ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #22

Renata Glasc build ARAM Mayhem dan augment terbaik

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem.

Renata Glasc Renata Glasc the Chem-Baroness Fighter / Tank
TierT2
Peringkat#22
Rasio menang52.08%
Rasio pilih0.39%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang55.17%
Rasio pilih3.38%
#2
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

Rasio menang54.14%
Rasio pilih1.95%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang57.69%
Rasio pilih1.82%

N/Aitem

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.54%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

59.00%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.10%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

50.61%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

54.09%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

55.88%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

54.97%
Bandlepipes Bandlepipes Bandlepipes
Harga total
2,300
Harga
800

+200 Health +15 Ability Haste +20 Armor +20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you +20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

53.90%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

60.47%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

51.69%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.52%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.77%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

58.37%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

58.37%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

49.80%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.80%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

49.80%

N/A

#1
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Rasio menang48.88%
Rasio pilih20.19%
#2
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Rasio menang52.18%
Rasio pilih9.42%
#3
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Rasio menang52.02%
Rasio pilih5.70%

N/Aitem

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.90%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

50.94%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.91%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Harga total
2,200
Harga
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

51.81%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

51.91%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.00%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.75%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.35%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

50.20%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.14%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

50.86%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

53.70%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.21%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.21%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

50.95%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.95%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.95%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.94%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.94%

N/A

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang57.69%
Rasio pilih10.83%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang59.04%
Rasio pilih7.12%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang51.47%
Rasio pilih5.15%

N/Aitem

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.80%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.28%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

52.39%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

55.12%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

54.40%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.66%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

54.91%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Harga total
2,200
Harga
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

54.47%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.33%
Echoes of Helia Echoes of Helia Echoes of Helia
Harga total
2,200
Harga
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

50.44%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

51.76%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Harga total
2,250
Harga
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

53.04%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

58.44%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

58.44%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

54.66%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.66%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

54.66%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.70%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.70%

N/A

#1
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang56.27%
Rasio pilih10.20%
#2
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

Rasio menang53.11%
Rasio pilih8.55%
#3
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang60.23%
Rasio pilih5.59%

N/Aitem

Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

56.54%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

58.17%
Imperial Mandate Imperial Mandate Imperial Mandate
Harga total
2,250
Harga
500

+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.

59.30%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

57.65%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

55.22%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.51%
Shurelya's Battlesong Shurelya's Battlesong Shurelya's Battlesong
Harga total
2,200
Harga
400

+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.

59.35%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.90%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

54.97%
Mikael's Blessing Mikael's Blessing Mikael's Blessing
Harga total
2,300
Harga
900

+250 Health +100% Base Mana Regen +12% Heal and Shield Power +15 Ability Haste Purify Remove all crowd control debuffs (excluding Airborne and Suppression) from an ally champion and restore 100 - +250 Health .

55.96%
Bandlepipes Bandlepipes Bandlepipes
Harga total
2,300
Harga
800

+200 Health +15 Ability Haste +20 Armor +20 Magic Resist Fanfare Slowing or Immobilizing an enemy champion grants Fanfare for seconds. Fanfare grants you +20 Move Speed . While you have Fanfare, nearby allies, including yourself, gain Attack Speed.

58.10%
Knight's Vow Knight's Vow Knight's Vow
Harga total
2,300
Harga
400

+200 Health +40 Armor +10 Ability Haste 100% Base Health Regen Sacrifice While near your Worthy ally, take 12% of the damage they receive and heal for 10% of the damage they deal to champions. Pledge (0s) Designate an ally as Worthy.

