ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #88

Illaoi build ARAM Mayhem dan augment terbaik

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem.

Illaoi Illaoi the Kraken Priestess Fighter / Tank / Mage
TierT3
Peringkat#88
Rasio menang50.31%
Rasio pilih0.47%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang53.17%
Rasio pilih11.40%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang55.23%
Rasio pilih5.40%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang47.02%
Rasio pilih5.27%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

49.91%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.95%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.55%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.71%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

49.58%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.79%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.77%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

55.30%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.67%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

57.28%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.05%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

50.83%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

50.83%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

49.38%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

49.38%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

50.45%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.45%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang52.37%
Rasio pilih20.09%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang47.04%
Rasio pilih6.93%
#3
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang51.67%
Rasio pilih6.48%

N/Aitem

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

51.31%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.78%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.23%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.46%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.90%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.56%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.17%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

48.94%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

55.30%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

48.78%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

54.43%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

50.55%

N/A

Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

52.18%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

52.18%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.82%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

51.82%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

48.44%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.44%

N/A

#1
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

Rasio menang56.55%
Rasio pilih13.79%
#2
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang60.36%
Rasio pilih10.93%
#3
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

Rasio menang60.33%
Rasio pilih6.91%

N/Aitem

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.65%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.92%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

57.53%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.54%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

54.09%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

55.31%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

54.55%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.03%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

47.12%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.11%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

53.06%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.83%

N/A

Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

56.12%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

56.12%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

56.35%
Caulfield's Warhammer Caulfield's Warhammer Caulfield's Warhammer
Harga total
1,050
Harga
100

+20 Attack Damage +10 Ability Haste

56.35%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

57.14%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.14%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.55%
Rasio pilih
10.04%
Game
1,164

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.55%10.04%1,164
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.35%
Rasio pilih
4.64%
Game
538

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.35%4.64%538
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.61%
Rasio pilih
6.96%
Game
806

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.61%6.96%806
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.15%
Rasio pilih
9.81%
Game
1,137

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.15%9.81%1,137
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.85%
Rasio pilih
4.68%
Game
542

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.85%4.68%542
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.71%
Rasio pilih
20.19%
Game
2,340

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.71%20.19%2,340
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.49%
Rasio pilih
8.66%
Game
1,004

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.49%8.66%1,004
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.22%
Rasio pilih
12.37%
Game
1,433

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.22%12.37%1,433
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.52%
Rasio pilih
8.30%
Game
962

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.52%8.30%962
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.51%
Rasio pilih
6.73%
Game
780

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.51%6.73%780
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.28%
Rasio pilih
4.63%
Game
537

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.28%4.63%537
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.20%
Rasio pilih
14.80%
Game
1,715

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.20%14.80%1,715
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.16%
Rasio pilih
13.11%
Game
1,519

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.16%13.11%1,519
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.25%
Rasio pilih
5.17%
Game
599

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.25%5.17%599
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.13%
Rasio pilih
11.96%
Game
1,386

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.13%11.96%1,386
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.39%
Rasio pilih
14.50%
Game
1,680

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.39%14.50%1,680
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.81%
Rasio pilih
9.24%
Game
1,071

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.81%9.24%1,071
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.70%
Rasio pilih
6.57%
Game
761

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.70%6.57%761
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.68%
Rasio pilih
6.32%
Game
732

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.68%6.32%732
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.54%
Rasio pilih
10.00%
Game
1,159

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.54%10.00%1,159
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.26%
Rasio pilih
7.40%
Game
857

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.26%7.40%857
Minionmancer Minionmancer Minionmancer Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.19%
Rasio pilih
4.92%
Game
570

Pilih Minionmancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.19%4.92%570
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.46%
Rasio pilih
4.63%
Game
536

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT146.46%4.63%536
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.41%
Rasio pilih
4.88%
Game
566

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT145.41%4.88%566
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.26%
Rasio pilih
1.88%
Game
218

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.26%1.88%218
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.07%
Rasio pilih
3.60%
Game
417

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.07%3.60%417
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.90%
Rasio pilih
2.06%
Game
239

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.90%2.06%239
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.51%
Rasio pilih
1.96%
Game
227

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.51%1.96%227
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.33%
Rasio pilih
4.29%
Game
497

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.33%4.29%497
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.77%
Rasio pilih
2.08%
Game
241

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.77%2.08%241
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.44%
Rasio pilih
2.33%
Game
270

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.44%2.33%270
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.33%
Rasio pilih
2.19%
Game
254

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.33%2.19%254
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.85%
Rasio pilih
2.13%
Game
247

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.85%2.13%247
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.19%
Rasio pilih
3.93%
Game
455

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.19%3.93%455
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.62%
Rasio pilih
2.39%
Game
277

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.62%2.39%277
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.56%
Rasio pilih
2.21%
Game
256

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.56%2.21%256
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.84%
Rasio pilih
2.58%
Game
299

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.84%2.58%299
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.83%
Rasio pilih
3.11%
Game
360

