ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #77

Soraka build ARAM Mayhem dan augment terbaik

Soraka saat ini masuk kategori T3 dalam data ARAM Mayhem.

Soraka Soraka the Starchild Tank / Mage / Support
TierT3
Peringkat#77
Rasio menang50.36%
Rasio pilih0.55%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang51.46%
Rasio pilih16.38%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang54.84%
Rasio pilih15.42%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang52.80%
Rasio pilih9.08%

N/Aitem

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.24%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

51.16%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.10%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

52.01%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

51.64%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

48.64%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

50.14%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

57.66%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.09%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

44.24%
Echoes of Helia Echoes of Helia Echoes of Helia
Harga total
2,200
Harga
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

47.86%
Dawncore Dawncore Dawncore
Harga total
2,500
Harga
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

42.86%

N/A

Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.19%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

53.19%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.57%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

48.57%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

50.28%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

50.28%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Rasio menang51.49%
Rasio pilih8.57%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang56.18%
Rasio pilih6.49%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang47.66%
Rasio pilih4.67%

N/Aitem

Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

50.52%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

51.59%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

52.81%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.58%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

41.65%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

41.02%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

41.74%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

44.64%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

44.74%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

43.75%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

48.48%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

43.15%

N/A

Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.18%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

51.18%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.10%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

43.75%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

43.75%

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang51.87%
Rasio pilih26.90%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang54.95%
Rasio pilih16.71%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang52.41%
Rasio pilih11.23%

N/Aitem

N/A

Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.13%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.13%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

53.13%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.93%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

52.93%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

48.77%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.77%
Forbidden Idol Forbidden Idol Forbidden Idol
Harga total
600
Harga
400

+50% Base Mana Regen +8% Heal and Shield Power

48.77%

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang45.78%
Rasio pilih21.81%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang46.23%
Rasio pilih11.30%
#3
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang49.79%
Rasio pilih6.46%

N/Aitem

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

47.53%
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

47.79%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.21%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

46.77%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

46.99%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

48.04%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

49.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

44.19%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

44.00%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

46.43%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

39.86%
Locket of the Iron Solari Locket of the Iron Solari Locket of the Iron Solari
Harga total
2,200
Harga
700

+200 Health +25 Armor +25 Magic Resist +10 Ability Haste Devotion Grant nearby allies a 290 - 360 Shield that decays over 2.5 seconds.

53.33%

N/A

Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

49.89%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

49.89%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

49.89%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

44.04%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

44.04%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

56.57%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

56.57%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.50%
Rasio pilih
8.86%
Game
1,429

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.50%8.86%1,429
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.89%
Rasio pilih
6.17%
Game
995

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.89%6.17%995
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.60%
Rasio pilih
17.86%
Game
2,881

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.60%17.86%2,881
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.53%
Rasio pilih
7.19%
Game
1,160

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.53%7.19%1,160
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.29%
Rasio pilih
5.27%
Game
851

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.29%5.27%851
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.29%
Rasio pilih
25.25%
Game
4,073

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.29%25.25%4,073
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.25%
Rasio pilih
5.70%
Game
919

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.25%5.70%919
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.72%
Rasio pilih
9.02%
Game
1,455

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.72%9.02%1,455
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.70%
Rasio pilih
5.75%
Game
927

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.70%5.75%927
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.68%
Rasio pilih
13.31%
Game
2,147

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.68%13.31%2,147
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.26%
Rasio pilih
23.06%
Game
3,721

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.26%23.06%3,721
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.15%
Rasio pilih
8.10%
Game
1,306

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.15%8.10%1,306
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
9.58%
Game
1,546

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%9.58%1,546
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.25%
Rasio pilih
12.78%
Game
2,061

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.25%12.78%2,061
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.91%
Rasio pilih
18.14%
Game
2,926

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.91%18.14%2,926
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.79%
Rasio pilih
6.39%
Game
1,031

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.79%6.39%1,031
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.02%
Rasio pilih
8.93%
Game
1,441

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.02%8.93%1,441
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.91%
Rasio pilih
4.75%
Game
766

