ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T4 Peringkat #120

Karma build ARAM Mayhem dan augment terbaik

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem.

Karma Karma the Enlightened One Mage / Support
TierT4
Peringkat#120
Rasio menang47.92%
Rasio pilih0.70%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang52.87%
Rasio pilih10.02%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang53.62%
Rasio pilih8.94%
#3
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Rasio menang49.59%
Rasio pilih8.70%

N/Aitem

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

51.40%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.49%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

52.58%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

51.57%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

52.84%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.53%
Dawncore Dawncore Dawncore
Harga total
2,500
Harga
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

51.88%
Echoes of Helia Echoes of Helia Echoes of Helia
Harga total
2,200
Harga
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

55.14%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

44.40%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Harga total
2,250
Harga
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

53.44%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

43.54%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

48.61%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.54%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

52.54%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.50%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.50%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

50.32%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.32%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.32%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang42.60%
Rasio pilih5.87%
#2
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang47.13%
Rasio pilih2.54%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang44.86%
Rasio pilih1.59%

N/Aitem

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

43.60%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

50.69%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

43.75%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.86%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

45.93%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

42.68%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

39.44%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.06%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

48.11%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

54.72%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

43.36%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

45.63%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

37.07%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

37.07%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

44.07%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.07%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.15%

N/A

#1
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Rasio menang46.13%
Rasio pilih12.82%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Rasio menang47.08%
Rasio pilih8.03%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang44.92%
Rasio pilih7.26%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

46.45%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

46.19%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.24%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

45.86%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.41%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.22%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

44.79%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.25%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

44.08%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.24%
Cryptbloom Cryptbloom Cryptbloom
Harga total
3,000
Harga
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

46.62%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

47.24%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

46.85%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

46.85%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.14%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

48.41%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

48.41%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.72%
Rasio pilih
5.77%
Game
1,175

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.72%5.77%1,175
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.52%
Rasio pilih
9.25%
Game
1,882

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.52%9.25%1,882
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.43%
Rasio pilih
4.85%
Game
988

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.43%4.85%988
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.27%
Rasio pilih
6.36%
Game
1,295

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.27%6.36%1,295
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.23%
Rasio pilih
8.55%
Game
1,741

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.23%8.55%1,741
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.77%
Rasio pilih
5.42%
Game
1,103

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.77%5.42%1,103
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.64%
Rasio pilih
5.53%
Game
1,126

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.64%5.53%1,126
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.64%
Rasio pilih
4.74%
Game
965

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.64%4.74%965
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.58%
Rasio pilih
12.23%
Game
2,489

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.58%12.23%2,489
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.57%
Rasio pilih
5.16%
Game
1,051

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.57%5.16%1,051
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.39%
Rasio pilih
10.02%
Game
2,039

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.39%10.02%2,039
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.04%
Rasio pilih
10.53%
Game
2,143

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.04%10.53%2,143
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.32%
Rasio pilih
7.16%
Game
1,457

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.32%7.16%1,457
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.28%
Rasio pilih
8.02%
Game
1,632

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.28%8.02%1,632
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.90%
Rasio pilih
4.21%
Game
858

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.90%4.21%858
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.88%
Rasio pilih
8.81%
Game
1,794

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.88%8.81%1,794
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.51%
Rasio pilih
4.83%
Game
983

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.51%4.83%983
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.15%
Rasio pilih
5.17%
Game
1,052

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.15%5.17%1,052
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.12%
Rasio pilih
5.96%
Game
1,214

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.12%5.96%1,214
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.72%
Rasio pilih
7.57%
Game
1,541

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.72%7.57%1,541
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.69%
Rasio pilih
6.38%
Game
1,298

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.69%6.38%1,298
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.01%
Rasio pilih
12.80%
Game
2,606

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.01%12.80%2,606
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.92%
Rasio pilih
5.41%
Game
1,102

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.92%5.41%1,102
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.85%
Rasio pilih
6.74%
Game
1,372

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.85%6.74%1,372
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.33%
Rasio pilih
10.89%
Game
2,217

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.33%10.89%2,217
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.27%
Rasio pilih
6.13%
Game
1,248

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.27%6.13%1,248
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.58%
Rasio pilih
5.44%
Game
1,108

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT144.58%5.44%1,108
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.64%
Rasio pilih
5.64%
Game
1,148

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.64%5.64%1,148
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.54%
Rasio pilih
5.86%
Game
1,192

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.54%5.86%1,192
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.27%
Rasio pilih
8.17%
Game
1,664

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT143.27%8.17%1,664
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.29%
Rasio pilih
2.15%
Game
437

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.29%2.15%437
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.23%
Rasio pilih
1.93%
Game
393

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.23%1.93%393
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.70%
Rasio pilih
2.33%
Game
474

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.70%2.33%474
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.48%
Rasio pilih
2.15%
Game
438

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.48%2.15%438
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.19%
Rasio pilih
3.11%
Game
633

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.19%3.11%633
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.94%
Rasio pilih
2.34%
Game
476

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.94%2.34%476
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.88%
Rasio pilih
1.88%
Game
382

