ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #52

Zed build ARAM Mayhem dan augment terbaik

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem.

Zed Zed the Master of Shadows Mage / Assassin
TierT3
Peringkat#52
Rasio menang50.26%
Rasio pilih0.75%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang47.85%
Rasio pilih13.30%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang50.41%
Rasio pilih5.49%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang49.13%
Rasio pilih4.74%

N/Aitem

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

48.38%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.65%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.10%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.36%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

47.55%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

48.53%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

49.40%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Harga total
3,000
Harga
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

50.11%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.20%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

46.92%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

50.70%
Profane Hydra Profane Hydra Profane Hydra
Harga total
2,850
Harga
313

+55 Attack Damage 18 Lethality +10 Ability Haste Cleave Attacks deal physical damage to nearby enemies. Heretical Cleave Deal physical damage around you.

49.55%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

47.23%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

47.23%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

48.58%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

48.58%
The Brutalizer The Brutalizer The Brutalizer
Harga total
1,337
Harga
212

+25 Attack Damage +10 Ability Haste 5 Lethality

46.57%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang38.91%
Rasio pilih30.02%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Rasio menang42.63%
Rasio pilih8.91%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang33.03%
Rasio pilih5.11%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

41.09%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

41.30%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

38.92%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

42.12%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

41.86%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.80%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

35.95%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

47.84%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

42.29%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

38.18%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

37.50%
Voltaic Cyclosword Voltaic Cyclosword Voltaic Cyclosword
Harga total
3,000
Harga
963

+55 Attack Damage 10 Lethality +10 Ability Haste Galvanize Damaging an Enemy Champions with an ability triggers Energized if it is ready. Firmament Your Energized Attack deals % target's Current Health as bonus physical damage and grants you bonus Lethality for 4 seconds.

43.38%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

39.72%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

39.72%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

46.75%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

46.75%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

43.20%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

43.20%

N/A

#1
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang43.88%
Rasio pilih6.40%
#2
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang44.68%
Rasio pilih5.18%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

Rasio menang49.06%
Rasio pilih4.47%

N/Aitem

Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

48.11%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.03%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.04%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

44.99%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

48.87%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

49.87%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.26%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

49.24%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.75%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

57.65%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

42.75%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

54.55%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

49.34%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.34%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

46.29%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

46.29%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.93%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.93%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.40%
Rasio pilih
7.98%
Game
1,805

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.40%7.98%1,805
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.90%
Rasio pilih
9.36%
Game
2,118

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.90%9.36%2,118
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.99%
Rasio pilih
6.81%
Game
1,542

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.99%6.81%1,542
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.59%
Rasio pilih
6.84%
Game
1,548

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.59%6.84%1,548
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.27%
Rasio pilih
7.35%
Game
1,664

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.27%7.35%1,664
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.24%
Rasio pilih
5.68%
Game
1,285

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.24%5.68%1,285
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.51%
Rasio pilih
13.36%
Game
3,024

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.51%13.36%3,024
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.42%
Rasio pilih
23.58%
Game
5,337

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.42%23.58%5,337
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.19%
Rasio pilih
6.24%
Game
1,412

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.19%6.24%1,412
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.09%
Rasio pilih
7.87%
Game
1,780

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.09%7.87%1,780
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.00%
Rasio pilih
11.18%
Game
2,531

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.00%11.18%2,531
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.47%
Rasio pilih
13.69%
Game
3,099

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.47%13.69%3,099
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.88%
Rasio pilih
5.52%
Game
1,248

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.88%5.52%1,248
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.60%
Rasio pilih
13.54%
Game
3,065

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.60%13.54%3,065
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.58%
Rasio pilih
7.23%
Game
1,637

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.58%7.23%1,637
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.49%
Rasio pilih
10.34%
Game
2,339

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.49%10.34%2,339
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.41%
Rasio pilih
7.04%
Game
1,593

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.41%7.04%1,593
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.20%
Rasio pilih
12.99%
Game
2,940

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.20%12.99%2,940
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.96%
Rasio pilih
16.43%
Game
3,717

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.96%16.43%3,717
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.61%
Rasio pilih
23.33%
Game
5,279

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.61%23.33%5,279
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.81%
Rasio pilih
5.57%
Game
1,260

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.81%5.57%1,260
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.82%
Rasio pilih
5.28%
Game
1,194

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.82%5.28%1,194
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.97%
Rasio pilih
3.30%
Game
747

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.97%3.30%747
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.91%
Rasio pilih
3.97%
Game
898

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.91%3.97%898
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.90%
Rasio pilih
3.20%
Game
725

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.90%3.20%725
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.35%
Rasio pilih
2.83%
Game
641

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.35%2.83%641
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.72%
Rasio pilih
3.18%
Game
719

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.72%3.18%719
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.36%
Rasio pilih
4.38%
Game
992

