ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #90

Olaf build ARAM Mayhem dan augment terbaik

Olaf saat ini masuk kategori T3 dalam data ARAM Mayhem.

Olaf Olaf the Berserker Fighter / Mage
TierT3
Peringkat#90
Rasio menang49.10%
Rasio pilih0.18%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang56.66%
Rasio pilih15.99%
#2
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang58.59%
Rasio pilih8.53%
#3
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang55.42%
Rasio pilih5.94%

N/Aitem

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

56.80%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

56.22%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

56.78%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.28%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.44%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

57.38%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

54.92%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.78%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

58.70%
Sterak's Gage Sterak's Gage Sterak's Gage
Harga total
3,200
Harga
775

+400 Health 20% Tenacity The Claws that Catch Gain bonus Attack Damage. Lifeline Taking damage that would reduce your Health below 30% grants a decaying Shield for 4.5 seconds.

57.88%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.35%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

59.48%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.70%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

57.70%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

55.06%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

55.06%
Tunneler Tunneler Tunneler
Harga total
1,150
Harga
400

+15 Attack Damage +250 Health

52.84%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

52.84%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang45.45%
Rasio pilih3.84%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang43.35%
Rasio pilih3.51%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Rasio menang42.69%
Rasio pilih3.01%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

42.89%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.48%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.08%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.22%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

46.21%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

45.11%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

38.32%
Stridebreaker Stridebreaker Stridebreaker
Harga total
3,300
Harga
750

+40 Attack Damage +25% Attack Speed +450 Health Cleave Attacks deal physical damage to nearby enemies. Breaking Shockwave Deal physical damage and Slow nearby enemies by 35%. Gain 35% decaying Move Speed per champion hit for 3 seconds.

49.00%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

40.26%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

46.19%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.21%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

48.24%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

46.53%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

46.53%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.66%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

44.66%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

43.66%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

43.66%

N/A

#1
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang56.20%
Rasio pilih9.18%
#2
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang47.45%
Rasio pilih8.18%
#3
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

Rasio menang64.60%
Rasio pilih7.58%

N/Aitem

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

52.59%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.58%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.79%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.62%
Experimental Hexplate Experimental Hexplate Experimental Hexplate
Harga total
3,000
Harga
500

+40 Attack Damage +20% Attack Speed +450 Health Hexcharged Gain 30 Ultimate Ability Haste. Overdrive After casting your Ultimate, gain +50% Attack Speed and +20% Move Speed for 8 seconds.

54.17%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.65%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.63%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.07%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

48.00%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

44.05%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

50.05%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

52.50%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.34%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

50.34%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

51.82%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

51.82%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

49.92%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.23%
Rasio pilih
8.21%
Game
547

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.23%8.21%547
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.98%
Rasio pilih
8.73%
Game
582

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.98%8.73%582
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.64%
Rasio pilih
4.53%
Game
302

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.64%4.53%302
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.81%
Rasio pilih
4.80%
Game
320

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.81%4.80%320
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.52%
Rasio pilih
4.95%
Game
330

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.52%4.95%330
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.47%
Rasio pilih
8.66%
Game
577

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.47%8.66%577
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.98%
Rasio pilih
12.24%
Game
816

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.98%12.24%816
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.76%
Rasio pilih
11.91%
Game
794

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.76%11.91%794
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.69%
Rasio pilih
4.32%
Game
288

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.69%4.32%288
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.69%
Rasio pilih
10.86%
Game
724

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.69%10.86%724
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.65%
Rasio pilih
10.34%
Game
689

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.65%10.34%689
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.48%
Rasio pilih
7.79%
Game
519

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.48%7.79%519
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.09%
Rasio pilih
16.17%
Game
1,078

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.09%16.17%1,078
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.28%
Rasio pilih
7.31%
Game
487

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.28%7.31%487
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.14%
Rasio pilih
5.22%
Game
348

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.14%5.22%348
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.97%
Rasio pilih
5.12%
Game
341

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.97%5.12%341
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.72%
Rasio pilih
8.78%
Game
585

