ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #1

Lillia build ARAM Mayhem dan augment terbaik

Lillia saat ini masuk kategori T1 dalam data ARAM Mayhem.

Lillia Lillia the Bashful Bloom Mage
TierT1
Peringkat#1
Rasio menang57.84%
Rasio pilih0.75%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang50.38%
Rasio pilih21.95%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang51.82%
Rasio pilih7.23%
#3
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Rasio menang49.30%
Rasio pilih5.98%

N/Aitem

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.80%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

49.98%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

49.36%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

48.97%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

50.15%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

50.46%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.10%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

46.09%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

48.54%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.71%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

45.95%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

51.48%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.43%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.43%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.76%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.15%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang53.64%
Rasio pilih8.72%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang49.93%
Rasio pilih7.61%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang47.84%
Rasio pilih7.14%

N/Aitem

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

48.75%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

48.21%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.79%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

44.32%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.65%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

47.66%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

46.29%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

48.72%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

48.60%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.74%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

51.16%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.00%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

48.31%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

46.20%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

46.20%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

47.93%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
65.43%
Rasio pilih
16.77%
Game
3,115

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT165.43%16.77%3,115
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
63.90%
Rasio pilih
15.26%
Game
2,834

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT163.90%15.26%2,834
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.94%
Rasio pilih
7.89%
Game
1,466

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT161.94%7.89%1,466
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.66%
Rasio pilih
9.97%
Game
1,853

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT160.66%9.97%1,853
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
60.49%
Rasio pilih
10.93%
Game
2,030

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT160.49%10.93%2,030
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.47%
Rasio pilih
15.58%
Game
2,894

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT160.47%15.58%2,894
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
60.35%
Rasio pilih
7.47%
Game
1,387

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT160.35%7.47%1,387
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.32%
Rasio pilih
20.09%
Game
3,732

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT160.32%20.09%3,732
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.06%
Rasio pilih
13.11%
Game
2,436

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT160.06%13.11%2,436
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.90%
Rasio pilih
5.44%
Game
1,010

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.90%5.44%1,010
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.77%
Rasio pilih
6.50%
Game
1,208

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.77%6.50%1,208
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
58.73%
Rasio pilih
9.00%
Game
1,672

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.73%9.00%1,672
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.04%
Rasio pilih
5.93%
Game
1,101

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.04%5.93%1,101
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.98%
Rasio pilih
8.03%
Game
1,492

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.98%8.03%1,492
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.76%
Rasio pilih
17.48%
Game
3,248

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.76%17.48%3,248
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.52%
Rasio pilih
6.65%
Game
1,236

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.52%6.65%1,236
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.89%
Rasio pilih
6.06%
Game
1,125

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.89%6.06%1,125
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.63%
Rasio pilih
8.53%
Game
1,584

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.63%8.53%1,584
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.25%
Rasio pilih
9.43%
Game
1,751

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.25%9.43%1,751
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.23%
Rasio pilih
9.81%
Game
1,823

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.23%9.81%1,823
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.09%
Rasio pilih
6.67%
Game
1,239

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.09%6.67%1,239
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.76%
Rasio pilih
7.35%
Game
1,366

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.76%7.35%1,366
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.57%
Rasio pilih
7.71%
Game
1,433

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.57%7.71%1,433
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
64.30%
Rasio pilih
3.86%
Game
717

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT264.30%3.86%717
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
63.28%
Rasio pilih
2.17%
Game
403

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT263.28%2.17%403
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
62.87%
Rasio pilih
1.99%
Game
369

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT262.87%1.99%369
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
62.77%
Rasio pilih
2.76%
Game
513

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT262.77%2.76%513
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
62.48%
Rasio pilih
3.21%
Game
597

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT262.48%3.21%597
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
62.22%
Rasio pilih
2.14%
Game
397

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT262.22%2.14%397
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
62.20%
Rasio pilih
1.81%
Game
336

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT262.20%1.81%336
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
62.01%
Rasio pilih
2.04%
Game
379

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT262.01%2.04%379
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
61.53%
Rasio pilih
3.53%
Game
655

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.53%3.53%655
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
61.30%
Rasio pilih
3.64%
Game
677

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.30%3.64%677
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
60.87%
Rasio pilih
3.47%
Game
644

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT260.87%3.47%644
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.42%
Rasio pilih
1.52%
Game
283

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.42%1.52%283
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.24%
Rasio pilih
1.79%
Game
332

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.24%1.79%332
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.53%
Rasio pilih
3.92%
Game
729

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.53%3.92%729
Spin To Win Spin To Win Spin To Win Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
59.42%
Rasio pilih
3.54%
Game
658

Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.42%3.54%658
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.19%
Rasio pilih
3.57%
Game
664

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.19%3.57%664
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.90%
Rasio pilih
2.54%
Game
472

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.90%2.54%472
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.66%
Rasio pilih
4.35%
Game
808

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.66%4.35%808
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.47%
Rasio pilih
3.88%
Game
720

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.47%3.88%720
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.20%
Rasio pilih
2.33%
Game
433

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.20%2.33%433
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.10%
Rasio pilih
2.33%
Game
432

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.10%2.33%432
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.03%
Rasio pilih
2.08%
Game
386

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.03%2.08%386
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.01%
Rasio pilih
4.17%
Game
774

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.01%4.17%774
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.48%
Rasio pilih
2.73%
Game
508

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.48%2.73%508
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.32%
Rasio pilih
1.73%
Game
321

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.32%1.73%321
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
57.25%
Rasio pilih
3.01%
Game
559

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.25%3.01%559
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.25%
Rasio pilih
3.01%
Game
559

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.25%3.01%559
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.66%
Rasio pilih
3.64%
Game
676

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.66%3.64%676
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.43%
Rasio pilih
1.51%
Game
280

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.43%1.51%280
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.11%
Rasio pilih
3.96%
Game
736

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.11%3.96%736
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.03%
Rasio pilih
2.94%
Game
547

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.03%2.94%547
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.77%
Rasio pilih
3.78%
Game
703

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.77%3.78%703
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.29%
Rasio pilih
3.07%
Game
571

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.29%3.07%571
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.28%
Rasio pilih
1.64%
Game
304

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.28%1.64%304
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.31%
Rasio pilih
3.57%
Game
664

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.31%3.57%664
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.62%
Rasio pilih
2.87%
Game
534

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.62%2.87%534
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.86%
Rasio pilih
1.59%
Game
295

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.86%1.59%295
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
63.20%
Rasio pilih
0.67%
Game
125

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT363.20%0.67%125
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
62.07%
Rasio pilih
0.78%
Game
145

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT362.07%0.78%145
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.69%
Rasio pilih
1.08%
Game
201

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT361.69%1.08%201
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.39%
Rasio pilih
1.06%
Game
197

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.39%1.06%197
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
59.26%
Rasio pilih
0.87%
Game
162

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.26%0.87%162
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.73%
Rasio pilih
0.68%
Game
126

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.73%0.68%126
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.54%
Rasio pilih
0.88%
Game
164

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.54%0.88%164
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.30%
Rasio pilih
1.20%
Game
223

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.30%1.20%223
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
57.72%
Rasio pilih
0.80%
Game
149

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.72%0.80%149
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.66%
Rasio pilih
0.74%
Game
137

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.66%0.74%137
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.36%
Rasio pilih
0.69%
Game
129

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.36%0.69%129
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.02%
Rasio pilih
0.65%
Game
121

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.02%0.65%121
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.35%
Rasio pilih
0.68%
Game
126

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.35%0.68%126
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.07%
Rasio pilih
1.15%
Game
214

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.07%1.15%214
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.56%
Rasio pilih
0.87%
Game
162

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.56%0.87%162
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.35%
Rasio pilih
0.86%
Game
159

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.35%0.86%159
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.93%
Rasio pilih
1.15%
Game
213

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.93%1.15%213
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.37%
Rasio pilih
1.42%
Game
263

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.37%1.42%263
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.35%
Rasio pilih
0.99%
Game
184

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.35%0.99%184
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.96%
Rasio pilih
0.75%
Game
139

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.96%0.75%139
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.78%
Rasio pilih
1.21%
Game
225

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.78%1.21%225
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.70%
Rasio pilih
1.45%
Game
270

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.70%1.45%270
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.43%
Rasio pilih
0.75%
Game
140

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.43%0.75%140
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.21%
Rasio pilih
1.11%
Game
207

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.21%1.11%207
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.18%
Rasio pilih
1.14%
Game
211

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.18%1.14%211
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.13%
Rasio pilih
0.72%
Game
133

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.13%0.72%133
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.82%
Rasio pilih
0.66%
Game
122

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.82%0.66%122
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.88%
Game
164

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%0.88%164
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.16%
Rasio pilih
0.96%
Game
179

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.16%0.96%179
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.07%
Rasio pilih
0.87%
Game
161

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.07%0.87%161
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.93%
Rasio pilih
0.91%
Game
169

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.93%0.91%169
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.65%
Rasio pilih
0.80%
Game
149

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.65%0.80%149
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
39.09%
Rasio pilih
0.59%
Game
110

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT339.09%0.59%110
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
64.20%
Rasio pilih
0.44%
Game
81