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.88%1.88%382
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.84%
Rasio pilih
2.27%
Game
463

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.84%2.27%463
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.61%
Rasio pilih
3.36%
Game
684

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.61%3.36%684
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.52%
Rasio pilih
3.06%
Game
623

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.52%3.06%623
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.02%
Rasio pilih
2.42%
Game
492

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.02%2.42%492
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.78%
Rasio pilih
2.21%
Game
449

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.78%2.21%449
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.49%
Rasio pilih
2.02%
Game
412

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.49%2.02%412
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.98%
Game
404

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%1.98%404
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.81%
Rasio pilih
3.96%
Game
807

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.81%3.96%807
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.29%
Rasio pilih
2.42%
Game
493

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.29%2.42%493
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.87%
Rasio pilih
1.96%
Game
399

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.87%1.96%399
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.81%
Rasio pilih
3.93%
Game
799

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.81%3.93%799
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.75%
Rasio pilih
2.95%
Game
601

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.75%2.95%601
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.40%
Rasio pilih
2.91%
Game
593

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.40%2.91%593
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.16%
Rasio pilih
2.53%
Game
515

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.16%2.53%515
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.98%
Rasio pilih
3.28%
Game
667

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.98%3.28%667
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.91%
Rasio pilih
1.88%
Game
382

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.91%1.88%382
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.62%
Rasio pilih
2.25%
Game
459

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.62%2.25%459
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.50%
Rasio pilih
2.10%
Game
428

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.50%2.10%428
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.43%
Rasio pilih
3.30%
Game
672

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.43%3.30%672
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.19%
Rasio pilih
3.35%
Game
682

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.19%3.35%682
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.31%
Rasio pilih
3.04%
Game
618

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.31%3.04%618
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.19%
Rasio pilih
2.65%
Game
540

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.19%2.65%540
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.93%
Rasio pilih
2.37%
Game
483

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.93%2.37%483
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.80%
Rasio pilih
3.83%
Game
779

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.80%3.83%779
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.67%
Rasio pilih
2.86%
Game
582

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.67%2.86%582
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.52%
Rasio pilih
2.28%
Game
465

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.52%2.28%465
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.71%
Rasio pilih
2.15%
Game
437

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.71%2.15%437
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.40%
Rasio pilih
2.83%
Game
576

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.40%2.83%576
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.57%
Rasio pilih
2.45%
Game
498

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT242.57%2.45%498
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.90%
Rasio pilih
3.31%
Game
673

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT241.90%3.31%673
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.20%
Rasio pilih
1.68%
Game
341

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.20%1.68%341
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.17%
Rasio pilih
1.81%
Game
368

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.17%1.81%368
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.38%
Rasio pilih
1.61%
Game
327

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.38%1.61%327
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.16%
Rasio pilih
1.27%
Game
258

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.16%1.27%258
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.25%
Rasio pilih
1.00%
Game
203

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.25%1.00%203
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.56%
Rasio pilih
1.11%
Game
226

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.56%1.11%226
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.45%
Rasio pilih
1.80%
Game
366

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.45%1.80%366
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.71%
Rasio pilih
1.52%
Game
310

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.71%1.52%310
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.79%
Rasio pilih
1.67%
Game
339

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.79%1.67%339
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.46%
Rasio pilih
1.16%
Game
236

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.46%1.16%236
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.14%
Rasio pilih
1.38%
Game
280

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.14%1.38%280
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.09%
Rasio pilih
1.77%
Game
361

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.09%1.77%361
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.00%
Rasio pilih
0.98%
Game
200

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.00%0.98%200
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.99%
Rasio pilih
1.31%
Game
266

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.99%1.31%266
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.82%
Rasio pilih
1.08%
Game
220

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.82%1.08%220
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.57%
Rasio pilih
1.00%
Game
204

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.57%1.00%204
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.35%
Rasio pilih
1.35%
Game
274

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.35%1.35%274
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.27%
Rasio pilih
0.99%
Game
201

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.27%0.99%201
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.03%
Rasio pilih
1.79%
Game
365

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.03%1.79%365
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.77%
Rasio pilih
1.40%
Game
284

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.77%1.40%284
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.66%
Rasio pilih
1.30%
Game
265

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.66%1.30%265
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.64%
Rasio pilih
0.96%
Game
195

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.64%0.96%195
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.59%
Rasio pilih
1.28%
Game
261

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.59%1.28%261
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.42%
Rasio pilih
1.40%
Game
284

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.42%1.40%284
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.70%
Rasio pilih
1.07%
Game
217

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.70%1.07%217
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.44%
Rasio pilih
1.11%
Game
225

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.44%1.11%225
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.37%
Rasio pilih
1.53%
Game
311

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.37%1.53%311
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.81%
Rasio pilih
1.11%
Game
226

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.81%1.11%226
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.10%
Rasio pilih
1.46%
Game
297

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.10%1.46%297
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.21%
Rasio pilih
0.98%
Game
199

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.21%0.98%199
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
38.98%
Rasio pilih
1.45%
Game
295

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.98%1.45%295
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.81%
Rasio pilih
0.66%
Game
135

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.81%0.66%135
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.22%
Rasio pilih
0.44%
Game
90