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.72%8.78%585
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.00%
Rasio pilih
7.13%
Game
475

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.00%7.13%475
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.81%
Rasio pilih
11.33%
Game
755

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.81%11.33%755
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.72%
Rasio pilih
6.26%
Game
417

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.72%6.26%417
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.67%
Rasio pilih
5.48%
Game
365

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.67%5.48%365
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.98%
Rasio pilih
5.46%
Game
364

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.98%5.46%364
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.93%
Rasio pilih
7.58%
Game
505

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.93%7.58%505
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.91%
Rasio pilih
4.77%
Game
318

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.91%4.77%318
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.08%
Rasio pilih
5.49%
Game
366

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.08%5.49%366
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.04%
Rasio pilih
5.30%
Game
353

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.04%5.30%353
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.96%
Rasio pilih
4.85%
Game
323

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.96%4.85%323
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.66%
Rasio pilih
6.39%
Game
426

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT143.66%6.39%426
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
65.07%
Rasio pilih
2.19%
Game
146

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT265.07%2.19%146
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.64%
Rasio pilih
3.74%
Game
249

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.64%3.74%249
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
60.63%
Rasio pilih
3.81%
Game
254

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.63%3.81%254
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.65%
Rasio pilih
2.57%
Game
171

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.65%2.57%171
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.70%
Rasio pilih
2.76%
Game
184

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.70%2.76%184
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.35%
Rasio pilih
2.72%
Game
181

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.35%2.72%181
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.15%
Rasio pilih
1.95%
Game
130

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.15%1.95%130
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.39%
Rasio pilih
3.06%
Game
204

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.39%3.06%204
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.81%
Rasio pilih
3.12%
Game
208

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.81%3.12%208
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.62%
Rasio pilih
3.57%
Game
238

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.62%3.57%238
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.25%
Rasio pilih
2.30%
Game
153

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.25%2.30%153
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.20%
Rasio pilih
1.97%
Game
131

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.20%1.97%131
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.94%
Rasio pilih
2.04%
Game
136

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.94%2.04%136
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.45%
Rasio pilih
2.07%
Game
138

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.45%2.07%138
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.67%
Rasio pilih
2.25%
Game
150

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.67%2.25%150
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.66%
Rasio pilih
2.28%
Game
152

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.66%2.28%152
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.45%
Rasio pilih
3.36%
Game
224

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.45%3.36%224
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.00%
Rasio pilih
2.34%
Game
156

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%2.34%156
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.78%
Rasio pilih
3.44%
Game
229

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.78%3.44%229
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.32%
Rasio pilih
2.19%
Game
146

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.32%2.19%146
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.31%
Rasio pilih
2.67%
Game
178

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.31%2.67%178
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.31%
Rasio pilih
2.67%
Game
178

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.31%2.67%178
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.76%
Rasio pilih
3.02%
Game
201

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.76%3.02%201
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.33%
Rasio pilih
2.25%
Game
150

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.33%2.25%150
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.17%
Rasio pilih
2.39%
Game
159

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.17%2.39%159
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.02%
Rasio pilih
2.27%
Game
151

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.02%2.27%151
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.75%
Rasio pilih
2.31%
Game
154

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.75%2.31%154
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.40%
Rasio pilih
3.75%
Game
250

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.40%3.75%250
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.97%
Rasio pilih
3.72%
Game
248

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.97%3.72%248
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
45.45%
Rasio pilih
2.15%
Game
143

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.45%2.15%143
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.16%
Rasio pilih
2.33%
Game
155

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.16%2.33%155
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.74%
Rasio pilih
2.28%
Game
152

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.74%2.28%152
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.65%
Rasio pilih
3.23%
Game
215

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.65%3.23%215
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.54%
Rasio pilih
2.21%
Game
147

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.54%2.21%147
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.97%
Rasio pilih
2.16%
Game
144

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT240.97%2.16%144
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
58.75%
Rasio pilih
1.20%
Game
80

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.75%1.20%80
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.93%
Rasio pilih
1.34%
Game
89

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.93%1.34%89
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.85%
Rasio pilih
1.37%
Game
91

