ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #54

Karthus build ARAM Mayhem dan augment terbaik

Karthus saat ini masuk kategori T2 dalam data ARAM Mayhem.

Karthus Karthus the Deathsinger Mage
TierT2
Peringkat#54
Rasio menang51.96%
Rasio pilih0.82%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang50.31%
Rasio pilih14.46%
#2
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang49.03%
Rasio pilih7.19%
#3
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang51.10%
Rasio pilih6.17%

N/Aitem

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.25%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

51.47%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.59%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.79%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.10%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

52.93%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

51.06%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

51.42%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

53.90%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.69%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

47.83%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.77%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.26%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.26%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.55%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.04%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
58.74%
Rasio pilih
10.74%
Game
2,615

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.74%10.74%2,615
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.27%
Rasio pilih
8.66%
Game
2,108

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.27%8.66%2,108
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.84%
Rasio pilih
12.93%
Game
3,149

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.84%12.93%3,149
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.21%
Rasio pilih
17.28%
Game
4,208

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.21%17.28%4,208
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.84%
Rasio pilih
6.20%
Game
1,510

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.84%6.20%1,510
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.87%
Rasio pilih
14.93%
Game
3,635

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.87%14.93%3,635
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.64%
Rasio pilih
14.54%
Game
3,541

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.64%14.54%3,541
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.68%
Rasio pilih
9.88%
Game
2,405

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.68%9.88%2,405
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.57%
Rasio pilih
7.71%
Game
1,877

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.57%7.71%1,877
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.10%
Rasio pilih
5.76%
Game
1,403

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.10%5.76%1,403
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.97%
Rasio pilih
18.64%
Game
4,538

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.97%18.64%4,538
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.83%
Rasio pilih
5.45%
Game
1,328

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.83%5.45%1,328
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.81%
Rasio pilih
5.84%
Game
1,423

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.81%5.84%1,423
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.72%
Rasio pilih
13.17%
Game
3,206

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.72%13.17%3,206
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.46%
Rasio pilih
6.28%
Game
1,530

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.46%6.28%1,530
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.92%
Rasio pilih
22.94%
Game
5,585

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.92%22.94%5,585
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.79%
Rasio pilih
10.63%
Game
2,589

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.79%10.63%2,589
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.54%
Rasio pilih
5.75%
Game
1,399

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.54%5.75%1,399
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.39%
Rasio pilih
9.69%
Game
2,359

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.39%9.69%2,359
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.25%
Rasio pilih
9.89%
Game
2,408

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.25%9.89%2,408
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.12%
Rasio pilih
15.84%
Game
3,858

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.12%15.84%3,858
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.07%
Rasio pilih
6.37%
Game
1,551

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.07%6.37%1,551
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.87%
Rasio pilih
9.62%
Game
2,342

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.87%9.62%2,342
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.64%
Rasio pilih
2.26%
Game
550

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.64%2.26%550
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.02%
Rasio pilih
3.77%
Game
919

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.02%3.77%919
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.26%
Rasio pilih
2.20%
Game
535

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.26%2.20%535
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.51%
Rasio pilih
4.55%
Game
1,108

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.51%4.55%1,108
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.57%
Rasio pilih
3.78%
Game
920

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.57%3.78%920
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.35%
Rasio pilih
3.73%
Game
909

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.35%3.73%909
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.12%
Rasio pilih
4.58%
Game
1,116

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.12%4.58%1,116
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.93%
Rasio pilih
4.39%
Game
1,068

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.93%4.39%1,068
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.74%
Rasio pilih
3.35%
Game
815

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.74%3.35%815
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.69%
Rasio pilih
4.90%
Game
1,192

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.69%4.90%1,192
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.63%
Rasio pilih
3.91%
Game
951

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.63%3.91%951
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.15%
Rasio pilih
2.41%
Game
587

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.15%2.41%587
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.10%
Rasio pilih
2.32%
Game
565

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.10%2.32%565
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.99%
Rasio pilih
2.95%
Game
719

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.99%2.95%719
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.37%
Rasio pilih
1.56%
Game
380

