ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T5 Peringkat #143

Jayce build ARAM Mayhem dan augment terbaik

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem.

Jayce Jayce the Defender of Tomorrow Fighter / Mage
TierT5
Peringkat#143
Rasio menang46.60%
Rasio pilih0.79%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang48.72%
Rasio pilih17.22%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang49.26%
Rasio pilih6.29%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang51.21%
Rasio pilih5.19%

N/Aitem

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

49.67%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

50.25%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

48.56%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

48.61%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

51.22%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.19%
Black Cleaver Black Cleaver Black Cleaver
Harga total
3,000
Harga
225

+40 Attack Damage +400 Health +20 Ability Haste Carve Dealing physical damage to champions reduces their Armor by 6% for 6 seconds. (stacks 5 times). Fervor Dealing physical damage grants +20 Move Speed for 2 seconds.

45.07%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

50.77%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

42.50%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

52.63%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

45.47%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

55.42%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.38%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

52.38%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.20%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

54.20%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

56.17%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

56.17%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

56.17%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang49.55%
Rasio pilih26.32%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang53.13%
Rasio pilih12.40%
#3
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang41.14%
Rasio pilih5.91%

N/Aitem

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

48.04%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

49.79%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.22%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

49.65%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

44.25%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

49.33%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

46.69%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

48.60%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

43.31%
Chempunk Chainsword Chempunk Chainsword Chempunk Chainsword
Harga total
3,000
Harga
250

+45 Attack Damage +450 Health +15 Ability Haste Hackshorn Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

41.56%
Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

52.60%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

47.53%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.63%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

48.63%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

53.80%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

53.80%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

50.80%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

50.80%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

50.80%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang49.02%
Rasio pilih14.46%
#2
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang43.10%
Rasio pilih13.59%
#3
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Rasio menang39.15%
Rasio pilih8.04%

N/Aitem

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.33%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

47.33%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.50%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

47.50%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

34.58%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

34.58%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

34.58%

N/A

#1
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang48.08%
Rasio pilih14.90%
#2
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Rasio menang46.92%
Rasio pilih9.35%
#3
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang49.49%
Rasio pilih6.63%

N/Aitem

Manamune Manamune Manamune
Harga total
2,900
Harga
1,100

+35 Attack Damage +500 Mana +15 Ability Haste Awe Gain bonus Attack Damage. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grants 3 max Mana (doubled vs. champions). Transforms into Muramana at 360 max Mana.

47.86%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

47.20%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

46.41%
Serylda's Grudge Serylda's Grudge Serylda's Grudge
Harga total
3,000
Harga
500

+45 Attack Damage +35% Armor Penetration +15 Ability Haste Bitter Cold Damaging Abilities Slow enemies below +50% Health by 30% for 1 second.

47.06%
Hubris Hubris Hubris
Harga total
2,950
Harga
900

+55 Attack Damage 18 Lethality +10 Ability Haste Eminence Gain temporary AD based on champion kills on kill.

48.77%
Eclipse Eclipse Eclipse
Harga total
2,900
Harga
625

+60 Attack Damage +15 Ability Haste Ever Rising Moon Hitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.

45.75%
Edge of Night Edge of Night Edge of Night
Harga total
3,000
Harga
850

+50 Attack Damage 15 Lethality +250 Health Annul Grants a Spell Shield that blocks the next enemy Ability.

49.03%
Spear of Shojin Spear of Shojin Spear of Shojin
Harga total
3,100
Harga
675

+45 Attack Damage +450 Health Dragonforce Gain 25 Basic Ability Haste. Focused Will Dealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).

45.05%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.04%
Serpent's Fang Serpent's Fang Serpent's Fang
Harga total
2,500
Harga
625

+55 Attack Damage 15 Lethality Shield Reaver Damaging an enemy champion reduces Shields they gain by % for 3 seconds. If they were not already affected by Shield Reaver, reduce Shields on them by %.

46.22%
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Harga total
2,800
Harga
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

49.19%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

46.17%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

47.40%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

47.40%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.23%
Guardian's Blade Guardian's Blade Guardian's Blade
Harga total
950
Harga
950

+30 Attack Damage +150 Health +15 Ability Haste

52.23%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.48%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

46.48%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

46.48%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.17%
Rasio pilih
6.90%
Game
1,461

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.17%6.90%1,461
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.94%
Rasio pilih
6.81%
Game
1,442

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.94%6.81%1,442
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.58%
Rasio pilih
5.65%
Game
1,196

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.58%5.65%1,196
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.30%
Rasio pilih
10.78%
Game
2,282

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.30%10.78%2,282
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.02%
Rasio pilih
9.85%
Game
2,085

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.02%9.85%2,085
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.93%
Rasio pilih
8.79%
Game
1,862

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.93%8.79%1,862
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.66%
Rasio pilih
19.26%
Game
4,079

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.66%19.26%4,079
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.64%
Rasio pilih
9.19%
Game
1,947

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.64%9.19%1,947
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.52%
Rasio pilih
6.08%
Game
1,288

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.52%6.08%1,288
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.21%
Rasio pilih
7.51%
Game
1,591

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.21%7.51%1,591
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.49%
Rasio pilih
17.94%
Game
3,799

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.49%17.94%3,799
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.19%
Rasio pilih
12.75%
Game
2,700