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.83%3.11%360
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.81%
Rasio pilih
2.67%
Game
309

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.81%2.67%309
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.74%
Rasio pilih
2.93%
Game
339

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.74%2.93%339
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.34%
Rasio pilih
2.57%
Game
298

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.34%2.57%298
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.29%
Rasio pilih
3.00%
Game
348

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.29%3.00%348
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
3.26%
Game
378

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%3.26%378
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.83%
Rasio pilih
2.58%
Game
299

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.83%2.58%299
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.65%
Rasio pilih
2.45%
Game
284

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.65%2.45%284
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.58%
Rasio pilih
2.07%
Game
240

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.58%2.07%240
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.32%
Rasio pilih
3.80%
Game
440

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.32%3.80%440
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.95%
Rasio pilih
2.47%
Game
286

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.95%2.47%286
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.92%
Rasio pilih
2.40%
Game
278

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.92%2.40%278
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.83%
Rasio pilih
1.84%
Game
213

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.83%1.84%213
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.74%
Rasio pilih
2.05%
Game
238

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.74%2.05%238
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.48%
Rasio pilih
2.56%
Game
297

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.48%2.56%297
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.48%
Rasio pilih
1.99%
Game
231

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.48%1.99%231
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.99%
Rasio pilih
2.36%
Game
273

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.99%2.36%273
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.72%
Rasio pilih
3.22%
Game
373

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.72%3.22%373
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.44%
Rasio pilih
2.69%
Game
312

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.44%2.69%312
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.30%
Rasio pilih
1.92%
Game
222

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.30%1.92%222
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.29%
Rasio pilih
3.34%
Game
387

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.29%3.34%387
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.37%
Rasio pilih
2.74%
Game
317

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.37%2.74%317
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.67%
Rasio pilih
2.99%
Game
347

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.67%2.99%347
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.08%
Rasio pilih
3.64%
Game
422

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.08%3.64%422
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.78%
Rasio pilih
3.88%
Game
450

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.78%3.88%450
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.38%
Rasio pilih
1.81%
Game
210

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT242.38%1.81%210
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.94%
Rasio pilih
1.09%
Game
126

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.94%1.09%126
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.98%
Rasio pilih
1.59%
Game
184

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.98%1.59%184
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.79%
Rasio pilih
1.64%
Game
190

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.79%1.64%190
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.33%
Rasio pilih
1.10%
Game
127

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.33%1.10%127
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.26%
Rasio pilih
1.62%
Game
188

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.26%1.62%188
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.45%
Rasio pilih
1.00%
Game
116

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.45%1.00%116
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.23%
Rasio pilih
1.61%
Game
186

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.23%1.61%186
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.41%
Rasio pilih
1.06%
Game
123

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.41%1.06%123
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.43%
Game
166

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.43%166
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.33%
Game
154

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.33%154
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
1.33%
Game
154

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.33%154
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
1.07%
Game
124

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%1.07%124
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.43%
Rasio pilih
1.52%
Game
176

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.43%1.52%176
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.36%
Rasio pilih
1.35%
Game
156

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.36%1.35%156
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.18%
Rasio pilih
1.05%
Game
122

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.18%1.05%122
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.95%
Rasio pilih
1.64%
Game
190

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.95%1.64%190
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.53%
Rasio pilih
1.17%
Game
136

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.53%1.17%136
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.15%
Rasio pilih
1.06%
Game
123

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.15%1.06%123
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.85%
Rasio pilih
1.23%
Game
143

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.85%1.23%143
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.59%
Rasio pilih
1.52%
Game
176

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.59%1.52%176
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.53%
Rasio pilih
1.24%
Game
144

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.53%1.24%144
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.10%
Rasio pilih
1.22%
Game
141

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.10%1.22%141
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.86%
Rasio pilih
1.56%
Game
181

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.86%1.56%181
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.00%
Rasio pilih
1.55%
Game
180

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.00%1.55%180
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.70%
Rasio pilih
1.03%
Game
119

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.70%1.03%119
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.78%
Rasio pilih
1.67%
Game
194

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.78%1.67%194
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.13%
Rasio pilih
1.54%
Game
178

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.13%1.54%178
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.81%
Rasio pilih
1.53%
Game
177

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.81%1.53%177
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.03%
Rasio pilih
1.35%
Game
156

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.03%1.35%156
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
40.27%
Rasio pilih
1.29%
Game
149

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.27%1.29%149
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.46%
Rasio pilih
0.90%
Game
104

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.46%0.90%104
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
35.77%
Rasio pilih
1.18%
Game
137

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT335.77%1.18%137
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.02%
Rasio pilih
0.75%
Game
87

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.02%0.75%87
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.56%
Game
65

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.85%0.56%65
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.57%
Rasio pilih
0.48%
Game
56

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.57%0.48%56
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.76%
Rasio pilih
0.73%
Game
85

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.76%0.73%85
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.52%
Rasio pilih
0.85%
Game
99

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.52%0.85%99
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.28%
Rasio pilih
0.67%
Game
78

