ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #36

Aurelion Sol build ARAM Mayhem dan augment terbaik

Aurelion Sol saat ini masuk kategori T1 dalam data ARAM Mayhem.

Aurelion Sol Aurelion Sol The Star Forger Fighter / Mage
TierT1
Peringkat#36
Rasio menang53.07%
Rasio pilih0.75%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang61.47%
Rasio pilih7.47%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Rasio menang55.15%
Rasio pilih6.61%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang52.75%
Rasio pilih3.74%

N/Aitem

Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

54.39%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

60.87%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

55.62%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

60.28%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

53.17%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

52.17%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

56.64%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

49.61%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

66.46%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.62%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.30%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

56.66%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

56.92%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.38%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

55.38%
Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

50.50%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.50%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.50%

N/A

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Rasio menang55.58%
Rasio pilih9.14%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang55.10%
Rasio pilih5.43%
#3
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang54.56%
Rasio pilih4.18%

N/Aitem

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

53.45%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.87%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

52.64%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

55.12%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

51.03%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

54.45%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.31%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

55.43%
Bloodletter's Curse Bloodletter's Curse Bloodletter's Curse
Harga total
2,900
Harga
750

+65 Ability Power +400 Health +15 Ability Haste Vile Decay: Dealing magic damage with abilities or passives to champions reduces their Magic Resist by 7.5% for 6 seconds, up to 30%.

57.67%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

52.57%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

53.76%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

54.53%

N/A

Blasting Wand Blasting Wand Blasting Wand
Harga total
850
Harga
850

+45 Ability Power

50.85%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.85%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.85%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.51%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

55.51%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

48.79%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.46%
Rasio pilih
8.50%
Game
1,926

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.46%8.50%1,926
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.22%
Rasio pilih
5.47%
Game
1,239

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.22%5.47%1,239
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.73%
Rasio pilih
17.86%
Game
4,044

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.73%17.86%4,044
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.63%
Rasio pilih
8.35%
Game
1,891

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.63%8.35%1,891
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.43%
Rasio pilih
13.25%
Game
3,000

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.43%13.25%3,000
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.63%
Rasio pilih
14.43%
Game
3,269

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.63%14.43%3,269
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.43%
Rasio pilih
8.12%
Game
1,839

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.43%8.12%1,839
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.78%
Rasio pilih
9.10%
Game
2,062

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.78%9.10%2,062
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.77%
Rasio pilih
18.02%
Game
4,082

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.77%18.02%4,082
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.58%
Rasio pilih
5.86%
Game
1,327

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.58%5.86%1,327
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.09%
Rasio pilih
19.02%
Game
4,308

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.09%19.02%4,308
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.75%
Rasio pilih
6.05%
Game
1,370

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.75%6.05%1,370
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.62%
Rasio pilih
8.03%
Game
1,819

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.62%8.03%1,819
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.46%
Rasio pilih
6.37%
Game
1,442

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.46%6.37%1,442
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.11%
Rasio pilih
19.04%
Game
4,312

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.11%19.04%4,312
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.87%
Rasio pilih
9.94%
Game
2,251

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.87%9.94%2,251
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.68%
Rasio pilih
8.76%
Game
1,983

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.68%8.76%1,983
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.57%
Rasio pilih
13.99%
Game
3,168

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.57%13.99%3,168
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.16%
Rasio pilih
9.58%
Game
2,169

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.16%9.58%2,169
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.04%
Rasio pilih
10.66%
Game
2,414

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.04%10.66%2,414
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.74%
Rasio pilih
5.85%
Game
1,325

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.74%5.85%1,325
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.68%
Rasio pilih
9.06%
Game
2,051

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.68%9.06%2,051
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.38%
Rasio pilih
8.15%
Game
1,847

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.38%8.15%1,847
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.90%
Rasio pilih
8.23%
Game
1,865

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.90%8.23%1,865
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.24%
Rasio pilih
6.41%
Game
1,451

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.24%6.41%1,451
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.07%
Rasio pilih
5.96%
Game
1,350

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.07%5.96%1,350
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.26%
Rasio pilih
5.73%
Game
1,297

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.26%5.73%1,297
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.65%
Rasio pilih
2.63%
Game
595

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.65%2.63%595
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.58%
Rasio pilih
4.26%
Game
965

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.58%4.26%965
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.04%
Rasio pilih
3.66%
Game
828

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.04%3.66%828
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.84%
Rasio pilih
2.23%
Game
505

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.84%2.23%505
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.81%
Rasio pilih
2.89%
Game
654

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.81%2.89%654
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.21%
Rasio pilih
2.42%
Game
547

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.21%2.42%547
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.18%
Rasio pilih
2.22%
Game
502

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.18%2.22%502
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.79%
Rasio pilih
2.12%
Game
480

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.79%2.12%480
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.29%
Rasio pilih
1.39%
Game
315