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.19%12.75%2,700
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.02%
Rasio pilih
6.81%
Game
1,443

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.02%6.81%1,443
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.74%
Rasio pilih
4.54%
Game
962

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.74%4.54%962
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.71%
Rasio pilih
10.74%
Game
2,275

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.71%10.74%2,275
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.61%
Rasio pilih
5.54%
Game
1,173

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT145.61%5.54%1,173
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.29%
Rasio pilih
23.91%
Game
5,063

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.29%23.91%5,063
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.14%
Rasio pilih
5.59%
Game
1,183

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT145.14%5.59%1,183
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.88%
Rasio pilih
11.58%
Game
2,453

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.88%11.58%2,453
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.70%
Rasio pilih
8.86%
Game
1,877

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT144.70%8.86%1,877
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.54%
Rasio pilih
5.79%
Game
1,226

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT144.54%5.79%1,226
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.06%
Rasio pilih
15.46%
Game
3,275

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.06%15.46%3,275
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.78%
Rasio pilih
7.42%
Game
1,571

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT142.78%7.42%1,571
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.47%
Rasio pilih
3.13%
Game
662

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.47%3.13%662
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.38%
Rasio pilih
3.70%
Game
783

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.38%3.70%783
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.34%
Rasio pilih
3.36%
Game
711

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.34%3.36%711
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.74%
Rasio pilih
3.21%
Game
680

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.74%3.21%680
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.57%
Rasio pilih
4.13%
Game
874

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.57%4.13%874
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.39%
Rasio pilih
1.80%
Game
381

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.39%1.80%381
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.28%
Rasio pilih
1.71%
Game
362

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.28%1.71%362
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
2.27%
Game
480

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.27%480
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.86%
Rasio pilih
1.74%
Game
369

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.86%1.74%369
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.84%
Rasio pilih
1.51%
Game
319

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.84%1.51%319
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.79%
Rasio pilih
2.22%
Game
470

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.79%2.22%470
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.72%
Rasio pilih
2.49%
Game
527

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.72%2.49%527
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.91%
Rasio pilih
2.16%
Game
458

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.91%2.16%458
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.79%
Rasio pilih
1.95%
Game
414

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.79%1.95%414
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.79%
Rasio pilih
1.95%
Game
414

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.79%1.95%414
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.58%
Rasio pilih
2.50%
Game
529

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.58%2.50%529
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.41%
Rasio pilih
1.64%
Game
347

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.41%1.64%347
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.07%
Rasio pilih
1.59%
Game
337

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.07%1.59%337
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.51%
Rasio pilih
3.41%
Game
722

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.51%3.41%722
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.81%
Rasio pilih
3.62%
Game
767

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.81%3.62%767
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.54%
Rasio pilih
1.78%
Game
376

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.54%1.78%376
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.35%
Rasio pilih
2.59%
Game
548

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.35%2.59%548
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.96%
Rasio pilih
2.39%
Game
507

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.96%2.39%507
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.84%
Rasio pilih
2.67%
Game
565

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.84%2.67%565
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.50%
Rasio pilih
2.10%
Game
444

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.50%2.10%444
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.29%
Rasio pilih
3.41%
Game
722

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.29%3.41%722
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.12%
Rasio pilih
2.47%
Game
523

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.12%2.47%523
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.04%
Rasio pilih
4.42%
Game
937

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.04%4.42%937
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.63%
Rasio pilih
1.98%
Game
419

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.63%1.98%419
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.42%
Rasio pilih
2.03%
Game
430

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.42%2.03%430
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.09%
Rasio pilih
2.96%
Game
626

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.09%2.96%626
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.85%
Rasio pilih
2.11%
Game
447

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.85%2.11%447
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.70%
Rasio pilih
1.91%
Game
405

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.70%1.91%405
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.42%
Rasio pilih
3.45%
Game
730

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.42%3.45%730
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.07%
Rasio pilih
2.21%
Game
469

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.07%2.21%469
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.44%
Rasio pilih
1.78%
Game
377

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.44%1.78%377
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.40%
Rasio pilih
3.51%
Game
743

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.40%3.51%743
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.12%
Rasio pilih
2.28%
Game
482

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.12%2.28%482
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.99%
Rasio pilih
2.71%
Game
574

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.99%2.71%574
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
40.78%
Rasio pilih
2.05%
Game
434

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT240.78%2.05%434
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.65%
Rasio pilih
4.22%
Game
893

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT240.65%4.22%893
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.24%
Rasio pilih
0.99%
Game
210

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.24%0.99%210
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.55%
Rasio pilih
0.86%
Game
183

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.55%0.86%183
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.37%
Rasio pilih
0.91%
Game
193

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.37%0.91%193
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.85%
Rasio pilih
0.91%
Game
193

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.85%0.91%193
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.40%
Rasio pilih
1.18%
Game
250

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.40%1.18%250
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.50%
Rasio pilih
1.26%
Game
266

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.50%1.26%266
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.10%
Game
234

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.10%234
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.44%
Rasio pilih
0.91%
Game
192

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.44%0.91%192
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
47.71%
Rasio pilih
1.03%
Game
218

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.71%1.03%218
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.60%
Rasio pilih
1.18%
Game
250

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.60%1.18%250
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.16%
Rasio pilih
0.83%
Game
176

