ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #78

Sivir build ARAM Mayhem dan augment terbaik

Sivir saat ini masuk kategori T3 dalam data ARAM Mayhem.

Sivir Sivir the Battle Mistress Mage / Marksman
TierT3
Peringkat#78
Rasio menang50.30%
Rasio pilih0.72%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang47.58%
Rasio pilih9.58%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

Rasio menang52.79%
Rasio pilih5.33%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.57%
Rasio pilih4.56%

N/Aitem

Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.53%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

48.83%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

48.91%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

45.47%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

47.42%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

50.85%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

45.05%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

47.15%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

57.49%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

48.30%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

37.93%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.12%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

46.38%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

46.38%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

46.43%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

52.09%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.09%

N/A

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Rasio menang52.86%
Rasio pilih15.53%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang49.91%
Rasio pilih8.29%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang54.77%
Rasio pilih6.44%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

52.29%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.82%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.34%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.54%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.89%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.04%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

50.68%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

52.83%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

50.22%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

50.39%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

55.11%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.88%

N/A

B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

53.86%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

52.70%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.70%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

50.91%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

50.91%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang54.31%
Rasio pilih3.32%
#2
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Rasio menang51.87%
Rasio pilih2.90%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang46.38%
Rasio pilih2.77%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

52.20%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.90%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

53.51%
Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.35%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

49.45%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

54.22%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

52.53%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

49.00%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

53.22%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Harga total
2,650
Harga
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

52.14%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

47.01%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

54.79%

N/A

B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

49.76%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

55.28%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

55.28%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

52.28%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.28%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.60%
Rasio pilih
5.40%
Game
1,165

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.60%5.40%1,165
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.22%
Rasio pilih
6.64%
Game
1,433

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.22%6.64%1,433
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.22%
Rasio pilih
26.02%
Game
5,618

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.22%26.02%5,618
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.18%
Rasio pilih
9.09%
Game
1,963

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.18%9.09%1,963
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.13%
Rasio pilih
8.58%
Game
1,853

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.13%8.58%1,853
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.92%
Rasio pilih
9.27%
Game
2,001

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.92%9.27%2,001
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.53%
Rasio pilih
11.36%
Game
2,453

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.53%11.36%2,453
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.37%
Rasio pilih
7.58%
Game
1,637

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.37%7.58%1,637
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.63%
Rasio pilih
17.66%
Game
3,814

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.63%17.66%3,814
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.56%
Rasio pilih
17.47%
Game
3,772

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.56%17.47%3,772
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.41%
Rasio pilih
9.14%
Game
1,974

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.41%9.14%1,974
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.25%
Rasio pilih
10.10%
Game
2,181

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.25%10.10%2,181
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.13%
Rasio pilih
14.68%
Game
3,170

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.13%14.68%3,170
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
13.26%
Game
2,864

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.00%13.26%2,864
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.97%
Rasio pilih
14.67%
Game
3,168

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.97%14.67%3,168
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.58%
Rasio pilih
7.70%
Game
1,662

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.58%7.70%1,662
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.26%
Rasio pilih
13.11%
Game
2,830

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.26%13.11%2,830
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.04%
Rasio pilih
6.13%
Game
1,324

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.04%6.13%1,324
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.91%
Rasio pilih
6.64%
Game
1,434

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.91%6.64%1,434
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.82%
Rasio pilih
7.98%
Game
1,723

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.82%7.98%1,723
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.55%
Rasio pilih
5.47%
Game
1,182

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.55%5.47%1,182
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.14%
Rasio pilih
18.87%
Game
4,075

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.14%18.87%4,075
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.08%
Rasio pilih
5.63%
Game
1,215

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.08%5.63%1,215
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.86%
Rasio pilih
10.77%
Game
2,326

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.86%10.77%2,326
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.33%
Rasio pilih
8.33%
Game
1,798

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.33%8.33%1,798
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.98%
Rasio pilih
2.36%
Game
510

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.98%2.36%510
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
59.54%
Rasio pilih
1.41%
Game
304

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.54%1.41%304
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.07%
Rasio pilih
1.30%
Game
281

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.07%1.30%281
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.09%
Rasio pilih
1.26%
Game
271

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.09%1.26%271
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.60%
Rasio pilih
2.44%
Game
527

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.60%2.44%527
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.56%
Rasio pilih
1.25%
Game
270

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.56%1.25%270
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.38%
Rasio pilih
1.20%
Game
260

