Q → E → W → R
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
N/Aitem
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
52.13%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
51.55%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
51.20%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
51.08%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
56.51%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
53.51%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
45.53%- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
50.99%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
50.42%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
60.53%- Harga total
- 3,100
- Harga
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
50.52%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
46.37%N/A
- Harga total
- 350
- Harga
- 350
+10 Attack Damage
52.94%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
52.94%- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
51.59%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
51.59%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
46.30%- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
46.30%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
46.30%N/A
- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
N/Aitem
- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
49.94%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
49.85%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
48.50%- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
50.36%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
51.95%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
52.38%- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
50.49%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
47.92%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
49.82%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
53.20%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
45.60%- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
48.35%N/A
- Harga total
- 350
- Harga
- 350
+10 Attack Damage
50.38%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.38%- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
47.18%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
47.18%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
50.09%- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
50.09%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
50.09%N/A
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
N/Aitem
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
47.07%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
46.68%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
46.48%- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
50.78%- Harga total
- 3,050
- Harga
- 500
+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
50.15%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
43.96%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
52.67%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
55.67%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
54.57%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
50.95%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.14%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
52.08%N/A
- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
48.17%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
48.17%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
48.09%- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
48.09%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
48.09%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
52.02%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
52.02%N/A
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
N/Aitem
- Harga total
- 3,100
- Harga
- 675
+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
49.22%- Harga total
- 3,333
- Harga
- 133
+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.
48.94%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
49.46%- Harga total
- 2,900
- Harga
- 1,100
+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.
50.86%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
48.69%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
51.28%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.30%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
54.08%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
54.18%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
49.92%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
52.01%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
52.66%N/A
- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
50.19%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
50.19%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
50.70%- Harga total
- 900
- Harga
- 650
+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.
50.70%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
50.70%- Harga total
- 350
- Harga
- 350
+10 Attack Damage
49.09%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
49.09%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 54.17% | 9.99% | 2,797 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.18% | 7.04% | 1,970 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.01% | 6.21% | 1,738 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.06% | 7.09% | 1,984 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 50.19% | 6.61% | 1,851 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.55% | 5.62% | 1,572 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.91% | 8.98% | 2,513 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.84% | 6.50% | 1,818 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.82% | 9.07% | 2,538 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 48.67% | 7.11% | 1,989 |
Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.58% | 14.84% | 4,152 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.45% | 12.77% | 3,575 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.09% | 5.16% | 1,443 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.99% | 5.23% | 1,465 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.81% | 6.12% | 1,713 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.59% | 6.52% | 1,824 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.48% | 5.68% | 1,590 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.42% | 4.84% | 1,354 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.09% | 9.45% | 2,644 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.94% | 12.55% | 3,511 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.92% | 6.50% | 1,820 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.64% | 5.42% | 1,516 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.41% | 7.38% | 2,064 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.21% | 8.12% | 2,272 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.14% | 11.01% | 3,080 |
Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.05% | 6.24% | 1,746 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.77% | 5.58% | 1,562 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.57% | 8.30% | 2,324 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 45.56% | 7.53% | 2,107 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 44.42% | 7.75% | 2,168 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 43.84% | 6.90% | 1,932 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.71% | 1.82% | 508 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 54.76% | 2.85% | 798 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 54.71% | 2.20% | 616 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 53.70% | 2.37% | 663 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.41% | 3.25% | 910 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.89% | 2.97% | 830 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 52.76% | 3.81% | 1,067 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 52.75% | 1.88% | 527 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.01% | 2.84% | 796 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 50.60% | 2.10% | 587 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.61% | 2.32% | 649 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.95% | 2.05% | 574 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.86% | 3.44% | 964 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.48% | 2.46% | 689 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.30% | 2.73% | 764 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.07% | 1.76% | 493 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.75% | 3.42% | 957 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.74% | 3.16% | 884 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.29% | 1.72% | 480 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.17% | 2.84% | 795 |
Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.20% | 4.32% | 1,210 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.00% | 2.45% | 687 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.81% | 4.44% | 1,242 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.63% | 3.02% | 846 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 45.37% | 3.74% | 1,047 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.15% | 4.35% | 1,216 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 44.81% | 1.75% | 491 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.58% | 2.11% | 590 |
Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.25% | 2.05% | 574 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.94% | 3.33% | 933 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.93% | 3.47% | 972 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.61% | 2.38% | 665 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.59% | 2.01% | 562 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.23% | 2.12% | 592 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 54.24% | 0.97% | 271 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 54.17% | 1.37% | 384 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.92% | 0.78% | 217 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.96% | 0.90% | 253 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 52.91% | 0.80% | 223 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.81% | 0.83% | 231 |
Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 51.95% | 1.65% | 462 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.12% | 1.12% | 313 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.22% | 0.81% | 227 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.00% | 1.40% | 392 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.56% | 1.62% | 454 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.21% | 1.36% | 380 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 48.85% | 0.78% | 217 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.52% | 0.96% | 270 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.92% | 0.93% | 260 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 46.36% | 1.23% | 343 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.03% | 0.90% | 252 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.81% | 1.11% | 310 |
Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.48% | 1.15% | 321 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.41% | 0.66% | 185 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 44.93% | 0.74% | 207 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.47% | 1.45% | 407 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.97% | 0.83% | 232 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.92% | 0.68% | 189 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.88% | 1.55% | 433 |
Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.66% | 1.66% | 465 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.36% | 0.81% | 226 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.23% | 1.66% | 465 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 42.38% | 1.29% | 361 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.34% | 0.89% | 248 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.00% | 0.89% | 250 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.64% | 1.00% | 281 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 41.33% | 0.70% | 196 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.18% | 0.79% | 221 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.10% | 0.68% | 189 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 38.00% | 1.07% | 300 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 56.33% | 0.56% | 158 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 51.35% | 0.53% | 148 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.00% | 0.26% | 72 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 49.33% | 0.54% | 150 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 49.06% | 0.38% | 106 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.75% | 0.29% | 80 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.19% | 0.30% | 83 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 47.58% | 0.44% | 124 |
Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.57% | 0.37% | 103 |
Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.01% | 0.48% | 134 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.54% | 0.57% | 159 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 46.01% | 0.58% | 163 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.63% | 0.37% | 103 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.00% | 0.64% | 180 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 44.19% | 0.46% | 129 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.80% | 0.49% | 137 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 43.66% | 0.51% | 142 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.86% | 0.30% | 84 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.86% | 0.30% | 84 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.61% | 0.41% | 115 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 42.06% | 0.38% | 107 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.80% | 0.45% | 125 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.79% | 0.27% | 76 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.74% | 0.29% | 81 |
Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 40.74% | 0.29% | 81 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.04% | 0.52% | 146 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 34.72% | 0.26% | 72 |
Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 59.68% | 0.22% | 62 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 56.14% | 0.20% | 57 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 55.74% | 0.22% | 61 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 54.55% | 0.20% | 55 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 53.97% | 0.23% | 63 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T5 | 48.28% | 0.21% | 58 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 42.37% | 0.21% | 59 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T5 | 40.68% | 0.21% | 59 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 33.90% | 0.21% | 59 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 32.31% | 0.23% | 65 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T5 | 23.44% | 0.23% | 64 |
Smolder Skill Combos
Extracted from the skill order guide
Q → W → E → R
Smolder Counters
Counters and threats extracted from the matchup guide
Counters
5Smolder counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Smolder is countered by these champions in ARAM: Mayhem.
Read counter detailsSmolder Team Comp Highlights
Partner patterns extracted from the team comp guide
Synergy Mechanism: Leona provides the unbreakable frontline Smolder lacks. Her Zenith Blade and Solar Flare create immobile targets, which makes it incredibly easy for Smolder to land his Q for stacks and his W for the execute burn. Combo: Leona engages with E-Q or R. While the enemy is locked down, Smolder follows up with W to splash damage across the grouped targets. If Smolder hits level 6, he casts Momma's Call immediately after Leona's Solar Flare to guarantee the dragon lands every tick of damage. Best Scenario: Leona holds a target in place for over a second, allowing Smolder to stack his Q damage multipliers without missing. This is lethal during the early game when Smolder's damage is otherwise inconsistent. Enemy Answer: Enemies will try to hook or flash onto Smolder while Leona is deep in their backline. They ignore the tank to kill the carry. Failure Risk: If Leona dives too deep without Smolder in range to follow up, she dies instantly in Mayhem's high-damage environment, leaving Smolder alone and exposed. Recovery: Smolder must use his Flash or Snowball to reposition the moment Leona commits. If she dies, he plays at max range, using the chaos of the fight to fish for Q stacks on the enemy frontline.