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.16%0.83%176
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.86%
Rasio pilih
1.28%
Game
271

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.86%1.28%271
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.53%
Rasio pilih
0.68%
Game
144

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.53%0.68%144
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.41%
Rasio pilih
1.12%
Game
237

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.41%1.12%237
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.33%
Rasio pilih
0.84%
Game
177

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.33%0.84%177
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.29%
Rasio pilih
1.08%
Game
229

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.29%1.08%229
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.15%
Rasio pilih
1.23%
Game
260

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.15%1.23%260
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.06%
Rasio pilih
1.20%
Game
254

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.06%1.20%254
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.92%
Rasio pilih
0.93%
Game
196

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.92%0.93%196
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.77%
Rasio pilih
0.67%
Game
142

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.77%0.67%142
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.75%
Rasio pilih
1.44%
Game
306

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.75%1.44%306
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.52%
Rasio pilih
0.68%
Game
145

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.52%0.68%145
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.50%
Rasio pilih
0.89%
Game
189

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.50%0.89%189
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.21%
Rasio pilih
1.43%
Game
303

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.21%1.43%303
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.71%
Rasio pilih
0.80%
Game
170

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.71%0.80%170
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.20%
Rasio pilih
0.97%
Game
206

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.20%0.97%206
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.47%
Rasio pilih
0.69%
Game
146

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.47%0.69%146
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.72%
Rasio pilih
0.77%
Game
163

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.72%0.77%163
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
41.57%
Rasio pilih
0.84%
Game
178

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT341.57%0.84%178
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
40.65%
Rasio pilih
1.01%
Game
214

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.65%1.01%214
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
40.35%
Rasio pilih
0.81%
Game
171

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.35%0.81%171
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
36.50%
Rasio pilih
0.65%
Game
137

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT336.50%0.65%137
Hand of Baron Hand of Baron Hand of Baron Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
61.82%
Rasio pilih
0.26%
Game
55

Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT461.82%0.26%55
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.19%
Rasio pilih
0.50%
Game
105

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.19%0.50%105
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.97%
Rasio pilih
0.30%
Game
63

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.97%0.30%63
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.85%
Rasio pilih
0.31%
Game
65

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.85%0.31%65
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.45%
Rasio pilih
0.27%
Game
58

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.45%0.27%58
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
51.67%
Rasio pilih
0.57%
Game
120

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.67%0.57%120
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.39%
Game
82

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.00%0.39%82
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.37%
Game
78

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.37%78
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
0.28%
Game
60

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%0.28%60
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.50%
Rasio pilih
0.48%
Game
101

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.50%0.48%101
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.45%
Rasio pilih
0.43%
Game
91

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.45%0.43%91
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.52%
Rasio pilih
0.48%
Game
101

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.52%0.48%101
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.50%
Rasio pilih
0.38%
Game
80

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.50%0.38%80
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.00%
Rasio pilih
0.47%
Game
100

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.00%0.47%100
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.57%
Rasio pilih
0.37%
Game
79

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.57%0.37%79
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.68%
Rasio pilih
0.44%
Game
94

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.68%0.44%94
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.44%
Rasio pilih
0.25%
Game
54

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.44%0.25%54
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.29%
Rasio pilih
0.33%
Game
70

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.29%0.33%70
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.66%
Rasio pilih
0.34%
Game
71

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT443.66%0.34%71
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.56%
Rasio pilih
0.48%
Game
101

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.56%0.48%101
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.44%
Rasio pilih
0.58%
Game
122

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.44%0.58%122
Little Devil Little Devil Little Devil Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.06%
Rasio pilih
0.34%
Game
72

Pilih Little Devil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.06%0.34%72
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
42.31%
Rasio pilih
0.37%
Game
78

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.31%0.37%78
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
42.27%
Rasio pilih
0.46%
Game
97

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.27%0.46%97
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.22%
Rasio pilih
0.42%
Game
90

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.22%0.42%90
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.19%
Rasio pilih
0.30%
Game
64

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.19%0.30%64
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.68%
Rasio pilih
0.28%
Game
59

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.68%0.28%59
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.00%
Rasio pilih
0.57%
Game
120

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.57%120
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
40.00%
Rasio pilih
0.57%
Game
120

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.00%0.57%120
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
39.02%
Rasio pilih
0.39%
Game
82

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT439.02%0.39%82
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
37.29%
Rasio pilih
0.28%
Game
59

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.29%0.28%59
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
37.29%
Rasio pilih
0.28%
Game
59

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.29%0.28%59
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
35.90%
Rasio pilih
0.37%
Game
78

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT435.90%0.37%78
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
35.19%
Rasio pilih
0.25%
Game
54

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT435.19%0.25%54
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
35.00%
Rasio pilih
0.28%
Game
60

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT435.00%0.28%60
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
31.58%
Rasio pilih
0.27%
Game
57

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT431.58%0.27%57

Jayce Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max Q first, then W, with points in R whenever available.

Jayce Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Jayce counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ezreal Ezreal Ezreal T5
Tier
T5
Peringkat
#158
Rasio menang
45.67%
Rasio pilih
1.10%

Ezreal saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Jayce is countered by these champions in ARAM: Mayhem.

