ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #82

Senna build ARAM Mayhem dan augment terbaik

Senna saat ini masuk kategori T3 dalam data ARAM Mayhem.

Senna Senna the Redeemer Mage / Marksman / Support
TierT3
Peringkat#82
Rasio menang49.52%
Rasio pilih1.15%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang52.45%
Rasio pilih31.01%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Rasio menang51.65%
Rasio pilih8.87%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rasio menang56.44%
Rasio pilih6.35%

N/Aitem

Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

52.86%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

53.00%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.96%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

52.03%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.76%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.19%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

51.20%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

53.77%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

48.65%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.66%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.59%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Harga total
2,800
Harga
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

57.49%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.15%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

53.15%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.81%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

51.81%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

54.01%
Pickaxe Pickaxe Pickaxe
Harga total
875
Harga
875

+25 Attack Damage

54.01%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.01%

N/A

#1
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Rasio menang52.63%
Rasio pilih5.31%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Rasio menang51.43%
Rasio pilih3.85%
#3
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang53.96%
Rasio pilih3.72%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.77%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

54.77%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

56.41%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.69%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

48.23%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

51.55%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

53.80%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.00%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

60.90%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

51.59%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

55.56%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.00%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.00%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

57.02%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

57.02%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

53.47%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

53.47%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang52.05%
Rasio pilih15.80%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.16%
Rasio pilih8.78%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Rasio menang52.96%
Rasio pilih4.02%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.70%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.26%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

51.48%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

52.98%
Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

51.87%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

57.50%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.60%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

57.76%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.54%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Harga total
3,000
Harga
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

61.32%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

52.51%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

50.00%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.60%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

52.60%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.14%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Harga total
1,200
Harga
250

+20 Attack Damage +20% Attack Speed

57.14%
Hearthbound Axe Hearthbound Axe Hearthbound Axe
Harga total
1,200
Harga
250

+20 Attack Damage +20% Attack Speed

58.10%

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang50.00%
Rasio pilih7.23%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Rasio menang50.71%
Rasio pilih5.34%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

Rasio menang50.58%
Rasio pilih5.06%

N/Aitem

Rapid Firecannon Rapid Firecannon Rapid Firecannon
Harga total
2,650
Harga
850

+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.

50.26%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

49.26%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.40%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

50.95%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

52.24%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.13%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.80%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

50.48%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

54.07%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.17%
Hexoptics C44 Hexoptics C44 Hexoptics C44
Harga total
2,800
Harga
275

+55 Attack Damage +25% Critical Strike Chance Magnification Deal up to 10% increased damage with Attacks, based on how far away the enemy is (max damage at 500 range). Arcane Aim When a champion that you damaged within 3 seconds dies, gain 100 additional attack range for 8 seconds.

54.86%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.85%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.37%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

52.37%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.79%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

48.79%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

50.51%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

50.51%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.64%
Rasio pilih
5.64%
Game
1,684

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.64%5.64%1,684
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.14%
Rasio pilih
5.96%
Game
1,779

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.14%5.96%1,779
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.10%
Rasio pilih
8.53%
Game
2,548

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.10%8.53%2,548
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.95%
Rasio pilih
7.41%
Game
2,213

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.95%7.41%2,213
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.27%
Rasio pilih
5.56%
Game
1,662

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.27%5.56%1,662
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.62%
Rasio pilih
6.71%
Game
2,003

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.62%6.71%2,003
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.43%
Rasio pilih
15.48%
Game
4,623

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.43%15.48%4,623
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.42%
Rasio pilih
5.88%
Game
1,755

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.42%5.88%1,755
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.05%
Rasio pilih
5.15%
Game
1,537

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.05%5.15%1,537
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.48%
Rasio pilih
5.42%
Game
1,618

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.48%5.42%1,618
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.06%
Rasio pilih
5.68%
Game
1,696

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.06%5.68%1,696
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.54%
Rasio pilih
4.63%
Game
1,383

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.54%4.63%1,383
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.48%
Rasio pilih
6.67%
Game
1,993

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.48%6.67%1,993
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.27%
Rasio pilih
4.92%
Game
1,470

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.27%4.92%1,470
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.23%
Rasio pilih
12.12%
Game
3,621

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.23%12.12%3,621
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.07%
Rasio pilih
6.93%
Game
2,071

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.07%6.93%2,071
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.04%
Rasio pilih
13.17%
Game
3,933

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.04%13.17%3,933
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.89%
Rasio pilih
5.90%
Game
1,762

