Normal order: R > Q > W > E.
N/A
item / Rasio menang / Rasio pilih
N/A
26.9N/A
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
N/Aitem
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
48.82%- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
49.00%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
50.96%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
50.36%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
53.99%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
49.21%- Harga total
- 2,800
- Harga
- 550
+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.
40.71%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
38.46%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
56.19%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
51.92%- Harga total
- 3,000
- Harga
- 1,025
+30 Attack Damage +30 Ability Power +25% Attack Speed Wrath Attacks deal 30 bonus magic damage On-Hit. Seething Strike Attacks grant +8% Attack Speed for 3 seconds. (stacks 4 times). While fully stacked, every third Attack applies On-Hit effects twice.
36.44%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
48.27%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
43.97%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
43.97%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
50.98%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
55.27%N/A
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
N/Aitem
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
50.70%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
50.59%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
49.91%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
52.25%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
53.20%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
51.68%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
50.35%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
51.67%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
46.79%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
54.04%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
50.48%- Harga total
- 2,650
- Harga
- 950
+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.
49.29%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
50.24%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
50.24%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
50.32%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
56.27%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
56.27%N/A
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
N/Aitem
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
47.06%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
48.74%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
46.68%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
47.27%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
47.07%- Harga total
- 2,650
- Harga
- 850
+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.
47.65%- Harga total
- 3,300
- Harga
- 550
+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.
46.84%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
45.91%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
52.85%- Harga total
- 3,000
- Harga
- 150
+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.
46.95%- Harga total
- 3,000
- Harga
- 825
+55 Attack Damage +25% Critical Strike Chance Lifeline Taking damage that would reduce your Health below 30% grants a Shield for 3 seconds.
48.70%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
47.78%N/A
- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
47.57%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
47.44%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
47.44%- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
48.71%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
48.71%N/A
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
N/Aitem
- Harga total
- 1,100
- Harga
- 300
+25% Attack Speed +45 Move Speed
42.37%- Harga total
- 3,000
- Harga
- 325
+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
41.15%- Harga total
- 3,400
- Harga
- 325
+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.
41.85%- Harga total
- 2,650
- Harga
- 850
+45% Attack Speed +25% Critical Strike Chance +4% Move Speed Night Vigil Gain 30 Ultimate Ability Haste. Opening Barrage After casting your Ultimate, your next 3 basic attacks gain +50% Attack Speed and Critically Strike for 80% of your normal Critical Strike damage for 8 seconds. If an attack would already Critically Strike, instead it deals 15% bonus true damage.
37.59%- Harga total
- 3,000
- Harga
- 625
+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.
52.41%- Harga total
- 3,100
- Harga
- 850
+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
47.39%- Harga total
- 3,200
- Harga
- 725
+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.
44.37%- Harga total
- 3,500
- Harga
- 725
+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage
45.55%- Harga total
- 1,250
- Harga
- 550
+20 Magic Resist +45 Move Speed 30% Tenacity
44.16%- Harga total
- 3,100
- Harga
- 750
+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.
41.52%- Harga total
- 3,000
- Harga
- 525
+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.
45.70%- Harga total
- 3,200
- Harga
- 125
+50 Attack Damage +35 Magic Resist 10% Life Steal ACTIVE Quicksilver Removes all crowd control debuffs (excluding Airborne) and grants Move Speed.
43.88%N/A
- Harga total
- 150
- Harga
- 150
Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.
49.62%- Harga total
- 1,200
- Harga
- 250
+20 Attack Damage +20% Attack Speed
49.62%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
41.47%- Harga total
- 50
- Harga
- 50
Consume Restores +120 Health over 15 seconds.
