Priority: R > W > E > Q
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,200
- Harga
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,250
- Harga
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Harga total
- 2,200
- Harga
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Harga total
- 2,250
- Harga
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,200
- Harga
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,300
- Harga
- 850
+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
N/Aitem
- Harga total
- 2,200
- Harga
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
56.12%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
55.27%- Harga total
- 2,250
- Harga
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
57.78%- Harga total
- 2,200
- Harga
- 700
+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.
56.57%- Harga total
- 2,300
- Harga
- 850
+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
53.97%- Harga total
- 2,500
- Harga
- 450
+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .
56.05%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
54.42%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
50.20%- Harga total
- 2,250
- Harga
- 800
+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.
56.78%- Harga total
- 2,200
- Harga
- 700
+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
55.50%- Harga total
- 2,250
- Harga
- 500
+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
52.73%- Harga total
- 2,200
- Harga
- 400
+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.
57.69%N/A
- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
59.76%- Harga total
- 900
- Harga
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
59.76%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
55.83%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
55.83%- Harga total
- 900
- Harga
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
55.83%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
52.28%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
52.28%N/A
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
N/Aitem
- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
47.61%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
46.89%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
46.23%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
44.64%- Harga total
- 2,250
- Harga
- 500
+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
49.89%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
49.01%- Harga total
- 2,200
- Harga
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
47.02%- Harga total
- 2,300
- Harga
- 850
+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.
50.31%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
50.00%- Harga total
- 2,250
- Harga
- 850
+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.
51.85%- Harga total
- 2,200
- Harga
- 400
+50 Ability Power +15 Ability Haste +4% Move Speed +125% Base Mana Regen Inspiring Speech Grant nearby allies +30% Move Speed for 4 seconds.
51.79%- Harga total
- 2,850
- Harga
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
43.12%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.14%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
48.14%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
46.72%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
52.46%- Harga total
- 900
- Harga
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
52.46%N/A
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
- Harga total
- 2,250
- Harga
- 500
+60 Ability Power +20 Ability Haste +125% Base Mana Regen Coordinated Fire (0s) per target Slowing or Immobilizing an enemy champion marks them for 5 seconds. Ally champion damage detonates the mark, dealing magic damage equal to 10% of current health.
- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
N/Aitem
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
37.03%- Harga total
- 3,100
- Harga
- 500
+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).
40.26%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
43.39%- Harga total
- 2,450
- Harga
- 450
+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.
43.08%- Harga total
- 2,400
- Harga
- 300
+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.
43.53%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
48.21%- Harga total
- 2,200
- Harga
- 700
+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.
40.11%- Harga total
- 2,700
- Harga
- 650
+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.
47.34%- Harga total
- 2,900
- Harga
- 800
+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.
44.39%- Harga total
- 2,200
- Harga
- 500
+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.
43.18%- Harga total
- 3,200
- Harga
- 650
+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.
42.32%- Harga total
- 1,200
- Harga
- 600
+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.
49.32%N/A
- Harga total
- 900
- Harga
- 500
+350 Health
44.89%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
44.89%- Harga total
- 900
- Harga
- 500
+350 Health
43.13%- Harga total
- 400
- Harga
- 400
+150 Health
43.13%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
46.13%- Harga total
- 400
- Harga
- 400
+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.
