ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #12

Dr. Mundo build ARAM Mayhem dan augment terbaik

Dr. Mundo saat ini masuk kategori T1 dalam data ARAM Mayhem.

Dr. Mundo Dr. Mundo the Madman of Zaun Tank
TierT1
Peringkat#12
Rasio menang53.02%
Rasio pilih0.83%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang58.20%
Rasio pilih16.93%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang56.15%
Rasio pilih10.07%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang56.68%
Rasio pilih7.28%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.90%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.78%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.36%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.21%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.14%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

56.13%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

54.33%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

52.01%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

57.96%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

53.78%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

58.11%
Sunfire Aegis Sunfire Aegis Sunfire Aegis
Harga total
2,700
Harga
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

52.47%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

57.06%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

57.06%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

56.09%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

56.09%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

56.09%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

54.81%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.81%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Harga total
800
Harga
100

+200 Health 100% Base Health Regen

54.81%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.79%
Rasio pilih
8.60%
Game
2,174

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT158.79%8.60%2,174
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
58.03%
Rasio pilih
17.81%
Game
4,501

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.03%17.81%4,501
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.88%
Rasio pilih
27.38%
Game
6,920

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.88%27.38%6,920
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.32%
Rasio pilih
43.53%
Game
11,002

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.32%43.53%11,002
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.87%
Rasio pilih
31.55%
Game
7,974

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.87%31.55%7,974
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.78%
Rasio pilih
10.57%
Game
2,671

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.78%10.57%2,671
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.64%
Rasio pilih
3.83%
Game
967

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.64%3.83%967
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.20%
Rasio pilih
4.91%
Game
1,241

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.20%4.91%1,241
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.10%
Rasio pilih
21.89%
Game
5,532

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.10%21.89%5,532
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.99%
Rasio pilih
7.85%
Game
1,984

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.99%7.85%1,984
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.94%
Rasio pilih
4.97%
Game
1,256

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.94%4.97%1,256
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.47%
Rasio pilih
14.61%
Game
3,694

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.47%14.61%3,694
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.16%
Rasio pilih
6.09%
Game
1,540

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.16%6.09%1,540
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.47%
Rasio pilih
5.76%
Game
1,457

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.47%5.76%1,457
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.81%
Rasio pilih
5.98%
Game
1,511

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.81%5.98%1,511
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.72%
Rasio pilih
7.64%
Game
1,931

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.72%7.64%1,931
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.28%
Rasio pilih
5.71%
Game
1,443

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.28%5.71%1,443
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.20%
Rasio pilih
6.44%
Game
1,629

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.20%6.44%1,629
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.47%
Rasio pilih
24.61%
Game
6,220

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.47%24.61%6,220
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.16%
Rasio pilih
11.11%
Game
2,807

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.16%11.11%2,807
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.09%
Rasio pilih
6.56%
Game
1,657

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.09%6.56%1,657
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.96%
Rasio pilih
5.52%
Game
1,395

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.96%5.52%1,395
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
58.33%
Rasio pilih
1.90%
Game
480

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.33%1.90%480
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.14%
Rasio pilih
1.16%
Game
294

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.14%1.16%294
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.74%
Rasio pilih
2.08%
Game
527

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.74%2.08%527
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.19%
Rasio pilih
2.08%
Game
525

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.19%2.08%525
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.56%
Rasio pilih
2.78%
Game
702

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.56%2.78%702
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.50%
Rasio pilih
1.55%
Game
391

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.50%1.55%391
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.45%
Rasio pilih
1.27%
Game
321

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.45%1.27%321
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.04%
Rasio pilih
1.45%
Game
367

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.04%1.45%367
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.41%
Rasio pilih
2.11%
Game
533

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.41%2.11%533
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.32%
Rasio pilih
2.10%
Game
532

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.32%2.10%532
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.22%
Rasio pilih
1.22%
Game
308

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.22%1.22%308
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.06%
Rasio pilih
1.85%
Game
468

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.06%1.85%468
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.72%
Rasio pilih
1.97%
Game
497

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.72%1.97%497
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.54%
Rasio pilih
1.57%
Game
396