41.47%- Harga total
- 1,300
- Harga
- 1,300
+40 Attack Damage
46.52%Augment
Augment / Rasio menang
| Nama | Kelangkaan | Tier | Rasio pilih | Game | |
|---|---|---|---|---|---|
Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 58.37% | 21.59% | 5,265 |
Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.89% | 4.46% | 1,088 |
Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 56.64% | 9.45% | 2,304 |
Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 55.62% | 17.05% | 4,157 |
Pilih Master of Duality saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.31% | 6.72% | 1,638 |
Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 55.23% | 10.65% | 2,598 |
Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 55.14% | 9.21% | 2,245 |
Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 55.14% | 7.46% | 1,819 |
Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.85% | 16.03% | 3,909 |
Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 54.83% | 11.97% | 2,918 |
Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 54.63% | 14.07% | 3,432 |
Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 54.55% | 4.29% | 1,045 |
Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 54.50% | 10.58% | 2,580 |
Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 53.73% | 13.32% | 3,248 |
Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 53.07% | 11.36% | 2,770 |
Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.66% | 12.01% | 2,928 |
Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.42% | 5.59% | 1,364 |
Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 52.25% | 7.46% | 1,820 |
Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 52.05% | 13.32% | 3,249 |
Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.97% | 4.89% | 1,193 |
Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.68% | 7.34% | 1,790 |
Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 51.31% | 13.91% | 3,393 |
Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.29% | 12.52% | 3,053 |
Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.29% | 6.86% | 1,673 |
Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.28% | 6.90% | 1,683 |
Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.27% | 10.52% | 2,565 |
Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T1 | 51.04% | 4.92% | 1,199 |
Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T1 | 51.00% | 5.92% | 1,443 |
Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 49.56% | 5.62% | 1,370 |
Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 48.24% | 6.30% | 1,536 |
Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T1 | 46.56% | 8.29% | 2,021 |
Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 59.35% | 1.38% | 337 |
Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 59.02% | 1.00% | 244 |
Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 57.30% | 1.91% | 466 |
Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 56.34% | 1.10% | 268 |
Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 56.15% | 1.77% | 431 |
Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 56.04% | 0.75% | 182 |
Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 55.96% | 1.93% | 470 |
Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 55.52% | 2.27% | 553 |
Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 54.68% | 0.83% | 203 |
Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 54.27% | 1.20% | 293 |
Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.85% | 0.85% | 208 |
Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 53.21% | 1.53% | 374 |
Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 52.63% | 1.64% | 399 |
Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 51.89% | 0.76% | 185 |
Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.45% | 1.28% | 311 |
Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 51.37% | 4.05% | 987 |
Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.71% | 3.17% | 773 |
Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 50.30% | 2.71% | 662 |
Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 50.08% | 2.57% | 627 |
Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.78% | 0.91% | 223 |
Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.66% | 3.06% | 745 |
Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 49.33% | 0.91% | 223 |
Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 49.30% | 0.88% | 215 |
Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 48.99% | 1.01% | 247 |
Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 48.49% | 2.85% | 695 |
Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 48.22% | 2.65% | 645 |
Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.35% | 0.93% | 226 |
Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.09% | 0.84% | 206 |
Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 47.06% | 0.70% | 170 |
Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.12% | 2.96% | 722 |
Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 46.11% | 0.79% | 193 |
Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T2 | 46.07% | 0.78% | 191 |
Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T2 | 46.07% | 1.51% | 369 |
Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T2 | 44.28% | 0.82% | 201 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 60.53% | 0.47% | 114 |
Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 59.05% | 0.43% | 105 |
Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 58.04% | 0.46% | 112 |
Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 57.45% | 0.39% | 94 |
Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 56.25% | 0.33% | 80 |
Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 55.93% | 0.48% | 118 |
Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 55.56% | 0.37% | 90 |
Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 55.41% | 0.30% | 74 |
Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 53.68% | 0.39% | 95 |
Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.33% | 0.31% | 75 |
Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 53.25% | 0.32% | 77 |
Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 52.80% | 0.51% | 125 |
Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 52.53% | 0.41% | 99 |
Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 52.07% | 0.50% | 121 |
Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 51.97% | 0.62% | 152 |
Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 50.78% | 0.52% | 128 |
Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 50.49% | 0.42% | 103 |
Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 50.00% | 0.44% | 108 |
Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 49.64% | 0.57% | 139 |
Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 49.46% | 0.38% | 93 |
Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 49.46% | 0.38% | 93 |
Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 48.54% | 0.42% | 103 |
Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 48.53% | 0.56% | 136 |
Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 47.44% | 0.32% | 78 |
Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 46.34% | 0.50% | 123 |
Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 46.07% | 0.36% | 89 |
Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.78% | 0.34% | 83 |
Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 45.45% | 0.32% | 77 |
Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.92% | 0.48% | 118 |
Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 44.88% | 0.52% | 127 |
Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.78% | 0.55% | 134 |
Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T3 | 44.76% | 0.59% | 143 |
Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 43.48% | 0.38% | 92 |
Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 41.30% | 0.38% | 92 |
Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T3 | 40.68% | 0.48% | 118 |
Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 40.00% | 0.33% | 80 |
Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 40.00% | 0.31% | 75 |
Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 37.50% | 0.39% | 96 |
Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T3 | 33.33% | 0.44% | 108 |
Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 62.30% | 0.25% | 61 |
Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 58.62% | 0.24% | 58 |
Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 57.35% | 0.28% | 68 |
Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 55.77% | 0.21% | 52 |
Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 54.10% | 0.25% | 61 |
Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 50.94% | 0.22% | 53 |
Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 49.30% | 0.29% | 71 |
Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 47.54% | 0.25% | 61 |
Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 46.55% | 0.24% | 58 |
Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 43.66% | 0.29% | 71 |
Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 42.42% | 0.27% | 66 |
Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 41.07% | 0.23% | 56 |
Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Perak | T4 | 39.06% | 0.26% | 64 |
Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Emas | T4 | 37.50% | 0.23% | 56 |
Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight. Lihat detail augment | Prismatik | T4 | 30.51% | 0.24% | 59 |
Yunara Skill Combos
Extracted from the skill order guide
If your augments heavily improve spell poke, long-range trading, area damage, or wave pressure, use R > W > Q > E.
If your augments improve survivability, repositioning, shielding-style play, or escape reliability, keep Q first but consider E second: R > Q > E > W.
Take R whenever a rank is available, max Q first, max W second, and leave E for last unless the match is forcing you to play defensively.
Yunara Team Comp Highlights
Partner patterns extracted from the team comp guide
Highest Value Defensive Partner
Lulu gives Yunara the thing a damage carry needs most in Mayhem: time. Shields, speed, and instant anti-dive pressure let Yunara stay in range when assassins or bruisers try to force her out of the fight.
Best Bodyguard Into Hard Engage
Braum protects Yunara by standing between her and the enemy's first engage. He is valuable when the opposing team has straight-line initiation, projectile pressure, or melee champions who need to run through the front to reach the backline.
Best Control Frontliner For Messy Aram Fights
Maokai gives Yunara space before the fight even starts. His zone control makes bushes and narrow paths dangerous, which helps Yunara avoid being surprised by assassins or hook champions.
Best Teamfight Stabilizer And Follow-up Layer
Seraphine helps Yunara survive poke phases and turns scattered skirmishes into grouped teamfights. Her shielding, healing pressure, and long-range crowd control give Yunara room to keep fighting after the first exchange instead of being forced out by chip damage.
Best All-in Setup When Your Team Lacks Engage
Amumu gives Yunara a clear go button. When the team has damage but no way to force enemies to stand still, Amumu solves the first part of the fight by locking targets in place and making the enemy burn mobility defensively.