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Jayce Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Top Synergy Partners Leona – The All-In Setup Synergy Mechanism: Leona provides the reliable lockdown Jayce lacks. Her Solar Flare and Zenith Blade hold enemies still, guaranteeing a full To the Skies! knockback plus a point-blank Shock Blast. Combo: Leona lands E or R. Jayce immediately swaps to Hammer form, jumps in with Q for the slow, and fires the Shock Blast point-blank. He then uses Hammer E to knock the target back into Leona’s passive proc range. Best Scenario: Catching a squishy target slightly out of position near the middle of the bridge. The burst usually deletes them before they can Flash. Enemy Answer: Quick Cleanse or QSS to break the stun, followed by a dash away. Tanky champions like Ornn can simply soak the combo. Failure Risk: Jayce dives too deep after Leona engages and gets isolated. Without his Hammer E disengage, he dies instantly. Recovery: Jayce must save his Hammer E strictly for disengage if the target survives. He should kite backward toward the tower while Leona tanks. Orianna – The Zone Control Duo Synergy Mechanism: Orianna’s ball placement synergizes perfectly with Jayce’s poke. She adds a shield to his engage and provides a massive follow-up crowd control zone. Combo: Jayce accelerates himself with Gate to catch a target. Orianna places the ball on him or the target and casts Command: Shockwave the moment Jayce lands his knockback, keeping enemies clustered for his AoE damage. Best Scenario: Team fights in the river or near enemy towers where the enemy groups up. The Shockwave sets up a multi-man Shock Blast. Enemy Answer: Fast assassins like Zed or Talon who can bypass the ball and dive the backline. High mobility makes the combo whiff. Failure Risk: Orianna misses her ultimate. Jayce is left in Hammer form with no cooldowns, standing in the middle of the enemy team. Recovery: Jayce flashes out or uses Hammer E to create space. Orianna uses her W speed boost to help him retreat. Nautilus – The Hook and Book Synergy Mechanism: Nautilus offers a hook that forces a target into Jayce’s kill zone. His R creates a knock-up chain that prevents the target from dodging Jayce’s skill shots. Combo: Nautilus hooks a target. Jayce fires a non-accelerated Shock Blast during the hook travel time, then swaps to Hammer for a Q-auto-E combo as the target arrives. Best Scenario: The enemy is hiding behind minions. Nautilus hooks through or around the wave, dragging a key target into Jayce’s range. Enemy Answer: Black Shield from Morgana or spell shields from Sivir. These block the hook entirely, wasting the setup. Failure Risk: Nautilus hooks a tank like Malphite or Rammus. Jayce blows his cooldowns on an unkillable target and gets engaged on in return. Recovery: Jayce should hold his Hammer E. If a tank engages, he knocks them back and resets the fight. Do not commit Hammer Q on a tank. Sona – The Sustain and Speed Engine Synergy Mechanism: Sona solves Jayce’s sustain issues in Mayhem. Her speed burst from E helps Jayce land accelerated Shock Blasts from awkward angles or escape bad engages. Combo: Jayce pokes the enemy down. When they engage, Sona uses her R to stun them. Jayce follows with his own Hammer E to peel or finish low-health targets. Best Scenario: A war of attrition. Jayce chips away at the enemy while Sona keeps his health topped up, forcing the enemy to back or engage at a disadvantage. Enemy Answer: Hard engage that bypasses Sona’s poke. Champions like Malphite or Hecarim can delete both Sona and Jayce before the sustain matters. Failure Risk: Sona gets caught. Jayce has no peel for her if he is already in Cannon form. She dies, and he loses his sustain. Recovery: Jayce must play closer to Sona than usual. If she gets hooked, he uses Hammer E immediately to save her, sacrificing his own escape tool. Yasuo – The Windwall Follow-Up Synergy Mechanism: Yasuo’s Windwall blocks enemy projectiles, allowing Jayce to poke safely. Yasuo’s knock-up sets up Jayce’s Hammer burst. Combo: Yasuo lands a tornado. He ults. Jayce positions under the target and uses Hammer Q to extend the airtime, then E to knock them back into his team. Best Scenario: Fighting against other poke comps. Windwall negates their damage, and Jayce’s Shock Blast goes through or around it to win the trade. Enemy Answer: Champions with non-projectile damage like Karthus or Swain. They ignore Windwall and force Yasuo and Jayce to play reactively. Failure Risk: Yasuo dives too deep. Jayce feels pressured to follow and overcommits, leaving both vulnerable. Recovery: Jayce should not follow Yasuo’s dive if it looks suicidal. He stays back, places a Gate for Yasuo to retreat through, and covers with ranged pokes. Team Functions Jayce Needs Most

Hard Engage: Jayce is a poker and disengager, not an initiator. He needs a tank or support like Leona, Nautilus, or Alistar to start fights so he can land free damage.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Leona provides the reliable lockdown Jayce lacks. Her Solar Flare and Zenith Blade hold enemies still, guaranteeing a full To the Skies! knockback plus a point-blank Shock Blast. Combo: Leona lands E or R. Jayce immediately swaps to Hammer form, jumps in with Q for the slow, and fires the Shock Blast point-blank. He then uses Hammer E to knock the target back into Leona’s passive proc range. Best Scenario: Catching a squishy target slightly out of position near the middle of the bridge. The burst usually deletes them before they can Flash. Enemy Answer: Quick Cleanse or QSS to break the stun, followed by a dash away. Tanky champions like Ornn can simply soak the combo. Failure Risk: Jayce dives too deep after Leona engages and gets isolated. Without his Hammer E disengage, he dies instantly. Recovery: Jayce must save his Hammer E strictly for disengage if the target survives. He should kite backward toward the tower while Leona tanks.

