ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #44

Vex build ARAM Mayhem dan augment terbaik

Vex saat ini masuk kategori T2 dalam data ARAM Mayhem.

Vex Vex the Gloomist Mage / Assassin
TierT2
Peringkat#44
Rasio menang51.87%
Rasio pilih0.41%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang51.94%
Rasio pilih25.21%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang50.44%
Rasio pilih18.87%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang50.06%
Rasio pilih5.49%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

50.61%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

50.83%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.60%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.97%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.82%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.61%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.30%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

47.99%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.71%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

50.76%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

44.32%
Banshee's Veil Banshee's Veil Banshee's Veil
Harga total
3,000
Harga
200

+105 Ability Power +40 Magic Resist Annul Grants a Spell Shield that blocks the next enemy Ability.

50.28%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.28%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.28%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.79%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.17%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

51.17%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.02%
Rasio pilih
7.58%
Game
916

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.02%7.58%916
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.77%
Rasio pilih
11.45%
Game
1,384

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.77%11.45%1,384
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.50%
Rasio pilih
6.07%
Game
734

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.50%6.07%734
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.24%
Rasio pilih
6.15%
Game
743

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.24%6.15%743
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.90%
Rasio pilih
15.97%
Game
1,930

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.90%15.97%1,930
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.89%
Rasio pilih
6.59%
Game
796

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.89%6.59%796
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.73%
Rasio pilih
6.36%
Game
768

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.73%6.36%768
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.67%
Rasio pilih
12.26%
Game
1,481

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.67%12.26%1,481
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.34%
Rasio pilih
6.37%
Game
770

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.34%6.37%770
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.28%
Rasio pilih
5.98%
Game
723

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.28%5.98%723
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.13%
Rasio pilih
10.30%
Game
1,245

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.13%10.30%1,245
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.08%
Rasio pilih
5.77%
Game
697

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.08%5.77%697
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.06%
Rasio pilih
5.02%
Game
607

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.06%5.02%607
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.98%
Rasio pilih
9.62%
Game
1,162

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.98%9.62%1,162
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.89%
Rasio pilih
6.57%
Game
794

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.89%6.57%794
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.73%
Rasio pilih
7.42%
Game
897

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.73%7.42%897
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.70%
Rasio pilih
8.04%
Game
971

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.70%8.04%971
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.49%
Rasio pilih
14.45%
Game
1,746

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.49%14.45%1,746
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.41%
Rasio pilih
8.82%
Game
1,066

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.41%8.82%1,066
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.66%
Rasio pilih
6.86%
Game
829

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.66%6.86%829
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.45%
Rasio pilih
5.49%
Game
664

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.45%5.49%664
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.10%
Rasio pilih
12.85%
Game
1,553

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.10%12.85%1,553
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.77%
Rasio pilih
14.30%
Game
1,728

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.77%14.30%1,728
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.76%
Rasio pilih
19.27%
Game
2,329

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.76%19.27%2,329
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.62%
Rasio pilih
6.59%
Game
796

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.62%6.59%796
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.34%
Rasio pilih
6.88%
Game
831

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.34%6.88%831
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.26%
Rasio pilih
6.43%
Game
777

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.26%6.43%777
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.48%
Rasio pilih
4.93%
Game
596

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.48%4.93%596
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.32%
Rasio pilih
4.61%
Game
557

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.32%4.61%557
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
61.23%
Rasio pilih
1.88%
Game
227

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT261.23%1.88%227
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.11%
Rasio pilih
2.81%
Game
339

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.11%2.81%339
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.85%
Rasio pilih
2.05%
Game
248

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.85%2.05%248
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.54%
Rasio pilih
1.58%
Game
191

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.54%1.58%191
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.50%
Rasio pilih
1.46%
Game
177

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.50%1.46%177
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.38%
Rasio pilih
3.11%
Game
376

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.38%3.11%376
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.25%
Rasio pilih
3.18%
Game
384

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.25%3.18%384
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.74%
Rasio pilih
2.02%
Game
244

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.74%2.02%244
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.38%
Rasio pilih
1.54%
Game
186

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.38%1.54%186
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.22%
Rasio pilih
1.90%
Game
230

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.22%1.90%230
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.12%
Rasio pilih
3.52%
Game
425

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.12%3.52%425
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.91%
Rasio pilih
3.91%
Game
473

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.91%3.91%473
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.80%
Rasio pilih
2.72%
Game
329

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.80%2.72%329
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.61%
Rasio pilih
1.61%
Game
194

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.61%1.61%194
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.33%
Rasio pilih
2.73%
Game
330

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.33%2.73%330
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.67%
Rasio pilih
3.41%
Game
412

