ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #83

Vladimir build ARAM Mayhem dan augment terbaik

Vladimir saat ini masuk kategori T3 dalam data ARAM Mayhem.

Vladimir Vladimir the Crimson Reaper Fighter / Mage
TierT3
Peringkat#83
Rasio menang49.29%
Rasio pilih0.41%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Rasio menang53.93%
Rasio pilih16.49%
#2
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

Rasio menang61.81%
Rasio pilih6.67%
#3
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Rasio menang50.36%
Rasio pilih6.44%

N/Aitem

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

51.34%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.39%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

52.93%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.74%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.38%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.57%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

48.16%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.42%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

48.98%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.70%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.83%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.61%

N/A

Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

55.32%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.72%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.72%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

48.44%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

48.44%
Fiendish Codex Fiendish Codex Fiendish Codex
Harga total
850
Harga
200

+25 Ability Power +10 Ability Haste

48.44%

N/A

#1
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Rasio menang48.11%
Rasio pilih11.92%
#2
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Rasio menang48.98%
Rasio pilih5.31%
#3
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang44.85%
Rasio pilih4.07%

N/Aitem

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

49.11%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

49.39%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

49.30%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.66%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

51.12%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.74%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.44%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.47%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

52.18%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

51.15%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.61%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

54.80%

N/A

Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.26%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

52.03%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

52.03%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

46.73%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.73%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang44.18%
Rasio pilih7.37%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang45.61%
Rasio pilih4.54%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang44.62%
Rasio pilih3.21%

N/Aitem

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

43.43%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.71%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

45.51%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

42.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

46.84%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

43.42%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

36.86%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.86%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

38.87%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

44.30%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

40.88%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

40.31%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

42.73%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

42.73%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

43.88%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

40.47%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

40.47%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.35%
Rasio pilih
8.25%
Game
1,166

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.35%8.25%1,166
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.28%
Rasio pilih
11.52%
Game
1,628

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.28%11.52%1,628
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.08%
Rasio pilih
8.08%
Game
1,142

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.08%8.08%1,142
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.97%
Rasio pilih
13.88%
Game
1,961

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.97%13.88%1,961
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.28%
Rasio pilih
5.60%
Game
792

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.28%5.60%792
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.18%
Rasio pilih
5.23%
Game
739

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.18%5.23%739
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.92%
Rasio pilih
6.78%
Game
958

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.92%6.78%958
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.53%
Rasio pilih
5.59%
Game
790

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.53%5.59%790
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.45%
Rasio pilih
8.82%
Game
1,247

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.45%8.82%1,247
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.87%
Rasio pilih
9.84%
Game
1,390

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.87%9.84%1,390
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.84%
Rasio pilih
5.96%
Game
843

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.84%5.96%843
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.80%
Rasio pilih
5.71%
Game
807

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.80%5.71%807
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.52%
Rasio pilih
6.04%
Game
854

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.52%6.04%854
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.65%
Rasio pilih
6.01%
Game
849

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.65%6.01%849
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.40%
Rasio pilih
7.09%
Game
1,002

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.40%7.09%1,002
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.59%
Rasio pilih
15.55%
Game
2,198

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.59%15.55%2,198
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.40%
Rasio pilih
7.12%
Game
1,006

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.40%7.12%1,006
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
49.38%
Rasio pilih
9.74%
Game
1,377

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.38%9.74%1,377
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.38%
Rasio pilih
8.55%
Game
1,209

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.38%8.55%1,209
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.31%
Rasio pilih
7.22%
Game
1,020

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.31%7.22%1,020
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.61%
Rasio pilih
5.84%
Game
825

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.61%5.84%825
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.60%
Rasio pilih
4.79%
Game
677

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.60%4.79%677
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.16%
Rasio pilih
16.73%
Game
2,365

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.16%16.73%2,365
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.97%
Rasio pilih
7.66%
Game
1,082