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.37%1.56%380
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.24%
Rasio pilih
2.84%
Game
691

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.24%2.84%691
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.20%
Rasio pilih
3.63%
Game
885

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.20%3.63%885
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.39%
Rasio pilih
2.66%
Game
648

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.39%2.66%648
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.30%
Rasio pilih
2.05%
Game
499

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.30%2.05%499
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.92%
Rasio pilih
3.11%
Game
758

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.92%3.11%758
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.78%
Rasio pilih
3.70%
Game
900

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.78%3.70%900
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.50%
Rasio pilih
4.89%
Game
1,190

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.50%4.89%1,190
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.31%
Rasio pilih
4.68%
Game
1,139

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.31%4.68%1,139
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.62%
Rasio pilih
1.62%
Game
395

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.62%1.62%395
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.11%
Rasio pilih
2.55%
Game
621

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.11%2.55%621
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.15%
Rasio pilih
2.22%
Game
540

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.15%2.22%540
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.95%
Rasio pilih
2.51%
Game
611

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.95%2.51%611
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.93%
Rasio pilih
2.14%
Game
522

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.93%2.14%522
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.72%
Rasio pilih
3.38%
Game
822

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.72%3.38%822
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.62%
Rasio pilih
2.43%
Game
592

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.62%2.43%592
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.49%
Rasio pilih
3.80%
Game
926

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.49%3.80%926
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.20%
Rasio pilih
1.06%
Game
257

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.20%1.06%257
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.05%
Rasio pilih
0.61%
Game
149

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.05%0.61%149
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.00%
Rasio pilih
1.20%
Game
293

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.00%1.20%293
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.96%
Rasio pilih
0.65%
Game
158

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.96%0.65%158
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.13%
Rasio pilih
1.51%
Game
367

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.13%1.51%367
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.56%
Rasio pilih
0.55%
Game
135

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.56%0.55%135
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.62%
Rasio pilih
0.49%
Game
119

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.62%0.49%119
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.32%
Rasio pilih
0.67%
Game
162

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.32%0.67%162
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.50%
Rasio pilih
1.35%
Game
329

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.50%1.35%329
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.86%
Rasio pilih
1.43%
Game
349

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.86%1.43%349
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.85%
Rasio pilih
0.48%
Game
118

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.85%0.48%118
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.63%
Rasio pilih
0.65%
Game
158

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.63%0.65%158
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.38%
Rasio pilih
1.08%
Game
262

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.38%1.08%262
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.76%
Rasio pilih
0.87%
Game
211

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.76%0.87%211
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.49%
Rasio pilih
1.20%
Game
293

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.49%1.20%293
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.05%
Rasio pilih
1.08%
Game
263

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.05%1.08%263
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.34%
Rasio pilih
1.36%
Game
331

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.34%1.36%331
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.15%
Rasio pilih
1.00%
Game
243

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.15%1.00%243
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.97%
Rasio pilih
1.01%
Game
246

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.97%1.01%246
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.95%
Rasio pilih
0.60%
Game
146

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.95%0.60%146
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.45%
Rasio pilih
1.13%
Game
274

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.45%1.13%274
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.43%
Rasio pilih
1.12%
Game
272

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.43%1.12%272
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.42%
Rasio pilih
1.35%
Game
329

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.42%1.35%329
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.16%
Rasio pilih
0.72%
Game
176

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.16%0.72%176
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.77%
Rasio pilih
0.51%
Game
124

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.77%0.51%124
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.69%
Rasio pilih
1.12%
Game
272

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.69%1.12%272
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.65%
Rasio pilih
1.29%
Game
313

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.65%1.29%313
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.97%
Rasio pilih
1.47%
Game
358

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.97%1.47%358
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.67%
Rasio pilih
1.39%
Game
338

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.67%1.39%338
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.14%
Rasio pilih
0.60%
Game
145

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.14%0.60%145
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.84%
Rasio pilih
0.60%
Game
146

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.84%0.60%146
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.73%
Rasio pilih
0.57%
Game
139

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.73%0.57%139
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
61.76%
Rasio pilih
0.28%
Game
68

