moments. Orianna the Lady of Clockwork rewards players who can master her mechanical complexity while punishing those who fail to respect her fragility and positioning requirements.

Tips utama

Blog panduan / N/A

Blog panduan

Orianna wins Mayhem fights by forcing enemies into bad choices. If they clump, she threatens the ball pull. If they spread, she chips the frontline and speeds her own engage. She should not be played as a pure backline turret. Success comes from playing around where the ball is positioned, where the team's diver is going, and which enemies still have tools to dodge the big zone. For engage, Orianna should start fights with the ball already placed forward near minion waves, low-health frontliners, or side walls before the team steps up. Waiting until enemy engage begins wastes the first cast on repositioning. Allied tanks, bruisers, and assassins should be used as delivery mechanisms by shielding them as they cross the gap, letting the ball ride into the enemy backline. The best engage is often attached to someone the enemy already has to respect. She should not pull the trigger on the first target seen, as Mayhem enemies often have extra mobility, shields, or defensive augments. The major cast should be saved for two carries, a carry plus enchanter, or a diver who has spent their escape. For counter-engage, Orianna excels when enemies dive in straight lines. The ball should be held near herself or the main carry when assassins are missing from vision or standing at Snowball range. She should not panic-cast on the first dash, as many divers enter, wait for control spells, then use their second movement tool. The priority is peeling the damage dealer rather than the loudest champion. If a carry is marked by Snowball, she should stand slightly off their shoulder, close enough to shield and punish but wide enough to avoid both being caught. For escape and recovery, the ball should move behind the team during retreats to create a slow zone and discourage chase. Shields go to allies still in enemy range, not those already safe. If caught herself, she should keep the ball nearby to threaten self-peel before sending it forward again. After losing a teammate, she should stop fighting for the same ground, clear from max safe range, and keep the ball near remaining carries. Narrow-lane spacing requires standing offset from marksman or support so one Snowball, hook, or area combo cannot hit three people. Side angles when the wave is neutral force enemies to dodge sideways into poke or away from their frontline. Under turret pressure, the ball stays in the entry lane to make diving expensive. Target priority focuses on champions who cannot leave the ball zone, whether that is a carry with mobility spent, a support trapped against the wall, or a bruiser who dove too deep. Against heavy dive, a defensive ball that denies an assassin often outweighs risky offensive casts. Snowball marks serve as warnings. The ball should move to marked allies or landing paths before recasts happen. If marked herself, she steps away from the team to force enemies to choose between landing on only her or giving up the engage. Augment timing depends on the reward type. Shielding augments trigger during first real contact, spell-hit augments build from safe targets first, and ultimate augments wait for enemy commitment after movement is spent. Push and pull rhythm means pushing when the ball controls the wave and frontline is healthy, pulling back when the wave is gone or ball is on cooldown. After winning trades, she takes structure damage and denies waves rather than forcing coinflip dives. When behind, she clears first and pokes second, letting overconfident enemies deliver themselves into punish windows.