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.36%4.38%992
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.55%
Rasio pilih
2.33%
Game
527

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.55%2.33%527
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.81%
Rasio pilih
2.66%
Game
602

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.81%2.66%602
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.61%
Rasio pilih
1.89%
Game
428

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.61%1.89%428
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.52%
Rasio pilih
2.84%
Game
643

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.52%2.84%643
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.45%
Rasio pilih
1.94%
Game
440

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.45%1.94%440
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.60%
Rasio pilih
2.11%
Game
478

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.60%2.11%478
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.48%
Rasio pilih
2.61%
Game
591

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.48%2.61%591
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.88%
Rasio pilih
2.28%
Game
516

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.88%2.28%516
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.77%
Rasio pilih
2.34%
Game
530

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.77%2.34%530
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.73%
Rasio pilih
2.90%
Game
657

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.73%2.90%657
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.29%
Rasio pilih
2.15%
Game
486

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.29%2.15%486
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.10%
Rasio pilih
2.28%
Game
516

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.10%2.28%516
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.47%
Rasio pilih
1.97%
Game
446

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.47%1.97%446
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.35%
Rasio pilih
1.88%
Game
426

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.35%1.88%426
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.01%
Rasio pilih
2.42%
Game
548

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.01%2.42%548
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.99%
Rasio pilih
2.45%
Game
554

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.99%2.45%554
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.75%
Rasio pilih
2.02%
Game
458

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.75%2.02%458
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.52%
Rasio pilih
1.90%
Game
429

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.52%1.90%429
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.04%
Rasio pilih
4.03%
Game
913

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.04%4.03%913
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.98%
Rasio pilih
1.80%
Game
408

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.98%1.80%408
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.98%
Rasio pilih
3.40%
Game
769

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.98%3.40%769
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.66%
Rasio pilih
3.71%
Game
839

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.66%3.71%839
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.51%
Rasio pilih
3.46%
Game
782

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.51%3.46%782
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.42%
Rasio pilih
3.05%
Game
690

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.42%3.05%690
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.21%
Rasio pilih
2.52%
Game
571

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.21%2.52%571
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.18%
Rasio pilih
2.43%
Game
551

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.18%2.43%551
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.97%
Rasio pilih
2.78%
Game
629

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.97%2.78%629
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.82%
Rasio pilih
2.44%
Game
553

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.82%2.44%553
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.04%
Rasio pilih
2.59%
Game
587

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.04%2.59%587
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.04%
Rasio pilih
2.47%
Game
560

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.04%2.47%560
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.72%
Rasio pilih
2.43%
Game
549

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.72%2.43%549
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.09%
Rasio pilih
2.21%
Game
499

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.09%2.21%499
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.85%
Rasio pilih
2.31%
Game
523

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.85%2.31%523
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.36%
Rasio pilih
2.13%
Game
481

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.36%2.13%481
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.87%
Rasio pilih
2.68%
Game
606

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.87%2.68%606
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.40%
Rasio pilih
2.25%
Game
509

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.40%2.25%509
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.76%
Rasio pilih
1.48%
Game
336

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.76%1.48%336
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.40%
Rasio pilih
0.91%
Game
206

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.40%0.91%206
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.85%
Rasio pilih
1.47%
Game
333

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.85%1.47%333
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.83%
Rasio pilih
0.84%
Game
191

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.83%0.84%191
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.17%
Rasio pilih
1.70%
Game
385

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.17%1.70%385
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.15%
Rasio pilih
0.77%
Game
174

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.15%0.77%174
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.86%
Rasio pilih
1.29%
Game
291

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.86%1.29%291
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.56%
Rasio pilih
0.79%
Game
178

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.56%0.79%178
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.38%
Rasio pilih
1.15%
Game
260

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.38%1.15%260
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.18%
Rasio pilih
1.24%
Game
281

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.18%1.24%281
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.74%
Rasio pilih
0.84%
Game
191

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.74%0.84%191
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.59%
Rasio pilih
1.09%
Game
246

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.59%1.09%246
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.94%
Rasio pilih
1.45%
Game
329

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.94%1.45%329
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.66%
Rasio pilih
1.15%
Game
261

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.66%1.15%261
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.60%
Rasio pilih
0.79%
Game
179

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.60%0.79%179
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.47%
Rasio pilih
1.30%
Game
295

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.47%1.30%295
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.45%
Rasio pilih
1.29%
Game
291

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.45%1.29%291
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.98%
Rasio pilih
0.76%
Game
173

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.98%0.76%173
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.81%
Rasio pilih
1.21%
Game
274

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.81%1.21%274
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.70%
Rasio pilih
0.87%
Game
197

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.70%0.87%197
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.07%
Rasio pilih
1.24%
Game
280

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.07%1.24%280
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.51%
Rasio pilih
1.43%
Game
323

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.51%1.43%323
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.94%
Rasio pilih
0.79%
Game
178