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.89%5.90%1,762
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.82%
Rasio pilih
8.59%
Game
2,565

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.82%8.59%2,565
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.78%
Rasio pilih
7.53%
Game
2,248

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.78%7.53%2,248
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.48%
Rasio pilih
8.45%
Game
2,524

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.48%8.45%2,524
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.46%
Rasio pilih
6.52%
Game
1,947

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.46%6.52%1,947
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.31%
Rasio pilih
4.62%
Game
1,379

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.31%4.62%1,379
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.59%
Rasio pilih
5.71%
Game
1,704

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.59%5.71%1,704
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.58%
Rasio pilih
4.36%
Game
1,303

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.58%4.36%1,303
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.28%
Rasio pilih
10.12%
Game
3,024

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.28%10.12%3,024
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.22%
Rasio pilih
7.34%
Game
2,192

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.22%7.34%2,192
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.83%
Rasio pilih
5.10%
Game
1,524

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.83%5.10%1,524
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.28%
Rasio pilih
11.81%
Game
3,528

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.28%11.81%3,528
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.00%
Rasio pilih
9.92%
Game
2,964

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.00%9.92%2,964
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.16%
Rasio pilih
2.76%
Game
823

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.16%2.76%823
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.13%
Rasio pilih
2.74%
Game
818

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.13%2.74%818
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.84%
Rasio pilih
3.40%
Game
1,016

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.84%3.40%1,016
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.78%
Rasio pilih
2.48%
Game
740

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.78%2.48%740
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.16%
Rasio pilih
1.96%
Game
585

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.16%1.96%585
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.75%
Rasio pilih
1.95%
Game
582

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.75%1.95%582
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.50%
Rasio pilih
1.87%
Game
560

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.50%1.87%560
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.11%
Rasio pilih
2.22%
Game
662

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.11%2.22%662
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.74%
Rasio pilih
2.80%
Game
835

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.74%2.80%835
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.71%
Rasio pilih
2.84%
Game
847

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.71%2.84%847
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.20%
Rasio pilih
2.80%
Game
836

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.20%2.80%836
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.56%
Rasio pilih
2.97%
Game
888

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.56%2.97%888
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.55%
Rasio pilih
1.83%
Game
546

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.55%1.83%546
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.93%
Rasio pilih
2.23%
Game
667

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.93%2.23%667
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.82%
Rasio pilih
2.82%
Game
843

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.82%2.82%843
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.81%
Rasio pilih
3.54%
Game
1,056

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.81%3.54%1,056
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.33%
Rasio pilih
4.00%
Game
1,196

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.33%4.00%1,196
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.23%
Rasio pilih
2.40%
Game
717

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.23%2.40%717
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.91%
Rasio pilih
2.31%
Game
689

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.91%2.31%689
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.80%
Rasio pilih
2.92%
Game
873

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.80%2.92%873
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.59%
Rasio pilih
2.02%
Game
603

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.59%2.02%603
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.45%
Rasio pilih
3.77%
Game
1,127

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.45%3.77%1,127
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.19%
Rasio pilih
3.06%
Game
913

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.19%3.06%913
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.80%
Rasio pilih
4.03%
Game
1,205

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.80%4.03%1,205
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.79%
Rasio pilih
2.95%
Game
881

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.79%2.95%881
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.72%
Rasio pilih
3.31%
Game
989

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.72%3.31%989
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.46%
Rasio pilih
3.56%
Game
1,064

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.46%3.56%1,064
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.59%
Rasio pilih
1.72%
Game
513

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.59%1.72%513
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.53%
Rasio pilih
2.46%
Game
735

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.53%2.46%735
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.03%
Rasio pilih
2.61%
Game
780

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.03%2.61%780
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.99%
Rasio pilih
3.13%
Game
935

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.99%3.13%935
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.97%
Rasio pilih
1.78%
Game
533

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.97%1.78%533
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.77%
Rasio pilih
2.98%
Game
889

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.77%2.98%889
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.34%
Rasio pilih
3.95%
Game
1,181

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.34%3.95%1,181
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.10%
Rasio pilih
1.18%
Game
352

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.10%1.18%352
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.25%
Rasio pilih
1.34%
Game
400

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.25%1.34%400
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.58%
Rasio pilih
0.88%
Game
262

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.58%0.88%262
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.11%
Rasio pilih
0.77%
Game
231

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.11%0.77%231
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.06%
Rasio pilih
1.07%
Game
320

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.06%1.07%320
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.93%
Rasio pilih
0.94%
Game
280