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.67%3.41%412
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.43%
Rasio pilih
2.38%
Game
288

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.43%2.38%288
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.89%
Rasio pilih
1.53%
Game
185

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.89%1.53%185
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.55%
Rasio pilih
2.66%
Game
322

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.55%2.66%322
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.19%
Rasio pilih
3.14%
Game
379

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.19%3.14%379
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.03%
Rasio pilih
3.23%
Game
390

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.03%3.23%390
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.90%
Rasio pilih
2.29%
Game
277

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.90%2.29%277
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.50%
Rasio pilih
1.66%
Game
200

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.50%1.66%200
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.42%
Rasio pilih
1.97%
Game
238

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.42%1.97%238
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.39%
Rasio pilih
3.17%
Game
383

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.39%3.17%383
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.89%
Rasio pilih
3.80%
Game
459

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.89%3.80%459
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.68%
Rasio pilih
2.55%
Game
308

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.68%2.55%308
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.03%
Rasio pilih
2.55%
Game
308

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.03%2.55%308
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.58%
Rasio pilih
1.75%
Game
212

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.58%1.75%212
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.76%
Rasio pilih
2.58%
Game
312

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.76%2.58%312
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.34%
Rasio pilih
1.56%
Game
188

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.34%1.56%188
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.80%
Rasio pilih
2.85%
Game
344

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.80%2.85%344
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.52%
Rasio pilih
1.79%
Game
216

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.52%1.79%216
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.15%
Rasio pilih
1.63%
Game
197

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.15%1.63%197
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.32%
Rasio pilih
0.68%
Game
82

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.32%0.68%82
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
56.63%
Rasio pilih
0.69%
Game
83

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.63%0.69%83
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.57%
Rasio pilih
0.82%
Game
99

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.57%0.82%99
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
55.94%
Rasio pilih
1.18%
Game
143

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.94%1.18%143
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.32%
Rasio pilih
0.67%
Game
81

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.32%0.67%81
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.29%
Rasio pilih
1.45%
Game
175

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.29%1.45%175
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.19%
Rasio pilih
1.17%
Game
141

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.19%1.17%141
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.01%
Rasio pilih
1.37%
Game
166

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.01%1.37%166
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.58%
Rasio pilih
0.80%
Game
97

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.58%0.80%97
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.25%
Rasio pilih
0.92%
Game
111

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.25%0.92%111
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.90%
Rasio pilih
0.65%
Game
79

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.90%0.65%79
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.72%
Rasio pilih
0.72%
Game
87

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.72%0.72%87
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.54%
Rasio pilih
1.08%
Game
130

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.54%1.08%130
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.09%
Rasio pilih
0.76%
Game
92

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.09%0.76%92
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.96%
Rasio pilih
0.86%
Game
104

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.96%0.86%104
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.78%
Rasio pilih
1.06%
Game
128

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.78%1.06%128
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.68%
Rasio pilih
1.21%
Game
146

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.68%1.21%146
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.44%
Rasio pilih
0.94%
Game
113

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.44%0.94%113
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.98%
Game
118

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.98%118
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.41%
Rasio pilih
1.41%
Game
170

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.41%1.41%170
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.54%
Rasio pilih
0.85%
Game
103

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.54%0.85%103
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.39%
Rasio pilih
1.03%
Game
124

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.39%1.03%124
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.15%
Rasio pilih
1.34%
Game
162

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.15%1.34%162
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.83%
Rasio pilih
1.33%
Game
161

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.83%1.33%161
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.81%
Rasio pilih
0.78%
Game
94

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.81%0.78%94
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.30%
Rasio pilih
1.34%
Game
162

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.30%1.34%162
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.15%
Rasio pilih
0.86%
Game
104

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.15%0.86%104
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.63%
Rasio pilih
0.85%
Game
103

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.63%0.85%103
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.60%
Rasio pilih
1.03%
Game
125

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.60%1.03%125
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.56%
Rasio pilih
0.74%
Game
90

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.56%0.74%90
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.45%
Rasio pilih
0.82%
Game
99

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.45%0.82%99
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.26%
Rasio pilih
1.13%
Game
137

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.26%1.13%137
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.68%
Rasio pilih
0.72%
Game
87

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.68%0.72%87
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.04%
Rasio pilih
0.65%
Game
79

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.04%0.65%79
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
42.22%
Rasio pilih
0.74%
Game
90

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.22%0.74%90
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
25.61%
Rasio pilih
0.68%
Game
82

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT325.61%0.68%82
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
61.43%
Rasio pilih
0.58%
Game
70

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.43%0.58%70
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.56%
Rasio pilih
0.59%
Game
71

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.56%0.59%71
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.33%
Rasio pilih
0.62%
Game
75

