ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #34

Jax build ARAM Mayhem dan augment terbaik

Jax saat ini masuk kategori T2 dalam data ARAM Mayhem.

Jax Jax Grandmaster at Arms Fighter / Tank / Mage
TierT2
Peringkat#34
Rasio menang51.00%
Rasio pilih0.49%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang57.62%
Rasio pilih10.20%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang52.90%
Rasio pilih4.73%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Rasio menang51.38%
Rasio pilih3.65%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.79%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.21%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

45.80%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

51.51%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.21%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

54.29%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.35%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.11%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.07%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.28%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

51.46%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.72%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.85%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

52.85%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

63.21%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

63.21%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

47.38%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.38%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

47.38%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang51.52%
Rasio pilih21.49%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Rasio menang54.19%
Rasio pilih17.94%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.85%
Rasio pilih11.72%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.23%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

53.40%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

53.54%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.49%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.57%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.12%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.97%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

51.57%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

50.93%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

58.49%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

57.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.69%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

52.16%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

52.16%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

56.72%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.72%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

56.72%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

49.77%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

49.77%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang56.00%
Rasio pilih23.98%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Rasio menang55.65%
Rasio pilih8.80%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang56.28%
Rasio pilih5.42%

N/Aitem

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

55.52%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

55.56%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.24%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

55.42%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.86%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.00%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

54.27%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

55.02%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

54.83%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.45%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

52.57%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.89%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

55.83%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

55.83%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.61%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.61%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.61%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

56.61%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

56.61%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang45.53%
Rasio pilih26.01%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

Rasio menang52.16%
Rasio pilih20.60%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang52.15%
Rasio pilih11.16%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.83%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

50.33%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.52%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.85%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.37%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.74%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.62%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

47.62%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

53.26%
Guinsoo's Rageblade Guinsoo's Rageblade Guinsoo's Rageblade
Harga total
3,000
Harga
1,025

+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.

54.31%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

42.97%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

53.01%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.71%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

51.71%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.27%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.27%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.27%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

55.10%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

55.10%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.53%
Rasio pilih
6.69%
Game
876

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT161.53%6.69%876
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.39%
Rasio pilih
3.52%
Game
461

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT161.39%3.52%461
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.99%
Rasio pilih
13.02%
Game
1,704

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.99%13.02%1,704
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.26%
Rasio pilih
8.25%
Game
1,080

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.26%8.25%1,080
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.36%
Rasio pilih
12.17%
Game
1,593

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.36%12.17%1,593
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.33%
Rasio pilih
4.58%
Game
600

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.33%4.58%600
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.27%
Rasio pilih
7.83%
Game
1,025

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.27%7.83%1,025
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.21%
Rasio pilih
4.52%
Game
592

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.21%4.52%592
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.17%
Rasio pilih
14.10%
Game
1,845

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.17%14.10%1,845
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.99%
Rasio pilih
4.10%
Game
536

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.99%4.10%536
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.79%
Rasio pilih
4.79%
Game
627

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.79%4.79%627
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.61%
Rasio pilih
9.51%
Game
1,245

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.61%9.51%1,245
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.59%
Rasio pilih
4.87%
Game
637

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.59%4.87%637
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.53%
Rasio pilih
7.55%
Game
988

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.53%7.55%988
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.48%
Rasio pilih
4.94%
Game
646

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.48%4.94%646
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.23%
Rasio pilih
5.65%
Game
739

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.23%5.65%739
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.23%
Rasio pilih
9.77%
Game
1,279

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.23%9.77%1,279
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.22%
Rasio pilih
10.35%
Game
1,354

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.22%10.35%1,354
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.99%
Rasio pilih
5.76%
Game
754

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.99%5.76%754
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.62%
Rasio pilih
10.58%
Game
1,385

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.62%10.58%1,385
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.30%
Rasio pilih
9.99%
Game
1,308

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.30%9.99%1,308
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.16%
Rasio pilih
4.61%
Game
604

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.16%4.61%604
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.99%
Rasio pilih
5.00%
Game
655

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.99%5.00%655
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.69%
Rasio pilih
4.43%
Game
580

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.69%4.43%580
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.58%
Rasio pilih
11.24%
Game
1,471

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.58%11.24%1,471
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.49%
Rasio pilih
4.65%
Game
608

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.49%4.65%608
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.42%
Rasio pilih
6.52%
Game
853

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.42%6.52%853
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.13%
Rasio pilih
4.70%
Game
615

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.13%4.70%615
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.02%
Rasio pilih
6.57%
Game
860

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.02%6.57%860
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.37%
Rasio pilih
3.48%
Game
456

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.37%3.48%456
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.54%
Rasio pilih
3.97%
Game
520

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.54%3.97%520
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
63.79%
Rasio pilih
2.22%
Game
290

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT263.79%2.22%290
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
59.46%
Rasio pilih
3.11%
Game
407

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.46%3.11%407
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.40%
Rasio pilih
1.91%
Game
250

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.40%1.91%250
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.00%
Rasio pilih
2.29%
Game
300

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.00%2.29%300
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.19%
Rasio pilih
1.60%
Game
210

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.19%1.60%210
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.73%
Rasio pilih
2.00%
Game
262

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.73%2.00%262
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.36%
Rasio pilih
2.57%
Game
336