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.29%1.39%315
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.27%
Rasio pilih
3.25%
Game
737

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.27%3.25%737
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.81%
Rasio pilih
4.29%
Game
972

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.81%4.29%972
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.63%
Rasio pilih
2.62%
Game
593

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.63%2.62%593
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.47%
Rasio pilih
3.56%
Game
806

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.47%3.56%806
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.22%
Rasio pilih
1.78%
Game
404

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.22%1.78%404
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.94%
Rasio pilih
1.65%
Game
374

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.94%1.65%374
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.42%
Rasio pilih
3.92%
Game
887

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.42%3.92%887
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.39%
Rasio pilih
2.68%
Game
607

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.39%2.68%607
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.12%
Rasio pilih
3.34%
Game
756

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.12%3.34%756
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.05%
Rasio pilih
1.40%
Game
317

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.05%1.40%317
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.10%
Rasio pilih
1.40%
Game
317

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.10%1.40%317
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.78%
Rasio pilih
1.97%
Game
447

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.78%1.97%447
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.48%
Rasio pilih
4.59%
Game
1,040

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.48%4.59%1,040
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.46%
Rasio pilih
4.36%
Game
987

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.46%4.36%987
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.15%
Rasio pilih
1.44%
Game
327

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.15%1.44%327
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.36%
Rasio pilih
1.75%
Game
397

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.36%1.75%397
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.95%
Rasio pilih
1.51%
Game
342

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.95%1.51%342
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.92%
Rasio pilih
1.59%
Game
361

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.92%1.59%361
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.35%
Rasio pilih
3.58%
Game
811

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.35%3.58%811
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.57%
Rasio pilih
1.40%
Game
316

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.57%1.40%316
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
62.01%
Rasio pilih
0.79%
Game
179

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT362.01%0.79%179
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.22%
Rasio pilih
0.91%
Game
206

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.22%0.91%206
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
57.00%
Rasio pilih
0.88%
Game
200

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.00%0.88%200
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.30%
Rasio pilih
0.60%
Game
135

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.30%0.60%135
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
54.79%
Rasio pilih
0.64%
Game
146

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.79%0.64%146
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.14%
Rasio pilih
0.59%
Game
133

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.14%0.59%133
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.40%
Rasio pilih
0.84%
Game
191

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.40%0.84%191
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.81%
Rasio pilih
1.02%
Game
231

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.81%1.02%231
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.10%
Rasio pilih
1.05%
Game
238

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.10%1.05%238
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.57%
Rasio pilih
1.12%
Game
254

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.57%1.12%254
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.41%
Rasio pilih
1.10%
Game
249

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.41%1.10%249
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.32%
Rasio pilih
1.01%
Game
228

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.32%1.01%228
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.12%
Rasio pilih
0.79%
Game
178

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.12%0.79%178
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.01%
Rasio pilih
0.66%
Game
149

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.01%0.66%149
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.74%
Rasio pilih
0.90%
Game
203

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.74%0.90%203
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.56%
Rasio pilih
0.79%
Game
178

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.56%0.79%178
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.48%
Rasio pilih
0.93%
Game
210

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.48%0.93%210
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.34%
Rasio pilih
0.66%
Game
149

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.34%0.66%149
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.29%
Rasio pilih
0.76%
Game
173

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.29%0.76%173
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.22%
Rasio pilih
0.99%
Game
225

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.22%0.99%225
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
1.02%
Game
230

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.02%230
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.11%
Rasio pilih
0.99%
Game
224

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.11%0.99%224
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.91%
Rasio pilih
0.81%
Game
184

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.91%0.81%184
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.68%
Rasio pilih
0.67%
Game
152

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.68%0.67%152
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.63%
Rasio pilih
0.64%
Game
146

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.63%0.64%146
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.57%
Rasio pilih
1.27%
Game
288

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.57%1.27%288
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.89%
Rasio pilih
1.21%
Game
273

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.89%1.21%273
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.79%
Rasio pilih
0.69%
Game
156

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.79%0.69%156
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.59%
Rasio pilih
0.60%
Game
136

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.59%0.60%136
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
45.51%
Rasio pilih
0.69%
Game
156

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.51%0.69%156
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.45%
Rasio pilih
0.97%
Game
220

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.45%0.97%220
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
43.90%
Rasio pilih
0.54%
Game
123

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.90%0.54%123
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.71%
Rasio pilih
1.33%
Game
302

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.71%1.33%302
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
38.64%
Rasio pilih
0.78%
Game
176

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.64%0.78%176
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
59.65%
Rasio pilih
0.25%
Game
57

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT459.65%0.25%57
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.81%
Rasio pilih
0.28%
Game
64

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.81%0.28%64
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.50%
Rasio pilih
0.53%
Game
120

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT457.50%0.53%120
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.95%
Rasio pilih
0.49%
Game
111

