ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #35

Yasuo build ARAM Mayhem dan augment terbaik

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem.

Yasuo Yasuo the Unforgiven Fighter / Mage
TierT2
Peringkat#35
Rasio menang52.16%
Rasio pilih0.70%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Rasio menang49.79%
Rasio pilih21.47%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.32%
Rasio pilih14.61%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Rasio menang52.84%
Rasio pilih6.45%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.93%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

51.60%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

51.64%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.70%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.62%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.62%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

53.74%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.17%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.06%
Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

53.59%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.53%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

48.51%

N/A

Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

50.89%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.89%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

57.28%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

57.28%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Harga total
950
Harga
950

+25 Attack Damage +150 Health 5% Life Steal

57.28%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.35%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

52.35%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Rasio menang54.67%
Rasio pilih22.67%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang55.92%
Rasio pilih18.42%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

Rasio menang55.34%
Rasio pilih4.40%

N/Aitem

N/A

Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

56.09%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

56.09%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

62.56%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

62.56%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Harga total
950
Harga
950

+25 Attack Damage +150 Health 5% Life Steal

62.56%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

63.87%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

63.87%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

63.87%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Rasio menang57.56%
Rasio pilih31.40%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang60.67%
Rasio pilih8.69%
#3
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Rasio menang57.57%
Rasio pilih5.06%

N/Aitem

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

57.17%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

56.91%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

57.34%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

56.71%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

58.12%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

54.51%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

58.35%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

57.45%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.57%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.40%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

51.81%
Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

54.63%

N/A

Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

56.74%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

56.74%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

60.18%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

60.18%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Harga total
950
Harga
950

+25 Attack Damage +150 Health 5% Life Steal

60.18%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

58.59%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

58.59%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

58.59%

N/A

#1
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Rasio menang51.71%
Rasio pilih18.62%
#2
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang49.20%
Rasio pilih9.08%
#3
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

Rasio menang51.54%
Rasio pilih3.77%

N/Aitem

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

51.90%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.60%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

52.91%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.53%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.42%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

49.44%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.34%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.51%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

49.82%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

51.56%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

56.35%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

50.43%

N/A

Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

51.00%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

51.00%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

52.19%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

52.19%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

56.07%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

56.07%
Guardian's Hammer Guardian's Hammer Guardian's Hammer
Harga total
950
Harga
950

+25 Attack Damage +150 Health 5% Life Steal

56.07%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.85%
Rasio pilih
6.78%
Game
1,402

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.85%6.78%1,402
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.62%
Rasio pilih
8.41%
Game
1,739

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.62%8.41%1,739
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.62%
Rasio pilih
8.15%
Game
1,685

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.62%8.15%1,685
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.04%
Rasio pilih
7.97%
Game
1,647

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.04%7.97%1,647
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.73%
Rasio pilih
7.64%
Game
1,579

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.73%7.64%1,579
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.85%
Rasio pilih
19.25%
Game
3,980

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.85%19.25%3,980
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.23%
Rasio pilih
12.02%
Game
2,484

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.23%12.02%2,484
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.22%
Rasio pilih
10.13%
Game
2,095

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.22%10.13%2,095
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.90%
Rasio pilih
8.01%
Game
1,655

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.90%8.01%1,655
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.63%
Rasio pilih
7.33%
Game
1,516

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.63%7.33%1,516
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.49%
Rasio pilih
6.51%
Game
1,346

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.49%6.51%1,346
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.27%
Rasio pilih
13.90%
Game
2,874

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.27%13.90%2,874
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.74%
Rasio pilih
12.35%
Game
2,552

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.74%12.35%2,552
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.54%
Rasio pilih
9.70%
Game
2,006

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.54%9.70%2,006
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.52%
Rasio pilih
5.47%
Game
1,131

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.52%5.47%1,131
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.81%
Rasio pilih
7.75%
Game
1,602

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.81%7.75%1,602
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.04%
Rasio pilih
5.59%
Game
1,156

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.04%5.59%1,156
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.85%
Rasio pilih
5.69%
Game
1,176

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.85%5.69%1,176
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.36%
Rasio pilih
5.96%
Game
1,233

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.36%5.96%1,233
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.30%
Rasio pilih
8.03%
Game
1,660

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.30%8.03%1,660
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.00%
Rasio pilih
5.57%
Game
1,152

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.00%5.57%1,152
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.90%
Rasio pilih
4.99%
Game
1,032

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.90%4.99%1,032
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.60%
Rasio pilih
5.49%
Game
1,135

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.60%5.49%1,135
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.43%
Rasio pilih
6.42%
Game
1,327

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.43%6.42%1,327
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.73%
Rasio pilih
8.73%
Game
1,804

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.73%8.73%1,804
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.86%
Rasio pilih
4.85%
Game
1,003

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.86%4.85%1,003
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.85%
Rasio pilih
4.62%
Game
955

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.85%4.62%955
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
60.68%
Rasio pilih
3.96%
Game
819