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.97%7.66%1,082
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.81%
Rasio pilih
7.58%
Game
1,071

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.81%7.58%1,071
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.43%
Rasio pilih
8.00%
Game
1,130

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.43%8.00%1,130
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.35%
Rasio pilih
5.08%
Game
718

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.35%5.08%718
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.90%
Rasio pilih
6.04%
Game
854

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.90%6.04%854
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.27%
Rasio pilih
7.03%
Game
994

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.27%7.03%994
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.01%
Rasio pilih
13.39%
Game
1,893

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.01%13.39%1,893
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
59.30%
Rasio pilih
3.42%
Game
484

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.30%3.42%484
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.25%
Rasio pilih
3.86%
Game
545

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.25%3.86%545
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.96%
Rasio pilih
2.55%
Game
361

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.96%2.55%361
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.46%
Rasio pilih
3.37%
Game
476

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.46%3.37%476
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.06%
Rasio pilih
1.89%
Game
267

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.06%1.89%267
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.99%
Rasio pilih
3.90%
Game
551

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.99%3.90%551
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.83%
Rasio pilih
2.71%
Game
383

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.83%2.71%383
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.60%
Rasio pilih
4.54%
Game
641

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.60%4.54%641
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.25%
Rasio pilih
2.29%
Game
323

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.25%2.29%323
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.07%
Rasio pilih
2.65%
Game
375

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.07%2.65%375
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.96%
Rasio pilih
4.18%
Game
591

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.96%4.18%591
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.85%
Rasio pilih
2.24%
Game
316

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.85%2.24%316
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.31%
Rasio pilih
3.47%
Game
491

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.31%3.47%491
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.65%
Rasio pilih
3.02%
Game
427

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.65%3.02%427
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.62%
Rasio pilih
1.85%
Game
262

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.62%1.85%262
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.27%
Rasio pilih
3.88%
Game
548

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.27%3.88%548
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.81%
Rasio pilih
2.43%
Game
343

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.81%2.43%343
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.50%
Rasio pilih
1.98%
Game
280

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.50%1.98%280
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.99%
Rasio pilih
1.88%
Game
266

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.99%1.88%266
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.87%
Rasio pilih
2.14%
Game
303

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.87%2.14%303
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.45%
Rasio pilih
4.13%
Game
583

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.45%4.13%583
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.07%
Rasio pilih
2.75%
Game
388

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.07%2.75%388
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.52%
Rasio pilih
2.88%
Game
407

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.52%2.88%407
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
39.13%
Rasio pilih
2.12%
Game
299

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT239.13%2.12%299
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.06%
Rasio pilih
1.21%
Game
171

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.06%1.21%171
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.61%
Rasio pilih
1.51%
Game
214

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.61%1.51%214
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.56%
Rasio pilih
0.96%
Game
135

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.56%0.96%135
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.43%
Rasio pilih
1.30%
Game
184

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.43%1.30%184
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.14%
Rasio pilih
1.11%
Game
157

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.14%1.11%157
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.09%
Rasio pilih
1.56%
Game
220

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.09%1.56%220
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.65%
Rasio pilih
1.60%
Game
226

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.65%1.60%226
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.46%
Rasio pilih
1.73%
Game
244

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.46%1.73%244
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.38%
Rasio pilih
1.04%
Game
147

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.38%1.04%147
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.14%
Rasio pilih
1.66%
Game
234

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.14%1.66%234
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.48%
Rasio pilih
1.20%
Game
169

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.48%1.20%169
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.20%
Rasio pilih
1.17%
Game
166

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.20%1.17%166
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.05%
Rasio pilih
1.01%
Game
143

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.05%1.01%143
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.98%
Rasio pilih
1.08%
Game
153

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.98%1.08%153
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.84%
Rasio pilih
1.68%
Game
238

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.84%1.68%238
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.55%
Rasio pilih
1.29%
Game
182

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.55%1.29%182
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.34%
Game
190