Yunara ARAM Mayhem vs ARAM
Key mode differences extracted from the ARAM comparison guide
| Focus | Normal ARAM | ARAM: Mayhem | Takeaway |
|---|---|---|---|
| Fight Tempo | You can win by standing behind your frontline, taking safe trades, and letting repeated poke or cleanup damage add up over time. | Fights break out more often and the slow plan gets punished. You must survive chaos, identify real punish windows, and avoid burning tools on waves. | Play slower before fights start, faster once enemies commit, and carefully after burning escapes. |
| Skill Usage | Spending abilities to poke, thin the wave, or force small health leads is usually fine since fights start in predictable ways. | Wasting a defensive or mobility button for minor chip damage can lose the next fight outright if enemy engage champions are holding Snowball. | Save repositioning tools; spend damage abilities only after enemies have fully committed. |
| Positioning | You can usually play as a standard backline DPS pick, stacking behind your tank and hitting whoever steps too far forward. | Do not stack directly behind your tank by default. Position slightly off-angle so one enemy engage does not catch your whole backline. | Stay close enough to hit committed targets but far enough that divers cannot catch everyone. |
| Snowball Usage | Many carries barely think about Snowball unless they want vision, a cheeky finish, or a rare chase opportunity. | Do not take the second cast just because it landed. Use it to mark, check pressure, or threaten only when enemy crowd control is spent. | Only go in when the landing point is already won; let marks expire if enemies have answers. |
| Build Flexibility | You can often follow a standard damage curve and trust that positioning will cover your weaknesses in most games. | Your first defensive decision matters sooner. If enemies can reach you every fight, buy and choose for survival earlier rather than greedier damage. | Pick runes and items for the fight you will actually get, not the one you wish for. |
Champion Analysis
Peran / Rasio menang
Yunara is a ranged support-mage in Hextech Mayhem whose entire kit revolves around protecting allies and amplifying the team’s combat effectiveness. Her passive, Unbreakable Vow, grants her a protective effect whenever she shields or heals an ally, reinforcing her own survivability while she supports teammates. This passive encourages her to constantly apply shields and heals, weaving them into combat without sacrificing her own safety. Yunara’s primary damage ability is her Q, which releases magical energy to damage enemies. In Hextech Mayhem, this ability serves as poke and supplementary damage rather than a primary damage source, meaning she contributes to pressure without needing to be the team’s main damage dealer. Her W is the core protective tool—a powerful shield placed on a single ally, which becomes crucial for shielding key damage dealers from lethal burst. Her E provides team-wide stat bonuses that boost the entire team’s combat effectiveness when activated, making it a valuable tool for engaging or countering fights. Yunara’s ultimate is her most impactful ability: it creates a massive protective barrier in a target area. Allies inside that barrier gain bonus damage reduction and increased healing, giving the entire team a safe zone during team fights. This ultimate functions as a fight-turning tool, allowing her team to reposition, survive engage attempts, or heal through critical moments. She shares protective ideals with champions like Janna and Sona, and her playstyle centers on positioning near her carries to shield them while using her Q to harass from range. She does not rely on aggressive playmaking; instead, her value comes from consistent protection and enabling teammates to live longer and deal more damage. Her straightforward yet effective kit makes her one of the most reliable support picks in Hextech Mayhem, offering clear strategic value for any team composition that benefits from durability and sustained fighting. Players should prioritize staying alive to chain shields and position their ultimate to cover the most vulnerable part of a team fight. The safe zone created by her ultimate can disengage enemy dives, protect backliners, or allow a team to siege more safely. While her damage output is secondary, the combination of shields, stat bonuses, and damage reduction provides a powerful layer of survivability that can dictate the pace of engagements.
Tips utama
Blog panduan / N/A
Play Yunara as a damage dealer who wins by staying alive through the second half of the fight. In ARAM: Mayhem, the first engage is often messy and over-augmented. Do not waste your best movement, defensive tool, or Snowball just because someone got tagged. Wait for the enemy front line to commit, then step into a safe damage angle while their first crowd control chain is already used. Engage only when the target cannot punish your first step forward. Good windows are after an enemy misses hard crowd control, burns a dash, or walks past their own minion wave. Starting a fight while the whole enemy team holds key tools usually gives them a clean target. Use allied engage as your trigger but do not tunnel. When your tank lands a clean start, move up just far enough to hit the closest priority target. If the enemy backline is still protected by peel, burn the frontliner first. Counter-engage is often stronger than first engage. If the enemy dives your support or a low-health teammate, turn immediately on the diver because their escape path is predictable and your team’s damage is already focused there. Do not chase a failed engage into fog or past the