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.95%0.49%111
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
54.44%
Rasio pilih
0.40%
Game
90

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.44%0.40%90
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.89%
Rasio pilih
0.47%
Game
106

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.89%0.47%106
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.61%
Rasio pilih
0.27%
Game
62

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.61%0.27%62
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.52%
Rasio pilih
0.29%
Game
66

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.52%0.29%66
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.98%
Rasio pilih
0.23%
Game
51

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.98%0.23%51
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.86%
Rasio pilih
0.51%
Game
116

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.86%0.51%116
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.30%
Game
68

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.30%68
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.26%
Game
58

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.26%58
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.23%
Rasio pilih
0.29%
Game
65

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.23%0.29%65
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.02%
Rasio pilih
0.23%
Game
51

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.02%0.23%51
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.39%
Rasio pilih
0.41%
Game
93

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.39%0.41%93
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.21%
Rasio pilih
0.25%
Game
56

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.21%0.25%56
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.00%
Rasio pilih
0.33%
Game
75

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.00%0.33%75
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.90%
Rasio pilih
0.53%
Game
119

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.90%0.53%119
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.44%
Rasio pilih
0.34%
Game
78

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.44%0.34%78
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.87%
Rasio pilih
0.48%
Game
109

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.87%0.48%109
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.31%
Rasio pilih
0.28%
Game
64

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.31%0.28%64
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.86%
Rasio pilih
0.38%
Game
86

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.86%0.38%86
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
41.10%
Rasio pilih
0.32%
Game
73

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.10%0.32%73
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
39.39%
Rasio pilih
0.29%
Game
66

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.39%0.29%66
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
36.07%
Rasio pilih
0.27%
Game
61

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT436.07%0.27%61
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
35.00%
Rasio pilih
0.26%
Game
60

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.00%0.26%60

Aurelion Sol Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal skill order: R > Q > E > W

RQWE

If your augments directly reward movement, flight casts, chase angles, or repositioning during fights: consider R > Q > W > E.

RQEW

Take Q/W/E early so you can fight, reposition, and set up space before the first real ARAM: Mayhem brawl.

Aurelion Sol Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Aurelion Sol counters these champions in ARAM: Mayhem.

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Peringkat
#108
Rasio menang
47.84%
Rasio pilih
0.86%

Cho'Gath saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Dr. Mundo Dr. Mundo Dr. Mundo T1
Tier
T1
Peringkat
#12
Rasio menang
53.02%
Rasio pilih
0.83%

Dr. Mundo saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Swain Swain Swain T3
Tier
T3
Peringkat
#55
Rasio menang
50.54%
Rasio pilih
0.91%

Swain saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Aurelion Sol is countered by these champions in ARAM: Mayhem.

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Vi Vi Vi T3
Tier
T3
Peringkat
#98
Rasio menang
49.02%
Rasio pilih
0.36%

Vi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Aurelion Sol Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Ornn

Ornn gives Aurelion Sol the two things he values most: a durable front line and reliable long-range engage. Ornn can stand in the lane, absorb the first poke cycle, and threaten a knock-up chain that makes it much easier for Aurelion Sol to place damage where enemies cannot simply sidestep.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona

Leona is a high-value partner because she gives point-and-click style commitment and repeated lockdown. Aurelion Sol does not need every target permanently controlled, but he needs the first target pinned long enough to make the enemy team choose between saving them or abandoning the fight.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine gives Aurelion Sol a slower but very powerful teamfight shell: shields, healing pressure, wave control, and wide crowd control that rewards enemies for standing in a line. She helps him survive poke phases and turns his area damage into a real siege threat.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV

Jarvan gives Aurelion Sol a direct way to trap mobile champions inside a fight area. He also starts from angles that many back-line mages cannot create themselves. When Jarvan forces a cage or knock-up situation, Aurelion Sol gets a clear location to aim at instead of guessing where enemies will dodge.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Janna

Janna is not the flashiest partner, but she fixes one of Aurelion Sol’s worst team problems: divers reaching him before his damage matters. Her disengage, shielding, and movement support let him hold aggressive positions for longer without instantly dying to the first assassin or bruiser.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Aurelion Sol Aurelion Sol Aurelion Sol T1
Tier
T1
Peringkat
#36
Rasio menang
53.07%
Rasio pilih
0.75%