59.51%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.45%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

56.45%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.01%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

54.01%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.28%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.28%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

55.28%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.58%
Rasio pilih
4.96%
Game
565

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.58%4.96%565
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.19%
Rasio pilih
5.25%
Game
598

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.19%5.25%598
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.00%
Rasio pilih
15.76%
Game
1,793

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.00%15.76%1,793
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.27%
Rasio pilih
4.90%
Game
558

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.27%4.90%558
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.72%
Rasio pilih
5.38%
Game
612

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.72%5.38%612
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.67%
Rasio pilih
4.34%
Game
494

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.67%4.34%494
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.28%
Rasio pilih
6.82%
Game
776

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.28%6.82%776
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.87%
Rasio pilih
4.42%
Game
503

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.87%4.42%503
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.35%
Rasio pilih
5.66%
Game
644

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.35%5.66%644
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.26%
Rasio pilih
4.75%
Game
540

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.26%4.75%540
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.18%
Rasio pilih
8.09%
Game
921

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.18%8.09%921
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.43%
Rasio pilih
8.19%
Game
932

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.43%8.19%932
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.07%
Rasio pilih
13.30%
Game
1,513

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.07%13.30%1,513
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.95%
Rasio pilih
5.36%
Game
610

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.95%5.36%610
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.80%
Rasio pilih
6.27%
Game
714

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.80%6.27%714
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.74%
Rasio pilih
5.45%
Game
620

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.74%5.45%620
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.73%
Rasio pilih
11.43%
Game
1,301

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.73%11.43%1,301
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.52%
Rasio pilih
8.73%
Game
994

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.52%8.73%994
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.07%
Rasio pilih
5.30%
Game
603

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.07%5.30%603
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.99%
Rasio pilih
7.30%
Game
831

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.99%7.30%831
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.95%
Rasio pilih
5.19%
Game
591

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.95%5.19%591
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.63%
Rasio pilih
4.60%
Game
523

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.63%4.60%523
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.61%
Rasio pilih
4.92%
Game
560

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.61%4.92%560
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.42%
Rasio pilih
4.32%
Game
492

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.42%4.32%492
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.38%
Rasio pilih
7.03%
Game
800

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.38%7.03%800
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.72%
Rasio pilih
4.89%
Game
556

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.72%4.89%556
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.38%
Rasio pilih
8.16%
Game
929

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.38%8.16%929
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.21%
Rasio pilih
4.09%
Game
466

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.21%4.09%466
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.04%
Rasio pilih
11.15%
Game
1,269

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.04%11.15%1,269
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.85%
Rasio pilih
8.80%
Game
1,001

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.85%8.80%1,001
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.05%
Rasio pilih
5.54%
Game
630

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.05%5.54%630
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.69%
Rasio pilih
3.33%
Game
379

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.69%3.33%379
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.73%
Rasio pilih
3.73%
Game
424

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.73%3.73%424
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.28%
Rasio pilih
2.97%
Game
338

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.28%2.97%338
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.20%
Rasio pilih
2.20%
Game
250

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.20%2.20%250
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.95%
Rasio pilih
2.59%
Game
295

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.95%2.59%295
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.85%
Rasio pilih
2.18%
Game
248

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.85%2.18%248
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.34%
Rasio pilih
2.50%
Game
284

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.34%2.50%284
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.87%
Rasio pilih
2.77%
Game
315

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.87%2.77%315
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.83%
Rasio pilih
2.49%
Game
283

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.83%2.49%283
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.82%
Rasio pilih
2.64%
Game
301

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.82%2.64%301
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.77%
Rasio pilih
2.86%
Game
325

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.77%2.86%325
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.46%
Rasio pilih
2.76%
Game
314

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.46%2.76%314
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.65%
Rasio pilih
2.05%
Game
233

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.65%2.05%233
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.44%
Rasio pilih
2.68%
Game
305

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.44%2.68%305
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.04%
Rasio pilih
2.75%
Game
313

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.04%2.75%313
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.02%
Rasio pilih
2.04%
Game
232

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.02%2.04%232
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.12%
Rasio pilih
2.07%
Game
236

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.12%2.07%236
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.03%
Rasio pilih
2.16%
Game
246

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.03%2.16%246
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.65%
Rasio pilih
2.40%
Game
273

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.65%2.40%273
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.57%
Rasio pilih
2.79%
Game
318

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.57%2.79%318
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.49%
Rasio pilih
2.36%
Game
268

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.49%2.36%268
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.25%
Rasio pilih
3.17%
Game
361