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.38%1.20%260
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.14%
Rasio pilih
2.63%
Game
567

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.14%2.63%567
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.04%
Rasio pilih
2.07%
Game
446

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.04%2.07%446
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.90%
Rasio pilih
4.51%
Game
974

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.90%4.51%974
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.73%
Rasio pilih
1.53%
Game
330

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.73%1.53%330
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.18%
Rasio pilih
2.23%
Game
481

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.18%2.23%481
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.92%
Rasio pilih
2.77%
Game
599

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.92%2.77%599
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.68%
Rasio pilih
3.44%
Game
743

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.68%3.44%743
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.10%
Rasio pilih
2.11%
Game
456

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.10%2.11%456
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.19%
Rasio pilih
2.39%
Game
516

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.19%2.39%516
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.65%
Rasio pilih
4.60%
Game
993

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.65%4.60%993
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.59%
Rasio pilih
1.13%
Game
244

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.59%1.13%244
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.54%
Rasio pilih
1.51%
Game
325

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.54%1.51%325
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.44%
Rasio pilih
1.65%
Game
356

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.44%1.65%356
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.89%
Rasio pilih
2.08%
Game
450

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.89%2.08%450
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.07%
Rasio pilih
3.00%
Game
647

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.07%3.00%647
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.01%
Rasio pilih
1.40%
Game
302

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.01%1.40%302
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.78%
Rasio pilih
2.39%
Game
517

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.78%2.39%517
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.72%
Rasio pilih
4.88%
Game
1,054

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.72%4.88%1,054
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.28%
Rasio pilih
3.07%
Game
662

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.28%3.07%662
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.09%
Rasio pilih
1.60%
Game
345

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.09%1.60%345
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.34%
Rasio pilih
3.92%
Game
847

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.34%3.92%847
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.26%
Rasio pilih
1.32%
Game
285

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.26%1.32%285
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.22%
Rasio pilih
3.97%
Game
858

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.22%3.97%858
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.17%
Rasio pilih
1.20%
Game
259

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.17%1.20%259
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.09%
Rasio pilih
1.60%
Game
346

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.09%1.60%346
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.72%
Rasio pilih
1.49%
Game
322

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.72%1.49%322
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.02%
Rasio pilih
1.23%
Game
265

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.02%1.23%265
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.26%
Rasio pilih
0.63%
Game
135

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.26%0.63%135
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.71%
Rasio pilih
0.76%
Game
164

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.71%0.76%164
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.84%
Rasio pilih
0.71%
Game
154

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.84%0.71%154
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.00%
Rasio pilih
0.93%
Game
200

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.00%0.93%200
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.76%
Rasio pilih
0.80%
Game
173

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.76%0.80%173
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.54%
Rasio pilih
0.46%
Game
99

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.54%0.46%99
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.27%
Rasio pilih
0.50%
Game
107

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.27%0.50%107
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.13%
Rasio pilih
0.59%
Game
128

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.13%0.59%128
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.52%
Rasio pilih
0.64%
Game
139

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.52%0.64%139
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.29%
Rasio pilih
0.71%
Game
153

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.29%0.71%153
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.97%
Rasio pilih
0.59%
Game
127

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.97%0.59%127
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.94%
Rasio pilih
0.98%
Game
212

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.94%0.98%212
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.50%
Rasio pilih
0.94%
Game
202

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.50%0.94%202
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.71%
Rasio pilih
0.79%
Game
171

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.71%0.79%171
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.59%
Rasio pilih
0.57%
Game
123

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.59%0.57%123
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.54%
Rasio pilih
0.50%
Game
109

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.54%0.50%109
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.15%
Rasio pilih
0.82%
Game
177

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.15%0.82%177
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.87%
Rasio pilih
0.62%
Game
133

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.87%0.62%133
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.09%
Rasio pilih
0.61%
Game
131

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.09%0.61%131
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.41%
Rasio pilih
0.63%
Game
135

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.41%0.63%135
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.06%
Rasio pilih
0.87%
Game
187

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.06%0.87%187
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.49%
Rasio pilih
0.53%
Game
114

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.49%0.53%114
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.40%
Rasio pilih
0.58%
Game
125

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.40%0.58%125
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.40%
Rasio pilih
1.03%
Game
222

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.40%1.03%222
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.05%
Rasio pilih
0.70%
Game
152

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.05%0.70%152
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.62%
Rasio pilih
1.01%
Game
217