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.28%0.67%78
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.67%
Rasio pilih
0.65%
Game
75

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.67%0.65%75
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.53%
Rasio pilih
0.82%
Game
95

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.53%0.82%95
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.67%
Game
78

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.67%78
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.57%
Game
66

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.57%66
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.55%
Game
64

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.55%64
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.48%
Game
56

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.48%56
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.28%
Rasio pilih
0.75%
Game
87

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.28%0.75%87
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.08%
Rasio pilih
0.45%
Game
52

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.08%0.45%52
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.54%
Rasio pilih
0.53%
Game
61

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.54%0.53%61
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.31%
Rasio pilih
0.55%
Game
64

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.31%0.55%64
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.83%
Rasio pilih
0.50%
Game
58

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.83%0.50%58
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.12%
Rasio pilih
0.59%
Game
68

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.12%0.59%68
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.48%
Rasio pilih
0.60%
Game
69

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.48%0.60%69
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.10%
Rasio pilih
0.50%
Game
58

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.10%0.50%58
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.08%
Rasio pilih
0.56%
Game
65

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.08%0.56%65
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.01%
Rasio pilih
0.80%
Game
93

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.01%0.80%93
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.94%
Rasio pilih
0.54%
Game
62

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.94%0.54%62
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.03%
Rasio pilih
0.67%
Game
78

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.03%0.67%78
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.30%
Rasio pilih
0.58%
Game
67

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.30%0.58%67
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
40.00%
Rasio pilih
0.73%
Game
85

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.00%0.73%85
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.46%
Rasio pilih
0.79%
Game
91

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.46%0.79%91
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
38.46%
Rasio pilih
0.45%
Game
52

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.46%0.45%52
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
33.33%
Rasio pilih
0.49%
Game
57

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT433.33%0.49%57

Illaoi Skill Combos

Extracted from the skill order guide

Skill Order
REQW

Normal order: R > E > Q > W.

RQEW

Use R > Q > E > W only when landing E is consistently unrealistic.

REWQ

Use R > E > W > Q only when your augments or team setup reliably let you stay in melee range.

REQW

Take R whenever it is available, max E first, max Q second, and leave W for last.

Illaoi Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Illaoi counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Dr. Mundo Dr. Mundo Dr. Mundo T1
Tier
T1
Peringkat
#12
Rasio menang
53.02%
Rasio pilih
0.83%

Dr. Mundo saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Illaoi is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Caitlyn Caitlyn Caitlyn T2
Tier
T2
Peringkat
#53
Rasio menang
51.42%
Rasio pilih
1.21%

Caitlyn saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Zilean Zilean Zilean T3
Tier
T3
Peringkat
#89
Rasio menang
49.11%
Rasio pilih
0.49%

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Illaoi Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Leona, Nautilus, Amumu

These champions force the first real decision. If they land engage, enemies cannot calmly sidestep Illaoi’s setup or kite backward for free. Illaoi follows into a clustered fight, drops her ultimate when multiple enemies are already committed, and turns the brawl into a damage check the enemy team often does not want.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zone control mages: Anivia, Veigar, Viktor, Orianna

Illaoi punishes enemies who cannot move cleanly. Zone mages create walls, fields, slows, or ball pressure that make it harder to leave her tentacle area after she commits. They also give the team a ranged threat when enemies refuse to fight inside Illaoi’s range.

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Displacement and pull supports: Blitzcrank, Thresh, Pyke, Alistar

Displacement brings targets into Illaoi’s preferred space. A hook, flay, knockback, or headbutt can move an enemy from safe poke range into tentacle range, where Illaoi’s damage pattern becomes much harder to ignore.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Ally protection and reset supports: Lulu, Karma, Janna, Milio

Illaoi is powerful when she is allowed to stand her ground. Shields, speed boosts, disengage, and peel help her survive the awkward seconds between stepping forward and turning the fight. They also protect her from being poked out before the real brawl starts.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Rumble Rumble Rumble T1
Tier
T1
Peringkat
#10
Rasio menang
53.12%
Rasio pilih
0.45%

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Follow-up area damage carries: Miss Fortune, Brand, Ziggs, Rumble

Illaoi creates messy, clumped fights. Area damage champions love enemies who are slowed by decision-making, body-blocked by allies, or forced to choose between leaving Illaoi’s zone and walking through ranged damage. They also solve one of Illaoi’s main problems: enemies who stand outside her reach and chip her down.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Rumble Rumble Rumble T1
Tier
T1
Peringkat
#10
Rasio menang
53.12%
Rasio pilih
0.45%