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.33%0.62%75
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.05%
Rasio pilih
0.61%
Game
74

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.05%0.61%74
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.73%
Rasio pilih
0.46%
Game
55

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.73%0.46%55
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.46%
Rasio pilih
0.50%
Game
61

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.46%0.50%61
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.48%
Game
58

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.48%58
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.45%
Game
54

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.45%54
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.33%
Rasio pilih
0.62%
Game
75

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.33%0.62%75
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.57%
Rasio pilih
0.58%
Game
70

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.57%0.58%70
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.28%
Rasio pilih
0.48%
Game
58

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.28%0.48%58
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.58%
Rasio pilih
0.60%
Game
73

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.58%0.60%73
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.27%
Rasio pilih
0.55%
Game
67

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.27%0.55%67
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.55%
Rasio pilih
0.51%
Game
62

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.55%0.51%62
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.86%
Rasio pilih
0.52%
Game
63

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.86%0.52%63
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
35.71%
Rasio pilih
0.46%
Game
56

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.71%0.46%56

Vex Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E

RQEW

Area-control, slow, zone, setup, or teamfight utility augments: R > Q > E > W when your team can protect you.

RQWE

For a standard Vex game, max Q first, take R whenever it is available, max W second, and leave E for last.

Vex Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Vex counters these champions in ARAM: Mayhem.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yone Yone Yone T3
Tier
T3
Peringkat
#65
Rasio menang
50.53%
Rasio pilih
0.57%

Yone saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Irelia Irelia Irelia T5
Tier
T5
Peringkat
#170
Rasio menang
45.18%
Rasio pilih
0.26%

Irelia saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Akali Akali Akali T5
Tier
T5
Peringkat
#160
Rasio menang
45.31%
Rasio pilih
0.47%

Akali saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Peringkat
#137
Rasio menang
47.78%
Rasio pilih
1.15%

Kai'Sa saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Vex is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sivir Sivir Sivir T3
Tier
T3
Peringkat
#78
Rasio menang
50.30%
Rasio pilih
0.72%

Sivir saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Vex Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard-engage tanks: Amumu, Malphite, Leona, Nautilus

These champions make enemies stand still or group tightly, which gives Vex clean angles for her area fear, E setup, Q follow-through, and ultimate recast cleanup. They also absorb the first counter-burst, so Vex can enter second instead of gambling first.

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pull and displacement setup: Blitzcrank, Thresh, Pyke, Sett

Pulls and forced displacement bring one enemy into Vex’s threat range without making her spend ultimate first. That matters a lot, because Vex prefers killing an isolated target and then using Shadow Surge resets to reach the rest of the fight.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Rumble Rumble Rumble T1
Tier
T1
Peringkat
#10
Rasio menang
53.12%
Rasio pilih
0.45%

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

AoE damage and zone control: Miss Fortune, Brand, Zyra, Viktor, Rumble

Vex loves enemies who are already burning, slowed, or trapped in damage zones. Her fear makes them sit in the area damage longer, while their poke softens targets for her ultimate execute-style reset pattern without requiring her to spend everything on a full-health champion.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Protective enchanters and peel supports: Lulu, Janna, Karma, Milio

Vex is not a true frontliner after she dives. Shields, speed, disengage, and rescue tools let her take a sharper ultimate angle without instantly dying if the first target lives. These supports also cover the downtime after Vex uses fear, which is when divers and assassins try to punish her.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Reset and cleanup partners: Jinx, Samira, Katarina, Master Yi

Vex creates panic and low-health targets, while reset champions turn one kill into a full wipe. She can also follow their first takedown with Shadow Surge pressure, making it hard for the enemy to stabilize after losing a frontliner or carry.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Rumble Rumble Rumble T1
Tier
T1
Peringkat
#10
Rasio menang
53.12%
Rasio pilih
0.45%