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.36%2.57%336
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.26%
Rasio pilih
2.03%
Game
266

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.26%2.03%266
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.90%
Rasio pilih
3.12%
Game
408

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.90%3.12%408
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.29%
Rasio pilih
2.94%
Game
385

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.29%2.94%385
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.01%
Rasio pilih
2.09%
Game
274

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.01%2.09%274
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.01%
Rasio pilih
2.86%
Game
374

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.01%2.86%374
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.00%
Rasio pilih
1.53%
Game
200

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.00%1.53%200
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.91%
Rasio pilih
1.86%
Game
243

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.91%1.86%243
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.80%
Rasio pilih
2.61%
Game
342

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.80%2.61%342
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.79%
Rasio pilih
3.13%
Game
409

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.79%3.13%409
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.67%
Rasio pilih
3.02%
Game
395

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.67%3.02%395
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.32%
Rasio pilih
3.45%
Game
452

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.32%3.45%452
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.04%
Rasio pilih
1.89%
Game
247

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.04%1.89%247
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.42%
Rasio pilih
1.73%
Game
227

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.42%1.73%227
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.38%
Rasio pilih
1.93%
Game
252

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.38%1.93%252
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.13%
Rasio pilih
2.15%
Game
282

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.13%2.15%282
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.04%
Rasio pilih
2.25%
Game
294

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.04%2.25%294
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.02%
Rasio pilih
2.83%
Game
371

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.02%2.83%371
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.99%
Rasio pilih
2.69%
Game
352

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.99%2.69%352
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.37%
Rasio pilih
3.06%
Game
401

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.37%3.06%401
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.08%
Rasio pilih
2.12%
Game
278

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.08%2.12%278
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.02%
Rasio pilih
2.62%
Game
343

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.02%2.62%343
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.90%
Rasio pilih
2.99%
Game
391

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.90%2.99%391
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.85%
Rasio pilih
3.00%
Game
393

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.85%3.00%393
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.55%
Rasio pilih
2.11%
Game
276

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.55%2.11%276
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.13%
Rasio pilih
2.05%
Game
268

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.13%2.05%268
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.83%
Rasio pilih
1.76%
Game
230

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.83%1.76%230
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.79%
Rasio pilih
1.90%
Game
249

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.79%1.90%249
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.55%
Rasio pilih
3.28%
Game
429

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.55%3.28%429
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.37%
Rasio pilih
1.74%
Game
228

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.37%1.74%228
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.50%
Rasio pilih
1.86%
Game
243

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.50%1.86%243
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.69%
Rasio pilih
1.46%
Game
191

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.69%1.46%191
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
59.35%
Rasio pilih
1.18%
Game
155

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.35%1.18%155
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.68%
Rasio pilih
0.92%
Game
121

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.68%0.92%121
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.50%
Rasio pilih
1.12%
Game
147

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.50%1.12%147
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.76%
Rasio pilih
0.89%
Game
116

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.76%0.89%116
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.14%
Rasio pilih
0.80%
Game
105

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.14%0.80%105
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.39%
Rasio pilih
1.02%
Game
133

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.39%1.02%133
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.34%
Rasio pilih
1.08%
Game
142

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.34%1.08%142
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.56%
Rasio pilih
1.31%
Game
171

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.56%1.31%171
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.40%
Rasio pilih
1.06%
Game
139

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.40%1.06%139
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.26%
Rasio pilih
0.87%
Game
114

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.26%0.87%114
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.14%
Rasio pilih
0.82%
Game
107

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.14%0.82%107
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.90%
Rasio pilih
1.17%
Game
153

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.90%1.17%153
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.46%
Rasio pilih
0.86%
Game
112

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.46%0.86%112
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.40%
Rasio pilih
0.96%
Game
125

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.40%0.96%125
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.76%
Rasio pilih
1.42%
Game
186

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.76%1.42%186
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.64%
Rasio pilih
1.15%
Game
151

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.64%1.15%151
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.51%
Rasio pilih
1.41%
Game
185

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.51%1.41%185
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.11%
Rasio pilih
1.35%
Game
177

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.11%1.35%177
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.84%
Rasio pilih
1.34%
Game
176

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.84%1.34%176
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.75%
Rasio pilih
1.39%
Game
182

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.75%1.39%182
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.73%
Rasio pilih
0.84%
Game
110

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.73%0.84%110
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.31%
Rasio pilih
0.99%
Game
130

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.31%0.99%130
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.69%
Rasio pilih
0.90%
Game
118

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.69%0.90%118
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.58%
Rasio pilih
1.45%
Game
190

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.58%1.45%190
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.43%
Rasio pilih
0.80%
Game
105

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.43%0.80%105
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.34%
Rasio pilih
1.43%
Game
187

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.34%1.43%187
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.35%
Rasio pilih
1.09%
Game
143

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.35%1.09%143
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.34%
Rasio pilih
1.12%
Game
147

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.34%1.12%147
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
1.24%
Game
162

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.24%162
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.16%
Game
152

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.16%152
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.23%
Rasio pilih
0.99%
Game
130

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.23%0.99%130
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.16%
Rasio pilih
1.37%
Game
179

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.16%1.37%179
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.00%
Rasio pilih
0.76%
Game
100