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.76%0.28%68
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
60.87%
Rasio pilih
0.28%
Game
69

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT460.87%0.28%69
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.65%
Rasio pilih
0.35%
Game
85

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.65%0.35%85
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.95%
Rasio pilih
0.34%
Game
84

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.95%0.34%84
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.68%
Rasio pilih
0.39%
Game
95

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.68%0.39%95
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.70%
Rasio pilih
0.30%
Game
74

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.70%0.30%74
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.33%
Rasio pilih
0.35%
Game
86

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.33%0.35%86
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.09%
Rasio pilih
0.38%
Game
92

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.09%0.38%92
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.22%
Game
54

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.22%54
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.35%
Rasio pilih
0.32%
Game
77

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.35%0.32%77
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.09%
Rasio pilih
0.23%
Game
55

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.09%0.23%55
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.94%
Rasio pilih
0.39%
Game
94

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.94%0.39%94
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.45%
Rasio pilih
0.40%
Game
97

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.45%0.40%97
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.83%
Rasio pilih
0.38%
Game
92

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.83%0.38%92
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.37%
Rasio pilih
0.31%
Game
76

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.37%0.31%76
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.84%
Rasio pilih
0.32%
Game
79

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.84%0.32%79
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.61%
Rasio pilih
0.23%
Game
57

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.61%0.23%57
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.54%
Rasio pilih
0.41%
Game
101

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.54%0.41%101
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.66%
Rasio pilih
0.42%
Game
103

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.66%0.42%103
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.75%
Rasio pilih
0.26%
Game
64

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.75%0.26%64
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
43.64%
Rasio pilih
0.45%
Game
110

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.64%0.45%110
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.48%
Rasio pilih
0.28%
Game
69

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.48%0.28%69
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.00%
Rasio pilih
0.41%
Game
100

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.00%0.41%100
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.77%
Rasio pilih
0.32%
Game
79

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.77%0.32%79
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.86%
Rasio pilih
0.38%
Game
93

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.86%0.38%93
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.76%
Rasio pilih
0.34%
Game
83

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.76%0.34%83
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.36%
Rasio pilih
0.30%
Game
73

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT438.36%0.30%73

Karthus Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: start Q, take E second, take W third, then max Q > E > W, with R taken whenever it is available.

EQW

E/frontline or death-zone augments: switch to E > Q > W only when you can actually stay near enemies.

QWE

W/utility or setup augments: use Q > W > E when your team can punish every slow.

RQEW

Normal order: start Q, take E second, take W third, then max Q > E > W, with R taken whenever it is available.

Karthus Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Karthus counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Karthus is countered by these champions in ARAM: Mayhem.

Sivir Sivir Sivir T3
Tier
T3
Peringkat
#78
Rasio menang
50.30%
Rasio pilih
0.72%

Sivir saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Soraka Soraka Soraka T3
Tier
T3
Peringkat
#77
Rasio menang
50.36%
Rasio pilih
0.55%

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Vladimir Vladimir Vladimir T3
Tier
T3
Peringkat
#83
Rasio menang
49.29%
Rasio pilih
0.41%

Vladimir saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Karthus Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best All-around Engage Partner

Amumu gives Karthus the thing he wants most: grouped enemies who cannot instantly walk away. His engage naturally creates a clumped fight, and Karthus can move into range while enemies are busy answering the lockdown instead of spacing around him.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Traps Enemies Where Karthus Wants To Fight

Jarvan creates forced terrain and a clear dive target. That is extremely valuable for Karthus because enemies trapped in a small zone have fewer clean dodges against his ground damage, and they often burn mobility before Karthus commits fully.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Point-and-click Pressure For Guaranteed Follow-up

Leona gives Karthus a stable target. Her lockdown is not just engage; it also tells Karthus exactly where to aim and when to walk forward. That matters because Karthus loses value when enemies constantly kite at the edge of his range.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Layered Control, Sustain, And Fight Extension

Seraphine helps Karthus in a different way from hard tanks. She extends fights with shields and healing, adds long-range crowd control, and makes it easier for Karthus to keep casting instead of dying before the real fight starts.