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.54%1.57%396
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.41%
Rasio pilih
1.62%
Game
410

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.41%1.62%410
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.39%
Rasio pilih
1.75%
Game
442

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.39%1.75%442
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.33%
Rasio pilih
2.97%
Game
750

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.33%2.97%750
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.87%
Rasio pilih
1.65%
Game
418

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.87%1.65%418
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.76%
Rasio pilih
2.08%
Game
525

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.76%2.08%525
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.71%
Rasio pilih
2.33%
Game
590

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.71%2.33%590
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.71%
Rasio pilih
1.39%
Game
351

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.71%1.39%351
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.57%
Rasio pilih
1.62%
Game
409

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.57%1.62%409
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.48%
Rasio pilih
1.20%
Game
303

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.48%1.20%303
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.47%
Rasio pilih
3.36%
Game
850

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.47%3.36%850
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.07%
Rasio pilih
2.20%
Game
555

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.07%2.20%555
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.81%
Rasio pilih
1.31%
Game
332

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.81%1.31%332
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.53%
Rasio pilih
1.17%
Game
295

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.53%1.17%295
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.33%
Rasio pilih
1.63%
Game
413

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.33%1.63%413
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.16%
Rasio pilih
1.88%
Game
475

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.16%1.88%475
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.16%
Rasio pilih
1.54%
Game
389

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.16%1.54%389
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.79%
Rasio pilih
1.75%
Game
443

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.79%1.75%443
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.40%
Rasio pilih
1.49%
Game
377

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.40%1.49%377
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.35%
Rasio pilih
3.63%
Game
918

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.35%3.63%918
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.97%
Rasio pilih
1.86%
Game
469

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.97%1.86%469
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.18%
Rasio pilih
1.19%
Game
301

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.18%1.19%301
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.68%
Rasio pilih
1.10%
Game
278

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.68%1.10%278
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.32%
Rasio pilih
2.20%
Game
555

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.32%2.20%555
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
60.80%
Rasio pilih
0.70%
Game
176

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT360.80%0.70%176
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
60.61%
Rasio pilih
0.91%
Game
231

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT360.61%0.91%231
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.69%
Rasio pilih
0.41%
Game
104

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.69%0.41%104
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.55%
Rasio pilih
0.42%
Game
106

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.55%0.42%106
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.67%
Rasio pilih
0.83%
Game
210

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.67%0.83%210
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.56%
Rasio pilih
0.48%
Game
122

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.56%0.48%122
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.95%
Rasio pilih
0.72%
Game
182

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.95%0.72%182
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.84%
Rasio pilih
0.61%
Game
155

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.84%0.61%155
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.75%
Rasio pilih
0.87%
Game
221

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.75%0.87%221
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.00%
Rasio pilih
0.40%
Game
100

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.00%0.40%100
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.13%
Rasio pilih
0.63%
Game
160

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.13%0.63%160
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.50%
Rasio pilih
0.47%
Game
120

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.50%0.47%120
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.97%
Rasio pilih
0.91%
Game
229

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.97%0.91%229
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.40%
Rasio pilih
0.42%
Game
107

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.40%0.42%107
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.08%
Rasio pilih
0.55%
Game
139

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.08%0.55%139
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.98%
Rasio pilih
0.61%
Game
153

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.98%0.61%153
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.23%
Rasio pilih
0.51%
Game
130

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.23%0.51%130
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.04%
Rasio pilih
0.41%
Game
104

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.04%0.41%104
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.82%
Rasio pilih
0.50%
Game
127

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.82%0.50%127
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.30%
Rasio pilih
0.70%
Game
176

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.30%0.70%176
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.19%
Rasio pilih
0.76%
Game
193

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.19%0.76%193
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.17%
Rasio pilih
0.65%
Game
164

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.17%0.65%164
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.15%
Rasio pilih
0.64%
Game
162

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.15%0.64%162
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.15%
Rasio pilih
0.53%
Game
135

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.15%0.53%135
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.89%
Rasio pilih
0.56%
Game
142

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.89%0.56%142
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.86%
Rasio pilih
0.55%
Game
140