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.68%3.96%819
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.37%
Rasio pilih
2.43%
Game
502

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.37%2.43%502
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.17%
Rasio pilih
3.85%
Game
796

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.17%3.85%796
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.34%
Rasio pilih
3.59%
Game
743

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.34%3.59%743
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.17%
Rasio pilih
2.94%
Game
607

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.17%2.94%607
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.82%
Rasio pilih
3.65%
Game
755

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.82%3.65%755
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.62%
Rasio pilih
2.63%
Game
544

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.62%2.63%544
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.54%
Rasio pilih
2.18%
Game
451

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.54%2.18%451
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.86%
Rasio pilih
2.10%
Game
435

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.86%2.10%435
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.05%
Rasio pilih
2.01%
Game
416

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.05%2.01%416
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.68%
Rasio pilih
2.22%
Game
459

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.68%2.22%459
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.17%
Rasio pilih
2.84%
Game
587

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.17%2.84%587
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.25%
Rasio pilih
2.31%
Game
477

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.25%2.31%477
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.24%
Rasio pilih
4.11%
Game
849

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.24%4.11%849
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.17%
Rasio pilih
2.37%
Game
489

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.17%2.37%489
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.86%
Rasio pilih
3.05%
Game
630

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.86%3.05%630
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.53%
Rasio pilih
4.12%
Game
851

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.53%4.12%851
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.68%
Rasio pilih
2.16%
Game
447

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.68%2.16%447
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.14%
Rasio pilih
2.54%
Game
526

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.14%2.54%526
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.14%
Rasio pilih
2.13%
Game
440

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.14%2.13%440
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.99%
Rasio pilih
2.93%
Game
606

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.99%2.93%606
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.77%
Rasio pilih
3.77%
Game
780

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.77%3.77%780
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.46%
Rasio pilih
2.11%
Game
436

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.46%2.11%436
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.00%
Rasio pilih
3.87%
Game
800

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.00%3.87%800
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.88%
Rasio pilih
2.07%
Game
427

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.88%2.07%427
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.19%
Rasio pilih
3.00%
Game
620

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.19%3.00%620
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.04%
Rasio pilih
2.27%
Game
469

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.04%2.27%469
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.98%
Rasio pilih
3.08%
Game
637

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.98%3.08%637
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.68%
Rasio pilih
2.38%
Game
493

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.68%2.38%493
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.66%
Rasio pilih
3.06%
Game
633

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.66%3.06%633
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.62%
Rasio pilih
4.22%
Game
872

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.62%4.22%872
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.36%
Rasio pilih
2.38%
Game
492

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.36%2.38%492
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.21%
Rasio pilih
2.08%
Game
430

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.21%2.08%430
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.70%
Rasio pilih
2.14%
Game
442

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.70%2.14%442
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
43.84%
Rasio pilih
2.24%
Game
463

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.84%2.24%463
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.74%
Rasio pilih
1.50%
Game
310

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.74%1.50%310
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.57%
Rasio pilih
1.21%
Game
251

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.57%1.21%251
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.48%
Rasio pilih
1.46%
Game
301

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.48%1.46%301
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.37%
Rasio pilih
1.49%
Game
309

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.37%1.49%309
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.21%
Rasio pilih
1.32%
Game
273

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.21%1.32%273
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.69%
Rasio pilih
0.98%
Game
203

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.69%0.98%203
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.63%
Rasio pilih
1.53%
Game
317

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.63%1.53%317
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.51%
Rasio pilih
1.45%
Game
299

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.51%1.45%299
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.45%
Rasio pilih
0.99%
Game
204

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.45%0.99%204
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.36%
Rasio pilih
0.92%
Game
191

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.36%0.92%191
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.52%
Rasio pilih
1.59%
Game
328

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.52%1.59%328
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.52%
Rasio pilih
1.12%
Game
231

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.52%1.12%231
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.18%
Rasio pilih
1.64%
Game
340

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.18%1.64%340
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.77%
Rasio pilih
1.56%
Game
323

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.77%1.56%323
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.18%
Rasio pilih
1.38%
Game
285

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.18%1.38%285
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.51%
Rasio pilih
1.49%
Game
309

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.51%1.49%309
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.30%
Rasio pilih
1.03%
Game
213

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.30%1.03%213
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.19%
Rasio pilih
1.20%
Game
248

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.19%1.20%248
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.01%
Rasio pilih
1.47%
Game
304

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.01%1.47%304
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.41%
Rasio pilih
1.68%
Game
347

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.41%1.68%347
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.96%
Rasio pilih
0.95%
Game
196

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.96%0.95%196
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.88%
Rasio pilih
1.71%
Game
353

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.88%1.71%353
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.75%
Rasio pilih
1.07%
Game
222

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.75%1.07%222
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.54%
Rasio pilih
1.67%
Game
345

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.54%1.67%345
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.53%
Rasio pilih
1.08%
Game
223

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.53%1.08%223
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.64%
Rasio pilih
1.30%
Game
268