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Converts Karthus Damage Into Executions

Karthus spreads damage across the whole enemy team, and Pyke loves fights where several enemies drop into kill range at once. Pyke also threatens hooks and flanks, which forces carries to move awkwardly and makes Karthus Qs easier to land.

Karthus Karthus Karthus T2
Tier
T2
Peringkat
#54
Rasio menang
51.96%
Rasio pilih
0.82%

Karthus saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best All-around Engage Partner

Amumu gives Karthus the thing he wants most: grouped enemies who cannot instantly walk away. His engage naturally creates a clumped fight, and Karthus can move into range while enemies are busy answering the lockdown instead of spacing around him.

Karthus ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Death IntentA good death can be as simple as dying in the middle of three people without needing additional conditions or setup.A good death requires conditions: enemy dashes used, allied engage started, or low-health targets trapped near your body.Dying without conditions wastes your passive when enemies can easily escape.
Requiem TimingRequiem often cleans up after poke damage, pressed when enemies are low from earlier trades.Check for shields, heals, stasis-like saves, and augment-based survivability before pressing. Wait until defensive reactions are spent.Force enemy defenses first, then cast Requiem as a finisher.
Wall of Pain UsageWall is often used as poke setup, thrown early to enable damage or slow a push.Save Wall for the punish window. Drop it after an enemy commits forward, not before they decide their movement.Hold Wall until enemies commit to maximize its zoning value.
Snowball DecisionsKarthus can use Snowball aggressively because dying in the enemy team often creates value.Snowball is conditional. Use when target committed, team can follow, or landing puts your corpse in an inescapable choke.Check follow-up before recasting; bad Snowballs are just donations.
Teamfight PositioningKarthus can often stand at max range until someone makes a mistake, playing as backline artillery.Stand one step behind your engage or beside peel support. Max range becomes useless if fights move past you instantly.Controlled proximity matters more than passive distance in Mayhem.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Karthus the Deathsinger is a ranged mage with powerful sustained AoE damage and devastating team fight presence. Karthus functions as a ranged AoE mage whose passive, Death Defied, allows him to continue casting spells for several seconds after dying. This passive ensures Karthus remains a damage threat even after death, potentially casting his ultimate from beyond the grave. His Q, Lay Waste, is his primary damage tool, striking a target area for magic damage that doubles if hitting only one target, providing excellent single-target and AoE damage. Karthus's W, Wall of Pain, creates a slow zone that reduces movement speed of enemies passing through. His E, Defile, creates a death zone around Karthus dealing continuous magic damage to nearby enemies, providing sustained AoE pressure. Karthus's ultimate, Requiem, is his signature ability, dealing massive magic damage to all enemy champions on the map regardless of position after a brief channel. In Hextech Mayhem, this global damage hits all five enemies simultaneously, making it one of the most powerful late-game team fight abilities. Karthus's global ultimate and death-defying passive make him one of the most feared mages in Hextech Mayhem. His unique identity centers on remaining a damage threat even after being killed, creating a distinctive strategic dynamic where enemies must consider whether eliminating Karthus early in a fight actually neutralizes his impact. The combination of sustained damage through Defile, poke and wave clear through Lay Waste, and the ever-present threat of Requiem gives Karthus consistent pressure throughout all phases of the game. Wall of Pain provides utility through its slowing effect, enabling Karthus to control enemy movement and set up kills for his team. The double damage mechanic on Lay Waste when hitting a single target rewards precision and makes Karthus threatening in both crowded team fights and isolated skirmishes. His ability to contribute meaningfully after death creates psychological pressure on opponents, as they know that killing Karthus does not immediately remove his damage output from the fight.