Aurelion Sol saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Ornn gives Aurelion Sol the two things he values most: a durable front line and reliable long-range engage. Ornn can stand in the lane, absorb the first poke cycle, and threaten a knock-up chain that makes it much easier for Aurelion Sol to place damage where enemies cannot simply sidestep. Combo: Let Ornn start with his engage tool, then Aurelion Sol follows after the first crowd control lands instead of casting early into open space. If Ornn forces enemies to clump near terrain or behind minions, Aurelion Sol can punish the retreat path with sustained area damage and a delayed finisher. Best scenario: This pairing shines against short-range teams that need to walk forward together. Ornn marks the line they cannot cross for free, while Aurelion Sol turns that line into a damage zone. If the enemy burns mobility to escape Ornn, they often have fewer answers left for Aurelion Sol’s follow-up. Enemy answer: The clean answer is to spread before Ornn commits, bait his engage, then re-enter while Aurelion Sol’s main zone is misplaced. Long-range poke teams can also chip Ornn down before he finds a real angle. Failure risk and recovery: If Ornn engages too deep without Aurelion Sol in range, the fight splits and Aurelion Sol arrives late. Recover by playing the next wave slower: Ornn holds space instead of forcing, Aurelion Sol clears and stacks pressure, and the team waits for the enemy to walk into a narrower lane section. 2. Leona Synergy mechanism: Leona is a high-value partner because she gives point-and-click style commitment and repeated lockdown. Aurelion Sol does not need every target permanently controlled, but he needs the first target pinned long enough to make the enemy team choose between saving them or abandoning the fight. Combo: Leona should tag a priority target or lock the enemy front line in place, then Aurelion Sol layers his damage slightly behind the target, not directly on the first hit only. That placement catches the supports and carries who step forward to peel or counter-engage. Best scenario: This is strongest when the enemy has one fed diver, bruiser, or short-range carry that must enter first. Leona can stop that champion at the door, and Aurelion Sol can punish the pile-up that forms around the immobilized target. Enemy answer: Enemies can hold cleanse effects, spell shields, or disengage until Leona commits. They can also punish her if she dives past the wave and Aurelion Sol cannot safely move up. Failure risk and recovery: The biggest risk is over-committing to the first target while the enemy back line remains untouched. If Leona’s engage fails, Aurelion Sol should not drift forward to “save” it. Drop damage on the retreat path, kite backward, and let Leona’s tankiness buy time for the next setup. 3. Seraphine Synergy mechanism: Seraphine gives Aurelion Sol a slower but very powerful teamfight shell: shields, healing pressure, wave control, and wide crowd control that rewards enemies for standing in a line. She helps him survive poke phases and turns his area damage into a real siege threat. Combo: Seraphine softens the fight with poke and protection first. When she lands a multi-target control effect or forces the enemy to bunch near minions, Aurelion Sol places damage over the trapped line and follows with his larger fight tools once the enemy has already used movement or defensive spells. Best scenario: This pairing is excellent into teams that cannot hard flank and must approach through the bridge. Seraphine keeps the formation healthy, Aurelion Sol clears waves and controls space, and together they make it painful for the enemy to contest relics, towers, or narrow choke points. Enemy answer: Hard engage is the main answer. If the enemy reaches Aurelion Sol before Seraphine’s protection matters, the back line can collapse quickly. Heavy anti-shield or burst patterns also reduce the value of playing slow. Failure risk and recovery: The failure point is passivity. If Seraphine and Aurelion Sol only clear waves and never punish cooldowns, engage teams eventually find a clean angle. Recover by calling targets after Seraphine lands any crowd control, even on the enemy tank, because forcing the first defensive retreat opens space for Aurelion Sol to scale the fight. 4. Jarvan IV Synergy mechanism: Jarvan gives Aurelion Sol a direct way to trap mobile champions inside a fight area. He also starts from angles that many back-line mages cannot create themselves. When Jarvan forces a cage or knock-up situation, Aurelion Sol gets a clear location to aim at instead of guessing where enemies will dodge. Combo: Jarvan engages onto the enemy carry line or pins several champions in a tight space. Aurelion Sol should wait for the commit, then pour damage into the trapped zone and angle follow-up toward the exit path. If allies have more area damage, this combo can delete a fight before the enemy reorganizes. Best scenario: Use this duo against slippery poke champions, enchanter back lines, or carries who rely on spacing rather than durability. Jarvan removes their room, and Aurelion Sol punishes the panic movement that follows. Enemy answer: Dashes, blinks, displacement immunity, or quick disengage can ruin the trap. The enemy can also bait Jarvan into engaging while Aurelion Sol is zoned by poke or standing too far back to contribute. Failure risk and recovery: If Jarvan traps enemies but also blocks allied access, Aurelion Sol may be the only damage source hitting the zone, which is not always enough. Recover by using Jarvan’s engage as a zoning tool instead of an all-in: trap the front line, force cooldowns, then let Aurelion Sol control the next wave and threaten the second engage. 5. Janna Synergy mechanism: Janna is not the flashiest partner, but she fixes one of Aurelion Sol’s worst team problems: divers reaching him before his damage matters. Her disengage, shielding, and movement support let him hold aggressive positions for longer without instantly dying to the first assassin or bruiser. Combo: Aurelion Sol plays just behind the front line and starts zoning when the enemy walks in. Janna saves her interrupt tools for the champion that actually reaches him, not for random poke. Once the dive is stopped, Aurelion Sol turns the same space into a counter-engage zone while the enemy diver has no clean exit. Best scenario: Pick this pairing when the enemy has champions that must dive through the middle of the lane. Janna denies the first contact, and Aurelion Sol punishes the failed entry with sustained damage while the rest of the enemy team is still trying to follow. Enemy answer: The enemy can split threats, sending one champion to bait Janna’s peel and another to hit Aurelion Sol after. Long-range poke can also force Janna to spend defensive tools before the real engage starts. Failure risk and recovery: If Janna uses peel too early, Aurelion Sol has to give ground immediately. Do not stand still and hope the damage race works. Retreat through your own zone, reset behind the next minion wave, and make the enemy spend another engage tool before stepping forward again.