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.85%1.37%91
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.40%
Rasio pilih
1.55%
Game
103

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.40%1.55%103
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.26%
Rasio pilih
1.38%
Game
92

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.26%1.38%92
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.06%
Rasio pilih
1.47%
Game
98

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.06%1.47%98
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.04%
Rasio pilih
1.73%
Game
115

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.04%1.73%115
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.27%
Rasio pilih
1.32%
Game
88

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.27%1.32%88
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.72%
Rasio pilih
1.74%
Game
116

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.72%1.74%116
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.65%
Rasio pilih
1.37%
Game
91

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.65%1.37%91
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.49%
Rasio pilih
1.52%
Game
101

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.49%1.52%101
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.49%
Rasio pilih
1.52%
Game
101

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.49%1.52%101
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.52%
Rasio pilih
1.46%
Game
97

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.52%1.46%97
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.47%
Game
98

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.47%98
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.58%
Rasio pilih
1.79%
Game
119

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.58%1.79%119
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.53%
Rasio pilih
1.61%
Game
107

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.53%1.61%107
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.38%
Rasio pilih
1.22%
Game
81

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.38%1.22%81
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.38%
Rasio pilih
1.22%
Game
81

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.38%1.22%81
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.35%
Rasio pilih
1.37%
Game
91

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.35%1.37%91
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.27%
Rasio pilih
1.65%
Game
110

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.27%1.65%110
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.22%
Rasio pilih
1.62%
Game
108

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.22%1.62%108
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.17%
Rasio pilih
1.59%
Game
106

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.17%1.59%106
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.96%
Rasio pilih
1.73%
Game
115

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.96%1.73%115
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.67%
Rasio pilih
1.35%
Game
90

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.67%1.35%90
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.94%
Rasio pilih
1.34%
Game
89

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.94%1.34%89
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.55%
Rasio pilih
1.52%
Game
101

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.55%1.52%101
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.48%
Rasio pilih
1.70%
Game
113

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.48%1.70%113
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.35%
Rasio pilih
1.28%
Game
85

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.35%1.28%85
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.48%
Rasio pilih
1.26%
Game
84

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.48%1.26%84
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.48%
Rasio pilih
1.26%
Game
84

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.48%1.26%84
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.56%
Rasio pilih
1.37%
Game
91

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.56%1.37%91
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.02%
Rasio pilih
1.23%
Game
82

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.02%1.23%82
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
67.12%
Rasio pilih
1.10%
Game
73

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT467.12%1.10%73
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
65.38%
Rasio pilih
0.78%
Game
52

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT465.38%0.78%52
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
60.32%
Rasio pilih
0.95%
Game
63

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.32%0.95%63
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
60.00%
Rasio pilih
0.83%
Game
55

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.00%0.83%55
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.67%
Rasio pilih
1.13%
Game
75

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.67%1.13%75
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.29%
Rasio pilih
1.05%
Game
70

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.29%1.05%70
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.24%
Rasio pilih
0.89%
Game
59

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.24%0.89%59
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.54%
Rasio pilih
0.89%
Game
59

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.54%0.89%59
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.98%
Rasio pilih
0.77%
Game
51

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.98%0.77%51
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.77%
Rasio pilih
0.98%
Game
65

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.77%0.98%65
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.99%
Game
66

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.99%66
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.97%
Rasio pilih
0.99%
Game
66

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.97%0.99%66
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.59%
Rasio pilih
1.02%
Game
68

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.59%1.02%68
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.45%
Rasio pilih
0.83%
Game
55

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.45%0.83%55
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.66%
Rasio pilih
1.07%
Game
71

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.66%1.07%71
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.33%
Rasio pilih
0.90%
Game
60

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.33%0.90%60
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.94%
Rasio pilih
0.93%
Game
62

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.94%0.93%62
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
41.79%
Rasio pilih
1.01%
Game
67

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.79%1.01%67
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.10%
Rasio pilih
1.10%
Game
73

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.10%1.10%73
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.58%
Rasio pilih
1.04%
Game
69

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.58%1.04%69

Olaf Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

Use: R > Q > W > E only when the lobby and augments both demand extended brawling.

