R > Q > W > E
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
N/Aitem
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
45.79%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
46.13%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
45.69%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
46.76%- Harga total
- 2,900
- Harga
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
46.57%- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
45.52%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
46.56%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
45.76%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
52.40%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
44.29%- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
41.42%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
45.07%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
44.33%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
44.33%- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
50.37%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
49.35%N/A
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,900
- Harga
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 2,900
- Harga
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
N/Aitem
- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
49.36%- Harga total
- 2,900
- Harga
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
49.25%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
49.45%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
48.45%- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
49.70%- Harga total
- 2,800
- Harga
- 800
+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.
50.42%- Harga total
- 3,500
- Harga
- 1,100
+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.
52.83%- Harga total
- 3,200
- Harga
- 900
+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.
52.82%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
48.85%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
46.03%- Harga total
- 2,850
- Harga
- 400
+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.
44.20%- Harga total
- 3,000
- Harga
- 800
+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
47.41%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.24%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
50.24%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
49.78%- Harga total
- 1,100
- Harga
- 300
+45 Ability Power Revved Damaging a champion deals bonus magic damage.
51.79%N/A
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
N/Aitem
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
43.10%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
42.56%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
41.95%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
44.67%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
36.32%- Harga total
- 2,750
- Harga
- 450
+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.
45.27%- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
43.44%- Harga total
- 2,900
- Harga
- 250
+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.
37.74%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
52.34%- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
42.81%- Harga total
- 3,000
- Harga
- 400
+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.
39.54%- Harga total
- 1,100
- Harga
- 800
+12 Magic Penetration +45 Move Speed
40.69%N/A
- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
43.78%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
42.95%- Harga total
- 1,200
- Harga
- 250
+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.
42.95%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
42.70%N/A
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
N/Aitem
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
45.75%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
45.50%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
46.91%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
47.33%- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
45.67%- Harga total
- 2,650
- Harga
- 850
+35% Attack Speed +25% Critical Strike Chance +4% Move Speed Sharpshooter Your Energized Attack deals 40 bonus magic damage and gains 35% bonus Attack Range.
46.95%- Harga total
- 2,900
- Harga
- 500
+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.
47.00%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
48.78%- Harga total
- 3,000
- Harga
- 1,100
+30 Attack Damage +35% Attack Speed Shadow Attacks deal 30 bonus magic damage On-Hit. Juxtaposition Alternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant +10% Armor Penetration and Magic Penetration for 5s.
49.33%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
50.66%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
44.14%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
37.97%N/A
- Harga total
- 600
- Harga
- 100
+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.
46.31%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
46.43%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
46.43%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
38.95%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.55% | 7.26% | 657 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.11% | 5.26% | 476 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.94% | 5.60% | 507 |
Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 45.75% | 6.50% | 588 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.96% | 3.83% | 347 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.94% | 8.95% | 810 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.47% | 5.79% | 524 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 44.18% | 5.60% | 507 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 43.68% | 5.59% | 506 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 43.23% | 5.55% | 502 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 42.72% | 6.90% | 625 |
Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.41% | 4.58% | 415 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 42.23% | 8.53% | 772 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 41.62% | 7.25% | 656 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 41.40% | 6.30% | 570 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 41.20% | 6.27% | 568 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 41.15% | 14.66% | 1,327 |
Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 41.08% | 4.52% | 409 |
Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 39.98% | 8.87% | 803 |
Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 39.84% | 4.08% | 369 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 39.64% | 4.90% | 444 |
Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 39.43% | 4.65% | 421 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 39.04% | 11.54% | 1,045 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 37.18% | 3.92% | 355 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 37.03% | 4.09% | 370 |
Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 36.90% | 6.50% | 588 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 36.15% | 6.66% | 603 |
Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.65% | 2.04% | 185 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 47.83% | 3.30% | 299 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.56% | 2.89% | 262 |
Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.26% | 3.10% | 281 |
Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.20% | 1.89% | 171 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.54% | 2.23% | 202 |
Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.30% | 3.17% | 287 |
Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.17% | 2.86% | 259 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 45.04% | 2.89% | 262 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 45.03% | 3.34% | 302 |
Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.50% | 2.31% | 209 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.24% | 2.40% | 217 |
Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.97% | 2.56% | 232 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.48% | 2.54% | 230 |
Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.23% | 2.53% | 229 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 43.10% | 1.92% | 174 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.09% | 2.00% | 181 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 43.07% | 3.74% | 339 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 43.02% | 1.90% | 172 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.93% | 2.11% | 191 |
Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 42.39% | 3.05% | 276 |
Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 42.16% | 2.25% | 204 |
Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 42.13% | 2.81% | 254 |
Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 41.86% | 1.90% | 172 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 41.77% | 3.49% | 316 |
Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 41.67% | 1.99% | 180 |
Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.89% | 2.49% | 225 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.59% | 1.88% | 170 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.43% | 2.54% | 230 |
Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 40.34% | 1.94% | 176 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 40.09% | 2.56% | 232 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 39.90% | 2.19% | 198 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 39.74% | 3.39% | 307 |
Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 39.34% | 2.70% | 244 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 39.32% | 2.58% | 234 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 39.05% | 2.32% | 210 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 38.73% | 3.48% | 315 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 37.80% | 2.31% | 209 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 37.57% | 1.91% | 173 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 37.42% | 3.51% | 318 |
Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 36.87% | 2.19% | 198 |
Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 36.65% | 2.44% | 221 |
Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 36.55% | 2.63% | 238 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 36.36% | 2.43% | 220 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 36.28% | 2.50% | 226 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 35.16% | 3.02% | 273 |
Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.00% | 1.10% | 100 |
Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.77% | 1.37% | 124 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.43% | 1.24% | 112 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.30% | 1.19% | 108 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.86% | 1.73% | 157 |
Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 45.22% | 1.27% | 115 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 45.00% | 1.33% | 120 |
Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.78% | 1.48% | 134 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.03% | 1.48% | 134 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.00% | 1.66% | 150 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.97% | 1.56% | 141 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.75% | 1.24% | 112 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.71% | 1.84% | 167 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 43.55% | 1.37% | 124 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 43.26% | 1.56% | 141 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 42.65% | 1.50% | 136 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.46% | 1.36% | 123 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.44% | 1.23% | 111 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 41.27% | 1.39% | 126 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 40.68% | 1.30% | 118 |
Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 40.58% | 1.52% | 138 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.58% | 1.52% | 138 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.49% | 1.80% | 163 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.25% | 1.76% | 159 |
Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 40.00% | 1.60% | 145 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.83% | 1.30% | 118 |
Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.37% | 1.40% | 127 |
Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 39.09% | 1.22% | 110 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 39.01% | 1.56% | 141 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 38.55% | 1.83% | 166 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 38.46% | 1.15% | 104 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 37.97% | 1.75% | 158 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 37.72% | 1.26% | 114 |
Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 36.81% | 1.59% | 144 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 36.20% | 1.80% | 163 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 36.19% | 1.16% | 105 |
Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 36.00% | 1.10% | 100 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 30.47% | 1.41% | 128 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 56.16% | 0.81% | 73 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 52.38% | 0.93% | 84 |
Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 51.56% | 0.71% | 64 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 50.60% | 0.92% | 83 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.54% | 1.03% | 93 |
Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.00% | 0.62% | 56 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 49.33% | 0.83% | 75 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.30% | 0.78% | 71 |
Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 49.02% | 0.56% | 51 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.96% | 1.06% | 96 |
Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 48.39% | 0.68% | 62 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 48.24% | 0.94% | 85 |
Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.95% | 0.81% | 73 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 47.06% | 0.75% | 68 |
Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 45.45% | 0.61% | 55 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 45.28% | 0.59% | 53 |
Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.62% | 1.04% | 94 |
Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 42.35% | 0.94% | 85 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.11% | 0.63% | 57 |
Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 41.82% | 0.61% | 55 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.56% | 0.85% | 77 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 41.27% | 0.70% | 63 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.11% | 0.99% | 90 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 40.28% | 0.80% | 72 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 40.00% | 1.05% | 95 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 39.22% | 0.56% | 51 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 38.18% | 0.61% | 55 |
Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 36.76% | 0.75% | 68 |
Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 35.56% | 0.99% | 90 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 35.44% | 0.87% | 79 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 35.38% | 0.72% | 65 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 32.56% | 0.95% | 86 |
Bard Skill Combos
Extracted from the skill order guide
R > W > Q > E (Heavy Sustain or Poke Augments)
R > Q > E > W (Mobility or Portal-Focus Augments)
Bard Counters
Counters and threats extracted from the matchup guide
Counters
5Bard counters these champions in ARAM: Mayhem.
