ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #95

Gangplank build ARAM Mayhem dan augment terbaik

Gangplank saat ini masuk kategori T3 dalam data ARAM Mayhem.

Gangplank Gangplank the Saltwater Scourge Fighter / Mage / Marksman
TierT3
Peringkat#95
Rasio menang50.35%
Rasio pilih0.56%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang55.45%
Rasio pilih18.74%
#2
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang58.81%
Rasio pilih8.66%
#3
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang63.49%
Rasio pilih4.88%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.91%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

53.57%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

52.64%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

54.62%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

55.88%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.31%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.06%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

48.46%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.75%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

52.10%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

49.27%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.24%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

54.75%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.75%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

54.75%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.00%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.00%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

54.55%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

54.55%

N/A

#1
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang49.48%
Rasio pilih4.84%
#2
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang50.99%
Rasio pilih4.60%
#3
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang53.00%
Rasio pilih4.12%

N/Aitem

Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

50.64%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

49.48%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

50.56%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.90%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.79%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

51.92%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.46%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

46.58%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

55.63%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

48.19%
Horizon Focus Horizon Focus Horizon Focus
Harga total
2,700
Harga
600

+75 Ability Power +25 Ability Haste Hypershot Dealing Ability damage to champions at 600 range or greater Reveals them for 6 seconds. Focus When Hypershot is triggered, Reveal all other enemy champions within 1400 range of them for 3 seconds.

52.24%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

53.83%

N/A

Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

39.57%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.19%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.19%
The Brutalizer The Brutalizer The Brutalizer
Harga total
1,337
Harga
212

+25 Attack Damage +10 Ability Haste 5 Lethality

52.50%

N/A

#1
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang51.70%
Rasio pilih17.94%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang51.02%
Rasio pilih7.01%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang52.24%
Rasio pilih4.12%

N/Aitem

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

51.60%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.19%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.01%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

54.23%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

50.49%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

56.64%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

46.76%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

51.86%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.53%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

51.35%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.51%
Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.08%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

59.17%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

59.17%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

59.17%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.08%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

50.08%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.24%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.24%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.24%

N/A

#1
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang50.48%
Rasio pilih18.11%
#2
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang52.34%
Rasio pilih7.61%
#3
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang49.77%
Rasio pilih6.27%

N/Aitem

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.37%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

52.19%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.04%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

52.42%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

52.00%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

50.60%
Immortal Shieldbow Immortal Shieldbow Immortal Shieldbow
Harga total
3,000
Harga
825

+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.

51.53%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

47.84%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.83%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

53.99%
Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

53.84%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

51.89%

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

52.70%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.70%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

52.70%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

47.49%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

47.49%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.38%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

50.38%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.97%
Rasio pilih
6.96%
Game
1,217

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.97%6.96%1,217
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.61%
Rasio pilih
4.97%
Game
868

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.61%4.97%868
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.62%
Rasio pilih
8.06%
Game
1,408

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.62%8.06%1,408
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.59%
Rasio pilih
5.10%
Game
892

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.59%5.10%892
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.58%
Rasio pilih
4.79%
Game
838

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.58%4.79%838
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.71%
Rasio pilih
10.77%
Game
1,882

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.71%10.77%1,882
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.46%
Rasio pilih
5.30%
Game
927

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.46%5.30%927
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.12%
Rasio pilih
7.92%
Game
1,385

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.12%7.92%1,385
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.97%
Rasio pilih
6.17%
Game
1,079

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.97%6.17%1,079
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.69%
Rasio pilih
8.25%
Game
1,442

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.69%8.25%1,442
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.62%
Rasio pilih
12.91%
Game
2,256

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.62%12.91%2,256
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.46%
Rasio pilih
11.18%
Game
1,954

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.46%11.18%1,954
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.37%
Rasio pilih
5.44%
Game
951

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.37%5.44%951
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.34%
Rasio pilih
10.22%
Game
1,786

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.34%10.22%1,786
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.95%
Rasio pilih
15.79%
Game
2,759

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.95%15.79%2,759
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.78%
Rasio pilih
11.58%
Game
2,023

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.78%11.58%2,023
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.77%
Rasio pilih
4.90%
Game
856

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.77%4.90%856
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.72%
Rasio pilih
10.36%
Game
1,810

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.72%10.36%1,810
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.68%
Rasio pilih
12.46%
Game
2,178

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.68%12.46%2,178
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.70%
Rasio pilih
4.63%
Game
809

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.70%4.63%809
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.52%
Rasio pilih
6.38%
Game
1,115

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.52%6.38%1,115
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.06%
Rasio pilih
12.23%
Game
2,137

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.06%12.23%2,137
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.87%
Rasio pilih
12.65%
Game
2,210

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.87%12.65%2,210
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.79%
Rasio pilih
7.11%
Game
1,243

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.79%7.11%1,243
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.70%
Rasio pilih
5.99%
Game
1,047

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.70%5.99%1,047
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.67%
Rasio pilih
4.65%
Game
812

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.67%4.65%812
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.24%
Rasio pilih
15.51%
Game
2,710

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.24%15.51%2,710
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.80%
Rasio pilih
6.95%
Game
1,214