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.64%1.30%268
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.82%
Rasio pilih
1.45%
Game
299

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.82%1.45%299
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.72%
Rasio pilih
1.04%
Game
215

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.72%1.04%215
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.38%
Rasio pilih
1.46%
Game
302

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.38%1.46%302
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.93%
Rasio pilih
0.92%
Game
191

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.93%0.92%191
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.74%
Rasio pilih
1.67%
Game
345

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.74%1.67%345
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
62.61%
Rasio pilih
0.56%
Game
115

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.61%0.56%115
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.96%
Rasio pilih
0.84%
Game
173

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.96%0.84%173
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
56.70%
Rasio pilih
0.47%
Game
97

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.70%0.47%97
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.16%
Rasio pilih
0.35%
Game
73

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.16%0.35%73
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.43%
Rasio pilih
0.38%
Game
79

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.43%0.38%79
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.19%
Rasio pilih
0.75%
Game
155

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.19%0.75%155
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.93%
Rasio pilih
0.86%
Game
178

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.93%0.86%178
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.85%
Rasio pilih
0.69%
Game
143

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.85%0.69%143
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.60%
Rasio pilih
0.60%
Game
125

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.60%0.60%125
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.10%
Rasio pilih
0.55%
Game
113

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.10%0.55%113
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.14%
Rasio pilih
0.68%
Game
140

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.14%0.68%140
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.88%
Rasio pilih
0.64%
Game
133

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.88%0.64%133
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.19%
Rasio pilih
0.41%
Game
84

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.19%0.41%84
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.51%
Rasio pilih
0.48%
Game
99

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.51%0.48%99
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.67%
Rasio pilih
0.74%
Game
153

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.67%0.74%153
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.40%
Rasio pilih
0.40%
Game
83

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.40%0.40%83
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.13%
Rasio pilih
0.84%
Game
173

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.13%0.84%173
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.59%
Rasio pilih
0.69%
Game
142

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.59%0.69%142
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.95%
Rasio pilih
0.35%
Game
73

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.95%0.35%73
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.80%
Rasio pilih
0.88%
Game
182

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.80%0.88%182
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.03%
Rasio pilih
0.89%
Game
185

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.03%0.89%185
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.84%
Rasio pilih
0.92%
Game
190

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.84%0.92%190
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.49%
Rasio pilih
0.55%
Game
114

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.49%0.55%114
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.24%
Rasio pilih
0.45%
Game
93

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.24%0.45%93
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.09%
Rasio pilih
0.56%
Game
115

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.09%0.56%115
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.24%
Rasio pilih
0.41%
Game
84

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.24%0.41%84
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.27%
Rasio pilih
0.83%
Game
171

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.27%0.83%171
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.16%
Rasio pilih
0.49%
Game
102

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.16%0.49%102
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.51%
Rasio pilih
0.76%
Game
158

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.51%0.76%158
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
38.60%
Rasio pilih
0.55%
Game
114

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.60%0.55%114
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
58.06%
Rasio pilih
0.30%
Game
62

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT558.06%0.30%62
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.29%
Rasio pilih
0.34%
Game
70

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT554.29%0.34%70
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.57%
Rasio pilih
0.27%
Game
56

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT553.57%0.27%56
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.33%
Game
68

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT550.00%0.33%68
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.30%
Rasio pilih
0.34%
Game
71

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.30%0.34%71
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.06%
Rasio pilih
0.26%
Game
53

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT549.06%0.26%53
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.83%
Rasio pilih
0.33%
Game
69

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT547.83%0.33%69
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.97%
Rasio pilih
0.32%
Game
66

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.97%0.32%66
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.71%
Rasio pilih
0.34%
Game
70

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT545.71%0.34%70
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.14%
Rasio pilih
0.25%
Game
51

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT543.14%0.25%51

Yasuo Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQEW

Max Q first, max E second, leave W for last, and take R whenever it is available.

Yasuo Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Yasuo counters these champions in ARAM: Mayhem.

Ezreal Ezreal Ezreal T5
Tier
T5
Peringkat
#158
Rasio menang
45.67%
Rasio pilih
1.10%

Ezreal saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Yasuo is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Rammus Rammus Rammus T3
Tier
T3
Peringkat
#101
Rasio menang
49.44%
Rasio pilih
0.37%

Rammus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Renekton Renekton Renekton T5
Tier
T5
Peringkat
#136
Rasio menang
45.54%
Rasio pilih
0.29%

Renekton saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Pantheon Pantheon Pantheon T3
Tier
T3
Peringkat
#76
Rasio menang
49.30%
Rasio pilih
0.60%

Pantheon saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

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Yasuo Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Malphite

Malphite gives Yasuo the cleanest kind of setup: a hard, obvious knock-up that usually hits the targets Yasuo actually wants. Yasuo does not need to fish as hard with his own tornado when Malphite is holding engage threat.

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Alistar

Alistar gives Yasuo repeatable close-range knock-up access plus a durable body that can stand in front after the engage. That matters because Yasuo often needs one extra second after Last Breath to choose whether he is finishing a carry or escaping through minions.