Read counter detailsCountered By
5Bard is countered by these champions in ARAM: Mayhem.
Read counter detailsBard Team Comp Highlights
Partner patterns extracted from the team comp guide
Reliable Hard CC: Bard’s Q, Cosmic Binding, needs a second target to stun. Teammates who can provide a body to chain off or set up the initial slow make his poke lethal. Zone Control: His Magical Journey (E) and R create movement paths or frozen zones. Allies with area-of-effect spells capitalize on enemies forced into tight spaces. Burst Damage: Bard’s shrine sustain keeps allies healthy, but he lacks the DPS to kill tanks. He needs executioners who can delete a target during a 1.8-second stasis. Top Synergy Pairings
1. Yasuo (High Value) Synergy Mechanism: Bard’s ultimate creates a perfect setup for Yasuo’s Last Breath (R). When Bard lands Tempered Fate on a group, Yasuo can instantly dash to the suspended targets for a massive multi-knockup combo. Even without the ultimate, Bard’s Q stun gives Yasuo an easy Airflow target. Best Scenario: Bard freezes the enemy backline or entire team under their tower. Yasuo positions to ult immediately as the stasis ends, chaining crowd control while the enemy cannot react. Enemy Answer: Smart opponents will save hard CC for Yasuo the moment stasis breaks. They may also rush Zhonya's or Guardian Angel to survive the burst chain. Failure Risk: If Bard ults too early or too late, Yasuo gets nothing. A mistimed R can actually save enemies from Yasuo’s tornado projectile, wasting his cooldown. Recovery: If the combo fails, Bard must use Magical Journey to create an escape route. He should drop shrines on the retreat path to heal Yasuo, allowing the team to reset and try again in 40 seconds.
Bard ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Role Identity | Bard plays as a secondary support with occasional burst, landing stuns and looking for ultimate opportunities to swing stalemates. | He must play as a primary playmaker because damage output is too high for passive play, forcing constant pressure and aggression. | Shift from passive secondary support to an aggressive primary playmaker. |
| Chime Collection | Players often ignore distant chimes because leaving the team to collect them is a death sentence. | Chimes are collected aggressively for speed bursts and meep damage to dodge high-volume skillshots, ignoring mana needs. | Collect chimes for speed and damage, not mana, or risk getting run over. |
| Ultimate Usage | Tempered Fate is used to settle fights or catch enemies out of position after waiting for the perfect angle. | The ultimate is used on cooldown to force fights rather than settle them, often targeting frontline to create advantages. | Use ultimate to force fights now rather than waiting for perfect angles. |
| Skill Priority | Players usually max Q first for stun duration, followed by W for sustain and healing. | W sustain often fails against damage, so players may skip it for E points to reposition frequently within extended fights. | Adapt skill order; skip W if sustain cannot keep up with incoming damage. |
| Snowball Usage | Snowball is mostly a utility spell used to set up Q stuns or escape bad positioning safely. | It becomes a core engage tool for deleting targets or quickly reaching distant chime clusters for speed. | Use Snowball aggressively for engages and chime collection, not just escapes. |
Champion Analysis
Peran / Rasio menang
Bard the Wandering Caretaker is a support champion defined by portal mechanics and time control, making him one of the most creative supports in Hextech Mayhem. His dramatically reduced cooldowns in this mode allow him to create portals and collect meeps with unprecedented frequency, transforming his already unique kit into a highly versatile toolset for engages, retreats, and teamfight manipulation. Bard's gameplay revolves around portals and meeps as his central mechanics. His passive, Traveler's Call, enables collection of meeps that grant experience, mana, and movement speed. Frequent collection in Hextech Mayhem significantly boosts his stats, rewarding aggressive roaming and active chime gathering throughout the match. His Q ability, Cosmic Binding, fires celestial energy that slows the first target hit and stuns both targets if it hits a second, providing reliable crowd control for controlling enemy formations. His W ability, Caretaker's Shrine, places healing shrines that gradually charge and heal allies on contact. Strategic placement at key positions maintains team sustain