46.13%- Harga total
- 900
- Harga
- 50
+20 Ability Power +100% Base Mana Regen +10 Ability Haste
46.13%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 56.87% | 5.12% | 371 |
Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.40% | 7.93% | 574 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 52.98% | 3.94% | 285 |
Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.92% | 15.84% | 1,147 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.88% | 4.31% | 312 |
Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.14% | 17.45% | 1,264 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.82% | 4.18% | 303 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.43% | 4.83% | 350 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 50.91% | 19.07% | 1,381 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.67% | 4.17% | 302 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.82% | 14.03% | 1,016 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.71% | 6.95% | 503 |
Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 48.55% | 9.53% | 690 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.48% | 5.44% | 394 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.38% | 3.82% | 277 |
Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.97% | 5.44% | 394 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.88% | 5.22% | 378 |
Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 47.58% | 10.85% | 786 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 47.35% | 9.89% | 716 |
Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 47.33% | 6.97% | 505 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.76% | 4.69% | 340 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.76% | 4.69% | 340 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.76% | 4.05% | 293 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.58% | 4.03% | 292 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.50% | 11.64% | 843 |
Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 46.11% | 5.33% | 386 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 46.05% | 7.35% | 532 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.67% | 5.74% | 416 |
Pilih Minionmancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 45.07% | 5.61% | 406 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.59% | 6.13% | 444 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.26% | 4.21% | 305 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 43.62% | 5.41% | 392 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 61.67% | 1.66% | 120 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 58.33% | 1.82% | 132 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.47% | 2.35% | 170 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 55.17% | 2.80% | 203 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 54.31% | 1.60% | 116 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.55% | 2.91% | 211 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.89% | 1.46% | 106 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.75% | 1.57% | 114 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.20% | 2.89% | 209 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.08% | 1.92% | 139 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.08% | 2.57% | 186 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.70% | 1.96% | 142 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.65% | 1.95% | 141 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.59% | 1.70% | 123 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.56% | 3.15% | 228 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.51% | 2.82% | 204 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.48% | 2.65% | 192 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 49.09% | 1.52% | 110 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.67% | 2.07% | 150 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.59% | 1.96% | 142 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.25% | 1.57% | 114 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.89% | 2.62% | 190 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.48% | 1.92% | 139 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.39% | 3.18% | 230 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.15% | 2.67% | 193 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.43% | 1.55% | 112 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.03% | 1.74% | 126 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.79% | 2.62% | 190 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 44.58% | 2.29% | 166 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.94% | 1.82% | 132 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.09% | 2.50% | 181 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.77% | 2.20% | 159 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.72% | 1.42% | 103 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.31% | 2.15% | 156 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 42.07% | 2.26% | 164 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 42.04% | 2.17% | 157 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.55% | 1.96% | 142 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.28% | 1.51% | 109 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 40.79% | 2.10% | 152 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 39.37% | 1.75% | 127 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 36.94% | 2.17% | 157 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 33.64% | 1.48% | 107 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.73% | 0.93% | 67 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.72% | 0.95% | 69 |
Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.00% | 1.05% | 76 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.21% | 0.87% | 63 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.90% | 0.84% | 61 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.78% | 1.15% | 83 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.45% | 0.76% | 55 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.45% | 0.76% | 55 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.28% | 0.73% | 53 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.28% | 0.73% | 53 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.24% | 1.16% | 84 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.16% | 0.86% | 62 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.29% | 0.97% | 70 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.21% | 1.31% | 95 |
Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.14% | 0.70% | 51 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.10% | 0.80% | 58 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 42.11% | 1.05% | 76 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.89% | 1.02% | 74 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.82% | 0.76% | 55 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 41.77% | 1.09% | 79 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.54% | 1.02% | 74 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.26% | 1.06% | 77 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 38.75% | 1.10% | 80 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 38.46% | 0.72% | 52 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.27% | 1.12% | 81 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 35.96% | 1.23% | 89 |
Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 34.09% | 1.22% | 88 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 33.33% | 0.83% | 60 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 30.95% | 1.16% | 84 |
Ivern Skill Combos
Extracted from the skill order guide
Priority: R > E > W > Q (if you get shield or defensive augments)
Priority: R > Q > W > E (if you get heavy CDR or root-utility augments)
Take E (Triggerseed) at level 2 for the shield and slow, which keeps you or an ally alive during the first all-in.
Ivern Counters
Counters and threats extracted from the matchup guide
Counters
5Ivern counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Ivern is countered by these champions in ARAM: Mayhem.
Read counter detailsIvern Team Comp Highlights
Partner patterns extracted from the team comp guide
Core Team Functions Ivern Requires
Reliable Damage Output: Ivern contributes almost zero kill pressure alone. He needs at least two teammates who can consistently output damage while he keeps them alive.
Reliable Damage Output: Ivern contributes almost zero kill pressure alone. He needs at least two teammates who can consistently output damage while he keeps them alive. Follow-Up Crowd Control: His Q (Root) and R (Daisy) set up kills, but they do not burst enemies. Teammates must have the instant damage or chain-CC to convert those openings into deaths. Frontline Presence: While Daisy acts as a temporary tank, Ivern himself is extremely squishy. A dedicated frontline or a diver helps draw aggro away from the backline. Top Teammate Synergies 1. Kog'Maw (High Value)
This is the classic "protect the carry" setup. Ivern’s shield provides a massive temporary health bar and a slow field, allowing Kog'Maw to kite freely without building defensive items. In Mayhem, where damage numbers are inflated, the flat damage reduction from shields becomes even more valuable.