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.91%4.75%766
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.52%
Rasio pilih
7.88%
Game
1,271

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.52%7.88%1,271
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.27%
Rasio pilih
7.96%
Game
1,284

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.27%7.96%1,284
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.45%
Rasio pilih
11.08%
Game
1,787

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.45%11.08%1,787
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.61%
Rasio pilih
10.60%
Game
1,710

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.61%10.60%1,710
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.24%
Rasio pilih
5.08%
Game
820

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.24%5.08%820
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.60%
Rasio pilih
1.72%
Game
277

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.60%1.72%277
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.51%
Rasio pilih
1.52%
Game
245

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.51%1.52%245
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.41%
Rasio pilih
1.73%
Game
279

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.41%1.73%279
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.16%
Rasio pilih
2.94%
Game
474

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.16%2.94%474
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.68%
Rasio pilih
2.89%
Game
467

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.68%2.89%467
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.11%
Rasio pilih
2.20%
Game
355

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.11%2.20%355
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.76%
Rasio pilih
3.52%
Game
568

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.76%3.52%568
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.71%
Rasio pilih
1.99%
Game
321

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.71%1.99%321
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.13%
Rasio pilih
2.47%
Game
399

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.13%2.47%399
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.51%
Rasio pilih
3.68%
Game
594

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.51%3.68%594
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
3.17%
Game
512

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%3.17%512
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.00%
Rasio pilih
1.43%
Game
230

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.00%1.43%230
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.74%
Rasio pilih
2.39%
Game
386

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.74%2.39%386
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.63%
Rasio pilih
1.66%
Game
268

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.63%1.66%268
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.36%
Rasio pilih
3.87%
Game
624

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.36%3.87%624
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.28%
Rasio pilih
2.14%
Game
345

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.28%2.14%345
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.06%
Rasio pilih
2.98%
Game
481

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.06%2.98%481
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.06%
Rasio pilih
1.98%
Game
320

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.06%1.98%320
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.97%
Rasio pilih
3.91%
Game
631

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.97%3.91%631
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.58%
Rasio pilih
3.05%
Game
492

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.58%3.05%492
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.26%
Rasio pilih
1.96%
Game
317

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.26%1.96%317
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.16%
Rasio pilih
1.52%
Game
245

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.16%1.52%245
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.15%
Rasio pilih
3.51%
Game
567

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.15%3.51%567
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.03%
Rasio pilih
2.67%
Game
431

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.03%2.67%431
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.94%
Rasio pilih
3.01%
Game
486

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.94%3.01%486
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.96%
Rasio pilih
1.43%
Game
230

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.96%1.43%230
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.53%
Rasio pilih
1.88%
Game
303

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.53%1.88%303
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.51%
Rasio pilih
2.31%
Game
372

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.51%2.31%372
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.19%
Rasio pilih
1.46%
Game
236

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.19%1.46%236
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.18%
Rasio pilih
1.87%
Game
301

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.18%1.87%301
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.01%
Rasio pilih
2.02%
Game
326

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.01%2.02%326
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.70%
Rasio pilih
2.52%
Game
407

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.70%2.52%407
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.48%
Rasio pilih
2.33%
Game
376

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.48%2.33%376
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.45%
Rasio pilih
1.43%
Game
231

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.45%1.43%231
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.50%
Rasio pilih
2.59%
Game
418

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.50%2.59%418
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.77%
Rasio pilih
2.14%
Game
345

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.77%2.14%345
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.19%
Rasio pilih
1.32%
Game
213

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.19%1.32%213
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.25%
Rasio pilih
0.86%
Game
138

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.25%0.86%138
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
54.26%
Rasio pilih
0.80%
Game
129

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.26%0.80%129
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.02%
Rasio pilih
1.08%
Game
174

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.02%1.08%174
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.38%
Rasio pilih
0.82%
Game
133

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.38%0.82%133
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.82%
Rasio pilih
0.88%
Game
142

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.82%0.88%142
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.38%
Rasio pilih
1.04%
Game
168

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.38%1.04%168
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.27%
Rasio pilih
1.09%
Game
176