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.86%0.55%140
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.66%
Rasio pilih
0.42%
Game
107

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.66%0.42%107
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.61%
Rasio pilih
0.47%
Game
118

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.61%0.47%118
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.54%
Rasio pilih
0.86%
Game
217

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.54%0.86%217
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.50%
Rasio pilih
0.79%
Game
200

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.50%0.79%200
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.83%
Rasio pilih
0.47%
Game
120

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.83%0.47%120
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
61.54%
Rasio pilih
0.31%
Game
78

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT461.54%0.31%78
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.04%
Rasio pilih
0.30%
Game
77

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT461.04%0.30%77
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
60.00%
Rasio pilih
0.36%
Game
90

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.00%0.36%90
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
58.89%
Rasio pilih
0.36%
Game
90

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.89%0.36%90
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.06%
Rasio pilih
0.37%
Game
93

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.06%0.37%93
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.92%
Rasio pilih
0.26%
Game
65

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.92%0.26%65
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.55%
Rasio pilih
0.26%
Game
66

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.55%0.26%66
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.63%
Rasio pilih
0.30%
Game
76

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.63%0.30%76
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.56%
Rasio pilih
0.31%
Game
78

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.56%0.31%78
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.02%
Rasio pilih
0.39%
Game
98

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.02%0.39%98
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.18%
Rasio pilih
0.24%
Game
61

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.18%0.24%61
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.15%
Rasio pilih
0.23%
Game
59

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.15%0.23%59
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.75%
Rasio pilih
0.32%
Game
80

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.75%0.32%80
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.17%
Rasio pilih
0.21%
Game
53

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.17%0.21%53
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.27%
Game
68

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.06%0.27%68
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.06%
Rasio pilih
0.20%
Game
51

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.06%0.20%51
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.15%
Rasio pilih
0.36%
Game
91

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.15%0.36%91
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.74%
Rasio pilih
0.30%
Game
76

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.74%0.30%76
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
41.11%
Rasio pilih
0.36%
Game
90

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.11%0.36%90
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.68%
Rasio pilih
0.23%
Game
59

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.68%0.23%59
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.63%
Rasio pilih
0.25%
Game
64

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.63%0.25%64
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.47%
Rasio pilih
0.30%
Game
76

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.47%0.30%76
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
31.48%
Rasio pilih
0.21%
Game
54

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT431.48%0.21%54

Dr. Mundo Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Standard order: R > Q > E > W.

REQW

If your augment pushes Mundo into melee trading, consider R > Q > E > W with earlier E points, or R > E > Q > W only when you can actually reach people.

RQWE

If your augment rewards soaking damage, extended brawls, or repeated close-range contact, move W up to second: R > Q > W > E.

RQEW

Max Q first, max E second, and leave W for last unless your augment or lobby forces a different plan.

Dr. Mundo Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Dr. Mundo counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nidalee Nidalee Nidalee T5
Tier
T5
Peringkat
#154
Rasio menang
46.11%
Rasio pilih
0.67%

Nidalee saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Dr. Mundo is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Fiora Fiora Fiora T2
Tier
T2
Peringkat
#48
Rasio menang
51.73%
Rasio pilih
0.21%

Fiora saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Gwen Gwen Gwen T1
Tier
T1
Peringkat
#3
Rasio menang
54.24%
Rasio pilih
0.33%