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.93%0.94%280
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.86%
Rasio pilih
1.47%
Game
440

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.86%1.47%440
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.78%
Rasio pilih
1.20%
Game
357

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.78%1.20%357
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.68%
Rasio pilih
1.12%
Game
336

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.68%1.12%336
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.59%
Rasio pilih
1.23%
Game
367

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.59%1.23%367
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.16%
Rasio pilih
0.78%
Game
232

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.16%0.78%232
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.03%
Rasio pilih
0.99%
Game
296

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.03%0.99%296
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.20%
Rasio pilih
1.12%
Game
334

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.20%1.12%334
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.12%
Rasio pilih
0.90%
Game
268

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.12%0.90%268
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.01%
Rasio pilih
0.99%
Game
296

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.01%0.99%296
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.38%
Rasio pilih
0.87%
Game
260

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.38%0.87%260
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.16%
Rasio pilih
1.02%
Game
305

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.16%1.02%305
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
1.27%
Game
380

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.27%380
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.88%
Game
264

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.88%264
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.70%
Game
210

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.70%210
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.76%
Rasio pilih
1.41%
Game
422

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.76%1.41%422
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.68%
Rasio pilih
1.04%
Game
312

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.68%1.04%312
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.53%
Rasio pilih
1.07%
Game
321

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.53%1.07%321
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.45%
Rasio pilih
1.52%
Game
455

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.45%1.52%455
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.94%
Rasio pilih
1.27%
Game
378

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.94%1.27%378
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.67%
Rasio pilih
0.76%
Game
226

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.67%0.76%226
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.57%
Rasio pilih
0.70%
Game
210

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.57%0.70%210
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.48%
Rasio pilih
1.33%
Game
396

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.48%1.33%396
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.40%
Rasio pilih
0.84%
Game
250

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.40%0.84%250
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.25%
Rasio pilih
0.86%
Game
257

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.25%0.86%257
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.12%
Rasio pilih
0.89%
Game
266

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.12%0.89%266
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.76%
Rasio pilih
0.67%
Game
201

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.76%0.67%201
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.39%
Rasio pilih
0.90%
Game
268

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.39%0.90%268
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.94%
Rasio pilih
1.31%
Game
392

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.94%1.31%392
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.48%
Rasio pilih
0.86%
Game
256

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.48%0.86%256
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.38%
Rasio pilih
1.16%
Game
346

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.38%1.16%346
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.24%
Rasio pilih
0.73%
Game
217

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.24%0.73%217
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
43.88%
Rasio pilih
1.26%
Game
376

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.88%1.26%376
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.00%
Rasio pilih
0.69%
Game
207

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.00%0.69%207
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.77%
Rasio pilih
1.59%
Game
474

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.77%1.59%474
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.41%
Rasio pilih
0.76%
Game
227

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.41%0.76%227
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.93%
Rasio pilih
0.94%
Game
281

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.93%0.94%281
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
40.73%
Rasio pilih
1.01%
Game
302

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.73%1.01%302
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
61.26%
Rasio pilih
0.37%
Game
111

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.26%0.37%111
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.57%
Rasio pilih
0.31%
Game
94

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.57%0.31%94
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.32%
Rasio pilih
0.47%
Game
141

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.32%0.47%141
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
54.55%
Rasio pilih
0.33%
Game
99

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.55%0.33%99
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.94%
Rasio pilih
0.34%
Game
102

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.94%0.34%102
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.22%
Rasio pilih
0.60%
Game
180

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.22%0.60%180
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.60%
Rasio pilih
0.63%
Game
188

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.60%0.63%188
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.41%
Rasio pilih
0.59%
Game
177

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.41%0.59%177
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.41%
Rasio pilih
0.48%
Game
142

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.41%0.48%142
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.20%
Rasio pilih
0.42%
Game
125

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.20%0.42%125
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.91%
Rasio pilih
0.37%
Game
110

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.91%0.37%110
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.56%
Rasio pilih
0.60%
Game
178

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.56%0.60%178
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.42%
Rasio pilih
0.40%
Game
119

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.42%0.40%119
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.18%
Rasio pilih
0.61%
Game
183

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.18%0.61%183
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.20%
Rasio pilih
0.47%
Game
139

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.20%0.47%139
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.58%
Rasio pilih
0.42%
Game
124

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.58%0.42%124
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.54%
Rasio pilih
0.61%
Game
183

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.54%0.61%183
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.61%
Rasio pilih
0.40%
Game
118

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.61%0.40%118
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.60%
Rasio pilih
0.34%
Game
103

