Default priority: R > Q > W > E
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
N/Aitem
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.80%- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
49.98%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
49.36%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
48.97%- Harga total
- 3,000
- Harga
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
50.15%- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
50.46%- Harga total
- 3,250
- Harga
- 450
+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.
48.10%- Harga total
- 2,850
- Harga
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
46.09%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
48.54%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
52.71%- Harga total
- 2,700
- Harga
- 650
+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.
45.95%- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
51.48%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.43%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
50.43%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.76%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
50.15%N/A
- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
N/Aitem
- Harga total
- 3,100
- Harga
- 950
+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.
48.75%- Harga total
- 2,600
- Harga
- 450
+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.
48.21%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
49.79%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
44.32%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
49.65%- Harga total
- 2,600
- Harga
- 450
+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.
47.66%- Harga total
- 3,000
- Harga
- 450
+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.
46.29%- Harga total
- 2,800
- Harga
- 700
+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.
48.72%- Harga total
- 2,900
- Harga
- 750
+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.
48.60%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
53.74%- Harga total
- 1,000
- Harga
- 700
+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.
51.16%- Harga total
- 900
- Harga
- 350
+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.
53.00%N/A
- Harga total
- 1,300
- Harga
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
48.31%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
46.20%- Harga total
- 1,300
- Harga
- 200
+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.
46.20%- Harga total
- 1,300
- Harga
- 500
+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
47.93%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 65.43% | 16.77% | 3,115 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 63.90% | 15.26% | 2,834 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 61.94% | 7.89% | 1,466 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 60.66% | 9.97% | 1,853 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 60.49% | 10.93% | 2,030 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 60.47% | 15.58% | 2,894 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 60.35% | 7.47% | 1,387 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 60.32% | 20.09% | 3,732 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 60.06% | 13.11% | 2,436 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 59.90% | 5.44% | 1,010 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 58.77% | 6.50% | 1,208 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 58.73% | 9.00% | 1,672 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 58.04% | 5.93% | 1,101 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 57.98% | 8.03% | 1,492 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 57.76% | 17.48% | 3,248 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 57.52% | 6.65% | 1,236 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.89% | 6.06% | 1,125 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 56.63% | 8.53% | 1,584 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 56.25% | 9.43% | 1,751 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 56.23% | 9.81% | 1,823 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 56.09% | 6.67% | 1,239 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.76% | 7.35% | 1,366 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.57% | 7.71% | 1,433 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 64.30% | 3.86% | 717 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 63.28% | 2.17% | 403 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 62.87% | 1.99% | 369 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 62.77% | 2.76% | 513 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 62.48% | 3.21% | 597 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 62.22% | 2.14% | 397 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 62.20% | 1.81% | 336 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 62.01% | 2.04% | 379 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 61.53% | 3.53% | 655 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 61.30% | 3.64% | 677 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 60.87% | 3.47% | 644 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 60.42% | 1.52% | 283 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 60.24% | 1.79% | 332 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 59.53% | 3.92% | 729 |
Pilih Spin To Win saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 59.42% | 3.54% | 658 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 59.19% | 3.57% | 664 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 58.90% | 2.54% | 472 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.66% | 4.35% | 808 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.47% | 3.88% | 720 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 58.20% | 2.33% | 433 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.10% | 2.33% | 432 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 58.03% | 2.08% | 386 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 58.01% | 4.17% | 774 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.48% | 2.73% | 508 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 57.32% | 1.73% | 321 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.25% | 3.01% | 559 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 57.25% | 3.01% | 559 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 56.66% | 3.64% | 676 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 56.43% | 1.51% | 280 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 56.11% | 3.96% | 736 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 55.03% | 2.94% | 547 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 54.77% | 3.78% | 703 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 54.29% | 3.07% | 571 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 54.28% | 1.64% | 304 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 53.31% | 3.57% | 664 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.62% | 2.87% | 534 |
Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 51.86% | 1.59% | 295 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 63.20% | 0.67% | 125 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 62.07% | 0.78% | 145 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 61.69% | 1.08% | 201 |
Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 59.39% | 1.06% | 197 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 59.26% | 0.87% | 162 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 58.73% | 0.68% | 126 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 58.54% | 0.88% | 164 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 58.30% | 1.20% | 223 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 57.72% | 0.80% | 149 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 57.66% | 0.74% | 137 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 57.36% | 0.69% | 129 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 57.02% | 0.65% | 121 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 56.35% | 0.68% | 126 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 56.07% | 1.15% | 214 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.56% | 0.87% | 162 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.35% | 0.86% | 159 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 54.93% | 1.15% | 213 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 54.37% | 1.42% | 263 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 54.35% | 0.99% | 184 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.96% | 0.75% | 139 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 53.78% | 1.21% | 225 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.70% | 1.45% | 270 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.43% | 0.75% | 140 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 51.21% | 1.11% | 207 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.18% | 1.14% | 211 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.13% | 0.72% | 133 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.82% | 0.66% | 122 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.00% | 0.88% | 164 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.16% | 0.96% | 179 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.07% | 0.87% | 161 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 47.93% | 0.91% | 169 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 47.65% | 0.80% | 149 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.09% | 0.59% | 110 |
Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 64.20% | 0.44% | 81 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 62.50% | 0.30% | 56 |
Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 59.62% | 0.56% | 104 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.69% | 0.56% | 104 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 57.61% | 0.50% | 92 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 57.61% | 0.50% | 92 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 57.50% | 0.43% | 80 |
Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 57.14% | 0.34% | 63 |
Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 56.86% | 0.27% | 51 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 56.18% | 0.48% | 89 |
Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 55.88% | 0.37% | 68 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.66% | 0.57% | 106 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.41% | 0.40% | 74 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 55.38% | 0.35% | 65 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 54.90% | 0.27% | 51 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 54.17% | 0.39% | 72 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 53.25% | 0.41% | 77 |
Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.54% | 0.50% | 93 |
Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.49% | 0.55% | 103 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 50.00% | 0.48% | 90 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.00% | 0.30% | 56 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.61% | 0.39% | 72 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.39% | 0.50% | 93 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 48.00% | 0.54% | 100 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 47.83% | 0.37% | 69 |
Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 46.34% | 0.44% | 82 |
Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 45.45% | 0.30% | 55 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 44.64% | 0.30% | 56 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.51% | 0.29% | 53 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 37.14% | 0.57% | 105 |
Lillia Skill Combos
Extracted from the skill order guide
Recommended priority: R > Q > E > W, or R > E > Q > W only if your team cannot safely walk up at all.
Recommended priority: R > Q > E > W, or R > E > Q > W only if your team cannot safely walk up at all.
Lillia Counters
Counters and threats extracted from the matchup guide
Counters
6Lillia counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
6Lillia is countered by these champions in ARAM: Mayhem.
Read counter detailsLillia Team Comp Highlights
Partner patterns extracted from the team comp guide
Amumu
Amumu gives Lillia the hard engage she does not always want to provide herself. He can lock a cluster in place, letting her step in for multi-target passive application and set up a stronger ultimate angle without being the first body into the enemy team.
Orianna
Orianna adds control, shielding, and a powerful punish for enemies grouped by Lillia’s Sleep threat. She also gives Lillia a safer way to enter fights because the ball can sit on or near Lillia as she dances around the edge of combat.
Seraphine
Seraphine gives Lillia the two things she loves in extended ARAM fights: teamwide stability and long-range follow-up. Her shielding, healing, and area crowd control help Lillia survive the awkward moment after she enters and before Sleep has fully converted into kills.
Miss Fortune
Miss Fortune turns Lillia’s Sleep into immediate, visible damage. Lillia supplies the setup that keeps enemies from walking out cleanly, while Miss Fortune punishes anyone who is grouped, slowed, or forced to wake into a narrow retreat path.
Nautilus
Nautilus gives Lillia point-and-click pressure, pick threat, and a real body in front of her. He makes it dangerous for enemies to walk up and punish Lillia’s short trading pattern, because any overstep can become a hook or layered lockdown.