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT464.20%0.44%81
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
62.50%
Rasio pilih
0.30%
Game
56

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.50%0.30%56
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.62%
Rasio pilih
0.56%
Game
104

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT459.62%0.56%104
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.69%
Rasio pilih
0.56%
Game
104

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.69%0.56%104
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.61%
Rasio pilih
0.50%
Game
92

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.61%0.50%92
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.61%
Rasio pilih
0.50%
Game
92

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.61%0.50%92
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.50%
Rasio pilih
0.43%
Game
80

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.50%0.43%80
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.14%
Rasio pilih
0.34%
Game
63

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.14%0.34%63
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.86%
Rasio pilih
0.27%
Game
51

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.86%0.27%51
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.18%
Rasio pilih
0.48%
Game
89

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.18%0.48%89
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.88%
Rasio pilih
0.37%
Game
68

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.88%0.37%68
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.66%
Rasio pilih
0.57%
Game
106

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.66%0.57%106
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.41%
Rasio pilih
0.40%
Game
74

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.41%0.40%74
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.38%
Rasio pilih
0.35%
Game
65

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.38%0.35%65
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.90%
Rasio pilih
0.27%
Game
51

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.90%0.27%51
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.17%
Rasio pilih
0.39%
Game
72

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.17%0.39%72
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.25%
Rasio pilih
0.41%
Game
77

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.25%0.41%77
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.54%
Rasio pilih
0.50%
Game
93

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.54%0.50%93
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.49%
Rasio pilih
0.55%
Game
103

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.49%0.55%103
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.48%
Game
90

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.48%90
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.30%
Game
56

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.30%56
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.61%
Rasio pilih
0.39%
Game
72

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.61%0.39%72
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.39%
Rasio pilih
0.50%
Game
93

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.39%0.50%93
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.00%
Rasio pilih
0.54%
Game
100

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.00%0.54%100
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.83%
Rasio pilih
0.37%
Game
69

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.83%0.37%69
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.34%
Rasio pilih
0.44%
Game
82

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.34%0.44%82
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.45%
Rasio pilih
0.30%
Game
55

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.45%0.30%55
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.64%
Rasio pilih
0.30%
Game
56

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.64%0.30%56
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.51%
Rasio pilih
0.29%
Game
53

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.51%0.29%53
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
37.14%
Rasio pilih
0.57%
Game
105

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT437.14%0.57%105

Lillia Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Default priority: R > Q > W > E

RQEW

Recommended priority: R > Q > E > W, or R > E > Q > W only if your team cannot safely walk up at all.

REQW

Recommended priority: R > Q > E > W, or R > E > Q > W only if your team cannot safely walk up at all.

Lillia Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Lillia counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Mordekaiser Mordekaiser Mordekaiser T4
Tier
T4
Peringkat
#91
Rasio menang
48.50%
Rasio pilih
0.68%

Mordekaiser saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Lillia is countered by these champions in ARAM: Mayhem.

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Lillia Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Lillia the hard engage she does not always want to provide herself. He can lock a cluster in place, letting her step in for multi-target passive application and set up a stronger ultimate angle without being the first body into the enemy team.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna adds control, shielding, and a powerful punish for enemies grouped by Lillia’s Sleep threat. She also gives Lillia a safer way to enter fights because the ball can sit on or near Lillia as she dances around the edge of combat.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine gives Lillia the two things she loves in extended ARAM fights: teamwide stability and long-range follow-up. Her shielding, healing, and area crowd control help Lillia survive the awkward moment after she enters and before Sleep has fully converted into kills.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune

Miss Fortune turns Lillia’s Sleep into immediate, visible damage. Lillia supplies the setup that keeps enemies from walking out cleanly, while Miss Fortune punishes anyone who is grouped, slowed, or forced to wake into a narrow retreat path.

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus

Nautilus gives Lillia point-and-click pressure, pick threat, and a real body in front of her. He makes it dangerous for enemies to walk up and punish Lillia’s short trading pattern, because any overstep can become a hook or layered lockdown.

Lillia Lillia Lillia T1
Tier
T1
Peringkat
#1
Rasio menang
57.84%
Rasio pilih
0.75%