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%1.34%190
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.95%
Game
134

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.95%134
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.87%
Rasio pilih
0.94%
Game
133

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.87%0.94%133
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.82%
Rasio pilih
1.80%
Game
254

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.82%1.80%254
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.76%
Rasio pilih
1.71%
Game
242

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.76%1.71%242
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.41%
Rasio pilih
1.11%
Game
157

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.41%1.11%157
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.40%
Rasio pilih
1.55%
Game
219

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.40%1.55%219
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.28%
Rasio pilih
1.44%
Game
203

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.28%1.44%203
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.04%
Rasio pilih
1.44%
Game
204

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.04%1.44%204
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.67%
Rasio pilih
1.37%
Game
193

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.67%1.37%193
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.90%
Rasio pilih
1.03%
Game
145

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.90%1.03%145
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.88%
Rasio pilih
1.13%
Game
160

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.88%1.13%160
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.34%
Rasio pilih
0.87%
Game
123

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.34%0.87%123
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.06%
Rasio pilih
1.17%
Game
165

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.06%1.17%165
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.25%
Rasio pilih
1.27%
Game
179

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.25%1.27%179
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.96%
Rasio pilih
1.68%
Game
238

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.96%1.68%238
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
44.25%
Rasio pilih
1.60%
Game
226

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.25%1.60%226
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.56%
Rasio pilih
1.15%
Game
163

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.56%1.15%163
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.93%
Rasio pilih
1.30%
Game
184

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.93%1.30%184
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.86%
Rasio pilih
1.14%
Game
161

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.86%1.14%161
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.42%
Rasio pilih
1.40%
Game
198

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.42%1.40%198
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.82%
Rasio pilih
1.04%
Game
147

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.82%1.04%147
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.44%
Rasio pilih
1.29%
Game
183

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.44%1.29%183
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.33%
Rasio pilih
0.51%
Game
72

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.33%0.51%72
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.92%
Rasio pilih
0.86%
Game
122

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.92%0.86%122
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.55%
Rasio pilih
0.54%
Game
77

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.55%0.54%77
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.24%
Rasio pilih
0.83%
Game
118

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.24%0.83%118
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.52%
Rasio pilih
0.50%
Game
71

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.52%0.50%71
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.31%
Rasio pilih
0.46%
Game
65

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.31%0.46%65
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.00%
Rasio pilih
0.53%
Game
75

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.00%0.53%75
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.52%
Game
74

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.52%74
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.40%
Rasio pilih
0.59%
Game
83

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.40%0.59%83
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.48%
Rasio pilih
0.47%
Game
66

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.48%0.47%66
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.43%
Rasio pilih
0.40%
Game
56

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.43%0.40%56
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.30%
Rasio pilih
0.38%
Game
54

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.30%0.38%54
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.28%
Rasio pilih
0.86%
Game
121

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.28%0.86%121
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.90%
Rasio pilih
0.69%
Game
98

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.90%0.69%98
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.09%
Rasio pilih
0.66%
Game
93

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.09%0.66%93
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.00%
Rasio pilih
0.53%
Game
75

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.00%0.53%75
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.86%
Rasio pilih
0.40%
Game
57

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.86%0.40%57
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.31%
Rasio pilih
0.55%
Game
78

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.31%0.55%78
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.67%
Rasio pilih
0.51%
Game
72

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.67%0.51%72
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.56%
Rasio pilih
0.54%
Game
77

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.56%0.54%77
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
37.72%
Rasio pilih
0.81%
Game
114

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.72%0.81%114
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
36.56%
Rasio pilih
0.66%
Game
93

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT436.56%0.66%93
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.71%
Rasio pilih
0.59%
Game
84

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.71%0.59%84

Vladimir Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal skill order: R > Q > E > W

REQW

E-focused AoE augments: consider R > E > Q > W after early Q investment.

RQWE

Defensive or anti-burst augments: rare R > Q > W > E adjustment.

