ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #92

Diana build ARAM Mayhem dan augment terbaik

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem.

Diana Diana Scorn of the Moon Mage / Assassin
TierT3
Peringkat#92
Rasio menang49.64%
Rasio pilih0.38%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang48.36%
Rasio pilih12.71%
#2
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang47.20%
Rasio pilih7.59%
#3
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang48.05%
Rasio pilih5.53%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

47.81%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

47.42%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.50%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

47.77%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

47.54%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.93%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.81%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

46.41%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

49.41%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

46.38%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

47.40%
Nashor's Tooth Nashor's Tooth Nashor's Tooth
Harga total
2,900
Harga
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

46.14%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

47.88%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

47.88%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.89%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.89%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.29%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang61.17%
Rasio pilih19.77%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Rasio menang49.64%
Rasio pilih14.51%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang55.45%
Rasio pilih5.78%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.39%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

54.65%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

56.20%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

56.28%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.00%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

54.53%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.38%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.85%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

56.50%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

53.21%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

53.44%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

54.80%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

57.25%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

57.25%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.64%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.64%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.64%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

50.92%

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Harga total
2,900
Harga
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

Rasio menang48.84%
Rasio pilih5.02%
#2
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang49.86%
Rasio pilih3.71%
#3
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Rasio menang53.88%
Rasio pilih2.84%

N/Aitem

Nashor's Tooth Nashor's Tooth Nashor's Tooth
Harga total
2,900
Harga
500

+80 Ability Power +50% Attack Speed +15 Ability Haste Icathian Bite Attacks deal bonus magic damage On-Hit.

50.55%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

51.69%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

54.31%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.93%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.00%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

52.07%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

51.04%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

45.59%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

53.61%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

39.19%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.73%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

47.76%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

57.18%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

57.18%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

47.24%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

47.24%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.35%

N/A

#1
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang47.78%
Rasio pilih17.43%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang61.64%
Rasio pilih4.91%
#3
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

Rasio menang50.15%
Rasio pilih4.85%

N/Aitem

Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

51.85%
Dusk and Dawn Dusk and Dawn Dusk and Dawn
Harga total
3,100
Harga
300

+300 Health +60 Ability Power +20 Ability Haste +20% Attack Speed Spellblade: (0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.

51.00%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

48.75%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

46.36%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.41%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.59%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

47.89%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

46.08%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

50.36%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.00%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.89%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

55.14%

N/A

Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.27%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.27%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

62.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

62.94%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

48.05%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

48.05%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.27%
Rasio pilih
5.18%
Game
574

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.27%5.18%574
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.78%
Rasio pilih
5.38%
Game
597

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.78%5.38%597
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.67%
Rasio pilih
7.82%
Game
867

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.67%7.82%867
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.58%
Rasio pilih
4.73%
Game
524

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.58%4.73%524
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.85%
Rasio pilih
12.08%
Game
1,339

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.85%12.08%1,339
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.36%
Rasio pilih
8.94%
Game
991

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.36%8.94%991
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.34%
Rasio pilih
6.06%
Game
672

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.34%6.06%672
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.32%
Rasio pilih
5.11%
Game
567

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.32%5.11%567
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.86%
Rasio pilih
5.27%
Game
584

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.86%5.27%584
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.84%
Rasio pilih
6.42%
Game
712

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.84%6.42%712
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.30%
Rasio pilih
6.06%
Game
672

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.30%6.06%672
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.06%
Rasio pilih
15.03%
Game
1,666

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.06%15.03%1,666
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
6.03%
Game
668

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%6.03%668
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.91%
Rasio pilih
4.75%
Game
527

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.91%4.75%527
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.83%
Rasio pilih
13.54%
Game
1,501

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.83%13.54%1,501
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.18%
Rasio pilih
4.93%
Game
547

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.18%4.93%547
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.56%
Rasio pilih
7.21%
Game
799

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.56%7.21%799
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.90%
Rasio pilih
4.29%
Game
476

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.90%4.29%476
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.86%
Rasio pilih
11.78%
Game
1,306

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.86%11.78%1,306
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.76%
Rasio pilih
8.06%
Game
894

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.76%8.06%894
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.25%
Rasio pilih
8.69%
Game
963