Ornn
Synergy Mechanism: Ornn offers the massive AoE crowd control needed to set up Smolder's ultimate. The "Brittle" status also amplifies Smolder's damage output, making his execute thresholds trigger earlier. Combo: Ornn activates Call of the Forge God. As the fire ram travels, Smolder positions to hit the impregnated target with his W. When Ornn recasts to knock up the entire enemy team, Smolder drops Momma's Call on the stationary cluster. Best Scenario: A full-team knockup allows Smolder's dragon to breathe freely for its full duration. This usually results in a team wipe or forcing the enemy team to burn multiple defensive summoner spells. Enemy Answer: Smart enemies will spread out before Ornn's second cast, reducing the number of targets caught in the knockup. They may also use spell shields or Zhonya's to dodge the crucial CC chain. Failure Risk: Ornn misses his ultimate or gets interrupted during the channel. Without the setup, Smolder's R is much easier to walk out of. Recovery: Smolder should save his own Flash until he sees the CC land. If Ornn misses, Smolder switches to poke mode, using Q and W to zone enemies away from his team while waiting for cooldowns.
Lulu
Synergy Mechanism: Lulu provides the "kiting fortress" synergy. Her Whimsy stops divers in their tracks, and her Wild Growth gives Smolder the health buffer he needs to survive burst combos while channeling his ultimate. Combo: When an assassin or bruiser jumps on Smolder, Lulu uses Polymorph and ults immediately. This creates a window where Smolder is unkillable and the enemy diver is helpless, allowing Smolder to point-blank W and R for massive damage. Best Scenario: The enemy team has heavy dive champions like Zed or Kha'Zix. Lulu nullifies their engage, turning their aggression into a suicide mission. Enemy Answer: Enemies will try to bait out Lulu's cooldowns on other targets or use long-range poke to force her to heal, draining her mana before the all-in. Failure Risk: Lulu gets picked off before the fight starts. Without her protection, Smolder is very vulnerable to being one-shot in the Mayhem environment. Recovery: Smolder must track Lulu's status. If she dies or is out of mana, he plays far back, using his Q slow and Flash to kite defensively rather than stepping up to DPS.
Malphite
Synergy Mechanism: Malphite provides the "press R to win" engagement that guarantees Smolder's delayed abilities connect. This is a pure wombo-combo pairing that excels in the chaotic team fights of Mayhem. Combo: Malphite lands Unstoppable Force on three or more enemies. Smolder instantly casts Momma's Call on the impact zone. The knockup duration keeps enemies inside the dragon's breath, ensuring maximum damage ticks. Best Scenario: The enemy team groups tightly to siege a tower or contest a health relic. Malphite engages, and Smolder follows up for an instant team fight victory. Enemy Answer: Enemies build Zhonya's Hourglass or use Flash to escape the ultimate zone immediately after the knockup ends. They may also run multiple tanks to absorb the burst. Failure Risk: Malphite engages when Smolder is out of range or still clearing a wave. Smolder cannot physically reach the fight in time to capitalize on the setup. Recovery: Smolder needs to constantly hover near Malphite's engage range. If he is too far, he should use Snowball to gap close immediately as Malphite takes flight.
Yuumi
Synergy Mechanism: Yuumi allows Smolder to focus entirely on positioning and damage. She provides the sustain to survive poke wars and the speed boost to land skillshots or dodge engage. Combo: Yuumi attaches and uses her ultimate, Final Chapter, to root enemies in a line. Smolder walks down the lane during the root, landing free Q stacks and a full W channel on the helpless targets. Best Scenario: Smolder has a lead in stacks and items. Yuumi amplifies his lead, turning him into a raid boss that cannot be poked down or easily burst. Enemy Answer: Enemies will focus all crowd control on Smolder the moment Yuumi dismounts to heal or proc her passive. They will also build heavy anti-heal to negate the sustain. Failure Risk: Smolder gets caught by hard CC like a hook or stun. Yuumi cannot save a target that is instantly deleted before she can press her ult or heal. Recovery: Smolder must buy Quickblades or similar movement items to dodge key abilities. If he gets low, he plays passive, letting Yuumi heal him up while he last-hits with Q from max range. Required Team Functions
Smolder needs teammates who can start fights without him. He cannot force a fight early because his damage relies on stacking and execution. He also needs a dedicated peeler or a support with disengage tools. In Mayhem, if the enemy team has a strong engage composition, Smolder will spend the entire game running away instead of dealing damage if no one protects him. Finally, the team needs magic damage elsewhere; while Smolder deals mixed damage, his early game is heavily physical, and a full AD team allows enemies to stack armor effectively against his Q.