Tips utama

Blog panduan / N/A

Blog panduan

Karthus wins ARAM: Mayhem fights by making enemies pay for standing in the lane and making death inconvenient for them. He should not be played like a normal backline mage who must survive every exchange. His role is to soften targets before the commit, control the middle of the lane with repeated spell pressure, and choose deaths that still leave the team with damage, space, or a finishing window. Start fights by forcing movement rather than chasing kills. Aim poke where enemies want to walk next: toward health packs, behind their frontline, or into the narrow side of the bridge. If enemies sidestep damage, they give up lane space; if they hold position, they get chipped down for the real engage. Use the wall to split the first reaction by dropping it between the enemy frontline and backline when the team is ready to walk up. The best wall is often behind the target, cutting off help and making the escape route ugly. Do not be the first body in unless the team can immediately follow, since a solo early death usually gives enemies time to walk away from passive damage. When assassins dive the backline, step into the fight instead of instantly running backward. Karthus is awkward to burst because killing him does not remove his damage right away. Place the wall across the exit path after the enemy goes in, since a wall used too early can be ignored. Save global finishing pressure for after defensive tools are spent, as casting too early often turns the strongest cleanup into wasted pressure. The best escape is distance created before danger starts. Stand slightly behind the frontline, not beside them, to avoid giving enemy Snowball users the chance to tag both targets. When retreating, cast behind the enemy's chase line to put damage where they must walk to keep chasing. Accept a good death when escape is fake by walking toward the enemy backline or clustered carries before falling, since dying in the middle of the enemy team forces them to reposition while passive damage and teammates clean up. Control the center line but do not stand in it. Stand offset to one side to make enemy skillshots and Snowballs less likely to hit both Karthus and the frontline path simultaneously. Use minion waves as timing rather than cover, casting around where enemies will step to last-hit, clear, or contest push. Keep enough room from allies that one engage spell cannot start a full wipe. Use Snowball as a follow-up tool rather than a blind engage button. Wait for the frontline to start, for enemy mobility to be spent, or for a low-health target to be unable to punish the arrival. Snowball onto clustered enemies only when dying there wins the fight and the team is close enough to finish what the death starts. When behind, stop taking heroic Snowballs and play from the side of the tower, clearing waves and punishing enemies who overstep. Use wall to disengage first and kill second, since a defensive wall that saves a teammate can create more damage than an aggressive wall on a tank. Comeback fights come from enemy impatience, so keep the lane narrow, make them walk through repeated spells, and when they dive too far, die in the middle of them to turn the fight into a cleanup.