Synergy mechanism: Amumu gives Lillia the hard engage she does not always want to provide herself. He can lock a cluster in place, letting her step in for multi-target passive application and set up a stronger ultimate angle without being the first body into the enemy team. Combo: Amumu starts when enemies group near the wave or under a choke. Lillia follows immediately with area damage to mark as many targets as possible, then uses her ultimate once the enemy team has already committed defensive tools or is stuck in Amumu’s control. If Sleep lands on several targets, Amumu and Lillia’s team collapse with their biggest area damage. Best scenario: This pairing is strongest into short-range teams that must walk forward together. When the enemy frontline and backline are close enough for Amumu to catch both, Lillia gets a clean fight without needing to overextend for tags. Enemy answer: Good opponents will spread sideways, save displacement for Lillia’s follow-up, or force Amumu to engage too deep before Lillia is in range. Cleanse effects, spell shields, and fast disengage can also break the Sleep punish window. Failure risk and recovery: The main failure is double-committing into a bad engage. If Amumu misses or catches only the tank, Lillia should not force ultimate just to “save” the play. Back out, keep movement stacks through safe hits, and wait for the next wave or Snowball angle instead of burning the whole combo into a disengaging team. 2. Orianna Synergy mechanism: Orianna adds control, shielding, and a powerful punish for enemies grouped by Lillia’s Sleep threat. She also gives Lillia a safer way to enter fights because the ball can sit on or near Lillia as she dances around the edge of combat. Combo: Lillia tags multiple enemies, backs just far enough to avoid retaliation, then casts ultimate when Orianna is ready to hit the sleeping cluster. Orianna can either use Lillia’s movement as delivery or wait for Sleep to force enemies into a predictable clump. The clean version is Sleep first, Orianna pull as they wake or as the team commits damage. Best scenario: This duo shines against teams that kite backward in a straight line. Lillia’s threat makes them spread or retreat, and Orianna punishes whichever choice is late. If they group, they eat the combo. If they split, Lillia can keep chasing the exposed side. Enemy answer: Enemies can attack Orianna’s ball position, hold mobility until after the pull, or pressure Lillia before she marks enough targets. Long-range poke also makes it harder for Orianna and Lillia to stand in useful zones together. Failure risk and recovery: The risk is mistiming. If Orianna spends her main control before Sleep connects, Lillia’s ultimate may only stall the fight instead of winning it. Recover by playing slower: use Orianna shield and wave clear to stabilize, let Lillia fish with safe poke, then only commit when both champions can layer their crowd control in the same area. 3. Seraphine Synergy mechanism: Seraphine gives Lillia the two things she loves in extended ARAM fights: teamwide stability and long-range follow-up. Her shielding, healing, and area crowd control help Lillia survive the awkward moment after she enters and before Sleep has fully converted into kills. Combo: Seraphine softens the enemy team and controls the wave. Lillia looks for multi-target tags when enemies step forward to clear. Once Lillia uses ultimate, Seraphine aims her crowd control through the sleeping targets or through the frontline trying to peel them. If Seraphine starts first, Lillia can use that crowd control as permission to walk in and mark more targets. Best scenario: This is best in slower front-to-back fights where both teams are trading cooldowns around the minion wave. Seraphine keeps Lillia healthy enough to take repeated short trades, and Lillia gives Seraphine a huge delayed engage button instead of relying only on straight-line skillshots. Enemy answer: Hard dive can punish this pair if Seraphine is forced to use defensive tools early and Lillia has no frontline cover. Enemies can also dodge laterally and avoid standing in the same lane of follow-up crowd control. Failure risk and recovery: The failure point is over-waiting. If Lillia holds ultimate forever and Seraphine only clears waves, the enemy poke comp may chip the team down. Recover by taking small wins: tag the frontline, force shields or cleanses, reset behind Seraphine’s sustain, and repeat until the enemy team has fewer answers for the real engage. 