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.25%8.69%963
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.01%
Rasio pilih
8.14%
Game
902

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.01%8.14%902
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.56%
Rasio pilih
6.82%
Game
756

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.56%6.82%756
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.43%
Rasio pilih
6.31%
Game
700

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.43%6.31%700
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.03%
Rasio pilih
4.88%
Game
541

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.03%4.88%541
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.01%
Rasio pilih
5.76%
Game
639

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.01%5.76%639
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.51%
Rasio pilih
6.16%
Game
683

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT144.51%6.16%683
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.78%
Rasio pilih
2.21%
Game
245

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.78%2.21%245
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.43%
Rasio pilih
2.88%
Game
319

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.43%2.88%319
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.84%
Rasio pilih
3.86%
Game
428

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.84%3.86%428
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.56%
Rasio pilih
2.27%
Game
252

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.56%2.27%252
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.74%
Rasio pilih
2.57%
Game
285

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.74%2.57%285
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.59%
Rasio pilih
3.63%
Game
403

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.59%3.63%403
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.79%
Rasio pilih
2.50%
Game
277

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.79%2.50%277
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.39%
Rasio pilih
3.99%
Game
442

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.39%3.99%442
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.50%
Rasio pilih
2.16%
Game
240

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.50%2.16%240
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.38%
Rasio pilih
3.41%
Game
378

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.38%3.41%378
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.27%
Rasio pilih
1.98%
Game
220

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.27%1.98%220
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.22%
Rasio pilih
2.85%
Game
316

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.22%2.85%316
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.85%
Rasio pilih
2.92%
Game
324

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.85%2.92%324
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.65%
Rasio pilih
3.56%
Game
395

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.65%3.56%395
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.27%
Rasio pilih
2.48%
Game
275

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.27%2.48%275
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.19%
Rasio pilih
3.03%
Game
336

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.19%3.03%336
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.75%
Rasio pilih
3.00%
Game
333

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.75%3.00%333
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.67%
Rasio pilih
2.69%
Game
298

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.67%2.69%298
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.44%
Rasio pilih
2.06%
Game
228

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.44%2.06%228
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.53%
Rasio pilih
2.90%
Game
321

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.53%2.90%321
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.48%
Rasio pilih
3.45%
Game
382

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.48%3.45%382
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.92%
Rasio pilih
2.08%
Game
231

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.92%2.08%231
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.40%
Rasio pilih
2.53%
Game
281

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.40%2.53%281
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.21%
Rasio pilih
3.27%
Game
363

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.21%3.27%363
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.76%
Rasio pilih
4.02%
Game
446

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.76%4.02%446
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.75%
Rasio pilih
3.82%
Game
423

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.75%3.82%423
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.62%
Rasio pilih
3.79%
Game
420

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.62%3.79%420
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.59%
Rasio pilih
3.37%
Game
374

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.59%3.37%374
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.23%
Rasio pilih
2.12%
Game
235

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.23%2.12%235
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.72%
Rasio pilih
2.20%
Game
244

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.72%2.20%244
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
46.47%
Rasio pilih
2.43%
Game
269

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.47%2.43%269
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.02%
Rasio pilih
2.04%
Game
226

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.02%2.04%226
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.71%
Rasio pilih
2.53%
Game
280

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.71%2.53%280
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.94%
Rasio pilih
2.38%
Game
264

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.94%2.38%264
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.75%
Rasio pilih
2.45%
Game
272

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.75%2.45%272
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.70%
Rasio pilih
2.55%
Game
283

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.70%2.55%283
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.44%
Rasio pilih
1.82%
Game
202

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT356.44%1.82%202
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.20%
Rasio pilih
1.24%
Game
137

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.20%1.24%137
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.55%
Rasio pilih
1.49%
Game
165

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.55%1.49%165
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.47%
Rasio pilih
1.11%
Game
123

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.47%1.11%123
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.35%
Rasio pilih
1.66%
Game
184

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.35%1.66%184
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.02%
Rasio pilih
1.34%
Game
149

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.02%1.34%149
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.38%
Rasio pilih
1.14%
Game
126

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.38%1.14%126
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.14%
Rasio pilih
1.26%
Game
140

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.14%1.26%140
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.02%
Rasio pilih
1.56%
Game
173