Wukong Wukong Wukong T3
Tier
T3
Peringkat
#132
Rasio menang
49.31%
Rasio pilih
0.37%

Wukong saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Wukong

Wukong gives Yasuo moving knock-up pressure that is hard to ignore. He can enter through the side of a fight, disrupt multiple enemies, and create the messy brawl Yasuo loves.

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Diana

Diana pairs with Yasuo because she pulls enemies into a tight fight and can threaten the same backline targets he wants to kill. Even when she is not providing the cleanest knock-up setup by herself, she creates the clump and panic that make Yasuo’s tornado and follow-up much easier to land.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Janna

Janna gives Yasuo a different kind of value: safety, disengage, and a knock-up threat that punishes enemies for diving him or his carries. Yasuo does not always need more engage; sometimes he needs someone who stops the enemy from deleting him after he goes in.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Wukong Wukong Wukong T3
Tier
T3
Peringkat
#132
Rasio menang
49.31%
Rasio pilih
0.37%

Wukong saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Malphite gives Yasuo the cleanest kind of setup: a hard, obvious knock-up that usually hits the targets Yasuo actually wants. Yasuo does not need to fish as hard with his own tornado when Malphite is holding engage threat. Combo: Let Malphite threaten from fog, brush, or behind the minion wave. When he commits onto two or more priority targets, Yasuo should instantly take the Last Breath angle, land into the center of the fight, then use Wind Wall and dashes to deny the enemy’s first counter-burst. Best scenario: This pair is strongest into squishy backlines that group behind one frontliner. If the enemy carries walk too close together, Malphite starts the fight and Yasuo turns the knock-up into a full backline collapse before they can kite backward. Enemy answer: The enemy will spread wide, hold disengage, and try to bait Malphite into hitting only a tank. Good teams also save exhaust-style peel, knockbacks, or stasis effects for the moment Yasuo lands. Failure risk: If Malphite engages too deep with no damage nearby, Yasuo arrives late and gets focused alone. If Yasuo ults a low-value tank target, the real carries get a free window to punish him after landing. Recovery: If the first engage misses, do not force a second dive immediately. Yasuo should reset behind the wave, farm safely, and wait for Malphite to threaten again. A failed Malphite engage still creates space if Yasuo uses that time to push minions and rebuild tornado pressure. 2. Alistar Synergy mechanism: Alistar gives Yasuo repeatable close-range knock-up access plus a durable body that can stand in front after the engage. That matters because Yasuo often needs one extra second after Last Breath to choose whether he is finishing a carry or escaping through minions. Combo: Alistar looks for a head-on engage or a peel counter-engage. Once enemies are knocked up, Yasuo ults the highest-value target in range, then Alistar stays on the landing zone to disrupt anyone trying to burst Yasuo on arrival. Best scenario: This is excellent into dive-heavy enemies. If assassins or bruisers jump onto your backline, Alistar can turn the engage around, and Yasuo gets a safe Last Breath on targets that have already spent mobility going in. Enemy answer: Ranged teams will try to chip Alistar down before he ever reaches a clean angle. They may also hold spacing so Alistar can only knock up one target, then punish Yasuo if he overcommits for a small catch. Failure risk: The combo becomes clunky if both players force forward at different times. Alistar can knock enemies away from Yasuo’s damage path, or Yasuo can ult before Alistar is ready to body-block the retaliation. Recovery: If the engage gets split, switch roles. Alistar peels instead of chasing, and Yasuo plays around minions for short trades rather than diving. A defensive Alistar knock-up is still a strong Yasuo trigger when the enemy is the one stepping in. 3. Wukong Synergy mechanism: Wukong gives Yasuo moving knock-up pressure that is hard to ignore. He can enter through the side of a fight, disrupt multiple enemies, and create the messy brawl Yasuo loves. Combo: Wukong starts by threatening the enemy carries or flanking through a narrow lane angle. When he knocks enemies up, Yasuo ults onto the most exposed carry, then both champions keep fighting forward while the enemy team is still trying to identify the real danger. Best scenario: This duo shines when the enemy has several mid-range champions who need to stand together to deal damage. Wukong breaks their formation, Yasuo follows, and the fight becomes too chaotic for them to kite cleanly. Enemy answer: The enemy will try to reveal or track Wukong’s approach, then disengage as soon as he commits. They may also save crowd control for Yasuo’s landing instead of wasting it on Wukong’s first entry. Failure risk: If Wukong goes in without Yasuo in range, his knock-up window is wasted. If Yasuo follows too late, Wukong may already be low and the enemy can turn the fight into a 5v4 punish. Recovery: When the first entry does not connect, Yasuo should not chase the same line blindly. Back up, let Wukong re-enter from a different angle, and use Wind Wall to protect the retreat or block the enemy’s attempt to punish the failed flank. 4. Diana Synergy mechanism: Diana pairs with Yasuo because she pulls enemies into a tight fight and can threaten the same backline targets he wants to kill. Even when she is not providing the cleanest knock-up setup by herself, she creates the clump and panic that make Yasuo’s tornado and follow-up much easier to land. Combo: Diana dives onto grouped carries or a clustered frontline, forcing defensive movement. Yasuo follows the crowd control chain from any allied knock-up available, or uses the chaos to land his own tornado before committing with Last Breath. Best scenario: This works best with a third champion who also brings a knock-up, such as a tank engager. Diana and Yasuo then become the damage layer after the first initiation, not the only way the fight starts. Enemy answer: Enemies will split formation and save displacement for Diana’s dive. If they push her away or burst her before Yasuo enters, the combo loses its center and Yasuo has to fight without a stable landing zone. Failure risk: Double melee dive can feed hard into heavy peel. If Diana and Yasuo both commit into exhausts, shields, and point-click control, they may kill nobody and leave their own backline exposed. Recovery: If the all-in is denied, Yasuo should pivot to front-to-back fighting. Let Diana absorb attention, cut off projectiles with Wind Wall, and wait for the enemy peel tools to be spent before taking the next knock-up. 5. Janna Synergy mechanism: Janna gives Yasuo a different kind of value: safety, disengage, and a knock-up threat that punishes enemies for diving him or his carries. Yasuo does not always need more engage; sometimes he needs someone who stops the enemy from deleting him after he goes in. Combo: Janna holds her tornado for enemy movement or for Yasuo’s setup window. If it connects, Yasuo can ult from a safer distance. If the enemy dives first, Janna interrupts them, shields the key target, and lets Yasuo counter-engage instead of starting from a bad angle. Best scenario: This pairing is strong when Yasuo is the main melee threat on a team with ranged carries. Janna keeps the formation alive, and Yasuo gets to choose between protecting the backline or following a clean knock-up onto overextended enemies. Enemy answer: The enemy will try to force Janna’s disengage before committing their real engage. They may poke her down, bait her tornado, then start the fight while Yasuo has no safe way in. Failure risk: If Yasuo treats Janna like a hard engage champion, he will overforce. Her setup is powerful, but it is often reactive. Chasing every tornado can pull Yasuo away from the team and into isolated crowd control. Recovery: Play slower after a missed tornado. Yasuo can farm the wave, hold Wind Wall for the next poke pattern, and wait for the enemy to step into Janna’s disengage range. Counter-engage is still a winning plan if the enemy is impatient.