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT145.80%6.95%1,214
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.36%
Rasio pilih
5.86%
Game
1,024

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.36%5.86%1,024
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.67%
Rasio pilih
2.07%
Game
362

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.67%2.07%362
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.70%
Rasio pilih
2.95%
Game
515

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.70%2.95%515
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.64%
Rasio pilih
1.52%
Game
266

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.64%1.52%266
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.89%
Rasio pilih
4.27%
Game
746

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.89%4.27%746
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.89%
Rasio pilih
2.48%
Game
433

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.89%2.48%433
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.72%
Rasio pilih
1.83%
Game
319

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.72%1.83%319
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.58%
Rasio pilih
3.44%
Game
601

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.58%3.44%601
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.51%
Rasio pilih
1.90%
Game
332

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.51%1.90%332
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.02%
Rasio pilih
1.96%
Game
343

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.02%1.96%343
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.73%
Rasio pilih
3.12%
Game
546

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.73%3.12%546
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.63%
Rasio pilih
1.83%
Game
320

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.63%1.83%320
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.30%
Rasio pilih
3.78%
Game
660

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.30%3.78%660
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.30%
Rasio pilih
1.89%
Game
330

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.30%1.89%330
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.23%
Rasio pilih
3.71%
Game
649

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.23%3.71%649
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.68%
Game
294

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.00%1.68%294
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.99%
Rasio pilih
2.83%
Game
494

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.99%2.83%494
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.88%
Rasio pilih
3.82%
Game
667

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.88%3.82%667
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.87%
Rasio pilih
3.03%
Game
530

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.87%3.03%530
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.75%
Rasio pilih
2.51%
Game
439

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.75%2.51%439
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.72%
Rasio pilih
3.36%
Game
587

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.72%3.36%587
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.23%
Rasio pilih
1.61%
Game
282

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.23%1.61%282
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.23%
Rasio pilih
2.74%
Game
479

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.23%2.74%479
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.01%
Rasio pilih
2.01%
Game
352

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.01%2.01%352
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.82%
Rasio pilih
3.67%
Game
642

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.82%3.67%642
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.67%
Rasio pilih
1.48%
Game
258

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.67%1.48%258
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.12%
Rasio pilih
3.08%
Game
539

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.12%3.08%539
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.10%
Rasio pilih
2.47%
Game
431

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.10%2.47%431
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.64%
Rasio pilih
1.53%
Game
268

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.64%1.53%268
Master of Duality Master of Duality Master of Duality Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.56%
Rasio pilih
3.16%
Game
552

Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.56%3.16%552
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.29%
Rasio pilih
1.93%
Game
337

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.29%1.93%337
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.17%
Rasio pilih
3.21%
Game
561

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.17%3.21%561
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.13%
Rasio pilih
1.62%
Game
284

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.13%1.62%284
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.01%
Rasio pilih
2.08%
Game
363

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.01%2.08%363
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.74%
Rasio pilih
1.61%
Game
282

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.74%1.61%282
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.48%
Rasio pilih
3.42%
Game
598

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.48%3.42%598
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.16%
Rasio pilih
1.95%
Game
341

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.16%1.95%341
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.48%
Rasio pilih
1.54%
Game
270

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.48%1.54%270
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
59.51%
Rasio pilih
0.93%
Game
163

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.51%0.93%163
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.59%
Rasio pilih
0.73%
Game
128

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.59%0.73%128
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.03%
Rasio pilih
0.81%
Game
141

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.03%0.81%141
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.71%
Rasio pilih
1.25%
Game
219

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.71%1.25%219
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.61%
Rasio pilih
0.81%
Game
141

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.61%0.81%141
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.33%
Rasio pilih
0.73%
Game
127

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.33%0.73%127
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.22%
Rasio pilih
0.98%
Game
171

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.22%0.98%171
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.17%
Rasio pilih
1.32%
Game
230

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.17%1.32%230
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.03%
Rasio pilih
0.70%
Game
123

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.03%0.70%123
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.51%
Rasio pilih
1.12%
Game
196

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.51%1.12%196
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.26%
Rasio pilih
1.08%
Game
189

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.26%1.08%189
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.56%
Rasio pilih
0.65%
Game
113

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.56%0.65%113
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.55%
Rasio pilih
1.38%
Game
241

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.55%1.38%241
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.32%
Rasio pilih
0.85%
Game
149

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.32%0.85%149
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.18%
Rasio pilih
0.63%
Game
110

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.18%0.63%110
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.03%
Rasio pilih
0.73%
Game
127

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.03%0.73%127
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.42%
Rasio pilih
1.11%
Game
194

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.42%1.11%194
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.41%
Rasio pilih
0.66%
Game
116

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.41%0.66%116
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.33%
Rasio pilih
0.75%
Game
131

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.33%0.75%131
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.89%
Rasio pilih
1.20%
Game
209

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.89%1.20%209
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
46.07%
Rasio pilih
1.09%
Game
191

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.07%1.09%191
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.93%
Rasio pilih
1.20%
Game
209

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.93%1.20%209
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.57%
Rasio pilih
0.90%
Game
158

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.57%0.90%158
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.38%
Rasio pilih
0.74%
Game
130

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.38%0.74%130
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.44%
Rasio pilih
0.88%
Game
153