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.94%0.79%178
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
44.84%
Rasio pilih
1.37%
Game
310

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.84%1.37%310
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.86%
Rasio pilih
1.39%
Game
315

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.86%1.39%315
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.05%
Rasio pilih
0.86%
Game
195

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.05%0.86%195
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.23%
Rasio pilih
0.93%
Game
211

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.23%0.93%211
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
63.53%
Rasio pilih
0.38%
Game
85

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT463.53%0.38%85
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
62.00%
Rasio pilih
0.44%
Game
100

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.00%0.44%100
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.40%
Rasio pilih
0.55%
Game
125

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.40%0.55%125
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.95%
Rasio pilih
0.37%
Game
84

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.95%0.37%84
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.63%
Rasio pilih
0.63%
Game
142

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.63%0.63%142
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.55%
Rasio pilih
0.53%
Game
121

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.55%0.53%121
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.19%
Rasio pilih
0.68%
Game
155

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.19%0.68%155
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.25%
Rasio pilih
0.49%
Game
111

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.25%0.49%111
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.33%
Rasio pilih
0.66%
Game
150

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.33%0.66%150
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.23%
Rasio pilih
0.72%
Game
162

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.23%0.72%162
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.67%
Rasio pilih
0.33%
Game
75

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.67%0.33%75
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.43%
Rasio pilih
0.52%
Game
117

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.43%0.52%117
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.50%
Game
114

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.50%114
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.44%
Game
100

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.44%100
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.37%
Game
84

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.37%84
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.27%
Game
60

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.27%60
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.32%
Rasio pilih
0.32%
Game
73

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.32%0.32%73
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.30%
Rasio pilih
0.31%
Game
71

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.30%0.31%71
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.56%
Rasio pilih
0.36%
Game
82

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.56%0.36%82
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.30%
Rasio pilih
0.33%
Game
74

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.30%0.33%74
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.59%
Rasio pilih
0.39%
Game
88

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.59%0.39%88
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.32%
Rasio pilih
0.42%
Game
95

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.32%0.42%95
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.57%
Rasio pilih
0.70%
Game
158

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.57%0.70%158
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.12%
Rasio pilih
0.36%
Game
82

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.12%0.36%82
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.07%
Rasio pilih
0.26%
Game
59

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.07%0.26%59
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.05%
Rasio pilih
0.37%
Game
84

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.05%0.37%84
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.82%
Rasio pilih
0.39%
Game
89

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.82%0.39%89
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.86%
Rasio pilih
0.74%
Game
168

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.86%0.74%168
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.42%
Rasio pilih
0.44%
Game
99

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.42%0.44%99
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
40.98%
Rasio pilih
0.27%
Game
61

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.98%0.27%61
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
36.76%
Rasio pilih
0.30%
Game
68

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT436.76%0.30%68
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
36.51%
Rasio pilih
0.28%
Game
63

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT436.51%0.28%63
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
34.57%
Rasio pilih
0.36%
Game
81

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT434.57%0.36%81
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.27%
Rasio pilih
0.24%
Game
55

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.27%0.24%55

Zed Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Max priority: R > Q > E > W.

RQEW

Take Q first, add E early for close-range trades and wave contact, then take W so your poke pattern actually has a shadow angle.

Zed Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Zed counters these champions in ARAM: Mayhem.

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Zed is countered by these champions in ARAM: Mayhem.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Kayle Kayle Kayle T1
Tier
T1
Peringkat
#9
Rasio menang
54.59%
Rasio pilih
0.66%

Kayle saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Zed Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Amumu, Leona, Nautilus

These champions start fights in a way Zed loves: the enemy backline has to react before Zed shows his full hand. When a tank locks down multiple targets or forces a carry to stand still, Zed gets a safer window to place shadows, land his burst, and choose whether to finish or snap back.

Viego Viego Viego T3
Tier
T3
Peringkat
#100
Rasio menang
50.00%
Rasio pilih
0.40%

Viego saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Kha'Zix Kha'Zix Kha'Zix T5
Tier
T5
Peringkat
#140
Rasio menang
46.45%
Rasio pilih
0.44%

Kha'Zix saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Reset and cleanup divers: Pyke, Viego, Kha'Zix, Katarina

Zed is excellent at putting one enemy into lethal range. Reset champions turn that single pick into a full fight win. They also punish enemies who clump to protect the marked target, because the first death creates chaos and opens the next one.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Long-range poke and siege: Jayce, Varus, Xerath, Lux, Ziggs

Poke champions lower the health bar before Zed has to risk his body. That changes his job from “one-shot through every defensive layer” to “finish the target after they have already been softened.” They also force enemies to dodge in predictable lines, which gives Zed better shadow angles.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Protective enchanters and anti-dive supports: Lulu, Karma, Janna, Milio