Best team shape for Yasuo: one primary knock-up engager, one secondary peel or shield source, and at least one ranged damage dealer who can punish enemies while they are staring at Yasuo. If the team has only Yasuo as engage, he has to gamble. If the team gives him layered knock-ups and a safe reset path, he can play patiently, take the first real opening, and snowball the fight instead of donating himself for a highlight attempt.

Yasuo ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight TempoYasuo plays patient, waiting for allied knock-ups and slowly building space with Q stacks while suffering through poke.He must contest tempo earlier and cannot wait for perfect ultimates, or his team fights four versus five without him.Move with engage immediately instead of fishing for perfect tornadoes off-screen.
Wind Wall UsageBlocks obvious key projectiles saved for predictable fight moments, often used to survive poke patterns.More valuable but easier to waste; panic-walling the first spell can lose the real fight against chaotic damage.Save Wind Wall for the actual punish window like burst lines or stopping crowd control.
Dash DisciplineCan dash through waves and back out safely since fights move slower and collapse takes longer.Dashing deep without an exit target means getting collapsed on before help arrives due to faster fights.Enter through minions only when you know where the next dash goes.
Ultimate TimingTaking any knock-up is often fine if it starts a fight, treating R as a highlight button.A bad Last Breath into five ready enemies can instantly throw the round due to augmented punish potential.Ult only when your team can follow and the target is worth killing.
Snowball CommitmentPatches Yasuo's range problem; tag a backliner and follow when they misposition for engage.Taking the mark into ready crowd control gets you deleted; the mark itself is pressure without needing activation.Layer Snowball with Q or allied engage, and use it defensively to escape.
Build FlexibilityCan sometimes get away with greedy damage paths if the enemy lacks hard engage or teammates provide peel.Must be honest about how fights are lost; dying on the first crowd control chain means damage does not fix the problem.Prioritize survivability and adjust runes to solve the current fight.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Yasuo the Unforgiven is a melee fighter-assassin with extraordinary mobility and devastating burst damage. His kit revolves around weaving through enemy lines and delivering explosive combos, making him one of the most exciting and lethal fighters in this chaotic environment. Yasuo’s passive, Way of the Wanderer, grants a shield after moving a certain distance, providing natural defensive capability that allows him to survive poke and engage more confidently. His primary damage tool is Steel Tempest, a thrust attack that builds up a tornado on every third cast; this tornado knocks up enemies and is extremely valuable in Hextech Mayhem because it creates the setup required for his ultimate. Wind Wall is his most powerful defensive ability, creating a wall of wind that blocks all projectiles—essential for negating enemy ranged attacks and abilities, which is particularly important in a mode dominated by skillshots and poke. Sweeping Blade gives Yasuo exceptional mobility by allowing him to dash through enemy units for rapid repositioning, enabling him to dance in and out of combat. His signature ultimate, Last Breath, teleports him to a knocked-up enemy champion and deals massive damage; in Hextech Mayhem, Yasuo must first land his tornado knock-up with Steel Tempest, then follow with Last Breath for devastating burst. This reliance on initiating with a tornado means positioning and timing are critical—Yasuo thrives when he can find clumped enemies or set up key picks. His high-skill-cap kit, combining the wind wall, tornado combos, and dash mobility, demands precise execution but rewards players with game-changing impact. While he shares a complex backstory as a wandering wind swordsman with deep ties to Yone and Riven, his in-game identity in Hextech Mayhem is defined by his capacity to shred through enemy teams when he can effectively chain knock-ups and burst windows. Mastering his flow between dashes, tornadoes, and ultimate timing separates an average Yasuo from a dominant force in the chaos of the Howling Abyss.