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.62%1.01%217
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.62%
Rasio pilih
0.60%
Game
130

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.62%0.60%130
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.16%
Rasio pilih
1.07%
Game
231

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.16%1.07%231
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.00%
Rasio pilih
0.96%
Game
207

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.00%0.96%207
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.72%
Rasio pilih
0.48%
Game
103

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.72%0.48%103
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
41.18%
Rasio pilih
0.63%
Game
136

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.18%0.63%136
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.51%
Rasio pilih
0.90%
Game
195

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.51%0.90%195
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
38.78%
Rasio pilih
0.45%
Game
98

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.78%0.45%98
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
59.49%
Rasio pilih
0.37%
Game
79

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT459.49%0.37%79
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
58.62%
Rasio pilih
0.27%
Game
58

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.62%0.27%58
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.34%
Rasio pilih
0.33%
Game
71

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.34%0.33%71
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.55%
Rasio pilih
0.31%
Game
66

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.55%0.31%66
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.24%
Game
52

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.85%0.24%52
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.63%
Rasio pilih
0.44%
Game
95

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.63%0.44%95
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.46%
Rasio pilih
0.28%
Game
61

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.46%0.28%61
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.95%
Rasio pilih
0.36%
Game
77

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.95%0.36%77
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.52%
Rasio pilih
0.31%
Game
66

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.52%0.31%66
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.60%
Rasio pilih
0.38%
Game
83

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.60%0.38%83
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.40%
Rasio pilih
0.38%
Game
83

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.40%0.38%83
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.02%
Rasio pilih
0.24%
Game
51

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.02%0.24%51
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.59%
Rasio pilih
0.31%
Game
68

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.59%0.31%68
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.40%
Rasio pilih
0.25%
Game
53

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.40%0.25%53
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.24%
Rasio pilih
0.34%
Game
74

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.24%0.34%74
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.55%
Rasio pilih
0.44%
Game
94

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.55%0.44%94
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.31%
Rasio pilih
0.24%
Game
52

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.31%0.24%52
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.56%
Rasio pilih
0.36%
Game
77

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.56%0.36%77
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
38.57%
Rasio pilih
0.32%
Game
70

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.57%0.32%70
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
35.00%
Rasio pilih
0.28%
Game
60

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.00%0.28%60
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
31.25%
Rasio pilih
0.30%
Game
64

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT431.25%0.30%64

Sivir Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal skill order: R > Q > W > E.

RWQE

Use: R > W > Q > E when you can actually auto in fights.

Sivir Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sivir counters these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nidalee Nidalee Nidalee T5
Tier
T5
Peringkat
#154
Rasio menang
46.11%
Rasio pilih
0.67%

Nidalee saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Sivir is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Sivir Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Highest-value Lockdown For Clustered Fights

Amumu gives Sivir the thing she wants most: enemies held close together. When he locks multiple targets in place, Sivir can step forward, throw her boomerang through the group, and let her bouncing attacks punish anyone standing near the first target.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Layered Control, Shielding, And Follow-up Range

Seraphine helps Sivir turn a stable front-to-back fight into a winning one. Her long-range control punishes enemies who line up on the bridge, while her shielding and healing style of support gives Sivir more time to stand and fire.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Premium Anti-dive And Carry Protection

Lulu gives Sivir a safer damage window against assassins, bruisers, and snowball engage. Sivir does not need flashy setup from Lulu; she needs to survive the first jump, keep attacking, and punish the diver after their entry tools are gone.

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Durable First Contact And Clean Front-to-back Structure

Ornn gives Sivir a clear battle line. He can stand in front, threaten engage, and force enemies to respect terrain and crowd control. That lets Sivir do her job: hit the safest target, spread damage through the enemy formation, and accelerate the team when Ornn finds a good start.

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Siege Pressure That Forces Enemies Into Sivir’s Bounce Zones

Ziggs adds long-range magic pressure and structure threat, which Sivir appreciates because it stops the enemy from comfortably stacking armor or waiting behind minions forever. Together they create constant lane pressure: Sivir clears waves fast, Ziggs zones the area the enemy wants to stand in.