Zed does not need a babysitter to start damage, but he benefits a lot from protection after the commit. Shields, speed, disengage, and anti-burst tools let him survive the punish window when he appears near his target or returns to a shadow with enemies waiting.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Azir Azir Azir T4
Tier
T4
Peringkat
#144
Rasio menang
47.58%
Rasio pilih
0.41%

Azir saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zone control mages: Orianna, Viktor, Anivia, Azir, Veigar

Zone mages make the enemy choose between bad positions. If they spread out, Zed finds an isolated carry. If they clump, the mage controls the choke and punishes the group. This gives Zed cleaner target selection and reduces the chance that five players instantly collapse on him.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: These champions start fights in a way Zed loves: the enemy backline has to react before Zed shows his full hand. When a tank locks down multiple targets or forces a carry to stand still, Zed gets a safer window to place shadows, land his burst, and choose whether to finish or snap back. Combo: Let the tank walk up first and threaten the engage. Once the enemy carry uses movement, cleanse-style tools, or a major peel spell, Zed follows with his mark and shadow damage. If the tank hits more than one target, Zed should usually pick the squishiest target that cannot be protected immediately, not the closest target. Best scenario: This is strongest when your team can fight front-to-back for a few seconds before Zed commits. The tank absorbs the first wave of spells, the enemy support panics, and Zed enters after the key answer is already spent. In narrow ARAM fights, one good engage can also trap the enemy team near Zed’s shadow angles. Enemy answer: The enemy will try to hold peel for Zed instead of using it on the tank. Good supports will wait for his re-entry, shield the marked target, or turn on Zed when he appears. Failure risk and recovery: If Zed dives at the same time as a missed engage, he becomes the only real target and dies before his damage matters. Recover by playing one fight slower: throw safe poke, let the tank bait cooldowns again, and only commit when the enemy backline has already moved or split. 2. Reset and cleanup divers: Pyke, Viego, Kha'Zix, Katarina Synergy mechanism: Zed is excellent at putting one enemy into lethal range. Reset champions turn that single pick into a full fight win. They also punish enemies who clump to protect the marked target, because the first death creates chaos and opens the next one. Combo: Zed should usually mark the priority carry or the lowest-mobility damage dealer. The reset teammate hovers just outside the first burst window, then enters when the target is forced low or when the support uses their save. If the target survives with a defensive tool, the reset champion can swap to the exposed support or secondary carry while Zed exits. Best scenario: This pairing shines when the enemy has one clear carry and several fragile champions around them. Zed forces that carry to retreat, Pyke or Viego threatens the execute or possession angle, and the enemy team loses formation. Even if Zed does not get the kill, the reset champion often gets the first body. Enemy answer: The enemy should group tightly behind peel, deny low-health chase angles, and avoid giving staggered deaths. They can also bait Zed’s mark on a target with stasis, shield stacking, or heavy damage reduction, then punish both divers for overcommitting. Failure risk and recovery: Double assassin teams can run out of damage if the first target lives. If that happens, stop diving the protected carry every fight. Use Zed’s poke and shadows to chunk side targets, then let the reset champion start on whoever is actually killable. 3. Long-range poke and siege: Jayce, Varus, Xerath, Lux, Ziggs Synergy mechanism: Poke champions lower the health bar before Zed has to risk his body. That changes his job from “one-shot through every defensive layer” to “finish the target after they have already been softened.” They also force enemies to dodge in predictable lines, which gives Zed better shadow angles. Combo: Hold Zed’s full commit until a poke spell lands or forces a defensive response. If Varus or Lux roots a target, Zed can immediately layer burst before the enemy support has clean spacing. If Jayce, Xerath, or Ziggs chunks a carry, Zed should threaten from the side so the target cannot simply walk backward in a straight line. Best scenario: This is best when your team controls the middle of the lane and the enemy has to walk through skillshots to reach you. Zed can sit just outside hard engage range, throw shadow poke, and punish anyone who steps forward while low. The poke team also helps him avoid bad all-ins into full-health bruisers. Enemy answer: The enemy will look for one decisive engage before poke stacks up. They may also hide behind minions, use sustain, or send a tank forward to eat skillshots while saving crowd control for Zed. Failure risk and recovery: If the poke misses, Zed may feel forced to create the fight alone. That is usually a trap. Reset the wave, keep shadow poke short, and wait for the next landed spell. Zed is much better as the second hit after poke than as the only engage tool on a pure siege team. 4. Protective enchanters and anti-dive supports: Lulu, Karma, Janna, Milio Synergy mechanism: Zed does not need a babysitter to start damage, but he benefits a lot from protection after the commit. Shields, speed, disengage, and anti-burst tools let him survive the punish window when he appears near his target or returns to a shadow with enemies waiting. Combo: The support should not spend every shield before Zed enters. Save one key defensive spell for the moment he takes return damage or gets tagged by crowd control. Zed can then mark, burst, and either continue if the target is isolated or snap back while the support blocks the counter-engage. Best scenario: This is strongest against enemy teams with assassins, bruisers, or instant retaliation. Zed can play aggressively into the backline knowing his own backline will not collapse the moment he leaves. Enchanter speed also helps him reposition for shadow poke before the main fight starts. Enemy answer: Smart enemies will ignore the shielded Zed and hit the enchanter, or they will wait until the support spell is used on someone else before forcing the fight. They can also chain crowd control so Zed cannot use his exit cleanly. Failure risk and recovery: If the support follows Zed too far forward, both can die together. The recovery is simple: Zed dives alone, the enchanter stays with the carries, and protection is used only when Zed returns into friendly space or when the enemy counter-dives. 5. Zone control mages: Orianna, Viktor, Anivia, Azir, Veigar Synergy mechanism: Zone mages make the enemy choose between bad positions. If they spread out, Zed finds an isolated carry. If they clump, the mage controls the choke and punishes the group. This gives Zed cleaner target selection and reduces the chance that five players instantly collapse on him. Combo: Let the mage place their zone first around the wave, turret area, or choke. Zed then shadows from an angle that cuts off the carry’s escape route rather than diving straight through the front line. If the enemy steps around the zone, Zed punishes the side path. If they stand inside it, the mage deals the heavy area damage while Zed finishes the priority target. Best scenario: This setup is excellent when the enemy has immobile carries who need teammates nearby to feel safe. Veigar-style cages, Anivia walls, Viktor zones, Azir soldiers, or Orianna ball pressure can split the fight long enough for Zed to isolate one target. Enemy answer: The enemy should force before the zone is established or wait until Zed’s shadow threat is down. Mobile champions can also dodge the mage zone and bait Zed into chasing too deep. Failure risk and recovery: If Zed dives before the zone lands, he removes the whole point of the pairing. Recover by playing around space instead of kills: threaten flank angles, let the mage control the lane, and only commit when the enemy carry has already been pushed away from their peel.