Leona
Leona provides the unbreakable frontline Smolder lacks. Her Zenith Blade and Solar Flare create immobile targets, which makes it incredibly easy for Smolder to land his Q for stacks and his W for the execute burn.
Smolder ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Early Game Tempo | Smolder suffers through a painful early game, playing passive and last-hitting with Q to stack passive while praying for team peel. | Accelerated gold, experience, and augments turn Smolder from a late-game gamble into a mid-game monster who contests early objectives. | Stop playing passive; contest health relics and trade early instead of hiding to farm. |
| Skill Usage Frequency | Mana constraints and long cooldowns early force you to pick and choose your moments carefully before casting abilities. | Aura buffs and augments solve mana issues or provide ability haste, letting you spam Q on cooldown and use W aggressively. | Spam abilities freely; augments remove mana constraints and let you use W as a nuke. |
| Snowball Aggression | Snowball is mostly a gap-closer to finish low-health targets or escape, rarely used to engage due to stack momentum loss. | Faster respawn timers and defensive augments make failed engages less punishing, allowing you to trade aggressively. | Use Snowball to pressure and poke frontline, not just for escapes or finishing kills. |
| Build Adaptation | Builds for sustain and scaling with items like Essence Reaver and Bloodthirster, using Presence of Mind for mana. | Accelerated gold lets you hit two-item spike early, allowing pure damage builds and aggressive runes like Coup de Grace. | Adapt build to augments; skip early sustain if you have damage or cooldown bonuses. |
| Teamfight Spacing | One bad position means getting caught by CC and dying instantly, wasting your scaling investment entirely. | Extra movement speed, shields, or defensive stats from augments widen margin for error, letting you play closer to frontline. | Play closer to frontline but respect enemy augment spikes that can burst you unexpectedly. |
Champion Analysis
Peran / Rasio menang
Smolder the Fiery Fledgling operates as a scaling ranged ADC and long-range poke specialist in Hextech Mayhem, distinguished by his unique stacking mechanic that accelerates dramatically in this mode due to reduced cooldowns. His core identity revolves around growth through accumulation, making him one of the most scalable ranged damage dealers available. The mode's fast pace allows him to stack dragon marks at unprecedented speed, reaching his power spikes far earlier than in standard gameplay. His passive, Super Cute!, serves as the foundation of his strategic value. By attacking enemies and casting abilities, Smolder accumulates dragon marks that progressively enhance his capabilities. The critical milestone comes at 225 stacks, when he unlocks Super Scorchy Breath, an ultra-long-range fire breath attack that transforms his role from a standard ADC into a devastating poke threat. This stacking priority shapes his early-game behavior, encouraging constant aggression and ability usage to accelerate toward this transformative power spike. Smolder's basic abilities support a flexible combat pattern. Scorchy Breath, his Q ability, functions as his primary damage tool and stacking mechanism, firing fireballs that damage enemies while contributing to his growth. Roar!, his W ability, provides movement speed and a shield, offering tools for both pursuing fleeing opponents and escaping dangerous situations. Flap Flap!, his E ability, grants a short dash for repositioning and dodging incoming abilities, giving him essential mobility in the chaotic environment of Hextech Mayhem. His ultimate, MMMMM!, represents his peak damage potential. This massive fireball delivers enormous area-of-effect damage that almost always hits multiple enemies in Hextech Mayhem, where the single-lane format and frequent team fights create ideal conditions for maximizing its impact. The ability's reliability in this mode makes it a consistent teamfight-winner rather than a situational tool. Smolder's strategic positioning balances aggressive stacking with survival. His childlike innocence in lore translates to a gameplay identity that rewards curiosity and engagement rather than passive farming. Players must actively seek opportunities to stack while using Roar! and Flap Flap! to escape when threatened. The combination of scaling damage, long-range poke potential, and repositioning tools makes Smolder a high-value pick for players who can manage his early-game vulnerability while racing toward his devastating late-game form. His recommended builds emphasize critical strike and attack damage to maximize both his stacking speed and final damage output.