RQEW

Vladimir’s standard Mayhem order should be Q first, E second, W third, then max Q, then E, with W last.

Vladimir Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Premium Lockdown For Vladimir’s Full-area Follow-up. Synergy Mechanism: Amumu Gives Vladimir The Thing He Most Wants: A Clear Signal To Commit. When Amumu Catches Multiple Enemies, Vladimir Can Move In While They Are Controlled Instead Of Guessing Through Poke, Slows, And Disengage. This Lets Vladimir Save His Untargetable Safety For The Enemy Answer, Not For The Entry. Combo: Let Amumu Start From Fog, Brush, Or After The Enemy Burns Mobility. Vladimir Follows Immediately With His Mark And Charged Area Damage, Then Pools Or Backs Out After The First Counter-burst Lands. If Snowball Is Available, Vladimir Can Hold It Until Amumu Confirms Contact Rather Than Throwing It Early And Getting Spaced. Best Scenario: Enemy Carries Stand Behind A Short Frontline And Rely On One Peel Spell To Stop Divers. Amumu Forces That Peel Early, Vladimir Enters Through The Same Pocket, And The Enemy Backline Has To Either Flash Away From The Tank Or Eat Vladimir’s Damage While Grouped. Enemy Answer: Smart Teams Spread Before Amumu Reaches Them, Poke Him Down Before He Can Start, Or Save Displacement For Vladimir Instead Of Wasting It On The Tank. They May Also Kite Backward So Vladimir Arrives Late And Only Hits The Frontline. Failure Risk And Recovery: If Amumu Engages Alone From Too Far Away, Vladimir Cannot Follow Without Burning Everything And Dying After Pool. Recover By Slowing The Tempo: Clear The Wave, Let Amumu Soak Vision Pressure, And Wait For A Narrower Lane State Where Vladimir Can Walk Up With Health Advantage Instead Of Forcing A Long Chase. Orianna

Primary engage or dependable counter-engage: Vladimir can start some fights, but he is far better when a tank or controller forces the enemy to stand still first. If he must be the only initiator, he often spends pool too early and loses his exit.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ball Delivery, Shields, And Layered Zone Control.

Orianna improves Vladimir’s entry and punishes enemies who clump to hit him after he goes in. Her shielding and ball placement give Vladimir a safer path through the front line, while her area control stacks naturally with his own teamfight damage.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sustain, Follow-up Control, And Teamwide Fight Extension.

Vladimir loves extended fights, and Seraphine helps the whole team survive long enough for that second wave of damage. Her range also keeps the lane playable when Vladimir is not ready to step forward, which matters because he can be punished hard if he is forced to farm under constant poke.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Forced Terrain Fights And Reliable Dive Access.

Jarvan creates a fight location. Vladimir is much stronger when the enemy cannot freely kite backward, and Jarvan’s engage can trap or pin key targets long enough for Vladimir to arrive with damage already prepared. The frontline commitment also pulls attention away from Vladimir’s approach.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Speed, Protection, And Anti-burst For Deep Entries.

Lulu turns Vladimir from a slow-moving damage threat into a much harder champion to punish. Speed helps him reach the correct target without spending pool early, and protection lets him survive the enemy’s first reaction after he commits. This is valuable when the enemy has point-and-click pressure, assassins, or heavy frontloaded damage.