Tips utama

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Yasuo the Unforgiven thrives on chaos in Mayhem, but blind aggression gets you killed. You are not the primary engage tool; your job is to follow up on allies with knock-ups like Malphite, Zac, or Gragas. When they go in, immediately click Last Breath to catch the entire enemy backline. If your team lacks knock-ups, create your own opportunities by using Sweeping Blade to dash through frontliners, building Steel Tempest stacks. Once your whirlwind is ready, fire it through the minion wave; the projectile travels far in the narrow lane, often catching squishy targets off guard. Do not ult immediately if you only hit one person near their tower—save it for when your team can collapse. The single lane gives you plenty of dash targets, so never stand still; constantly weave through minions to dodge skill shots while looking for an angle to land your tornado. Space aggressively when your Wind Wall is available—step forward to bait enemy fire, then drop the wall to block burst and create a safety zone for your team. When the wall is down, play far back and use minions as shields, because enemies will time their all-in the moment it expires. Snowball is your emergency button or gap-closer when minions are dead; do not use it to engage into five people unless diving a low-HP target with your team right behind you. Instead, hold it for an enemy to waste a key crowd-control ability, then Snowball in. A classic combo is Snowballing to a target, dashing through them with Sweeping Blade, then firing a point-blank tornado to guarantee a knock-up and your ultimate, bypassing the frontline to land directly on carries—just ensure Steel Tempest is stacked first. Yasuo is effective at turning enemy aggression against them: when the enemy dives your tower, drop Wind Wall directly on them or between their frontline and backline to cut off damage support. Save your own tornado to interrupt their knock-ups. Escaping requires reading the minion wave—if you dive too deep, look for a minion behind you to dash backward through. If no minions exist, commit fully; there is no middle ground. Sometimes the best escape is to dash aggressively sideways into jungle brush or over terrain, forcing enemies to chase you away from dying teammates. Ignore tanks; your critical strikes and armor penetration are designed to shred squishies like ADCs and mages. Your ultimate grants bonus armor penetration against hit enemies, so prioritize targets that let you shred the rest of the team afterward. If the enemy carry is too safe, turn to the nearest threat but ensure your Flow shield is ready to absorb the initial burst. Getting a tornado on the backline is worth ulting even if it only hits one or two high-value targets. Many augments in Mayhem enhance damage or mobility. If you have an on-attack or on-hit augment, play for short rapid trades—dash in, auto-attack, and dash out. For cooldown-reduction augments, Wind Wall becomes spam; throw walls out constantly to block poke and force enemies to waste mana and cooldowns. If your augment boosts ultimate damage or resets, play purely for the knock-up, shifting your game plan to finding that one tornado to reset the fight. Yasuo wants to fight inside the minion wave. When the wave pushes toward the enemy tower, you have infinite dash targets—push hard by dashing through casters and using Steel Tempest to clear.