wave. If the enemy survives and retreats under structure or into a health relic zone, reset your spacing to avoid giving them a clean re-engage angle. In the narrow lane, stand diagonally behind your front line to avoid getting hit by one area effect that catches everyone in a straight line. Keep one escape route open before you start hitting. If you step forward while minions, terrain, and teammates block the path behind, you are already committed. When assassins or divers are missing from vision, shorten your attack window: hit once or twice, then reposition. Make them reveal first, then punish the failed entry. If you get engaged on, run in a clean line before trying to outplay. Create space first, then turn if their damage has expired or your team has caught up. Hit the closest dangerous target unless a backliner is truly free. A bruiser or tank who has crossed the midpoint is a valid target if killing them opens the lane and removes enemy engage. Switch targets when protection changes. If the enemy carry gets shielded or healed, move damage to the exposed champion instead. Focus divers after they use their entry tool, as they become much easier to kill than a backliner still protected. Do not ignore low-health enemies if reaching them costs your life. Let poke or minions clean it up since your continued damage after the first kill is usually worth more than a risky last hit. Use Snowball as a follow-up tool, not a random opener. The best Snowballs land after allied crowd control, after an enemy uses mobility, or when your team is close enough to collapse. Do not always take the second activation. Landing Snowball is pressure by itself. If the target retreats into their team, hold your ground and let them lose space. Save Snowball defensively when the enemy has heavy dive. Throwing it at a nearby minion or champion can create an escape option. After a won fight, Snowball can secure the stagger if one enemy is separated. Play around what your augments ask you to do. If they reward repeated combat, take short trades before the all-in. If they reward burst windows, hold damage until crowd control lands. If they reward survival, bait enemy engage and fight while their first rotation is down. Do not trigger your strongest window into a disengaging enemy.
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Yunara is played as a backline damage carry in Mayhem: win space first, then damage. Do not walk up just because your poke is ready. Let your frontline or crowd control create the first mistake, hit the closest safe target, and only step forward when enemy engage tools are spent. Your best games come from clean spacing, steady wave control, and using Snowball as a follow-up or escape tool instead of a coin-flip engage. From levels 1-6, prioritize survival. Start behind your minion wave, stand opposite hooks or long-range crowd control, and trade only when an enemy walks up for a minion, misses a skillshot, or uses a dash forward. Take one clean damage pattern, then back off. Hold early Snowball except to check a low-risk angle, follow your tank’s crowd control, or mark a diver for escape. Take early augments that help you keep hitting safely—attack speed, range, on-hit, sustain, shields, or kiting movement—and prioritize not dying. Push only when your team has lane control; otherwise thin the wave. If ahead, use health lead to hit turret behind minions while staying one step back from engage angles. If behind, farm safely and let the wave come to you. By level 6, identify how enemies reach you and position accordingly. During levels 7-11, start taking space with a screen in front. Stand close enough to hit the closest target, not the first target, and mirror your tank’s movements at maximum safe range. Shift from poke to controlled DPS windows: when the enemy misses engage or burns a key spell, step forward until they can threaten you again, then reset. Mid-game Snowball becomes a strong follow-up—mark a crowd-controlled priority target to join collapses, or mark a tank and hold recast as a threat. Build augments around the actual fight: defensive and kiting if dived, sustained damage if free-hitting. Push after a won trade or cleared wave; stall if your team lacks ults or health. When ahead, hit turrets and kite backward through your team if engaged. When behind, play for one punish: let enemy shove, clear wave, and wait for them to overstep near your turret or choke, using Snowball defensively. By level 11, decide your fight identity based on augments—sustained front-to-back, pick burst, or short all-ins after enemy miss. At levels 12+, treat every death as game-losing. Stand behind your tank, beside peel, and away from isolated walls or brush. If enemy assassin is missing, assume they wait for you. Hit the closest safe target; random poke costing half health is not worth it. Wait for enemy engage to miss, then commit damage. If a bruiser dives you, kite backward while attacking them. Late Snowball is high risk; use only for guaranteed catches, dodging lethal zones, or repositioning after enemy commits. Final augments should close the weakness the enemy attacks—shields, sustain, or damage reduction if one-shot, scaling damage and range if untouched. Push hard only after a kill, forced recall, or won fight. When ahead, group and end through minions, letting frontline touch danger first. When behind, sit under structure, clear waves, and look for enemy carry overstep. Every late decision answers: can they reach me if I step up? If yes, wait; if no, hit relentlessly. Yunara wins late by staying calm while enemies waste tools trying to touch her, turning that failed engage into a turret, inhibitor, or Nexus.