Sivir ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySivir wins by clearing safely, scaling into crit items, and turning one good Spell Shield into a clean front-to-back fight.She becomes a tempo amplifier who uses waveclear to force movement and trigger engages rather than just stalling for items.Use shove to create pressure, not to passively farm until late game.
Spell Shield UsePlayers often block random poke damage because it feels good and there is time to wait for cooldowns.Hold the shield for the dangerous spell that starts a chain, such as hooks, hard crowd control, or burst collapse tools.Block the spell that traps you, not minor poke that wastes your protection.
Ultimate TimingOn The Hunt is often a "we are ready" button to start a clean teamfight after waveclear.Use it as a "go now or leave now" button to convert immediate advantages or disengage before your team gets staggered.Commit early to help allies connect, or retreat before the fight collapses.
Post-Clear TempoSivir can clear wave, back up, and repeat until two or three items before fighting around ultimate.After shoving, check who can engage, then step forward with your team or reset spacing before the enemy counter-engages.Standing in the open after clearing invites punishment from fast divers.
Ricochet ActivationUsed to chip the closest target in clear front-to-back spacing, letting bounces do the rest.Activate when enemies group around Snowball follow-ups, turret dives, or chases to maximize messy clustered skirmishes.Wait for grouped enemies rather than wasting bounces on spread targets.

Champion Analysis

Peran / Rasio menang

Peringkat

Sivir the Battle Mistress functions as a ranged ADC and AoE damage dealer in ARAM: Mayhem, distinguished by her exceptional area-of-effect output and powerful team-wide utility. Her core identity centers on devastating multi-target damage through her piercing and bouncing abilities, making her particularly formidable during extended teamfights where enemies cluster together. Her primary damage tool is Q, a piercing boomerang that strikes multiple enemies simultaneously, rewarding precise positioning and prediction. When enemies group closely, Sivir can deliver devastating AoE damage with well-placed Q casts. W causes her auto-attacks to bounce to nearby enemies, providing consistent AoE output that compounds her teamfight threat. This combination of targeted and passive area damage establishes Sivir as a sustained damage dealer who scales in value as fights progress and enemies remain grouped. Sivir's E, Spell Shield, offers crucial defensive utility by blocking one enemy ability. Successful timing against key enemy crowd control abilities maximizes her survivability and can turn engagement attempts into opportunities for counterattack. However, this tool requires careful judgment, as it only blocks a single spell and mistimed uses leave her vulnerable. Her ultimate, R, grants attack speed to all nearby allies, representing one of ARAM's strongest team buff abilities. Proper R usage during teamfights amplifies the entire team's damage output, making Sivir a force multiplier beyond her personal damage contribution. This ability transforms her from a pure damage dealer into a strategic asset that elevates coordinated team engagements. Sivir's strengths include high Q AoE damage, a strong R team buff, a practical E spell shield, and consistent W bounce output. However, she remains fragile with no built-in mobility, making positioning critical for survival. Her Q requires prediction to land effectively on clustered targets, and her E can only block one spell, leaving her exposed to follow-up damage or coordinated crowd control chains. These limitations demand disciplined positioning and awareness of enemy threat ranges. In ARAM: Mayhem, Sivir the Battle Mistress offers a compelling combination of sustained AoE damage and team-wide utility, rewarding players who can balance aggressive damage output with careful positioning and well-timed defensive plays.