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.60%0.34%103
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.95%
Rasio pilih
0.50%
Game
148

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.95%0.50%148
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.28%
Rasio pilih
0.53%
Game
159

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.28%0.53%159
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.24%
Rasio pilih
0.42%
Game
126

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.24%0.42%126
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.22%
Rasio pilih
0.39%
Game
115

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.22%0.39%115
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.55%
Rasio pilih
0.37%
Game
110

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.55%0.37%110
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.54%
Rasio pilih
0.40%
Game
119

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.54%0.40%119
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.56%
Rasio pilih
0.55%
Game
163

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.56%0.55%163
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.40%
Rasio pilih
0.53%
Game
159

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.40%0.53%159
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.27%
Rasio pilih
0.57%
Game
171

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.27%0.57%171
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.22%
Rasio pilih
0.40%
Game
118

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.22%0.40%118
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.11%
Rasio pilih
0.57%
Game
171

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.11%0.57%171
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.04%
Rasio pilih
0.53%
Game
157

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.04%0.53%157
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
41.38%
Rasio pilih
0.29%
Game
87

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.38%0.29%87
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
40.91%
Rasio pilih
0.44%
Game
132

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.91%0.44%132
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.38%
Rasio pilih
0.52%
Game
156

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.38%0.52%156
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
37.61%
Rasio pilih
0.36%
Game
109

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT437.61%0.36%109
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
36.03%
Rasio pilih
0.46%
Game
136

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT436.03%0.46%136
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
31.48%
Rasio pilih
0.36%
Game
108

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT431.48%0.36%108
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.53%
Rasio pilih
0.25%
Game
76

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT560.53%0.25%76
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.49%
Rasio pilih
0.18%
Game
53

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT558.49%0.18%53
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.55%
Rasio pilih
0.18%
Game
55

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT554.55%0.18%55
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.05%
Rasio pilih
0.25%
Game
74

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT554.05%0.25%74
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.01%
Rasio pilih
0.28%
Game
83

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT553.01%0.28%83
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.63%
Rasio pilih
0.26%
Game
79

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT550.63%0.26%79
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.32%
Rasio pilih
0.24%
Game
73

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.32%0.24%73
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.15%
Rasio pilih
0.27%
Game
81

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT548.15%0.27%81
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.31%
Rasio pilih
0.21%
Game
64

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT545.31%0.21%64
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.07%
Rasio pilih
0.24%
Game
71

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT545.07%0.24%71
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.44%
Rasio pilih
0.21%
Game
63

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT544.44%0.21%63
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
42.03%
Rasio pilih
0.23%
Game
69

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT542.03%0.23%69
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
39.13%
Rasio pilih
0.23%
Game
69

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT539.13%0.23%69
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
36.00%
Rasio pilih
0.25%
Game
75

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT536.00%0.25%75
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
34.72%
Rasio pilih
0.24%
Game
72

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT534.72%0.24%72

Senna Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

R > Q > W > E is the clean default.

RQWE

Normal order: R whenever available, then Q max first, W max second, and E max last.

Senna Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Senna counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Garen Garen Garen T4
Tier
T4
Peringkat
#134
Rasio menang
46.93%
Rasio pilih
0.64%

Garen saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Senna is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Senna Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

High-value frontline engage: Ornn, Malphite, Sion, Maokai

These champions give Senna the one thing she cannot create by herself: a safe front-to-back fight. They stand in the choke, force enemies to hit them first, and make it much easier for Senna to attack, heal through the line, and follow crowd control without stepping into danger.

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pick and hook support: Blitzcrank, Thresh, Nautilus, Pyke

Hook champions turn Senna’s long follow-up into real kill pressure. Senna does not need to be the first crowd control in the chain; she is much better when an ally forces the target to stop, flash, or burn defensive tools first. A single catch lets her add damage from safety and threaten a second layer of control as the enemy tries to leave.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Disengage and peel enchanters: Janna, Lulu, Karma, Milio

Senna becomes much harder to remove when a second backliner can interrupt dives, speed her repositioning, or protect her through burst. This pairing does not always start fights well, but it makes enemy divers pay heavily for crossing the line. Senna can keep attacking because she has a real recovery plan after the first engage lands.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Hwei Hwei Hwei T1
Tier
T1
Peringkat
#20
Rasio menang
52.57%
Rasio pilih
0.66%

Hwei saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Area control mages: Anivia, Viktor, Brand, Ziggs, Hwei