4. Miss Fortune Synergy mechanism: Miss Fortune turns Lillia’s Sleep into immediate, visible damage. Lillia supplies the setup that keeps enemies from walking out cleanly, while Miss Fortune punishes anyone who is grouped, slowed, or forced to wake into a narrow retreat path. Combo: Lillia marks several enemies and casts ultimate once Miss Fortune has a clear firing lane. As the Sleep lands, Miss Fortune channels her area damage across the sleeping targets or across the route their teammates must use to save them. Lillia should position to the side, not directly in front, so she can punish survivors without body-blocking the carry’s angle. Best scenario: This pairing is brutal near choke points, towers, and minion waves where enemies cannot fan out quickly. If the enemy backline has already used mobility or peel, Sleep into Miss Fortune damage can end the fight before the frontline gets to respond. Enemy answer: The enemy team will try to interrupt Miss Fortune, block her angle with tanks, or spread before Lillia can mark multiple targets. Assassins may also ignore Lillia and dive Miss Fortune the moment she channels. Failure risk and recovery: If Miss Fortune is interrupted or forced to reposition, Lillia should not chase alone into the full enemy team. Use the Sleep duration as a reset window, move back toward Miss Fortune, and turn on the diver first. The combo can still win if Lillia peels, buys space, and lets Miss Fortune fire from the second angle instead of the first. 5. Nautilus Synergy mechanism: Nautilus gives Lillia point-and-click pressure, pick threat, and a real body in front of her. He makes it dangerous for enemies to walk up and punish Lillia’s short trading pattern, because any overstep can become a hook or layered lockdown. Combo: Nautilus threatens the first catch. If he lands it, Lillia moves in for damage and passive application while the target is controlled. If the enemy team collapses to save that target, Lillia can spread tags and cast ultimate on the grouped response. Nautilus then saves his remaining control for whoever wakes up and tries to flash, dash, or dive the backline. Best scenario: This is strongest when Lillia’s team needs a stable front line against bruisers, assassins, or short-range engage. Nautilus absorbs the first hit, and Lillia gets to play like a skirmisher instead of a sacrifice. Enemy answer: Poke comps can hit Nautilus before he finds a clean hook, and disengage supports can deny the follow-up after he commits. If enemies refuse to group, Lillia’s ultimate may only catch one or two targets unless the team forces them into a tight space. Failure risk and recovery: The risk is tunnel vision on the first hooked target. If it is a tank with defensive tools ready, Lillia should use the engage to gain movement and zone control rather than dumping everything. Recover by hitting the nearest safe target, keeping speed active, and waiting for Nautilus to threaten the next catch when the enemy carries step forward to deal damage.
Draft note: Lillia does not need every teammate to be an engage champion, but she needs at least one reliable starter or protector. Without that, she is forced to create every mark herself, and good teams will punish her entry before Sleep matters. Pair her with one engager, one wave-control or sustain champion, and one high-damage follow-up, and her fights become much easier to execute.