Most needed team functions: Aurelion Sol needs a real front line, reliable engage or counter-engage, layered crowd control, and peel that is saved for the actual dive threat. He also appreciates teammates who can hold waves without over-chasing, because his best fights often start after the enemy is forced to walk through controlled space. Avoid drafting him with four fragile poke champions unless the team has overwhelming range; without a body in front or a way to stop divers, he spends too much of the game running instead of dealing damage.

Aurelion Sol ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Scaling TempoAurelion Sol suffers through a painful early game, frantically stacking Celestial Expansion while hoping to reach meaningful damage output later.Accelerated gold, experience, and ability haste let you skip the weak early phase and become a threat from the first wave.Fight for control immediately instead of waiting to scale safely.
Starsurge UsageYou often hold Q to extend a stun or check bushes, conserving the ability for high-value moments due to longer cooldowns.Fire Q constantly since the cooldown is low enough that missing one is not a disaster, forcing enemies into bad positions.Spam Starsurge for pressure rather than saving it for perfect moments.
Augment InfluenceYour build path is linear, buying items to fix weaknesses or boost strengths without any external augment modifiers.Augments can fundamentally change how Aurelion Sol works, shifting you from a peeler to a hard engage tool with utility buffs.Read your augments and adapt your role instead of sticking to standard builds.
Ultimate EconomyYou save your ultimate for the perfect multi-man play, carefully selecting the ideal moment to maximize impact.Use your ultimate freely to secure kills, clear waves, or create space since the cooldown will be back very soon.Stop hoarding your ultimate for perfect plays and use it liberally.
Teamfight SpacingYou have time to reposition as enemies have longer cooldowns and lower damage, allowing for more forgiving positioning.The margin for error is smaller; if you get caught, you die instantly due to high damage and short cooldowns.Stay at the edge of your star orbit and never stand still during fights.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem mode, Aurelion Sol the Star Forger functions as a ranged mage defined by unique mobility mechanics and exceptional sustained area-of-effect damage. His passive, Center of the Universe, creates orbiting stars that continuously damage enemies they pass through, establishing a persistent zone of magic damage around him. This passive is the foundation of his identity as a battlefield controller who punishes clumped opponents. Aurelion Sol’s primary damage ability, Starsurge, places a stellar core at a target location that detonates after a delay for massive area-of-effect magic damage, rewarding precise timing and prediction. His W, Celestial Expansion, is his signature mobility and damage tool: activating it pushes his orbiting stars outward, dramatically increasing their damage range while simultaneously granting him bonus movement speed. In the confined, single-lane environment of Hextech Mayhem, this allows Aurelion Sol to reposition rapidly while imposing heavy area-of-effect pressure across large sections of the lane. He can weave in and out of combat, leveraging the enhanced star orbits to chip away at multiple enemies simultaneously without committing to a static position. His E, Comet of Legend, grants flight over terrain, enabling tactical repositioning that bypasses the usual choke points and obstacles of the map. This mobility is not merely for escape; it allows Aurelion Sol to unexpectedly shift angles of attack or catch opponents off guard with his ultimate. Voice of Light, his ultimate, unleashes a massive cone of starfire that deals high damage and knocks back all enemies hit. In Hextech Mayhem’s long, straight lane, this ability covers enormous areas, making it devastating for both peeling and initiating or cleaning up fights. The knockback serves as crucial crowd control to disengage threats or herd opponents into dangerous positions. Strategic value lies in Aurelion Sol’s ability to control space through sustained area damage and zone denial. His orbiting stars force enemies to choose between taking chip damage or respecting the space around him, while his gap-closing flight and ultimate provide both survivability and offensive reach. His unique celestial mechanics—combining persistent damage, repositioning mobility, and delayed burst—make him one of the most distinctive mages in Hextech Mayhem, rewarding players who manage positioning, ability timings, and the rhythm of star orbits. Though his cosmic lore suggests immense power, his gameplay identity is that of a calculated controller who excels at applying constant pressure and punishing predictable enemy movements across the entire lane.