Lillia saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Amumu gives Lillia the hard engage she does not always want to provide herself. He can lock a cluster in place, letting her step in for multi-target passive application and set up a stronger ultimate angle without being the first body into the enemy team. Combo: Amumu starts when enemies group near the wave or under a choke. Lillia follows immediately with area damage to mark as many targets as possible, then uses her ultimate once the enemy team has already committed defensive tools or is stuck in Amumu’s control. If Sleep lands on several targets, Amumu and Lillia’s team collapse with their biggest area damage. Best scenario: This pairing is strongest into short-range teams that must walk forward together. When the enemy frontline and backline are close enough for Amumu to catch both, Lillia gets a clean fight without needing to overextend for tags. Enemy answer: Good opponents will spread sideways, save displacement for Lillia’s follow-up, or force Amumu to engage too deep before Lillia is in range. Cleanse effects, spell shields, and fast disengage can also break the Sleep punish window. Failure risk and recovery: The main failure is double-committing into a bad engage. If Amumu misses or catches only the tank, Lillia should not force ultimate just to “save” the play. Back out, keep movement stacks through safe hits, and wait for the next wave or Snowball angle instead of burning the whole combo into a disengaging team. 2. Orianna Synergy mechanism: Orianna adds control, shielding, and a powerful punish for enemies grouped by Lillia’s Sleep threat. She also gives Lillia a safer way to enter fights because the ball can sit on or near Lillia as she dances around the edge of combat. Combo: Lillia tags multiple enemies, backs just far enough to avoid retaliation, then casts ultimate when Orianna is ready to hit the sleeping cluster. Orianna can either use Lillia’s movement as delivery or wait for Sleep to force enemies into a predictable clump. The clean version is Sleep first, Orianna pull as they wake or as the team commits damage. Best scenario: This duo shines against teams that kite backward in a straight line. Lillia’s threat makes them spread or retreat, and Orianna punishes whichever choice is late. If they group, they eat the combo. If they split, Lillia can keep chasing the exposed side. Enemy answer: Enemies can attack Orianna’s ball position, hold mobility until after the pull, or pressure Lillia before she marks enough targets. Long-range poke also makes it harder for Orianna and Lillia to stand in useful zones together. Failure risk and recovery: The risk is mistiming. If Orianna spends her main control before Sleep connects, Lillia’s ultimate may only stall the fight instead of winning it. Recover by playing slower: use Orianna shield and wave clear to stabilize, let Lillia fish with safe poke, then only commit when both champions can layer their crowd control in the same area. 3. Seraphine Synergy mechanism: Seraphine gives Lillia the two things she loves in extended ARAM fights: teamwide stability and long-range follow-up. Her shielding, healing, and area crowd control help Lillia survive the awkward moment after she enters and before Sleep has fully converted into kills. Combo: Seraphine softens the enemy team and controls the wave. Lillia looks for multi-target tags when enemies step forward to clear. Once Lillia uses ultimate, Seraphine aims her crowd control through the sleeping targets or through the frontline trying to peel them. If Seraphine starts first, Lillia can use that crowd control as permission to walk in and mark more targets. Best scenario: This is best in slower front-to-back fights where both teams are trading cooldowns around the minion wave. Seraphine keeps Lillia healthy enough to take repeated short trades, and Lillia gives Seraphine a huge delayed engage button instead of relying only on straight-line skillshots. Enemy answer: Hard dive can punish this pair if Seraphine is forced to use defensive tools early and Lillia has no frontline cover. Enemies can also dodge laterally and avoid standing in the same lane of follow-up crowd control. Failure risk and recovery: The failure point is over-waiting. If Lillia holds ultimate forever and Seraphine only clears waves, the enemy poke comp may chip the team down. Recover by taking small wins: tag the frontline, force shields or cleanses, reset behind Seraphine’s sustain, and repeat until the enemy team has fewer answers for the real engage. 4. Miss Fortune Synergy mechanism: Miss Fortune turns Lillia’s Sleep into immediate, visible damage. Lillia supplies the setup that keeps enemies from walking out cleanly, while Miss Fortune punishes anyone who is grouped, slowed, or forced to wake into a narrow retreat path. Combo: Lillia marks several enemies and casts ultimate once Miss Fortune has a clear firing lane. As the Sleep lands, Miss Fortune channels her area damage across the sleeping targets or across the route their teammates must use to save them. Lillia should position to the side, not directly in front, so she can punish survivors without body-blocking the carry’s angle. Best scenario: This pairing is brutal near choke points, towers, and minion waves where enemies cannot fan out quickly. If the enemy backline has already used mobility or peel, Sleep into Miss Fortune damage can end the fight before the frontline gets to respond. Enemy answer: The enemy team will try to interrupt Miss Fortune, block her angle with tanks, or spread before Lillia can mark multiple targets. Assassins may also ignore Lillia and dive Miss Fortune the moment she channels. Failure risk and recovery: If Miss Fortune is interrupted or forced to reposition, Lillia should not chase alone into the full enemy team. Use the Sleep duration as a reset window, move back toward Miss Fortune, and turn on the diver first. The combo can still win if Lillia peels, buys space, and lets Miss Fortune fire from the second angle instead of the first. 5. Nautilus Synergy mechanism: Nautilus gives Lillia point-and-click pressure, pick threat, and a real body in front of her. He makes it dangerous for enemies to walk up and punish Lillia’s short trading pattern, because any overstep can become a hook or layered lockdown. Combo: Nautilus threatens the first catch. If he lands it, Lillia moves in for damage and passive application while the target is controlled. If the enemy team collapses to save that target, Lillia can spread tags and cast ultimate on the grouped response. Nautilus then saves his remaining control for whoever wakes up and tries to flash, dash, or dive the backline. Best scenario: This is strongest when Lillia’s team needs a stable front line against bruisers, assassins, or short-range engage. Nautilus absorbs the first hit, and Lillia gets to play like a skirmisher instead of a sacrifice. Enemy answer: Poke comps can hit Nautilus before he finds a clean hook, and disengage supports can deny the follow-up after he commits. If enemies refuse to group, Lillia’s ultimate may only catch one or two targets unless the team forces them into a tight space. Failure risk and recovery: The risk is tunnel vision on the first hooked target. If it is a tank with defensive tools ready, Lillia should use the engage to gain movement and zone control rather than dumping everything. Recover by hitting the nearest safe target, keeping speed active, and waiting for Nautilus to threaten the next catch when the enemy carries step forward to deal damage.