Control mages make the lane smaller for the enemy, and Senna loves predictable movement. When zones, walls, slows, or heavy AoE force enemies to clump or retreat in a straight line, Senna can attack safely and add follow-up pressure without being the main target. The mage handles space; Senna handles sustained punishment and cleanup.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Viego Viego Viego T3
Tier
T3
Peringkat
#100
Rasio menang
50.00%
Rasio pilih
0.40%

Viego saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Reset and cleanup divers: Viego, Katarina, Master Yi, Samira

These champions benefit from Senna softening targets and keeping the fight alive long enough for a reset window. Senna’s long-range damage can push enemies into execute range, while her healing and shielding help the diver survive the first entry. The diver gives Senna something back too: real threat on the enemy backline, which stops opponents from freely walking past the frontline to kill her.

Senna ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoSenna wins by patience, sitting behind the line to collect souls safely and scaling up while punishing enemies who walk too far forward.Fights start faster and damage spikes earlier, so Senna cannot play like a passive backline passenger or her team may lose before scaling matters.Play the first waves like they matter; take safe souls and small wins instead of greeding for scaling.
Skill Use PriorityQ is often used for poke and soul pressure, while W is thrown repeatedly into clumped enemies hoping someone gets caught.Q must stabilize allies immediately, W is a critical peel button that cannot be missed, and E helps reset spacing before the team gets split.Use Q for immediate value, save W for peel or confirmed kills, and never hold R only for executes.
Teamfight SpacingSenna usually stands behind everyone and fires over shoulders, staying far back and firing when enemies are already committed.Standing too far back makes abilities late, while standing too close gets you deleted; correct spacing is offset behind the frontline at an angle.Stand at an angle to heal allies and root threats while avoiding engage tools that catch your frontline.
Augment InfluenceSenna usually follows a familiar pattern of range, utility, damage, and sustain without major adjustments to her playstyle identity.Augments push you toward a sharper identity, changing whether you play as a pressure carry, support, or burst punisher based on your choices.Match your playstyle to your augments instead of defaulting to old habits.
Soul Collection RiskSenna can often greed for souls near the enemy frontline since the pace allows for more forgiving scaling and recovery from mistakes.Early deaths are more expensive; dying for one risky soul gives the enemy a window to crash forward and deny your team the next wave position.Leave souls in hook, dash, or Snowball range; one missed soul is better than giving free engage.

Champion Analysis

Peran / Rasio menang

Peringkat

Senna the Redeemer functions as a ranged support marksman in ARAM: Mayhem, combining sustained healing and shielding for her team with damage output from extreme range. Her core strategic value stems from her passive, Absolution, which allows her to collect soul fragments from dying enemies to permanently increase her attack damage and cast range. This scaling mechanic makes Senna increasingly powerful as the game progresses, with her late-game range eventually surpassing most marksmen. Senna's primary healing tool is her Q, Piercing Darkness, which pierces through enemies to heal allies standing behind them. Proper positioning is essential to maximize this ability, as the healing scales with her attack damage, meaning soul collection directly improves her sustain output. Her W, Last Embrace, provides crowd control by rooting enemies in a line, while her E, Curse of the Black Mist, grants allies invisibility and movement speed for protection and repositioning. Her ultimate, Dawning Shadow, fires a global beam that heals and shields all allies it passes through, and in ARAM this ability can span the entire battlefield to provide team-wide sustain during critical engagements. Senna's strengths include her pierce-heal on Q, the global heal-shield on her ultimate, strong passive scaling through soul collection, and the protective utility of her E invisibility. She provides sustained healing and shielding while dealing damage from range, making her valuable for team compositions that benefit from extended fights. However, Senna has notable weaknesses that require careful play. Her auto-attacks require prediction due to their travel time, she is fragile with no mobility abilities, and her early game is relatively weak. Against dive champions, Senna must maintain careful positioning to avoid being caught and eliminated before she can contribute her healing and damage. Her lack of mobility makes her vulnerable to engagement, so she relies on her team to create space and her E for emergency protection. The combination of scaling range, team-wide sustain, and utility makes Senna a distinctive support marksman whose value grows substantially as she accumulates souls throughout the match.