Orianna – The Zone Control Duo

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Talon Talon Talon T3
Tier
T3
Peringkat
#86
Rasio menang
49.81%
Rasio pilih
0.44%

Talon saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Orianna’s ball placement synergizes perfectly with Jayce’s poke. She adds a shield to his engage and provides a massive follow-up crowd control zone. Combo: Jayce accelerates himself with Gate to catch a target. Orianna places the ball on him or the target and casts Command: Shockwave the moment Jayce lands his knockback, keeping enemies clustered for his AoE damage. Best Scenario: Team fights in the river or near enemy towers where the enemy groups up. The Shockwave sets up a multi-man Shock Blast. Enemy Answer: Fast assassins like Zed or Talon who can bypass the ball and dive the backline. High mobility makes the combo whiff. Failure Risk: Orianna misses her ultimate. Jayce is left in Hammer form with no cooldowns, standing in the middle of the enemy team. Recovery: Jayce flashes out or uses Hammer E to create space. Orianna uses her W speed boost to help him retreat.

Nautilus – The Hook and Book

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sivir Sivir Sivir T3
Tier
T3
Peringkat
#78
Rasio menang
50.30%
Rasio pilih
0.72%

Sivir saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Rammus Rammus Rammus T3
Tier
T3
Peringkat
#101
Rasio menang
49.44%
Rasio pilih
0.37%

Rammus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Nautilus offers a hook that forces a target into Jayce’s kill zone. His R creates a knock-up chain that prevents the target from dodging Jayce’s skill shots. Combo: Nautilus hooks a target. Jayce fires a non-accelerated Shock Blast during the hook travel time, then swaps to Hammer for a Q-auto-E combo as the target arrives. Best Scenario: The enemy is hiding behind minions. Nautilus hooks through or around the wave, dragging a key target into Jayce’s range. Enemy Answer: Black Shield from Morgana or spell shields from Sivir. These block the hook entirely, wasting the setup. Failure Risk: Nautilus hooks a tank like Malphite or Rammus. Jayce blows his cooldowns on an unkillable target and gets engaged on in return. Recovery: Jayce should hold his Hammer E. If a tank engages, he knocks them back and resets the fight. Do not commit Hammer Q on a tank.

Sona – The Sustain and Speed Engine

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Jayce Jayce Jayce T5
Tier
T5
Peringkat
#143
Rasio menang
46.60%
Rasio pilih
0.79%

Jayce saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Sona solves Jayce’s sustain issues in Mayhem. Her speed burst from E helps Jayce land accelerated Shock Blasts from awkward angles or escape bad engages. Combo: Jayce pokes the enemy down. When they engage, Sona uses her R to stun them. Jayce follows with his own Hammer E to peel or finish low-health targets. Best Scenario: A war of attrition. Jayce chips away at the enemy while Sona keeps his health topped up, forcing the enemy to back or engage at a disadvantage. Enemy Answer: Hard engage that bypasses Sona’s poke. Champions like Malphite or Hecarim can delete both Sona and Jayce before the sustain matters. Failure Risk: Sona gets caught. Jayce has no peel for her if he is already in Cannon form. She dies, and he loses his sustain. Recovery: Jayce must play closer to Sona than usual. If she gets hooked, he uses Hammer E immediately to save her, sacrificing his own escape tool.

Yasuo – The Windwall Follow-Up

Jayce ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Form PriorityHammer form is mostly a defensive tool or a last-hit mechanic used only when enemies dive you or targets are low.Hammer form becomes a primary damage source rather than a backup plan, allowing you to brawl and force enemies off the wave.Treat Hammer stance as a main weapon, not just a panic button.
Skill TempoYou fire Shock Blasts, wait for cooldowns, and play a passive rhythm focused on maximizing long-range nuke frequency.Downtime is almost non-existent; you poke then immediately look for Hammer form follow-up instead of backing off.Chain ranged poke directly into melee all-ins without pausing.
Snowball UsageMark/Dash is a panic button used to escape bad engages or catch low-HP enemies because dying is too costly.Snowball becomes a legitimate engage option to start fights, letting you dive and trade your life for enemy kills.Use Snowball to initiate aggressive dives rather than just surviving.
Build LogicLocked into a rigid path of Manamune into full penetration or lethality for sustain and damage.Augments can invalidate standard logic; you might skip Manamune entirely for raw damage or attack speed spikes.Adapt your build to augments instead of defaulting to Manamune.
Death RiskA death means a long respawn timer and a lost wave, so you play safe to protect your tower.Short death timers let you respawn before enemies push to your inhibitor, encouraging aggressive trades and dives.Trade your life for enemy kills; the respawn penalty is minimal.