Vladimir ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityVladimir is a scaling AP battlemage who survives poke, stacks gold, and waits for item spikes before committing to teamfights.He becomes a tempo skirmisher with huge punish potential who tracks key enemy cooldowns and forces engages rather than waiting.Stop waiting for full build; contest space earlier when augments and empowered trades are online.
Q UsageVladimir often uses Q primarily to stabilize, healing back small poke damage and playing safely around the wave.Use empowered Q to actively claim space and threaten enemies who step forward, moving with your team to pressure the lane.Shift from reactive healing to proactive spacing control and lane pressure.
Pool TimingWasting Pool early invites punishment, but the consequences are generally manageable with proper spacing and patience.Mistiming Pool is much worse because fights snowball faster; save it specifically to dodge lockdown or burst that would kill you.Never use Pool for damage; it is your only answer to retaliation and fatal crowd control.
Ultimate UsageVladimir often waits for the perfect multi-target ultimate to maximize teamfight impact and healing payoff.Do not hold Hemoplague forever; a strong three-target cast on carries or divers can decide the fight before it is too late.Prioritize timely casts on priority targets over waiting for perfect five-man hits.
Tempo and ResetsHe can afford slower pacing, clearing waves and healing between major engages with room to reset mentally.Expect back-to-back fights; after winning a skirmish, zone the next wave and punish enemies respawning without cooldowns.Stay forward after won fights to maintain pressure instead of retreating unnecessarily.
Snowball DecisionsSnowball often acts like a backup Flash, tagging a carry and waiting for the right moment to engage.A connected mark is only an option; check if your team can follow and if Pool is available before committing to the dive.Use Snowball to change spacing and angles, not just to dive enemy carries blindly.

Champion Analysis

Peran / Rasio menang

Peringkat

Vladimir the Crimson Reaper stands as one of the most sustain-heavy mage champions in ARAM: Mayhem, earning a reputation as an "immortal" champion capable of sustained damage output and remarkable recovery through exceptional vampiric abilities. His core identity revolves around exceptional endurance in extended teamfights, where he can continuously heal while dealing consistent magic damage to enemies. Vladimir's primary role in ARAM is that of a vampiric mage and sustained damage dealer. His Q, Transfusion, serves as his foundational ability, dealing magic damage while simultaneously healing him. This ability becomes more effective when Vladimir is at lower health, creating strategic opportunities to maximize healing by taking some damage before casting. His W, Sanguine Pool, transforms him into an untargetable blood pool, representing one of the strongest self-peel abilities available in the ARAM format. This ability allows Vladimir to completely negate burst damage from critical enemy abilities, though it carries a long cooldown that demands careful timing. His E, Tides of Blood, provides AoE damage and movement speed, while his ultimate, Hemoplague, amplifies all damage that enemies in the area receive from his team. Strategic positioning and ability timing define successful Vladimir play. His W should be reserved for crucial moments to dodge critical enemy abilities such as Xerath or Lux ultimates, as wasting it on minor threats leaves him vulnerable during its substantial cooldown. His ultimate should be cast to cover as many enemies as possible, followed immediately by Q and E to maximize damage output through the amplification effect. Continuous Q usage throughout combat maintains both pressure and sustain. Vladimir's strengths include exceptional vampiric sustain, an untargetable W, strong R damage amplification, and incredible endurance in prolonged engagements. However, he suffers from a weak early game, long W cooldown, no mobility options, and an E that requires close range to be effective. Against heavy crowd control compositions, his W can be interrupted before activation, leaving him exposed to burst damage. These weaknesses require Vladimir players to exercise patience in the early stages of fights and maintain awareness of enemy crowd control availability before committing to aggressive positioning.