Lillia ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | She is usually a patient poke-and-kite mage who waits for good E tags or front-to-back Q angles before committing to her ultimate. | She becomes a high-tempo skirmisher and fight starter who creates repeated contact, forces bad chases, and punishes enemies who spend gap closers. | Shift from passive poke scaling to active tempo fighting and early engagement. |
| W Usage | Fights are slower, sometimes allowing you to walk up and W a rooted target without immediate consequence. | Missed W creates a huge punish window, so use it only after sleep, allied crowd control, or when an enemy dash is spent. | Save W for confirmed targets; failed commitment is punished harder than normal. |
| Ultimate Timing | You can spend time fishing for poke before looking for a huge multi-target R setup. | R should end a fight pattern, not start a desperate one, because opponents recover or counter-engage with augmented power quickly. | Use R when your team can instantly follow; avoid using it on single low-value targets. |
| Tempo and Pacing | Long poke phases allow Lillia to farm stacks of pressure through repeated Q and E attempts safely. | Augments compress the rhythm, flipping fights from neutral to lethal quickly, so arriving late to the deciding engage costs your team. | Step up with your frontline and take short, repeatable passes instead of waiting. |
| Build Logic | She can sometimes get away with greedy AP choices if the enemy lacks hard engage. | Pure damage builds often fail because fights reach you faster; you need durability to survive the first contact and apply multiple passive rotations. | Prioritize survival and uptime over theoretical damage to protect your pattern. |
Champion Analysis
Peran / Rasio menang
In League of Legends Hextech Mayhem (ARAM) mode, Lillia the Bashful Bloom operates as a highly mobile AoE mage, seamlessly transitioning from her jungle origins into a dominant mid or top lane pick. Her primary strategic value lies in her passive ability, Dream Dust, which deals damage scaling with a target’s maximum health percentage, making her remarkably effective against even the tankiest frontline champions. This allows Lillia to threaten durable opponents that other mages might struggle to take down. Her Q ability, Blooming Blows, serves as her primary poke tool, featuring a short cooldown and a movement speed boost that enables her to harass opponents relentlessly during the laning phase and maintain excellent positioning. The W ability, Watch Out! Eep!, delivers true damage and represents her core burst damage source, providing a critical spike in her damage pattern. Her E, Swirlseed, offers long-range slow utility, valuable crowd control that helps her team set up engagements or catch fleeing enemies. Lillia’s ultimate, Lilting Lullaby, is one of the most devastating crowd control abilities in Hextech Mayhem, putting all enemies within range to sleep and capable of single-handedly turning the tide of a team fight. This ultimate creates massive windows for her team to follow up with damage or objectives. The champion’s identity is defined by a rhythm of constant movement and ability rotation: she uses her speed boost from Blooming Blows to dance around fights, applying passive damage over time, landing true damage bursts with Watch Out! Eep!, and setting up kills with Swirlseed before unleashing Lilting Lullaby at the decisive moment. Mastering this rhythm and timing is essential, as poor execution can leave her vulnerable or waste her game-changing ultimate. Lillia’s damage pattern combines sustained poke, max health percentage damage, true burst, and AoE control, giving her both consistent threat and explosive team fight potential. Her practical strategic value stems from her ability to pressure tanks, control space with slows, and single-handedly decide large-scale engagements with a well-placed sleep. She stands as a nightmare for any opposing team when piloted with proper pacing and awareness of cooldowns.
Tips utama
Blog panduan / N/A
Lillia thrives on controlled movement and repeated light trades in ARAM: Mayhem. Her default poke pattern involves walking up from the side of the minion wave, tagging enemies with the outer edge of Q, then immediately drifting backward before they can answer. For a standard engage, she lands Snowball or a long-range E first, follows with Q while moving across the enemy front line, and uses R only after multiple enemies are affected by her passive, committing W only when the target is already controlled or isolated. When divers enter her team, she steps sideways, hits them with Q, places E through the narrow lane to tag the backline, then uses R to stop the second wave of follow-up. For escapes, she casts E down the lane while retreating, clips pursuers with Q for movement momentum, and holds W unless an enemy is already slowed or asleep. Snowball serves as both threat and dash; landing it forces carries to respect her sleep follow-up even without immediate recast. The best Snowball engage comes after an enemy has used a dash, shield, or crowd control, and she recasts only when her team is close enough to hit sleeping targets. She avoids snowballing into five enemies just because her ultimate is ready. A defensive Snowball trick involves marking an enemy frontline during retreat, then recasting only if it moves her away from the enemy backline. Positioning on the narrow map demands playing diagonally, using shallow arcs so her Q edge connects while keeping her outside straight-line engage angles. She uses the side wall as a safety rail, approaching from one side and retreating toward it. She hovers just off her frontline's shoulder to sweep around fights. Against heavy poke, she waits behind minions and steps forward only when a key projectile has missed. Against hard engage, she keeps one body length behind her frontline, punishing with Q and R after they commit. Target priority shifts by enemy composition: versus squishy poke teams, she forces any tagged carry to back; versus dive-heavy teams, she sleeps the first diver and the follower; versus tank-heavy teams, she repeatedly applies passive and kites while looking for E onto the backline; versus shield sustain, she staggers damage and waits for defensive tools before multi-target R; versus pick comps, she prioritizes survival and punishes only after the pick spell is down. Hextech augment windows influence timing: damage-trigger augments are activated through safe passive application first, mobility-trigger augments pair with her hit-and-run rhythm, defensive augments mean she saves hardest commit for when the window is available, on-hit augments encourage short waves, and ultimate-related augments are best used when multiple enemies are grouped. Resource discipline is critical: she enters fights with movement already built when possible, avoids throwing E on cooldown without a target, sequences cooldowns carefully, and uses R after the enemy has spent mobility or clustered. W is a punish tool on controlled enemies, not a starter. When pushing, she walks beside the wave; when being pushed, she clears just enough and looks for E through the wave near her structure. After winning a fight, she helps move the wave but avoids standing under tower without passive momentum. Good dives require tagged enemies, key crowd control used, and team proximity; bad dives see her being first under tower or needing W just to reach. The best tower sequence involves poking, applying passive to multiple targets, then sleeping them as her team enters.