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.44%0.88%153
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.19%
Rasio pilih
1.23%
Game
215

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.19%1.23%215
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.19%
Rasio pilih
0.74%
Game
129

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.19%0.74%129
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.86%
Rasio pilih
0.80%
Game
140

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.86%0.80%140
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.47%
Rasio pilih
0.84%
Game
146

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.47%0.84%146
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
41.20%
Rasio pilih
1.24%
Game
216

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.20%1.24%216
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
41.03%
Rasio pilih
0.67%
Game
117

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.03%0.67%117
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
40.60%
Rasio pilih
0.76%
Game
133

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.60%0.76%133
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.00%
Rasio pilih
0.80%
Game
140

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.00%0.80%140
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.49%
Rasio pilih
0.30%
Game
53

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.49%0.30%53
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.25%
Rasio pilih
0.55%
Game
96

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.25%0.55%96
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.56%
Rasio pilih
0.31%
Game
54

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT455.56%0.31%54
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.94%
Rasio pilih
0.29%
Game
51

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.94%0.29%51
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.48%
Rasio pilih
0.38%
Game
66

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.48%0.38%66
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.62%
Rasio pilih
0.48%
Game
84

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.62%0.48%84
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.30%
Rasio pilih
0.42%
Game
74

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.30%0.42%74
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.06%
Rasio pilih
0.39%
Game
68

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.06%0.39%68
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.88%
Rasio pilih
0.37%
Game
64

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.88%0.37%64
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.57%
Rasio pilih
0.45%
Game
79

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.57%0.45%79
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.16%
Rasio pilih
0.35%
Game
62

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.16%0.35%62
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.05%
Rasio pilih
0.52%
Game
91

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.05%0.52%91
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.86%
Rasio pilih
0.33%
Game
57

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.86%0.33%57
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.66%
Rasio pilih
0.41%
Game
71

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.66%0.41%71
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.62%
Rasio pilih
0.54%
Game
94

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.62%0.54%94
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.59%
Rasio pilih
0.45%
Game
78

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.59%0.45%78
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.56%
Rasio pilih
0.58%
Game
101

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.56%0.58%101
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.48%
Rasio pilih
0.39%
Game
69

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.48%0.39%69
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
42.86%
Rasio pilih
0.40%
Game
70

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.86%0.40%70
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.57%
Rasio pilih
0.58%
Game
101

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.57%0.58%101
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
41.84%
Rasio pilih
0.56%
Game
98

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.84%0.56%98
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
41.82%
Rasio pilih
0.31%
Game
55

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.82%0.31%55
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
41.18%
Rasio pilih
0.29%
Game
51

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.18%0.29%51
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.07%
Rasio pilih
0.32%
Game
56

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.07%0.32%56
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.70%
Rasio pilih
0.49%
Game
86

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.70%0.49%86
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
39.39%
Rasio pilih
0.57%
Game
99

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT439.39%0.57%99
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
39.29%
Rasio pilih
0.32%
Game
56

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.29%0.32%56
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
37.50%
Rasio pilih
0.32%
Game
56

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.50%0.32%56
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
36.07%
Rasio pilih
0.35%
Game
61

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT436.07%0.35%61

Gangplank Skill Combos

Extracted from the skill order guide

Skill Order
QEW

Normal order: R whenever available, then Q > E > W.

REQW

Use R > E > Q > W when your team can actually protect or force barrel hits.

RQEW

If your augment rewards Q casts, single-target spell hits, on-hit style pressure, or repeated poke, stay with R > Q > E > W.

RQWE

A common adjustment is R > Q > W > E when you are being repeatedly locked down before barrels matter, or R > E > W > Q when E is already the clear carry skill and you only need W to survive dives.

Gangplank Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Gangplank counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Swain Swain Swain T3
Tier
T3
Peringkat
#55
Rasio menang
50.54%
Rasio pilih
0.91%

Swain saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Gangplank is countered by these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Caitlyn Caitlyn Caitlyn T2
Tier
T2
Peringkat
#53
Rasio menang
51.42%
Rasio pilih
1.21%

Caitlyn saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Irelia Irelia Irelia T5
Tier
T5
Peringkat
#170
Rasio menang
45.18%
Rasio pilih
0.26%

Irelia saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Gangplank Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV

Jarvan creates a hard, obvious fight shape. His engage pins enemy movement into a small area, which gives Gangplank time to place barrels and layer Cannon Barrage over the trap. This is valuable because Gangplank does not need his teammate to deal all the damage; he needs someone to make the enemy choose between standing in the ult or walking into a barrel chain.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Amumu

Amumu gives Gangplank the cleanest kind of setup: enemies grouped and unable to freely reposition. Gangplank’s area damage rewards that heavily, especially when the fight starts in a narrow ARAM lane where barrel angles are easy to hide behind minions or terrain edges.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna adds controlled zone pressure and a second threat that enemies cannot ignore. Her ball positioning makes opponents move in predictable lines, and predictable movement is exactly what Gangplank wants for barrel chains. She also helps peel him when divers try to bypass the front line.