What Zed needs most from a team: one reliable way to start or stop a fight, enough ranged damage to make enemies enter fights below full health, and at least one ally who can punish the enemy for overcommitting onto him. He struggles most when every teammate is also waiting for someone else to go first, or when the team has no sustained damage after his first burst. Give him setup, give him a second threat, and he becomes much harder to peel cleanly.

Zed ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and Fight JobZed is mostly a finisher and side-angle threat who waits for low-health targets or missed enemy peel before committing to a fight.Zed becomes a tempo assassin who pressures enemy formation repeatedly, forcing backline attention rather than only deleting one carry.Stop waiting for perfect one-shots; create pressure and force defensive reactions throughout the fight.
Shadow DisciplineZed gets value by placing W forward for poke through minions, then backing off without needing to commit further.Treat shadow as a fight resource first and poke tool second, saving W for spacing or dodge angles when enemy engage is ready.Never waste W on low-value poke during posturing; you need it for real kill windows.
Tempo and PacingZed spends long stretches farming energy-neutral poke, clearing waves, and waiting for enemies to misstep before engaging.Fights restart quickly and compress quiet windows, so Zed must arrive with shadow available and targets already pressured.Enter after major peel is used, not just when enemies are almost dead.
Augment InfluenceSuccess mostly depends on whether Zed has enough damage and whether enemies have enough crowd control to stop him.Augments determine whether Zed becomes a burst diver, repeat skirmisher, or cleanup threat, changing build and playstyle significantly.Let augments decide your role; adapt items and runes to support what they enable.
Snowball UsageSnowball gives an extra engage angle, but many Zed players prefer W and R to avoid getting dragged into instant death.Snowball becomes more valuable for joining fast fights from unexpected angles or following targets after they escape.Use Snowball as a bridge with an exit plan, not a suicide button into ready enemies.
Target SelectionZed typically ults the lowest-health target to secure a clean kill and escape before counter-engage arrives.Targets can have augments, shields, or teammates ready to punish, so kill the target that wins the fight instead.Prioritize fight-winning targets, not just low-health ones; respect enemy defensive tools.