Tips utama

Blog panduan / N/A

Blog panduan

Vladimir the Crimson Reaper performs best as a pressure sponge rather than a front-line starter in ARAM: Mayhem. The narrow lane makes slow, obvious walking engages ineffective, so optimal play involves holding space near the front line, threatening empowered trades, and forcing enemies to waste damage into the untargetable window before the team commits. Walking in first with no enemy cooldowns spent usually results in losing too much health before damage matters. Engage timing centers on waiting for enemies to throw key crowd control. When hooks, long stuns, or displacements are down, Vladimir steps forward and charges area damage while moving with the team. Snowball works best as a follow-up tool rather than a blind opener, tagging a target when the team is ready to collapse. Starting fights from the side of the minion wave creates better angles to threaten the backline while remaining close enough to retreat. Counter-engage is where Vladimir excels. When assassins or bruisers jump past the wave, the optimal response is letting them spend their first burst or mobility, then using the untargetable window to deny their second action while the team turns. Damage should target the clump rather than chasing single low-health champions, as AoE pressure forces enemies to disengage or die together. Pool must be saved for the real punish window, avoiding use on poke to remain ready for hard crowd control, burst, or lethal follow-up. Narrow-lane spacing requires respecting straight-line skillshots by shifting left and right between casts. The wave serves as a shield, but standing too far back loses pressure. Vladimir needs to threaten trades by punishing melee champions who last-hit or carries who step forward, then falling back before the full team can answer. Stacking directly on carries invites area crowd control to hit both targets, so holding a parallel angle enables peeling or counter-diving without giving the enemy one perfect target cluster. Target priority favors hitting grouped carries when reachable without tunneling past safer damage. Vladimir's value often comes from damaging several champions at once. Against heavy tanks, play for repeated health swings and wave control rather than blowing every tool on a durable champion at full health. Against assassins, punish their exit by placing yourself between them and safety after they spend mobility. Push and pull rhythm matters for survival. Push after winning a trade when the team can use the space, and let the wave come when enemy poke is stronger. When behind, stop taking front-to-back fights on enemy terms, hug safer angles, wait for dives, and turn on champions who enter range first. Value survival over style, as a living Vladimir keeps waveclear, counter-engage, and late-fight threat on the map. The clean pattern is simple: absorb pressure without wasting Pool, punish clumps with AoE, use Snowball only when the landing is supported, and turn enemy engages into bad trades.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Vladimir in Mayhem operates on a deliberate game plan centered on timing, health management, and clean entry angles. He is neither a front-to-back poke mage in the early lane nor a true tank later. The optimal approach plays the first levels like a greedy short-range mage, then transitions into a champion who punishes stacked enemies after they have spent key crowd control. The best fights usually start after the team has softened the wave or baited engage tools, not when Vladimir is the first body walking into five people. During early levels one through six, Vladimir should survive the lane and trade only when return damage is controlled. Position just behind the main wave clearer or beside the ranged carry, not in front, maintaining enough space to step up for short trades before falling back. Use minions and allied bodies as cover against long-range poke rather than drifting alone toward side walls. Take short trades when enemies step up for minions or waste poke spells on the wave, then back out before they can stack multiple spells. Do not chase low-health targets through the lane early, as Vladimir loses hard if he gives enemies a clean crowd-control chain. Treat Snowball mostly as a threat rather than a panic button, throwing it at enemies who have used their main stop tool or at targets near teammates for valuable follow-up. Early augments should support staying power, safer casting, or reliable fight access. When ahead, hold the center brush area and threaten short all-ins without diving alone. When behind, stop contesting every minion, let the wave come in, farm safely, and save defensive tools for actual engage. Mid levels seven through eleven focus on layered fights rather than random solo dives. Play on the edge of vision and slightly off-center from the backline, close enough to follow the tank or Snowball target but angled so enemies must choose between hitting Vladimir or teammates. Trades should now set up all-ins by chipping the nearest safe target, backing out, then re-entering when enemies clump around damaged allies. Vladimir excels in messy fights where people bunch together and struggles in clean fights where enemies save crowd control for his first step forward. Use Snowball to bypass frontline only when the landing point is survivable, connecting to squishy targets after peel is down or frontline targets near priority carries. Mid game augment identity should shape fights, with durability augments supporting longer brawls, burst augments requiring patience until fights start, and mobility augments enabling wider angles against separated enemies. Late levels twelve and beyond require patience before taking over clumped fights. Vladimir should threaten from the second line or a side angle, never from a straight line into five enemies. Stand close enough for team collapse but far enough that enemies cannot hit both Vladimir and carries with the same engage. Stop taking meaningless poke trades if death would lose the next push, as late fights are decided by one committed entry. Late Snowball becomes a fight-winning tool or throw button, used after enemies step too far forward, key peel spells miss, or the team is already engaging. Late augment use should be planned before fights start, with entry timing dependent on whether augments provide durability, burst, or mobility. Push hard after won fights when defenders must stand close together under pressure. When ahead, make enemies choose between giving up the wave and fighting in cramped lanes, holding major commits until they turn on the frontline or clump to clear.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Vladimir the Crimson Reaper excels when players understand how to shift their playstyle based on whether the game state favors them. When ahead, the key transformation is moving from a poke mage mindset to a timed engage threat. Players should hold empowered Q as a zoning tool, walking at enemy carries to force retreats without spending resources. Hemoplague becomes an initiation tool when enemies cannot disengage, ideally catching two or more clumped targets or a carry who has stepped past their tank. The ultimate forces enemies to split, creating easier targets for teammates. Positioning matters more than aggression when ahead. Vladimir should enter with his frontline or Snowball holder rather than diving alone. Sanguine Pool must be saved for after the enemy commits real crowd control, not used out of excitement to dive. Pooling too early removes Vladimir's best recovery tool and opens a punish window where enemies can chain slows, knockups, silences, or burst before his healing cycle stabilizes. Snowball should bypass poke to reach priority targets with pool still available, but players should not take marks that lead into five enemies while teammates are behind. When behind, survival and wave management take priority over highlight plays. Vladimir must farm health before damage, using Q on safe targets rather than walking through poke for perfect champion hits. Low health invites enemies to force pool with minor spells, then dive when it ends. Sanguine Pool should be held for the spell that would actually kill, not wasted on chip damage. Hemoplague works defensively when enemies overcommit, tagging frontline targets for amplified focus damage rather than attempting desperate backline dives. Behind players should let enemies overpush into the narrow lane, punishing carries who walk into range after their tank has engaged. Short trading loops replace all-ins: Q, step back, wait, then re-enter during safer windows. Charging Tides of Blood on cooldown makes movement predictable and creates easy punish timings. Snowball becomes a counter-engage tool rather than an opener, used when enemy carries are already slowed, displaced, or separated, and only when allies can follow up. Anti-heal and burst stacking require adaptation when ahead, as enemies will bait pool by holding spells and backing away from empowered Q. When behind, players must track champions with burst, silence, suppression, knockups, or layered crowd control, waiting for them to use abilities before entering. After winning defensive fights, the guaranteed reset matters more than chasing comeback kills. Vladimir's recovery comes from staying alive through repeated fights, not donating shutdowns to fresh respawns. Structure pressure requires patience: Vladimir can tank some turret damage with healing and pool but is not a permanent turret sponge.