Champion Analysis

Peran / Rasio menang

Peringkat

Jayce the Defender of Tomorrow operates in Hextech Mayhem as a versatile fighter defined by his unique ranged/melee form switching and powerful burst capabilities. The dramatically reduced cooldowns in this mode allow him to switch between hammer and cannon forms with unprecedented frequency, making him exceptionally adaptable to any combat situation. His core role centers on "ranged poke + melee burst + flexible switching," giving him tools to handle multiple engagement ranges and combat scenarios. In cannon form, Jayce delivers sustained ranged poke through Shock Blast, which fires an energy orb for consistent harassment. His Hyper Charge grants attack speed for rapid damage output, while Acceleration Gate supercharges his Shock Blast to dramatically increase both its range and damage. The EQ combo represents his core poke tool in Hextech Mayhem, allowing him to threaten enemies from significant distance. This ranged kit enables Jayce to soften targets before committing to closer engagements or to safely contribute damage from the backline. When switching to hammer form, Jayce gains access to To the Skies!, a leap ability that serves as his primary gap-closer and deals AoE damage upon arrival. Lightning Field creates an electric zone for sustained AoE damage in melee range, while Mercury Hammer switches him to hammer form and knocks back nearby enemies, providing both offensive initiation and defensive disengage options. His R ability, Transform, functions as his core skill, enabling free switching between forms with frequent use that allows flexible adaptation to shifting fight conditions. Jayce's strategic value lies in his ability to seamlessly transition between poke patterns and all-in burst depending on the situation. He can wear down opponents from range with accelerated Shock Blasts before leaping in with hammer form to finish targets. The knockback from his hammer form switch provides safety against divers, while his gap-closer lets him pursue fleeing enemies or reach priority backline targets. This flexibility makes him effective across various phases of skirmishes, from initial poke exchanges to close-range burst conclusions. His form-switching frequency in Hextech Mayhem transforms him into one of the mode's most versatile fighters, capable of filling multiple roles within a single engagement.

Tips utama

Blog panduan / N/A

Blog panduan

Jayce the Defender of Tomorrow excels in Mayhem by functioning as a siege engine that leverages the narrow Howling Abyss bridge to land difficult-to-dodge Shock Blasts. With cooldowns dropping rapidly in this mode, Cannon stance becomes the default position. Acceleration Gate should be used liberally rather than saved for perfect shots, as the mana cost is low and the cooldown is short. Gate-boosted projectiles leave enemies with almost no reaction time, forcing them to respect the zone. The primary kill setup involves switching to Hammer stance, using To the Skies to leap in, and immediately following with Thundering Blow to knock the enemy back toward your team. This creates a 2-second window of displacement and burst damage. Staying in Hammer stance too long is a mistake; after the combo, switch back to Cannon to disengage or continue sieging. Survival against hard engage depends on saving Hammer stance E specifically for when enemies close the gap. Using it for damage while overextended is fatal. When dove under tower, the stance switch provides bonus resistances, and the knockback keeps divers in tower range longer. Never attempt to out-trade a diver in Cannon stance at melee range. Spacing is critical on the tight bridge. Jayce should stay on the periphery, far enough back that enemies must burn Flash or major cooldowns to reach him. Side bushes break line of sight, removing the enemy's ability to see Shock Blast wind-up. Face-checkers get punished with the melee combo. Target priority focuses on whoever leads the enemy push, particularly squishies and backline supports. Shock Blast deals physical damage through the wave, chipping down targets while last-hitting. Tanks stacking armor should be ignored in favor of squishies. Snowball is a trap if used for engagement. Jayce is not a frontliner and will be burst down before switching stances. Use Mark-Dash only for cleanup on retreating low enemies or as a last-ditch escape to a minion near your tower. Jayce's six abilities plus stance switch make him exceptional at triggering on-ability-cast augments. Rapid-fire ability chains keep these buffs active constantly. Lethality or penetration augments transform Cannon Q into a sniper rifle capable of one-shotting low-health targets from across the screen. Wave control should keep minions fighting just outside tower range or at the bridge center for safe poking. Hard push after kills using Cannon W to reset the lane. When retreating, place Acceleration Gate behind allies to speed their escape. Diving is risky and requires blown enemy cooldowns; Hammer stance resistances help tank tower shots, but hard CC under tower is fatal. When behind, abandon the melee combo entirely and adopt a pure siege mindset. Stay in Cannon stance 90% of the time, using gate to speed retreating teammates and Shock Blast to clear waves before they reach tower. Stall for enemy positional errors rather than chasing kills.