RQEW

Max Q first, max E second, and leave W for last in most games.

Olaf Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Olaf counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Cassiopeia Cassiopeia Cassiopeia T3
Tier
T3
Peringkat
#119
Rasio menang
49.21%
Rasio pilih
0.38%

Cassiopeia saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Olaf Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu / Milio / Karma style enchanter: speed, shields, and reset support

Olaf’s best fights start when he reaches a carry before the enemy line can fully spread. Speed boosts, shields, and defensive buffs let him take the ugly path through poke and slows without losing too much health before he starts hitting. The value is highest when the enchanter plays slightly behind Olaf, not so far back that shields arrive after the first burst has already landed.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna / Seraphine / Lux style control mage: zone control and follow-up burst

Olaf forces enemies to move. Control mages punish that movement with area damage, roots, shields, or zoning. When Olaf runs at the backline, the enemy team often clumps behind minions, retreats in a straight line, or turns to peel him. That gives a mage clean angles to land spells on grouped targets instead of throwing into a stable formation.

Rell Rell Rell T1
Tier
T1
Peringkat
#14
Rasio menang
54.57%
Rasio pilih
0.40%

Rell saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite / Rell / Amumu style hard engager: layered dive and target lockdown

Olaf is terrifying once the fight has already started, but he can be kited if he has to open alone from full vision. A hard engager solves that by creating the first displacement or lockdown. Olaf then enters during the panic, when enemy carries are using movement spells defensively and peel tools are aimed at the primary engage.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Ashe / Varus / Jhin style ranged setup marksman: slows, picks, and lane control

Olaf loves enemies who are already slowed, marked, or forced to dodge in a predictable direction. Ranged setup marksmen create that condition from safety. Their poke and utility also make enemies walk backward before Olaf commits, which shortens the distance Olaf needs to cover once he decides to run.

Master Yi Master Yi Master Yi T1
Tier
T1
Peringkat
#18
Rasio menang
52.96%
Rasio pilih
0.73%

Master Yi saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Olaf Olaf Olaf T3
Tier
T3
Peringkat
#90
Rasio menang
49.10%
Rasio pilih
0.18%

Olaf saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Samira / Katarina / Master Yi style cleanup carry: second threat after Olaf breaks formation

Olaf is great at making fights messy. Cleanup carries love messy fights. When Olaf charges through the front and demands peel, enemies turn, scatter, and spend defensive tools. That gives a reset champion or melee carry the opening to enter after key crowd control and burst have already been used.

Olaf ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityOlaf is a brawler who becomes a threat after the first engage, liking messy fights where enemies have already used their strongest tools.He becomes an explosive commit champion who breaks enemy formation, pressuring side angles or punishing isolated targets rather than just tanking.Shift from patient cleanup to decisive formation-breaking that forces enemies to react.
Axe UsageHe can spend a lot of time throwing axes for poke and slows, fishing for pressure before committing to a full fight.Throwing axes too far is punished harder; short axes keep chase alive and prevent overextending into enemy burst zones.Throw short axes you can retrieve to maintain pressure without dying for free.
Snowball UseLanding Snowball often means you can take it and start a fight, especially if your team is close behind you.Taking every Snowball feeds into upgraded burst; hit means you earned an option, not an automatic go signal.Take Snowball only when your team can follow and you have a plan after arrival.
Tempo and ResetsHe can afford slow setups, clearing and poking while waiting for enemies to misstep before committing.Pace is less forgiving; failed engages invite immediate counter-engages, requiring quick resets behind minion waves.Reset immediately after failed engages instead of jogging backward through five champions.
Teamfight SpacingPlayers often run straight down the lane, relying on durability to reach targets through sustained brawls.Straight-line engages are easy to read; Olaf wants diagonal pressure, standing one step ahead and to the side.Create diagonal pressure to make the enemy backline move before you commit.