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.22%0.44%90
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.41%
Game
84

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.41%84
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.97%
Rasio pilih
0.60%
Game
123

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.97%0.60%123
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.52%
Rasio pilih
0.50%
Game
101

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.52%0.50%101
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.32%
Rasio pilih
0.55%
Game
112

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.32%0.55%112
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.29%
Rasio pilih
0.63%
Game
129

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.29%0.63%129
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.25%
Rasio pilih
0.45%
Game
91

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.25%0.45%91
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.07%
Rasio pilih
0.87%
Game
178

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.07%0.87%178
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.02%
Rasio pilih
0.56%
Game
113

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.02%0.56%113
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.97%
Rasio pilih
0.61%
Game
124

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.97%0.61%124
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.81%
Rasio pilih
0.76%
Game
155

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.81%0.76%155
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.52%
Rasio pilih
0.71%
Game
145

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.52%0.71%145
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.25%
Rasio pilih
0.88%
Game
179

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.25%0.88%179
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.24%
Rasio pilih
0.83%
Game
168

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.24%0.83%168
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.16%
Rasio pilih
0.61%
Game
124

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.16%0.61%124
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.05%
Rasio pilih
0.55%
Game
111

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.05%0.55%111
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.74%
Rasio pilih
0.56%
Game
114

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.74%0.56%114
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.32%
Rasio pilih
0.86%
Game
176

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.32%0.86%176
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
43.38%
Rasio pilih
0.67%
Game
136

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.38%0.67%136
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.28%
Rasio pilih
0.66%
Game
134

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.28%0.66%134
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.70%
Rasio pilih
0.87%
Game
178

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.70%0.87%178
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.24%
Rasio pilih
0.57%
Game
116

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.24%0.57%116
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.19%
Rasio pilih
0.63%
Game
128

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.19%0.63%128
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.82%
Rasio pilih
0.48%
Game
98

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.82%0.48%98
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
40.37%
Rasio pilih
0.79%
Game
161

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.37%0.79%161
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.12%
Rasio pilih
0.80%
Game
162

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.12%0.80%162
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
39.69%
Rasio pilih
0.64%
Game
131

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.69%0.64%131
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
39.46%
Rasio pilih
0.72%
Game
147

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.46%0.72%147
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.42%
Rasio pilih
0.67%
Game
137

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.42%0.67%137
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
39.05%
Rasio pilih
0.52%
Game
105

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.05%0.52%105
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
39.00%
Rasio pilih
0.49%
Game
100

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.00%0.49%100
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
36.94%
Rasio pilih
0.77%
Game
157

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT436.94%0.77%157
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
63.01%
Rasio pilih
0.36%
Game
73

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT563.01%0.36%73
Hand of Baron Hand of Baron Hand of Baron Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
62.50%
Rasio pilih
0.28%
Game
56

Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT562.50%0.28%56
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
59.65%
Rasio pilih
0.28%
Game
57

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT559.65%0.28%57
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.15%
Rasio pilih
0.27%
Game
54

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT548.15%0.27%54
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.67%
Rasio pilih
0.29%
Game
60

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.67%0.29%60
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.48%
Rasio pilih
0.35%
Game
71

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.48%0.35%71
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.25%
Rasio pilih
0.39%
Game
80

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT546.25%0.39%80
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.94%
Rasio pilih
0.32%
Game
66

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT543.94%0.32%66
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
41.10%
Rasio pilih
0.36%
Game
73

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT541.10%0.36%73
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
38.33%
Rasio pilih
0.29%
Game
60

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT538.33%0.29%60
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
36.51%
Rasio pilih
0.31%
Game
63

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT536.51%0.31%63
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
35.00%
Rasio pilih
0.29%
Game
60

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT535.00%0.29%60

Karma Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

R > Q > E > W

RQWE

R > Q > W > E (specific augment triggers)

RQEW

Max Q first for damage and zone control.

Karma Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Karma counters these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Karma is countered by these champions in ARAM: Mayhem.

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Syndra Syndra Syndra T2
Tier
T2
Peringkat
#47
Rasio menang
51.39%
Rasio pilih
0.54%

Syndra saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Karma Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Soraka Soraka Soraka T3
Tier
T3
Peringkat
#77
Rasio menang
50.36%
Rasio pilih
0.55%