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Thresh

Thresh gives Gangplank safety and pick pressure in the same slot. Gangplank is dangerous when he can stand just close enough to threaten barrels but not so close that divers can instantly punish him. Thresh lantern and peel tools let him play that edge more often.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ashe

Ashe gives Gangplank what he loves in poke phases: slows, vision pressure, and a long-range engage threat. Slowed enemies are easier to tag with barrels, and her arrow can start fights from ranges where Gangplank is already comfortable setting up.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Gangplank Gangplank Gangplank T3
Tier
T3
Peringkat
#95
Rasio menang
50.35%
Rasio pilih
0.56%

Gangplank saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Jarvan creates a hard, obvious fight shape. His engage pins enemy movement into a small area, which gives Gangplank time to place barrels and layer Cannon Barrage over the trap. This is valuable because Gangplank does not need his teammate to deal all the damage; he needs someone to make the enemy choose between standing in the ult or walking into a barrel chain. Combo: Let Jarvan start when the enemy backline steps past its minion wave or wastes mobility. Gangplank should drop Cannon Barrage as Jarvan commits, then place a barrel slightly behind the trapped targets rather than directly on top of them. If they flash or dash out, the delayed barrel line catches the exit path. Best scenario: This pairing is best against poke-heavy teams that need room to kite. Jarvan closes the distance, Gangplank cuts off the retreat, and the enemy carries are forced to spend defensive tools before they can focus barrels. Enemy answer: The clean answer is to disengage Jarvan immediately, spread before he enters, or save a dash for the edge of his terrain. Enemies can also hit Gangplank’s first barrel if he places it too close to the fight. Failure risk: If Jarvan engages before Gangplank is in range or before barrels are ready, the fight becomes a split play: Jarvan dies in front while Gangplank is still setting up behind him. Recovery: If the engage misses, do not chase with bad barrels. Use Cannon Barrage defensively to slow the enemy’s counter-engage path, clear the wave with barrels, and reset around health relic space. Gangplank can still win the next fight if Jarvan waits for him to rebuild control. 2. Amumu Synergy mechanism: Amumu gives Gangplank the cleanest kind of setup: enemies grouped and unable to freely reposition. Gangplank’s area damage rewards that heavily, especially when the fight starts in a narrow ARAM lane where barrel angles are easy to hide behind minions or terrain edges. Combo: Amumu looks for a multi-target engage. Gangplank should not panic-place every barrel at once. Put Cannon Barrage on the locked targets, chain one barrel through the center of the fight, then hold another barrel for the escape route. The held barrel matters because many enemies survive the first hit by using defensive buttons, then die while trying to leave. Best scenario: This is strongest when the enemy team has short-range carries or bruisers who must walk into Amumu. They cannot safely hit barrels while also respecting Amumu’s follow-up and Gangplank’s global zone. Enemy answer: Good enemies will spread wide, bait Amumu’s engage with one frontliner, or keep cleanse-type tools and displacement ready. They may also force Gangplank to use Remove Scurvy early, making him easier to collapse on after the initial combo. Failure risk: The main failure is overcommitting into a fake clump. If Amumu catches only a tank and Gangplank ults anyway, the enemy carries can walk forward after the zone ends and punish both champions. Recovery: If the first engage only hits a low-value target, Gangplank should use barrels for wave control and poke instead of forcing a second all-in. Amumu can stand between Gangplank and the enemy divers while they wait for another enemy misstep near the wave. 3. Orianna Synergy mechanism: Orianna adds controlled zone pressure and a second threat that enemies cannot ignore. Her ball positioning makes opponents move in predictable lines, and predictable movement is exactly what Gangplank wants for barrel chains. She also helps peel him when divers try to bypass the front line. Combo: Orianna places pressure with the ball near the enemy front or on an engager. Gangplank sets a barrel at a safe angle instead of rushing it into vision. When Orianna pulls or threatens a pull, Gangplank fires the barrel chain across the path enemies use to escape. If the enemy clumps for Orianna, Gangplank punishes the clump. If they spread for Gangplank, Orianna gets better ball control. Best scenario: This duo shines in slow standoffs where both teams are fighting for wave space. Orianna gives Gangplank time to fish for barrels, and Gangplank’s threat stops enemies from walking straight at Orianna. Enemy answer: The enemy can answer by forcing fast fights before the ball and barrels are set, or by sending a durable champion forward to clear barrels while the backline stays out of Orianna’s threat range. Failure risk: If both champions hold their main threat too long, the team may lose tempo and get shoved under tower. Gangplank especially suffers when the enemy owns the minion wave, because his barrel angles become easier to read. Recovery: When tempo is lost, Orianna should help stabilize the wave while Gangplank uses single barrels conservatively to stop the push. Do not chase a perfect combo. Rebuild lane control first, then look for a barrel hit after Orianna forces the enemy to dodge sideways. 4. Thresh Synergy mechanism: Thresh gives Gangplank safety and pick pressure in the same slot. Gangplank is dangerous when he can stand just close enough to threaten barrels but not so close that divers can instantly punish him. Thresh lantern and peel tools let him play that edge more often. Combo: Thresh fishes for a hook or threatens flay when an enemy steps up to kill a barrel. Gangplank places barrels where the hooked target will be dragged or where the enemy team will move to save them. If Gangplank gets engaged on, he can use Remove Scurvy for a key crowd control effect and take lantern out instead of burning every defensive option at once. Best scenario: This is best against dive or pick comps. Thresh punishes the first champion who jumps in, while Gangplank turns that overextension into area damage. The enemy diver often has to choose between finishing Gangplank and escaping the barrel zone. Enemy answer: Enemies can deny this pairing by controlling lantern space, body-blocking hooks, or sending poke at Gangplank until Thresh is forced to play defensively. They can also wait for Gangplank to use Remove Scurvy before committing harder crowd control. Failure risk: If Gangplank stands too far forward because he trusts lantern, he can still be burst before he clicks it or before Thresh can reposition. The safety tool is not a license to place greedy barrels in melee range. Recovery: After a failed save or missed hook, Gangplank should retreat behind the next wave and use barrels to discourage pursuit. Thresh can hold peel instead of looking for another hook, because one clean anti-dive turn is usually more valuable than a forced pick. 5. Ashe Synergy mechanism: Ashe gives Gangplank what he loves in poke phases: slows, vision pressure, and a long-range engage threat. Slowed enemies are easier to tag with barrels, and her arrow can start fights from ranges where Gangplank is already comfortable setting up. Combo: Ashe pokes and slows to make the enemy sidestep predictably. Gangplank places a barrel chain across that sidestep line rather than straight down the lane. When Ashe lands a long engage, Gangplank should drop Cannon Barrage immediately on the caught target and aim the barrel follow-up at the teammates moving in to peel. Best scenario: This pairing is strongest when your team wants to win before a full melee brawl starts. Ashe softens and slows the enemy, Gangplank controls the wave, and any caught target becomes a reason to layer ult plus barrels. Enemy answer: Hard engage is the main answer. If the enemy can ignore poke and force through the lane, Ashe and Gangplank both need protection. Long-range artillery can also pressure Gangplank’s barrel setup before he gets a good angle. Failure risk: The comp can become too backline-heavy. If no one stands in front, Gangplank uses barrels defensively all game and Ashe cannot safely walk up to keep slows applied. Recovery: When the enemy starts forcing, Gangplank should save Cannon Barrage for the engage path, not the first poke target. Ashe kites backward through that zone while Gangplank places barrels between the divers and his carries. Stabilize first, then return to poke after the enemy’s engage tools are down.