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Smolder the Fiery Fledgling is a scaling carry in Mayhem ARAM who must survive early chaos to become a raid boss. The first priority is stacking the passive safely. Do not greed for early kills if it means losing health. Use brush to break line of sight, step out to last-hit a minion with Super Scorcher Breath, and duck back in, as every stack matters. If a tank or engage support is on the team, stay directly behind them. If the team is full squishy, play much farther back and rely on Au Revoir to farm from safety. Early damage feels low until stack breakpoints are reached. Do not force extended trades at 0 stacks, as you will lose. Instead, look for short bursts: land a Q, auto-attack if safe, and run. Once approaching 100 stacks, the playstyle shifts and you can start looking for harass on the enemy backline whenever Q cooldown is up. The single-lane format is dangerous for a short-range caster. Kite diagonally rather than in a straight line, as moving forward and backward makes you predictable for skillshots. Lateral movement forces enemies to aim through minions or allies. When the enemy team pushes your tower, Smolder clears waves efficiently once a point in W is available. Use Flap, Flap, Flap to position near your tower, clear the wave, and reset. Never stand still to channel abilities if an assassin is missing. Keep your finger on your movement key, and if you must stop to auto-attack, fire and immediately move again. Mark/Dash is your primary escape tool, not just an engage tool. If caught by crowd control, immediately look for a minion or enemy champion behind you to Snowball to safety. Do not save Snowball for a flashy engage if overextended. Use Snowball offensively only with a clear follow-up plan, such as when a key enemy ability is down. Do not Snowball into the middle of five people. Snowball to the edge of a fight, dump damage, and use your flight ability to reposition. Smolder is not the primary engage champion. Let teammates start the fight and follow up with damage. In team fights, target whatever is closest. Do not dive past enemy tanks to reach the enemy ADC unless they are severely out of position. Q applies execute damage, making Smolder excellent at finishing low-health tanks. Once later stack thresholds are hit, focus the enemy backline if W lands on them. Always track the enemy assassin or diver, and if they dive you, switch targets immediately. When the enemy engages, do not run in a straight line back to base. Run toward your tower while weaving in short bursts of damage if they overextend. Flap, Flap, Flap is a powerful disengage tool because of the slow. Your ultimate, MMOOOMMMM!, is a massive counter-engage tool. If the enemy team collapses, drop the ultimate on your own feet or on your frontline. The heal and AoE damage turn the tide of close-range brawls. Do not save it for a perfect execution on a fleeing enemy. Diving towers is risky. Only dive if your ultimate is available and your team is synchronized. When sieging, do not walk up to auto-attack the tower unless the enemy team is dead or recalled. Use Q to poke enemies under the tower instead. If your team falls behind, focus on clearing waves before they hit your tower. Do not try to force fights. Play for the late game, as stacks do not stop even if you fall behind. Patience is your only recovery tool.