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N/A / Augment
Lillia the Bashful Bloom's playstyle in Mayhem revolves around movement speed, short hit-and-run trades, and ultimate threat. In the early game, she starts slightly behind the front line, near the lane's side to build speed with Q edges and quickly drift back before enemy poke lands. She uses the minion wave as a safe movement-speed battery, tapping it with Q when safe and kiting sideways rather than backward. Her early poke rhythm is short: a Q edge hit, step out, then look for E through minions or down the lane. W is reserved for targets already controlled or slowed, as using it for raw engage leaves her locked in place. Snowball is treated as a threat extender, not an automatic dash; she throws it after an enemy has used their main crowd control or mobility, and only recasts when she can guarantee a Q edge, W center, or multi-target R setup. The core trading rule is that hit-and-run beats all-in; tagging two or more enemies builds future ultimate pressure, while tagging only one tank calls for resetting the angle. Early augment choices should counter what the enemy draft denies—movement, ability haste, or survivability against poke or engage, and damage or burn options when her team already has reliable frontline. In the mid game, levels 7-11 are Lillia's most important phase. With items and augments, she repeatedly threatens the full sequence: tag multiple enemies, cast R, reposition during the sleep delay, then land W or Q edge as the team collapses. After taking wave control, she pushes quickly with Q and E, then steps into side angles rather than standing in the cleared center. Snowball timing is best after her team has created a health lead or forced a key defensive spell; she uses the dash only if she can instantly sleep the target or exit with movement speed. Teamfight choice depends on the enemy composition: flank sleep when carries stand close together, front-to-back burn when the enemy has point-and-click crowd control or multiple knockups. When ahead, she keeps the lane pushed and forces repeated fights, using R proactively on two valuable targets or a carry and their peel. When behind, she plays near her tower, tags the first diver with Q, and saves R until the enemy commits multiple bodies. After every ultimate fight, she shifts to a lower-risk pattern until R is ready again. Late game Lillia is a fight warper, not a simple diver. Her value lies in forcing the enemy to spread and misposition because any multi-target tag can become a fight-winning R. She balances three jobs: engage when the angle is clean, protect carries when divers commit, and clean up once enemies are slowed, slept, or separated. Positioning is diagonal behind the frontline, using lane edges and minion waves to hide E angles. Target priority goes to grouped carries, immobile mages, and peel champions; hitting frontline is acceptable only to stack movement, apply passive pressure, or set up a defensive sleep. She starts fights only when she has tagged multiple enemies, an ally has controlled a carry, enemy cleanse or immunity tools are forced, or her Snowball lands with team in range. Hold ultimate longer against assassins and divers, letting them enter before sleeping them inside her team's damage zone. Cleanup involves using W on targets that cannot dodge and Q edge while circling, avoiding overchasing. A late Snowball recast can win or lose the game, so she recasts only for guaranteed multi-target sleep, finishing a carry with follow-up, or dodging a worse incoming engage.