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: These champions force the first real decision. If they land engage, enemies cannot calmly sidestep Illaoi’s setup or kite backward for free. Illaoi follows into a clustered fight, drops her ultimate when multiple enemies are already committed, and turns the brawl into a damage check the enemy team often does not want. Combo: Let the tank start when Illaoi is close enough to reach the fight, not when she is still clearing behind the team. The clean pattern is engage first, Illaoi walks or Snowballs into the locked group, pulls a spirit if there is a stable target, then ultimates when enemies are forced to hit back or walk through her zone. Best scenario: This is strongest against short-range teams that need to step forward to deal damage. If the enemy carries are behind their frontline, the tank can pin the front, Illaoi punishes the pile, and the enemy backline must choose between abandoning their tank or walking into tentacles. Enemy answer: The enemy will try to bait the tank engage, then instantly disengage out of Illaoi’s area. They may also hold knockbacks, silences, or long-range poke for the moment Illaoi commits. If they spread before the fight starts, Illaoi gets far less value. Failure risk: The biggest failure is an engage that starts too deep or too early. If Illaoi cannot reach, the tank dies alone and Illaoi is left trying to salvage a lost fight. Another risk is stacking all damage into the enemy frontline while the enemy carries free-hit from outside her range. Recovery: If the first engage misses or gets kited, do not chase through the whole lane. Reset around tentacles, let Illaoi threaten spirit pull on the next target that steps up, and ask the tank to peel the second wave of enemy engage instead of forcing another blind dive. 2. Zone control mages: Anivia, Veigar, Viktor, Orianna Synergy mechanism: Illaoi punishes enemies who cannot move cleanly. Zone mages create walls, fields, slows, or ball pressure that make it harder to leave her tentacle area after she commits. They also give the team a ranged threat when enemies refuse to fight inside Illaoi’s range. Combo: The mage should hold control tools until Illaoi has a reason to fight, not throw everything at max range for poke only. If Illaoi lands a spirit pull or threatens ultimate, the mage places zone control behind or beside the target’s escape path. That turns a simple retreat into a bad pathing problem. Best scenario: This pairing shines near narrow lane spaces and around minion waves where enemy movement is already limited. Illaoi stands forward enough to threaten a pull, the mage controls the exit, and the enemy frontline is forced to either eat damage or abandon space. Enemy answer: Enemies will try to outrange both champions, clear waves quickly, and wait until Illaoi’s team wastes control tools. Mobile champions may dash past the zone and hit the mage instead, forcing Illaoi to turn around rather than finish her own setup. Failure risk: If the mage plays too far back, Illaoi becomes the only visible threat and gets kited. If Illaoi commits before the mage is ready, the enemy can simply walk away. The comp also becomes fragile if nobody can start fights and both champions are waiting for the other to create pressure. Recovery: When the enemy refuses to enter, switch to wave control and spirit-pull fishing. Let the mage punish anyone who steps up to clear. If divers jump the mage, Illaoi should stop chasing forward and fight around the threatened ally, because her counter-engage is often stronger than her long chase. 3. Displacement and pull supports: Blitzcrank, Thresh, Pyke, Alistar Synergy mechanism: Displacement brings targets into Illaoi’s preferred space. A hook, flay, knockback, or headbutt can move an enemy from safe poke range into tentacle range, where Illaoi’s damage pattern becomes much harder to ignore. Combo: The support looks for a pull or displacement on a target Illaoi can actually reach. Illaoi should not waste her full commit on a tank dragged in with full enemy follow-up ready behind him. The better combo is hook a carry or overextended bruiser, Illaoi immediately threatens spirit pull or ultimate, and the team collapses before the enemy can reset formation. Best scenario: This is best when the enemy has one or two key ranged champions who are carrying fights by standing just outside Illaoi’s range. One clean hook changes the lane dynamic because those champions can no longer posture freely near the wave. Enemy answer: The enemy will hide behind minions, keep tanks in front, or bait hooks onto low-value targets. They may also counter-engage after the hook lands, especially if Illaoi steps too far forward without her team following. Failure risk: The danger is tunnel vision. If every hook on a tank becomes an all-in, Illaoi’s team burns resources into the worst target and gets cleaned up by the backline. Pyke-style skirmish picks can also fail if Illaoi is too slow to connect and the fight splits into multiple small duels. Recovery: Treat bad hooks as space tools, not mandatory fights. If a tank gets pulled, hit him enough to force respect, then reset behind the wave. Save Illaoi’s full commit for a target that cannot immediately walk out or for the enemy counter-engage when they overreact to the hook. 4. Ally protection and reset supports: Lulu, Karma, Janna, Milio Synergy mechanism: Illaoi is powerful when she is allowed to stand her ground. Shields, speed boosts, disengage, and peel help her survive the awkward seconds between stepping forward and turning the fight. They also protect her from being poked out before the real brawl starts. Combo: Illaoi walks up with support coverage, threatens spirit pull, and saves her largest commit for when the enemy tries to punish her position. The support should not spend every defensive tool before Illaoi engages. The best use is often after she is targeted, when the enemy has already stepped into her damage zone. Best scenario: This is strong into poke-plus-disengage teams. Illaoi can absorb pressure, keep enough health to threaten the next wave, and punish enemies who finally get impatient and dive. A protected Illaoi also makes it harder for assassins to reach the backline cleanly, because she turns the middle of the lane into dangerous ground. Enemy answer: Enemies may ignore Illaoi and hit the enchanter first, or wait out shields before re-engaging. Long-range poke can still be a problem if Illaoi’s team cannot ever start a fight or force the enemy to move. Failure risk: Too much protection and not enough initiation can make the comp passive. Illaoi survives, but nobody is forced to fight her. Another failure is overextending because shields make the first few seconds feel safe; once support tools are down, Illaoi can still be kited and collapsed on. Recovery: If the enemy refuses to dive, shift from frontlining to controlled threat. Stand near tentacles, pull spirits when enemies clear waves, and let the support save tools for enemy engage instead of using them to chase. If the enchanter is being focused, Illaoi should play closer to them and punish the diver rather than chasing the enemy backline. 5. Follow-up area damage carries: Miss Fortune, Brand, Ziggs, Rumble Synergy mechanism: Illaoi creates messy, clumped fights. Area damage champions love enemies who are slowed by decision-making, body-blocked by allies, or forced to choose between leaving Illaoi’s zone and walking through ranged damage. They also solve one of Illaoi’s main problems: enemies who stand outside her reach and chip her down. Combo: Illaoi threatens the front and pulls attention. Once enemies group to hit her or rescue a teammate, the area damage carry fires into the pile. The timing matters. If the carry casts before Illaoi commits, enemies spread. If Illaoi commits with no follow-up ready, she gets focused and kited. Best scenario: This works best when the enemy team has immobile carries or multiple melee champions. Illaoi forces them to respect close range, while the damage carry punishes the space behind them. Even if the enemy runs from Illaoi, they often run through the carry’s damage path. Enemy answer: Enemies will spread wide, hold mobility for the carry’s big damage, and try to poke Illaoi before the fight starts. Assassins may also dive the damage carry while Illaoi is busy fighting the frontline. Failure risk: The comp can become too damage-heavy with no one to start or protect. Illaoi may be forced to act as the only frontline and only engager, which makes her predictable. If the carry uses area damage on wave clear right before a fight, Illaoi’s engage loses its payoff. Recovery: Slow the pace until major follow-up tools are available. Illaoi should posture without overcommitting, then punish the enemy’s engage instead of forcing through poke. If assassins threaten the carry, Illaoi can anchor near them and turn the dive into a close-range fight where her kit is much more comfortable.