during extended fights or sieges. His E ability, Magical Journey, is Bard's signature move and creates a portal that both allies and enemies can use to traverse terrain. In Hextech Mayhem, this enables surprise engages or safe retreats, giving Bard unmatched mobility options for repositioning his team or creating unexpected angles of attack. His ultimate, Tempered Fate, freezes all units in an area including both allies and enemies in time. This ability can protect low-health allies from lethal damage or freeze the enemy team entirely, making it the most powerful time-control ability in teamfights. The ability to affect both friend and foe requires careful timing and positioning to avoid accidentally disabling allies at critical moments. Bard's core role combines support, portal utility, and time control. His strategic value lies in his ability to enable creative engages through terrain, sustain his team with healing shrines, control enemy movement with stuns and freezes, and provide unique escape routes that most champions cannot replicate. The reduced cooldowns of Hextech Mayhem amplify all of these strengths, allowing more frequent portal creation and shrine placement than in standard modes. His crowd control effectiveness and team utility make him particularly valuable for enabling coordinated team movements and controlling the flow of teamfights. Players should prioritize active meep collection for stat bonuses, strategic shrine placement for sustain, and careful ultimate timing to maximize ally protection while disabling enemies.
Tips utama
Blog panduan / N/A
Bard the Wandering Caretaker thrives on controlled chaos in Mayhem ARAM, where the narrow lane amplifies his crowd control potential. Position near the minion wave rather than behind it to extend Cosmic Binding's range through minions. Fire Q through minions to reach enemies who line up to poke, and capitalize on opponents near walls or their own minions for guaranteed stuns. Save Q for the bind rather than spamming for damage, as the one-second stun creates a critical damage window for your team. Meeps serve as Bard's primary early damage source. Collect them as they spawn, but never overextend for chimes in Mayhem's accelerated environment. Only move forward for chimes when you have lane priority or enemies back off. Walking past the enemy team for chimes sacrifices pressure and risks death. Mark/Dash serves as your primary engage tool. Never Snowball in first unless your ultimate is ready, as Bard is not a tank. The ideal sequence involves hitting a squishy target, dashing in, and immediately casting Q at point-blank range onto them while near a wall or another enemy for a guaranteed stun. Follow with meep-empowered auto-attacks for the slow and area damage, then disengage. Magical Journey requires careful positioning. Never open portals directly in front of chasing enemies, as they will follow through. Instead, open portals through walls at sharp angles, forcing pursuers into worse positions. Use side terrain portals to flank, and when dived under tower, open portals behind the enemy team to force difficult decisions between tanking tower shots or retreating. Target enemy carries with Q stuns and meep slows. The meep slow applies area-of-effect damage, so hitting frontline enemies often splashes onto the backline. Peeling for your own carry frequently outweighs diving the enemy backline. Manage your meep count carefully, as having zero meeps significantly reduces your damage and utility. Play passively until collecting chimes, then aggressively once empowered. Tempered Fate demands precision. A poor ultimate loses games, while a well-placed one wins them. Never ult a single target when your team is winning, as this saves the enemy. Use the ultimate to neutralize channeling abilities like Katarina's Death Lotus or Nunu's Absolute Zero, putting them in stasis and allowing your team to reposition. Ult retreating enemies near their tower to set up kills when stasis ends, but avoid ulting targets before teammate crowd control lands. When ahead, Bard excels at sieging with meep damage and shrine sustain. Place shrines behind your team rather than in enemy paths. For tower dives, Snowball in, ult the tower to stop it from firing, secure the kill, and escape. When behind, transition to pure utility and peel, using Q to protect carries and your ultimate defensively to stop enemy engages. Patience becomes your greatest asset when losing, as a well-timed multi-target ultimate under your tower can turn the game.