Gwen saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Dr. Mundo Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ball Delivery, Layered Engage, And Safe Damage Behind Mundo Synergy Mechanism: Mundo Is A Strong Carrier For Orianna’s Ball Because He Naturally Wants To Stand In The Most Uncomfortable Space For The Enemy Team. When He Walks Forward, Orianna Gets A Moving Threat Zone Without Having To Expose Herself. If Enemies Step Back, Mundo Claims Ground. If They Clump To Burn Him Down, Orianna Gets The Kind Of Target Grouping She Wants. Combo: Mundo Starts The Approach With Cleavers And Body Pressure. Orianna Places The Ball On Him Or Near His Path, Then Waits For The Enemy To Commit Crowd Control Or Movement Spells. Once They Bunch Up Around Mundo, Orianna Uses Her Burst And Control While Mundo Keeps Chasing The Lowest-health Target Or Turns On Anyone Who Overcommits Into Him. Best Scenario: This Pairing Is Strongest Against Teams That Need To Hit The Front Line First Before Reaching Carries. Mundo Absorbs Attention, Orianna Punishes The Stack, And Your Backline Gets A Clean Window To Fire. Enemy Answer: The Enemy Should Spread Out, Avoid Chasing Mundo Too Deep, And Hold Displacement Or Disengage Until Orianna Shows Her Setup. Long-range Poke Also Helps Because It Forces Orianna And Mundo To Spend Health Before The Real Fight Starts. Failure Risk And Recovery: The Combo Fails If Mundo Runs Past Orianna’s Follow-up Range Or If Orianna Uses Her Big Control Before The Enemy Commits. Recover By Slowing The Fight Down. Mundo Should Re-enter From The Front, Not From An Isolated Side Angle, And Orianna Should Play For The Second Clump After The Enemy Has Used Their First Escape Tools. Lulu

Reliable follow-up damage: Mundo can make enemies waste time, but he does not want long fights where nobody on his team can kill the targets he pins down. Pair him with carries or mages who can hit safely while he occupies the lane.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Speed, Protection, And Extended Brawling

Lulu gives Mundo the two things he most wants when the enemy team can kite: help reaching targets and extra time once he gets there. Her shields, speed, and peel make his health bar harder to chew through, and her defensive tools can turn an enemy burst attempt into a wasted rotation.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Slows, Pick Pressure, And Target Selection

Ashe makes Mundo’s chase pattern much cleaner. Mundo is at his best when the enemy cannot freely walk away from his cleavers and melee pressure. Ashe’s repeated slows and long-range engage help decide which target the whole team is allowed to hit, rather than letting Mundo wander between five enemies who all kite in different directions.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sustain, Layered Control, And Teamfight Cleanup

Seraphine rewards Mundo for taking front-line space without forcing an instant all-in. Her area shielding, healing support, and crowd control help Mundo survive poke phases and make enemy clumps dangerous. Mundo, in return, gives Seraphine a stable front target to play behind so she does not have to start every fight herself.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Front-to-back Damage And Reset Punishment

Jinx loves a front line that makes enemies spend time, movement, and cooldowns before they can reach her. Mundo does that well. He does not need Jinx to babysit him every second; he needs her to punish the enemies who stop to hit him or who get slowed while trying to escape.

Dr. Mundo ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityMundo acts as a patient frontline wall, absorbing poke, landing cleavers, scaling into health items, and walking forward once enemies run out of damage.He becomes a tempo-sensitive bruiser tank who must choose entry timing carefully because damage spikes arrive earlier and fights restart faster after losses.Stop autopilot soaking; read the fight state before committing forward.
Cleaver DisciplineConstant cleaver fishing is rewarded because the lane is narrow and enemies have fewer weird movement patterns to dodge.Missed cleavers are more punishable since losing the slow lets enemies counter-engage during that gap. Aim at targets last-hitting, channeling, or exiting brush.Never throw max-range cleavers out of boredom; wait for clear hits.
Passive ValueBlocking one crowd control spell is already considered good value for Mundo in standard games.That block determines whether you reach a carry or get erased before your ultimate matters. Bait key spells before your team commits.Treat your passive as a critical engage tool, not a bonus.
Snowball UsageMundo can sometimes ignore Snowball and just walk forward toward enemies without much consequence.Snowball is crucial since enemies kite or burst better. Use marks as threats; take dashes only when enemy peel is down or your team can follow.A landed Snowball is pressure—taking it instantly is often a mistake.
Ultimate TimingMundo can often ult when nearly dead and still recover effectively during extended fights.Burst can finish you before recovery matters. Use ultimate when the extended fight is starting and you still have a path forward.Press ult proactively, not reactively, or die before it helps.
Build FlexibilityMundo often follows a straightforward health-heavy tank path that works reliably in most games.Item logic needs respect for enemy damage type and healing reduction. Check who is killing you after each fight, then buy against that source.Build against actual threats, not a fixed path every game.