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.25%3.17%361
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.90%
Rasio pilih
2.93%
Game
334

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.90%2.93%334
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.85%
Rasio pilih
2.07%
Game
236

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.85%2.07%236
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.82%
Rasio pilih
3.20%
Game
364

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.82%3.20%364
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.61%
Rasio pilih
2.90%
Game
330

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.61%2.90%330
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.56%
Rasio pilih
2.35%
Game
267

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.56%2.35%267
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.39%
Rasio pilih
3.35%
Game
381

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.39%3.35%381
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.13%
Rasio pilih
3.28%
Game
373

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.13%3.28%373
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.23%
Rasio pilih
2.84%
Game
323

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.23%2.84%323
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.18%
Rasio pilih
2.68%
Game
305

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.18%2.68%305
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.72%
Rasio pilih
3.08%
Game
351

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.72%3.08%351
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.44%
Rasio pilih
2.37%
Game
270

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.44%2.37%270
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
59.51%
Rasio pilih
1.43%
Game
163

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.51%1.43%163
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.50%
Rasio pilih
1.41%
Game
160

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.50%1.41%160
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.14%
Rasio pilih
1.48%
Game
168

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.14%1.48%168
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.56%
Rasio pilih
1.82%
Game
207

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.56%1.82%207
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.05%
Rasio pilih
1.63%
Game
185

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.05%1.63%185
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.98%
Rasio pilih
1.99%
Game
226

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.98%1.99%226
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.77%
Rasio pilih
1.75%
Game
199

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.77%1.75%199
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.67%
Rasio pilih
1.56%
Game
177

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.67%1.56%177
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.55%
Rasio pilih
1.61%
Game
183

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.55%1.61%183
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.44%
Rasio pilih
1.15%
Game
131

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.44%1.15%131
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.17%
Rasio pilih
1.80%
Game
205

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.17%1.80%205
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.67%
Rasio pilih
1.15%
Game
131

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.67%1.15%131
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.88%
Rasio pilih
1.17%
Game
133

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.88%1.17%133
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.80%
Rasio pilih
1.95%
Game
222

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.80%1.95%222
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.74%
Rasio pilih
1.77%
Game
201

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.74%1.77%201
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.49%
Rasio pilih
1.78%
Game
202

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.49%1.78%202
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.47%
Rasio pilih
1.79%
Game
204

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.47%1.79%204
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.34%
Rasio pilih
1.64%
Game
187

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.34%1.64%187
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.22%
Rasio pilih
1.08%
Game
123

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.22%1.08%123
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.87%
Rasio pilih
1.52%
Game
173

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.87%1.52%173
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.82%
Rasio pilih
1.07%
Game
122

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.82%1.07%122
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.76%
Rasio pilih
1.16%
Game
132

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.76%1.16%132
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.48%
Rasio pilih
1.85%
Game
210

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.48%1.85%210
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.30%
Rasio pilih
1.45%
Game
165

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.30%1.45%165
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.20%
Rasio pilih
1.64%
Game
187

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.20%1.64%187
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.98%
Rasio pilih
1.96%
Game
223

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.98%1.96%223
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.59%
Rasio pilih
1.27%
Game
145

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.59%1.27%145
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.45%
Rasio pilih
1.06%
Game
121

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.45%1.06%121
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.16%
Rasio pilih
1.67%
Game
190

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.16%1.67%190
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
63.41%
Rasio pilih
0.72%
Game
82

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT463.41%0.72%82
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
60.92%
Rasio pilih
0.76%
Game
87

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT460.92%0.76%87
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.32%
Rasio pilih
0.52%
Game
59

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.32%0.52%59
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.46%
Rasio pilih
0.57%
Game
65

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.46%0.57%65
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.89%
Rasio pilih
0.50%
Game
57

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.89%0.50%57
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.30%
Rasio pilih
1.05%
Game
119

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.30%1.05%119
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
56.00%
Rasio pilih
0.66%
Game
75

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.00%0.66%75
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.26%
Rasio pilih
0.67%
Game
76