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N/A / Augment

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Karthus the Deathsinger must carefully manage space and health during the early levels to establish lane control without donating kills. Position just behind the front line, slightly off-center from the minion wave, forcing enemies to choose between dodging poke and last-hitting. Avoid standing mid-lane where hooks, stuns, and skillshots can land freely. Poke in short patterns, throwing spells where enemies want to walk, then immediately repositioning. The best early trades occur when enemies are locked into attacking minions, moving through chokes, or retreating from teammate poke. Early Snowball serves as a threat to punish immobile backliners who have already spent their dash or crowd control, not a default engage button. If your team is not ready, do not automatically take a Snowball hit on a healthy enemy, as early deaths that surrender wave control can lose the lane before your ultimate becomes relevant. First augment choices should solve the actual lane matchup, valuing safer poke or sustain against outranging opponents, or survivability and area damage in brawling lanes. Push when your team can protect you in the wave; stall when enemies have hard engage available or your team needs cooldowns, as a stalled wave near your side provides kiting room and makes enemy dives expensive. When ahead, use health advantages to stand closer to minions and force enemies to dodge through damage to farm. When behind, clear from safer angles, hold zone control for enemy engage, and survive until level 6 to find fights where your death leaves damage on multiple enemies. During mid game, Karthus becomes difficult to play against as the lane crowds and mistakes chain together. Stand close enough for area damage to matter, but not so close that a single engage removes you before fights start. Position behind your first engager or beside reliable crowd control champions, moving with your frontline. Poke should now create ultimate pressure, hitting enemies before real fights start and watching who retreats low versus who stays greedy. Predict escape routes rather than chasing current positions, as Mayhem enemies move fast and fights start suddenly. Snowball becomes a real weapon at this stage—take it when it puts you among multiple targets with your team committing, never into silence, suppression, knockback chains, or isolated deaths away from the fight. Mid-game augment choices should sharpen your role, taking engage or survival options if your team lacks engage, or damage and ultimate-enhancing choices if engage exists. Late game Karthus plays as a walking threat zone, staying near the front of your backline to punish dives without standing first in fog. Late trades focus on health thresholds and cooldowns, chipping enemies before objectives and watching for defensive tool usage. Late Snowball can win or throw games—use it to follow crowd control, punish trapped carries, or enter fight centers after enemy commitment. Never take long Snowballs into five ready opponents while your team clears behind you. If you need to die, die where enemies must stand to finish the fight, not behind them where they simply walk away. By late game, augment setup dictates fight patterns, with ultimate-focused builds tracking enemy defensive responses, close-range builds seeking controlled center deaths, and poke builds staying alive longer to create minefields enemies must cross. Push when enemies lack health, engage, or defensive cooldowns; stall when one death loses the game or your ultimate is unavailable. A patient Karthus closes games because low-health enemies cannot simultaneously defend and save themselves.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Karthus the Deathsinger excels when he forces enemies to fight inside his damage zone for longer than they can survive. His core strength lies in persistent area damage through Q and E, the zone control of Wall of Pain, and the global finish pressure of Requiem. However, his weaknesses are significant: he is vulnerable to crowd control chains that delete him before he can cast, struggles against enemies who appear from multiple angles, and loses value when he dies in positions where his passive damage hits nothing. The throw pattern for Karthus happens when he dies where no one has to stand in his damage, while the comeback starts when enemies cannot kill him without paying for it. When ahead, Karthus should not play like a fragile artillery mage hiding forever. He should step forward with his frontline, hold the middle of the lane rather than the very front, and make enemies spend mobility to escape his zone. Wall of Pain should be used to turn winning trades into forced fights by placing it across escape lines rather than directly on targets, making retreat slower and more predictable. Requiem serves as a fight closer rather than a panic button, best used after enemies have spent shields, heals, or defensive movement. A forward death can be excellent when the team has cooldowns up and enemies must group tightly to kill him, but dying first while allies are resetting or low only gives enemies space to run past his passive damage. When behind, Karthus becomes a wave control and health tax specialist. He should clear waves first and fight second, using Q from safe angles to slow structure pressure and buy time. His job is to stand where dying is still useful, meaning enemies must commit into his allies and spend resources before standing inside his damage to finish the fight. Wall of Pain should be saved for disengage unless an enemy makes a clear mistake, and Requiem should stabilize rather than gamble, converting low-health survivors into kills to stop the next push. Behind Karthus should let overextended enemies dive into his passive damage, creating trades or shutdowns rather than feeding clean kills. Augment choices should protect existing leads when ahead, prioritizing reliability, survivability, ability haste, mana stability, or safer casting over greedy damage options. When behind, augments should fix the specific reason for losing, whether that means defensive options against burst, mana and haste for sustained fighting, or tools that improve access and safety. The fundamental rule across both states is that Karthus wants enemies walking through him, not the other way around. He loses when he chases past his damage zone or dies isolated from his team, and he wins when every enemy commit costs health, cooldowns, or bodies.

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Peringkat champion

Champion / Peran

Champion

Karthus the Deathsinger defines his ARAM: Mayhem identity through deliberate death timing and persistent area pressure rather than burst execution. His passive, Death Defied, transforms dying into a strategic phase where positioning determines value. Dying in the middle of a fight forces enemies to either leave the zone or take sustained damage while Karthus' team cleans up, while dying too far back or alone wastes the opportunity entirely. The best death pattern involves using W to slow and cut escape routes, activating E while enemies remain nearby, then casting Q repeatedly along paths enemies must take. If multiple enemies are already low, saving mental space for R after death often proves more valuable than panic-spamming Q. Q serves as Karthus' primary damage tool, separating useful Karthus players from background noise through consistent isolated-target hits. Success requires aiming where enemies are forced to step rather than where they currently stand, particularly against opponents moving quickly through Mayhem's chaotic fights. W makes Q significantly more reliable by creating a slowed path to target. E functions as a brawl button that taxes enemies for every second they remain in close range, but demands mana discipline since leaving it active without targets drains resources needed for real engagements. W acts as Karthus' primary setup tool rather than a panic button, strongest when cutting the lane in half across routes enemies want to travel. Proper placement across choke entrances, behind engaged enemies, or between frontline and backline creates scenarios where opponents must walk through slow, take Qs, and fight inside E longer than intended. Throwing W too early or at poor angles makes Karthus significantly easier to dodge and dive. R provides global finishing pressure that works best after enemies have spent shields, heals, untargetability, and defensive options. The channel leaves Karthus vulnerable, so casting from safety or during passive proves essential. Failed R casts remove Karthus' biggest threat window, allowing enemies to play at lower health and take greedier trades before his next opportunity. Throughout all phases, Karthus rewards forward positioning that threatens enemies even after death, while punishing players who die outside fights or waste resources on poor engagements.