Best overall team shape: Gangplank wants one primary engager, one reliable peel or rescue champion, and at least one teammate who helps control enemy movement with slows, pulls, terrain pressure, or threat zones. He does not need every ally to play around him, but he does need the team to stop enemies from calmly walking up and killing barrels for free. If the team can force opponents to dodge multiple threats at once, Gangplank becomes a fight-warping damage source instead of a coin-flip barrel champion.

Gangplank ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and JobGangplank is a backline artillery carry with strong zone control who chips with Parrrley, threatens barrel chains, and turns narrow bridge fights with Cannon Barrage.He becomes a burst-control carry who must constantly reposition to punish overcommitted divers, protect carries with barrels, and use Cannon Barrage to break chaotic fights.Normal ARAM rewards patience; Mayhem rewards fast judgment and active fight participation.
Barrel UsageBarrels are somewhat "set and forget" near the wave to stall enemies on the predictable bridge, waiting for opponents to walk into a chain.Barrels must be placed where the fight is about to happen, not just where the wave is, as enemies have stronger access tools and reasons to force through damage.Place barrels proactively for upcoming fights rather than reactively around the minion wave.
Remove Scurvy TimingGangplank often sits far enough back that Remove Scurvy is mostly used after stray crowd control or minor poke.Saving Remove Scurvy for the crowd control that actually enables death matters more; do not waste it on light poke if an engager is still holding their key spell.Hold W for the crowd control that would actually kill you, not minor effects.
Cannon Barrage TimingMany players wait until enemies are already grouped and low before casting Cannon Barrage to secure kills or swing grouped fights.Cast Cannon Barrage earlier when engage paths are forming: on your backline when divers commit, on enemy exit routes, or to split front line from carries.Use ult to break fights early rather than decorating a lost fight late.
Tempo and Wave RhythmGangplank has more time to scale into clean barrel fights, thin waves, farm safely, and wait for enemy mistakes near the minion line.Tempo is less forgiving; being half a screen late to the first burst window can cost the whole fight. Prepare barrels when allies posture aggressively instead of last-hitting.Stop farming when your team commits; prepare barrels before fights start.
Teamfight SpacingSpacing is mostly horizontal: stand behind your team, control the lane with barrels, and punish enemies walking through the choke.Spacing is more layered: you need a front barrel to threaten enemies, a safer barrel near carries to punish dive, and enough distance to avoid being the easiest target.Balance forward pressure barrels with defensive barrels to protect your backline.