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: These champions make enemies stand still or group tightly, which gives Vex clean angles for her area fear, E setup, Q follow-through, and ultimate recast cleanup. They also absorb the first counter-burst, so Vex can enter second instead of gambling first. Combo: Let the tank start with a committed engage, then cast E or W as the enemy team reacts. If a priority target is controlled or already low, tag them with R and wait for the takedown window before recasting deeper. The best Vex fights are not instant coin flips; they are delayed entries after the enemy has spent mobility and defensive spells. Best scenario: The enemy team has several short-range champions or dash users who must walk into the tank. When they pile onto your front line, Vex punishes the second wave of movement with fear and turns the fight into a reset chain. Enemy answer: Good opponents spread out, hold disengage, or let the tank dive alone while saving shields and crowd control for Vex’s ultimate recast. If they do this, do not follow every engage. Hit the nearest trapped target, force health bars down, and wait for a better reset angle. Failure risk and recovery: The main failure is overcommitting because the tank landed on a low-value target. If the engage hits only a support or a durable frontliner, Vex should stay at spell range, use fear defensively, and keep R as a threat. Recover by playing around the next wave of cooldowns instead of diving into five ready champions. 2. Pull and displacement setup: Blitzcrank, Thresh, Pyke, Sett Synergy mechanism: Pulls and forced displacement bring one enemy into Vex’s threat range without making her spend ultimate first. That matters a lot, because Vex prefers killing an isolated target and then using Shadow Surge resets to reach the rest of the fight. Combo: When a hook lands, Vex should immediately layer E or Q into the pulled target and save fear timing for the moment enemies try to rescue them. If the target survives and flashes or dashes away, R becomes a clean finisher. If they die fast, Vex can use the reset threat to zone the rest of the team off the body. Best scenario: This pairing is strongest against backline carries who stand near minions or play too far forward after using mobility. One hook converts into a burst window, and Vex adds enough follow-up that even tanks have to think twice before body-blocking every catch. Enemy answer: The enemy can hide behind minions, run spell shields, or bait the hook into their tank. They may also collapse on Vex after she steps forward to follow the catch. Respect that punish window. If the hook hits a poor target, take the free damage and back up rather than forcing R into a protected team. Failure risk and recovery: This synergy falls apart when the hook champion fishes too deep and Vex mirrors the bad position. Recover by standing slightly behind the catcher, not beside them. You want to be close enough to punish a real grab, but far enough that a missed hook does not become an enemy engage onto you. 3. AoE damage and zone control: Miss Fortune, Brand, Zyra, Viktor, Rumble Synergy mechanism: Vex loves enemies who are already burning, slowed, or trapped in damage zones. Her fear makes them sit in the area damage longer, while their poke softens targets for her ultimate execute-style reset pattern without requiring her to spend everything on a full-health champion. Combo: Let the zone mage or AoE carry start pressure around the minion wave or choke. When enemies choose between walking through damage or stepping back, Vex threatens E and R on the side they are forced toward. If they clump to dodge one spell, she punishes the clump; if they split, she looks for the isolated low target. Best scenario: This is excellent when the enemy has limited sustain or must walk forward to fight. Repeated poke creates a fight where Vex does not need a perfect five-man fear. She only needs one marked, low, or displaced champion to begin the reset chain. Enemy answer: The enemy may hard engage before the poke lands, or they may spread wide and refuse to stand in layered zones. Against early engage, Vex should hold W and fear for self-peel instead of using everything for poke. Against spread formations, she should play patiently and punish the first dash or overstep rather than fishing long-range R into open space. Failure risk and recovery: The risk is damage overlap with no control. If everyone throws spells at the wave and misses champions, Vex has no health advantage to cash in. Recover by slowing the tempo: clear safely, let the AoE champion control space, and save Vex’s fear for the enemy’s forced entrance instead of spending it just because spells are available. 4. Protective enchanters and peel supports: Lulu, Janna, Karma, Milio Synergy mechanism: Vex is not a true frontliner after she dives. Shields, speed, disengage, and rescue tools let her take a sharper ultimate angle without instantly dying if the first target lives. These supports also cover the downtime after Vex uses fear, which is when divers and assassins try to punish her. Combo: Vex pokes until a target is low, then the support shields or speeds her as she steps into R range. If Vex recasts, the support should be ready to protect her landing point or disrupt the enemy counter-engage. If Vex holds R, the support helps her kite while she keeps fear available for a dash punish. Best scenario: This setup is strongest against dive-heavy teams. Enemy champions jump in, Vex fears or bursts the first diver, and the enchanter keeps her healthy enough to turn the second and third entry. Vex does not need to chase every fight when the enemy is already coming to her. Enemy answer: Smart enemies will bait Vex’s fear, then switch targets or re-engage once shields are gone. They may also ignore Vex and attack the enchanter first. The recovery plan is simple: Vex must stand close enough to punish threats on her support, and the support must not spend every defensive tool on poke damage before the real engage begins. Failure risk and recovery: The failure point is a protected dive with no kill. If Vex goes in, gets shielded, but the target survives, the team can lose the fight on the retreat. Recover by treating the first R as a threat, not an obligation. Tagging someone can force spacing; recast only when the target is killable or the enemy control is already spent. 5. Reset and cleanup partners: Jinx, Samira, Katarina, Master Yi Synergy mechanism: Vex creates panic and low-health targets, while reset champions turn one kill into a full wipe. She can also follow their first takedown with Shadow Surge pressure, making it hard for the enemy to stabilize after losing a frontliner or carry. Combo: Let the reset champion threaten from a different angle while Vex holds fear. When the enemy uses crowd control on the reset carry, Vex punishes the exposed caster. When Vex lands R and forces a collapse, the reset champion enters after the first defensive tools are gone. The timing matters more than who starts. Best scenario: This works best against fragile teams with limited point-and-click lockdown. Once one enemy drops, both Vex and the reset partner can chase staggered targets, and the enemy has to choose between stopping the diver or stopping Vex’s next recast. Enemy answer: The enemy can save hard crowd control for the second entrant, not the first. They may also group tightly around a durable champion so nobody dies fast. If that happens, Vex should avoid diving into the stack. Use poke, wait for the tank to lose health, and only commit when the reset partner has a real kill path. Failure risk and recovery: Double-reset comps can become greedy. If Vex and the cleanup champion both enter before a kill is secured, one missed spell can lose the whole fight. Recover by assigning roles in practice: one player baits and draws cooldowns, the other enters after health bars break. Vex is often better as the second wave unless the enemy carry is already exposed.