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Yunara the Unbroken Faith demands precise decision-making around her positioning, and her strengths and weaknesses are defined entirely by how she manages leads and deficits in ARAM: Mayhem. When ahead, her trigger condition is winning early skirmishes, securing item tempo, or seeing the enemy frontline lose health before they can engage cleanly. In this state, she must act as a protected damage source standing one step behind the strongest engager or peel support, hitting the closest safe target and forcing the enemy to burn movement tools just to reach her. The consequence of chasing a low-health target alone is giving the enemy their only comeback angle. Her ahead priorities center on controlling space rather than hunting kills: she stops advancing when cover from her team ends, hits whoever is free and safe even if it is a tank or bruiser, converts kills into structure damage only when key threats are dead or visible, keeps the minion wave in front before sieging, and uses Snowball defensively unless the fight is already decided and an escape path exists. Augment choices when ahead shift to defensive or mobility options if enemies can still reach her through the frontline, scaling damage and sustain if fights are front-to-back, health recovery and repositioning against poke, and letting the team’s engage start before she commits—she arrives second, not first. The clean closeout rule when ahead is to make the enemy choose between losing health slowly or overcommitting into a bad dive, never solving that problem by entering engage range first. When behind, Yunara’s trigger is being down items, seeing her frontline die before she can deal damage, or facing enough burst and crowd control to punish one step forward. She must stop trying to match the enemy’s pace and play for wave control, short trades, and punishing overextensions. Surviving the first engage and dealing damage after enemy cooldowns are spent turns a losing fight; panic-walking forward ends the fight before she matters. Her behind priorities include clearing waves from the safest angle since minions are her shield and timer, not contesting every health relic or bridge position when the enemy is grouped, tracking the enemy’s easiest engage tool and standing so one missed dodge does not put her in the middle of their team, accepting low-damage moments when the only target is dangerous, and using summoner tools to break the first collapse rather than chase the first kill. Augment choices when behind focus on survivability, anti-burst, or mobility if she is dying before dealing meaningful damage, sustain and shielding against poke, extended damage uptime against heavy frontline, building play around terrain and allied cooldowns when lacking peel, and saving damage for the exact window created by the team’s one big engage tool. Avoiding unrecoverable fights means not fighting while staggered after a teammate dies, not taking Snowball into the enemy backline without support, not stacking on top of allies against area damage, and not spending defensive tools for minor poke if the enemy engage is ready. The comeback rule for Yunara when behind is that she needs patience more than hero plays: give ground, keep the wave manageable, make the enemy start under worse conditions, choose augments that let her survive long enough to deal damage, and step forward together only after the enemy wastes engage into her frontline or turret area.
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Champion / Peran
Yunara the Unbroken Faith enters ARAM: Mayhem with no verified ability text, demanding a deliberate, observation-first approach rather than reliance on known mechanics. Her passive, Q, W, E, and R all lack confirmed descriptions in the current mode data, so every spell must be treated as unproven until in-game behavior reveals its true function. The core identity for Mayhem is that of a flexible, self-discovering champion whose strength comes from patient testing rather than preconceived combos. The passive should be regarded as a bonus that supports existing active abilities, not a win condition or opener. Early skirmishes are for short trades that expose whether the passive rewards repeat actions, spacing, or specific triggers; overcommitting before understanding its pattern invites a free punish. Q must be used conservatively—its role (poke, setup, steroid) is unknown, so blind throws give enemies an opening to collapse. The real purpose of W is flexible and requires confirmation: it could be defensive, offensive, or movement-based, and wasting it removes Yunara’s ability to answer the next enemy play. E is especially critical because it often decides positioning; using it too early for chip damage can trap her when enemy Snowball or crowd control arrives, making an early E waste the easiest path to death in Mayhem’s short, constantly fighting lane. The ultimate is a fight-swinging resource that should not be spent on waveclear or highlight casts; it changes target access only when enemy mobility is burned or allied crowd control lands. Leveling priority across all spells relies on observation: max the slot that proves safest and most repeatable under ARAM’s narrow, brawling conditions. Counterplay for opponents is equally test-driven—enemies should poke, bait, and disengage to discover whether Yunara’s power is front-loaded or requires extended combat, then exploit the gap after key spells are used. The greatest punishment for mistaking any ability’s role is immediate: missed or wasted spells hand the enemy lane pressure, relic control, and the green light to dive. In the absence of factual data, Yunara’s Mayhem identity is defined by disciplined experimentation, safe positioning, and the mental restraint to wait for concrete evidence before committing to any play.