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Senna wins ARAM: Mayhem fights by forcing enemies to cross dangerous space rather than playing like a traditional short-range marksman. Her optimal position sits one step behind the front line, angled toward a lane side where she can hit enemy champions while still threatening heals through allies. Standing dead center invites straight-line engage, while hugging walls early creates Snowball and flank trap vulnerabilities. Constant repositioning between these positions forces enemies to spend tools before Senna commits to extended trades. Senna starts fights with pressure rather than panic, looking for basic attacks and piercing shots when enemies approach for minions, health packs, or trapped allies. She thrives when enemies choose between taking poke or surrendering lane control. Against opponents with hard engage ready, taking one hit and backing out prevents standing still into hooks, stuns, or Snowball follow-ups. Her root functions primarily as a punish tool, thrown when enemies make predictable movements: stepping forward after Snowball, chasing low-health allies, walking through minions, or retreating in straight lines. Random max-range fishing is acceptable only when the team is not exposed. Missing while the front line advances loses the threat keeping divers honest. Against dive champions, Senna holds defensive answers for the first body entering her back line. Saving root or shroud movement for that moment takes priority unless the enemy has already spent engage tools. A rooted diver in mid-team often becomes a better target than a distant low-health carry. Side-stepping first rather than backpedaling in straight lines prevents clean enemy follow-up paths while maintaining firing capability. Her ultimate delivers maximum value when shielding allies already taking damage or cutting through committed enemies who cannot easily dodge. Firing early for poke risks unavailability when the frontline collapses. When diving, aiming through the allies' path ensures both shield and damage contribute. Senna respects the single-lane funnel by standing far enough from allies that one engage spell cannot catch the entire back line, yet close enough for heal and shroud utility. Shrouding before enemies fully surround creates more value than using it as a desperate escape. When retreating, kiting through the team rather than away preserves healing presence in the fight. Target priority focuses on the closest punishable target unless a carry is genuinely exposed. Walking past bruisers or tanks typically grants them their desired engage. Enemies who cannot easily reset—those slowed, rooted, displaced, or trapped by minion pathing—become reliable follow-up targets. Heal lines matter as much as damage lines, with shots angled through allies into enemies whenever possible. Snowball usage requires guaranteed angles rather than blind marks into five enemies. Senna punishes missed Snowballs immediately, stepping up to pressure during the window when enemies lack their cleanest backline access. She follows dives rather than starting them, contributing by shielding entry, rooting counter-engage, and finishing targets from outside the messy center. When behind, Senna stops contesting every wave at standard distance, giving ground until fighting near tower, health packs, or chokes where roots can land. Protecting the teammate who can clear or disengage keeps the stabilizing force alive for enemy overextension. One clean counter-engage after enemy overcommitment can reset the lane regardless of previous poke trade losses.