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.27%1.09%176
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.11%
Rasio pilih
0.88%
Game
142

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.11%0.88%142
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.79%
Rasio pilih
0.78%
Game
126

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.79%0.78%126
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.71%
Rasio pilih
0.87%
Game
140

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.71%0.87%140
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.79%
Game
128

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.79%128
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.72%
Game
116

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.72%116
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.69%
Game
112

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.69%112
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.68%
Game
110

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.68%110
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.61%
Rasio pilih
0.80%
Game
129

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.61%0.80%129
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.57%
Rasio pilih
0.73%
Game
117

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.57%0.73%117
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.78%
Rasio pilih
1.02%
Game
164

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.78%1.02%164
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.95%
Rasio pilih
1.06%
Game
171

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.95%1.06%171
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.92%
Rasio pilih
1.19%
Game
192

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.92%1.19%192
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.52%
Rasio pilih
0.63%
Game
101

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.52%0.63%101
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.45%
Rasio pilih
1.21%
Game
196

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.45%1.21%196
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.15%
Rasio pilih
0.76%
Game
123

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.15%0.76%123
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.13%
Rasio pilih
0.97%
Game
157

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.13%0.97%157
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.95%
Game
153

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.06%0.95%153
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.08%
Rasio pilih
0.63%
Game
102

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.08%0.63%102
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.04%
Rasio pilih
0.86%
Game
139

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.04%0.86%139
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.86%
Rasio pilih
0.97%
Game
157

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.86%0.97%157
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.79%
Rasio pilih
1.01%
Game
163

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.79%1.01%163
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.69%
Rasio pilih
1.11%
Game
179

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.69%1.11%179
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.59%
Rasio pilih
0.97%
Game
157

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.59%0.97%157
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.24%
Rasio pilih
1.15%
Game
185

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.24%1.15%185
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.86%
Rasio pilih
0.95%
Game
154

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.86%0.95%154
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.78%
Rasio pilih
1.12%
Game
180

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.78%1.12%180
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.75%
Rasio pilih
0.81%
Game
131

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.75%0.81%131
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
40.98%
Rasio pilih
0.76%
Game
122

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.98%0.76%122
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.82%
Rasio pilih
0.61%
Game
98

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.82%0.61%98
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
36.84%
Rasio pilih
0.82%
Game
133

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT336.84%0.82%133
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
32.26%
Rasio pilih
0.77%
Game
124

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT332.26%0.77%124
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.33%
Rasio pilih
0.45%
Game
72

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.33%0.45%72
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
57.89%
Rasio pilih
0.35%
Game
57

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.89%0.35%57
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.29%
Rasio pilih
0.53%
Game
85

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.29%0.53%85
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.29%
Rasio pilih
0.53%
Game
85

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.29%0.53%85
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.97%
Rasio pilih
0.39%
Game
63

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.97%0.39%63
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.85%
Rasio pilih
0.33%
Game
54

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.85%0.33%54
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.25%
Rasio pilih
0.50%
Game
80

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.25%0.50%80
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.68%
Rasio pilih
0.45%
Game
73

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.68%0.45%73
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.56%
Game
90

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.56%90
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
0.41%
Game
66

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.41%66
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.09%
Rasio pilih
0.34%
Game
55

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.09%0.34%55
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.24%
Rasio pilih
0.53%
Game
85

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.24%0.53%85
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.76%
Rasio pilih
0.42%
Game
67

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.76%0.42%67
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.69%
Rasio pilih
0.40%
Game
65

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.69%0.40%65
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.62%
Rasio pilih
0.39%
Game
63

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.62%0.39%63
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.77%
Rasio pilih
0.38%
Game
62

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.77%0.38%62
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.59%
Rasio pilih
0.55%
Game
88

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.59%0.55%88
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.03%
Rasio pilih
0.39%
Game
63

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.03%0.39%63
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.03%
Rasio pilih
0.39%
Game
63

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.03%0.39%63
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.30%
Rasio pilih
0.49%
Game
79

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.30%0.49%79
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.33%
Rasio pilih
0.37%
Game
60