Ivern ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Core Role Identity | A pure sustain enchanter who wins by out-healing poke during long, drawn-out sieges and keeping teammates alive through attrition wars. | Shifts to disruption and burst protection specialist who triggers Daisy repeatedly, layers crowd control, and shields allies through initial burst windows. | Stop playing for sustain and start playing for crowd control chains and burst protection. |
| Skill Priority | Max Triggerseed first for shield strength, then Root Caller second for cooldown reduction to enable more engages over time. | Still max E first to save teammates from one-shots, but Q becomes far more valuable earlier due to near-permanent engage pressure. | Landing Q creates constant engage pressure since it returns before fights reset. |
| Tempo and Pace | Enjoys a slow, grinding tempo where you poke, shield, back off, and repeat while waiting for cooldowns between spell rotations. | Forces a frantic, proactive pace where you cycle spells constantly, shield pre-emptively, and keep Daisy active one hundred percent of the time. | Change from reactive to proactive play or augmented damage will overwhelm you. |
| Augment Influence | Build path is linear with Moonstone, Ardent, and Redemption. Playstyle remains consistent regardless of game state. | Augments define playstyle more than items. Damage augments enable aggressive E detonation builds while utility augments focus on keeping carries alive. | Adapt playstyle to augments or sticking to standard ARAM habits guarantees loss. |
| Snowball Usage | Used mostly for positioning or to gap-close for a Q. Treated as a utility tool held for the right moment. | Becomes primary engage setup. Use it to create chaos immediately rather than waiting for perfect engages while your team gets poked. | Snowball in, drop bush to break focus, then Q fleeing targets. |
| Teamfight Spacing | Stand near the back behind your frontline, shielding from a safe distance as the traditional enchanter position. | Hover just behind melee champions, close enough to shield instantly but far enough to avoid burst. Send Daisy in first as a buffer. | Cannot stand too far back or frontline dies before shield travels. |
Champion Analysis
Peran / Rasio menang
Ivern the Green Father functions as a protective support in ARAM: Mayhem, specializing in brush creation and team utility rather than direct damage output. His identity centers on providing vision, cover, and shields for allies while his summoned companion Daisy creates additional pressure in teamfights. Ivern excels when paired with coordinated teams that can capitalize on his unique tools, particularly his ability to create brush in key positions. Ivern's core advantage in ARAM is his ultimate ability, R, which summons Daisy to auto-attack enemies. Daisy serves a dual purpose by drawing enemy aggro and dealing consistent damage during extended fights. This pet mechanic allows Ivern to contribute offensive pressure while remaining in a protective position. His Q ability provides an AoE root, giving him crowd control utility to initiate or peel for teammates. The defining mechanic that separates Ivern from other supports is W, which creates brush at a target location. In ARAM, this ability provides vision and cover, allowing allies to hide and reposition during fights. Creating brush at strategic positions gives Ivern's team opportunities to approach or retreat while obscuring enemy vision. This brush creation mechanic represents Ivern's most distinctive contribution to the Howling Abyss. Ivern's E ability shields allies and deals damage, making it his primary tool for sustained protection during teamfights. Continuous use of E throughout engagements maintains shield coverage on key allies while adding damage output. This ability reinforces his role as a protective presence who stays with his team rather than roaming or split-pushing. Ivern's strengths include practical brush creation for vision control, a useful shield ability, and Daisy's ability to draw aggro away from teammates. His protective capabilities make him valuable for teams that need additional safety and utility. However, Ivern carries significant weaknesses that players must understand. He deals extremely low damage compared to most ARAM champions, making him unsuitable for players seeking kill pressure. He is fragile and vulnerable when caught out of position. His effectiveness depends heavily on team coordination, as he lacks independent fighting ability and cannot win duels or survive alone against aggressive enemies. Ivern the Green Father offers strong protective utility for teams that can coordinate around his brush creation and shield support, but players must recognize his limitations as a low-damage support who relies entirely on teammates to convert his utility into victories.