Read full guideRasio menang
Rasio menang / Rasio pilih
Lillia the Bashful Bloom excels in ARAM: Mayhem when she plays as a space thief rather than a frontliner, using high movement to tag targets and drift back before the enemy can layer crowd control. Her primary strength is the ability to force enemy carries to choose between last-hitting the wave or eating her poke, and she can convert a single wounded frontline into a full team retreat by angling away from engage tools and repeating from the side. When ahead, Lillia calls fights only after multiple enemies are marked and her team can reach the sleeping targets; she does not burn her sleep setup on a single tank that the team cannot kill. She waits for the enemy to use main crowd control before going deeper, moving in for outer-edge hits and threatening the center only when the target is slowed or forced into a narrow path. Augments that grant movement, haste, or repeated spell access tighten her hit-and-run loop but do not protect against being pinned by hard crowd control. Defensive augments allow one extra step forward if an exit path exists, but they are wasted if used to stand still and trade like a tank. Lillia’s cleanest way to convert a lead is to kite backward through her team and make overconfident chasers overextend into allied damage; the throw occurs when she gets greedy for the final hit and leaves her carries behind. When behind, Lillia stops trying to be the first champion in and focuses on slowing the enemy push, punishing overextensions, and holding her sleep threat until the enemy gives a real clump or greedy dive. She clears and pokes from the safest angle, using minions and terrain to make the enemy’s engage path awkward. If her team lacks damage for a straight 5v5, she forces staggered fights by marking a frontliner repeatedly, waiting for the enemy backline to step too close. She saves hard commitment for the moment an enemy carry uses mobility or defensive tools early. When the enemy dives her backline, she peels first and holds her sleep setup for the follow-up wave. If her team is low and cannot follow a deep engage, she uses Snowball as pressure rather than committing. Augments that grant range, poke access, or safer spell delivery allow her to fish from behind her wave; defensive augments help her survive the first catch and retreat into the team. The comeback window appears when an overconfident enemy groups tightly to end, allowing a safe mark into a multi-target sleep that her team can immediately punish. Lillia tracks who can stop her movement, baits hooks and stuns with short steps forward, keeps one escape direction open, and only turns when the enemy wastes damage into the wrong target. She accepts slow recovery, knowing that safe poke, delayed pushes, and one protected carry are enough to rebuild the game until the enemy overreaches.
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Champion / Peran
Lillia the Bashful Bloom relies on a constant cycle of tagging enemies with her passive dream dust, which applies delayed magic damage and marks them for her ultimate, Lilting Lullaby. In ARAM: Mayhem, where fights erupt rapidly and space is limited, her effectiveness hinges on maintaining mobility and avoiding direct exposure. Her primary tool, Blooming Blows, is a sweeping area-of-effect around her that grants movement speed when hitting the outer edge. This allows her to weave in and out of skirmishes, tagging multiple enemies without committing to a stationary trade. The key to her survivability is landing the outer ring of Q while curving away immediately; stepping into the center of the enemy team trades her safety for a guaranteed hit, which is rarely optimal. Her secondary damaging ability, Watch Out! Eep!, is a heavy short-range slam that rewards setup from crowd control or sleep. It should not be used carelessly due to its delay and vulnerability during the wind-up. In Mayhem, it is best saved for punishing enemies who have already used mobility or are locked down by her ultimate. Swirlseed gives Lillia reach from a distance, making it her safest option to apply passive marks before a fight fully commits. The seed can bounce through minion waves to hit clustered backliners, creating engage threats without requiring her to enter danger. The ultimate, Lilting Lullaby, only affects champions currently marked by her passive’s dream dust. It makes them drowsy and then asleep, but damage early wakes them. This ability is her fight breaker in Mayhem: a well-timed multi-target sleep can halt a dive, initiate a wipe, or buy time for the team to reset. However, it is highly punishable if used without meaningful marks or if the team cannot follow up. A missed or low-value ultimate leaves Lillia without her strongest control tool during the next fight. Throughout the game, Lillia must balance her aggressive tagging with discipline. Early fights call for safe Q edge hits and long E tags to accumulate health advantages without going all-in. In full teamfights, her job is to mark multiple targets while avoiding the first chain of crowd control, then commit with W only when the enemy’s punish tools are exhausted. Enemies counter her by dodging her initial spells, spreading out to limit ultimate value, or using point-and-click crowd control and burst to shut her down before she builds momentum. Missing her poke window or failing to apply passive marks removes her ultimate threat entirely, forcing her to walk into danger to stay relevant. Lillia is thus a champion of patience and precision, where every ability used must contribute to her mark-and-sleep loop or risk leaving her vulnerable and ineffective.