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Blog panduan

N/A / Augment

Blog panduan

Jayce the Defender of Tomorrow approaches Mayhem fights as a poke and disengage specialist who controls lanes through sustained pressure rather than direct engagement. In the early stage, Jayce should start in Cannon form near the front of the wave and land Shock Blasts through the Acceleration Gate when minions clash. This forces enemies off the wave and creates early pressure. If enemies hide behind minions, the gate can shove the wave into their tower to chip the structure. Positioning just behind melee minions is critical, as overextending for poke against enemies with hard engage can result in catches that burn Snowball or force bad backs. Snowball should be held as an escape tool or finisher, never used to engage unless the enemy is below 30% HP and isolated. If a Snowball lands, the combo involves dashing in, popping Hyper Charge in Hammer form for burst, knocking the enemy back with Thundering Blow, and disengaging. During the mid stage, Jayce should group with the team but avoid the front line. The Acceleration Gate cooldown establishes the fight rhythm—poke when it is available, reposition when it is down. Hyper Charge becomes more useful for shredding towers and objectives. When the team secures kills or forces retreats, switching to Hammer form provides a speed boost from the passive to run down the lane and damage structures. Snowball transforms into a key disengage tool against assassins or bruisers, or a chase mechanism for low-HP targets surviving poke combos. In the late stage, Jayce stays in the back line and functions as a siege engine. The primary job is softening the enemy front line with Shock Blasts and preventing divers from reaching carries. Hammer form should only be used when cleaning up fights or peeling. When fights break out, the Acceleration Gate can speed up the frontline or slow enemy approaches, turning chaotic engages into controlled retreats. Thundering Blow should be saved for the moment a bruiser or assassin commits. Snowball serves as an emergency repositioning button if flanked, though using it to finish exposed enemy back lines with a Hammer combo is risky. Hyper Charge melts towers and inhibitors during sieges. When ahead, Jayce sieges inhibitor towers and pokes enemies off objectives. When behind, Cannon form clears waves before they reach inhibitors, and Thundering Blow knocks enemies away from structures. The game closes with Hyper Charge on the nexus if enemies are down, or reset and preparation for final defense after lost fights.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Jayce the Defender of Tomorrow transforms from a poker into a siege engine when securing an early gold lead. The trigger condition for this ahead state is having enough damage to kill a squishy target with a full Acceleration Gate combo. At this point, passive tower play ends. Jayce moves forward with the team, using Transform: Mercury Cannon ranged wave clear to shove enemies under their own tower. The primary action becomes creating an unplayable poke environment by placing the Acceleration Gate slightly in front of the enemy frontline and firing Shock Blasts through it. Enemies without sustain or with an out-of-mana healer cannot walk up to farm, forcing them to choose between losing tower plates and dying to a burst combo. When a gated Shock Blast drops enemy HP below 60%, Jayce can Snowball in, switch to Hammer stance, and use To the Skies! to gap close, followed by Thundering Blow to knock the target into the team. This deletes a target and resets the push, often taking the inhibitor tower before enemies respawn. Poke-focused augments like Perfected Hexcore or cooldown reduction options amplify this lead significantly by eliminating the weakness of long cooldowns on the Gate. However, greed for pentakills by diving deep into the enemy fountain risks getting caught by crowd control. Dying loses siege pressure and allows enemies to clear the wave and reset. Throws are avoided by respecting enemy disengage. Even when ahead, if enemies have hard engage champions like Malphite or Leona waiting, Jayce holds Flash and Snowball, pokes them down first, and makes them desperate to engage before punishing with Hammer stance disengage. Face-checking bushes with a lead is fatal, as damage is useless if burst down before switching stances. When behind, conditions shift to realizing Shock Blast no longer threatens enemy HP bars or getting deleted upon entering Hammer range. Jayce abandons the main carry role and shifts to utility and peel. The action plan changes from siege to counter-engage. Jayce stays primarily in Cannon stance, using the Gate to speed up actual carries or help the tank engage. When enemy divers jump on the backline, Jayce switches to Hammer stance and uses Thundering Blow to knock the threat away. Saving teammates is worth more than chasing kills. The specific response to enemy assassins or bruisers committing to a dive involves waiting for them to burn their gap-closer, then using Hammer jump for the slow followed immediately by Thundering Blow to create distance. This denies the enemy a kill and allows the team to turn the fight while the diver is isolated. Defensive augments like Resolve or shields allow closer frontline play as a secondary tank for brief moments. Hammer stance passive regenerates mana and health when safe near the tower after clearing the wave, but walking up to auto-attack minions for mana against hooks from Blitzcrank or Thresh is fatal. Respecting the all-in threat is critical when behind. Every missed Shock Blast signals enemies to engage. If the Gate is down, play back. Forcing Hammer stance all-ins to turn the tides without massive enemy positioning errors results in instant death and leaves the team with no damage. After losing a tower, grouping tight is essential. Split pushing while behind ends games, as Jayce cannot escape ganks without cooldowns. Itemization adjustments matter: against heavy magic damage, stopping pure damage builds for a Hexdrinker or early defensive component ensures surviving initial burst to get Thundering Blow off. Staying alive to provide one slow and one knockback is more valuable than dying with an unused full damage build.