Read full guideBlog panduan
N/A / Augment
Bard the Wandering Caretaker thrives in Mayhem by leveraging accelerated cooldowns and constant poke to control fight tempo. In the early game, Bard should start near the front line and look for immediate angles with Cosmic Binding, aiming to clip the first minion and chain the stun onto an enemy champion standing behind it. Forcing enemies to burn movement tools creates openings for teammates even when stuns miss. Meeps give Bard's auto-attacks surprising damage, and the optimal poke rhythm involves using Q for a stun or slow, auto-attacking with a Meep, then retreating to maintain health while chipping away at opponents. Chimes that spawn near the lane should be collected when safe, but the fast Mayhem tempo makes deep collection too risky. Snowball serves as both engage and escape, allowing Bard to dash for point-blank stuns or create distance when being dove. Tempered Fate should be saved for level 6 fights, with the best early ults catching multiple enemies in tight chokes or saving dying teammates under towers. During mid game, Bard shifts from poke to playmaking. Cosmic Binding should seek double-stuns by hitting a frontline champion and angling the second bolt toward a squishy target behind them. Magical Journey enables flanks through terrain near the enemy tower, catching opponents from unexpected angles, or providing escape routes when being pushed in. Tempered Fate becomes the biggest swing tool, used to freeze the enemy front line while the team focuses the back, stall enemy dives for cooldown recovery, or deny kills by ulting towers or low-health teammates. When ahead, Bard can aggressively ult multiple enemies and Snowball in to clean up. When behind, saving R for defensive saves on diving enemies or sieged towers is critical. In late game, one good R can end the match. Bard's damage remains relevant through Meep scaling, but primary value comes from disruption. Staying near the carry and using Q to peel assassins with Meep slows protects the back line effectively. Catching three or more enemies in late-game stasis often guarantees teamfight wins. Magical Journey enables flanks that bypass vision, especially powerful when coordinated with teammates holding strong ultimates. Snowball provides insurance for failed flanks or engagement opportunities onto isolated targets. Late-game death timers are long, making solo dives without R backup extremely risky. Core principles emphasize never wasting R, as a bad ult leaves the team without a swing tool. Chimes provide valuable heal and speed but are not worth dying for. Wall positioning enables reliable Q stuns, and late-game Meeps deliver meaningful damage with strong slows. Communicating R targets through pings ensures team follow-up for decisive fights.