Draft note: Lillia does not need every teammate to be an engage champion, but she needs at least one reliable starter or protector. Without that, she is forced to create every mark herself, and good teams will punish her entry before Sleep matters. Pair her with one engager, one wave-control or sustain champion, and one high-damage follow-up, and her fights become much easier to execute.

Lillia ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityShe is usually a patient poke-and-kite mage who waits for good E tags or front-to-back Q angles before committing to her ultimate.She becomes a high-tempo skirmisher and fight starter who creates repeated contact, forces bad chases, and punishes enemies who spend gap closers.Shift from passive poke scaling to active tempo fighting and early engagement.
W UsageFights are slower, sometimes allowing you to walk up and W a rooted target without immediate consequence.Missed W creates a huge punish window, so use it only after sleep, allied crowd control, or when an enemy dash is spent.Save W for confirmed targets; failed commitment is punished harder than normal.
Ultimate TimingYou can spend time fishing for poke before looking for a huge multi-target R setup.R should end a fight pattern, not start a desperate one, because opponents recover or counter-engage with augmented power quickly.Use R when your team can instantly follow; avoid using it on single low-value targets.
Tempo and PacingLong poke phases allow Lillia to farm stacks of pressure through repeated Q and E attempts safely.Augments compress the rhythm, flipping fights from neutral to lethal quickly, so arriving late to the deciding engage costs your team.Step up with your frontline and take short, repeatable passes instead of waiting.
Build LogicShe can sometimes get away with greedy AP choices if the enemy lacks hard engage.Pure damage builds often fail because fights reach you faster; you need durability to survive the first contact and apply multiple passive rotations.Prioritize survival and uptime over theoretical damage to protect your pattern.

Champion Analysis

Peran / Rasio menang

Peringkat

In League of Legends Hextech Mayhem (ARAM) mode, Lillia the Bashful Bloom operates as a highly mobile AoE mage, seamlessly transitioning from her jungle origins into a dominant mid or top lane pick. Her primary strategic value lies in her passive ability, Dream Dust, which deals damage scaling with a target’s maximum health percentage, making her remarkably effective against even the tankiest frontline champions. This allows Lillia to threaten durable opponents that other mages might struggle to take down. Her Q ability, Blooming Blows, serves as her primary poke tool, featuring a short cooldown and a movement speed boost that enables her to harass opponents relentlessly during the laning phase and maintain excellent positioning. The W ability, Watch Out! Eep!, delivers true damage and represents her core burst damage source, providing a critical spike in her damage pattern. Her E, Swirlseed, offers long-range slow utility, valuable crowd control that helps her team set up engagements or catch fleeing enemies. Lillia’s ultimate, Lilting Lullaby, is one of the most devastating crowd control abilities in Hextech Mayhem, putting all enemies within range to sleep and capable of single-handedly turning the tide of a team fight. This ultimate creates massive windows for her team to follow up with damage or objectives. The champion’s identity is defined by a rhythm of constant movement and ability rotation: she uses her speed boost from Blooming Blows to dance around fights, applying passive damage over time, landing true damage bursts with Watch Out! Eep!, and setting up kills with Swirlseed before unleashing Lilting Lullaby at the decisive moment. Mastering this rhythm and timing is essential, as poor execution can leave her vulnerable or waste her game-changing ultimate. Lillia’s damage pattern combines sustained poke, max health percentage damage, true burst, and AoE control, giving her both consistent threat and explosive team fight potential. Her practical strategic value stems from her ability to pressure tanks, control space with slows, and single-handedly decide large-scale engagements with a well-placed sleep. She stands as a nightmare for any opposing team when piloted with proper pacing and awareness of cooldowns.