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.00%0.76%100
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.80%
Rasio pilih
1.27%
Game
166

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.80%1.27%166
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.71%
Rasio pilih
0.83%
Game
109

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.71%0.83%109
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.49%
Rasio pilih
1.37%
Game
179

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.49%1.37%179
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.93%
Rasio pilih
1.37%
Game
179

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.93%1.37%179
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.43%
Rasio pilih
1.28%
Game
168

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.43%1.28%168
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.09%
Rasio pilih
0.98%
Game
128

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.09%0.98%128
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.97%
Rasio pilih
0.95%
Game
124

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.97%0.95%124
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.61%
Rasio pilih
0.87%
Game
114

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.61%0.87%114
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.64%
Rasio pilih
0.86%
Game
112

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.64%0.86%112
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
42.48%
Rasio pilih
0.86%
Game
113

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.48%0.86%113
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.45%
Rasio pilih
0.81%
Game
106

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.45%0.81%106
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.06%
Rasio pilih
0.96%
Game
126

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.06%0.96%126
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
64.41%
Rasio pilih
0.45%
Game
59

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT464.41%0.45%59
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
64.29%
Rasio pilih
0.43%
Game
56

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT464.29%0.43%56
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
60.98%
Rasio pilih
0.63%
Game
82

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.98%0.63%82
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.44%
Rasio pilih
0.59%
Game
77

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.44%0.59%77
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
57.89%
Rasio pilih
0.44%
Game
57

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.89%0.44%57
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.25%
Rasio pilih
0.61%
Game
80

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.25%0.61%80
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.22%
Rasio pilih
0.51%
Game
67

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.22%0.51%67
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.00%
Rasio pilih
0.46%
Game
60

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.00%0.46%60
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.85%
Rasio pilih
0.40%
Game
52

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.85%0.40%52
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.57%
Rasio pilih
0.43%
Game
56

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.57%0.43%56
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.33%
Rasio pilih
0.57%
Game
75

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.33%0.57%75
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.08%
Rasio pilih
0.73%
Game
96

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.08%0.73%96
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.16%
Rasio pilih
0.66%
Game
86

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.16%0.66%86
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.11%
Rasio pilih
0.69%
Game
90

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.11%0.69%90
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.77%
Rasio pilih
0.50%
Game
65

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.77%0.50%65
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.43%
Game
56

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.43%56
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.44%
Rasio pilih
0.68%
Game
89

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.44%0.68%89
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.35%
Rasio pilih
0.59%
Game
77

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.35%0.59%77
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.33%
Rasio pilih
0.57%
Game
75

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.33%0.57%75
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.15%
Rasio pilih
0.45%
Game
59

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.15%0.45%59
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.91%
Rasio pilih
0.70%
Game
92

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.91%0.70%92
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.06%
Rasio pilih
0.39%
Game
51

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.06%0.39%51
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.67%
Rasio pilih
0.46%
Game
60

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.67%0.46%60
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.35%
Rasio pilih
0.66%
Game
86

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.35%0.66%86
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.08%
Rasio pilih
0.50%
Game
65

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.08%0.50%65
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.59%
Rasio pilih
0.41%
Game
54

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.59%0.41%54
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.42%
Rasio pilih
0.50%
Game
66

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.42%0.50%66
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.38%
Rasio pilih
0.44%
Game
58

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.38%0.44%58
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.46%
Game
60

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.46%60

Jax Skill Combos

Extracted from the skill order guide

Skill Order
RWEQ

Normal order: R > W > E > Q.

RWQE

If your augments heavily reward mobility, dashing, target access, or first-contact burst: shift toward R > W > Q > E, or take three early points in W and then max Q second.

RWEQ

Put points in R whenever it is available, max W first, max E second, and leave Q for last unless your game clearly demands more engage range uptime.

Jax Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Jax counters these champions in ARAM: Mayhem.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Tryndamere Tryndamere Tryndamere T2
Tier
T2
Peringkat
#33
Rasio menang
51.66%
Rasio pilih
0.39%

Tryndamere saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Irelia Irelia Irelia T5
Tier
T5
Peringkat
#170
Rasio menang
45.18%
Rasio pilih
0.26%

Irelia saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Jax is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Teemo Teemo Teemo T3
Tier
T3
Peringkat
#117
Rasio menang
48.67%
Rasio pilih
0.91%

Teemo saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Jax Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu

Lulu gives Jax the two things he values most when he is the main melee threat: protection while entering and extra threat once he reaches a carry. Her shields, speed, and emergency peel let Jax take a sharper angle without instantly losing the trade to ranged focus.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Jax clean access. His engage and area lockdown create the exact kind of clumped fight where Jax can enter without eating every spell on the way in. Jax adds sustained damage after Amumu starts the fight, so the combo does not depend on one burst rotation killing everyone instantly.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna turns Jax into a delivery threat without making him abandon his normal job. Her shield and ball positioning reward Jax for taking the correct flank or jump target, and her area control punishes enemies who collapse too tightly on him.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine gives Jax a safer fight shape. Her shielding, healing pressure, crowd control, and long-range follow-up help him survive the approach and keep enemies from freely walking out after he commits. She also likes having a durable melee threat who forces enemies to group or retreat in straight lines.