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Priority Synergies Hecarim (High Value) Synergy Mechanism: Movement speed scaling. Hecarim gains attack damage from bonus movement speed, and Karma’s Inspire (E) gives a massive speed burst. In Mayhem, this interaction happens constantly. Combo: Mantra-E on Hecarim right before he casts Onslaught of Shadows (R). This launches him into the enemy backline at an almost unreactable speed. Follow with a Mantra-Q to slow the targets he fears. Best Scenario: Hecarim dives a clustered enemy team. Karma stays mid-range, shielding him to absorb disengage burst while he disrupts their formation. Enemy Answer: Hard crowd control like stuns or roots stops Hecarim mid-flight. Point-and-click CC ruins the engage momentum. Failure Risk: If Hecarim goes in while Karma’s Mantra is down, he has no speed lead and likely dies alone. Karma cannot shield him fast enough if he over-dives past her tether range. Recovery: Karma uses Mantra-W on herself to heal and root a frontline attacker, buying time for Hecarim to escape or for the team to collapse. Yasuo (High Value) Synergy Mechanism: Projectile setup and knock-up synergy. Karma’s Inner Flame (Q) is a projectile Yasuo can dash through, but the real link is her ability to keep him alive in melee range. Combo: Yasuo lands a knock-up on multiple enemies. Karma casts Mantra-E on Yasuo as he ults in, giving him the shield to survive the landing burst. Karma then Qs the knocked-up cluster for easy damage. Best Scenario: Fighting in the minion wave or jungle corridors where Yasuo has dash targets. Karma’s speed boost helps him close gaps to get his own knock-up. Enemy Answer: Heavy poke or disengage knocks Yasuo off his feet before he gets close. Lissandra or Veigar can trap him instantly upon arrival. Failure Risk: Yasuo gets burst down before the shield applies. In Mayhem, damage numbers are high; a shield often breaks in one spell rotation. Recovery: Karma falls back to her own frontline. She uses Mantra-Q to create a slowing zone, deterring chasers from collapsing on Yasuo’s corpse or retreat path. Varus (Medium-High Value) Synergy Mechanism: Poke amplification and chain CC. Varus wants to poke and land ults. Karma provides the speed to position and the slow to guarantee arrows. Combo: Karma lands a Mantra-Q on the frontline. The slow zone makes it easy for Varus to land a piercing Arrow. If Varus lands Chain of Corruption (R), Karma can Mantra-W the target to root them longer, extending the infection duration. Best Scenario: A siege situation where the enemy is forced to walk through a choke point. Karma and Varus create a minefield of slows and poke. Enemy Answer: Hard engage assassins like Zed or Talon ignore the poke and dive the backline. Sustain healers like Soraka can out-heal the poke if they avoid the root. Failure Risk: Both champions are squishy and lack instant escape tools. If the frontline dies, they get run down. Recovery: Karma uses Mantra-E on both herself and Varus to sprint to the tower. She turns to Mantra-Q the ground behind them to slow the pursuit. Malphite (Medium Value) Synergy Mechanism: "Wombo combo" reliability. Malphite provides the instant engage; Karma provides the follow-up damage and protection. Combo: Malphite channels Unstoppable Force (R). As he lands, Karma throws Mantra-Q into the knocked-up pile. She immediately Mantra-Es Malphite so he can chase scattered targets with his Ground Slam (E). Best Scenario: Enemy team is grouped for an objective or pushing a tower. Malphite forces them to scatter; Karma cleans up. Enemy Answer: A well-timed Zhonya’s Hourglass or Guardian Angel on the primary target negates the burst. Fast disengage abilities like Gragas R can separate Malphite from Karma’s follow-up. Failure Risk: Malphite ults a single tanky target. Karma wastes her Mantra combo on someone who won’t die, leaving her team with no cooldowns for the counter-engage. Recovery: Karma plays defensive. She uses Mantra-W on the enemy diver to root them, peeling for her backline while Malphite respawns or repositions. Leona (Medium Value) Synergy Mechanism: Pick potential and durability. Leona wants to go in; Karma makes her go in faster and stay alive longer. Combo: Leona lands Zenith Blade. Karma tethers the target with Mantra-W, rooting them for Leona to land her full rotation. Karma shields Leona to absorb tower aggro or enemy focus. Best Scenario: Catching a lone enemy overextended in lane. The chain CC (Leona Q + Karma W) locks them down for several seconds. Enemy Answer: Cleanse or QSS breaks the chain. Morgana Black Shield blocks the root entirely, wasting Karma’s Mantra. Failure Risk: Leona goes in too deep under a tower. Karma cannot shield through tower shots in Mayhem, leading to a quick execute. Recovery: Karma backs off immediately if the pick fails. She saves her Mantra for a defensive E on herself to escape the collapse. Team Functions Karma Needs

Hard Engage: Karma lacks a reliable way to start a fight against a retreating enemy. She needs a teammate like Hecarim, Malphite, or Leona to force a fight so she can use her speed and shields offensively.

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Movement speed scaling. Hecarim gains attack damage from bonus movement speed, and Karma’s Inspire (E) gives a massive speed burst. In Mayhem, this interaction happens constantly. Combo: Mantra-E on Hecarim right before he casts Onslaught of Shadows (R). This launches him into the enemy backline at an almost unreactable speed. Follow with a Mantra-Q to slow the targets he fears. Best Scenario: Hecarim dives a clustered enemy team. Karma stays mid-range, shielding him to absorb disengage burst while he disrupts their formation. Enemy Answer: Hard crowd control like stuns or roots stops Hecarim mid-flight. Point-and-click CC ruins the engage momentum. Failure Risk: If Hecarim goes in while Karma’s Mantra is down, he has no speed lead and likely dies alone. Karma cannot shield him fast enough if he over-dives past her tether range. Recovery: Karma uses Mantra-W on herself to heal and root a frontline attacker, buying time for Hecarim to escape or for the team to collapse.