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Aurelion Sol wins Mayhem fights by controlling where enemies are allowed to stand. Do not play him like a front-line mage trading one spell at a time. The goal is forcing enemies to walk through your zone, wasting movement to dodge threats, then getting punished when they group into a straight line. If your team has reliable engage, let them start. If lacking engage, create pressure by clearing waves, holding space near center lane, and making the enemy choose between losing minions or stepping into damage. Start fights from fog, behind minions, or just outside enemy engage range so opponents must walk into you rather than you walking into them. Use flight to commit only when the enemy team is already busy—after an allied Snowball connects, after a tank forces defensive spells, or when the enemy backline is grouped behind low-health minions. Flying in while everyone is looking turns engage into a delivery service for crowd control. The narrow ARAM layout is excellent for Aurelion Sol when enemies stack behind minions or retreat through the same corridor; step slightly to the side before channeling so damage hits champions rather than just the wave. Do not spend your big impact spell on the first target seen; hold major control or burst until enemies clump, panic, or step forward. A forced carry flash is often better than padding damage into a tank. When the enemy dives, drop your zone where they want to leave, not where they entered. Divers usually have a planned path: Snowball in, unload, then walk or dash back. Cutting off that retreat forces them to die inside your team or burn extra mobility. Save crowd control for committed melee champions; once they use their gap-closer or Snowball recast, they have fewer ways out, making your response much harder to dodge. Peel backward in layers: step away, then place control zone, then channel damage while allies collapse. Panic-casting everything at once lets the diver sidestep the zone and still reach you. Respect displacement and interrupts, waiting until obvious interrupt tools are used on your frontline or forced to dodge another ally’s spell. Keep an exit line before starting any channel; standing with wall behind and no ally nearby invites being pinned. Position at a diagonal to retreat toward health relics, turret, or support rather than straight backward through enemy skillshots. Use flight as repositioning, not just chase; a short reposition after the enemy commits too far often works best. Move across the lane angle so melee champions must turn and lose uptime while your team hits them. If tagged by Snowball, immediately move behind your team or into a punishing zone so the incoming champion lands in a bad place. When low, stop trying to finish every kill; Aurelion Sol can still clear waves and threaten zones from safer spacing, and dying for one extra breath tick gives the enemy a free push. Own the middle only when your frontline can stand with you; center lane control gives better angles but exposes to hooks and long-range engage, so play one screen safer and clear from behind the wave when tanks are dead. Stand off-center against hooks and linear crowd control, forcing enemies to choose between hitting the wave and fishing for a champion. Do not stack with your backline against area control; take the other safe pocket so one spell cannot punish both. Use minion waves as temporary shields, backing up before the last minion dies and stepping forward again with the next wave.

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Aurelion Sol wants time, space, and a lane that does not collapse before he scales. In ARAM: Mayhem, play him like a long-range control mage with a huge payoff, not like a front-line battle mage. The job is to farm Stardust safely, hold the wave in awkward spots for the enemy, and turn one good crowd-control chain into a won fight. Walking up first usually leads to punishment; arriving second, after the enemy has spent engage tools, allows Aurelion Sol to take over the screen. During early levels 1‑6, positioning starts behind the minion wave and slightly off‑center. If the enemy has hooks, dashes, or Snowball divers, Aurelion Sol must avoid placing himself and an ally in the same crowd‑control chain. Trades stay short unless the enemy is already locked down. The rhythm is to help thin the wave, punish enemies when they last‑hit, then back up before their engage window opens. Snowball is treated as a defensive or finishing tool early, not a main engage. Augments picked early should help survival, casting frequency, or scaling. The first levels require a choice between pushing only when the team can safely hit the wave and stalling when the enemy has stronger dive. When ahead, the health lead allows brush control and pressure without chasing. When behind, Aurelion Sol stops contesting every minion, clears from maximum range, and saves the first big ultimate for a grouped enemy push. Mid levels 7‑11 bring the ability to shape fights. Positioning shifts behind the frontline but close enough to follow up on crowd control instantly. Poke is tied to wave states and enemy movement: damaging the wave and threatening champions behind it, then backing off when the wave is gone. A missed enemy engage spell opens the punish window to step forward and channel damage. Snowball becomes more flexible, used to follow guaranteed kills, dodge sideways via minions, or reposition after a fight starts, but never to start a solo dive. Augments now define the identity: defensive or mobility augments allow baiting engage, damage or scaling augments reward longer fights, utility augments require coordination with allies who start fights. Push when the team has health and brush control; stall when frontline or ultimate is missing. If ahead, use the lane length to trap the enemy between minions and area denial. If behind, give up aggressive angles, place damaging zones where the enemy wants to walk, and save ultimate to disrupt divers. Late levels 12+ allow Aurelion Sol to decide fights if he avoids being the first death. Positioning must account for peel, carries that block retreat, and the enemy comp. Late trades are deliberate, setting up fight‑winning zones or forcing bad spacing. Poke is reserved for when enemies are grouped near minions or locked near a turret. Snowball is for opportunity and survival: marking a low target for a team follow, repositioning away from divers, or threatening a surprise angle. Augments should now define the fight plan, whether slow extended fights, burst into guaranteed hits, or baiting through control zones. Push hard after winning a fight; stall when unsafe. When ahead, avoid blind base chases, control the wave, and use ultimate defensively. When behind, the win condition is a defensive wipe, letting the enemy push into narrow space and saving spells until they commit. The simple rule: do not start the chaos; be the champion who makes chaos impossible for the enemy to escape by farming safely early, controlling space in mid game, and holding ground until the enemy commits.