Best Illaoi teams do not ask her to chase. They bring enemies to her, trap them near her, or keep her alive long enough for the enemy to regret stepping in. If the draft lacks engage, play around spirit pressure and counter-engage. If it lacks ranged damage, force shorter fights and punish overextensions. If it lacks peel, Illaoi must be more patient with her commit, because one failed forward move can leave the whole team without a frontline.

Illaoi ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityIllaoi acts as a frontline-adjacent zone holder who punishes anyone stepping into her E range or fighting near her tentacles.She becomes a trap champion who waits for enemy dashes or overextended burst attempts, then turns fights when enemies are committed.Wait for enemy commitment before engaging rather than walking up like a permanent tank.
E Usage TimingLanding Test of Spirit slowly wins standoffs by forcing enemies to retreat, take damage, or give up space.Enemies may answer immediately with augments instead of backing off, so keep movement ready for divers after hitting spirit.Hit spirit when safe but stay ready for the real champion diving you.
Ultimate TimingIllaoi can often solve engages by ulting when enemies group near her tentacles and start melee fights.Best ultimates happen when multiple enemies have already entered her space; ulting before they spend mobility lets them escape.Use R as counter-engage after enemies commit, not as a blind engage.
Snowball DisciplineIllaoi can use Snowball to force surprise ultimates against teams standing too close together.Landed Snowball is more dangerous because enemies may have stronger answers; recast only if enemies will still be there for R.Ask if enemies will still be here when you press R before recasting Snowball.
Tempo and PatienceIllaoi can grind by creating tentacles, fishing for E, and slowly making enemies uncomfortable over time.One augment-enhanced engage or burst combo can decide fights before Illaoi builds her perfect zone, requiring preparation beforehand.Prepare before fights start: stand near tentacles and avoid being chunked early.
Build AdaptationIllaoi can lean into bruiser damage with enough durability to survive standard front-to-back standoffs.Items and runes must answer the lobby's damage pattern; earlier survivability is needed against burst before ult produces value.Damage is useless if you die before the fight locks around you.