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.26%0.67%76
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.17%
Rasio pilih
0.76%
Game
87

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.17%0.76%87
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.05%
Rasio pilih
0.96%
Game
109

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.05%0.96%109
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.85%
Rasio pilih
0.69%
Game
78

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.85%0.69%78
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.62%
Rasio pilih
0.61%
Game
69

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.62%0.61%69
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.57%
Rasio pilih
0.98%
Game
112

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.57%0.98%112
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.33%
Rasio pilih
0.79%
Game
90

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.33%0.79%90
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.13%
Rasio pilih
0.56%
Game
64

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.13%0.56%64
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.09%
Rasio pilih
0.71%
Game
81

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.09%0.71%81
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.81%
Rasio pilih
0.78%
Game
89

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.81%0.78%89
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.73%
Rasio pilih
0.97%
Game
110

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.73%0.97%110
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.29%
Rasio pilih
0.96%
Game
109

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.29%0.96%109
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.96%
Rasio pilih
0.90%
Game
102

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.96%0.90%102
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.52%
Rasio pilih
0.87%
Game
99

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.52%0.87%99
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.63%
Rasio pilih
0.69%
Game
79

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.63%0.69%79
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.47%
Rasio pilih
0.94%
Game
107

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.47%0.94%107
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.76%
Game
86

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.76%86
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.58%
Game
66

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.58%66
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.56%
Game
64

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.56%64
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.46%
Rasio pilih
0.82%
Game
93

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.46%0.82%93
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.62%
Rasio pilih
0.96%
Game
109

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.62%0.96%109
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.90%
Rasio pilih
0.99%
Game
113

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.90%0.99%113
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.88%
Rasio pilih
0.84%
Game
96

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.88%0.84%96
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.88%
Rasio pilih
0.75%
Game
85

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.88%0.75%85
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.83%
Rasio pilih
0.84%
Game
96

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.83%0.84%96
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.68%
Rasio pilih
0.71%
Game
81

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.68%0.71%81
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.59%
Rasio pilih
0.60%
Game
68

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.59%0.60%68
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.45%
Rasio pilih
0.77%
Game
88

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.45%0.77%88
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.44%
Rasio pilih
0.55%
Game
63

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.44%0.55%63
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.23%
Rasio pilih
0.46%
Game
52

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.23%0.46%52
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
37.04%
Rasio pilih
0.71%
Game
81

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT437.04%0.71%81

Renata Glasc Skill Combos

Extracted from the skill order guide

Skill Order
EWQ

Default skill order: E > W > Q, taking R whenever available.

EQW

E > Q > W when augments or team comp turn you into a catch tool and your team can already protect its own carry.

WEQ

W > E > Q only when augments heavily reward buffing one frontline or carry target and your team actually plays around that target.

Renata Glasc Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Renata Glasc counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Peringkat
#33
Rasio menang
51.66%
Rasio pilih
0.39%

Tryndamere saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Renata Glasc is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Renata Glasc ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityRenata plays as a patient anti-engage support and backline stabilizer who punishes straight-line engages by holding abilities for the perfect moment.She becomes a fight manager who must act sooner, using tools early to counter accelerated fight patterns instead of waiting for ideal five-man ultimates.Shift from passive enchanter to active fight manager; unused tools lose fights.
Bailout TimingPlayers comfortably hold W until a target is visibly safe to save, reacting to damage after it has already happened.You must cast W when an ally is about to commit, not when they are dying, because burst windows finish before Bailout matters.Pre-load W on committing allies; reacting to damage is often too slow.
Ultimate UsagePlayers often save Hostile Takeover for huge choke fights or perfect five-man casts against stacked enemies.A smaller R that stops two high-damage champions during their engage is often better than holding for a dream cast.Use R to break the enemy's commit rather than fishing for five-man highlights.
Q ReliabilityYou get slow poke phases allowing you to throw Q at obvious angles with time to recover from misses.A missed Q invites immediate punish windows like Snowball follow-up or augment-fueled engages before you can reposition.Use Q only to peel or interrupt committed enemies; never fish randomly.
Teamfight SpacingRenata can sit directly behind the tank line and react to engages from a safe, stacked position.Stand slightly offset from your carry so one area spell cannot hit both of you, staying close enough to cover but safe from shared dives.Offset your angle to protect the carry without dying with them.