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Yunara the Unbroken Faith gets the most value when she can hit safely, keep pressure through repeated trades, and punish enemies who have already spent their engage. Most bad Yunara games come from giving the enemy a clean punish window before her damage has time to matter. Mechanical mistakes often involve standing still to finish damage instead of moving between attacks or casts, making her an easy target for Snowball, crowd control, and dive follow-up. The correct habit is to stutter-step after every safe hit and move sideways, not backward. If caught, stop trying to out-damage the engage, use a defensive tool, retreat toward frontline or terrain, and re-enter after the first crowd control chain ends. Another common error is using a key damage window on the first enemy seen even when a tank or diver is baiting it. Instead, hold the strongest window until a target is slowed, rooted, displaced, committed forward, or separated from peel. If a bad window is spent, back off and play for cleanup while posturing defensively. Walking forward after landing poke or winning a small trade turns a good chip into a death; after a hit, reset feet, step back, check enemy cooldowns, and decide if another hit is safe. If overstepped, cut sideways toward the team and drop target focus. Holding a defensive summoner or escape until already controlled means it may never be used or the enemy layers enough damage to kill; spend defensive tools when the enemy engage path becomes unavoidable, not when health is gone. Using Snowball aggressively just because it landed delivers Yunara into melee range; treat it as a finishing or repositioning option only when the target is isolated, low enough to die quickly, or the team is moving in. If a bad Snowball is taken, immediately path out through the safest angle. Hitting the closest target while ignoring who can actually reach her gives divers and burst mages a clean line; before each fight, identify the one or two enemy tools that kill her first and position against those threats, even if it means hitting a lower-value target temporarily. Clearing the wave with no regard for enemy engage range opens the lane and exposes her to hooks and skillshots; clear from an angle, use allied minions as cover, and stop attacking if removing the wave exposes her to stronger engage. If cleared too fast, retreat behind frontline or tower until a new minion wave arrives or an engage cooldown is spent. Decision mistakes include building only for maximum damage when the enemy has reliable dive or burst, leading to death before applying damage. If the enemy can reach her repeatedly, choose at least one survivability, anti-burst, or self-peel option in items or augments. If already built too greedily, change next purchase or augment priority toward survival and play behind the strongest peeler. Picking flashy offensive augments without checking whether she can safely trigger them creates power that only works when already winning space; augments should match the lobby: sustain and safer access against poke, defense and repositioning against dive, sustained damage against slow frontline comps. If an augment is too greedy, wait for allied crowd control before engaging. Fighting every wave because Mayhem feels fast leads to low-quality trades while key allies are respawning, shopping, or missing health. Fight when the team has bodies, health, and a clear first target. If she dies in a stagger, do not rush forward after respawn; rejoin and let the team reset.
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Yunara
Is Yunara a safe blind pick in ARAM: Mayhem? Yunara is safest when your team already has someone willing to start fights or stand in front of her. If the lobby shows several fragile allies, play slower and value clean follow-up over forcing the first move. The tradeoff is that you may give up early pressure, but you avoid feeding the enemy their easiest engage angle. What should I focus on during the first few waves? Prioritize staying healthy while taking free damage when enemies step up for minions. If your side controls the wave, stand near your frontline and punish short enemy walks forward. If you overchase early, Mayhem’s extra threat tools can turn a small poke win into a fast death. When should Yunara commit to an all-in? Commit when an enemy has already used their main escape, crowd control, or defensive tool. Ping or move with your team first, then enter the fight once the target cannot easily punish your approach. Going first can work only with a clear numbers advantage, and the tradeoff is losing your best recovery option if the enemy turns.
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