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N/A / Augment
Smolder the Fiery Fledgling progresses through three distinct phases in ARAM: Mayhem, each requiring different positioning and ability usage. During the early game at levels 1 through 6, Smolder must play as a fragile artillery platform, focusing on last-hitting minions with Super Scorcher to build passive stacks while chipping at the enemy frontline. Positioning should be near the tower or behind melee allies, and Smolder should concede ground rather than take free damage against long-range poke or hard engage. Snowball serves primarily as a dodge tool or setup for quick trades rather than a deep engage. A safe pattern involves Snowballing to a marked target, landing an auto-attack, then immediately sidestepping or falling back. Missing Snowball means resetting position rather than forcing a follow-up. Flap, Flap, Flap should be saved for escaping or repositioning when enemies commit cooldowns. Pushing waves under the enemy tower creates harassment opportunities while they farm. If behind, stalling under tower for experience is preferable to chasing kills. At levels 7 through 11, unlocking Momma's Call transforms Smolder's threat range. The dragon can bomb the enemy backline while Smolder stays near support, still positioned behind the frontline but able to step up for Super Scorcher on overextending champions. Look for ultimate angles hitting multiple enemies, especially near their tower or during team fights. Snowball usage shifts to closing gaps on low-health targets or dodging key crowd control. The combo involves Snowballing to out-of-position carries, unloading abilities, then dashing out. Diving into the full enemy team remains dangerous. Push or stall decisions depend on team composition and enemy engage. Strong enemy dive means stalling near tower, while good allied poke or disengage allows pushing waves under enemy towers. When ahead, group for picks rather than split pushing. When behind, clear waves quickly and avoid fighting without the ultimate or key augments. Reaching level 11 is the priority for the second ultimate cast. In late game at levels 12 and beyond, Smolder becomes a team fight anchor with hard-scaling damage. Position in the middle or back of the formation, close enough to land abilities but far enough to react to divers. Use Super Scorcher to poke before fights, targeting frontline or exposed enemies. Save the ultimate for clustered enemies or low high-priority targets. Snowball becomes high-stakes, reserved for dodging game-changing abilities or finishing fleeing enemies. Random Snowballs leave Smolder vulnerable to counter-engage. Dash should be reserved for repositioning after enemy cooldowns. Push with the team when having numbers or when enemies are respawning. Getting caught alone late means long death timers that can lose the game. When ahead, force fights around objectives or inhibitor towers, using the ultimate to zone enemies or burst frontline. When behind, look for picks or wait for overextensions. Success comes from grouping, landing combos on key targets, and letting teammates clean up.
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Smolder the Fiery Fledgling transforms into a raid boss once he stacks his passive and secures a gold lead. In Mayhem's accelerated timeline, an early lead means reaching execute threshold while enemies are still building their first components. When ahead, Smolder should stack aggressively on champions rather than minions, since waves die instantly to his AoE. He zones enemies with the threat of his execute, chipping them to 40% health before looking for the Q finisher. Dragon and Herald fights are ideal, as Smolder excels in prolonged chaotic teamfights where he can cycle abilities and land multiple Qs. Offensive augments like Fireworks turn his lead into a snowball, while defensive augments cover his weakness to dives. The most common throw is over-diving with E, which is an all-in tool rather than poke. Smolder must save E for repositioning or dodging hard engage from champions like Malphite or Vi. Chasing kills into the enemy base without team support is fatal, as Mayhem death timers are long enough for a single pick to cost two towers. When behind, Smolder suffers because his damage relies on stacks and items. Down kills and towers, he cannot win 1v1s and must accept a support-style role until catching up. The recovery strategy requires stacking exclusively on minions rather than champions, as walking into Q range of a fed assassin or mage is suicide. Mayhem's dense waves still allow rapid stacking if Smolder simply hits the wave, even if it means letting towers fall. He should play for execute cleanup, waiting for teammates to engage before using long-range Q to secure kills on low enemies. W poke from safety checks bushes and softens waves, and augments enhancing W should be spammed to force enemies to heal or back off. Augment choices must pivot toward survival and utility rather than high-risk damage options. Health, resistances, healing, gold per minion, and experience gain augments bridge the gap until his passive kicks in. Smolder enters an unrecoverable danger zone when facing multiple divers who can flash-kill him before his team reacts. In this state, grouping in a ball with teammates is fatal, as standing next to an ADC lets enemies like Zed or Diana ult both simultaneously. Smolder must stand to the side near a wall, let enemies blow cooldowns on the frontline, then E over the wall to safety before turning to fire Qs from max range. Dying before using ult or E indicates playing too close, while surviving with low HP and securing cleanup kills signals successful recovery.