Champion Analysis

Peran / Rasio menang

Peringkat

Renata Glasc the Chem-Baroness is a ranged support in Hextech Mayhem who provides powerful crowd control and excellent team utility. Her passive, Bailout, grants nearby allies bonus attack speed when her abilities hit enemy champions, simultaneously enhancing ally damage while controlling enemies. Her Q, Handshake, fires a chemical projectile that deals magic damage and slows enemies, used for poke and peel. Her W, Bailout, is her most unique ability, granting an ally an empowered state where their attacks deal bonus magic damage, dramatically boosting ADC damage output. Her E, Hostile Takeover, deals damage and reduces healing on enemies, weakening enemy tank sustain. Renata Glasc’s ultimate, also called Hostile Takeover, is her most devastating ability, releasing a chemical agent that causes enemies in range to be chemically altered, forcing them to attack their own allies. In Hextech Mayhem’s crowded team fights, this ultimate creates catastrophic chaos, turning enemies against each other and making it one of the most entertaining and game-changing crowd control abilities in the mode. Renata Glasc functions as a ranged support-controller whose shrewd and calculating personality is complemented by her mastery of chemical agents that allow her to manipulate others like chess pieces. Her practical strategic value lies in her ability to enhance ally damage output, provide sustained crowd control, weaken enemy healing, and flip the tide of a team fight with her ultimate’s forced ally-attack effect. As a support, positioning is crucial: she must stay at range to apply her debuffs and buffs while avoiding direct engagement, as her own durability comes from controlling the flow of battle rather than tanking damage. Renata Glasc’s identity in Hextech Mayhem is that of a puppet master who warps enemy coordination, making her invaluable for disorganizing opponents and turning their own damage against them.