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.33%0.37%60
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.25%
Rasio pilih
0.44%
Game
71

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.25%0.44%71
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.00%
Rasio pilih
0.59%
Game
95

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.00%0.59%95
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.46%
Game
75

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.46%75
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.66%
Rasio pilih
0.36%
Game
58

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.66%0.36%58
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.62%
Rasio pilih
0.33%
Game
53

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT439.62%0.33%53
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
37.63%
Rasio pilih
0.58%
Game
93

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.63%0.58%93
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
31.03%
Rasio pilih
0.36%
Game
58

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT431.03%0.36%58

Soraka Skill Combos

Extracted from the skill order guide

Skill Order
RWQE

Normal order: R > W > Q > E.

QWE

Go Q > W > E when your augment setup rewards landing offensive spells, staying healthy through your own casts, or fighting around repeated poke windows.

WEQ

Consider W > E > Q only when stopping enemy actions matters more than your own Q uptime.

RQWE

Poke, spell-hit, or self-sustain augments: R > Q > W > E, but only if Q is actually landable.

Soraka Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Soraka counters these champions in ARAM: Mayhem.

Nidalee Nidalee Nidalee T5
Tier
T5
Peringkat
#154
Rasio menang
46.11%
Rasio pilih
0.67%

Nidalee saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ezreal Ezreal Ezreal T5
Tier
T5
Peringkat
#158
Rasio menang
45.67%
Rasio pilih
1.10%

Ezreal saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Soraka is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Pyke Pyke Pyke T3
Tier
T3
Peringkat
#122
Rasio menang
48.56%
Rasio pilih
0.71%

Pyke saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Soraka Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Ornn / Malphite / Maokai-style primary tank engage

A real tank gives Soraka the one thing she cannot create by herself: a safe line. When the tank walks up first, Soraka can stand behind the fight, heal through the first burst, and place silence where enemies want to dash, channel, or cast back. This turns messy ARAM: Mayhem brawls into longer fights, which usually favors her.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jinx / Kog’Maw / Aphelios-style sustained marksman

Sustained carries love Soraka because she buys extra attack time. These champions do not need her to one-shot anyone; they need enough health and breathing room to keep hitting through poke, bruiser pressure, and reset attempts. Soraka’s healing lets them take aggressive angles after a trade that would normally force them off the wave.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu / Janna / Milio-style second enchanter or peel support

Double support can be annoying and extremely effective when the team has a real damage carry. Soraka supplies repeated health recovery, while the second enchanter adds shields, displacement, speed, or anti-dive tools that Soraka lacks. The result is a backline that is much harder to burst in one commit.

Olaf Olaf Olaf T3
Tier
T3
Peringkat
#90
Rasio menang
49.10%
Rasio pilih
0.18%

Olaf saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Aatrox Aatrox Aatrox T5
Tier
T5
Peringkat
#163
Rasio menang
45.27%
Rasio pilih
0.34%

Aatrox saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Aatrox / Darius / Olaf-style bruiser drain fighter

Bruisers that already want long fights become much harder to finish when Soraka is behind them. They pull enemy attention forward, create panic, and force opponents to spend damage on a target that may not die quickly. Soraka adds just enough sustain to extend their threat window and make enemy burst feel wasted.

Viktor Viktor Viktor T1
Tier
T1
Peringkat
#41
Rasio menang
54.17%
Rasio pilih
0.56%

Viktor saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Viktor / Ziggs / Anivia-style zone control mage

Control mages make Soraka’s job easier because they slow the enemy approach and punish clumped fights. Their zones create safe pockets where Soraka can stand, and Soraka’s sustain lets them keep contesting the lane after trades. Together, they make enemies pay health before an all-in even starts.