Zilean Zilean Zilean T3
Tier
T3
Peringkat
#89
Rasio menang
49.11%
Rasio pilih
0.49%

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zilean

Zilean gives Jax tempo and insurance. Speed helps Jax choose when the fight starts, and the revive threat makes enemies hesitate to commit everything into him. That hesitation is valuable because Jax wins many fights by surviving the first answer and continuing to hit.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jax Jax Jax T2
Tier
T2
Peringkat
#34
Rasio menang
51.00%
Rasio pilih
0.49%

Jax saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zilean Zilean Zilean T3
Tier
T3
Peringkat
#89
Rasio menang
49.11%
Rasio pilih
0.49%

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Lulu gives Jax the two things he values most when he is the main melee threat: protection while entering and extra threat once he reaches a carry. Her shields, speed, and emergency peel let Jax take a sharper angle without instantly losing the trade to ranged focus. Combo: Jax waits for enemy crowd control or disengage to be used, then jumps onto a priority target while Lulu immediately buffs him and saves her strongest defensive tool for the enemy’s counter-burst. If Jax starts with Counter Strike pressure, Lulu can help him stay on top of the target long enough to turn the stun window into a kill or a forced retreat. Best scenario: This pairing is strongest when the enemy has one or two immobile damage dealers who rely on spacing rather than hard disengage. Lulu lets Jax ignore light poke, survive the first focus wave, and keep swinging after the enemy front line turns on him. Enemy answer: Good opponents will bait Lulu’s protection first, then re-engage after Jax is committed. They may also spread out so Jax can only threaten one target while the rest hit him from range. Failure risk: If Lulu uses her defensive buttons too early, Jax can overestimate his durability and jump into a fight that is already lost. The lane also struggles if both players play too passively and let poke champions stack free damage before the all-in. Recovery: Jax should stop forcing first engage and play as a counter-diver until Lulu’s key tools are back. Stand near the carries, punish enemy melee champions who walk in, then re-enter once the enemy has spent the spells that stopped the first attempt. 2. Amumu Synergy mechanism: Amumu gives Jax clean access. His engage and area lockdown create the exact kind of clumped fight where Jax can enter without eating every spell on the way in. Jax adds sustained damage after Amumu starts the fight, so the combo does not depend on one burst rotation killing everyone instantly. Combo: Amumu looks for the first reliable catch on a carry or clustered frontline. Jax follows slightly after the engage, not before it, so enemies have already used movement or defensive tools. Once Amumu locks targets in place, Jax jumps to the highest-value enemy in range and uses Counter Strike to punish auto attackers trying to fight back. Best scenario: This works best into teams that group tightly around a poke mage or marksman. Amumu forces them to stop kiting for a moment, and Jax turns that pause into a brawl. It is also strong when your backline has enough damage to follow, because enemies cannot focus Amumu, Jax, and the carries at the same time. Enemy answer: The enemy will try to split their formation, keep vision of Amumu’s angle, and save displacement or silence effects for Jax after Amumu commits. If they make Amumu engage only on a tank, the follow-up becomes much weaker. Failure risk: The biggest risk is double-committing into a bad target. If Amumu catches a durable champion and Jax jumps in anyway, both melee champions can get kited after the initial control ends. Recovery: If the first engage hits frontline only, Jax should use the fight to zone rather than chase. Hit the nearest safe target, hold enough mobility to leave, and let Amumu’s presence force space while your ranged champions reset the wave and cooldowns. 3. Orianna Synergy mechanism: Orianna turns Jax into a delivery threat without making him abandon his normal job. Her shield and ball positioning reward Jax for taking the correct flank or jump target, and her area control punishes enemies who collapse too tightly on him. Combo: Orianna places the ball on Jax before he enters or as he moves forward. Jax jumps onto a carry or into the space between enemy damage dealers. If the enemy stacks to peel him, Orianna pulls the fight together and Jax continues the trade during the disruption. If they scatter, Jax has already broken their formation and your team gets room to advance. Best scenario: This pairing shines when the enemy response to Jax is predictable: group around the carry, chain defensive spells, and burst him as he lands. Orianna punishes that clump while Jax forces the panic reaction in the first place. Enemy answer: Smart enemies will track the ball, back away from Jax before he jumps, or hold disengage until after Orianna commits. They may also poke Orianna down so she cannot safely walk up to support Jax’s angle. Failure risk: If Jax jumps too deep while Orianna is out of range, the ball threat disappears and he becomes a normal melee diver stuck behind the enemy line. If Orianna uses her combo before Jax has forced movement, enemies can simply walk away and then punish him. Recovery: Reset the spacing. Jax should hover near the ball and threaten a shorter jump instead of diving the backline. Orianna can use the ball to control the center of the bridge, and Jax can punish anyone who steps forward to clear or poke. 4. Seraphine Synergy mechanism: Seraphine gives Jax a safer fight shape. Her shielding, healing pressure, crowd control, and long-range follow-up help him survive the approach and keep enemies from freely walking out after he commits. She also likes having a durable melee threat who forces enemies to group or retreat in straight lines. Combo: Seraphine softens the enemy with range and waits for Jax to threaten the jump. When Jax enters, she layers crowd control through the same corridor or follows his target’s escape path. If the enemy turns to burst him, her teamwide protection buys the extra seconds Jax needs to finish the trade or retreat. Best scenario: This is strongest in slower ARAM fights where both teams trade poke before committing. Seraphine keeps Jax healthy enough to look for multiple entries, while Jax gives her a clear anchor for follow-up spells instead of forcing her to fish blind from max range. Enemy answer: Enemies can answer by hard engaging Seraphine before Jax is ready or by holding high-impact crowd control specifically for Jax’s landing. Long-range poke can also pressure her into spending protection early. Failure risk: If Jax and Seraphine fight on different timings, the combo loses value. Jax jumping before Seraphine is in range often ends with him isolated. Seraphine casting everything before Jax commits gives the enemy a clean window to re-engage. Recovery: Play the next wave patiently. Jax should bodyguard Seraphine from enemy divers and only threaten forward when her main follow-up is available. If Seraphine gets chunked, Jax should stop looking for backline dives and instead protect the wave until the team can heal, shield, or reset positioning. 5. Zilean Synergy mechanism: Zilean gives Jax tempo and insurance. Speed helps Jax choose when the fight starts, and the revive threat makes enemies hesitate to commit everything into him. That hesitation is valuable because Jax wins many fights by surviving the first answer and continuing to hit. Combo: Zilean speeds Jax as he angles forward, then holds his revive until the enemy truly commits burst or execution pressure. Jax can jump in aggressively, force defensive tools, and either live through the first focus or come back while the enemy has already spent key cooldowns. Best scenario: This pairing is excellent when the enemy has reliable single-target burst but limited sustained damage after the opening. Jax can bait their first rotation, Zilean denies the payoff, and your team cleans up while the enemy formation is stuck too far forward. Enemy answer: Opponents may ignore Jax during the revive window and hit the rest of the team, or they may save crowd control to trap him after he comes back. They can also poke Zilean first so he cannot safely stand close enough to support the dive. Failure risk: The combo fails when Jax treats the revive as permission to dive five people with no follow-up. If he dies too deep, the revive only delays the death and gives the enemy time to surround the respawn point. Recovery: Jax should use Zilean’s protection to take controlled fights, not coin flips. After a failed dive, he should re-enter from the side of his own team, force enemies to walk through bombs and backline damage, and only jump again when a real escape or kill target is available.