Yasuo (High Value)

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Projectile setup and knock-up synergy. Karma’s Inner Flame (Q) is a projectile Yasuo can dash through, but the real link is her ability to keep him alive in melee range. Combo: Yasuo lands a knock-up on multiple enemies. Karma casts Mantra-E on Yasuo as he ults in, giving him the shield to survive the landing burst. Karma then Qs the knocked-up cluster for easy damage. Best Scenario: Fighting in the minion wave or jungle corridors where Yasuo has dash targets. Karma’s speed boost helps him close gaps to get his own knock-up. Enemy Answer: Heavy poke or disengage knocks Yasuo off his feet before he gets close. Lissandra or Veigar can trap him instantly upon arrival. Failure Risk: Yasuo gets burst down before the shield applies. In Mayhem, damage numbers are high; a shield often breaks in one spell rotation. Recovery: Karma falls back to her own frontline. She uses Mantra-Q to create a slowing zone, deterring chasers from collapsing on Yasuo’s corpse or retreat path.

Varus (Medium-High Value)

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Soraka Soraka Soraka T3
Tier
T3
Peringkat
#77
Rasio menang
50.36%
Rasio pilih
0.55%

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Talon Talon Talon T3
Tier
T3
Peringkat
#86
Rasio menang
49.81%
Rasio pilih
0.44%

Talon saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Poke amplification and chain CC. Varus wants to poke and land ults. Karma provides the speed to position and the slow to guarantee arrows. Combo: Karma lands a Mantra-Q on the frontline. The slow zone makes it easy for Varus to land a piercing Arrow. If Varus lands Chain of Corruption (R), Karma can Mantra-W the target to root them longer, extending the infection duration. Best Scenario: A siege situation where the enemy is forced to walk through a choke point. Karma and Varus create a minefield of slows and poke. Enemy Answer: Hard engage assassins like Zed or Talon ignore the poke and dive the backline. Sustain healers like Soraka can out-heal the poke if they avoid the root. Failure Risk: Both champions are squishy and lack instant escape tools. If the frontline dies, they get run down. Recovery: Karma uses Mantra-E on both herself and Varus to sprint to the tower. She turns to Mantra-Q the ground behind them to slow the pursuit.

Malphite (Medium Value)

Gragas Gragas Gragas T3
Tier
T3
Peringkat
#96
Rasio menang
49.46%
Rasio pilih
0.50%

Gragas saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: "Wombo combo" reliability. Malphite provides the instant engage; Karma provides the follow-up damage and protection. Combo: Malphite channels Unstoppable Force (R). As he lands, Karma throws Mantra-Q into the knocked-up pile. She immediately Mantra-Es Malphite so he can chase scattered targets with his Ground Slam (E). Best Scenario: Enemy team is grouped for an objective or pushing a tower. Malphite forces them to scatter; Karma cleans up. Enemy Answer: A well-timed Zhonya’s Hourglass or Guardian Angel on the primary target negates the burst. Fast disengage abilities like Gragas R can separate Malphite from Karma’s follow-up. Failure Risk: Malphite ults a single tanky target. Karma wastes her Mantra combo on someone who won’t die, leaving her team with no cooldowns for the counter-engage. Recovery: Karma plays defensive. She uses Mantra-W on the enemy diver to root them, peeling for her backline while Malphite respawns or repositions.

Leona (Medium Value)

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Hecarim (High Value)

Movement speed scaling. Hecarim gains attack damage from bonus movement speed, and Karma’s Inspire (E) gives a massive speed burst. In Mayhem, this interaction happens constantly.

Karma ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role DefinitionKarma is a lane-control mage who wins by safely poking down the enemy team from max range and zoning enemies off the wave.She shifts to a battle-mage or utility anchor who stabilizes the team during chaos, using Mantra E to engage or shield divers.Stop playing passive poker; become the engine that keeps the team moving.
Mantra UsagePlayers often hoard Mantra for the perfect Q angle to maximize poke damage, treating it as a precision tool.Use Mantra on cooldown to cycle E for protection and Q for damage, as the fight tempo is too fast to wait for ideal angles.Do not hoard Mantra for perfect angles; use it constantly to create space.
PositioningShe stays at the edge of her range, kiting backward when threatened to preserve HP and avoid risky trades.She must play forward, standing close enough to shield divers immediately, as max range spacing fails against augmented engage.Play close enough to help teammates, not at max range where shields arrive too late.
Build LogicPlayers often autopilot damage builds like Luden's Echo or Liandry's Torment every game for consistent poke pressure.Adapt items to augments; prioritize utility like Moonstone Renewer if given shield boosts, rather than defaulting to pure damage.Check augments early and commit to utility or damage paths accordingly.
Snowball UsageSnowball serves mostly as a utility tool for vision checks or desperate gap-closes for a Mantra W root.Snowball becomes a tempo tool to force fights on squishy targets, creating chaos even if the engagement results in death.Use Snowball aggressively to force fights instead of saving it for emergencies.