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Lillia thrives on controlled movement and repeated light trades in ARAM: Mayhem. Her default poke pattern involves walking up from the side of the minion wave, tagging enemies with the outer edge of Q, then immediately drifting backward before they can answer. For a standard engage, she lands Snowball or a long-range E first, follows with Q while moving across the enemy front line, and uses R only after multiple enemies are affected by her passive, committing W only when the target is already controlled or isolated. When divers enter her team, she steps sideways, hits them with Q, places E through the narrow lane to tag the backline, then uses R to stop the second wave of follow-up. For escapes, she casts E down the lane while retreating, clips pursuers with Q for movement momentum, and holds W unless an enemy is already slowed or asleep. Snowball serves as both threat and dash; landing it forces carries to respect her sleep follow-up even without immediate recast. The best Snowball engage comes after an enemy has used a dash, shield, or crowd control, and she recasts only when her team is close enough to hit sleeping targets. She avoids snowballing into five enemies just because her ultimate is ready. A defensive Snowball trick involves marking an enemy frontline during retreat, then recasting only if it moves her away from the enemy backline. Positioning on the narrow map demands playing diagonally, using shallow arcs so her Q edge connects while keeping her outside straight-line engage angles. She uses the side wall as a safety rail, approaching from one side and retreating toward it. She hovers just off her frontline's shoulder to sweep around fights. Against heavy poke, she waits behind minions and steps forward only when a key projectile has missed. Against hard engage, she keeps one body length behind her frontline, punishing with Q and R after they commit. Target priority shifts by enemy composition: versus squishy poke teams, she forces any tagged carry to back; versus dive-heavy teams, she sleeps the first diver and the follower; versus tank-heavy teams, she repeatedly applies passive and kites while looking for E onto the backline; versus shield sustain, she staggers damage and waits for defensive tools before multi-target R; versus pick comps, she prioritizes survival and punishes only after the pick spell is down. Hextech augment windows influence timing: damage-trigger augments are activated through safe passive application first, mobility-trigger augments pair with her hit-and-run rhythm, defensive augments mean she saves hardest commit for when the window is available, on-hit augments encourage short waves, and ultimate-related augments are best used when multiple enemies are grouped. Resource discipline is critical: she enters fights with movement already built when possible, avoids throwing E on cooldown without a target, sequences cooldowns carefully, and uses R after the enemy has spent mobility or clustered. W is a punish tool on controlled enemies, not a starter. When pushing, she walks beside the wave; when being pushed, she clears just enough and looks for E through the wave near her structure. After winning a fight, she helps move the wave but avoids standing under tower without passive momentum. Good dives require tagged enemies, key crowd control used, and team proximity; bad dives see her being first under tower or needing W just to reach. The best tower sequence involves poking, applying passive to multiple targets, then sleeping them as her team enters.

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Lillia the Bashful Bloom's playstyle in Mayhem revolves around movement speed, short hit-and-run trades, and ultimate threat. In the early game, she starts slightly behind the front line, near the lane's side to build speed with Q edges and quickly drift back before enemy poke lands. She uses the minion wave as a safe movement-speed battery, tapping it with Q when safe and kiting sideways rather than backward. Her early poke rhythm is short: a Q edge hit, step out, then look for E through minions or down the lane. W is reserved for targets already controlled or slowed, as using it for raw engage leaves her locked in place. Snowball is treated as a threat extender, not an automatic dash; she throws it after an enemy has used their main crowd control or mobility, and only recasts when she can guarantee a Q edge, W center, or multi-target R setup. The core trading rule is that hit-and-run beats all-in; tagging two or more enemies builds future ultimate pressure, while tagging only one tank calls for resetting the angle. Early augment choices should counter what the enemy draft denies—movement, ability haste, or survivability against poke or engage, and damage or burn options when her team already has reliable frontline. In the mid game, levels 7-11 are Lillia's most important phase. With items and augments, she repeatedly threatens the full sequence: tag multiple enemies, cast R, reposition during the sleep delay, then land W or Q edge as the team collapses. After taking wave control, she pushes quickly with Q and E, then steps into side angles rather than standing in the cleared center. Snowball timing is best after her team has created a health lead or forced a key defensive spell; she uses the dash only if she can instantly sleep the target or exit with movement speed. Teamfight choice depends on the enemy composition: flank sleep when carries stand close together, front-to-back burn when the enemy has point-and-click crowd control or multiple knockups. When ahead, she keeps the lane pushed and forces repeated fights, using R proactively on two valuable targets or a carry and their peel. When behind, she plays near her tower, tags the first diver with Q, and saves R until the enemy commits multiple bodies. After every ultimate fight, she shifts to a lower-risk pattern until R is ready again. Late game Lillia is a fight warper, not a simple diver. Her value lies in forcing the enemy to spread and misposition because any multi-target tag can become a fight-winning R. She balances three jobs: engage when the angle is clean, protect carries when divers commit, and clean up once enemies are slowed, slept, or separated. Positioning is diagonal behind the frontline, using lane edges and minion waves to hide E angles. Target priority goes to grouped carries, immobile mages, and peel champions; hitting frontline is acceptable only to stack movement, apply passive pressure, or set up a defensive sleep. She starts fights only when she has tagged multiple enemies, an ally has controlled a carry, enemy cleanse or immunity tools are forced, or her Snowball lands with team in range. Hold ultimate longer against assassins and divers, letting them enter before sleeping them inside her team's damage zone. Cleanup involves using W on targets that cannot dodge and Q edge while circling, avoiding overchasing. A late Snowball recast can win or lose the game, so she recasts only for guaranteed multi-target sleep, finishing a carry with follow-up, or dodging a worse incoming engage.