Soraka ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySoraka acts as a backline sustain engine, making poke trades unfair by healing chip damage and slowly winning health bars over extended fights.She becomes a crisis manager and anti-snowball stabilizer who decides who survives burst windows rather than simply topping off health bars.Shift from passive sustain to active crisis management during explosive fight moments.
Skill PriorityQ fishing for safe sustain and pressure is reliable; E zones waves or annoys casters; R answers missing health across the team.Hold E for dive and burst chains; Q after enemies commit; R answers lethal pressure specifically, not just chip damage.Save silence and ultimate for the enemy's actual commit, not for poke or chip damage.
PositioningSoraka can stand far back and heal whoever retreats, maintaining safe distance from the main fight comfortably.Must stay closer to carries to answer sudden engages; position slightly behind and to the side of the highest-value damage dealer.Stay close enough to react instantly but far enough to avoid sharing engage angles.
Heal TargetingHealing the lowest-health ally is often the default habit, restoring health bars methodically during extended lane pressure.Heal allies who can still deal damage or escape; dumping heals on doomed teammates costs your own health and loses fights.Heal the ally who can still change the fight, not simply whoever is lowest.
Snowball UsageSome players take Snowball for fun or rare follow-up plays without major consequences for aggressive use.Using Snowball aggressively is usually suicide; Soraka must deny enemy entries rather than becoming part of the engage.Never Snowball forward; follow won fights instead of starting them with your body.

Champion Analysis

Peran / Rasio menang

Peringkat

Soraka the Starchild stands as one of League of Legends' most powerful healing support champions, renowned for her unparalleled healing capacity and team-wide sustain. In ARAM: Mayhem, Soraka serves as an exceptionally strong healing support, particularly skilled at sustaining allies through extended teamfights and turning the tide of battle. Soraka's core advantage in ARAM stems from her ability to provide continuous healing and utility to her team. Her Q, Starcall, delivers AoE damage while simultaneously providing healing, making it an excellent sustain tool that allows her to maintain presence in prolonged engagements. Her W, Astral Infusion, serves as her primary healing tool, delivering massive healing to allies. Strategic use of W requires prioritizing the lowest-HP ally and continuously healing during fights to dramatically improve team survivability. However, Soraka must carefully manage this ability, as W costs her own HP, creating an inherent risk-reward dynamic in her playstyle. Her E, Equinox, provides AoE silence and slow, serving as an excellent counter-tool against enemy champions. The silence effect can interrupt enemy combos when timed correctly, making it valuable for disrupting key abilities. Proper timing of E allows Soraka to silence enemies precisely when they attempt to cast critical abilities, potentially turning engagements in her team's favor. Soraka's ultimate, Wish, heals all allies globally and represents the most powerful global heal available in ARAM. This ability functions as a game-changing tool that should be used immediately when allies reach low HP during teamfights. The global nature of R means Soraka can influence fights and save teammates regardless of her current position on the map. Soraka's strengths include her global R heal, massive W healing, E silence counter potential, and Q sustain capabilities. However, she carries significant weaknesses that players must account for. She is fragile and extremely low damage, making her vulnerable when caught out or focused. She possesses no mobility, limiting her escape options when threatened. Additionally, her W costs her own HP, meaning aggressive healing can leave Soraka herself in danger. In ARAM positioning, Soraka functions as a backline healing support who must remain aware of her own health pool while prioritizing ally preservation. Her identity centers on self-sacrifice and sustained healing output, requiring players to balance aggressive healing with personal survival. The champion excels in extended teamfights where her sustained healing can keep multiple allies fighting, but she struggles against burst damage and hard engage that can eliminate her before she contributes her utility.