Champion Analysis

Peran / Rasio menang

Peringkat

Gangplank the Saltwater Scourge serves as a ranged fighter and AoE damage specialist in ARAM: Mayhem, excelling through his devastating explosive barrel mechanic that deals true damage ignoring armor and magic resistance. His core identity revolves around sustained damage output combined with unique utility that makes him valuable in the single-lane format. His passive, Trial by Fire, applies true damage burn on auto-attacks, providing consistent damage that complements his barrel-focused playstyle. Parrrley, his Q ability, functions as a ranged shot that detonates barrels on hit, making it essential for triggering his primary damage source. Powder Keg, his E ability, places explosive barrels that Gangplank can detonate for AoE true damage, forming the centerpiece of his offensive pattern. His W, Remove Scurvy, removes all crowd control effects while healing, giving him significant survivability against enemy CC. His ultimate, Cannon Barrage, rains cannonballs on an area for sustained AoE damage and a slow, providing strong zone control. Barrel placement and detonation represent Gangplank's core technique. Players must place barrels strategically and use Parrrley to detonate them for devastating AoE true damage. This mechanic rewards precise positioning and timing while punishing poor execution. His W cleanse ability offers a powerful defensive tool, allowing him to remove enemy CC and heal simultaneously when caught by crowd control effects. His ultimate provides additional teamfight value through area denial and sustained damage across the enemy team. Gangplank's strengths include his barrel true damage AoE that bypasses resistances, his W cleanse utility, large R coverage for teamfights, and strong sustained damage output. However, he has notable weaknesses that players must consider. Barrels require precise placement, making his effectiveness dependent on mechanical skill. He has average durability and no mobility abilities, leaving him vulnerable to enemy aggression. His overall performance demands mechanical proficiency to maximize his barrel combos. In ARAM: Mayhem, Gangplank offers a unique combination of true damage, crowd control removal, and zone control that makes him a valuable ranged fighter when piloted by players who can master his barrel mechanics.

Tips utama

Blog panduan / N/A

Blog panduan

Gangplank functions in ARAM: Mayhem as a lane controller first and a finisher second. Fights start quickly and angles disappear, so success comes from making enemies respect barrels before they can freely approach. When paired with poke teammates, hold the wave just in front of your side and punish anyone stepping forward to clear. With hard engage allies, push using barrels and threaten chain explosions while divers look for openings. Barrel placement requires patience. Do not open every fight with barrels in the middle of the lane, as enemies with long-range autos or fast spells will delete them before they matter. Place the first barrel slightly behind your frontline or near terrain, then connect forward only when an enemy commits to last-hitting, clearing the wave, or chasing a teammate. Use barrels to force movement rather than just dealing damage. A barrel placed across the narrow lane forces enemies to choose between backing up, walking into your team, or spending a spell to kill it. If they spend that spell, your engage window improves. When teammates land crowd control, fire immediately. Gangplank's best engage follow-up turns a rooted, slowed, knocked-up, or body-blocked target into a barrel chain hit. Waiting for perfect multi-target combos often lets targets escape. Use Cannon Barrage to start fights when the enemy backline is grouped or trapped under turret, casting it behind them or across their retreat path to split the fight. Keep one barrel for defense when enemies have dive tools. If an assassin, bruiser, or Snowball user is waiting to enter, do not spend every barrel on poke. Drop a barrel at your feet or slightly behind you, then punish the moment they land or dash through. Orange serves as a recovery button, not a license to stand badly. Using it too early allows enemies to layer the next disable or burst while you have no answer. Save it for moments that matter: escaping the kill zone, finishing a barrel, or surviving long enough for teammates to peel. Against hard engage, aim barrels at the second wave of enemies rather than the first diver, who may be tanky or shielded. The support, mage, or marksman following behind is often the real punish target. When chased through the narrow lane, run diagonally rather than straight back. A straight retreat makes your path predictable and lets enemies line up Snowball, hooks, and skillshots. Move toward a side wall, place a barrel between you and the chase, and threaten to detonate if they continue. Use barrels as a stop sign even when a perfect chain is impossible, as a visible barrel in the path forces auto attackers to choose between chasing or clearing it. Stand where barrels are protected by your team's threat. Placing them too far forward while standing alone allows free clears, while placing them too far back means they threaten nobody. The sweet spot lies just behind your frontline or beside the minion wave, where enemy champions must expose themselves to remove them. Avoid stacking directly behind your tank, as many enemy abilities punish straight-line formations. Stand offset so hooks, stuns, or poke spells aimed at your frontline do not also hit you. Hit whoever barrels can reach safely, but plan around enemy carries. A barrel that clips a mage, marksman, enchanter, or low-health assassin changes the fight immediately. Use Parrrley to finish exposed targets rather than poking tanks forever. Do not throw Snowball just because it is available. Gangplank is not usually looking to start inside five enemies. Use Snowball when a target is already low, separated, crowd-controlled, or standing in your Cannon Barrage.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Gangplank the Saltwater Scourge approaches ARAM: Mayhem with a game plan built on patience punctuated by sudden violence. The early levels focus on earning gold without donating health, starting from a position slightly behind the front line and off-center from the minion wave. This positioning forces enemies to choose between walking into barrels or conceding space. Early barrels establish control rather than highlight plays, with single-shot pistol poke used when enemies are last-hitting or dodging allied spells. Snowball serves as a finishing or repositioning tool rather than a primary engage, and Gangplank dies quickly when arriving before barrels are ready. Augment choices should shape patterns around reliability, safety, or survivability rather than forcing all-ins. The mid-game shifts from random poke to setup poke, with Gangplank playing in the second line while moving with the strongest teammate. One good barrel can decide a fight, but one bad step can remove him before he contributes. The trading rhythm emphasizes making enemies hesitate and clump awkwardly rather than instantly shooting every barrel. Punish windows open when enemies waste key engage spells or miss crowd control. Snowball becomes viable aggressively only after barrel threat has landed or Cannon Barrage has split the fight. Push when the team can hit tower or force enemies to clear under pressure, exploiting how grouped waveclear often leaves enemies standing in straight lines. Late-game Gangplank prioritizes survival above all else, winning fights by controlling zones before clashes start. Position far enough back that enemy engage must spend something important to reach him, yet close enough to threaten barrel chains onto carries. Keep one escape-side barrel available as insurance against dives. Late poke targets carries, clustered waveclear, or enemies locked in animation by allied crowd control. Snowball becomes high risk and should be recast only when the fight is already tilted in your favor. Augments belong in fight-winning windows, with damage effects on barrel hits and defensive effects before enemy burst lands. When ahead, Gangplank converts health leads into space, placing barrels where enemies want to stand rather than where they already left. Choke the lane by threatening backlines and dropping Cannon Barrage behind retreating enemies. When behind, stop contesting every minion and let the wave come closer. Use barrels defensively, save Remove Scurvy for real crowd control or lethal damage windows, and look for one clean punish when enemies overextend or dive too deep. The overall philosophy centers on building a safe barrel line, making enemies respect it, and using aggressive tools only when targets are trapped, chunked, or separated.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Gangplank the Saltwater Scourge excels when he controls space through barrel zones that force enemies into difficult decisions. His core strength lies in zone control and punish-based gameplay rather than aggressive chasing. When ahead, Gangplank should hold space with barrels before pursuing kills, placing them where enemies must step to clear waves, contest relics, or dodge allied engage. His lead is strongest when enemies are forced to move first and he punishes their chosen path. A critical strength is using barrels to make enemy engage awkward by keeping one barrel slightly behind the frontline rather than stacking everything forward, turning enemy commitment into a punish window. Cannon Barrage should split fights rather than simply finish kills, dropping behind or across escape paths to force enemies into difficult choices. Remove Scurvy discipline separates good Gangplank players from poor ones. When ahead, enemies will try to bait this defensive tool before committing fully, so he should not cleanse weak slows when real crowd control threats remain. The classic fed Gangplank throw occurs when chasing past barrels into fogged brush or enemy spawn side, removing his best tool and creating collapse angles. When behind, Gangplank must shift from highlight-reel barrel plays to wave denial, defensive slows, and punishing enemy mistakes. Barrels should clear waves before targeting champions when the turret is under pressure. Positioning becomes critical, standing slightly behind or beside damage dealers rather than alone in the open lane. Cannon Barrage should be saved for fights the team can realistically follow, used when enemies dive under turret, clump in chokes, or chase too far. Behind Gangplank often dies because he uses Remove Scurvy on minor slows before facing the real hard control. Health trades should only occur when enemy punish tools are down. Augments should address actual problems rather than greedy damage choices when struggling. Gangplank must play for shutdown fights targeting the enemy carry rather than equal trades that kill a low-value frontline while losing two carries. Recovery happens one wave at a time, never sprinting into enemy territory with low health and no barrels. Sometimes the correct behind play is a barrel that only slows the frontline or an ultimate that only stops a chase, which still provides value by keeping the game playable. The fundamental rule is that ahead Gangplank makes enemies walk through prepared zones and punishes impatience, while behind Gangplank uses those same zones to deny dives, clear waves, and wait for enemy overreaches. He wins when controlling the terms of entry and loses when running past his setup.