Read full guideRasio menang
Rasio menang / Rasio pilih
Bard the Wandering Caretaker operates as a transformative force in ARAM: Mayhem, shifting between an aggressive zone-control menace when ahead and a defensive disengage machine when behind. Understanding these two distinct states is essential to maximizing his impact and avoiding costly throws. When Bard wins the early game, he stops playing passive and transitions into a denial role. Key indicators of being ahead include a gold lead exceeding 2k, tower advantage that forces enemies to defend under their own structures, and early kills that allow shrine healing to outscale enemy poke. An ahead Bard should shove waves and invade the enemy jungle with Magical Journey, placing Caretaker's Shrines aggressively near enemy retreat paths rather than defensively under his own tower. This creates a highway of speed boosts that enables bruisers to chase down squishy targets. The priority shifts from surviving to forcing bad fights, with Cosmic Binding becoming a primary tool for landing double stuns through minions onto champions. Bard's ultimate, Tempered Fate, guarantees successful dives when timed on towers or defenders. Aggressive augments that add damage or reduce cooldowns allow Bard to transition into AP or hybrid builds, turning his meep slows into a kiting threat enemies cannot ignore. The biggest throw an ahead Bard makes is fishing for a flashy ultimate and missing. Hitting a tank or nothing leaves the team vulnerable for a long window. Against strong engage compositions, Bard must save his ultimate specifically to counter enemy engagement. Over-chasing through Magical Journey is another fatal mistake, as Bard cannot assume his team will follow. Being ahead does not make him immortal. When behind, Bard shifts from playmaker to survival specialist. Indicators include being pushed to tower, having shrines destroyed before allies can use them, and losing substantial health on any approach. A gold deficit over 3k means Bard cannot win straight fights and must prioritize keeping his team alive for turning plays. Shrines belong directly behind the team to ensure escape routes. Cosmic Binding should stun the first diving enemy, ideally against a wall or another target. Tempered Fate becomes a defensive tool, freezing diving enemies under tower fire or buying time for resets. Magical Journey serves as an escape route, never an initiation tool. Defensive augments that provide crowd control reduction, tenacity, or healing boosts become the lifeline, with builds focusing on survivability and utility rather than damage. A behind Bard who walks up to land Q gets caught and dies, often ending the game by removing the team's only disengage tool. Sometimes an ally in a hopeless situation must be let go rather than saved with an ultimate that leads to a full team wipe. Watching enemy Snowball marks is critical, as Bard must be ready to Q the moment an enemy arrives from a landed Snowball. This reaction is his best defense against sudden engages, and missing it often means the fight is over.
Read full guidePeringkat champion
Champion / Peran
Bard the Wandering Caretaker functions in Mayhem ARAM as a hybrid catcher and enchanter who fishes for stuns, enables engages with portals, and swings fights with well-timed ultimates. The accelerated pace and constant gold income allow Bard to stack chimes quickly and reach power spikes without roaming, though success still requires landing skillshots and respecting cooldowns. The mode rewards aggressive play more than patient scaling. Chimes spawn more frequently and closer to the lane center, allowing collection during fights without fully disengaging. The movement speed burst helps with repositioning or chasing. Meeps apply automatically on auto-attacks after collecting chimes, and at higher counts they strike in a cone behind the primary target for multi-enemy poke. Empowered autos slow enemies after a Q stun, making follow-up skillshots easier. Ignoring chimes leaves Bard low on mana and without Meep upgrades, reducing him to a low-damage support with limited sustain. Enemies can zone Bard away from chimes or punish overextensions, so greed during sieges carries significant risk. Cosmic Binding serves as the primary catch tool. The faster Mayhem cooldown enables constant stun fishing using minions, portals, or terrain walls to set up double hits. The bolt requires two targets in a line or near a wall to trigger the stun. Missing Q removes stun threat for several seconds, creating a window for enemies to engage. Smart opponents position in open ground or move unpredictably when they see Bard lining up shots. Caretaker's Shrine provides healing and speed boosts for teammates. Pre-placing shrines before fights proves more effective than panic placement during chaos, as allies often miss shrines placed mid-fight. Enemies can destroy shrines by walking over them, denying the heal entirely. Poor placement wastes the heal and grants free denial. Magical Journey creates portals through terrain that allies and enemies alike can use. The narrow map layout makes portals powerful for flanking, escaping, or rotating to health relics. Bad portals can get teammates killed if the exit points into danger or allows enemies to follow and continue their pursuit. Tempered Fate fires a global-range spirit bolt that puts all units in stasis, affecting both allies and enemies. The travel time requires prediction, and misplacement can save enemies from certain death or freeze the wrong targets. A missed or mistimed ultimate can lose the game outright, making communication and prediction essential before casting. Bard's strategic value centers on landing skillshots, managing chime collection for sustain and empowered attacks, and using portals and stasis creatively to enable team plays while avoiding catastrophic misplacements.