Tips utama

Blog panduan / N/A

Blog panduan

Renata Glasc should be played as a lane controller, not a backline heal bot. Her value comes from making enemy engages fail, then turning the same fight with Bailout and Hostile Takeover. In ARAM: Mayhem, fights start faster and from worse angles, so she must stand where she can see the engage coming—too far forward and she gets deleted before her counterplay matters, too far back and her carry dies before Bailout reaches the right target. She should let impatient enemies start the fight when her team has better follow-up, holding her hand CC until they cross the midpoint of the lane or spend their dash, as throwing it early into open space allows a dodge and loses the punish window. Her displacement should break one champion away from the pack, catching a frontliner stepping past minions and shoving them into her team’s damage rather than chasing a miracle pick on the backline. Hostile Takeover is best after enemies clump—when they are already moving forward, trapped near terrain, following a Snowball, or standing behind their frontline—not before, because if cast too early from max range they simply split sideways. She should not waste the ultimate on a lone tank unless it stops a dive; the big swing comes from forcing damage dealers to lose control in the middle of their team. In narrow-lane spacing, Renata Glasc should stand one step behind her main damage threat and slightly off-center, giving her an angle to shield, cast Bailout, and answer dives without eating every poke spell, and should avoid stacking directly on her carry to prevent one enemy engage hitting both. Minion waves are a timing tool—when a wave is about to die, she should back up before the lane opens, as many deaths happen in the two seconds after minions vanish and everyone suddenly has a clean line. Side brush must be respected even with allies nearby, because she cannot save someone she cannot see in time. When her team is poking, she should hover at the edge of response range, letting long-range allies pressure while she makes the enemy regret engaging through the poke. For target priority, Bailout goes on the champion who can actually secure a takedown—usually the highest damage carry in a front-to-back fight, or the bruiser already inside the enemy team during a messy dive—not automatically on the lowest-health ally with no damage left. She should shield the ally who is still fighting, not the ally already retreating out of range. CC should be used on divers before they reach the backline damage, waiting for the commit rather than panic-casting while they fish. Against heavy poke, she should prioritize protecting the champion who can clear waves or start fights. Enemy Snowball marks are a warning light—when a diver lands Snowball on a carry, Renata Glasc must move toward that carry immediately and prepare counter-CC or Bailout. If an ally lands Snowball, she should check whether the team can actually follow, saving key cooldowns for counter-engage if the dive is unsupported. After an enemy Snowball whiffs, she should step up for a short punish. Playing around augments that reward shielding, crowd control, or ultimate casts means waiting until real damage is coming in before shielding, aiming control when enemies have committed movement, and casting Hostile Takeover into a clump rather than using it as poke. Defensive augments should not be triggered by harmless poke if a dive is likely next. When behind, augment triggers should deny resets rather than chase kills.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Renata Glasc wins Mayhem by making the enemy commit first and then punishing the clump. She is not a front-line enchanter or pure poke mage; play her one step behind the main engage or beside her carry, where handshake, bailout, shields, and hostile takeover can answer the same enemy dive. If her team is patient, she turns fights; if they rush blindly, she slows the game until one bad enemy engage gives her the angle. From levels 1 through 6, she stabilizes the lane and punishes the first overstep. Position behind the tank or bruiser, near the side of the minion wave so skillshots are not fully blocked, keeping enough distance that a Snowball hit does not force a lost fight. Trade in short windows: shield and damage when an ally steps up, then back away before the enemy returns a full combo. Do not spam everything to poke a tank; early Renata is better at denying a trade than starting one. Use Snowball defensively for repositioning. If an enemy carry walks up after their front line uses crowd control, look for a quick grab and pull toward her team. Early augments support survival, shielding uptime, safer casting, or team-fight disruption. Push only when carries are safe; stall under her side if lacking early damage. When ahead, hold the choke near the enemy turret, making them choose between clearing the wave and respecting her ultimate angle. When behind, save cooldowns for the dive, let the enemy overextend into her turret-side zone, then use bailout on the focused ally. At levels 7 through 11, she controls the fight shape and punishes grouped commits. Sit in the second line, mirroring the highest-value carry, standing slightly behind and to the side to shield forward and threaten a pull on anyone who answers. Rhythm is shield poke, step back, watch for the enemy dash, then punish with grab or ultimate. Enemy Snowballs matter more than her own; pre-position so a marked diver’s arrival lands in front of her team. Use combat augments around the second half of the fight, after enemies commit. Push when her ultimate is ready and the enemy must stand together to clear; stall when ultimate is down, carry is dead, or enemy has multiple divers ready. When ahead, hold the enemy under turret and threaten their grouped clear; when behind, call the fight around one enemy mistake, using bailout on the ally who will keep attacking or finish a takedown. Identify the enemy who decides fights: if a reset assassin, hold peel for their entry; if a marksman or on-hit carry, angle hostile takeover through their team when forced to stand and fire. At level 12 and beyond, one ultimate can end the game and one bad step can lose it. Stay alive, standing far enough back that enemies need Snowball, flash, or a full engage chain to reach her. Stop taking casual trades that cost major cooldowns; late fights are decided by engage timing. Snowball is mostly for cleanup, counter-engage, or escaping bad spacing. Defensive or revive-style augment value belongs on the focused carry or bruiser about to get a takedown; disruption augments are layered after the enemy commits. Push only when her team has numbers, health, and key cooldowns, because a late turret push forces the enemy to clump, perfect for her ultimate. When ahead, play as a closer, keeping ultimate angled across the enemy’s engage path, often on the group that follows.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Renata Glasc the Chem-Baroness brings a unique duality to ARAM: Mayhem: when ahead she protects a lead by making enemy engages fail, and when behind she hunts for the moment the enemy overcommits and turns that mistake into a full reset fight. Her primary strength lies in her ability to punish commitment—her revive-enabling tool, displacement, and fight-turning ultimate force opponents to pay dearly for diving too deep or grouping too tightly. However, this strength becomes a weakness when she is caught out of position or separated from her team, as her value drops sharply without allies nearby. She is not a primary engager and cannot magically fix bad numbers; she needs her carries alive and nearby to be effective. When ahead, Renata Glasc should play conservatively, standing just behind the front line and keeping carries in range. She does not need to force every catch; instead, she should let the enemy spend mobility before committing crowd control. Her ultimate should be saved to end fights rather than start them—angled across movement paths or layered with a teammate’s slow or knockup to make it harder to dodge. Holding ultimate and hard control for the respawn engage after a won fight prevents desperate re-entry throws. Augment choices when ahead should prioritize defensive or shielding tools if the team already has damage, ability haste for constant uptime, or movement enhancements for spacing—never for front-lining. Damage augments are only valuable if the team lacks finishing power, but skipping survivability against hard dive risks losing the one champion who keeps the carry alive. Classic ahead throws to avoid include chasing past the minion wave, wasting the revive tool on a safe ally, stacking directly with the carry during siege, and forcing fights while the strongest teammate is dead or low. When behind, Renata Glasc’s job shifts to denying collapse and buying time for carries to finish items. She should stabilize the lane first—standing farther back to shield for waveclear and key targets, saving displacement and ultimate for the most likely diver rather than the lowest-health enemy, and giving ground when outnumbered to avoid stagger deaths. She turns enemy confidence against them by using her revive tool on a focused ally who can secure a takedown, holding ultimate until the enemy commits to a structure or narrow path, and playing almost entirely around the fed carry’s range and cooldown pattern. Augments should patch the losing state: defensive durability if enemies burst before she can react, movement or uptime against outranging poke, utility if the team lacks engage, and fight-extending choices if damage exists but no time to deal it. Unrecoverable fights to avoid include defending a low-health structure in a doomed 3v5, using Snowball as a panic engage, chasing a single low enemy after a small skirmish, and overlapping all defensive cooldowns on the first target caught. In both states, the core rule is the same: stay alive, keep one answer for the real threat, and make the enemy pay when they finally step too far.