Best team shape for Vex: one reliable engager or catcher, one source of sustained damage, and at least one teammate who can peel or shield during her fear downtime. She can carry fights, but she does not want to be the only initiation, the only burst, and the only backline protection at the same time. Give her a target, force the enemy to spend movement, then let her punish the panic.

Vex ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityVex is usually a poke mage with strong anti-dive, holding fear, clearing waves, and using ultimate only when enemies are already low or isolated.Vex is more often a fight starter or second engager, chaining onto teammate pressure or using ultimate aggressively when fear and shield timing can protect entry.Flip between hunter and anti-dive guard constantly based on team composition and enemy pressure.
Fear ManagementSpell use is slower and linear; you can hold fear for tanks or assassins and play around predictable front-to-back movement patterns.Spending fear just to poke invites immediate engage from mobility-heavy enemies; keep empowered crowd control ready when divers or Snowball users threaten you.Save fear for enemy commits rather than wasting it on poke when divers are positioning.
Ultimate TimingVex can wait for a low-health target and collect a safe reset, firing ultimate when the mark looks tempting and the kill is secure.Targets may survive through augments, shields, or defensive effects; fire ultimate when your team can collapse, not just when the mark appears tempting.Use ultimate to start numbers advantages rather than chasing perfect executes on potentially surviving targets.
Spacing and PositioningSpacing is mostly front-to-back; Vex stands behind tanks, throws spells through narrow lanes, and punishes whoever crosses the line.Spacing is more elastic with enemies appearing from Snowball or augment movement; stand close enough that fear can punish divers but not so close you become first target.Keep moving and angle away from Snowball paths instead of standing still behind minion lines.
Tempo and AggressionVex has more time to wait, sitting behind the wave, letting enemies overstep, and slowly turning one mistake into a pick.First team to convert pressure wins; if your team lands poke or forces cooldowns, step forward immediately and threaten ultimate before augments or healing undo the advantage.Help create mistakes rather than waiting for them, but only commit after enemy movement tools are spent.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Vex the Gloomist is a ranged mage with powerful crowd control and impressive burst damage. Vex is a melancholic young girl from the Shadow Isles, corrupted by the isles' dark power to become a shadow messenger forever immersed in sadness and anger. Her gloomy and irritable personality is defined by an extreme aversion to happiness and positivity — seeing others happy only fuels her rage. Vex shares Shadow Isles origins with fellow champion Yorick. In Hextech Mayhem, Vex functions as a ranged mage-controller whose passive, Doom 'n' Gloom, empowers Vex's next basic attack with bonus magic damage whenever a nearby enemy uses a dash, blink, or teleport. This passive naturally counters high-mobility champions in Hextech Mayhem. Her Q, Mistral Bolt, is her primary poke tool — firing a shadow projectile that deals magic damage. Vex's W, Personal Space, is her core crowd control ability — entering a fearful state that fears nearby enemies who have recently used dashes, potentially fearing multiple champions simultaneously in Hextech Mayhem. Her E, Looming Darkness, is her core mobility tool — firing a shadow projectile that Vex can reactivate to teleport to, providing excellent mobility. Vex's ultimate, Shadow Surge, is her most powerful ability — launching a shadow bolt that marks the first enemy champion hit. Vex can recast to dash to the marked target, dealing massive damage and fearing nearby enemies. In Hextech Mayhem's crowded fights, this consistently fears multiple champions for devastating AoE damage and crowd control. Vex's anti-mobility kit and fear mechanics make her a nightmare for dash-reliant champions in Hextech Mayhem. Her itemization focuses on a core mythic paired with survivability and penetration, while her rune setup emphasizes burst damage and scaling, but the true value of Vex lies in her ability to shut down mobility-heavy compositions and turn chaotic skirmishes into one-sided engagements through repeated AoE fears.