Champion Analysis

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Peringkat

In Hextech Mayhem (ARAM) mode, Zed the Master of Shadows functions as a melee assassin with extraordinary burst damage and exceptional mobility. His role centers on eliminating high-priority targets through precise shadow manipulation before escaping to safety. Zed's passive, Contempt for the Weak, deals bonus magic damage to low-health targets, giving him excellent cleanup potential when enemies are already weakened. This makes him particularly effective at finishing off targets that have been softened by teammate poke or burst. Zed's Q, Razor Shuriken, serves as his primary damage tool, throwing shuriken that deal physical damage for poke and supplementary damage during all-ins. His W, Living Shadow, is his most critical ability, creating a shadow clone at a target location that mimics all of Zed's abilities. Strategic shadow placement maximizes both damage output and mobility options, allowing Zed to extend his threat range significantly beyond what a typical melee assassin could achieve. His E, Shadow Slash, deals AoE physical damage around Zed for supplementary damage and wave clear potential. Zed's ultimate, Death Mark, defines his assassination pattern. He becomes untargetable and teleports behind a target while creating a shadow clone. After a delay, all ability damage dealt by Zed and his shadows during this window is duplicated as bonus damage. In Hextech Mayhem, Zed uses his ultimate to reach enemy carries, combo with Q and E for devastating burst, then return to safety using his shadow swap mechanic. This pattern allows him to dive into the enemy backline, secure kills, and escape without committing to extended fights where his squishy nature becomes a liability. Zed's shadow mechanics and burst damage make him one of the most lethal assassins in Hextech Mayhem. His strategic value lies in his ability to create pressure through poke with Razor Shuriken while always threatening a decisive engage onto vulnerable targets. The combination of untargetability on his ultimate and shadow swapping gives him tools to navigate the chaotic single-lane environment where escape routes are limited. Players must balance aggressive shadow usage for damage with maintaining escape options, as overcommitting without a swap available leaves Zed vulnerable to crowd control and counter-burst in the confined ARAM space.

Tips utama

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Zed wins Mayhem fights by creating short, unfair windows on single targets and leaving before the enemy team can answer. He should not be played like a front-to-back bruiser. In the narrow ARAM lane, every shadow placed must serve a clear purpose: threatening a kill, forcing space, or preparing an exit. Using shadows only for poke leaves Zed easy to punish when the real fight starts. Engage should start from fog, side angles, or after key crowd control is gone. Zed should look for the second engage rather than always the first, letting tanks or crowd control users draw defensive spells before marking, bursting, and retreating. Opening on a full-health protected carry with peel untouched is a mistake; bait displacement, stuns, exhaust-style effects, and instant shielding with shadow poke first. Shadow placement should cut off retreat paths, taking advantage of how enemies in a single lane usually run backward in a straight line. Engaging when the enemy wave is thin is critical, as large minion waves block skillshots and give enemies cover to kite around. Zed excels at punishing overcommits. When enemy assassins, fighters, or Snowball divers land inside his team, he should mark and burst them while they are separated from support, then use shadows to exit before teammates collapse. Holding mobility when enemy engage is obvious allows Zed to dodge the first engage and punish the missed attempt. A whiffed hook, dash, knockup, or major defensive spell often presents a better opportunity than a low-health target. Before going in, Zed must decide his exit. If the only escape is killing the target fast, the play is usually bad unless the target is alone. Swapping forward should only happen when it secures a kill, dodges a dangerous spell, or places Zed behind cover. If burst fails, leaving immediately is better than auto-attacking in the middle of five champions. The health relic area serves as a reset zone when controlled, but diving past enemy-controlled relic territory risks being cut off from healing and safe shadow returns. Standing slightly off-center forces skillshots to choose between Zed, the wave, or teammates. Stacking with other backline threats invites one engage to catch both. Brush control should be used carefully to threaten sudden shadow angles without becoming predictable. Target priority means killing what can actually die, not always the enemy carry. Deleting the champion holding the fight together often enables the whole team to advance. Snowball works best when it lands after enemies have already moved, and taking the second cast instantly is not always correct. Augment trigger windows require playing around build spikes, committing only when damage layers cleanly. When ahead, pushing waves fast enough to threaten tower without standing alone is key. When behind, Zed's job becomes threat management through safe shadow chips and protecting shutdowns rather than forcing hero plays. The clean Zed pattern remains consistent: threaten from an angle, make one enemy panic, punish the wasted answer, then leave.