Champion Analysis

Peran / Rasio menang

Peringkat

Olaf the Berserker functions as a melee fighter and semi-tank in ARAM: Mayhem, where his identity centers on relentless aggression and exceptional anti-crowd control capabilities. His primary strategic value comes from his ultimate ability, Ragnarok, which grants temporary immunity to all crowd control effects while providing attack speed. This makes Olaf one of the most effective champions for diving into enemy backlines during teamfights, as he can ignore the crowd control that would normally shut down melee fighters. His ability to bypass CC and sustain through fights defines his role as a powerful engagement tool. His core gameplay pattern revolves around his Q ability, Undertow, which serves as his primary poke and harassment tool. Olaf throws an axe that can be picked up to reduce its cooldown, allowing for rapid re-throwing when positioned correctly. This mechanic rewards players who manage their positioning carefully, creating opportunities for sustained pressure before and during engagements. His W ability, Vicious Strikes, provides lifesteal and attack speed that enhances his survivability in extended fights. His E ability, Reckless Swing, deals true damage, making him particularly effective against high-armor tank champions who might otherwise counter melee fighters. Strategically, Olaf excels when players activate his ultimate during teamfights to dive directly into the enemy backline, bypassing frontline defenders and crowd control abilities. His true damage on E allows him to threaten tanky opponents who cannot mitigate this damage type. However, Olaf carries significant weaknesses that players must respect. He lacks mobility abilities, making him vulnerable to poke and kiting before he engages. His ultimate has a long cooldown, meaning poor timing can leave him without his primary defensive tool for an extended period. He must fight in melee range to be effective, which creates natural vulnerability in ARAM's confined space. His sustained damage output combined with crowd control immunity makes him a formidable presence in teamfights, but success requires careful management of his axe pickup mechanic and proper ultimate timing. Players must balance aggressive engagement with awareness of his cooldowns and positioning limitations. Olaf's practical value in ARAM: Mayhem comes from his unique ability to ignore crowd control while maintaining damage pressure, making him an excellent choice for teams that need a reliable frontline diver who can threaten both squishy and tanky opponents.

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Olaf wins Mayhem fights by choosing the moment when the lane is already messy rather than sprinting in from full vision. Let poke, minions, pets, traps, and frontliners create clutter first, then use that clutter to hide your angle. Walking straight down the center before anyone commits allows the enemy team to kite backward in a clean line, wasting your best window just reaching them. Start fights when a priority target has already used movement or crowd control. Olaf can force through a lot, but he struggles chasing a champion that saved every dash, knockback, and speed boost for him. Watch for the first escape tool, then commit immediately before they reset their spacing. Use axes to make the enemy choose between losing space or taking the all-in. Throwing an axe through the lane before running in creates a short punish window: if they sidestep wide, your team gains lane room; if they stay grouped, you have a path to follow. Commit hard only when your team can actually follow, as a five-man focus can erase even a fed diver who arrives alone. Ragnarok-style all-in windows should be used to pass through control, not to start a doomed chase. If the enemy has layered stuns, roots, fears, or knockups ready, wait until those effects are about to matter, then activate and keep moving toward the carry. Burning immunity while still outside threat range gives the enemy an easy retreat. Olaf excels when the enemy dives first. If assassins or bruisers jump your backline, turn on them instantly instead of chasing the enemy marksman across the lane. A diving target has already spent mobility, is closer to your team, and cannot kite you through the full length of the bridge. Stand one step ahead of your carries when the enemy has hard engage, close enough to punish the diver but not so far forward that you get poked out before the fight starts. Your escape is usually forward pressure, not clean disengage. If caught in the middle of the lane, turning to run can expose you to every projectile. Sometimes the safer play is to hit the nearest champion or minion, force them to respect your damage, and walk out after they create distance. Use bushes and side walls to break target focus when your health drops and major tools are down. Never stand directly in front of your entire team against poke. Offset to one side of the minion wave so missed projectiles do not continue into your carries. Against heavy zone control, avoid fighting in the exact center, as traps, walls, ground effects, and slows are strongest when they cover the only path forward. Your best target is the high-value champion who cannot leave after you reach them, usually a marksman, artillery mage, enchanter, or reset assassin after mobility is down. Do not tunnel the tank unless the tank is the fight. Kill secure only when it keeps your momentum, as chasing a low-health support behind the enemy team can drag you away from the real threat. Snowball is strongest after the enemy has committed to a direction. Throw it when a carry steps up to poke, when a diver lands in your team, or when someone is forced into a narrow dodge path. Do not always take the second activation instantly. If the marked target retreats into five teammates, wait a beat and check whether your team can follow. Use Snowball as a bridge, not a full plan.