Champion Analysis

Peran / Rasio menang

Peringkat

Dr. Mundo the Madman of Zaun is a melee tank in Hextech Mayhem (ARAM) with extraordinary health pools and exceptional sustainability, making him one of the most durable champions on the Howling Abyss. His identity revolves around being an almost unkillable green giant who charges headfirst into the enemy team, reflecting his reckless, unhinged personality captured by his iconic line, "Mundo goes where he pleases." The core of his strategic value lies in his passive, Adrenaline Rush, which grants health regeneration whenever he casts abilities, allowing him to recover rapidly even after absorbing massive damage. This means Dr. Mundo can sustain through prolonged fights and poke exchanges without needing to recall frequently, a critical advantage in a mode where constant skirmishing is the norm. His primary poke and self-heal tool is his Q, Infected Cleaver, a contaminated bone-saw that deals magic damage scaling with the target’s current health, slows them, and heals Dr. Mundo for the same amount. This ability allows him to harass enemies from a safe distance while simultaneously restoring his own health, making him a persistent threat in the lane phase. His W, Burning Agony, provides continuous area-of-effect magic damage to nearby enemies while granting bonus magic resistance, enabling him to deal consistent damage to multiple targets in team fights while also improving his survivability against magic damage dealers. His E, Masochism, empowers his next basic attack with bonus physical damage, giving him additional burst when he closes the gap. The ultimate ability, Sadism, is the signature tool that makes Dr. Mundo virtually impossible to kill in Hextech Mayhem—it instantly restores a massive amount of health, capable of bringing him back to full even from critically low health. This ultimate defines his positioning as a front-line disruptor: he can initiate fights, absorb enemy cooldowns, and then activate Sadism to shrug off what would otherwise be lethal damage. His practical strategic value is that he forces the enemy team to invest disproportionate resources to bring him down, creating space for his carries. As the most straightforward tank in the mode, Dr. Mundo’s pattern is simple but effective: charge into the enemy team, activate W and R, and watch the enemy despair as they cannot kill him before he recovers.