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Peringkat champion

Champion / Peran

Champion

Jayce the Defender of Tomorrow operates as a stance-dancing hybrid who transitions between ranged poke pressure and melee all-in execution. His core identity in ARAM: Mayhem centers on managing the Mercury Hammer and Mercury Cannon forms to control engagement range and punish enemy positioning. Unlike traditional champions with a single combat pattern, Jayce requires clear intent before each stance swap, as the six-second cooldown between transformations creates significant vulnerability windows if misused. The Hextech Capacitator passive grants a movement speed burst on every stance swap, serving as Jayce's primary kiting and repositioning tool in the amplified Mayhem environment. This speed allows him to sidestep incoming Snowballs and crowd control after firing long-range shots, but enemies can predict his movement direction the moment he swaps. Swapping to Hammer form for the speed burst sacrifices ranged pressure and the disengage gate, making him vulnerable to hard engage if caught. Shock Blast in ranged form and To the Skies! in Hammer form function as Jayce's primary damage tools. The ranged linear skillshot becomes devastating when fired through Acceleration Gate, gaining massive range and increased damage in a wider area. The classic Mayhem combo deploys the gate first to ensure the blast picks up the speed and damage buff. Hammer Q serves as a targeted leap that slows enemies, enabling stick-to-target follow-up after ranged burst. Missing ranged Q removes pressure for several seconds, giving enemies a window to engage, while whiffing Hammer Q leaves Jayce stranded in melee range with no escape. Hyper Charge grants maximum attack speed for three instant attacks in ranged form, serving as Jayce's primary structure-killing and burst tool. Lightning Field in Hammer stance creates an area-denial aura that shreds nearby enemies while passively restoring mana on Hammer strikes. Using Hyper Charge while crowd-controlled or out of range wastes the buff duration, and firing it into high-armor tanks instead of squishy targets wastes the best burst window. Acceleration Gate acts as the force multiplier for ranged Q while providing team-wide utility by accelerating allied projectiles and units. Thundering Blow delivers a point-blank knockback that serves as Jayce's disengage and peel tool against divers and assassins. Using Hammer E on a tank with no kill pressure leaves no way to peel assassins diving the backline, and placing the Gate backward or missing the Q interaction loses primary zoning capability. The transformation ultimate provides defensive stats in Hammer form and armor shred on the first Cannon hit, making stance selection critical for survival. Swapping to Hammer mid-fight helps survive lethal burst through bonus resistances, while swapping to Cannon when an assassin jumps removes defensive stats and knockback, creating an easy target. Jayce must always respect the swap cooldown and maintain clear strategic intent before each transformation.

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Lihat panduan champion

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Jayce the Defender of Tomorrow is a poke-heavy hybrid damage dealer in Mayhem whose effectiveness collapses rapidly when players mistake him for a burst assassin or front-line bruiser. The mode's accelerated pacing means that a single bad all-in or missed Shock Blast often results in quick death, making proper decision-making and mechanical execution critical to success. The most fundamental mechanical errors involve stance mismanagement. Firing Shock Blast while in Hammer stance or forgetting to switch before fighting leaves Jayce dealing zero ranged damage and losing the bonus armor and resistances from Mercury Form exactly when they are needed. Players should build the habit of glancing at their weapon model before engaging and start every poke rotation in Cannon stance. If caught in the wrong stance, using Hammer E to create distance and switching to Cannon is preferable to chasing for damage. Firing unaccelerated Shock Blasts from long range results in easily dodged projectiles, wasted mana and cooldown time, and vulnerability during the cooldown window. Players should always place Acceleration Gate before firing Q to speed up the blast, increase damage, and widen the hit zone. If a naked Q misses, backing off immediately is essential since Jayce cannot threaten enemies while his main damage tool is down. Using Hammer Q to jump into the enemy team without a follow-up plan lands Jayce in the middle of five enemies with no escape, leading to quick death before he can switch stances. Hammer Q should be saved for finishing low-HP targets or peeling divers who are already on top of him. Using it to gap-close is only acceptable with Snowball available or when the team is positioned to follow up. Wasting Hammer E on a full-health target at the start of a fight knocks the enemy to safety, ruins chain crowd control opportunities, and removes Jayce's only disengage tool. This ability should be saved for peeling assassins off the backline, executing fleeing low-health enemies, or interrupting channels and dashes. Decision mistakes include staying in Hammer stance for extended periods, which results in unnecessary chip damage and getting poked out of fights due to Jayce's poor sustain. Players should remain primarily in Cannon stance, switching to Hammer only for quick trades, finishes, or knocking away threats. Using Snowball offensively to engage the enemy backline leaves Jayce isolated and unable to survive focus fire. Snowball works better as a gap-closer for isolated targets or as an escape tool. Building pure lethality against teams with three or more tanks or bruisers results in poke damage mitigated by armor, making Jayce irrelevant in mid-to-late stages. Adapting the build with Black Cleaver or Last Whisper items early helps shred armor for the team. Ignoring team engage signals while continuing to poke a full-health enemy leaves the initiator dying alone, turning the fight into a disadvantageous situation. Standing still to auto-attack in Cannon stance makes Jayce an easy target for skill shots, hooks, and divers. Constant kiting, using movement speed from the passive and Gate to reposition between attacks, keeps enemies chasing through the poke zone. Jayce in Mayhem lives and dies by his spacing, and players who miss their accelerated Q should stop fighting and reset rather than forcing unfavorable engagements.

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FAQ

Jayce

FAQ

Is Jayce strong in ARAM: Mayhem? He is a top-tier poke champion because Mayhem's accelerated pace lets him spam Acceleration Gates on cooldown. You get to the late-game power spike much faster than in Summoner's Rift. The tradeoff is that everyone else also gets their powers faster, so one bad engage kills you. Which starting augment should I pick? Prioritize ability haste or raw attack damage to fuel your ranged poke. If you see a heavy engage composition on the enemy team, a defensive option that grants tenacity or a small shield can save you from inevitable all-ins. Pure damage is greedy and works best when your team has plenty of peel. What is the best skill order? Max R first to unlock the full potential of your transformation stance, then focus on Q for the Shocking Blast damage. Putting points into E lets you fire more Acceleration Gates, which lowers your Q cooldown when the projectile passes through. W is useful for burst but offers less map control than your gate.

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