Champion Analysis

Peran / Rasio menang

Peringkat

Karma the Enlightened One operates in Hextech Mayhem as a ranged magic damage dealer and team utility provider, combining frequent poke damage with powerful shielding and movement speed buffs for her team. Her core identity centers on flexibility, requiring players to dynamically choose between offensive and supportive applications of her abilities based on each moment's needs. The tight corridors of the Hextech Mayhem map amplify her effectiveness, as her utility tools reach multiple allies and enemies in confined spaces where engagement is unavoidable. Her gameplay revolves around mastering the Mantra system, which empowers her next ability with enhanced effects. This mechanic demands constant decision-making from players, who must weigh whether the situation calls for damage, mobility, or protection. Her Q ability, Inner Flame, has an extremely short cooldown at max rank, enabling relentless poke pressure against enemy teams. When combined with Mantra, it becomes Renewed Inner Flame, an AoE burst ability that serves as her primary teamfight damage tool. This combination allows Karma to contribute meaningful damage output while still fulfilling a support role. Her W ability, Inspire, gains massive movement speed bonuses for her entire team when empowered by Mantra. This mobility tool proves exceptionally valuable in Hextech Mayhem's narrow map layout, where positioning advantages and quick rotations often determine the outcome of fights. Her E ability, Defiance, delivers powerful shields to protect key allies during critical moments. The interplay between these three empowered forms defines Karma's strategic depth, as players must continuously assess whether their team needs damage to pressure enemies, speed to engage or disengage, or shields to survive burst damage. Karma's strategic value lies in her ability to adapt her contribution based on team composition and game state. She can function as a primary poke threat when her team needs damage, or shift toward enabling teammates through speed boosts and protective shields. This versatility makes her an asset to nearly any team composition, as she fills gaps rather than demanding specific synergies. Her low-cooldown kit means she maintains consistent pressure throughout fights rather than unloading once and waiting for long cooldowns. Players who master the balance between her damage and support forms will extract the most value from Karma the Enlightened One, timing their Mantra activations to address the most pressing threats or opportunities in each encounter.

Tips utama

Blog panduan / N/A

Blog panduan

Karma the Enlightened One dominates Mayhem ARAM as a lane bully who controls waves and denies enemy healer relics, but she becomes vulnerable if she wastes Mantra at the wrong moment. Stand on the front line and spam Inner Flame to hit both the minion wave and enemy champions simultaneously. The accelerated gold gain and ability haste in Mayhem mode mean Mantra is almost always available, so use Empowered Q to create large zones of denial that force enemies to walk through slows and explosion damage if they want to farm. Spacing against engage champions like Malphite or Zac is critical. Never use the movement speed shield randomly in the early minutes. Save it for the moment you see them wind up their engagement, because getting caught without E or Flash means death. The narrow lane makes Q nearly impossible to miss when aimed at the feet. Against poke champions like Xerath or Ziggs, play off their cooldowns by ducking behind minions to block linear skillshots, then stepping out to return fire. The shield provides a sustain advantage in short trades that should be abused by shielding the damage instance and firing back. Karma enables engages better than almost anyone despite not being a primary engager. Cast Empowered E on your engage partner as they go in, giving them a massive speed burst and shield that lets them close the gap before enemies can react. Follow up with a standard Q to slow the target. If engaging personally with Snowball, mark a high-priority target but do not dash in immediately. Wait for them to use a key cooldown, then fly in and instantly cast W to tether them. With Mantra available, RW heals and roots longer, but this is risky and requires backup since Karma has no real escape tool once committed. Counter-engage and peel is where Karma shines most. When enemies dive your backline, turn and fight rather than run. W is a powerful disengage tool against single divers, stopping their momentum when cast on champions like Nocturne or Master Yi. Follow with Q to slow further. If your carry is low, use RE to speed them to safety while shielding burst damage. The short cooldowns in Mayhem often allow two Mantra abilities in a single extended fight. When enemies group to dive, look for RQ detonation on multiple targets to create chaos and chunk health bars, forcing retreats. Target priority is straightforward: hit the closest threat and wear people down rather than trying to burst like an assassin. Save W for the person trying to kill your ADC. When losing a fight, switch to full support mode by spamming E on allies to help them escape and using RE to speed the whole team out. A Karma who saves three teammates from a wipe is more valuable than one who chases a kill and dies. Control health relics by using Q to check bushes or zone enemies off spawn points. When pushed under tower, clear waves quickly with RQ and poke enemies who overextend. If enemies dive you under tower, RW yourself to survive long enough for the tower to secure kills. Mantra management is essential: do not hold it for the perfect moment too long, as the cooldown is low enough that using it on cooldown is often correct. Use RQ for damage and wave clear, RE for team speed-ups or disengage, and RW for sustain in close-range duels. When behind, become a safety net by maximizing utility, staying behind tanks, and stalling until carries scale up.