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Champion / Peran
Smolder the Fiery Fledgling is defined entirely by his passive ability, Dragon Practice, which transforms his game plan into a stacking race that determines his power curve. Every last-hit with his Q on minions, monsters, or champions grants permanent bonus damage. At 225 stacks, Q executes low-HP targets, and at 500 stacks, it deals true damage with a massive explosion. In Mayhem's constant minion waves and accelerated experience gain, Smolder hits these thresholds much earlier than on Summoner's Rift, making early-game stacking the primary objective. Players should not force bad fights near stack thresholds and should always check their count before committing to major engagements. A few seconds of wave clearing can mean the difference between standard damage and game-changing true damage. Q is both the primary damage tool and stacking mechanism, passing through minions and applying on-hit effects. The narrow hitbox requires leading moving targets, and missing Q creates a window where enemies can engage without fear of retaliation. Wave control, stacking pressure, and threat all disappear on a miss. Once the execute unlocks, Q becomes a kill-sniping tool. At 500 stacks, aiming for the tankiest target in the middle of the enemy team maximizes the splash radius. W serves as the primary setup and escape mechanism. The short dash fires three fireballs that apply a slow, making Q easier to land. Close-range use ensures all three hit the same target. Wasting W for damage leaves Smolder vulnerable, as it is his only mobility. In Mayhem's high-stakes environment, one bad W can lose both the wave and the stack lead. E is a long-cooldown repositioning tool that flies over terrain and leaves a damaging, slowing trail. It is rarely an opener and should be saved for emergencies or resetting bad positions. Using E to engage without a cleanup plan results in total vulnerability and likely death. R calls Smolder's mother to fly down the lane, damaging and knocking up enemies while offering Smolder a ride that grants untargetability and healing. The ultimate serves as counter-engage, panic button, or massive zone control. The decision to ride or continue dealing damage is critical, as riding too long removes all damage output while staying off too long risks death. The skill priority is non-negotiable: max Q first for damage and stacks, W second for improved slow and kite potential, and E last for utility. Proper management of these abilities separates a stacking liability from a late-game terror.
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Smolder in ARAM: Mayhem lives and dies by his passive stacks. The mode's accelerated gold and experience can trick players into thinking they scale automatically, but playing Smolder like a standard marksman results in mediocre damage and frequent deaths. Understanding the mechanical and decision errors that ruin Smolder games is essential for reaching his power spike when Mayhem matches reach peak intensity. Mechanical mistakes center on ability usage and targeting. Casting Super Scorcher (W) at point-blank range causes the projectile to travel a short distance, dealing reduced damage and failing to apply the critical strike modifier or full area-of-effect splash. Always target the ground behind enemies or at maximum range, as damage scales with distance traveled. Holding Flap, Flap, Flap (E) purely as an escape ignores its massive AoE damage and execute potential. E deals damage based on missing health, so flying over low-HP enemies often secures kills rather than just repositioning. Canceling Momma's Call (R) by moving or casting too early loses the massive AoE impact damage and dragon follow-up safety. Treat R as a stationary channel and wait for the dragon to land before issuing move commands. Using Achoo! (Q) on full-health tanks repeatedly deals minimal damage because Q executes based on missing health. Prioritize targets below half health and reposition to side angles to reach the backline instead of tunneling on frontline tanks. Decision mistakes often involve misunderstanding Smolder's scaling and role. Ignoring passive stack accumulation early to save abilities for kills delays critical power spikes at 225 and 300 stacks, making Smolder useless in mid-game team fights. Play for stacks early by hitting every minion and champion with Q and W. Building pure glass cannon with no defensive utility leads to getting one-shot by assassins or burst mages before casting a second W. Incorporate defensive options to survive initial burst and use E to reposition. Using Snowball to engage puts Smolder in the middle of five enemies with no immediate escape. Use Snowball strictly for dodging or repositioning, and let tanks engage while Smolder provides follow-up damage. Standing still to auto-attack during chaotic brawls makes Smolder an easy target for skill shots, CC, and global ultimates. Constantly kite by firing abilities and moving, staying at the edge of range. Chasing kills into the enemy base when the objective is to destroy the nexus causes overextension and thrown advantages. Switch focus to structures once the inhibitor is down, using abilities to clear waves and damage towers. Smolder is a scaling monster, but only if players respect his limitations and avoid these mechanical slips and decision errors.
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Smolder
Is Smolder strong in ARAM: Mayhem? He scales into a late-game monster, but his early game is weak. You need to survive the first few minutes without feeding kills. Once you stack your passive, your damage output becomes absurd. The tradeoff is a painful laning phase where you get bullied under tower. How do I stack his passive quickly? Last-hit minions with your Q whenever possible. Mayhem's faster wave clear actually helps you get gold and stacks faster than on Summoner's Rift. Don't force bad fights just to stack on champions early. Prioritize farm until you hit the critical stack thresholds for your execute damage. What is his best skill order? Max Q first for damage and stack acquisition. Take E second so you can reposition during chaotic team fights. The dash lets you dodge key skill shots or chase low-HP targets. W is a one-point wonder for the slow and area damage.
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