Tips utama

Blog panduan / N/A

Blog panduan

Play Vex the Gloomist as a punish mage rather than a blind engage bot, holding her fear until it changes the fight rather than spending it on poke. When fear is ready, stand close enough to threaten but not so far forward that you become the engage target. For engagement, look for clumps in the lane—around minions, relics, or tower entrances—before using ultimate. A clean engage arrives when your fear hits priority targets or forces carries to burn movement tools. Crucially, do not recast into five healthy champions alone; hold the recast if your frontline is out of range or your team is not ready to follow, because Vex dies fast when landing without fear, shield, or follow-up. Use minion waves to hide intent, chipping with spells as the enemy last-hits, then threatening ultimate when they bunch up. Counter-engage is often stronger than engage: keep fear ready as a stop button against divers, assassins, and Snowball tanks. Let them enter the narrow lane, then fear with close-range or fast area spells so your carries gain space. If you blow fear early, the enemy can wait it out and engage on the next wave. Mark the first diver but aim damage and ultimate decisions at the second threat—the real damage champion who follows behind. Respect cleanse-style answers and spell shields; break shields with safe poke before committing your combo. In escape and recovery, cast backward through the enemy’s path instead of panic-flashing, dropping area control in chokes and using your shield when they are close. When fear is down, play behind your second line—tank, support, or minion wave—until passive threat returns. Use Snowball defensively; if a melee champion marks you and your escape path is bad, throwing your own Snowball at a distant minion or enemy can create a reposition option, but only if the landing spot is safer. Spacing on the narrow lane: stand slightly off-center near your team’s damage line to avoid grouping while still receiving peel, and use lane walls to limit enemy dodge options. Back up after every major cast if fear is unavailable, stepping back and re-entering when pressure returns. Target priority goes to champions who must move forward to deal damage—short-range carries, assassins, and bruisers. Do not tunnel the tank unless they are low and isolated; hold ultimate and key fear for damage dealers. Time Snowball after fear or after enemy movement is spent. Only recast if your arrival fear or burst will hit enough value before you die; otherwise let the mark expire and keep lane control. Use Snowball to sync with allied engage, layering pressure after your tank starts. For augment windows, trigger crowd control augments when fear hits multiple champions or a key diver, burst augments with your ultimate commit, and defensive augments before you enter danger. Manage push and pull rhythm: step up only as far as your fear allows when your team has wave control; conserve health and clear from range when the enemy has wave control. After a won trade, pull back before enemy respawn tempo hits. Dive only when the target is low, controlled, or cut off from help, and use ultimate recast as the final commitment rather than a scouting tool. When behind, stop fishing for heroic backline dives; clear waves, fear divers, and play for one clean shutdown window against an overstepping enemy carry to buy time and reset the lane.

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Blog panduan

N/A / Augment

Blog panduan

Vex the Gloomist's playstyle in ARAM: Mayhem revolves around punishing forward movement and carefully managing her fear. From levels one through six, she holds the center line slightly behind the front line, seeking a clean angle where enemies walk into her spell range. Trading rhythm centers on her fear cooldown: when fear is ready, she trades aggressively with safe poke then backs off; when it is down, she plays shorter trades and lets a teammate stand forward. Poke aims through the wave when enemies are grouped, but a simple hit on a frontliner is fine to stop them from walking in. Early Snowball is used defensively or as confirm, not as solo engage—step back if marked. Augments are chosen based on lane need, not greed: wave control tools against lacking waveclear, survivability against multiple divers. She pushes when her team has stronger ranged clear, stalls when fear is down or health is low, and uses a stalled wave to bait an enemy overstep. If ahead, she holds the wave near the enemy side, saving fear for the first champion who breaks out. If behind, she clears minions from behind her team and only trades after the enemy misses a key engage. The goal is to reach level six with enough health to threaten a follow-up. From levels seven to eleven, Vex turns poke into picks by playing one step wider than early game, seeking side angles while ensuring her front line can follow. Trading rhythm alternates between wave pressure and champion punishment, avoiding burning a full rotation into a tank. She looks for enemies at half health, those who used mobility, or carries standing outside peel. If engage lands but her team is not in range, she waits rather than flying into ready cooldowns. Snowball becomes a bridge to follow an already-started fight or an escaping target, not used into untouched crowd control. Augment identity matters: repeated-spell augments favor long fights, burst augments reward holding entry until a target is low, and defensive augments let her stand closer while still not being the first body in. She pushes after winning poke trades and stalls when the enemy has better engage tools or her ultimate is down. When ahead, she controls space in front of the enemy tower, punishing the first dash or Snowball recast. When behind, she plays anti-dive near her highest-damage teammate, fearing the first diver to create a numbers advantage. At level twelve and beyond, Vex protects her threat and picks one realistic target before each fight, avoiding tunnel vision through three healthy champions. She stops taking casual damage, throwing spells only when enemies are locked into clearing or protecting a low-health teammate. If her fear is down, she steps back to signal she cannot counter-engage. Late Snowball is high risk, reserved for separated enemies or confirmed crowd control chains, never used as solo engage into a grouped team. Active augments are saved for the decisive exchange, paired with her burst window. She pushes hard with a numbers advantage or when enemy waveclear is dead, stalls when death timers are dangerous or her engage is unavailable. If ahead, she forces the enemy to choose between clearing minions and respecting her engage, then bursts the first overextended target and transitions to tower damage. If behind, she makes the enemy enter first, punishing tower dives with fear and layered damage, then decides whether to chase only after clearing the wave and recovering health.