Tips utama
Blog panduan / N/A
Ivern the Green Father does not engage like a typical tank or mage. His role is to set the stage and let allies do the heavy lifting, creating chaos that favors the team. Use Brushmaker to spawn bushes near the enemy frontline, denying vision and allowing ADCs or mages to land free poke. Never walk up to auto-attack and create brush unless safe, as the channel time leaves Ivern vulnerable to hard crowd control. Use Rootcaller to start fights when a clear path exists. Landing a root on a squishy target invites the team to follow up. Click the target to dash with an ally, then immediately drop Triggerseed on yourself or the engaging ally. This shield absorbs initial burst and slows enemies when it pops. Do not hold Q for the perfect hook, as tempo matters more than precision in Mayhem. A mediocre root that forces a flash is often better than waiting for a perfect angle. When enemies dive the backline, Ivern becomes a defensive anchor. Save Triggerseed for the moment an assassin or diver commits, as shielding too early lets them disengage or wait out the slow. Shield the focused ally, then use Rootcaller on the diver to hold them in place. If multiple enemies jump in, cast Daisy directly on yourself or the carry for bodyblocking and knockup pressure. Ivern protects by staying close. Use Brushmaker to create vision blockers behind a retreating team, forcing enemies to face-check or use abilities blindly. If an enemy flanks, spawn a bush on top of them to break target lock. Surviving bad trades requires quick decisions. If caught out, drop a bush on yourself and run through it for the movement speed burst. Do not stop to auto-attack. Use Rootcaller on the closest chaser even without an ally to dash to, as the root stops their momentum. Position near side brushes or behind melee allies. Never stand in the center of the lane, as Ivern is too squishy to absorb poke. Use side edges to create brush that extends the team's vision zone. Against long-range poke, stay further back and use Q to check bushes before walking up. Target priority focuses on whoever threatens carries or whoever the team can collapse on. If the ADC is fed, the only job is keeping them alive through shields, roots, and sending Daisy to disrupt the enemy backline. If the team lacks damage, look for roots on isolated squishies. Never waste abilities on full-health tanks unless they are overextended. Daisy should disrupt the enemy backline, not auto-attack a tank. Snowball offers flexible utility. Use it to close distance for a root, but this is risky. A better use is waiting for the mark, then dashing to reposition for a clutch shield or root. If landing Snowball on a key target, communicate with the team before diving. Ivern is not a burst champion and diving alone usually results in death. Defensively, Snowball can target minions or distant enemies to escape a collapse, often safer than flashing. When behind, Ivern becomes a stall engine. Focus on keeping carries alive long enough to land poke. Stay further back, use Q only on overextending enemies, and shield allies the moment they get hit. Use Daisy defensively near the backline to knockup divers. Create safe zones with Brushmaker for regrouping. Let enemies make mistakes, and when they dive the tower, root the diver and shield the tower or ally to punish their overcommit.
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N/A / Augment
Ivern the Green Father operates as a support enchanter with unique jungle mechanics, not a burst mage, and understanding this distinction defines successful play in ARAM: Mayhem. Positioning near melee allies or just behind the front line allows him to zone enemies with brush while providing teammates the brush-pass attack speed buff. Early levels require disciplined movement to dodge skill shots, as Ivern is squishy and early deaths destroy gold income. The core trading rhythm centers on triggering Triggerseed shields on allies about to take damage. Mana management is critical, so avoid spamming Q on cooldown. Instead, look for roots when enemies overextend or miss key abilities. Landing a root creates a window to dash in with a click, land one auto-attack, then immediately back off. Overcommitting for that single auto leads to unnecessary deaths. Snowball should stay ready for disengage or following a teammate's engage, never for initiating unless diving a low-HP target under tower with team support. Augment choice shapes early approach. Damage-oriented augments enable more aggressive Q poke, while utility or healing augments require playing further back to maintain health pools. Push with the team, using Daisy to clear the first wave only if necessary, ideally saving her for the first tower siege. Early kills or forced recalls create opportunities to siege with the strongest teammate, using brush for attack speed and vision. Falling behind means abandoning long-range Q attempts, playing directly on top of the carry, and shielding constantly while using brush to break enemy vision. Mid game positioning becomes more critical as enemy damage increases. Stay at max Q range or slightly behind the front line, close enough to shield instantly but far enough to dodge hooks and stuns. The Q-auto combo works on isolated targets, and calling for team focus when landing roots maximizes impact. Daisy can block skill shots for the ADC and create chaos by attacking the enemy backline, though she should not chase too far. Shield the initiator whenever they engage. Snowball becomes a repositioning tool for dodging critical ultimates or following caught teammates, not an initiation tool. Pushing hard is optimal since Daisy excels at sieging by drawing aggro and zoning defenders. Late game demands extreme caution, as one death can lose the game. Position as the most valuable target, staying behind tanks at all times. Shields should be on cooldown constantly during fights, using the slow from shield explosions to kite. Summon Daisy immediately when fights break out, directing her to the highest priority target, typically the enemy ADC or mage, since her knockup is decisive in late-game brawls. Snowball stays reserved for emergency dodges or chasing the final enemy after a won fight, never to start a 5v5. Late-game augments should provide tankiness or utility boosts, with defensive augments surviving initial burst and offensive augments turning Daisy into a raid boss. When ahead, force a final fight at the enemy Nexus, using Daisy to zone enemies off their spawn. When behind, defend Nexus turrets with Q roots and Daisy knockups on divers, waiting for enemy mistakes to collapse and turn the fight.