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N/A / Augment

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Olaf the Berserker must navigate ARAM: Mayhem fights with a clear understanding of his timing windows, positioning, and commit thresholds across each stage of the game. During levels 1 through 6, the priority is building lane presence without bleeding out. Start slightly behind front minions rather than in the open center, using side walls and brush to reduce angles against poke champions. The early trading rhythm centers on landing axes first and walking forward only when the target is slowed or separated, then resetting behind minions if the enemy backline turns. Do not chase every axe into five enemies. Snowball should be treated as a threat rather than an instant commit button; throw it when an enemy carry is already slowed, when poke damage is landing, or when a low-health target stands behind minions. Taking a bad Snowball early turns Olaf into free reset gold. Early augments should prioritize solving reach and survival problems, leaning toward durability, sustain, movement, haste, or anti-burst options over pure damage. Push when the enemy wave is low and your team can threaten the turret; stall when your team has weaker early fighting or the enemy has hard disengage. If ahead, stand closer to the front and force enemies to choose between losing wave control or fighting in a narrow space. If behind, stop taking long walks through poke, play from brush, and save Snowball for counter-engage on overstepping enemies. Reach level 6 with enough health to fight, as the ultimate shifts the job from small axe trades to identifying the priority target. From levels 7 through 11, Olaf forces messy fights on his terms. Position between the frontline and a side angle so enemies must split attention. The trading rhythm shifts to repeat pressure rather than one heroic dive: axe the same target, walk forward while slowed, hit once or twice if safe, then decide quickly whether to commit with ultimate or reset. Against poke teams, trade after they miss a key spell; against melee-heavy teams, let them engage first then turn with sustained damage. Snowball becomes the best window to bypass the front line and land on a champion the team can actually kill. If the mark lands but enemies form a trap, hold the recast and use the mark as pressure. Push after winning a fight or forcing enemies low; stall if ultimate, Snowball, or key defensive augments are unavailable. If ahead, start fights before enemies set up poke and make them spend peel early. If behind, play like a second wave of engage, entering after the first crowd control and burst spells are used. Decide who to kill in the next fight and commit to that target long enough to finish the job. In levels 12 and beyond, Olaf must end fights fast or protect the carry who can. Late game punishes bad entries, so stand just outside easy engage range and use the lane side to threaten a diagonal run at the backline. Small trades matter less unless they force a health advantage before an objective push; throw axes to zone carries and save health for the all-in. Late Snowball must be selective, used when the enemy carry steps past peel, when teammates have landed crowd control, or when a fight is unavoidable. If the mark lands into a trap, do not recast. Save late augments for decisive moments. Push hard after any won fight; stall when death timers are dangerous or the team is split. If ahead, choke the lane and make enemies fight before freely clearing.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Olaf the Berserker excels as a choke-point bully when ahead, demanding space and punishing enemies who must walk through him or surrender ground. His strength lies in forcing difficult choices: enemies either lose health to axes or step into all-in range. The key to maintaining a lead is discipline, using axes to chip away and holding one mobility tool in reserve rather than committing everything at once. This forces enemies to burn escapes into traps rather than kiting backward freely. When ahead, Olaf should stand slightly ahead of carries, trigger all-ins after enemies reveal escape paths, and avoid chasing kills past the enemy gate without team follow-up. Taking health pack areas and escorting waves creates a slow squeeze that forces enemies to respawn into pushed waves. Against heavy crowd control teams with low sustained damage, Olaf can absorb panic buttons and keep moving, though overestimating durability against untouched damage dealers will end badly even with defensive augments. Durability, healing, and reset-style augments cover Olaf's weakness of being kited during the run-in, but only if fights stay around minions and narrow terrain. Movement and Snowball augments should fix approaches rather than start blind engages, with marks landing on frontline overextensions or trapped carries rather than tanks. Olaf must peel for carries by threatening forward positions, turning to kill divers before re-engaging with numbers advantage. Even with low enemy health bars, Olaf without his ultimate or main defensive tools should posture aggressively without crossing the no-return line. The ahead fight pattern requires pushing with minion waves, tagging enemies to identify panic responses, committing on isolated targets with one mobility tool held back, and stopping after useful kills to reset and take space. When behind, Olaf's goal shifts from proving he can still dive to making enemies spend too much to kill him. He must create fights his team can actually enter rather than forcing engages from empty lanes. Standing near carries and throwing axes through waves provides cover and follow-up paths. Side positioning and short feints draw skillshots while durability augments absorb chip damage without losing all engage threat. Against stronger frontlines, Olaf should hit the closest target while angling axes toward backliners, forcing enemy tanks backward and removing safe pockets. Becoming the second engager after allies land crowd control or poke covers the behind-state weakness of starting fights from too far away. Mobility augments turn narrow windows into real opportunities when used after enemies spend dashes, while durability augments support front-to-back baiting and cooldown drawing. Without his ultimate or main all-in protection, Olaf must refuse deep fights, clear what he can, and punish only enemies who enter his half of the lane. Low enemy carries behind multiple allies require patience rather than desperate Snowball attempts that throw away the team's only pressure point. The behind fight pattern demands holding the line, trading health for cooldowns only when teammates can answer, committing second after enemy spells are used, taking the closest winning kill, and resetting after survival to make the next fight easier. The core discipline difference is that ahead Olaf demands space while behind Olaf manufactures panic through baiting and careful target selection.