Read full guide

Peringkat champion

Champion / Peran

Champion

Gangplank the Saltwater Scourge brings a kit centered on Powder Keg manipulation, where barrel control defines his effectiveness in ARAM: Mayhem. His passive, Trial by Fire, empowers periodic basic attacks with bonus burn damage and movement speed, with the critical mechanic being that destroying a Powder Keg refreshes this passive. This creates a direct link between clean barrel usage and melee threat, making barrel control essential for maintaining pressure. The movement speed from passive serves as a hit-and-run tool, allowing Gangplank to land follow-up Qs, escape after barrel chains, or finish low-health targets, though he must be careful not to walk through poke just to apply it. Parrrley serves as Gangplank's targeted pistol shot that applies on-hit effects and detonates Powder Kegs from range. In Mayhem's chaotic fights, Q functions as his stable button for last-hitting, chipping enemies, triggering barrel chains, and threatening carries without entering the brawl. The key strategic decision is recognizing that barrel shots often provide more value than direct poke, as barrel placement extends Q's effective range through chain explosions. Remove Scurvy heals Gangplank and removes cleansable crowd control, serving as his main recovery tool and the reason he can hold ground against engage champions. The critical strategic element is timing: using W to break the control effect that actually threatens death rather than wasting it on minor poke damage. When W is unavailable, Gangplank becomes significantly easier to force, as even a single root or stun can stop barrel chains before they begin. Powder Keg is the center of Gangplank's kit, placing barrels that explode when destroyed, dealing area damage, slowing enemies, and chaining to connected barrels. Mayhem's fast pace still requires patience, as barrels dropped in the middle of enemy champions typically die before mattering. Smart placement beside minion lines, behind frontline, or at vision edges creates threat without donating free barrels. Enemy champions can attack barrels too, creating timing duels where varied detonation timing punishes opponents who step forward to clear. Cannon Barrage provides long-range influence through a large area attack that damages and slows enemies over time. Its strategic value lies in breaking chaotic fights into controllable situations, with the slow helping barrels land and giving frontline cleaner engage or disengage paths. R sets up E by limiting enemy movement, creating sequences where Gangplank places the barrage behind enemies, chains barrels across escape routes, and detonates as opponents choose between staying in the barrage or eating barrel damage. The overarching identity is one of zone control through barrel chains, where passive resets, Q detonation, W survival, and R setup all orbit around Powder Keg consistency. Gangplank's effectiveness rises and falls with barrel placement, timing, and the ability to threaten multiple enemies while maintaining escape options through passive movement speed.