Read full guideRasio menang
Rasio menang / Rasio pilih
Ivern the Green Father excels at breaking the game's economy and tempo when ahead, rather than seeking direct 1v1 confrontations with enemy carries. His lead typically stems from early skirmishes where Daisy creates chaos or from hitting key augment spikes that make his shields unbreakable. The trigger condition for playing from ahead is having more gold than the enemy support or jungler while maintaining turret pressure. Ivern should force objective control and invade vision, using his passive to steal enemy camps safely. When the enemy groups mid, Ivern can consume side camps with Smite and shield minions to siege the opposite lane, forcing the enemy to split focus or fight out of position. Daisy becomes a win condition when ahead and should not be wasted on poke. Ivern should hold her for hard engage or to zone enemies off their tower, triggering her on the frontline then commanding her to switch to backline carries. The knockup disrupts channels and forces flashes. Augments that buff Daisy with attack speed or lifesteal allow her to dive while Ivern stays safe at max range. Shield augments enable aggressive play by absorbing burst for allies who Snowball in. Cooldown reduction lets Ivern spam brushes for vision denial, forcing enemies to drain mana and cooldowns checking fog. Daisy durability augments enable early tower dives by letting her tank shots. Ivern remains squishy even when ahead and must respect burst windows. Face-checking against fed assassins throws momentum, as dying despawns Daisy and removes the team's engage tool. Ivern should stay behind his frontline, shield focused allies, and only move forward to Q rooted targets. When behind, Ivern must accept becoming a disengage tool rather than an engage threat. The trigger condition is losing early teamfights or having less gold than the enemy mage. His damage becomes negligible, so forcing kills only gets him caught. Ivern should hold Q for enemy divers jumping on his carry, giving the ADC repositioning opportunities. His W brush becomes a safety zone for ranged allies, providing cover from targeted abilities and confusing enemy pathing. Shield usage shifts to protecting the highest-damage vulnerable ally rather than the initiator. The shield duration prevents grievous wounds from applying immediately, letting Redemption or Moonstone passives tick longer. Healing augments make Ivern a sustain bot focused on dragging fights out, hoping the overcommitting enemy overextends. Utility augments enable kiting to waste enemy time while teammates respawn or clear waves. Without damage augments, Ivern should build pure support rather than attempting damage items he cannot afford. Wave management prevents unrecoverable fights. Ivern clears waves safely with shield and Daisy, using her to clear caster minions during sieges. He should not let waves crash into his tower where dives are easy in Mayhem. Q catches overextending enemies, but Ivern must not follow up alone. Desperate Qs into 1v5s guarantee losses. When fights go south, Ivern should escape using shield speed and brush vision, as surviving lets him shield respawning teammates and prevent fountain dives while giving his team a chance to scale into late game where gold gaps matter less.