Tips utama

Blog panduan / N/A

Blog panduan

Sivir the Battle Mistress wins Mayhem fights by making the lane uncomfortable before engagements begin through constant wave pressure and ricochet damage. The strongest games come from forcing enemies to engage through minions rather than around them. Step up when the wave is healthy to throw damage through the pack, then retreat before enemy Snowball or hard engage windows open. Start fights after thinning the enemy wave because engaging into a stacked wave makes skillshots, Snowballs, and frontline movement messy. Push first, force enemies back to clear, then let the tank or bruiser walk into space while Sivir hits whoever steps forward. Use the movement speed window to convert poke into real fights. If Boomerang Blade or ricochet damage chunks a carry, ping forward movement and follow the frontline, arriving while enemies decide whether to retreat or trade back. Never open by flashing or Snowballing into the enemy backline unless the fight is already won, as entering first gives every stun, silence, pull, and burst spell a clean target. Hold Spell Shield for the spell that actually stops damage or starts death. Blocking random poke feels satisfying, but blocking hooks, bindings, knock-up setups, charms, or point-and-click engage wins fights. When enemy engage tools are available, keep the shield ready and farm with safer autos. After blocking the first engage spell, punish immediately by stepping forward, autoing the nearest target, and sending Boomerang Blade through the retreat path. Stand slightly off-center rather than directly behind minions. A small diagonal angle lets ricochets bounce while making hooks, roots, and long-range poke harder to line up. Avoid hugging walls when enemy Snowball is available, as this narrows dodge options. Use minions as a damage tool, not a permanent bunker, stepping in to fire then out before enemy mages unload. Hit the closest champion unless a carry walks into free range. Sivir pressures carries indirectly through bouncing damage while safely burning the frontline. Prioritize enemies who have used their engage or escape tools. Against heavy poke teams, punish the champion stepping up to clear. Against hard engage teams, save damage for the first body crossing the line. Use Snowball primarily as a follow-up tool, not primary engage. Throw it after enemies use their easiest dodge or block. Do not take the second cast if Spell Shield is down and enemies are grouped. Use defensive marks to stop chases only when the target is safe to approach. Push hard when the team is healthy and frontline is present. Pull back when frontline is dead or key defensive spells are missing. After winning fights, decide quickly between turret damage and wave reset based on team health and enemy respawn timers. When behind, use wave-clear to slow the game, clearing from max safety and making enemies spend time reaching the turret. In lost fights, preserve life over low-value poke because a living Sivir can clear the next wave and stop turret pushes.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Sivir wins ARAM: Mayhem by controlling the wave first, then choosing favorable fights while enemies are occupied with clearing. She is not a front-line duelist and should avoid forcing flashy plays. Her optimal positioning places her just behind a durable ally, using bouncing attacks through the minion wave to pressure opponents without overextending. Spell Shield must be saved for the specific spell that initiates an enemy combo, not wasted on minor poke. On The Hunt provides the greatest value when the team moves together on a coordinated call. During levels 1 through 6, Sivir stabilizes the lane and builds wave control while avoiding early deaths. She starts behind her minion line and slightly off-center from teammates, forcing enemies to choose between hitting the wave, the frontline, or her. When facing hooks, long-range crowd control, or hard dive, she positions where Spell Shield can answer the first real threat while already moving backward. Her early rhythm prioritizes hitting the wave first and champions second, using bouncing attacks when enemies stand near minions. Short trades follow enemy spell misses, but she avoids chasing low targets through uncleared minions. Snowball serves primarily as a defensive or cleanup tool early, since using it as engage often places her past her own frontline. Early augments should support existing patterns rather than force a new identity, with waveclear options enabling lane pressure and defensive options allowing closer positioning during poke windows. She pushes when her team has stronger poke, better range, or a safe frontline tank, making enemy skillshots worse by forcing choices between hitting her or losing minions. She stalls when waiting for level 6, after frontline deaths, or when enemy engage controls the brush. From levels 7 through 11, Sivir uses her ultimate to decide when fights happen. Disciplined spacing keeps her close enough to hit targets her frontline can protect her from. She continues using the wave as a damage bridge, bouncing damage onto grouped enemies and punishing predictable positioning. Snowball becomes a follow-up button rather than an engage starter, used after tanks land engagement or when targets are isolated and controlled. Her augment path shapes her fight pattern, with auto-rewarding choices favoring slower front-to-back play and spell-hit rewards encouraging clumped enemy targeting. She pushes hard with ultimate, health, or item spike advantages, forcing enemies to fight in their own minions. When ahead, she chains pressure by clearing waves, stepping up behind her frontline, threatening towers, then backing out before respawns collapse. When behind, she lets enemies push into her, keeps waves thin, and holds Spell Shield for hard engage that would lock her down. From levels 12 onward, late game punishes single mistakes. Sivir positions behind reliable peel while staying close enough to deal damage, auto-attacking the nearest threat and sidestepping major skillshots. Spell Shield remains unused until facing the spell that would force death. Late trades stay short unless enemies commit fully. Snowball carries high risk, reserved for guaranteed cleanup, emergency repositioning, or following fights already won. Offensive augments need uptime through protected range, while defensive augments need timing paired with Spell Shield and allied peel. She pushes when enemies are dead or lack main engage, melting waves to create tower windows without giving up shutdowns. When ahead late, she plays as the win condition, pressuring structures with her team and saving ultimate to force collapse or disengage after objectives. When behind, one clean Spell Shield can swing the game, fighting under her side of the lane and making divers travel farther than intended.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Sivir the Battle Mistress excels at controlling ARAM: Mayhem through wave manipulation and team-wide mobility, but her effectiveness depends heavily on recognizing when to press advantages versus when to play defensively. Understanding her ahead and behind patterns is essential for maximizing her strategic value. When ahead, Sivir should squeeze the lane by stepping forward with minion waves and using Ricochet-style bouncing attacks to pressure enemies through the wave. This forces opponents to choose between losing tower health or walking into poke. The key is avoiding the common mistake of chasing kills past your wave into crowd control. Instead, attack the wave and let bouncing damage hit backline targets, which avoids exposing yourself to hooks, stuns, or Snowball engages. Punish immediately after enemy engage tools miss, using Sivir's team speed to convert those windows into fights before enemies reset spacing. Spell Shield discipline becomes critical when ahead. Hold it for the spell that actually stops you, not the first small poke. Enemies looking for desperate picks will wait for you to waste the shield on harmless damage before using real lockdown. A bad shield gives the enemy permission to all-in for your shutdown. Similarly, use your ultimate as a commitment check rather than a tempo tool. Speed your team in only when engage lands or an enemy carry is caught without protection. Pressing it when teammates are split or low can drag allies into bad fights. Augment choices when ahead should match the game state. Range or attack-pattern augments let you pressure from safer space. Haste augments work well when enemies are stuck under tower, but remember that more spells do not make you immune to hard crowd control. Defensive augments remain valuable even while ahead against assassins or dive tanks, covering Sivir's main losing pattern of being forced backward after one bad step. When behind, Sivir must shift from trying to win the lane to buying time. Waveclear becomes the primary comeback tool. Clear waves early to prevent enemies from walking up with them, which maintains space and prevents getting trapped under tower. Position behind the champion who can interrupt dive, forcing enemies to pass through that ally before reaching you. Never stand beside teammates in a straight line where one engage hits both. Spell Shield usage behind should deny the first real kill attempt. Watch the enemy who can start the fight, not the one merely poking. Block the spell that roots, knocks you into danger, or starts burst damage. Do not ult into losing numbers. Use movement speed defensively to disengage or reposition for waveclear when your team is down players or low on health. Let enemies make the first mistake when behind. Back up, clear waves, and wait for them to eat tower shots, miss Snowball, or use dashes too early. The comeback starts when enemy engage fails, not when you randomly sprint at them. Trade health for waves only when the tower would otherwise fall, and only if Spell Shield is ready and hard engage is visible. Augments when behind should prioritize survival over greed. Defensive augments cover the weakness of being removed before sustained damage matters. Range augments help clear and poke without entering engage zones. Haste or waveclear augments help stall against minion pressure and tower sieges. Damage augments remain playable only if your team has reliable peel and fights last long enough for you to attack. Sivir comes back by making enemies waste time and cooldowns, then punishing overreaches with clean front-to-back damage.