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Blog panduan

N/A / Augment

Blog panduan

Orianna the Lady of Clockwork thrives on controlled chaos in ARAM: Mayhem, where fights erupt quickly but success depends on making enemies walk through the Ball before reaching allied carries. Space control takes priority over damage. Throwing the Ball too far forward without an ally ready to punish wastes the threat window, while keeping it attached permanently surrenders lane control. The Ball should move between the wave, front line, and best engage target. During early game, Orianna positions slightly behind the front line with enough angle to place the Ball through minions while avoiding early Snowballs and crowd control. Standing near side walls requires clear retreat paths. Trading follows a pressure, step back, pressure pattern, forcing enemies to dodge the Ball and creating openings for allied skillshots. Snowball serves as a defensive and setup tool rather than a random dive button. When marked by enemy Snowball, backing up and preparing shield or speed for retreat outperforms panic trading. When an ally lands Snowball and commits, placing the Ball on them before arrival ensures follow-up positioning. Early augment choices should support reliable casting, favoring ability haste, mana, shielding, movement, or safe poke over greedy melee-range damage. Pushing works when the team has stronger early poke or enemies lack engage cooldowns. Stalling is better against hooks, dive, or superior level-six all-in. When ahead, keeping the Ball in lane center forces enemies to choose between minions and health. When behind, stopping fights for every minion and using the Ball to discourage direct approaches enables recovery through waveclear and counter-engage. Mid game positioning requires playing one step behind the fight controller, keeping the Ball close enough to attach quickly to a healthy tank or positioning it between carries and enemy divers. Poke should force decisions by repeatedly cutting off the same lane side, punishing impatience. Missing key Ball movements requires backing up, as Mayhem punishes empty rotations with immediate Snowball or flash engages. Coordinated Snowball use means shielding allies who land marks on priority targets and being ready to ultimate as enemies collapse. Personal Snowball should only be taken when the team can follow instantly. Late game demands respecting death timers. Positioning must allow influence on the first clash without exposure from missed Ball commands. Against assassins or fast divers, keeping the Ball slightly behind the front line enables shield-and-punish responses. Poke becomes purposeful, creating health swings that force enemy carries away from waves or health relics. Snowball transforms into a fight-deciding tool where Ball preparation happens before tank travel, not after. Late augment choices depend on fight outcomes, with damage or execute pressure for barely-surviving enemies and durability or shielding when the team dies before multiple casts. Pushing hard after won fights prevents Mayhem flips from free resets. Stalling when outnumbered or without ultimate keeps structures alive. Ahead, Orianna forces enemies to walk into the Ball to contest waves. Behind, creating one clean reversal through maximum-range waveclear and saving ultimate for committed enemy dives enables comeback potential. Before every late fight, deciding Ball placement on the wave for stall, tank for engage, carry for peel, or lane center for zone control ensures the first real engage happens on Orianna's terms.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Orianna's strategic identity in ARAM: Mayhem centers on ball positioning and tempo control, with distinct patterns for winning and losing states. When ahead, Orianna maximizes pressure by placing the ball forward before fights begin, either on minions, allied engagers, or near enemy escape paths. This forces enemies to choose between losing space or walking into ball threat. The ahead pattern prioritizes shielding engagers early enough that they carry the ball into enemy formation, rather than holding shields until allies are already crowd controlled. Patient ultimate usage protects leads better than flashy plays; Orianna should wait for triggers like unprotected marksmen, stacked enemies around low-health allies, or engagers who have already forced enemy movement tools. Speed and shielding maintain tempo after won trades, denying enemy reset windows and making leads repeatable. When behind, Orianna shifts from multi-target ultimate setups to survival, wave control, and punishing enemy oversteps. The ball stays closer to carries, minion waves, or paths enemy divers must cross, enabling defensive shields, slows, and Shockwave threats that make dives expensive even without winning poke. Wave clear takes priority over damage fishing, since cleared waves force enemies into open ground where ball threat becomes meaningful again. Shockwave serves as a defensive stop sign rather than a highlight play, with single-target ultimates on assassins being correct if they save main damage dealers. Health trades for position require recovery plans: ready shields, pre-placed balls, ally coverage, or unavailable enemy engage. Augment choices adapt to game state and team composition. When ahead with engage, Orianna benefits from ability haste, stronger shielding, and safer casting windows that correct late ball placements. Against long-range poke, durability or sustain augments allow her to maintain threatening positions. When teams lack clean openers, movement or control support outperforms greedy damage. Behind states favor survivability, mobility, and defensive casting value that prevent death before influencing fights, or spell uptime that enables stalling for enemy mistakes. Risk management defines both states. Ahead Orianna must respect flank and Snowball angles, keeping balls near backlines when assassins are missing rather than parking deep for poke. She avoids stacking with carries, positioning diagonally to shield without both falling to the same engage. Fights end in controlled layers—poke and zoning first, shields and speed second, ultimate or peel third—denying comeback opportunities. Behind Orianna avoids contesting lost health packs or forward waves, refuses to follow doomed engages with late balls that drag teams deeper into mistakes, and resets formations after spending defensive tools. The punishable window occurs when the ball sits far away, forcing Orianna to choose between self-preservation and finishing combos. Whether ahead or behind, Orianna wins by making enemies enter bad spaces rather than walking into stronger formations.

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Peringkat champion

Champion / Peran

Champion

Orianna the Lady of Clockwork is a control mage whose entire identity in ARAM: Mayhem revolves around Ball placement. Every ability she has depends on where the Ball currently sits, making Q the most important spell in her kit since it determines positioning for all follow-up. The Ball can rest on the ground, on Orianna herself, or attached to an ally through E, and understanding where it needs to be before a fight starts is the core skill that separates effective Orianna players from those who simply fish for poke. Her passive adds meaningful damage to basic attacks, rewarding players who weave autos between spells during short trades. However, this requires Orianna herself to be in attack range, which creates a significant risk window. Walking forward to auto a fresh diver often gives enemies the engage opportunity they wanted, so passive use should be limited to moments when enemies have already spent their cooldowns or when the frontline is holding space safely. Q serves as the steering wheel for Ball control. In Mayhem's constant skirmishing, it claims lane space, checks enemy movement, and threatens follow-up without committing major cooldowns. The angle of travel matters because the Ball moves from its current position to the target point, so a Ball sitting beside the frontline threatens very different lines than one parked behind. A bad Q does more than miss damage; it misplaces the Ball entirely, giving enemies a window to engage before Shockwave or shield can be positioned correctly. W provides poke payoff and zone control around the Ball's location. It speeds allies and slows enemies, making it valuable around choke points and ongoing melee fights. The spell is expensive in tempo, so wasting it on an empty area leaves Orianna with reduced burst, no slow, and no speed boost for her team to reset the fight. E transforms Orianna from a poke mage into an enabler. Shielding a diver, tank, or Snowball user before they enter the fight sets up delivery combos where R or W can activate when that ally reaches enemies. Defensively, E-W on a carry creates a shield plus movement zone that breaks enemy chases. A wasted E leaves someone unshielded and relocates the Ball to a poor position, potentially putting the ultimate out of range. R is the fight-winning spell that pulls nearby enemies toward the Ball and damages them. It is strongest when enemies are already committed, grouped for a kill, or chasing through a narrow path. Casting it just because enemies are visible often wastes the biggest threat in the kit. Missing R creates the largest punish window Orianna gives, allowing enemies to clump aggressively, dive the backline, or chase through zones without fearing the pull. After a bad Shockwave, the correct response is to play slower, shield first, and use Q-W only to stall until the team can reset.