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Rasio menang

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Playing Vex the Gloomist in ARAM revolves around managing fear as both a threat and a reactive tool, with clear patterns for when the team is ahead or behind. When ahead, the trigger condition is that your team can force the enemy under turret, your fear is available before the next wave meets, and at least one enemy carry must step forward to clear. In this state, do not waste the lead by fishing from maximum range. Instead, hold fog, stand slightly off-angle, and force the enemy to choose between giving up the wave or walking into fear range. Use fear as the threat first, not always as the button; keep it charged and walk with your frontline so divers cannot start cleanly and carries cannot step up. Throwing fear into a tank with no follow-up opens a punish window for enemy assassins and bruisers. Convert poke into a fight only when a priority target is marked or isolated—if your poke lands on a carry, enchanter, or low-health diver, look for the long engage with your ultimate. If it only tags a full-health tank standing with backup, let the damage sit. When your ultimate connects, check the landing zone before recasting; recast only if the target is separated, already crowd controlled, or your team can immediately follow, and never recast into exhaust-style peel or layered shields unless your fear will land on arrival. Push with your team but do not stand as the front line; stay just behind the champion who can absorb the first engage. Use turret pressure to force bad enemy movement: clear wave quickly and threaten a side angle, then fear the first high-value champion who crosses the safe line. Augments should protect your engage decision, not tempt you into worse ones—durability and safety augments allow slightly deeper ultimate recasts, while haste or damage augments should shorten a fight after a good fear, not justify blind diving. Against dash-heavy teams, be patient and let enemies move first, then answer the dash with fear and burst. After the first kill reset, do not overextend; take the won fight, hit the objective, and reset the map state. When behind, the trigger condition is that your team cannot walk up to the wave first, the enemy has enough health to ignore light poke, or your fear is being forced defensively before fights start. Stop playing as an opener; Vex behind is a trap champion who protects space, punishes oversteps, and turns one greedy dive into a shutdown. Hold fear for the champion who can end the fight, not the first champion you see—save it for assassins, bruisers, or reset carries entering your backline. Clear waves from safe angles and give ground before giving kills; losing a turret plate is recoverable, but dying before the wave crashes often leads to multiple losses. Look for counter-engage instead of blind ultimate engages; wait for the enemy to dive too far or clump while chasing, then fear multiple targets or burst the exposed carry. Use your ultimate as a punish tool only when a target is already low or isolated; a reckless ultimate while behind removes your only way to threaten a shutdown. Augments should cover the reason you are losing—defensive options if you die before casting, mobility if you cannot reach carries, or damage if fights last too long. Play around enemy cooldown windows, not hope; step forward with your team when the enemy burns a major dash or engage spell and fails to get a kill.

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Vex the Gloomist is a control mage who punishes movement and turns from a poke-based artillery threat into a real fight stopper when her passive, Doom 'n Gloom, is ready. Her passive empowers one basic ability with a fear, while Gloom marks enemies that dash or are hit by certain spells, allowing Vex to detonate the mark for bonus damage and passive refund. In ARAM: Mayhem, the constant forced contact gives Vex more opportunities to punish enemy mobility than she would find in slower modes. The critical decision is holding the empowered fear rather than spending it on low‑value poke. Vex should save the fear for when enemy divers, reset champions, or Snowball users attempt a chain engage. If the fear is down, she must fall back and play like a normal artillery mage until it returns. Each ability applies the fear in a different shape—Mistral Bolt (Q) fears in a line, Personal Space (W) fears around Vex’s body in a close‑range burst and shield, and Looming Darkness (E) fears in a ranged area. This shape‑based choice dictates how Vex controls space. The standard poke pattern uses E into Q, with the fear easing the follow‑up. Defensively, holding W with the fear ready is the best anti‑dive tool: Vex waits for the enemy to commit, then fears them mid‑arrival and steps away while her team punishes the trapped target. In teamfights, patience decides her value. She should let the enemy dash in, fear them mid‑commit, then burst the marked target. Smart opponents will track the purple fear indicator and back off until Vex wastes it, or they will bait her W by stepping forward without actually engaging. Vex must answer only real commits. Her ultimate, Shadow Surge (R), is a long‑range engage and execute that can chain resets on takedowns, but it is also how she most often overextends. The best Mayhem R casts hit a target the team can follow or wait until key enemy crowd control is spent. Before recasting, Vex should check her passive fear, her W, and her team’s distance. Missing an ability—especially the fear‑enabling spells—leaves her vulnerable. A wasted Doom on a poke attempt, a missed E that removes her safest setup, or a missing W that leaves her with no instant peel all give the enemy a clean punish window. Vex the Gloomist thrives when her patience and spell‑shape awareness turn the enemy’s forced movement into a death sentence for them.