Champion Analysis

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Peringkat

Illaoi the Kraken Priestess stands as one of League of Legends' most imposing fighter champions, renowned for her devastating AoE damage and zone control. In ARAM: Mayhem, Illaoi's sustained damage output and ability to create tentacles in an area make her a formidable melee fighter, particularly skilled at dealing catastrophic AoE damage in confined spaces. Illaoi functions as a melee fighter and semi-tank, with her core advantage stemming from her passive, "Prophet of an Old God," which creates tentacles around her that auto-attack nearby enemies. Her Q, "Tentacle Smash," provides AoE damage, while W, "Harsh Lesson," makes Illaoi's next auto-attack trigger all tentacle attacks. E, "Test of Spirit," extracts enemy souls and serves as an excellent control tool in ARAM, forcing enemies to either destroy the soul vessel or take continuous damage. Her ultimate, R "Leap of Faith," creates numerous tentacles in an area and stands as one of ARAM's most powerful AoE abilities. The core gameplay loop centers on combining these abilities for maximum impact. During teamfights, Illaoi should R into the enemy team to create a tentacle storm, then immediately use W to trigger all tentacles for catastrophic AoE damage. This combination transforms Illaoi into a zone control powerhouse capable of controlling tight corridors and punishing enemies who cluster together. The E soul extraction adds another layer of pressure, as soul-extracted enemies must choose between destroying the vessel or suffering ongoing damage, creating lose-lose scenarios in the confined ARAM lane. Illaoi's strengths include extremely high R AoE damage, passive tentacle auto-attacks, W triggering all tentacles simultaneously, and practical E control. However, she carries significant weaknesses that players must navigate. Illaoi has no mobility, making her vulnerable to poke and kiting. Her abilities require close range to be effective, and she remains susceptible to crowd control that can prevent her from executing her combo. These weaknesses mean Illaoi must carefully time her engages and position herself to avoid being poked down before she can commit to a fight. Her strategic value in ARAM: Mayhem lies in her ability to create zones that enemies cannot safely enter, turning the single-lane format into an advantage where her tentacles can reach multiple targets simultaneously. Players who master the R-into-W combo and learn to land E consistently will find Illaoi to be a dominant force capable of turning teamfights with well-executed ultimate placement.

Tips utama

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Illaoi wins Mayhem fights by forcing enemies into bad options: walk forward into tentacles, back away and lose space, or commit into her ultimate and get punished. She is strongest when fights happen around a trapped spirit, a wall-side tentacle, or a clustered enemy engage rather than playing as a clean backline poker. Start fights with E when possible. Pulling a spirit before the enemy commits gives your team a safe damage target and forces enemies to either abandon the spirit or step into your zone. Cast E through minion gaps, after an enemy uses a dash, or when a frontliner walks up to clear the wave. Do not force raw R as your first button unless several enemies are already on top of you. Illaoi's best all-ins happen when enemies have spent movement tools. If you ult too early into five players with all disengage ready, they simply walk out and you are left chasing. Use W to anchor damage when a tentacle can follow up or when the enemy is already slowed, knocked around, body-blocked, or focused on your spirit. W forward without tentacle support leaves you as just a melee champion in a crowded lane. Illaoi is often better as the second engage. Against dive champions, hold E and R until they enter your half of the lane. A diver who lands on your carry is usually predictable for a moment; pull their spirit or ult as their team follows, then turn the fight around your tentacles. Do not panic ult a single tank unless that tank brings the whole enemy team with them. If only one durable champion steps in, E them, damage the spirit, and keep R available. Protect your backline by making the entrance expensive. Stand near the route divers must take, not randomly in the middle of the lane. Your escape is mostly prevention. Illaoi does not recover well after being caught in open space with no tentacles nearby. Before stepping up, ask whether you can retreat through a tentacle, a teammate, or a minion wave. When retreating, throw E backward or sideways at the nearest chaser to force them to sidestep, slow their chase rhythm, or give your team a target to hit. Use Snowball defensively when the mark gives you a safer re-entry or a way to dodge focus. Do not always recast just because it landed. If you have no R, stop pretending you can 1v3. Play around E poke, wave control, and punishing overchases. Fight near walls, but do not hug them so hard that every skillshot hits you. Wall-side tentacles create pressure because enemies have less room to dodge slams. Keep enough distance from your carries that one engage does not hit everyone. Stand forward and off to one side, so the enemy must choose between hitting you or reaching your backline. Use minion waves as timing, not permanent cover. Enemy minions block your E, so wait for your team's wave clear or step to the side for an angle. Do not chase past your tentacle field without a clear kill. Pull the target your team can actually hit. A spirit from a tank is still useful if it is the only safe target and your team can burn it. In full fights, prioritize enemies who already used mobility. Hit the spirit when the real champion is too risky. When a low-health enemy is outside your zone, do not tunnel. Illaoi wins by forcing enemies to come back through her area, not by sprinting alone into their side of the bridge.