Tips utama

Blog panduan / N/A

Blog panduan

Soraka the Starchild functions as a backline stabilizer whose primary role is keeping the next fight playable before it starts. Position close enough to heal the front line while remaining far enough that enemy engage tools must pass through teammates first. Being the first visible target in lane gives enemies the correct plan, so avoid standing in open space beside the wave with no body between you and threats. Let someone else start fights unless enemies are trapped in a bad corridor. Soraka supports engage by adding poke, silence, and sustained healing but should not be the body walking forward first. Step up only after enemies have spent their first crowd control spell. Place silence where enemies want to cast, not where they stand comfortably. Drop it on a diver's landing spot, under a rooted target, on a choke where mages must walk to clear, or behind enemies retreating through narrow lanes. A silence placed slightly late but in an escape path often accomplishes more than a fast silence placed harmlessly in front. The best fights often start when enemies dive too deep. Hold silence for the second part of their engage, such as the assassin after Snowball arrives or the bruiser after dashing in. Silencing too early lets them wait it out, while silencing when committed traps them in your team's damage. Do not panic-heal every poke hit, as wasting resources before the real engage gives divers an easier kill window. When tagged by Snowball, move back before it is recast. Walk toward your tower side, place silence where enemies will land if they take it, and position so your team can punish them upon arrival. Use minions and allies as shields in narrow lanes. Never stack shoulder-to-shoulder with your carry, as one area spell hitting both gives enemies a free engage angle. Stand diagonally behind the carry to heal while forcing skillshots to choose one target. Heal priority should follow fight impact. Save allies who can still carry the next few seconds, such as a DPS champion free-hitting, a tank holding multiple enemies, or a mage with major spells ready. Low-health allies running away can wait if another teammate is about to decide the fight. Silence priority is enemy action-based: stop channeled pressure, burst setups, escape casts, and divers needing a second ability to finish kills. Defensive Snowball is often better than greedy Snowball. Use the first cast to mark a safe minion or low-risk frontliner only when needing repositioning or a secure chase with your team already winning. When an enemy Snowball hits an ally, prepare the landing zone by silencing where the enemy will arrive and healing the marked ally before burst lands. Track what your augment rewards before fights start. If it rewards healing, shielding, repeated spell casts, low-health saves, movement, or crowd-control follow-up, change your rhythm around that condition. Trigger support augments during real damage, not chip damage. When behind, stop playing for poke trades you cannot win. Shorten the lane, heal only meaningful damage, and save silence for enemy engage. Let low-value allies fall if saving them kills the formation. The clean Soraka game is patient, making enemies choose between diving into silence, wasting burst into healing, or slowly losing health while your team keeps its formation.