The most valuable team functions for Jax are reliable engage setup, movement support, shields or healing during the first focus window, long-range damage that punishes enemies for stacking on him, and at least one disengage tool for failed dives. If a draft has only poke and no way to follow Jax, he becomes a lonely initiator and gets kited. If a draft has only melee dive and no ranged threat, enemies can clump, peel backward, and burn everyone at once. The cleanest Jax teams make the enemy choose between peeling him, dodging area control, and answering your backline damage; once they have to solve all three, Jax gets the ugly fight he wants.

Jax ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityJax is usually a scaling melee carry who plays around Counter Strike, waits for enemy cooldowns, and becomes dangerous after surviving the first burst.He becomes a repeated skirmish diver who threatens backlines often, forcing panic movement and resetting behind frontline if he cannot finish the target.Shift from patient scaling to controlled aggression; enter only when enemies cannot instantly peel.
Counter Strike UsageIt is common to activate Counter Strike while walking forward just to threaten space or block key basic attacks during trades.Showing Counter Strike too early invites punishment; use fog or allied crowd control to force enemies to choose badly.Treat Counter Strike as a permission slip to stand in danger, not a permanent shield.
Leap Strike DecisionsJax often uses Leap Strike to follow poke damage or escape to an ally when fights break out.Jumping to an enemy without a nearby exit target is risky; always keep a minion or ally route in mind before committing.Always plan a second action or escape route before jumping onto an enemy.
Snowball DisciplineLanding Snowball often means you can force a fight when the enemy is positioned too far forward.Taking every Snowball is a bad habit; enemies may bait you into stacked crowd control or burst augments.Use Snowball as a threat tool rather than a reflex; check peel and ally distance first.
Augment InfluenceJax builds toward standard bruiser scaling and his role is fairly fixed throughout the match.Augments dictate whether Jax plays as a sticky diver, durable frontline bruiser, or bursty cleanup threat based on lobby needs.Let augments decide your role; do not pick aggressive options when patience is required.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem, Jax Grandmaster at Arms is a melee fighter with devastating mixed damage and outstanding survivability. He carries a mysterious identity as one of Runeterra’s most powerful warriors, once so dominant that the League forced him to use only a weapon in combat—he famously wields a lamppost to prove his strength remains unmatched even with an ordinary implement. His confident, proud personality matches his playstyle as a relentless combatant who thrives in extended fights. Jax’s passive, Relentless Assault, grants stacking attack speed with every basic attack, fueling excellent sustained damage output. His core mobility tool is Leap Strike, which dashes to a target and deals damage, allowing Jax to engage or chase effectively. Empower enhances his next basic attack with bonus magic damage, providing a burst of mixed damage. Counter Strike is his most powerful defensive ability: Jax enters a defensive stance that dodges all incoming basic attacks, then releases to stun nearby enemies. In Hextech Mayhem this is especially valuable because it negates enemy ADC damage while delivering area-of-effect crowd control, giving Jax a critical edge against ranged carries. His ultimate, Grandmaster’s Might, grants bonus armor and magic resistance that scale with ability power, and every basic attack adds extra magic damage. This makes Jax both tanky and capable of sustained mixed damage output, allowing him to survive dive attempts while dishing out significant threat. Jax’s sustained fighting power and versatility make him one of the strongest melee fighters in Hextech Mayhem. His kit combines mobility, hard engage, burst, dodge-based defense, and built-in resistances, enabling him to play as a frontline diver who can absorb damage from autoattack-reliant enemies and then lock them down with Counter Strike’s stun. Practical strategic value lies in his ability to pressure backline carries, survive focus fire due to his defensive tools, and maintain consistent mixed damage through basic attacks and empowered hits. Risks include vulnerability to heavy magic burst before his ultimate is active and reliance on landing Counter Strike at the right moment to maximize its defensive and crowd control impact. Overall, Jax excels when he can commit to prolonged skirmishes and punish teams that depend on basic attacks, using each ability in sequence to control the flow of combat.