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Lillia wins ARAM: Mayhem fights by touching the edge of danger without standing inside it. Most bad Lillia games come from two habits: forcing the center of the fight too early, or holding back so long that your sleep setup never matters. Spamming Q while standing still in the wave makes you an easy target for hooks and stuns before building tempo; instead cast Q while moving across the edge, clipping enemies with the outer part and drifting sideways or backward. Treating W like a normal gap closer and throwing it at max reach into a full team lands you in the middle, misses the high-impact hit, and gets you punished; use W only when the target is already slowed, asleep, trapped by an ally, or forced into a narrow path. Throwing E straight down the lane every time lets the enemy learn the angle and sidestep for free; vary the angle by bouncing through minions, sending from brush, or throwing when enemies are locked into last-hitting or dodging another spell. Pressing R the moment one enemy is marked, even a tank standing safely near their team, wastes your biggest fight tool for low payoff; look for marked carries, multiple marked targets, or a marked diver who has overcommitted into your team, and use single-target R only when that target is actually killable or stopping them saves your backline. Breaking sleep instantly with weak poke or an accidental tick when your team is not ready gives the target a window to flash away or turn the fight; instead ping or move toward the slept target and time follow-up with the team’s highest damage or crowd control. Ignoring movement pattern after each spell loses Lillia’s biggest advantage and makes you a short-range mage with no escape plan; every cast should have a path attached—Q across, E from cover, W after crowd control, then kite out before the enemy can answer. Using Snowball as a blind engage just because it connects leads to arriving before your team and dying with R unused; take the second Snowball only when the target is isolated, controlled, low enough to finish, or when the team is clearly moving with you. Aiming every Q for damage instead of safety steps into threat range of point-and-click crowd control or instant burst; against hard engage use Q as a spacing tool first and a damage tool second, clipping the nearest enemy then kiting diagonally away. Decision mistakes include playing like the main tank because Lillia can move fast and survive short trades, which starts fights from the wrong place and gives the team no sleep threat; let true frontliners or poke pressure start the exchange, then enter when enemies are already aiming elsewhere. Refusing to fight until a perfect multi-person R lands causes your team to lose health, wave control, and space; use smaller advantages like a clean sleep on a carry or a diver that changes the fight immediately. Diving past the frontline every fight separates you from damage dealers and lets the enemy frontline turn on your team; hit whoever lets you keep moving safely, burning down the frontline while preparing R for anyone marked in a bad position. Building or choosing augments with no plan for the enemy comp leads to mismatched stats; against heavy burst and lockdown value survival and spacing, and if the team already has peel and setup lean into damage.
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Lillia
Is Lillia a frontliner in ARAM: Mayhem? No. Lillia plays like a skirmishing AP bruiser who survives by moving in and out, not by standing still and soaking damage. If your team needs someone to start every fight face-first, you can help with Sleep setup, but you should not be the only champion walking into five enemies. What is Lillia trying to do in a normal fight? Your goal is to tag multiple enemies, keep moving, and look for a Sleep angle once they are softened or grouped. If you rush in before your team is close enough, the enemy can cleanse, disengage, or burst you before your damage matters. Play the edge first, then commit when someone has already used a key crowd control spell or dash. When should I use Sleep? Use Sleep when your team can actually follow it, not just because several enemies are marked. If the enemy carries are clumped and your damage dealers are in range, cast it to force a hard punish. If your team is retreating or dead, saving it can be better than creating a Sleep your team cannot convert.
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