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Rasio menang

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Tier

Aurelion Sol The Star Forger’s strengths revolve around zone control, wave clear, and the ability to shrink the map when ahead, but his weaknesses are tied to his vulnerability when out of position, his reliance on teammates to absorb initial engages, and his tendency to throw leads by chasing or overcommitting. When ahead, his game plan is to own the middle of the bridge and force enemies to walk into his breath and black hole. The correct trigger to step up is when the enemy is clearing under pressure, their engage tools are missing, or they are grouped near a choke. He should step just far enough to threaten both the wave and the champion line, taking structure damage if they back away and dragging them into a bad trade if they walk forward. The lead is used to shrink the map, not to chase every low-health target; chasing past the frontline leaves him with a predictable retreat path and makes him punishable. Zone control should be placed where the enemy must move, not where they are standing—behind the minion wave, near health relic routes, or where they need to dodge allies, forcing awkward splits or wasted movement tools. His big crowd-control ultimate should be held until the enemy commits or stacks, waiting for a Snowball arrival, dash-in, or clumped retreat. Firing too early gives the enemy a clean punish window. Flight should be used as a finishing angle, not a first defensive layer; if the enemy’s hook, knockup, displacement, or long-range burst is still ready, stay grounded behind the team and make them come through the zone. Greedy flight into layered crowd control gives away shutdown gold. Augment choices when ahead favor damage and ability haste if the team has peel, range or area-control augments to avoid overstepping, defensive augments if the enemy wins by killing Aurelion Sol first, and mobility only for safer angles—never to start fights alone. To avoid throws, respect the enemy’s best five seconds: when Snowball connects, a hook lands, the frontline is dead, or the team splits, stop channeling greedily, reset spacing, and let the wave and cooldowns return. When behind, the job is to slow the game until the enemy must walk through narrow space. His wave clear, zone threat, and scaling still matter, but only if he survives the first engage. The fight trigger is not “enemy is visible” but “enemy has used mobility, crowd control, or burst on someone else.” Clear waves from the safest angle, behind the structure line or a teammate, using breath and black hole to thin the wave before it crashes. Black hole should be used defensively before damage, placed on the path divers must cross to buy peel time. Flight is saved for repositioning after danger shows, not to start engagements. Fight around the strongest ally, not panic. Trade health for time only when the wave matters; taking damage to poke a full-health tank is not worth it. Augment choices when behind prioritize defensive and sustain options to survive first contact, range augments to clear safely without donating deaths, ability haste or repeat-cast styles if the team can stall and not die instantly, and mobility as recovery tools, not ego tools. To avoid unrecoverable fights, give up space before bodies, ping back, clear what you can, and force the enemy to spend resources for each step. The comeback pattern is patience: stall the wave, punish clumps, survive the first engage, and convert one enemy overreach into a full reset.

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Peringkat champion

Champion / Peran

Champion

Aurelion Sol The Star Forger in ARAM: Mayhem is a zone-control artillery mage who transitions from a vulnerable early game into an unstoppable late-game raid boss. Your entire identity revolves around generating Stardust through ability hits, which permanently increases your maximum health and empowers each of your abilities. The permanent health gain is your primary survival tool in Mayhem’s high-damage environment—you are not tanky early, but a well-stacked Aurelion Sol becomes surprisingly difficult to burst by the mid-game. Because your power curve is directly tied to how aggressively you farm Stardust, you must use your abilities constantly, even if the trade is not perfect; every tick of Breath of Light, every enemy hit by Astral Flight’s trail, and every center-hit of Singularity generates stacks, and champion hits give significantly more than minion hits. Missing abilities punishes you severely: you stay squishy and become a liability rather than a carry. Positioning is everything. If you get caught or panic-flash, you usually die, but if you stay at maximum range and layer your abilities properly, you dictate the entire pace of the game. Your primary poke and peel tool is Breath of Light, a channelled beam that slows and deals ramping damage. In Mayhem, where everyone has high mobility and Snowball, the perma-slow from a max-range Breath of Light can completely shut down a diver’s engage, and the vision it grants prevents face-check deaths. Astral Flight is your critical escape and re-positioning tool, granting untargetability frames that are your only real defense against targeted burst. The damage trail is a bonus; the main goal is dodging enemy engages. Singluarity is your big playmaking ability, a black hole that pulls enemies and explodes for massive true damage on the center hit. It pairs perfectly with any AoE CC on your team and is a game-changer in clumped fights, even if you miss the center pull. Your ultimate, The Skies Descend, provides a knockup for disengage or setup, and once you reach the Stardust threshold, a second cast fires a global line nuke that can snipe low-health enemies under their tower or delete a teamfight from across the map. Key decisions revolve around cooldown management and survival. Early on, you must play safe and save Astral Flight for when the enemy commits, as a wasted flight leaves you dead to a simple Snowball combo. Use Breath of Light to punish enemies walking up and to set up Singularity; hard CC breaks its channel, so wait for those cooldowns to be burnt. Your ultimate’s knockup is best used defensively early to survive bad engages—staying alive to stack is more important than a risky kill. Assassins and hard engage are your nightmare because they deny your stacking time by forcing you to run. To counter this, use the lane width to land abilities, let team cooldowns draw pressure, and always position at max range. By layering your slow, area denial, and knockups, Aurelion Sol becomes an immovable force who farms Stardust until he single-handedly wins fights.