Tips utama

Blog panduan / N/A

Blog panduan

Dr. Mundo wins ARAM: Mayhem by turning the lane into a bad trade for the enemy. He is not a clean one-shot engager but a health sponge with constant poke, strong chase once people overstep, and enough sustain to make short enemy cooldowns feel wasted. In the first few waves, stand close enough to threaten cleavers but far enough that five enemies cannot dump all spells on you. Start fights with Infected Bonesaw unless the enemy carry is already trapped; the cleaver slow gives permission to walk forward. If it lands on a squishy or low-mobility champion, step in immediately and make them choose between retreating through your team’s damage or burning escape tools. Do not sprint into five ready champions; eating every crowd control spell before your team is in range donates your health bar. Walk behind minions, fish for a cleaver, then commit when at least one key enemy spell has missed. Use your body to split the enemy front from the backline by moving past their frontline at an angle instead of dueling it. When the enemy dives first, stand between the diver and your damage dealers, throwing cleaver into their retreat path while your team unloads. You peel by making the diver’s exit slow and painful. Save forward movement for when an assassin dashes into your backline; turn on them and force them to run through you. Respect layered crowd control even with your passive; let the first disable break on you, then back up if follow-up remains. When a fight goes bad, retreat diagonally to prevent skillshots down the lane. Use cleaver on the champion most likely to finish the chase, usually a marksman or mage. If low but not dead, stop re-entering to throw one spell; staying alive for the next wave provides more value. Stand slightly off-center when grouped to catch spells meant for your backline. Use minion waves as cover but do not hide too far back. Avoid fighting in the narrowest part of the bridge against heavy area control. Your best target is an enemy who cannot ignore your slow and cannot kill you quickly—often a mage or marksman. Do not tunnel the tank unless isolated; hit them with incidental damage and look for backline angles. Switch targets fast if a carry burns mobility. Use Snowball as a follow-up after a landed cleaver or missed enemy spell, not as a blind opener. Pick augments that reward taking contact, chasing slowed targets, or surviving extended trades, and trigger them while frontlining near your team. When ahead, stand forward to deny wave access; when outranged, give ground and punish overextensions. After winning a fight, help push only if your health allows blocking the respawn engage. Dive only when the enemy backline is already missing health or mobility, and activate your ultimate before forced into survival mode. When behind, focus on wave control, poke, and peeling; do not chase deeper if your team lacks damage. Build fights around enemy mistakes, trading health for space only when it matters. The clean Mundo game is patient pressure into sudden commitment: land cleavers, walk with purpose, soak the right spells, and take the deep angle only after the enemy has spent the tools that punish it.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Dr. Mundo wins Mayhem games by being annoying first and unkillable later. During levels 1-6, hold the front without forcing all-ins. Stand at the edge of your team, using minion waves and side angles to threaten cleavers. Make early trades short: throw a cleaver at an enemy carry or immobile mage, walk up one step to claim space if it lands, then back off before the full enemy team turns. If it misses, reset behind the wave. Early Snowball is mostly a threat—use it only when an enemy squishy is already chunked or isolated. Activate early defensive or sustain augments to survive poke and keep health high enough to contest the wave. Push when your team has stronger poke, stall when outranged. When ahead, deny space instead of donating shutdowns; when behind, stop contesting every minion, play behind healthier allies, and wait for oversteps. Reach level 6 with enough health to fight, but wait for enemy burst or crowd control to be partially committed before running in. From levels 7-11, become the space-maker. Position between the enemy frontline and your carries, forcing skillshots to hit you or miss your backline. Keep using cleavers to start trades, but now walk forward more often after a hit. The ideal rhythm is cleaver, step in, force a response, absorb or dodge the first important spell, then either retreat with value or keep going if the enemy carry is exposed. Mid-game Snowball turns poke into real fights—use it after a cleaver slow, ally crowd control, or when an enemy carry separates from peel. Defensive augments should be used before burst lands, damage augments after the enemy has committed movement. Push when your team has health advantage or enemy waveclear is dead; stall when carries need items or ultimates are down. When ahead, make the enemy spend multiple spells just to stop your walk-up; when behind, let the enemy engage into your team and counter-walk onto their damage dealers. Convert one good mid-game fight into turret damage or a clean reset of lane control. After level 12, force messy fights and protect your carries by being impossible to ignore. Stand where enemy damage dealers want to walk, close enough that one cleaver or Snowball makes them respect you. Late trades are about health bars before the all-in—land cleavers on carries whenever possible but do not burn your full commit for poke. Late Snowball can win or lose the game: use it when your team can instantly follow, an enemy carry has no safe path backward, or to dodge incoming damage and land inside their formation; let it expire if it tags a bait target. Augments should have a clear job by late game, paired with ultimate or enemy burst windows for survival, or held until the enemy uses mobility. Push hard after kills, but respect respawn angles and turret damage. When ahead, walk up with minions and force the enemy to spend peel before you commit; when behind, peel first by standing on your best damage dealer and cleaving enemy divers. After a won fight, choose the objective path immediately; after a lost fight, respawn with a plan to defend the next wave and hold Snowball for counter-engage. Dr. Mundo’s late game is not about one perfect combo—it is about forcing the enemy to answer you again and again until they run out of clean answers.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