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Blog panduan

N/A / Augment

Blog panduan

Karma the Enlightened One operates as a versatile pivot point throughout ARAM: Mayhem, shifting her playstyle based on game state, augment choices, and team composition. In the early game, she establishes lane presence by positioning near her tower line with enough spacing to land Inner Flame safely. Mantra should be used on Q immediately when catching two or more enemies in the explosion zone, forcing them to either take damage or surrender ground. She should avoid fishing for W roots at maximum range due to the cast time vulnerability, instead reserving E for disengage or speeding up allies who get hit by Snowballs. Her Snowball usage remains defensive first, using E to escape sideways when targeted. Pushing waves hard with empowered Q creates early pressure and health advantages, crashing waves into the enemy tower. If falling behind, she switches to shielding focused play, using Mantra Q only for wave clearance rather than damage. During mid game, Karma repositions to the middle of her team formation, serving as a pivot between frontline and backline. The rhythm shifts to constant harassment, and she should not hold Mantra for perfect moments. Using it on Q to force recalls or on E to save teammates from dives both constitute wins. Her primary kill pressure comes from fly-by rooting: landing Snowball on a squishy target, flying in, instantly casting W, then using Mantra E to escape while the root holds the enemy for follow-up damage. Augment choices determine her priority, with damage augments pushing her toward burst mage gameplay and shielding augments making her a support anchor. When ahead, she forces fights around health relics and speeds her frontline with RE. When behind, she camps her tower, clearing waves with RQ and using RE for disengage during dives. Late game demands strict positioning in the middle of her formation, close enough to W enemy divers and E targeted allies but never face-checking brush. One death typically costs the game. Her trading rhythm slows as she seeks engage turns rather than chip damage. When fights start, Mantra E on multiple allies becomes the priority, providing speed burst and shield layers for kiting or chasing. Mantra Q serves for clumped enemies or peeling with the slow, while Mantra W becomes a niche tool against diving bruisers to root them and heal while buying time. Snowball transforms into strictly a repositioning or finishing tool, never an engage option into full enemy teams. When ahead, she groups as five to siege with RE pushes and RQ zoning without diving. When behind, she stalls by clearing waves safely with RQ, shielding poked allies, and waiting for enemy positioning errors to punish with speed-boosted team collapses.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Karma the Enlightened One excels when she can leverage early advantages to control zones and punish enemy overcommits, but she struggles significantly when forced into a defensive posture without the resources to contest objectives. Her core strength lies in the versatility of her Mantra-enhanced abilities, which allow her to adapt between poke, sustain, and disengage depending on the game state. When ahead, Karma transitions from a poker to a zone controller who can freeze waves, wear down frontlines, and create death traps for enemies who try to engage. Her Mantra-E provides speed bursts that turn enemy engages into failed attempts, while Mantra-W offers sustain advantages through healing that opponents cannot match. The ahead state triggers when Karma has enough ability power to clear the back wave with a single Inner Flame, or when her team holds a two to three kill advantage before the first major item spike. In this state, she should freeze waves just outside the enemy tower rather than mindlessly shoving, using non-Mantra Qs to chip away at the frontline while holding Mantra for defensive or reactive plays. Augments that add damage or cooldown reduction to her ultimate allow her to spam Mantra-Q for wave control, while shielding or movement speed augments enable aggressive forward positioning to land point-blank abilities. The primary risk when ahead is overconfidence: face-checking bushes without vision or chasing kills across the map can lead to death, and losing Karma costs the team her disengage tools, often resulting in an ace. When behind, Karma's role shifts entirely from damage dealer to reset enabler and disengage specialist. The behind state triggers when losing the first tower or falling behind by four or more kills, at which point her Q damage becomes negligible and trading poke for poke becomes a losing proposition. Her priority becomes wave clearance and keeping the enemy from free sieging. Mantra-Q should be reserved solely for killing caster minions to prevent waves from crashing into her tower, while non-Mantra abilities serve as self-peel against assassins and divers. Mantra-W becomes a critical survival tool, providing roots that buy time and heals that sustain through burst damage. Augments can salvage losing games when Karma adapts her positioning and playstyle. Defensive or crowd control augments encourage a bodyguard role near carries, while healing augments on shields prioritize keeping low-health allies in the fight longer. The key to recovery lies in avoiding unrecoverable fights: contesting objectives the team cannot win leads to death without stopping the enemy. Instead, clearing waves and forcing the enemy to choose between objectives and lane pressure creates stalemates that offer opportunities to get back into the game. Karma's best tool for punishing overconfidence is the Mantra-W turn-around, where diving enemies underestimate her heal and fall to tower damage plus sustained healing, swinging gold back in her team's favor.