Read full guide

Lihat panduan champion

Blog panduan / Tier

Blog panduan

Gangplank in ARAM: Mayhem rewards clean habits more than panic speed, and most poor performances stem from wasting barrels, cleansing the wrong effects, or using Cannon Barrage after fights are already decided. Mechanical mistakes often begin with barrel placement and timing. Dropping barrels in front of enemies without triggering them quickly allows ranged champions to clear them for free, eliminating poke windows and losing lane space. Barrels should be placed where they can be triggered immediately or where enemies must choose between hitting the barrel and dodging allied pressure. Starting trades with Parrrley before setting up barrels is another common error, as it spends the reliable trigger and makes barrel chains easier to contest. When real burst trades are needed, barrels should be prepared first, then Parrrley used as the trigger or follow-up depending on spacing. Defensive barrel placement matters significantly against hard engage compositions. Placing barrels too close to Gangplank allows enemies to hit both the champion and barrel together, removing the escape zone and burst setup. Defensive barrels should sit slightly between the team and the enemy engage path to punish dash-ins rather than sitting unused underfoot. Remove Scurvy mistakes revolve around treating it as a heal rather than a cleanse. Using it on minor poke leaves Gangplank vulnerable to the next disabling effect. The ability should be saved for crowd control that would prevent flashing, walking out, or detonating barrels. Mashing Remove Scurvy too early during incoming crowd control often clears nothing important, leaving Gangplank vulnerable to the real lockdown that follows. Barrel chains that run in straight, obvious lines toward enemy carries allow good players to read the angle, step away, or clear the connecting barrel. Varying angles with side barrels, bush-adjacent placements, and barrels behind minions forces enemies to guess which zone is real. Using Snowball to dive the enemy backline just because a barrel hit frequently leaves Gangplank without an escape plan, controlled, and dead before another barrel can be placed. Snowball should only be taken when the target is isolated, allies can follow, and enemy lockdown is already used or cleanseable. Decision mistakes include picking fights before barrel stock and key cooldowns are ready, which leaves Gangplank as a short-range damage dealer without zone control. Saving Cannon Barrage only for low-health kills wastes one of Gangplank's best tools for shaping fights, cutting off retreats, and punishing grouped enemies. The ultimate should start favorable fights, split enemy formations, protect backlines from dives, or force immobile carries into difficult choices. Ulting the enemy backline while allied carries are being engaged ignores the fight actually happening and often results in team deaths while the ultimate damages irrelevant targets. Building and playing as if free scaling is guaranteed surrenders early bridge control and allows enemies to clear every barrel before Gangplank becomes relevant. Tracking enemy barrel clear patterns and placing barrels when clearing champions are reloading, casting elsewhere, or blocked by minions and terrain prevents the same champion from repeatedly removing setups. Fighting away from minion waves misses Parrrley last-hit opportunities and loses income pressure. Gangplank should mirror allied engage rhythm, as a simple barrel on top of allied crowd control often outperforms fancy chains without setup. Clean Gangplank play means making enemies respect the next barrel, admitting when tools are wasted, playing smaller for a few seconds, and rebuilding threat before stepping forward again.

Read full guide

FAQ

Gangplank

FAQ

Is Gangplank a good pick in ARAM: Mayhem? Yes, if your team can give him a little space to set barrels and play around his cannon pressure. Pick him when you want scaling damage, wave control, and a champion who can punish grouped enemies from long range. The tradeoff is that he feels much weaker when you are forced to brawl nonstop before your barrel chains are ready. What is Gangplank’s main job in a Mayhem fight? Your job is to control space with Powder Kegs, punish clumped enemies, and use Cannon Barrage to break up engages or finish low-health targets. If the enemy walks through a narrow lane section, place barrels where they must choose between backing up or eating the explosion. The tradeoff is that missed barrels leave you looking useless for a few seconds, so do not throw every keg forward without a backup plan. Should I play Gangplank as poke or all-in? Play him as poke first, then all-in only after a barrel lands or the enemy’s key crowd control is down. If you start the fight with melee aggression, you give ranged champions and divers an easy punish window. A good Gangplank makes enemies low before committing, then cleans up with passive hits, Parrrley, and Cannon Barrage.

Read full guide

Blog panduan

Blog panduan / Diperbarui

Blog panduan