When ahead, Dr. Mundo turns item and lane advantages into permanent pressure by standing in the front pocket of the lane—close enough that enemy carries must respect cleavers but not so deep that he eats five champions before his team can move. He forces the enemy to spend damage, crowd control, and movement just to hold the wave, giving his backline a clean window to hit towers, finish low targets, or claim heal packs. Key triggers include an enemy carry stepping forward: throw cleavers at their exit path, walk up on a hit, but reset on a miss instead of chasing through the formation. When enemy crowd control misses or lands on a teammate, move forward immediately—Dr. Mundo is much more threatening when lockdown is unavailable. Use ultimate with a defensive summoner or Snowball follow-up only if his team can actually hit; hold the dive if carries are clearing or too far back. After winning a fight, push the wave first before chasing survivors under tower—take structure damage and zone, then leave before respawns turn the fight. Augment choices while ahead: take healing or durability augments if the enemy still has burst; movement or sticking-power augments to punish carries after they waste mobility, not to enter fights first; damage-oriented augments only when the team has enough frontline or peel, as extra damage can bait low-value brawls and anti-heal still counters pure damage. Avoid throws by not starting fights without passive protection against pick tools, not chasing through heal packs without checking enemy positions, and not confusing tankiness with unkillability—anti-heal, slows, displacement, and percent-health damage all reduce his margin. Peel first if carries are the win condition; body-block and slow divers before turning on the enemy backline. When behind, Dr. Mundo cannot fix the game by running straight at the enemy. He buys time, protects health bars, and makes the enemy overcommit into his sustain. Cleavers become a control tool first and kill tool second—every missed engage matters more when his team lacks damage or items. Play for repeatable small wins: slow enemy push, secure heal packs, punish one greedy carry, and survive until a stronger fight. Triggers include the enemy controlling the wave and poking under tower: stand to the side of carries and throw cleavers through the wave toward stepping champions, but do not eat every poke spell, as losing too much health before the real engage turns ultimate into a recovery tool. If an enemy bruiser or assassin dives his backline, turn immediately to slow and body the diver, giving his damage dealers time to focus one target. When the enemy uses major damage on the wave or tower, that is a small punish window to threaten space with a cleaver and back off before an all-in. On a teammate’s crowd control landing on a squishy, follow only if a damage dealer is in range—otherwise throw one cleaver and reset. Augment priorities when behind: immediate durability or shields to survive the first rotation; movement or tenacity-style augments to reach a mispositioned carry after they use mobility or to escape after absorbing cooldowns; selective damage augments only when paired with peel, shields, or enough crowd control to keep enemies in threat range; if anti-heal is strong, add resistances, shields, or utility instead of stacking more healing.

Read full guide

Peringkat champion

Champion / Peran

Champion

Dr. Mundo the Madman of Zaun thrives in ARAM: Mayhem as a durable frontliner whose effectiveness hinges on carefully managing his ability windows rather than raw durability alone. His passive, Goes Where He Pleases, allows him to shrug off one immobilizing effect and drop a canister that can be picked up to restore health and refresh the ability. This passive serves as an entry permit: when it is available, he can step forward to threaten with cleavers, block engage angles, or force the enemy to waste crowd control before his carries commit. When it is down, he must play behind the frontline until it can be recovered or until the enemy’s best pick tool is already used. The passive is not permanent safety; opponents can pop it with low-commitment control and then chain crowd control after it is gone, or stand on the canister path to bait overextension. Dr. Mundo’s Q, Infected Bonesaw, is his primary pressure tool before committing. It throws a cleaver that damages and slows the first enemy hit, allowing him to check brushes, control narrow ARAM angles, and start chases. Landing Q gives him a reason to advance; missing Q means he should usually wait. Enemies can block it with minions or frontline champions, so he must aim through gaps or diagonally. Q slows make his W, Heart Zapper, much easier to cash in. W charges an area around him, storing damage taken, then releases a burst that recovers health if it hits an enemy. Activating W when damage is about to land allows Dr. Mundo to walk into burst windows, forcing enemies to either waste damage into his recovery or stop attacking. Wasted W, if it misses or heals nothing, is a signal to stop chasing and reset the fight around Q and passive. His E, Blunt Force Trauma, empowers his next attack for extra damage and can send killed targets flying to damage enemies behind them. It is his close-range punishment, best used when enemies are slowed or trapped. Kiting is the main counter; enemies who respect his Q slow can stay outside E range. Finally, his R, Maximum Dosage, provides a large survival and chase window through healing and movement. It should be pressed before he is so low that burst finishes him during the animation, ideally when he is already taking focus and his team is close to punish enemies. Using R too early or when nobody is forced to respond wastes the ultimate and gives the enemy a clean timing to engage. Overall, Dr. Mundo’s success in ARAM: Mayhem requires disciplined ability usage—using passive to absorb key crowd control, landing Q to create openings, timing W to maximize recovery, applying E when contact is secure, and activating R to convert durability into pressure without overextending while his tools are on cooldown.