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Peringkat champion

Champion / Peran

Champion

Karma defines the mid-range poke and disengage lane in Mayhem, cycling empowered abilities faster than most mages can cast once and turning narrow corridors into death zones. Her kit lacks a true ultimate on a long cooldown. Instead, every basic spell can become a mini-ultimate through her Mantra charge, creating a rhythm different from typical control mages. The core gameplay revolves around constantly deciding which spell to empower rather than saving one big play for later, then repeating the decision six seconds afterward. Her passive, Gathering Fire, serves as the engine of her kit. Karma reduces Mantra's cooldown whenever she damages an enemy champion with an ability, and basic attacks contribute smaller reductions. In Mayhem's chaotic, constant fighting, Karma should have Mantra available for almost every meaningful trade. She is not resource-gated but hit-rate gated. Multi-target spells like RQ give more total reduction than single-target W, and hitting a full RQ on a clumped enemy team can shave several seconds off Mantra instantly. This enables a combo loop: land poke, Mantra returns, empower the next spell. Weaving auto-attacks between spells whenever safe pushes the cooldown even lower. In extended brawls, Karma becomes a spell factory, generating multiple Mantra uses in a single fight as long as she stays alive and keeps dealing damage. Survival functions as her cooldown mechanic. Opponents can deny the passive by dodging spells or bursting her down before a second cycle. Assassins who force defensive Mantra use break her rhythm because RE gives fewer hits for cooldown reduction than RQ. If spells miss, Mantra stalls, leaving Karma as a mediocre mage with short-range poke until she cycles back. Q serves as her primary damage and zoning tool with a low cooldown that should be fired constantly. The explosion radius hits enemies hiding behind minions. RQ transforms it into a massive area nuke with a secondary explosion, making it her primary teamfight burst. Minion blocks are the main counter, and missing Q costs the trade, the slow, the damage, and the Mantra reduction. W provides a point-click answer to divers, reliable against dashes and gap-closers with a heal on completion that makes it strong for sustain in extended fights. RW turns Karma into a duelist who can out-sustain bruisers. Breaking the tether is the counter, and using W on fleeing targets often forces overextension. E functions as utility peel and engage assist, with the speed burst helping teammates land skillshots or escape dives. RE creates a massive AoE shield and speed boost for the whole team, acting as the ultimate engage or disengage tool. Using RE too early allows enemies to disengage and wait for the shield to expire before re-engaging when Karma has no answer. Mantra functions as a state switch used constantly, with the decision being not if but which spell to empower: RQ for damage, RW for sustain and dueling, or RE for team utility. The only true waste is hesitation, as holding Mantra while teammates die is worse than using the wrong empowerment.

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Karma is one of the easiest enchanters to pick up in Mayhem, but also one of the easiest to waste. The mode's reduced cooldowns and increased healing make her Mantra cycles incredibly fast, which tempts players into spamming without thinking. Most losses on Karma come from holding Mantra too long, using the wrong empowered ability, or playing so far back that your team fights 4v5. If you are not dictating the pace of the lane with R-Q poke and R-E engages, you are just a weaker version of a pure healer. Mechanical mistakes often begin with empowering Inner Flame (R-Q) when enemies are already on top of you. The ability explodes at max range or misses point-blank because the projectile travel time works against you, burning Mantra for zero damage and zero zoning. The correct action is saving Mantra for Inspire (R-E) when you get engaged on, as the massive speed burst and shield let your entire team disengage or reposition. Another common error is breaking the Focused Resolve (W) tether early by moving out of range, which loses the root, the heal, and the Mantra reset if you were using R-W. In Mayhem, defensive stats are often high enough to tank a few hits while the root finishes, so trusting the tether is essential. Using Mantra solely to last-hit minions removes your pressure and surrenders map control. R-Q should be saved for champion harassment, letting melee allies or basic abilities handle the wave. Shielding only yourself when a teammate is diving leaves your frontline to die before landing their combo. R-E gives the diver a shield, speed, and burst damage on contact, making it the superior choice for enabling engages. Decision mistakes include hoarding Mantra for the perfect play, which often results in ending fights with full charges. In Mayhem, cooldowns are short enough that the goal is cycling abilities, not saving them for a crisis that might not happen. Playing at max-range like a traditional mage removes half your kit from the fight, as W range is shorter than Q. Karma must stay at mid-range, close enough to tether an ally or enemy but far enough to dodge skillshots. Prioritizing R-W over R-E in team fights is a selfish choice that offers zero utility to the team, while R-E provides AoE speed, a massive shield, and burst damage. Ignoring the enemy Snowball threat makes Karma a prime target for instant death, as she is squishy with predictable disengage. Tracking Snowballs and saving E or R-E allows you to shield the target or yourself the moment they launch. Building pure damage while ignoring support items results in a mediocre mage with no burst, as Karma's ratios do not scale hard enough to one-shot people in Mayhem. Her utility scales incredibly well with ability haste and heal/shield power, making cooldown reduction and support-oriented items the correct path. The core of Karma in Mayhem is rhythm. You are looking to overwhelm the enemy with constant, empowered cycles rather than one massive play. The only true mistake is hesitation, as Karma covers her own errors better than almost any other enchanter when you press buttons with intent.

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FAQ

Karma

FAQ

What makes Karma strong in ARAM: Mayhem? She thrives on constant poke and team protection. Mantra lets her adapt on the fly, turning a simple heal into a massive AoE speed boost or a thin shield into a team-wide barrier. In Mayhem's chaotic teamfights, her low cooldowns mean she's always casting something useful. How should I use Mantra effectively? Don't sit on both charges forever, but don't waste them on minions. Use Mantra Q for damage and waveclear when enemies group up. Save Mantra E for when your team engages or gets engaged on, since the speed burst and shield can turn a bad fight around. Is Mantra Q or Mantra E better for fights? It depends on your team comp and the game state. Mantra Q wins poke battles and chunks squishies who stand in the detonation. Mantra E wins all-ins and disengages, giving your whole team a shield plus a speed boost that makes kiting easy.

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