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Zed approaches Mayhem fights with a game plan that evolves across three distinct phases. During levels 1 through 6, survival and building a kill window take priority. Start slightly behind the front line or beside ranged champions, using side brush and the outer edge of the minion wave to threaten without walking into early crowd control. The early trading pattern is short and repeatable: wait for enemies to last-hit, overstep, or clump near minions, then throw a shadow trade and pull back. Do not chase every shuriken hit. If enemies hold key crowd control, use shadows to poke from a safer line rather than swapping forward. Snowball serves as a threat tool first, not a button that must always be taken. Landing it on a tank standing in front of five players should not be reactivated unless the team is already engaging, because Zed dies quickly when arriving alone. Early augments should support one clear job: safer poke, faster burst access, or better escape after committing. Controlled pushing is preferred over reckless wave clearing, thinning the wave enough to avoid being trapped under tower while saving tools for enemies walking into poke range. When ahead, move with the wave and pressure beside the enemy tower without diving first unless Snowball, shadow, and team follow-up are ready. When behind, stop taking front-angle trades, farm with abilities, and save escapes for enemy engage. The goal before level 6 is entering ultimate fights with health, room to move, and knowledge of which targets have burned Flash-like movement, untargetability, shields, or peel. From levels 7 through 11, Zed transitions to picking targets and breaking fights open before collapsing. Position on the flank pocket rather than deep behind enemies or directly in the middle lane, creating an angle where shadows threaten carries while the body remains close enough to retreat. Light shadow poke chips carries, then a pause forces enemies to throw crowd control at shadow locations or step forward to punish cooldowns. If they waste answers, the next trade becomes an all-in. Snowball provides a second entry path, landing on carries to threaten without spending the main gap close, or on nearby minions to reposition for a cleaner ultimate angle. Augments should match the fight state: damage when carries are isolated or missing defensive tools, mobility after drawing spells for exit, and defensive options for the moment after committing when enemies turn. Push when the team has numbers, health advantage, or enemy wave clear is dead. Stall when lacking vision of engage angles or key tools are down. When ahead, stop coin-flipping into the tank line and instead hold side space, making carries choose between clearing waves and respecting burst. When behind, shift value to cleanup and cooldown punishment, entering after shields, exhaust effects, hard crowd control, or dashes are used. After every mid-game fight, decide quickly: push tower if enemies are dead or too low, reset the wave if the team is hurt, or retreat if escape tools are down. From levels 12 onward, Zed plays the assassination threat rather than being the first body in. Late game deaths decide the map, so position patiently near a side angle with a clear retreat path through the team. Do not waste full combos on targets that cannot die. Use poke to test reactions, trading in waves: poke, reset position, watch enemy response, then commit only when the target is killable or the fight has split. Late Snowball is a commitment check requiring three conditions: team can follow, the target can be killed or forced out, and exit is possible after the mark.

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Tier

Zed the Master of Shadows excels at punishing enemy mispositioning, but his effectiveness depends heavily on recognizing whether he is ahead or behind and adjusting his approach accordingly. When ahead, Zed should focus on converting leads into forced deaths rather than attempting to prove he can win alone. His snowball potential peaks when enemy carries give up space before fights begin, particularly when they walk past their frontline, waste defensive abilities on minion waves, or move into narrow angles without vision support. The key to maintaining a lead is always having a clear exit strategy prepared before committing, as the kill is only valuable if Zed can escape before enemy crowd control arrives. Ahead Zed players must resist several common throw patterns. Spending every shadow and mobility tool to finish low-value targets often leads to shutdowns. Using his ultimate on the easiest target instead of the real carry can allow enemy damage dealers to free-cast. Taking Snowball as a panic button rather than a calculated threat can result in unrecoverable dives. After securing a kill, Zed should reset, reassess health bars, and re-enter only if conditions remain favorable, as greedy second dives frequently donate shutdown gold back to the enemy. When behind, Zed must abandon the fed assassin mindset and instead focus on making fights messy enough that enemy carries cannot advance freely. His priorities shift to poke, cooldown bait, wave control, and low-risk finishes. Dying first while behind costs his team both damage and threat presence, allowing enemies to push without fear. Behind Zed should use shadows from safer angles to chip at waves and champions simultaneously, bait defensive responses without committing, and punish enemies who overchase after winning trades. Behind Zed players must avoid several unrecoverable situations. Being the first body caught by enemy crowd control removes his threat presence entirely. Chasing low-health targets through multiple enemy control zones usually ends in death with no recovery option. Repeatedly diving protected carries who survive his burst pattern hands over free kills. The comeback pattern requires identifying enemy punish tools, softening the fight with safe poke, taking the shortest kill path from side angles, and stabilizing after a pick rather than chasing into the next spawn cycle. Whether ahead or behind, the fundamental rule remains consistent: commit only when the punish window is known, and always maintain a recovery plan before pressing forward.

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Peringkat champion

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Champion

Zed the Master of Shadows operates in ARAM: Mayhem as a precision assassin whose entire kit revolves around shadow manipulation, burst timing, and disciplined target selection. His passive, Contempt for the Weak, functions as an execute mechanic that rewards patience rather than aggression. It triggers bonus damage against low-health targets, making it a finisher rather than an opener. In the fast-paced Mayhem environment where health bars fluctuate rapidly, Zed must watch for enemies who have already expended shields, heals, dashes, or cleanse effects before stepping in for the passive proc. Forcing a basic attack on a target who is not sufficiently weakened or controlled creates a punish window that can leave Zed vulnerable in the middle of the lane. Razor Shuriken serves as Zed's primary ranged damage tool, with threat scaling dramatically when multiple shuriken lines from Zed and his shadows overlap on the same target. The ability demands setup and prediction, requiring Zed to aim at where enemies must move rather than where they currently stand. A single shuriken provides poke, while double or triple shuriken pressure forces enemies to retreat, spend sustain, or misposition into follow-up engage. Missing Q removes most immediate kill pressure, forcing Zed to back off and reposition rather than swapping forward into an enemy who knows his burst is unavailable. Living Shadow represents Zed's most critical ability in Mayhem, functioning simultaneously as his weapon and insurance. The shadow copies his basic damaging spells and enables repositioning through swapping. Proper shadow placement creates crossfire angles with Q, making sidestepping harder for opponents while keeping Zed outside engage range. A wasted shadow creates the clearest punish window Zed offers, as opponents can step forward, force retreats, or engage his team while he cannot threaten a fast counterkill. Shadow Slash provides close-range area damage around Zed and his shadows, rewarding shadow positioning over raw reaction speed. It sets up Q by pressuring movement and punishing enemies who stand near shadow zones. The ability also serves a defensive purpose, allowing Zed to peel for allies by dropping a shadow near them and slashing divers before looking for a reset angle. Death Mark is Zed's commitment tool, making him untargetable during cast and applying delayed burst based on damage dealt during the mark window. Target selection is paramount: Zed should prioritize carries whose defensive tools are depleted and whose teams cannot instantly peel, rather than simply ulting the first reachable champion. A failed ultimate places Zed in enemy formation without his biggest threat, making it worse than a missed poke spell. After a failed mark, Zed must swap out and reset rather than chasing, which typically turns one mistake into a death timer. Throughout all phases, Zed rewards disciplined timing and punishes impatience, making him dangerous when he chooses the moment and fragile when he begs for one more hit.