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Lihat panduan champion

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Aurelion Sol wins fights by keeping enemies inside his damage zones while staying far enough away that they cannot instantly punish him. Most mistakes come from rushing the fight, flying too early, or dropping abilities where enemies can simply walk out. Treat every cast as a setup for the next one: slow the enemy movement, force them through a choke, then commit damage when their answer is already limited. A common mechanical mistake is holding the main damage channel while standing still in the open, leaving Aurelion Sol vulnerable to divers, hooks, long-range crowd control, or Snowball engage. Damage should start from behind the frontline, near terrain, or after the enemy’s engage tool has been used. If caught, stop trying to finish the cast and move back immediately. Another frequent error is using Astral Flight forward just to chase a low-health target, losing the best repositioning tool and landing inside the enemy team with no clean exit. Fly forward only when the enemy’s hard crowd control is down, your team can follow, or the target is trapped by terrain. Placing Singularity behind the enemy when they are already running at you wastes the pull zone because it does not slow their engage path enough. Place it between you and the threat or slightly in front of their path so they must cross it. Casting the ultimate on the first visible target without checking movement tools lets mobile enemies dash out and tanks soak the impact, wasting the strongest fight-swinging button before the real clump happens. Wait for enemies to bunch in a choke, commit to your frontline, or spend their mobility. Dropping area control directly on a full-health tank and expecting it to win the fight leaves the enemy backline untouched. Use the tank as an anchor only when the zone also blocks enemy carries’ path or cuts off retreat. Channeling damage into enemies about to leave vision or step behind minions and terrain spends time dealing poor pressure while the enemy resets spacing. Use spells to control the exit first, then damage once their path is predictable. Flying in a straight line through the center of the lane during a full teamfight gives the enemy an easy line and ruins the damage route. Fly along the side of the fight, using terrain and allied bodies to narrow angles. Ignoring enemy Snowball marks while preparing a long cast allows marked enemies to close the gap. Track who has a mark and who can follow it; hold repositioning tool and stand farther back until the mark expires. Decision mistakes undermine impact as well. Playing every wave like you must hard push first steps too far forward, gives the enemy engage angles, and loses safe space. Push when your frontline controls the lane or when the enemy wave blocks your skill angles. Picking augments or build options only for raw damage when the enemy team has reliable dive risks dying before your damage zone matters. Into assassins or hard engage, value survival, spacing, and uptime. Starting fights before your team is close enough to benefit from your control lets enemies walk out of spells and turn on you. Ping or posture with your frontline before committing major abilities. Fighting in wide open space against mobile champions allows them to dodge zones and attack from multiple angles; favor narrow lane sections, turret approaches, and choke points. Saving every major spell for a perfect five-player hit misses real kill windows; use big spells on two or three high-value targets if it wins position or prevents a dive.

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FAQ

Aurelion Sol

FAQ

Is Aurelion Sol good in ARAM: Mayhem? Yes, he is strong when your team can slow the fight down and let him scale. If enemies are forced to walk through narrow space, use your area control to tax their approach and save your flight for repositioning rather than greed. The tradeoff is that fast dive comps can punish you hard before your damage has time to take over. What is Aurelion Sol’s main job in a Mayhem fight? Your job is to control space first, then finish the fight once enemies are stuck or low. If both teams are poking, place your zone where enemies want to stand and channel damage from a safe angle. The tradeoff is mobility: if you step too far forward without a way out, you become an easy target. Should I play Aurelion Sol aggressively early? Only in short, safe windows. If the enemy uses key engage tools or misses crowd control, you can step up, channel damage, and back off before they recover. If you force too hard early, you usually lose health and pressure that you needed to reach your stronger mid and late fights.

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