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Sivir the Battle Mistress brings a distinct identity to ARAM: Mayhem centered on movement, wave control, and team-wide tempo manipulation. Her passive, Fleet of Foot, transforms from a convenience into a survival mechanism that defines how she positions in chaotic fights. Every champion damage instance triggers a burst of movement speed, allowing Sivir to tag enemies with Q, W bounces, or basic attacks before repositioning. This pattern of hit-and-slide lets her play along the edges of fights rather than becoming trapped by poke, slows, or diving bruisers. The passive rewards disciplined spacing: players who fail to trigger it before stepping forward become vulnerable, as Sivir without speed is a short-range marksman with limited escape options. Her Q, Boomerang Blade, serves as the primary poke, wave control, and long-range passive trigger. The ability demands attention to both outbound and return paths, with skilled players repositioning after casting to redirect the return line through enemies who sidestepped the first pass. Q should be thrown through waves and champions together, from slight side angles that cut across retreat paths rather than directly down center. Missing Q creates a significant punish window, as Sivir loses her poke, passive speed, and wave pressure simultaneously, giving engage champions a clear opening to step forward. W, Ricochet, empowers basic attacks to bounce between enemies, making Sivir particularly effective against grouped formations, minion waves, summons, and packed front-to-back team compositions. The ability lets her contribute damage even when she cannot reach enemy backlines, as attacking the nearest safe target spreads pressure through bounces. W excels in early wave control and punishing enemies who stand near minions, but activating it too early signals opponents to back away and wait out the duration. E, Spell Shield, provides Sivir her critical self-protection, allowing her to stand at mid-range against dangerous poke and engage threats. The shield should be reserved for fight-changing abilities like hard crowd control, hooks, pick tools, or burst spells rather than random poke. A well-timed E grants permission for aggressive positioning, while a wasted E leaves Sivir exposed to hooks, roots, knockups, and burst damage with no answer. R, On The Hunt, functions as a team positioning tool rather than simply an engage button. It grants major movement speed to Sivir and nearby allies, enabling engages, chases, kiting, or disengages depending on team needs. The ultimate's value depends heavily on ally positioning, as casting when teammates are too far forward or retreating can split the fight awkwardly. R should be used to convert real advantages, support frontline engages, or peel for carries under dive pressure. Wasting R removes the team's best tempo tool, allowing enemies to force unfavorable fights once the speed window expires. Sivir's complete identity in Mayhem revolves around using movement and spell timing to control fight pacing while punishing grouped enemies through ricocheting damage.