Read full guidePeringkat champion
Champion / Peran
Ivern the Green Father brings a distinctive support identity to ARAM: Mayhem, centered on enabling allies through vision manipulation, protective shielding, and unique objective control rather than direct damage output. His passive, Friend of the Forest, transforms jungle monster interaction into a strategic advantage specific to this mode. Ivern cannot attack non-epic monsters but instead creates groves to free them, granting gold and experience to himself and a nearby ally. In Mayhem, this bypasses the health cost and channel time of standard jungle clears, creating a support economy that funnels resources to carries. The critical application is securing the Scuttle Crab that spawns in the center river, which provides a speed shrine and vision advantage. Ivern players must prioritize this objective immediately, as denying the enemy team the shrine can determine early lane pressure. Ignoring the Scuttle Crab grants the enemy team the speed shrine, making allied mages vulnerable to skill shots and unable to engage effectively. Rootcaller serves as Ivern's primary catch tool, firing a root that immobilizes the first enemy hit. The generous root duration makes landing a max-range Q on squishy targets often fatal. Allies can click rooted targets to dash into attack range, turning Ivern into an engage bridge for melee teammates lacking gap closers. The projectile stops on the first unit hit, requiring players to wait for wave clearance or enemy mispositioning. Missing Q leaves Ivern vulnerable for a significant window, and wasting it on high-tenacity tanks or spell-shield champions removes the team's primary setup tool. Brushmaker defines Ivern's Mayhem playstyle through instant brush creation that blocks enemy vision and grants brush bonuses to allies. This ability has no damage component, making its value entirely positional. Proper placement creates safe zones for sidestepping linear skill shots and forces enemies to face-check or waste cooldowns. Misplacing bushes behind a retreating team can accidentally block vision of pursuing enemies, leading to disastrous face-checks. Triggerseed shields allies and detonates after a short delay, dealing magic damage and slowing nearby enemies. This dual-purpose tool serves as primary defense and trading mechanism. Shielding too early allows enemies to back off before detonation, wasting the damage portion. Shielding full-health allies not in combat leaves actual engage tools vulnerable during cooldown windows. Daisy! summons a persistent sentinel that attacks independently and applies knockup on the third hit against the same target. Daisy adds body-blocking, damage, and crowd control but requires proper timing. Summoning during retreats wastes the cooldown as Daisy cannot catch up. Losing Daisy early in a fight removes Ivern's sustained damage and knockup threat, reducing his combat presence significantly until the long cooldown returns.
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Ivern in Mayhem ARAM plays nothing like his Summoner's Rift counterpart. He is not a passive jungle farmer but rather a disruptive support engine with access to frequent shields, brush control, and a powerful summon. Most losses happen because players treat him like a healer bot or waste his cooldowns on low-value targets. Mechanical mistakes often revolve around Triggerseed mismanagement. Casting the shield on targets already running away or out of range wastes mana and cooldowns for zero pressure. The shield should be held for allies who are actively engaging or being dove, or used on the frontline minion wave to help push. Another critical error is detonating Triggerseed manually the instant it lands, which sacrifices a huge portion of the shield's effective health. The shield should run its full duration or close to it, with early detonation reserved for when enemies are about to walk out of explosion radius or the shielded ally is about to die anyway. Brushmaker placement determines whether Ivern gains real value or simply reveals his position. Placing brush directly on top of himself or an ally while standing still tells enemies exactly where to aim skill shots. The correct approach is placing brush between Ivern and the enemy to break their line of sight, or positioning it to the side for juking after enemies commit. When using Daisy, Ivern should never walk forward to auto-attack alongside her. He has very low combat stats and will be burst down if he enters melee range. The correct action is casting Daisy on a priority target, then kiting backward or sideways while shielding Daisy and the team. Rootcaller usage separates effective Ivern players from liabilities. Using it on a tank or bruiser already on top of the team wastes a tool that could catch a backline diver or stop an assassin. The ability should be saved for enemies trying to gap-close onto carries or to set up long-range engage on squishy targets. Decision mistakes include playing Ivern as a pure backline healer who only shields the ADC, which causes the team to lack engage and pressure. Ivern should look for Q picks on out-of-position enemies, use Daisy to start fights or counter-engage, and shield the frontline so they can dive deeper. Ignoring the wave to skirmish in a pushed-in lane forces fights under enemy towers where Daisy and minions die instantly to structure aggro. Holding Daisy for the perfect moment until the fight is already lost wastes her value as a distraction, tank, and knockup tool. Building pure ability power leaves Ivern squishy and dead faster, meaning fewer spells cast overall. Support and utility items that increase survivability and mana pool provide more team value than raw AP. Ivern wins games by enabling better players, not by carrying them.
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Ivern
Is Ivern actually good in ARAM: Mayhem or just a troll pick? He's strong but niche. Mayhem's accelerated gold and experience lets him hit his defensive item spikes faster, which makes his shielding obnoxious to deal with. The tradeoff is that your team loses a traditional damage dealer, so you need allies who can carry the fight while you enable them. What should I max first on Ivern in this mode? Max E (Triggerseed) first in almost every game. The shield value and explosion damage scale hard, and the lower cooldown lets you spam it during extended fights. Only put extra points into W (Brushmaker) if your team has specific brush synergies like Nidalee or Rengar. How do I use Daisy effectively in Mayhem? Send Daisy onto the enemy backline with R, then swap targets to your primary shield recipient. Daisy's knockup is your only hard crowd control, so use it to peel assassins off your carry or disrupt channels. The downside is that Daisy dies fast to focused fire, so don't send her in before your team commits.
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