Read full guideLihat panduan champion
Blog panduan / Tier
Bard in ARAM: Mayhem functions as a tempo dictator rather than a passive healer, and most losses stem from hesitating on the ultimate or tunneling on chime collection while teammates die. Understanding common mistakes across mechanical execution, decision-making, and team communication separates effective Bard players from those who waste his potential. Mechanical errors frequently revolve around ability placement and resource management. Placing Magical Journey directly on top of yourself during a chase allows enemies to see and enter the portal instantly, turning an escape tool into their gap-closer. The correct approach angles the portal entrance behind a wall or out of immediate click range. Wasting meeps on minion waves instead of saving them for champion trades leaves Bard without the slow application needed to land reliable Q stuns during all-ins. Players should hold meeps for champion trades, using basic attacks to apply slows before following up with Q. Casting Tempered Fate on moving targets without leading the shot or considering movement abilities wastes Bard's most powerful cooldown and leaves the team vulnerable to counter-engages. Predicting where fights will occur, aiming for chokepoints, or casting on yourself when divers jump in yields better results. Shrine placement also determines success. Stacking three Caretaker's Shrines in a straight line allows one enemy area-of-effect spell to clear all healing and speed options simultaneously. Spreading shrines in a triangle or staggered pattern ensures backup options remain available. Decision mistakes often prove more costly than mechanical ones. Roaming deep into side areas for chimes leaves the team in a 4v5 on the main bridge, and fights in Mayhem are constant enough that collected chimes cannot compensate for lost objectives. Players should only collect chimes along their path, using the movement speed to dodge skillshots while moving toward fights. Saving Tempered Fate for a perfect five-man stun often means holding the ability until teammates die. Using the ultimate to isolate two key targets or freeze enemy frontliners for burst opportunities proves more effective than waiting for ideal scenarios. Casting the ultimate on enemies about to die from single attacks wastes the ability and actually saves targets from team damage. Players should check ally damage output and save the ultimate for healthy or escaping enemies. Ignoring Snowball threats while standing still to place shrines invites engagement on Bard, who cannot afford to get marked and jumped. Constant perpendicular movement and using shrine speed-ups to dodge projectiles prevents these situations. Build adaptation matters as well, with pure damage builds lacking team sustain and pure support builds becoming ignorable stun bots. Team communication errors undermine Bard's effectiveness. Casting Tempered Fate without pinging causes teammates to continue retreating or hold abilities, wasting the setup window. Using Magical Journey to engage without confirming teammates can follow leaves Bard isolated behind enemy lines. Coordinated ultimates win fights, while silent ones often fail. Mastering Bard requires maintaining rhythm between chime collection for empowered meeps and the primary job of controlling the bridge with stuns, shrines, and well-timed golden zones.
Read full guideFAQ
Bard
Is Bard strong in ARAM: Mayhem? He is a top-tier enchanter because the single-lane format guarantees his Cosmic Binding hits multiple targets. Mayhem's accelerated gold and experience growth lets him hit his movement speed cap and max shrine healing much faster than on Summoner's Rift. You become a uncatchable healer who turns teamfights with a well-placed Tempered Fate. What is the best skill order for Bard? Start Q for early poke and stun potential, then max E second after W for the cooldown reduction on Magical Journey. A maxed tunnel lets your entire team engage or disengage every few seconds, which is critical in the constant fighting of Mayhem. You can max W first if your team has multiple melee champions who need sustained healing, but you lose lane pressure. How do I use Cosmic Binding effectively in a 1-lane format? Always look for the second hit by angling your Q so it strikes a minion before reaching the enemy champion. The stun duration applies to both the first and second target, so hitting a minion into a carry creates a massive engage window. In Mayhem's clustered fights, you will almost always get the extended stun if you wait for enemies to group.
Read full guideBlog panduan
Blog panduan / Diperbarui