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Illaoi the Kraken Priestess thrives when enemies walk into her threat rather than when she chases them across open ground. Her game plan centers on claiming a side pocket position near a wall or brush line rather than standing in the dead center of the lane, creating a zone where enemies must respect her presence or risk being pulled into dangerous trades. During the early levels, she should trade in short bursts when opponents step into her side of the lane, then reset spacing rather than forcing extended fights. Spirit pulls and melee punish windows are most effective when enemies are locked into animations or walking through minions. If a pull misses, backing up for a few seconds is better than standing still while five champions unload spells. Snowball functions primarily as a threat rather than a button to press on cooldown. Early use is best after teammate crowd control, against low-mobility carries, or to punish someone who already spent their escape. Landing Snowball into five healthy enemies with no ultimate and no team follow-up usually just donates tempo. Mid game Snowball becomes a real engage tool but only with a plan, such as after the enemy has committed or when landing behind a frontliner creates a fight inside ultimate range. Late Snowball can win or lose the game and should follow confirmed engage, reach carries with no escape, or re-enter after enemy crowd control is spent. Augment choices should favor survival, sticking power, or extended brawl value early on. As the game progresses, adapt to the lobby by leaning into durability against burst, movement against kiting compositions, or counter-engage strength when teammates already provide reliable engage. Push when the team has waveclear advantage or after winning fights, since Illaoi makes narrow tower approaches awkward for melee champions. Stall when outranged, when ultimate is unavailable, or when the team is split on health bars. When ahead, control the center-to-side lane space and force enemies to fight on your terms. Turn immediately on divers rather than chasing the back row first. When behind, stop trying to start fights from max range and instead play as a counter-engage wall, punishing enemies who commit with Snowball, spirit pressure, and ultimate when they can no longer freely disengage. Late game positioning requires standing where enemies cannot ignore Illaoi while keeping a retreat path through the team. The overall rhythm builds patience into explosive punishment, making the lane smaller when ahead and making enemy engage expensive when behind. Every successful Illaoi fight starts with patience and ends with opponents realizing they stood too close for too long.

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Illaoi the Kraken Priestess excels when fights occur inside her zone rather than when chasing across open space. Her primary strength lies in forcing enemies to choose between giving ground or fighting through her setup near tentacles. When ahead, Illaoi should make the lane smaller by walking up with minion waves, positioning near tentacles, and punishing enemies who cannot dodge cleanly. A landed spirit pull with teammates close creates a scenario where targets either lose health for free or panic into bad engages. However, tunneling on spirits while eating enemy skillshots or chasing low-health targets away from tentacles are common ways Illaoi throws games. When two or more enemies commit into melee range, Illaoi should stop retreating and cast her fight tools where enemies are stacked. The critical mistake is using everything on one tank while the enemy backline remains untouched. After winning fights, Illaoi should clear waves, hit structures, collect space, and reform around tentacles rather than chasing past midpoint with low health. In Mayhem, one overchase can trigger unrecoverable chain deaths. When carries are ahead and enemies have divers, Illaoi should play bodyguard, standing between divers and the backline, threatening spirit pull on anyone who jumps in, and holding her ultimate until enemies actually commit. Augment choices when ahead depend on enemy composition. Against enemies who can kite but cannot kill quickly, access-solving augments for movement and sticking power turn health leads into real pressure. When enemies must walk into Illaoi, durability and healing augments cover her main weakness of getting burst before damage and sustain matter. If the team lacks engage, augments creating reliable first contact help start fights on favorable terms after dodgeable enemy spells are down. When behind, Illaoi must shift from domination to playing for one clean punish. She can still flip fights if enemies clump or stand too long near tentacles, but cannot walk through poke forever or force spirit pulls from max range while low. Clearing waves safely makes enemy engage riskier, while ignoring waves leads to getting trapped with no room to dodge. Missing spirit pull while behind requires immediate backing and resetting rather than walking forward to compensate, as that miss creates the enemy's punish window. Behind Illaoi often serves better as counter-engage than first engage. Holding ground near the backline and making divers fight after they enter is more valuable than spending ultimate early on fake engages. Against heavy poke refusing melee range, using side angles and minion cover to threaten pulls that stop poke patterns is key, though desperate low-health pull attempts often hand enemies free kills. When a teammate dies before fights start, disengaging is correct unless enemies are already trapped under tentacles and clumped. Defensive augments help survive burst and punish enemies who enter range. Mobility augments are valuable only when teammates can follow, as behind Illaoi dies fast arriving alone. Against crowd control chains, augments reducing lockout or improving recovery outperform greedy damage. The recovery plan requires patience into punishment, clearing waves, protecting carries, and committing only when enemies step into tentacles, miss key control, or use mobility forward. Behind Illaoi loses by forcing hopeless engages and comes back by turning enemy confidence into bad melee fights.