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Peringkat champion

Champion / Peran

Champion

Olaf the Berserker thrives in ARAM: Mayhem by turning low health into a power window rather than a signal to retreat. His passive, Berserker Rage, makes him increasingly dangerous as his health drops, rewarding sustained fighting over early disengagement. This mechanic transforms how Olaf approaches every engagement: when his W is ready, his axe is nearby, and enemies have already spent their burst, he can often win fights that appear lost on the health bar alone. The passive fundamentally changes target selection, favoring extended contact with champions who cannot instantly kite away or finish him through his sustain. Undertow, Olaf's Q, serves as his most critical button in Mayhem's constant front-to-back contact. The axe damages and slows enemies, then remains on the ground for pickup to reset the cooldown. This makes Q both a poke tool and a chase engine, though success requires throwing where enemies must walk rather than only where they currently stand. Shorter throws prove easier to retrieve and better for all-ins, while long throws risk leaving the axe behind enemy control. Missing Q before ulting creates severe consequences, as enemies can kite out his R window and force him to chase in a straight line. Tough It Out, Olaf's W, provides the defensive burst that lets him survive when enemies finally turn on him. The spell demands proper timing rather than aiming, and using it for light poke represents a common mistake. Olaf should hold W until damage is actually incoming, ideally when already hitting or about to hit a target. Pressing W too early announces his plan and gives enemies time to disengage. Reckless Swing, his E, delivers reliable targeted damage at a health cost if the target survives. This ability excels in Mayhem's chaotic melee piles, but Olaf must use it on targets his team can actually kill rather than automatically on the closest tank. Using E carelessly while being focused by multiple champions can finish him before his passive and W become relevant. Ragnarok, Olaf's ultimate, transforms him from a kiteable bruiser into a genuine backline threat by ignoring crowd control during its duration. This ability should answer real obstacles rather than being pressed simply because a fight started somewhere on the screen. The clean pattern involves landing Q before R when possible, then using the ultimate to ignore peel while maintaining contact through repeated axe throws. Enemies counter Ragnarok by disengaging, spreading out, using terrain and movement tools, or waiting to burst Olaf after he has crossed too much distance. A wasted R represents Olaf's biggest punish window, as enemies can reset and turn with crowd control after the threat passes.