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Zed in ARAM punishes sloppy hands and sloppy choices very quickly. You can look useless if you throw shadows for poke with no plan, and you can throw a winning fight by ulting the wrong target at the wrong time. Use this checklist when a fight feels messy: fix the mechanical error first, then clean up the decision that put you there. Mechanical mistakes often start with throwing shadow and shurikens at max range with no angle, just because the enemy team is grouped. Your damage gets body-blocked, reduced by bad spacing, or wasted into tanks, and your shadow is gone when someone walks at you. Cast from an angle where your shadow and Zed threaten the same target from different lines, especially when a carry has already used a dash or defensive spell. If you missed the poke, back up and wait for your shadow before stepping into threat range again. Swapping to a shadow instantly after casting it, without checking enemy crowd control or where the frontline is moving, means you arrive in the middle of the enemy team and get stunned, rooted, exhausted, or bursted before you can finish the kill. Treat the swap as a commit, not a reflex. Watch for the key disable first, then swap when the enemy carry is separated or when your team can follow the pressure. Using Death Mark as your opener every time allows the target to keep their defensive tools for your burst, the enemy team to save protection for the mark, and you may land in a predictable spot. Start with poke, shadow pressure, or ally crowd control when possible, then ult after the target has spent mobility or shielding. Missing shurikens because you aim where the target is standing instead of where they must move causes your combo to lose most of its threat. Aim after you see the dodge direction, or cast when the target is slowed, trapped against terrain, walking through minions, or forced by allied crowd control. Forgetting where your shadows are during a fight means you lose your escape route, recast to the wrong position, or fail to stack damage. Before committing, know which shadow is your damage angle and which one is your exit. Taking Snowball in and pressing every button immediately, regardless of enemy reaction, causes you to land into prepared peel, your burst hits shields or invulnerability, and you have no spacing tool left. Use Snowball as a threat extender or dodge tool, not only as a launch button. Spamming abilities into the wave and then fighting with no energy or no key spell ready shows yourself as harmless right when the enemy carry walks up. Clear only what you need and save enough resources for a punish combo. Overchasing after the mark pops or after a low-health enemy escapes moves you past your shadows, past your team, and into a respawn trade that gives away pressure. Decision mistakes include choosing the tank as your main target because they are closest. You spend your burst into high durability while the enemy carries freely hit your team. Pressure tanks with poke only when it is free, but save your real commit for the backline damage dealer, exposed enchanter, or low-health mage. Diving first when your team has no way to follow makes you the engage tool instead of the finisher, and Zed is much easier to punish when every enemy spell is still available. Let allied engage, poke, or crowd control start the fight unless the enemy carry is clearly isolated.

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FAQ

Zed

FAQ

Is Zed a good pick in ARAM: Mayhem? Yes, if your team can create enough distraction for him to enter fights without eating every crowd control spell first. Play him as a finisher and backline threat, not as a front-to-back bruiser. The tradeoff is that bad engages get punished hard because Zed usually has to spend shadows or ultimate access to deal real damage. What is Zed trying to do in most Mayhem fights? Zed wants to pressure carries, force defensive cooldowns, and clean up low-health targets after the first wave of spells has landed. Wait for enemies to use key crowd control, then enter from an angle with shadow pressure instead of walking straight down the lane. If you go first, you may create space, but you also risk dying before your damage converts into a kill. Should I poke or all-in with Zed? Poke when the enemy team is grouped tightly and still has shields, heals, or hard crowd control ready. All-in when a target is already chipped, separated, or has just used their main escape. The tradeoff is energy and shadow commitment: poke keeps you safer, while all-ins give kill pressure but leave fewer tools for getting out.

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