Read full guide

Lihat panduan champion

Blog panduan / Tier

Blog panduan

Dr. Mundo’s health is a resource that must be spent with a clear plan in ARAM: Mayhem. The biggest mechanical mistakes come from throwing Cleavers at max range into minions without checking the angle, costing health for no pressure and leaving the enemy backline untouched while denying your team a slow to punish forward steps. Instead, step to the side of the wave, aim through gaps after minions move, and throw only when an enemy must choose between dodging or giving up space. If two Cleavers miss in a row, stop fishing, stand near carries, let health settle, and wait for an enemy to walk up. Activating the damage-storing defensive spell after enemy burst has ended means taking the full hit and gaining little from the recast; turn it on as you enter danger or as the first major damage spell comes, then recast while enemies are near. If mistimed, back behind the frontline, throw Cleavers from safety, and wait for the spell or ultimate. Pressing ultimate at the last sliver of health invites burst, anti-heal, or layered crowd control to finish you before regeneration changes the fight; use ultimate when committed and still healthy enough to benefit from healing and movement—it is a fight button, not just a panic button. If you ult too late and survive, kite back with Cleaver slows, let healing work, and re-enter after enemies spend big damage or control. Your passive should break a key engage tool, not every cheap poke disable; dodge small control when possible and pick up the canister only when safe. If the passive is down, play farther back, hold choke points, and do not be the first into hard engage. Chasing the canister through the enemy team trades positioning for a small reset; if you overchase, turn toward your team or a wall instead of deeper, and slow the nearest pursuer with Cleaver. Auto-attacking randomly ignores empowered attack timing; use Cleaver to create a window, then step in for the empowered hit. If you swing at the wrong target, hit the nearest enemy and wait for the next slow. Using Snowball to instantly dive without checking who can follow leaves you alone; use it as a controlled entry after your team is in range. If you land too deep, turn back through the closest enemy, slow them, and drag the fight toward your team. Standing still to trade autos with champions who win extended duels makes durability a trap; kite with Cleaver and step back. On the decision side, building only maximum health leaves you vulnerable to health-based damage, sustained DPS, or anti-heal; build against the actual damage hitting you, pairing health with armor or magic resistance. Ignoring anti-heal means your regeneration gets cut; assume healing will be contested, ult earlier, avoid unnecessary poke, and prioritize defensive stats. Acting like you are the only engage forces fights where carries aren’t ready; check team position before crossing the midpoint. Saving ultimate for a perfect five-man brawl while losing every poke exchange leaves you too low to fight; use ultimate to win tempo when your health is why your team cannot stand forward. Diving past the frontline every fight lets their frontline turn on your backline; decide before the fight whether you are a diver or a wall. If you chose the wrong role, swap immediately—a Cleaver on the enemy diver may save more damage. Picking augments only for greed without considering how fights start can leave you kited; favor augments that solve reaching targets or surviving focused damage.

Read full guide

FAQ

Dr. Mundo

FAQ

Is Dr. Mundo a real tank in ARAM: Mayhem? Yes, but he is a selfish frontline more than a hard engage tank. If your team needs someone to stand in the lane and absorb pressure, walk up first, force enemies to hit you, and create space for carries. The tradeoff is that Mundo does not reliably lock targets down, so your team still needs damage or crowd control behind him. When should I pick Dr. Mundo? Pick Mundo when your team already has damage and needs a durable champion to start fights, soak poke, and keep enemies busy. If your allies are immobile carries or artillery champions, your job is to stand between them and the enemy dive. The tradeoff is that into heavy anti-heal, percent-health damage, or layered crowd control, you need more patience before committing. How should I play the first few waves? Start by farming safely with cleavers and only walk up when the enemy’s main crowd control or burst tools are down. If you take free damage before items and levels, you lose the one thing Mundo needs most: time to become hard to move. The tradeoff is giving up some early pressure so you can become the champion who controls the lane later.

Read full guide

Blog panduan

Blog panduan / Diperbarui

Blog panduan