Tips utama

Blog panduan / N/A

Blog panduan

Play Jax Grandmaster at Arms as a threat that appears on a mistake, not as a frontliner who walks in first. In the narrow ARAM: Mayhem lane, walking straight through poke without Counter Strike ready loses health before the fight starts. Hold side brush, stand just outside the enemy’s main spell range, and wait for a carry to step past their tank or for a key crowd control spell to miss. Start fights with a reason: an enemy carry used their dash, a poke mage missed their main control spell, your team landed Snowball, or the enemy frontline moved too far forward. Use Counter Strike before you commit when the enemy has auto-attack damage ready, walking forward with it active and then using Leap Strike when they kite backward. Do not always Leap Strike first; threatening with movement and Counter Strike first lets you save Leap Strike to follow a Flash, dash, or knockback. Pair your burst with your team’s first crowd control—Jax is excellent at punishing a target that is already slowed, rooted, knocked up, or stunned. Jax is often stronger as the second engager. When an enemy diver jumps onto your carry, activate Counter Strike and step between them and your backline. Stun the follow-up champions rather than only the first one, as many fights are won by catching the second and third enemy who try to collapse. Turn enemy Snowballs into punish windows: let them arrive, then use Counter Strike and collapse with your team. For escape and recovery, always know your Leap Strike anchor before going in; if you cannot identify a return or kill jump target, the engage is too deep. Use Counter Strike to buy exit, not only to start the fight. Do not retreat in a straight line when skillshots are lined up—cut toward brush, step behind minions, or move diagonally. Stand off-center in the lane to reduce the number of spells that can hit you and to threaten a flank jump. Use brush to hide Counter Strike timing, giving enemies less time to spread out. Respect layered disengage: one knockback is playable, but a knockback into a root into a slow is a death sentence if you dive alone. Target priority goes to the carry who has already spent their escape; chasing a full-resource mobile champion through their team wastes your window. Hit the frontline when the backline is unreachable to create space for your team. Swap targets fast after the stun if your first target gets saved by a shield, invulnerability, or displacement. Snowball is best used as a confirmation tool on a slowed or stunned enemy, not a random opener. Mark first, wait, then decide whether to take it based on target positioning and your team’s readiness. Use Snowball to bypass bad terrain spacing when the enemy hides behind tanks and minions. For augment trigger windows, trigger on-dash or engage augments only when Leap Strike starts a real fight with team follow-up. On-hit and extended-combat augments need uptime in fights where you can keep attacking after the stun. Immobilize-triggered augments belong around Counter Strike landing on a cluster. Defensive or shield-style augments are strongest during the enemy’s answer after you jump in. Takedown or reset-style augments reward target discipline: finish the low-health target cleanly before moving to the next. Push when Counter Strike is available and your wave is alive; let the enemy overpush when your team has engage ready. After winning a fight, hit structures while tracking respawns and enemy long-range control.

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Blog panduan

N/A / Augment

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Jax Grandmaster at Arms in ARAM: Mayhem is a patience check who thrives on punishing mistakes rather than initiating chaos. His best fights start after enemy crowd control is expended, a carry steps too far forward, or Snowball provides a clean angle that avoids walking through every spell on the bridge. Play him like a bruiser assassin: threaten the dive, force respect, and punish the first bad cooldown. In the early game, position just behind the front line or beside the wave, take short trades only, and back off if the enemy holds hard crowd control. Use Snowball as a threat more than a guaranteed recast, especially against low-mobility carries or mages who already used their escape, and avoid taking it onto a tank in front of five unless your team is already moving with you. Favor augment choices that help survive entry, stick to a target, or gain value from repeated attacks, and pick for the fight you are actually getting rather than the build you wanted in champion select. If ahead, deny space and force bad recalls; if behind, stop trading health for nothing, save Counter Strike for enemy dives, and use Leap Strike defensively. Track which enemy spell stops you hardest before level 6, then plan your next fight around that spell being down or aimed at someone else. Mid game from levels 7 to 11 demands that you stand in fog edges or beside waves to split enemy attention. After an enemy uses a key snare or knockup, step forward immediately and force a retreat; if they kite back in a straight line, jump and duel, but disengage toward your team instead of chasing into darkness. Use Snowball as a real engage tool after allied poke lands or when the backline is separated, but check if your team can follow and if the enemy still holds their main peel before taking the mark. Let your augment package define your fight job: durability makes you a second frontliner, mobility or burst makes you a flanker, and scaling attack value calls for longer fights around minions. Push when enemy waveclear is dead or forced away, and stall when your ultimate is unavailable or the enemy has better engage. Convert leads into controlled pressure, and when behind, play for counter-engage by letting the enemy start on your turret before collapsing on their exposed damage dealer. By late game, positioning is about being unseen until the enemy makes a mistake. Stop taking half-fights; late deaths cost structures and sometimes the game. Your trades should force a major cooldown, secure a kill, or protect a carry. Treat late Snowball as a fight commitment: the best marks target separated carries or enemies clearing alone, and if you hit the wrong target, use the pressure to zone instead of forcing the recast. Squeeze your augments for their most reliable value in the moment you enter enemy damage range. Push hard after won fights when multiple enemies are dead or too low to clear, and stall when your wave is gone or your team is waiting on key ultimates. If ahead, control the middle of the lane and deny safe waveclear; if behind, look for one clean shutdown by following your team’s strongest crowd control instantly. Every late fight should have a target plan before it starts: name the enemy you can realistically reach, track the spell that stops your jump, and wait for Snowball, allied crowd control, or a wave crash to open the door, then hit structures with your team after winning the fight.