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Yasuo in ARAM: Mayhem is not a blind frontliner. He should be played like a threat that lives in the wave, waits for a knock-up angle, and turns messy fights into resets. The best games come from patience: block key poke, stack pressure with short trades, then commit when the enemy has already spent their control or when an ally gives a clean airborne target. During levels 1 through 6, the goal is to survive the poke lane and build a real engage angle. Position near the minion wave to use minions as dash anchors and as cover from skillshots, standing slightly to the side of ranged teammates to threaten quick trades without dragging spells onto them. Trade in short bursts: dash in, hit once or twice, then leave before the enemy can layer crowd control. Hold tornado pressure long enough to make the enemy back up rather than throwing it instantly every time. Treat Wind Wall as a team resource, saving it for the projectile that lets the enemy start a fight or chunk carries. Early Snowball is mainly for confirming a low-health target or following an allied engage; do not throw it just because someone is in range. The first augment should decide early posture: damage after movement calls for fast dash-in trades, durability allows a more forward pocket near the wave, and team follow-up augments encourage playing closer to allies with knock-ups. Push only when Wind Wall can protect the wave clear or when the enemy has used their best poke; if behind, stall the wave near your side and farm safely. Reaching level 6 with enough health to fight unlocks Last Breath, shifting from random trading to setup hunting. At levels 7 through 11, fight around knock-ups, not ego dashes. Play in the second line unless augment or item setup clearly allows absorbing focus. Walk up when Wind Wall is ready, threaten tornado, then back off if the enemy refuses to give an angle. Snowball becomes a fight connector: ping the angle and give your team a moment to step up before recasting, and use it defensively to create a delayed dash path. Chain the augment plan with the engage plan, letting someone else draw the opener if playing damage augments. Push after winning a trade or blocking enemy wave clear; if ahead, deny space around the next wave with held tornado pressure. If behind, look for counter-engage by standing close to carries and punishing overcommitting divers. Identify the best airborne source on the team and play around it. After level 12, pick the winning commit and finish the fight cleanly, respecting death timers and burst by starting from fog, behind minions, or slightly off-angle. Poke becomes about forcing reactions, not farming damage. Late Snowball is high risk: use it to punish a separated carry, follow a guaranteed engage, or dodge a lethal skillshot while creating a new angle. The augment build should now have a clear identity, dictating whether to enter after enemy cooldowns or fight front-to-back. Push hard after a won fight, especially if Wind Wall can block the enemy’s last clear attempt. When ahead, force the enemy to answer the wave under pressure and hold Wind Wall for their best anti-siege projectile. When behind, play for one decisive mistake by protecting carries and waiting for the enemy to over-dive. After every late fight, make a quick choice to end, take a structure, or reset the wave. Yasuo wins late by converting one clean airborne target into tempo, then using that tempo before the enemy gets another full setup.

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Rasio menang

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Tier

When Yasuo is ahead, his primary strength is controlling space rather than chasing kills. He forces the enemy team to back away, use cooldowns early, or clump for his team’s engage by threatening dashes through the minion wave and holding the middle of the lane. His Wind Wall is a key tool that blocks the enemy’s best ranged answer, but must be saved for when they commit damage—wasting it leaves him vulnerable during aggressive dashes. Yasuo should dash in short steps, keep a return route through minions, and only chase past the wave if his team is moving with him, because losing the escape path under five enemies turns a lead into a shutdown. His ultimate, Last Breath, should be used only when the target can die or the follow-up fight is clearly winning; ulting a full-health tank or multiple enemies without team follow-up lands him in the worst possible spot. Augments that improve durability, mobility, or extended combat help Yasuo survive focus and finish fights after enemy crowd control is spent, but they do not fix being separated from every dash target. The classic throw when ahead comes from chasing one more kill through the entire lane, diving blindly, or forcing engages while low on health—each gives the enemy a clean punish and a comeback opportunity. When Yasuo is behind, his role shifts entirely. He must stop trying to start fights and instead wait for minions, ally knock-ups, and enemy mistakes. He plays behind his frontline or beside his carry, uses the wave for movement without spending every dash, and holds Wind Wall for damage that changes the fight—a panic wall on low-value poke leaves the backline exposed. When behind, Yasuo should prioritize counter-engage: turning on an enemy diver who jumps onto his carry, or ulting only if it stops the enemy engage or secures a kill. He should not contest the front of the wave at low health and must avoid following overextended teammates alone. Augments that patch his specific weakness—whether durability, reach, or damage—allow him to survive longer or arrive when the target is already controlled, but they never give permission to 1v5 or start a fight from full range into five players. The enemy will hold every key spell for Yasuo, so he must bait those tools by stepping forward then backing off, letting someone else start before entering. In both ahead and behind scenarios, the same rule governs every decision: enter with a route, a reason, and follow-up, and if one of those is missing, wait.