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Vladimir the Crimson Reaper is a drain mage whose identity in ARAM: Mayhem centers on sustained combat, healing through damage, and surviving long enough to let his area effects and ultimate decide fights. His passive, Crimson Pact, converts offensive stats and health into each other, naturally making him harder to kill while building damage. This durability allows Vladimir to stand closer than most mages, but it is not permission to face-tank every engage. The passive rewards builds and augments that let him keep entering the edge of combat, and its value emerges in every trade where he can cast, heal, and reposition instead of being forced out before the fight begins. Q, Transfusion, is Vladimir's core single-target spell and his stabilizer in Mayhem. It damages a target and heals him, with a stronger empowered cast after he cycles the ability. This spell determines whether Vladimir is sustaining through the lane or bleeding out before the next fight. The main challenge is spacing rather than aiming, as Q requires a valid target in range. Empowered Q serves as a threat signal that enemies should respect, and Vladimir should look for a short aggressive step if they do not back up. W, Sanguine Pool, is Vladimir's most important defensive button. It makes him untargetable while damaging and slowing enemies in the area, allowing him to survive burst, dives, and lethal crowd control setups. In Mayhem, W is not just an escape but a tool to dodge the spell that would stop his combo, cross dangerous chokes, or buy time for Q to come back. A well-timed pool can slow multiple enemies long enough for teammates to punish their chase. Good Vladimir players hold W until the enemy shows the actual punish spell, as using it too early invites enemies to wait above him and kill him when he rises. E, Tides of Blood, provides Vladimir's area damage and wave pressure. He charges it and releases blood around himself, making it the main reason enemies cannot clump around a marked target. In Mayhem's tight spaces, E gains value when enemies stand behind minions, group near health relics, or collapse on the frontline. It rewards proximity and timing rather than long-range aim, and Vladimir must manage his path carefully to avoid being forced into W before the damage matters. R, Hemoplague, is Vladimir's fight-winning button. It marks an area of enemies, amplifying his follow-up threat and later dealing damage while healing him based on affected champions. The key is landing it on targets who must keep fighting rather than those who can simply walk out and wait. R is strongest when enemies are already committed, grouped after using mobility, or trapped by allied crowd control. Vladimir does not need to instantly delete everyone; he needs to survive until the marked enemies break. A wasted R turns him from a fight closer into a short-range sustain mage, leaving his team vulnerable for the next engagement.