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Tier

Jax Grandmaster at Arms is strongest when the enemy is forced to walk into him or commit key crowd control before he acts. When ahead, his role is to control space rather than start every fight. Standing near the forward brush or behind his minion wave threatens a leap without forcing it, which shrinks the enemy poke zone and denies their frontline safe positioning. The highest-value trigger is an enemy carry stepping past their frontline or using mobility to farm—Jax holds Counter Strike until they must choose between flashing, burning crowd control, or eating the stun. Jumping too early gives them a clean punish window; waiting half a beat makes their escape worse. If the enemy panics and retreats, taking the space and hitting the wave or turret is better than chasing into five. Another key ahead pattern is entering from the side after the enemy spends major peel on someone else, then using Counter Strike to deny return damage and force the backline to scatter. The goal is not always an instant kill—making two enemies run backward while your team gets a free front-to-back fight is a winning engage. When ahead but getting kited, mobility or slow-resistance augments are critical because damage is already sufficient and the weakness is losing contact after the first jump. If ahead but bursted during Counter Strike downtime, durability or shielding augments cover the gap. Against layered stuns or knockbacks, anti-control augments give more real damage than greedy offensive options that never function. Avoiding throws while ahead means never starting a fight just because you can jump—wait until the enemy has used an escape, your team can follow, or you can land Counter Strike on multiple important targets. Respect poke before objectives, do not chase past the enemy health relic area, and end fights in stages: win the first engage, take the nearest structure or wave, then re-check cooldowns before re-engaging. When behind, Jax shifts to a counterpuncher role. He cannot force fights; his job is to punish overextension, protect carries from melee threats, and survive long enough for scaling and augments to matter. If the enemy frontline engages onto your backline, peel first by standing near carries and using Counter Strike to disrupt the diver. Hard diving a fed carry protected by multiple peel champions is a mistake unless a peel spell is already used or Snowball gives a clean angle with team follow-up. Instead, hit the closest target safely and threaten a second jump when the carry moves forward. Preserving health becomes a real comeback mechanic—Jax does not need to last-hit every minion if it costs half his health, because a healthy Jax with Counter Strike can make a turret dive expensive. If dying before finishing a target, durability or healing augments are the priority because the condition is not “I need more damage” but “I am not alive long enough to use the damage I already have.” If unreachable, mobility or engage-assist augments help but must be used after enemy disengage tools are committed. If crowd control is the reason every engage fails, anti-control options create real comeback chances. Avoiding unrecoverable fights while behind means never Snowballing into fog without vision, not splitting the team’s damage pattern by diving alone, and trading health only for something that changes the fight—a stun on two enemies or forcing a carry’s escape is worth health, but walking up for one empowered hit and losing half the bar is not.