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Lillia the Bashful Bloom excels in ARAM: Mayhem when she plays as a space thief rather than a frontliner, using high movement to tag targets and drift back before the enemy can layer crowd control. Her primary strength is the ability to force enemy carries to choose between last-hitting the wave or eating her poke, and she can convert a single wounded frontline into a full team retreat by angling away from engage tools and repeating from the side. When ahead, Lillia calls fights only after multiple enemies are marked and her team can reach the sleeping targets; she does not burn her sleep setup on a single tank that the team cannot kill. She waits for the enemy to use main crowd control before going deeper, moving in for outer-edge hits and threatening the center only when the target is slowed or forced into a narrow path. Augments that grant movement, haste, or repeated spell access tighten her hit-and-run loop but do not protect against being pinned by hard crowd control. Defensive augments allow one extra step forward if an exit path exists, but they are wasted if used to stand still and trade like a tank. Lillia’s cleanest way to convert a lead is to kite backward through her team and make overconfident chasers overextend into allied damage; the throw occurs when she gets greedy for the final hit and leaves her carries behind. When behind, Lillia stops trying to be the first champion in and focuses on slowing the enemy push, punishing overextensions, and holding her sleep threat until the enemy gives a real clump or greedy dive. She clears and pokes from the safest angle, using minions and terrain to make the enemy’s engage path awkward. If her team lacks damage for a straight 5v5, she forces staggered fights by marking a frontliner repeatedly, waiting for the enemy backline to step too close. She saves hard commitment for the moment an enemy carry uses mobility or defensive tools early. When the enemy dives her backline, she peels first and holds her sleep setup for the follow-up wave. If her team is low and cannot follow a deep engage, she uses Snowball as pressure rather than committing. Augments that grant range, poke access, or safer spell delivery allow her to fish from behind her wave; defensive augments help her survive the first catch and retreat into the team. The comeback window appears when an overconfident enemy groups tightly to end, allowing a safe mark into a multi-target sleep that her team can immediately punish. Lillia tracks who can stop her movement, baits hooks and stuns with short steps forward, keeps one escape direction open, and only turns when the enemy wastes damage into the wrong target. She accepts slow recovery, knowing that safe poke, delayed pushes, and one protected carry are enough to rebuild the game until the enemy overreaches.