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Soraka operates as a sustain-focused support whose game plan revolves around positioning discipline, timing windows, and denying enemy engage rather than chasing kills. In the early levels, she should start slightly behind her front line, near the side of the wave rather than directly inside it, allowing her to step up for quick Q poke before drifting back to safety. Her trading rhythm favors short exchanges: walk up when the enemy uses key poke spells on the wave, land Q if the angle is safe, then heal an ally or reset. Missing Q or forcing a heal race when the enemy still has engage ready is a mistake; instead, back up and wait for the next safe window. Snowball serves as a defensive and follow-up tool early, not a primary engage. Soraka should never mark in first, as arriving in the middle of the enemy team invites easy punishment. Use it to tag low-health targets when the team is already moving forward, or hold it to threaten overextending enemies. Early augment choices should prioritize survival, healing uptime, or safe spell cycling, avoiding options that require standing close to enemies unless the team has reliable peel. Push when the team has stronger poke, aiming Q through the wave while staying ready to heal tagged allies. Stall against better engage by letting minions come closer, saving E for the first diver, and denying easy all-ins. When ahead, keep the team healthy, use E to cut off retreat paths after engage starts, and turn small health leads into turret pressure. When behind, stop matching poke shot for shot, play farther back, heal only allies who can still fight or clear, and use E as a disengage zone. By level 6, track which allies need the ultimate in fights. Do not panic-cast on small poke hits; save it for when an ally is being committed on, when the enemy has already spent mobility or crowd control and the team can turn. Mid game demands tighter spacing—close enough to heal the carry but far enough that one engage spell cannot hit both. Poke should match team tempo: Q with poke champions when they step forward, save E for engage targets or counter-engage. Random Q fishing is acceptable only when it does not cost position. Mid game augment choices should solve the specific match problem: survivability against divers, healing and cycling when protected, or recovery tools against heavy poke. Push after the enemy uses key engage tools with enough health to hit structures; stall when the ultimate is down, carries are low, or the frontline cannot safely check brush. Identify the enemy's real win button—whether a diver with Snowball, a poke chain, or a burst combo—and hold E and ultimate around that exact threat. Late game Soraka should almost never be the first champion seen in a forward angle. Play behind the main damage dealer, slightly offset to avoid shared area damage. Late trades focus on health bars before the all-in; keep the team high enough to contest the next wave without over-healing poke damage when a major fight is imminent. Snowball becomes a fight-decider but still should not be used as primary engage. Hold it for tagging divers after they enter, following onto guaranteed kills, or escaping pressure. Late augment value depends on surviving burst and repositioning for repeated casts. Choose effects that help survive burst, reposition after healing, or amplify team sustain. Push only after kills, forced retreats, or clear enemy cooldown mistakes; stall when death timers are dangerous or vision is lacking.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Soraka the Starchild excels as a zone controller and sustain engine, but her effectiveness depends heavily on managing her own health as a team resource and positioning to deny enemy access. Her core strength lies in keeping allies healthy through prolonged fights, turning enemy all-ins into failed engagements, and making opponents win the same fight twice. However, she is vulnerable to burst damage, healing reduction, and being caught alone during chases or bad positioning. When ahead, Soraka should stand just behind the strongest frontliner and use Q to punish enemies approaching for minions or poke. Landing Q enables sustained trading through self-sustain that covers W costs, while missing Q requires backing off until a safe angle appears. Converting leads involves health denial, keeping carries topped so enemies must choose between eating poke, losing tower health, or engaging into a healthier team. E should be held for divers, assassins, or hard engage champions rather than wasted on harmless poke, as dropping silence on their landing spot breaks combos. Positioning at a diagonal from the main carry prevents one engage from catching both. The ultimate should wait until multiple allies are committed or a key carry is about to drop, turning enemy all-ins into nothing. When behind, Soraka shifts from keeping everyone full to making enemies spend too much to finish one target. She must prioritize champions who can clear waves, stop dives, or punish overextension, rather than sacrificing her health for low-damage allies already out of position. Stabilizing the wave comes first, using Q on the enemy frontline or wave from safe positions. E should be saved for champions who can actually kill the carry. The ultimate becomes a denial tool for specific dive situations rather than a broad comeback mechanism. Soraka must avoid charity deaths, accepting controlled losses rather than walking into dangerous territory to save caught teammates. Critical risks include chasing past the silence zone after won fights, spending health on meaningless poke healing, and wasting E on non-threatening targets. Layered engage from good teams can bait Soraka forward with a failed first attempt before punishing with real crowd control. Against heavy healing reduction or burst, healing earlier and positioning farther back becomes essential. The fundamental rule across all game states is that Soraka wins fights that stay organized, and if she dies first, the team loses its safety net.

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Peringkat champion

Champion / Peran

Champion

Soraka the Starchild in ARAM: Mayhem functions as a sustain engine rather than a passive healer, forcing enemies to commit hard or surrender ground. The mode's accelerated gold and experience allow her to reach item spikes faster, transforming her heal into a constant threat instead of a desperation button. Landing Q remains essential to function, but the pacing enables recovery from mistakes that would prove fatal for a support on Summoner's Rift. Her passive, Salvation, provides bonus movement speed when moving toward nearby low-health allies. In Mayhem's constant fighting, someone is always low, meaning this passive is nearly always active. The extra mobility helps dodge poke, reposition for clutch heals, and sidestep linear skillshots while approaching caught teammates. However, enemies can bait Soraka forward by leaving a target low, then turn with hard engage. Chasing a low ally into enemy territory leads to death, as the passive rewards repositioning rather than face-checking. Starcall serves as Soraka's fuel tank. Without Q hits, she runs out of health and mana. The ability calls down a star that deals magic damage, slows enemies, heals Soraka, and empowers her next W. The cooldown is low enough to spam constantly, and hitting one champion triggers the heal and empower effect. Missing Q costs mana and leaves her without the empowered heal, making her vulnerable in extended fights where a dry spell forces her back to fountain or kills her attempting saves with a weak W. Astral Infusion defines her core identity, turning her health bar into a resource for her team. She sacrifices her own health to heal allies, with empowered heals restoring more health and costing less of her life. The faster pacing requires topping people off around 50-60% health so they stay in the fight. Chain-healing without Q hits drains her own bar and forces her out of the fight, and healing a full-health ally wastes both health and cooldown. Equinox provides her only hard crowd control and primary defensive tool. The zone silences enemies instantly and roots them if they remain inside for the duration. In Mayhem, where many champions rely on spamming abilities, the silence devastates mages and casters. The ability has a long cooldown, so whiffing it leaves her with no silence to stop the next engage. Wish acts as her global save button, healing all allied champions on the map with increased healing for those below a health threshold. In Mayhem, fights happen everywhere, and her ult can turn a losing skirmish into a win without her presence. Holding R too long results in dead teammates, so using it early to keep everyone fighting proves better than waiting for the perfect moment. Grievous Wounds reduces the heal, and enemies who burst through the threshold can kill allies before the ult lands.