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Sivir in ARAM: Mayhem appears deceptively simple, but most poor performances stem from a few critical errors that compound quickly. The most damaging mechanical mistakes involve misusing Spell Shield, throwing Boomerang Blade without proper angles, and playing aggressively when enemy engage tools remain available. Wasting Spell Shield on low-value poke leaves Sivir vulnerable to the real threats such as hooks, stuns, silences, or burst setups. The correct approach requires holding Spell Shield for the ability that would change positioning or enable an enemy combo. When the shield is down, Sivir should immediately back off and stand behind teammates or minions until the enemy engage tool has been used elsewhere. Boomerang Blade mistakes typically involve throwing straight through the first target, allowing the enemy frontline to absorb the hit while the return path misses the backline entirely. Proper execution means aiming through minions or around the wave so both the outgoing and returning paths threaten champions. Sivir should cast when enemies move into narrow lanes, retreat through chokes, or lock into animations. After a poor throw, the recovery involves resetting behind the wave rather than walking forward to compensate for missed damage. Ricochet usage requires timing around minion waves and clustered champions. Activating it with no targets in range wastes a key fight and wave-control window. Sivir should use Ricochet when minions and champions overlap, when enemies group behind their frontline, or when the team needs instant wave clear before a dive. Positioning mistakes often come from auto-attacking with confidence but insufficient safety. Sivir's range and movement demands punish sloppy spacing, so the correct pattern involves hitting, stepping sideways, then hitting again while enemy poke and engage remain available. Snowball errors occur when Sivir uses it aggressively simply because it landed, delivering herself into melee range and losing her safe damage angle. Snowball should function primarily as a repositioning or finishing tool, used only when the target is isolated, enemy crowd control is spent, and teammates can follow instantly. Decision mistakes include building and playing as though Sivir can duel everyone at close range, which allows bruisers, assassins, and hard engage champions to punish her short threat window. The correct approach involves choosing damage patterns that fit the lobby composition. Wave control represents a crucial element of Sivir's damage output because it determines where fights happen. Ignoring minion waves to chase champion damage loses space and makes Sivir vulnerable to enemy poke. The proper sequence involves clearing waves quickly when under pressure, then using the cleared lane to poke or reposition. Chasing too far after one successful hit turns winning trades into shutdowns. Sivir should pursue only when enemy counter-engage is gone and teammates advance together. Target selection mistakes involve either wasting time on tanks the team cannot finish or refusing to engage while waiting for perfect backline angles. The solution requires hitting the closest safe target while using Boomerang Blade and Ricochet to threaten enemies beyond them. The controlled Sivir game means clearing waves, holding Spell Shield for the spell that matters, and dealing damage from the edge of danger rather than the middle of it.

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FAQ

Sivir

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Is Sivir a safe pick in ARAM: Mayhem? Yes, Sivir is safe when your team can play around wave control and grouped fights. If the enemy has to walk through minions or narrow space, keep pushing with your ricochets and punish them while they clear. The tradeoff is that she can feel low-impact if your team never steps forward after you win the wave. What is Sivir trying to do in most Mayhem fights? Sivir wants to soften the enemy team before the full engage starts, then turn the fight with team speed and steady autos. If both teams are grouped, hit the closest safe target and let bounces create pressure instead of chasing a backliner. The tradeoff is that forcing deep angles usually removes your biggest strength: clean, safe damage uptime. Should I focus on poke or basic attacks? Use both, but do not treat Sivir like a pure poke champion. If the enemy is hiding behind minions, your bouncing attacks are often the most reliable way to pressure them. The tradeoff is mana and positioning; spamming every spell from max range can leave you empty or too far back when your team commits.

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