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Vex is at her best when she turns one enemy mistake into a clean fear, a burst combo, and either a safe reset or a fast retreat. Most poor Vex games in ARAM: Mayhem come from forcing the engage before the fear is ready, throwing Shadow Surge into a bad angle, or walking too close as if she is a true frontline mage. The common mechanical mistakes include casting poke into the first visible target every time, which wastes damage on tanks and reveals rhythm while leaving nothing threatening for when a carry steps forward. Using fear on a low-value poke spell just because it is available opens a window for enemy dive champions to walk through the team unpunished. Pressing the defensive burst too early, before the diver actually commits, wastes the shield and fear threat that punish overcommitment. Throwing Shadow Surge straight down the lane through the entire enemy team often gets it blocked by the wrong target or tags a tank that cannot be safely followed. Recasting Shadow Surge just because it connected leads to diving past the frontline with no guaranteed escape and giving the enemy a clean punish window. Starting a combo with the wrong spell order lets the target sidestep the important hit and survive, losing burst timing. Auto-attacking too long after landing poke drifts Vex into engage range for very little extra damage, making her an easy Snowball or dash target. Casting from the same side of the lane every fight lets enemies pre-dodge line spells and punish predictable forward steps. Decision mistakes include playing Vex like a pure long-range artillery mage, which deals harmless chip damage and never punishes dashes or dives, letting the enemy choose every fight. Playing Vex like a full engage assassin every time Shadow Surge is available trades life for partial damage and leaves the team without control for the rest of the fight. Ignoring enemy Snowball users means a bruiser or tank lands on the backline and reaction comes late. Taking augments or item paths that only increase damage when the team lacks peel causes carries to die before burst matters. Diving a marked target while the enemy frontline is still healthy and uncommitted makes Vex the first real target with every enemy cooldown available. Chasing low-health enemies past the center of the lane after a won trade walks into respawn pressure, traps, or a turn from champions waiting outside vision. Standing too far back when the team is ready to engage starts the fight without fear and burst, so the target escapes or the engage collapses. Forcing fights while the key defensive tool or fear is unavailable removes the main reason enemies respect Vex’s zone, allowing them to walk through damage. Targeting only the enemy carry even when a diver is killing the backline means the team cannot stand and cast, losing the fight despite pressuring the right damage source. Treating every reset or recast opportunity as mandatory chains Vex into worse and worse positions, especially in Mayhem fights where extra effects and mobility change the battlefield quickly. The clean Vex game is about holding fear with purpose, choosing Shadow Surge recasts carefully, and punishing enemies when they commit too far, with recovery achieved by shrinking role for one fight to peel, zone, and survive.

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FAQ

Vex

FAQ

Is Vex a poke mage or an engage mage in ARAM: Mayhem? Play her as a poke mage until someone gives you a real opening, then switch into engage. If the enemy team is grouped and low enough, use her long-range pick threat to start the fight; if they still have shields, cleanse tools, or hard peel ready, keep farming damage instead. The tradeoff is simple: waiting makes Vex safer, but waiting too long can let faster Mayhem champions run over your backline. When should I go in with Vex’s ultimate? Go in when the target is already chunked, isolated, or missing their escape tool. If you fire it into a full-health frontline or a protected carry, you usually spend your best engage button just to land in crowd control. The clean play is to tag a vulnerable target, check where their teammates are, then commit only if your team can follow. How do I avoid inting after landing Vex’s long-range engage? Do not recast just because the mark landed. If the enemy team is stacked behind the target, ping or wait for your frontline to move first; if the target is alone, recast fast and burst before they can retreat. The tradeoff is that hesitation can lose the kill, but blind recasts often turn one good hit into a free shutdown for the enemy.

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