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Peringkat champion

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Champion

Lillia the Bashful Bloom relies on a constant cycle of tagging enemies with her passive dream dust, which applies delayed magic damage and marks them for her ultimate, Lilting Lullaby. In ARAM: Mayhem, where fights erupt rapidly and space is limited, her effectiveness hinges on maintaining mobility and avoiding direct exposure. Her primary tool, Blooming Blows, is a sweeping area-of-effect around her that grants movement speed when hitting the outer edge. This allows her to weave in and out of skirmishes, tagging multiple enemies without committing to a stationary trade. The key to her survivability is landing the outer ring of Q while curving away immediately; stepping into the center of the enemy team trades her safety for a guaranteed hit, which is rarely optimal. Her secondary damaging ability, Watch Out! Eep!, is a heavy short-range slam that rewards setup from crowd control or sleep. It should not be used carelessly due to its delay and vulnerability during the wind-up. In Mayhem, it is best saved for punishing enemies who have already used mobility or are locked down by her ultimate. Swirlseed gives Lillia reach from a distance, making it her safest option to apply passive marks before a fight fully commits. The seed can bounce through minion waves to hit clustered backliners, creating engage threats without requiring her to enter danger. The ultimate, Lilting Lullaby, only affects champions currently marked by her passive’s dream dust. It makes them drowsy and then asleep, but damage early wakes them. This ability is her fight breaker in Mayhem: a well-timed multi-target sleep can halt a dive, initiate a wipe, or buy time for the team to reset. However, it is highly punishable if used without meaningful marks or if the team cannot follow up. A missed or low-value ultimate leaves Lillia without her strongest control tool during the next fight. Throughout the game, Lillia must balance her aggressive tagging with discipline. Early fights call for safe Q edge hits and long E tags to accumulate health advantages without going all-in. In full teamfights, her job is to mark multiple targets while avoiding the first chain of crowd control, then commit with W only when the enemy’s punish tools are exhausted. Enemies counter her by dodging her initial spells, spreading out to limit ultimate value, or using point-and-click crowd control and burst to shut her down before she builds momentum. Missing her poke window or failing to apply passive marks removes her ultimate threat entirely, forcing her to walk into danger to stay relevant. Lillia is thus a champion of patience and precision, where every ability used must contribute to her mark-and-sleep loop or risk leaving her vulnerable and ineffective.

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Lillia wins ARAM: Mayhem fights by touching the edge of danger without standing inside it. Most bad Lillia games come from two habits: forcing the center of the fight too early, or holding back so long that your sleep setup never matters. Spamming Q while standing still in the wave makes you an easy target for hooks and stuns before building tempo; instead cast Q while moving across the edge, clipping enemies with the outer part and drifting sideways or backward. Treating W like a normal gap closer and throwing it at max reach into a full team lands you in the middle, misses the high-impact hit, and gets you punished; use W only when the target is already slowed, asleep, trapped by an ally, or forced into a narrow path. Throwing E straight down the lane every time lets the enemy learn the angle and sidestep for free; vary the angle by bouncing through minions, sending from brush, or throwing when enemies are locked into last-hitting or dodging another spell. Pressing R the moment one enemy is marked, even a tank standing safely near their team, wastes your biggest fight tool for low payoff; look for marked carries, multiple marked targets, or a marked diver who has overcommitted into your team, and use single-target R only when that target is actually killable or stopping them saves your backline. Breaking sleep instantly with weak poke or an accidental tick when your team is not ready gives the target a window to flash away or turn the fight; instead ping or move toward the slept target and time follow-up with the team’s highest damage or crowd control. Ignoring movement pattern after each spell loses Lillia’s biggest advantage and makes you a short-range mage with no escape plan; every cast should have a path attached—Q across, E from cover, W after crowd control, then kite out before the enemy can answer. Using Snowball as a blind engage just because it connects leads to arriving before your team and dying with R unused; take the second Snowball only when the target is isolated, controlled, low enough to finish, or when the team is clearly moving with you. Aiming every Q for damage instead of safety steps into threat range of point-and-click crowd control or instant burst; against hard engage use Q as a spacing tool first and a damage tool second, clipping the nearest enemy then kiting diagonally away. Decision mistakes include playing like the main tank because Lillia can move fast and survive short trades, which starts fights from the wrong place and gives the team no sleep threat; let true frontliners or poke pressure start the exchange, then enter when enemies are already aiming elsewhere. Refusing to fight until a perfect multi-person R lands causes your team to lose health, wave control, and space; use smaller advantages like a clean sleep on a carry or a diver that changes the fight immediately. Diving past the frontline every fight separates you from damage dealers and lets the enemy frontline turn on your team; hit whoever lets you keep moving safely, burning down the frontline while preparing R for anyone marked in a bad position. Building or choosing augments with no plan for the enemy comp leads to mismatched stats; against heavy burst and lockdown value survival and spacing, and if the team already has peel and setup lean into damage.

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FAQ

Lillia

FAQ

Is Lillia a frontliner in ARAM: Mayhem? No. Lillia plays like a skirmishing AP bruiser who survives by moving in and out, not by standing still and soaking damage. If your team needs someone to start every fight face-first, you can help with Sleep setup, but you should not be the only champion walking into five enemies. What is Lillia trying to do in a normal fight? Your goal is to tag multiple enemies, keep moving, and look for a Sleep angle once they are softened or grouped. If you rush in before your team is close enough, the enemy can cleanse, disengage, or burst you before your damage matters. Play the edge first, then commit when someone has already used a key crowd control spell or dash. When should I use Sleep? Use Sleep when your team can actually follow it, not just because several enemies are marked. If the enemy carries are clumped and your damage dealers are in range, cast it to force a hard punish. If your team is retreating or dead, saving it can be better than creating a Sleep your team cannot convert.

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