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Vladimir the Crimson Reaper rewards patience more than panic in ARAM: Mayhem, where fights explode quickly and every mistake demands a recovery plan rather than regret. The most critical mechanical errors stem from misusing Sanguine Pool, which should serve as a defensive tool to dodge key punishment after committing rather than an engage option that leaves Vladimir vulnerable the moment he emerges. Charging E while stationary in the front line makes him an easy target for poke, crowd control, and burst before his damage lands, while releasing E into nothing wastes health and tempo for no pressure. Wasting empowered Q on minions instead of champion trades surrenders his strongest short-trade and healing threat, inviting enemies to punish during his weak cycle. Holding Hemoplague until the fight is already decided wastes the damage amplification on grouped targets, and flashing or Snowballing in without empowered Q, charged E, or R ready leaves him with no meaningful burst pattern. Decision mistakes often come from playing Vladimir as a pure tank rather than a drain mage with conditional durability and burst windows. He should hover near the front when empowered Q and Pool are available, then step back during weak cycles. Starting fights before allies can follow Hemoplague damage allows enemies to survive the delay and collapse after Pool ends. Ignoring enemy anti-heal, shields, and burst patterns leads to failed trades where sustain is reduced or outpaced, forcing Pool into a panic button. Chasing low-health targets past the enemy frontline risks exhaust effects, crowd control, and full enemy collapse since Vladimir remains punishable after Pool ends. Taking every Snowball hit just because it connects can throw him into five ready enemies with no allied follow-up, while fighting before the wave is positioned removes minion cover and easy Q targets for sustain. Treating one successful fight as permission to perma-dive invites enemy adaptation, as opponents hold crowd control for Pool exits and spread out for Hemoplague. After mistakes occur, Vladimir should release spells early, retreat toward allies, heal from safe targets, and reset until his cooldowns align rather than chasing to salvage bad engagements.

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FAQ

Vladimir

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Is Vladimir a safe pick in ARAM: Mayhem? Yes, Vladimir is safer than most short-range damage champions because he can heal through poke and briefly dodge key punishment with his pool. Pick him when your team can survive the first waves without needing instant engage from you. The tradeoff is that he often needs items and patience before he becomes a real fight-ending threat. What is Vladimir’s main job in teamfights? Your job is to reach the enemy backline, force cooldowns, and turn extended fights with healing and area damage. If the enemy carries are standing behind tanks, wait for a crowd control spell, Snowball hit, or ally engage before committing. Going first with no backup usually burns your escape and leaves you stranded. Should Vladimir play front-to-back or dive? Play front-to-back when the enemy has heavy crowd control or multiple champions that can punish your exit. Dive when their carries step too close, use defensive spells, or clump around a low-health ally. The tradeoff is simple: front-to-back is slower but safer, while diving can win the fight instantly or lose your pool for nothing.

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