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Lihat panduan champion

Blog panduan / Tier

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Olaf wins Mayhem fights by turning small openings into forced brawls. Most bad Olaf games come from either missing the first few inputs, or choosing fights where his immunity and healing do not actually solve the problem. Mechanical mistakes often begin with axe placement. Throwing the axe past the target instead of where the fight will move causes lost chase pressure and slow uptime. The correct approach is aiming slightly behind the target's escape path or into narrow spaces they must traverse. If the axe lands dangerously, backing up and waiting for a safe re-entry angle beats walking into five enemies. Chasing axes into enemy territory after a trade turns sour is another trap. Axes should keep Olaf parallel with his team, not drag him behind enemy carries. If already overchased, turning sideways toward walls or minions forces enemies to spend resources finishing him while giving the team a cleaner punishment angle. Ragnarok timing defines successful Olaf engages. Using it before enemies commit crowd control lets them walk back, wait out the window, then control him afterward. Holding it too long means dying with the best tool unused, losing front-line pressure. The correct timing is entering a real kill zone, breaking a major disable, or committing onto a carry who cannot escape. Snowball misused as a panic button sends Olaf in alone against prepared enemies. Snowball should create routes to the backline, enable safe follow-up after allied engage, or dodge incoming poke. Bad Snowball entries require immediately shifting focus to the closest safe target and pulling the fight toward teammates. Target selection during all-ins matters significantly. Swapping targets constantly lets multiple enemies survive at low health while wasting Olaf's sticking power. The right target is an exposed carry, immobile damage dealer, or overextended bruiser. If damage was split badly, turning back to the enemy closest to teammates secures numbers advantage over chasing unreachable low-health champions. Basic attack uptime while spamming abilities determines actual threat. Moving and repositioning so much that attacks disappear during the strongest window reduces damage output. Weaving attacks whenever in range, then using axe and movement to maintain that range, maximizes kill pressure. Using defensive sustain after damage has already landed too late to matter wastes survival tools. Sustain should be used when about to take a committed trade and can keep hitting during it. Decision mistakes include starting fights when teammates cannot follow due to minion clearing, poke recovery, or terrain pressure. Olaf creates a fight only he plays, and enemies collapse then turn on the rest. Checking ally distance before committing prevents this isolation. Diving the backline when the enemy front line is the real win condition leaves carries vulnerable to enemy divers. Sometimes Olaf must hit enemy divers first to protect his backline rather than chasing peeled targets. Engaging at low health because extended combat favors Olaf often means dying before that combat extends. Using minions, brush, health packs, and allied engage timing to enter with sufficient health matters. Fighting into obvious disengage without follow-up wastes Olaf's pressure. Waiting for allied crowd control, missed enemy mobility, or Snowball connections that change distance creates real engage opportunities. Building without considering what stops Olaf in each lobby leads to exploding before healing matters or failing to threaten targets enough. Matching choices to enemy problems—more staying power against burst, more sticking power against kiting—prevents this. Ignoring enemy anti-heal and burst windows makes last stands disappear faster than expected. Tracking when enemies commit heavy damage and entering after key spells land on others preserves Olaf's effectiveness. Overvaluing kills while undervaluing space often loses larger fight structure.

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FAQ

Olaf

FAQ

Is Olaf a frontliner or a carry in ARAM: Mayhem? Olaf is both, but only if he gets to keep fighting. When your team has follow-up damage, start fights by walking with axes and force enemies to spend crowd control on you; if they cannot kite you after that, you become the carry. The tradeoff is that Olaf offers little protection for teammates, so a bad engage can leave your backline exposed. When should I go in as Olaf? Go in when an enemy carry steps past their frontline, misses a key peel spell, or gets tagged by your axe. Use Snowball or a flank angle if you need to cross open space, because running straight through poke usually costs too much health. If the enemy still has multiple slows, knockbacks, or disengage tools ready, wait and keep throwing axes until they waste something. How do I use Olaf’s ultimate well? Use it to break through the moment the enemy commits crowd control, not just because you feel like fighting. If you activate it too early, opponents can back away and let your window lose value; if you hold it too long, you may get chained before reaching the target. The best use is often after you have already drawn attention and know which carry you can actually stick to.

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