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Peringkat champion

Champion / Peran

Champion

Jax thrives on extended fights where he can build momentum, but ARAM: Mayhem’s explosive starts demand careful discipline. His passive, Relentless Assault, rewards repeated basic attacks, making him dominant in prolonged scraps but a liability if he cannot stay in range. To activate this ramp, he needs a target he can keep touching—a frontliner, a trapped carry, or anyone who has already spent their escape. Jumping into five fresh cooldowns wastes this strength. Before committing, look for short windows to hit minions or a nearby champion so your first real trade does not start from zero momentum. Enemies punish this passive by kiting, slowing, disengaging, or forcing you to switch targets; hard crowd control during the ramp is especially punishing. Leap Strike, his Q, is both engage and escape, but must be spent with a plan. In Mayhem, Q is permission to threaten squishies; when it is down, you are a melee champion walking through poke and slows. Q requires a target, so before jumping in, check what you can leap back to if the fight turns bad. A common combo starts Counter Strike before leaping, delivering the stun threat directly, but holding Q until after an enemy uses their dash can be equally valuable. A wasted Q is often fatal, especially if used without E, R, or an ally ready to follow. Empower, his W, strengthens Jax’s next basic attack, giving his melee trades a sharp bite. It is the damage filler inside almost every combo—use it after Q lands, during E pressure, or as a reset-like punch in an extended duel. Early on, W is best for controlled trades: walk up when the enemy last-hits, tag them, and back away if their response is stronger. In teamfights, save the empowered hit for a high-value target rather than dumping it into the frontline unless that is the only safe way to keep passive pressure active. If W is used out of range or onto a target you cannot continue hitting, Jax loses a major part of his short trade. Counter Strike, his E, is his key defensive and control spell. It dodges incoming basic attacks during its active window and retaliates with an area stun when recast or expired. In Mayhem’s packed fights, a well-timed E can deny a carry’s damage and set up your whole team; a wasted E invites everyone to hit you. The stun requires Jax to be close when it ends, so positioning matters more than cursor aim. E can be started before Q or held after if you expect retaliation. Avoid burning it purely for aggression if no one is in stun range. Without E, Jax loses his best protection and best setup simultaneously. Grandmaster’s Might, his R, gives Jax a major all-in spike. Its passive rewards repeated attacking, while the active provides durability during commitment. Activate it when you are about to take focused damage and still have a target to hit—not when fleeing at low health. In teamfights, R lets Jax occupy space: dive if your team can follow, frontline if your carries need protection. The best Jax players press it at the moment the enemy is forced to fight, not too early or too late. Level R whenever available; it is his biggest upgrade for committing safely in a mode where fights start with little warning. Jax’s identity is built around connecting, surviving, and compounding damage over time, making every ability decision a trade-off between immediate pressure and lasting threat.

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Lihat panduan champion

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Jax Grandmaster at Arms is easy to throw on ARAM: Mayhem because he looks durable while winning then suddenly feels useless when he jumps in at the wrong time. Most bad Jax games come from wasting Counter Strike before the enemy is forced to hit him or choosing fights where his team cannot follow. The mechanical mistakes revolve around three core habits. Using Leap Strike only as a forward button leaves Jax stranded without an exit; it should be treated as both engage and escape, with a safe position in mind before jumping. Trying to stun five people every fight usually delays too long or misses the important carry; stunning the single target that matters—the diver on your carry, an overstepping marksman, or a mage without escape—often wins more fights. Starting trades without weaving basic attacks between ability casts loses the sustained damage pattern that makes Jax scary; when allowed to stand and fight, the rhythm is simple: attack, empower, move with the target, and do not cancel damage by panic-clicking. Activating durability too late, after being chain-controlled, negates its value; it should be pressed before the heaviest burst lands to survive long enough to keep attacking. Chasing through narrow ARAM terrain straight on causes Jax to eat every skillshot; side steps, brief stops, and minion cover are necessary before committing. Snowballing just because the mark connected delivers Jax into the enemy team without cover; Snowball is an option, not a command, and should be taken only when the target is isolated, low, or the team is moving with him. After a stun lands, standing still gives the enemy a clean answer; the decision must be instant: finish, peel, or leave. Decision mistakes also undermine Jax. Picking every fight as the main engage when the team lacks real engage leads to dying alone; Jax should let true engage champions start or look for short punish windows like an enemy carry stepping past minions. Diving the enemy backline while his own backline is being jumped loses the fight on both sides; he should check who is under threat first and can turn to punish the diver. Building augments with no plan for reaching targets leaves Jax peeled forever; the setup should match the lobby with survivability or sticking power against heavy poke and peel, or dueling focus against low-control melee teams. Ignoring enemy crowd control cooldowns causes Jax to jump into instant denies; waiting for one or two key tools to miss lets him stay in melee range. Fighting before the minion wave reaches a useful position removes cover and structure pressure; clear first or threaten the jump when the wave is moving forward. Hitting the tank forever while carries free-fire, or ignoring the tank while it kills his team, makes target selection random; he should hit the closest safe target until a better one is reachable. Staying after a won fight with low health just to hit the structure gives the enemy a cleanup kill and loses tempo; health bars and respawn pressure must be checked before hitting structures. Assuming every Mayhem augment or high-damage setup makes him unkillable leads to fights with worse numbers or range; augments amplify good habits like patient engage and clean target choice, but do not replace positioning. The safest way to fix Jax mistakes is to stop treating every button as an engage button, hold one tool back, watch the enemy’s peel, and choose the fight the team can actually finish, stabilizing after a mistake instead of doubling down out of pride.

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FAQ

Jax

FAQ

Is Jax a good pick in ARAM: Mayhem? Yes, if your team can survive the first poke wave and give you angles to enter after enemy crowd control is used. Jax is strongest when fights turn messy, because he can jump onto a target, force them to react, then keep swinging if they do not peel him off. The tradeoff is that he can look awful when he has to walk through poke without Snowball, allied engage, or a flank threat. What is Jax trying to do in team fights? Jax wants to hit a real target, not just stand in front pretending to tank everything. Wait for a key stun, knockup, silence, or displacement to miss, then jump in and use Counter Strike to block basic attacks and threaten a stun. If you start the fight too early, ranged champions kite backward and your team has to rescue you instead of following you. Should I build Jax as damage or durability? Build damage when your team already has a front line and you can enter second, because you need threat to punish carries during your stun window. Build more durability when you are the only champion who can stand forward or when the enemy has several burst mages. The risk with full damage is getting deleted before your second rotation; the risk with full tank is being ignored after your first jump.

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