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Peringkat champion

Champion / Peran

Champion

Yasuo the Unforgiven thrives on movement and critical-strike builds, with his defensive shield from Way of the Wanderer being the most important part of his trading pattern in ARAM: Mayhem. When the shield is ready he can absorb the first hit and keep advancing, but if it is down he becomes much easier to punish before reaching a target. The constant fighting in this mode makes the shield valuable but also vulnerable to stray poke, so Yasuo must walk with purpose and not let enemy ranged chip remove it for free before his team is ready to contest space. Shield preservation rewards weaving between minions, allies, and safe angles until he can enter with protection. His primary damage and knock-up setup comes from Steel Tempest, which in crowded Mayhem fights is most threatening when he holds the tornado until enemies clump or burn mobility. Using it instantly is easy to dodge and leaves him harmless for the next punish window, so he should aim where enemies must walk rather than where they are standing. Wind Wall can win entire exchanges when placed between his team and the enemy’s main projectile threats, but the mistake is using it on the first small spell; it should be saved for the burst combo, catch tool, or marksman’s free-fire angle. A wasted Wind Wall invites enemy poke and crowd control to fire freely, forcing Yasuo to give up lane space. Sweeping Blade provides his mobility through enemy units, and the single lane gives him many minions to work with but also makes his path predictable. Every dash should have a next step: a minion to exit through, a champion to reach, or a safe side of the fight to land on, because bad E usage that consumes exit targets too early leaves him stranded and easily collapsed on. Last Breath is his payoff for airborne champions, but in Mayhem he should not tunnel on only his own tornado; allied knock-ups often create better windows because they happen inside real fights with team follow-up. The best ults hit a priority carry or multiple enemies while his team is close enough to capitalize, and he does not need to ult every airborne champion—judging the landing zone before pressing R is critical to avoid trading his life for a low-value knock-up. Enemies can counter him by removing his shield with low-cost damage before using crowd control or burst, clearing minions to limit his dash paths, waiting out Wind Wall, and holding mobility and crowd control for his landing spot after a knock-up. If Yasuo lets random poke break his shield, the enemy can zone him off Q stacks, punish his dash entry, or force him to use Wind Wall defensively before the real fight starts. Missing tornado removes his pressure window and allows enemies to walk forward freely. The constant skirmishes demand disciplined resource management and smart timing of every ability, because Yasuo is poor when forced to all-in without his core tools available.

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Lihat panduan champion

Blog panduan / Tier

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Yasuo the Unforgiven is at his worst when he plays like a highlight reel before the fight is actually playable. In ARAM: Mayhem, the cramped lane and multiple damage angles mean one bad dash can put him behind the enemy frontline with no clean exit. Mechanical mistakes often start with dashing through the first available target, spending mobility on a low-value unit and landing in range of control or burst before his team can follow. Every dash should have a destination: toward a knock-up target, away from a threat, or through a unit that leaves another angle. Wind Wall is frequently wasted on the first projectile, leaving him without the tool when a fight‑deciding skillshot arrives—hold it for the projectile that enables an engage, denies ultimate setup, or would force a carry out of the fight. Tornado should not be thrown from max range without checking enemy movement or allied pressure; it is most effective when the target is constrained after using mobility, last‑hitting, or pinned near terrain. Using Last Breath on the first airborne target often puts him on a tank with full support, landing in the middle of the enemy team before dealing damage—ult only when the airborne target is worth committing to and his team can collapse. Ignoring the passive shield and walking up while it is down invites free poke that reduces survivability before a real fight. Standing still while spamming Steel Tempest into the frontline makes him easy to hit; he should weave attacks, movement, and Q casts so each cast threatens a stack, punishes a cooldown, or prepares an engage. Chasing a low‑health enemy without checking what units remain behind him can leave him with no return path, so he must identify an exit—a minion, frontline champion, or ally Snowball—before committing. Placing Wind Wall only for himself while carries are hit from another angle leaves the team without damage; angle the wall to protect the space allies need to stand in. On the decision side, forcing fights before the team has a knock‑up plan leaves him reliant on his own setup, which can be blocked or missed—track which allies can create airborne targets and position near the most likely one. Treating every enemy backliner as reachable leads to tunneling through the frontline, eating crowd control, and dying before touching the intended target; attack the closest target when the backline is protected and switch only when a real gap opens. Starting fights while the team is clearing the wave or recovering health results in a solo engage that allies cannot follow, so engage only when the team is walking forward. Building and playing as if unkillable once damage is acquired ignores enemy lockdown; respect crowd control and wait for key disables to be used or blocked before dashing into the center. Saving Last Breath forever while waiting for a perfect multi‑target ultimate wastes openings; a clean pick on a carry or fed threat often changes the fight more than a fantasy five‑man moment. Fighting inside enemy‑favored terrain or choke control without Wind Wall ready shrinks dash paths and makes skillshots harder to dodge—enter narrow spaces only when the wall can cut off the main projectile angle. Chasing after a won trade instead of helping reset the wave and position turns a health advantage into a staggered death.

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FAQ

Yasuo

FAQ

Is Yasuo a good pick in ARAM: Mayhem? Yes, if your team can create knockups or force grouped fights where Yasuo can enter after the first wave of crowd control. Pick him when you have allies who start fights for you, then follow their displacement with Last Breath instead of trying to be the first body in. The tradeoff is that Yasuo feels awful when your team has no setup and the enemy can save hard crowd control for your dash path. When should I go in as Yasuo? Go in after an enemy mobility spell, major stun, or defensive tool has already been used. Dash through minions or nearby champions to adjust your angle, stack your tornado safely, then commit when a knockup actually threatens a kill. If you enter early, you burn Wind Wall and Flash just to survive, and the enemy gets to punish you before your damage matters. How important are allied knockups for Yasuo? They are huge, because reliable knockups turn Yasuo from a skirmisher into a real teamfight finisher. If your Malphite, Alistar, Wukong, Gragas, or similar engage champion hits multiple targets, move instantly and use Last Breath before the enemy spreads out. The cost is dependency: when those allies miss or hold cooldowns, you need to play slower and win through poke, spacing, and short trades.

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