Read full guide

Peringkat champion

Champion / Peran

Champion

Renata Glasc the Chem-Baroness thrives in ARAM: Mayhem as a team enabler who turns enemy commits into disasters. Her kit is built around making allied damage more efficient and punishing opponents for overstepping. The passive lets her mark enemies with basic attacks, and when an ally damages the marked target, the mark is consumed for extra damage. This means Renata does not need to carry fights with autos; she simply tags the champion her team is already hitting, turning every short trade into a small cooperative effort. The key is discipline: auto the closest safe target, not the lowest-health one, and weave autos between spells after E slows, Q displaces, or W pressures an ally chasing a reset. In early skirmishes, take one safe auto and back off if hooks are a threat. Her Q is a grab that can throw the first enemy hit in any direction. In Mayhem’s fast fights, Q is strongest when held for the first diver or bruiser who overcommits, stopping their follow-up or peeling them off your carry. Throw direction matters: pull into allied damage, push away from your carry, or slam into clustered enemies to set up her ultimate. Q also sets up E and R, and buying time with Q lets W become relevant. W is her signature ability, temporarily empowering an ally; if they would die during the window, they can fight briefly and potentially revive by getting a takedown. Use W on the champion who can actually convert the window—a fed marksman, reset fighter, or bruiser already in melee—not on a low-damage ally running away. Before casting, check if the target can hit something, if allies are close enough to secure a takedown, and if the enemy will respect the revive threat. Pair W with Q peel and E shielding to keep the dying ally in range. E sends a projectile that shields allies it passes through and damages or slows enemies. It is her most reliable stabilizer: use it to soften poke, help allies walk forward, and punish clumps in the narrow lane. Aim through your frontline into enemies so you both shield your team and clip the foe contesting space. E makes Q easier to land and gives W targets more time to attack. R releases a large chemical wave that forces affected enemies to berserk and attack nearby units. In ARAM: Mayhem’s clustered fights, R is a formation-breaker best used as a counter-engage after the enemy commits forward, when they have little room to dodge. Q can hold a target inside the wave, E slows to help it connect, and W belongs on the ally who will punish the chaos. A missed R removes your biggest teamfight deterrent, so play slower and hold Q and E to buy space until the next window. Renata wins fights by making enemy commits fail, not by chasing squishies.