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Lihat panduan champion

Blog panduan / Tier

Blog panduan

Orianna punishes sloppy spacing and lazy Ball control harder than most mages in ARAM: Mayhem, where fights start fast and resets happen often. The biggest trap is thinking you can fix a bad Ball position later, when you usually cannot. Every cast should set up the next one, and when you mess up, stabilize first instead of forcing a highlight play. Mechanically, throwing the Ball forward just because enemies are visible removes your shield and threat from your own frontline while stranding the Ball in a low-value spot. Move the Ball with purpose: onto an ally entering the fight, into a choke enemies must cross, or behind their line to force difficult choices. Casting your burst before the Ball reaches the target area wastes your damage zone and gives divers a clean window to attack while your key spells are down. Watch the Ball, not just the enemy champion, and cast when it is actually in the fight, especially when targets are slowed, stunned, body-blocked, or pathing through narrow terrain. Using Shockwave as a panic button on the first enemy who gets close burns your best fight-winning tool on a single low-value target, allowing the enemy team to re-engage once they see it is gone. Save it for grouped enemies, a committed diver, or a guaranteed chain with allied engage. Shielding only yourself out of habit leaves your frontline entering without Ball protection and makes your engage follow-up arrive late. Put the Ball on the champion about to be hit or starting the fight, as a diver or tank carrying the Ball creates pressure even before you press damage buttons. Standing still while controlling the Ball makes you an easy target for hooks, poke, Snowball engages, and flank angles. Move between every cast with short steps sideways or backward. Dropping the Ball in the middle of the enemy team while your own team is too far away lets enemies simply walk around it. Place the Ball where your team can actually punish, not just where enemies stand. Decision mistakes include playing Orianna like a pure poke champion from the back edge, which fails to control the actual engage zone and lets stronger all-in teams walk through you. Use poke to earn space, then hold the Ball where the next fight must happen. Taking every Snowball or forward portal opportunity puts Orianna inside enemy threat range without the durability to survive return damage. Let sturdier allies carry the Ball in while you enable the delivery. Saving Shockwave forever for a perfect multi-target hit loses winnable skirmishes while you wait for an ideal setup. Use it when it wins the current fight: catching carries, peeling a lethal diver, interrupting committed engage, or guaranteeing a kill. Following low-health enemies past the wave while your Ball is behind you loses protection and turns won trades into deaths. Let your range and zoning finish fights safely. Fighting while split from the champion who can best carry the Ball makes your strongest combo awkward and lets enemies track the Ball easily. Identify your best carrier each fight and stay in range to shield them before they commit. Using all spells to clear minions right before both teams are posturing exposes a low-threat window where enemies can engage while your Ball is misplaced. Clear with the minimum needed and keep at least one defensive option ready. The clean Orianna rule is simple: never separate damage from Ball position, and never separate Ball position from team position. If one part is wrong, slow down and fix it before forcing the next play.

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FAQ

Orianna

FAQ

Is Orianna a poke mage or a teamfight mage in ARAM: Mayhem? She is mostly a teamfight control mage, with poke as the setup. If the enemy is standing behind minions or grouped near a choke, move the Ball forward to tax space and force awkward movement. The tradeoff is that every aggressive Ball placement can leave you without instant peel if a diver jumps you. Where should I keep the Ball during neutral fights? Keep it slightly in front of your frontline when both teams are posturing. If your tank is threatening an engage, attach the Ball to them so your follow-up is immediate and harder to dodge. The downside is that a bad carrier can drag your pressure away from the real fight, so be ready to reposition it instead of forcing a doomed combo. When should I use Shockwave? Use Shockwave when it will either start a winning fight, punish multiple enemies clumping, or stop a high-value dive. If only one target is available, it is still worth using when that target is a fed carry or assassin committing forward. The tradeoff is simple: missing it gives the enemy a clear window to walk at your team before your next major threat is ready.

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