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Lihat panduan champion

Blog panduan / Tier

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Karthus wins Mayhem fights by making enemies pay for standing in his space, but several mechanical and decision errors undermine this game plan. The most common mechanical mistakes involve poor aim, resource mismanagement, and mistimed abilities. Spamming Lay Waste directly on a moving target's current position allows mobile enemies to walk out for free. Instead, Karthus should aim where targets must step next, using allied crowd control and narrow bridge spacing to make hits easier. Standing too far back while Defile is off fails to create the suffocating zone Karthus provides, allowing bruisers and tanks to walk past the frontline. Karthus should step up when the frontline commits and activate Defile when enemies are forced to fight in his area. Conversely, leaving Defile on while no one is in range burns resources before the real fight, leaving Karthus unable to maintain damage when enemies commit. Wall of Pain placed behind escaping enemies fails to affect key targets and makes Qs harder to land. Karthus should drop Wall across the path enemies want to take before they fully disengage or between their frontline and backline during engages. Requiem mistakes include casting while enemies have obvious ways to avoid or survive the damage, channeling in spots where enemies can interrupt, and using it only to chase kills that are already secured. Karthus should cast when enemies are already damaged, separated from healing, or stuck choosing between dodging the team and eating the channel, and should channel from fog or behind the team. After death, panicking and casting randomly during passive wastes the strongest part of Karthus's death pattern. Instead, Karthus should pick one priority: finishing a low-health carry, zoning the exit path, or stacking damage on enemies trapped near the body. Decision mistakes often stem from poor positioning and timing. Playing every death as good because Karthus has passive value gives enemies tempo and loses wave control. Karthus should die only when the location is valuable: inside multiple enemies, on top of a contested wave, or where the team can immediately punish. Ignoring wave state before a fight can win a small trade but lose turret pressure. Walking alone to fish for poke when assassins or hard engage are missing gets Karthus picked before the fight. Treating tanks as useless targets and always aiming past them misses easy damage and lets the frontline engage for free. Fighting before the team can benefit from the damage zone wastes passive pressure. Refusing to die when dying would win the fight lets enemies reset instead of being trapped in damage. Forgetting enemy counterplay after one good ultimate allows enemies to save shields, heals, and stasis effects for the next Requiem. The clean Karthus game is about choosing where the fight happens, making that space painful, and using death only when it traps the enemy longer than it costs the team.

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FAQ

Karthus

FAQ

Is Karthus a good pick in ARAM: Mayhem? Yes, Karthus is a strong pick when your team can survive long enough for his constant damage to matter. He is best when fights are messy, grouped, and extended, because he keeps dealing damage even after being focused. The tradeoff is that he has limited escape, so bad positioning turns him into free gold instead of a controlled damage threat. Should I play Karthus aggressively or safely? Play safely until the enemy commits, then step forward when your death would still buy a winning fight. Karthus is not useless when he dies, but dying before your team can follow up wastes his best pressure. If your frontline is missing, stay behind minions and punish enemies who walk into your zone instead of forcing the engage yourself. When should Karthus use Snowball? Use Snowball when landing it lets you enter a fight your team is already ready to win. Snowballing in alone usually gets you killed before your damage has enough time to stack up. The best use is to follow crowd control, punish a low-health backline, or reposition into the middle after enemies have already spent key interrupts.

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Blog panduan

Blog panduan / Diperbarui

Blog panduan