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Champion

Illaoi the Kraken Priestess is defined entirely by her Tentacles in ARAM: Mayhem, where the passive spawn rate is significantly faster than on Summoner's Rift. Tentacles are her entire damage engine, and without them she becomes a slow bruiser with high health but minimal threat. With proper Tentacle coverage, she zones entire corridors and deletes divers. The core strategic principle is to never fight away from Tentacles, as the mode's chaotic pacing tempts players to chase, but chasing kills her damage output. Players should establish a "nest" near their tower or the health relic, then force fights to happen there. If enemies refuse to engage, use the time to spawn more Tentacles along lane walls, creating a trail that follows the wave when pushing. Tentacles only swing automatically when they hit a Spirit, a Vessel, or when commanded with W. They do not attack enemies simply for walking nearby. Pre-minion spawn, Illaoi should identify a safe wall for her first Tentacle, aiming to have at least two active before looking for an all-in. Fighting with zero Tentacles is a critical mistake that results in a fraction of potential damage and likely death without R sustain. Smart enemies will focus Tentacles before fighting, so if they diligently clear them, look for an all-in with R, which spawns fresh Tentacles that cannot be cleared quickly enough. Q serves as the primary survival tool against poke mages prevalent in Mayhem. Every Tentacle hit heals Illaoi for a small amount of missing health, making constant Q usage on minion waves essential for maintaining HP. Aim Q to clip both minion waves and champions to trigger healing from multiple targets simultaneously. W is the trigger mechanism that commands nearby Tentacles to swing at a target, and using W without Tentacles nearby is a waste—a weak, short-range dash with no payoff. E is Illaoi's most powerful tool, as landing it in Mayhem is often a kill. The Spirit does not move, allowing repeated W attacks that transfer massive damage to the real enemy. Even if they run, becoming a Vessel is devastating when Tentacles spawn faster. However, E has a high mana cost and long cooldown early, so players should wait for clear shots rather than fishing constantly. R is the "turn around" button that defines Illaoi in Mayhem's constant, chaotic fights. Each enemy champion hit spawns a Tentacle, and hitting three or more enemies creates a fortress that shreds everything nearby. The key is to R when enemies are committed, not to engage. Using R on a single enemy or when enemies are already running wastes the ultimate and leaves nothing for the next fight. Patience is essential—sometimes the correct play is to engage with Snowball, take damage, then R when enemies collapse.

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Illaoi wins ARAM: Mayhem fights when she forces enemies to stand in her zone, but most poor performances stem from two fundamental habits: throwing abilities before enemies are committed, or entering fights where no tentacles can assist. Recognizing these patterns early prevents the game from becoming a permanent poke simulator. Mechanical mistakes often begin with casting Test of Spirit through full minion waves due to impatience. The pull gets blocked, the enemy backline stays safe, and Illaoi loses her best threat while taking free poke. Players should hold the angle until a minion dies, step sideways, or cast after the team clears the wave. Aiming at enemies who just used dashes, poke spells, or Snowball yields better results. If the pull misses, backing up to the tentacle line and waiting for the next enemy mistake prevents giving a clean engage window. Using Leap of Faith before anyone is trapped creates a dramatic animation with no real fight. Enemies walk out, kite, and re-engage while Illaoi's biggest punish tool is gone. The ultimate should be cast when at least one priority target is close, a spirit is active, or enemy melee champions have committed. Illaoi wants fights on top of her, not at max range. Ignoring tentacle positions and fighting in open space leaves damage and healing feeling terrible because follow-up slams are missing. Before fighting, check tentacle locations and play near walls, choke points, and controlled areas. Spamming Harsh Lesson on the nearest target without watching enemy crowd control causes Illaoi to dash into stuns, silences, knockups, or displacements, preventing slam chains. This ability should be used after key control spells are spent or when the target is already locked down. Casting Tentacle Smash simply because it is available locks Illaoi into a predictable line, misses mobile targets, and gives poke champions time to punish the animation. It should be used when enemies are slowed, trapped, walking through narrow lanes, or trying to last-hit a low-health ally. Pulling a spirit and then hitting the champion instead of the spirit when the champion is out of reach wastes the most reliable damage window. Once the spirit is pulled, commit damage into it unless the actual champion is safely killable. Snowballing into the enemy backline without checking team follow results in arriving alone, burning defensives, and dying before the ultimate turns the fight. Snowball should be used as follow-up after the team starts the fight, after landing Test of Spirit, or when allies can immediately hit the target too. Decision mistakes include picking every fight just because Illaoi has ultimate available, which forces fights into enemy poke, disengage, or fresh cooldowns. Fight when enemies are grouped in a choke, when they step up to hit a turret, or when the team has enough health to stand together. Building only for damage when enemies have enough burst or control to stop Illaoi before slams matter results in hitting hard once but not surviving long enough to turn multiple targets. The safe rule remains simple: do not spend Illaoi's commit tools unless the enemy has to stand near you. If the pull misses, the zone is lost, or disengage occurs, recover by backing into tentacles and forcing the next fight on your terms. Illaoi can appear useless for thirty seconds, then delete a team that gets impatient.

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FAQ

Illaoi

FAQ

Is Illaoi a good pick in ARAM: Mayhem? Yes, if your team can fight around her instead of constantly chasing forward. Illaoi is strongest when enemies have to walk into her tentacles, her spirit pull, and her ultimate zone. The tradeoff is that she can look useless if the fight moves past her before she gets set up. What is Illaoi’s main job in a Mayhem fight? Your job is to make one area of the lane miserable to enter. Stand near tentacles, threaten Test of Spirit, and punish anyone who steps too close to poke or engage. If you leave your zone too early, you give up the part of the map where Illaoi is actually scary. When should I use Test of Spirit? Use it when an enemy is walking in a straight line, last-hitting a low target, or hiding behind a predictable teammate movement. Landing it gives your team a safe target to hit without fully committing. Missing it is a real punish window, so do not throw it randomly into mobile champions who are waiting to dash sideways.

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