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Lihat panduan champion

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Soraka the Starchild's effectiveness in ARAM: Mayhem depends less on maximizing healing output and more on staying alive long enough to decide which fights are worth saving. The most critical mechanical mistake is standing in the front pocket to land Starcall, which gives divers, hooks, and crowd control a clean line onto Soraka before the fight properly begins. The correct approach is casting Starcall from behind the frontline or from side angles where missed skillshots do not put Soraka within engage range. If enemies have hard engage ready, skipping poke entirely to maintain spacing is the better choice. A common error involves using Astral Infusion on every instance of small chip damage, which drains Soraka's own health and makes her an attractive target for enemies who recognize her vulnerability. Healing should be reserved for damage that changes the next fight: a carry about to be engaged on, a frontline member holding space, or an ally who can safely re-enter. Dropping Equinox randomly for poke pressure wastes Soraka's strongest anti-engage tool, leaving the team exposed to assassins and bruisers who can then enter freely. Equinox should be held for predictable commits, channels that need interruption, or chokes enemies must cross. Casting Wish too late while trying to squeeze maximum value from the global heal often results in allies dying before the heal matters. The correct timing is when the heal lets an ally survive the next hit or keep fighting through the enemy's burst window. Walking in straight lines while healing or aiming Starcall makes Soraka predictable and vulnerable to skillshots. Movement between casts, healing from maximum safe distance, and sidestepping after revealing position are essential habits. Decision mistakes include treating every teammate as equally worth saving, which spends health and cooldowns on allies already caught beyond help while leaving no resources for teammates who could carry the return fight. Before healing, Soraka should assess what the target can accomplish after being saved and prioritize allies with damage ready, peel available, or a safe escape path. Grouping directly on top of the carry invites area damage and engage to hit both targets simultaneously, so standing close enough to heal but not on the same tile or line forces enemies into bad angles. Using Wish to fix poke damage before a fight starts reveals that Soraka's biggest safety net is gone, allowing enemies to force the next engage with less risk. Normal healing and positioning should handle pre-fight damage while Wish is reserved for burst, dives, and low-health turnarounds. Staying on low health after a won fight to keep pushing risks death before real objective pressure begins. The fundamental rule is that if a heal makes Soraka the next free kill, it was a bad heal, because Soraka wins Mayhem fights by making enemy burst fail rather than donating her health bar to every mistake on the screen.

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FAQ

Soraka

FAQ

Is Soraka a good pick in ARAM: Mayhem? Yes, Soraka is good when your team can actually stand and fight around her healing. Pick her with bruisers, tanks, or steady poke champions that turn extra health into more pressure. The tradeoff is that she is fragile and becomes a priority target, so bad positioning can make her feel useless very quickly. What is Soraka’s main job in Mayhem fights? Your job is to keep the right ally alive long enough for them to win the trade, not to heal everyone equally. Watch who is being focused, step into safe range, heal, then move back before the enemy swaps onto you. If you spend too much health saving a teammate who is already dead, you give the enemy a second kill for free. When should I play aggressively on Soraka? Play forward when the enemy has already used their engage or when your frontline is between you and the threat. In that window, look for poke and silence zones that interrupt enemies trying to cast, channel, or follow up. If you walk up before key enemy tools are down, you force your team to peel for you instead of letting them pressure.

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Blog panduan

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