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Senna the Redeemer succeeds in Mayhem by maintaining disciplined spacing and punishing enemy mistakes rather than forcing engagements. In the early game, she should start behind her first melee line, using her frontline as cover against enemy skillshots. She moves forward only after enemies miss hooks, dash engages, or long poke spells. Her trading rhythm revolves around short exchanges: auto once, use line poke or heal-through angles when enemies stand behind minions or allies, then retreat before they can answer. She must avoid chasing early souls or poke if it puts her within Snowball range. Snowball serves as a defensive and follow-up tool early, not a primary engage option. Senna holds it when assassins or bruisers seek her, using enemy overextensions as opportunities to tag targets. She never Snowballs past her frontline to collect damage, as arriving before her team leads to heavy losses. Early augments should reinforce her safe pattern, with offensive augments used on locked-down enemies and defensive augments saved for the first real dive. Pushing is appropriate only when her team holds health advantages or superior wave clear. If outranged or missing health, she stalls the wave near her side and farms safe hits. The priority is reaching level 6 without surrendering chain deaths. When ahead, she denies space and punishes enemies stepping up for last-hits or health relic control. When behind, she stops fishing for greedy autos, heals allies taking poke, and saves her root for the first diver crossing the minion wave. In the mid game, Senna positions in the second line, close enough to hit targets her frontline touches but far enough that enemy divers must spend mobility to reach her. Without a true frontline, she plays near terrain and allied crowd control. She trades in waves, walking up for repeated autos and line shots when team cooldowns are ready, then backing off during enemy engage windows. Snowball becomes a finisher after someone else creates the angle, tagging low-health trapped targets or repositioning into fights her team has already won. Late game demands maximum caution, as one greedy auto can lose the round. Senna plays at max effective range behind the safest allied body, shifting position when enemy engage champions line up Snowball or hard crowd control. Her poke becomes patient and punishing, hitting the closest safe target and keeping allies healthy between exchanges. Snowball use focuses on confirmed kills, emergency repositioning, or joining fights after enemies have spent control tools. Augments align with win conditions: damage augments for enemy commitment windows, defensive augments for the first burst on her or her carry. After won fights, she pushes hard behind minions, ready to back away if enemies respawn with engage tools. When behind late, she executes clean front-to-back defense, staying alive, healing poke, and making enemies spend multiple tools to reach her. In final fights, she commits to her chosen role before engagement begins, whether protecting a carry, burning the frontline, or following a pick.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Senna the Redeemer excels when she plays around her range advantage rather than trying to force engagements directly. Her core strength lies in converting poke into controlled pressure while maintaining safe positioning behind her frontline. When ahead, Senna should treat her lead as fragile and use it to control space rather than chase coin flips. She wins by making enemies pay for every step forward, stacking pressure through long-range attacks without giving clean engage angles. Her job is not to start fights but to punish enemies who walk through the lane, angling attacks through safe targets while refusing to walk past her tank to reach carries. Ahead Senna converts advantages by standing behind champions who can absorb the first hit, poking anyone who steps up to contest waves, and saving defensive tools for counter-engage rather than spending them on small trades. She should let minions and allies lead when enemies have hard engage available, hitting what is in range while refusing to chase into foggy areas. Augment choices should prioritize survivability and repositioning when enemies have divers or assassins, switching to sustained damage options only when the team provides enough peel. Common throws include chasing past the frontline when burst is available, stacking with other carries against area engage, and farming damage on tanks while enemy backliners walk up freely. When behind, Senna must stabilize before seeking damage. She remains useful through range, healing, shielding, and follow-up control, but cannot repair losing games by walking up for heroic trades. Her first goal is making enemy engage awkward; her second is surviving long enough for enemies to overreach. Behind Senna plays behind her safest ally, helps clear only when she cannot be instantly reached, and chips at the closest target before backing up. She groups toward teammates with peel rather than standing alone for better angles. Behind Senna wins by punishing enemy overreach. When divers enter before their team follows, she kites backward and calls damage onto that target. When enemy carries step forward to finish low-health allies, she shields and fires back from safe range. When her team lands crowd control on priority targets, she follows instantly then reassesses. Augments should address what is losing fights: defensive options when dying before casting, catch and utility improvements when the team cannot start fights, sustain and spacing when losing poke exchanges. Critical mistakes to avoid include fighting when the team lacks wave, health, and frontline; standing at the edge of enemy engage range for one more attack; splitting defensive responses by kiting away from allies with control; using major protection tools after fights are already lost; and chasing shutdowns alone. The fundamental rule is that ahead Senna wins by making every enemy step cost health, space, or cooldowns, while behind Senna wins by refusing the first bad fight then punishing enemy impatience. In both states, her range is strongest when she respects what can still reach her.

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Peringkat champion

Champion / Peran

Champion

Senna the Redeemer defines her ARAM: Mayhem identity through sustained scaling and team-wide utility rather than burst damage. Her passive, Absolution, rewards patience and deliberate positioning. The longer fights extend, the more Mist she collects from enemy deaths and champion trades, transforming later engagements into long-range cleanups. Mayhem's constant skirmishing suits this pattern perfectly, as Senna thrives when teams poke, disengage, then re-enter. Her basic attacks are slower than a typical marksman's, demanding discipline: step in only after enemies spend their engage or major poke, collect the soul or land the hit, then retreat behind the frontline. Greed is the primary failure mode. Chasing a Mist stack at the cost of Flash, positioning, or health hands the enemy tempo and often the next fight. Piercing Darkness serves as Senna's primary lane tool, healing allies and damaging enemies along a line. The spell's value multiplies when it passes through both an ally and an enemy, separating useful Senna players from passive backliners. Think in straight lines: fire through minions to reach hidden enemies, or through retreating allies toward pursuers. Q pairs naturally with auto attacks for short trades, with the order depending on whether you need the slow or heal first. After W lands, Q becomes reliable follow-up on rooted targets. Max Q first for frequent healing, safe damage, and better soul access. Last Embrace functions as Senna's pick tool, firing a projectile that roots the first enemy hit after a delay and can spread to nearby foes. It punishes overextended enemies, especially those trapped near walls, minions, or your frontline's threat zone. W stops on the first target, so timing matters: fire when carries are exposed, minions are cleared, or enemies move predictably. The root sets up Q, autos, and allied follow-up, but a missed W signals that your hard catch is gone, inviting enemy aggression. Curse of the Black Mist provides group repositioning and deception, hiding allied champions from clear identification. Use E before fights break open to cross dangerous gaps, escort low-health teammates, or disguise who is stepping forward. It pairs with W by creating uncertainty about engagement angles and supports disengage after poke trades. One point suffices, as Q and W decide more trades. Dawning Shadow, Senna's global ultimate, damages enemies in the central beam while shielding allies across a wider path. The spell swings strongest when affecting both sides of a fight. Aim where the fight will occupy, not where enemies stood moments ago. Rooted or retreating targets are ideal. R follows W well, as the root simplifies beam placement. Holding R too long risks teammates dying before shields apply; firing too early lets enemies disengage and re-enter during its cooldown. A missed R removes your biggest long-range swing tool, leaving the team with less shielding and finishing power for the next engagement.