Read full guide

Lihat panduan champion

Blog panduan / Tier

Blog panduan

Renata Glasc wins messy ARAM fights by making the enemy commit first, then punishing that commitment with shields, displacement, Bailout, and Hostile Takeover. Most bad Renata games come from using her tools too early or standing like a backline enchanter with no angle to affect the fight. She is a counter-engage controller, not a shield bot, so hold the key spell until it actually changes the fight. A common mechanical mistake is throwing Q at max range the moment an enemy walks forward. If it misses, your team loses its best peel tool and the enemy frontline can walk in freely. Use Q when the target is already slowed, trapped in minions, exiting Snowball, or locked into an engage animation. A shorter Q that lands is worth more than a long stylish one. If you miss, step back immediately and play around E and R—do not drift forward to make up for the miss. Another error is recasting Q without a plan, potentially saving the enemy from damage, pulling a tank closer to carries, or breaking skillshot setup. Decide the direction before Q lands: throw divers away, pull fragile targets into your team, or slam enemies into each other. If the displacement goes badly, shield the exposed teammate, backpedal, and hold R for the next enemy. W is often wasted by casting it on the first ally who takes chip damage. Bailout is gone before the real burst lands, and the actual carry may die later with no second-life threat. Save W for an ally who is committing, getting focused, or about to secure a takedown during the revive window. Using W on a teammate who cannot realistically hit anyone gives the enemy a clean fight win—check distance and target access first. If the W target cannot finish a kill, switch to damage control with Q to peel their escape path and give up space. E should not be fired only for poke into the frontline. Line it to shield allies and tag enemies, casting through your damage dealers as they step up. If E misses the shield angle, reposition behind the ally most likely to be targeted next. The ultimate, Hostile Takeover, is often misused by ulting straight through a tank when the enemy backline is not threatened. Aim across the enemy damage line, into a choke, or after their movement tools are spent. If R catches only a tank, treat it as a disengage by kiting backward. Positioning mistakes include standing too far behind carries, which prevents Q from interrupting dives in time and E shields from arriving on time. Position one step behind or beside your main damage threat. If too far back when a fight starts, move diagonally toward shield range, W the ally with kill access, and save Q for the diver’s next movement. Decision mistakes undermine effectiveness. Starting fights like a primary engager because Q can catch someone makes Renata predictable—let tanks, bruisers, or enemy impatience create the first commitment. Saving R forever for a perfect five-person ultimate loses multiple small fights; use it to win the real fight in front of you, even catching two high-damage champions. Treating every Bailout target equally is another mistake; before fights, identify the best W targets among champions who can immediately hit enemies. If the wrong ally is W’d, switch protection to the true carry with E and Q.

Read full guide

FAQ

Renata Glasc

FAQ

Is Renata Glasc a good pick in ARAM: Mayhem? Yes, if your team has at least one champion that wants to stand and fight instead of only poking from max range. Pick her when you can protect a carry, punish dives, and turn messy all-ins with bailout-style safety and hostile crowd control. The tradeoff is that she does not solo-carry fights by herself; if your team refuses to follow up, her best tools lose a lot of value. What is Renata’s main job in fights? Your job is to make enemy engages fail and make your own frontliner or carry survive one extra lethal moment. Hold your key defensive tools until someone is actually being committed on, then use them to flip the trade instead of spending everything on light poke. The tradeoff is patience: if you cast early for small value, the enemy can re-engage while your answer is gone. Should I play Renata aggressively or defensively? Start defensive, then get aggressive after the enemy wastes a dash, hook, Snowball follow-up, or hard engage. Renata is strongest when opponents step too far forward and cannot cleanly disengage from her control and counter-engage. If you force plays first without vision or backup, you can get run over because she is not a true frontline tank.

Read full guide

Blog panduan

Blog panduan / Diperbarui

Blog panduan