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Lihat panduan champion

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Senna wins Mayhem fights by staying alive long enough to keep firing, healing, shielding, and punishing enemies who overextend. Most poor Senna performances stem from two fundamental errors: playing like a full front-line marksman, or positioning so far back that teammates receive no utility. Mechanical mistakes often begin with standing still while auto-attacking, which makes Senna an easy target for Snowball, hooks, long-range crowd control, and dive augments. The correct habit is firing and stepping repeatedly to maintain spacing while contributing damage and healing. If caught, Senna should retreat behind a durable ally, use utility defensively, and wait for enemy engage tools to be spent before re-engaging. Using the heal and damage line only for poke while allies take damage trades a tiny damage win for losing the real fight. The best casts damage enemies while simultaneously healing teammates. When this ability is wasted early, Senna should kite backward and play slowly until it returns. Throwing the root projectile at the first visible champion without checking for minions, summons, or blockers wastes one of the safest punish tools and signals to divers that they can engage freely. Roots should be cast when enemies are locked in attacks, forced through narrow paths, slowed by allies, or last-hitting low-health targets. Missing means backing up rather than chasing to compensate. Pressing Black Mist after enemies already have clear access provides no salvation, as camouflage alone cannot fix poor spacing. The ability works best before hard engage connects, when the group can move together and break enemy target selection. Using the global shield and damage ultimate when allies are nearly dead means it arrives too late to change the outcome. Senna's ultimate can deny enemy burst windows when used as multiple allies are about to take damage or when committed backliners cannot easily dodge. Walking forward to collect every soul immediately trades Senna's life for scaling that will never be used if the enemy kills her repeatedly. Free pickups should be taken when the front line controls space, enemy engage tools are down, or the wave pushes favorably. Firing endlessly into the closest tank without adjusting target priority pads damage while enemy carries free-cast behind them. Senna should shift shots and roots onto committing, crowd-controlled, or low-health enemies. Decision mistakes include drafting or building as if Senna is the team's only reliable front-to-back damage source without checking the composition. Senna should decide early whether to play supportive backline, scaling marksman, or utility damage based on allies. Taking every Snowball or follow-up engage because an enemy is low places Senna inside the enemy team where range advantage disappears. Snowball should be treated as a reposition or punish tool, not a dive command. Playing too far behind the entire team means allies fight without healing, root threat, or auto pressure. Senna should stay behind the front line but close enough to heal focused teammates and threaten enemies who step past their tank. Standing in the lane center against heavy engage or poke gives every enemy a clean angle simultaneously. Saving all utility for oneself leaves the strongest carry or frontliner to die, leaving Senna alone with no protection. Choosing augments only for personal damage against dive or burst compositions results in death before extra damage matters. Forcing fights while the team is staggered cannot be fixed by long-range support tools. After lost fights, Senna should identify the specific punish and fix one thing on the next wave rather than playing more aggressively out of desperation.

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FAQ

Senna

FAQ

Is Senna a carry, a support, or both in ARAM: Mayhem? Senna is both, but she usually starts the game closer to a utility marksman than a pure damage carry. If your team already has damage, play around poke, healing, shields, and crowd control setup; if your team lacks backline damage, take safer damage-focused options and scale through repeated trades. The tradeoff is that greedy carry positioning gets punished hard, because Senna is much easier to kill when divers actually reach her. What is Senna’s main job in a teamfight? Your first job is to hit safely from the edge of the fight while keeping allies alive when they commit. If an enemy diver walks past your frontline, hold your root or defensive tools instead of spending everything on poke. The tradeoff is damage tempo: saving utility can lower your poke, but it often wins the actual fight. When should I play aggressively on Senna? Play aggressively when your frontline is standing between you and the enemy engage, or when an enemy has already missed their main crowd control. Step forward, fire through the wave or through champions when you can, then back up before the punish window opens. If you stay forward after the trade, Mayhem damage and mobility can erase you before your healing matters.

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