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.02%1.56%173
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.85%
Rasio pilih
1.22%
Game
135

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.85%1.22%135
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.37%
Rasio pilih
1.32%
Game
146

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.37%1.32%146
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.71%
Rasio pilih
1.26%
Game
140

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.71%1.26%140
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.28%
Rasio pilih
1.61%
Game
179

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.28%1.61%179
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.62%
Rasio pilih
1.18%
Game
131

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.62%1.18%131
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.36%
Rasio pilih
1.41%
Game
156

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.36%1.41%156
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.00%
Rasio pilih
1.80%
Game
200

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.00%1.80%200
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.00%
Rasio pilih
1.35%
Game
150

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.00%1.35%150
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.92%
Rasio pilih
1.30%
Game
144

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.92%1.30%144
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.85%
Rasio pilih
1.68%
Game
186

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.85%1.68%186
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.55%
Rasio pilih
1.84%
Game
204

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.55%1.84%204
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.29%
Rasio pilih
1.16%
Game
129

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.29%1.16%129
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.24%
Rasio pilih
1.15%
Game
127

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.24%1.15%127
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.84%
Rasio pilih
1.71%
Game
190

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.84%1.71%190
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.82%
Rasio pilih
1.56%
Game
173

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.82%1.56%173
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.00%
Rasio pilih
1.44%
Game
160

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.00%1.44%160
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.32%
Rasio pilih
1.69%
Game
187

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.32%1.69%187
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.24%
Rasio pilih
1.33%
Game
148

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.24%1.33%148
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
43.18%
Rasio pilih
1.59%
Game
176

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.18%1.59%176
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
43.13%
Rasio pilih
1.90%
Game
211

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.13%1.90%211
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.78%
Rasio pilih
1.62%
Game
180

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.78%1.62%180
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.35%
Rasio pilih
1.53%
Game
170

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.35%1.53%170
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.34%
Rasio pilih
1.24%
Game
137

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.34%1.24%137
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.24%
Rasio pilih
1.45%
Game
161

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.24%1.45%161
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.67%
Rasio pilih
1.19%
Game
132

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.67%1.19%132
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
41.55%
Rasio pilih
1.28%
Game
142

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT341.55%1.28%142
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
39.25%
Rasio pilih
1.68%
Game
186

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT339.25%1.68%186
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.07%
Rasio pilih
0.62%
Game
69

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.07%0.62%69
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.00%
Rasio pilih
0.54%
Game
60

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT455.00%0.54%60
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.73%
Rasio pilih
0.60%
Game
67

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.73%0.60%67
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.49%
Rasio pilih
0.78%
Game
86

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.49%0.78%86
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
53.01%
Rasio pilih
0.75%
Game
83

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.01%0.75%83
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.54%
Rasio pilih
0.53%
Game
59

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.54%0.53%59
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.13%
Rasio pilih
0.85%
Game
94

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.13%0.85%94
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.69%
Rasio pilih
0.80%
Game
89

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.69%0.80%89
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.65%
Rasio pilih
0.82%
Game
91

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.65%0.82%91
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.91%
Rasio pilih
0.99%
Game
110

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.91%0.99%110
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.75%
Rasio pilih
0.60%
Game
67

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.75%0.60%67
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.70%
Rasio pilih
0.64%
Game
71

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.70%0.64%71
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.63%
Rasio pilih
0.71%
Game
79

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.63%0.71%79
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.59%
Rasio pilih
0.77%
Game
85

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.59%0.77%85
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.54%
Rasio pilih
0.84%
Game
93

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.54%0.84%93
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.53%
Rasio pilih
0.86%
Game
95

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.53%0.86%95
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
1.03%
Game
114

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%1.03%114
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.96%
Game
106

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.96%106
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.72%
Rasio pilih
0.70%
Game
78

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.72%0.70%78
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.28%
Rasio pilih
1.05%
Game
116

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.28%1.05%116
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.18%
Rasio pilih
0.99%
Game
110

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.18%0.99%110
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.62%
Rasio pilih
0.57%
Game
63

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.62%0.57%63
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.37%
Rasio pilih
0.69%
Game
76

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.37%0.69%76
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.12%
Rasio pilih
0.94%
Game
104

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.12%0.94%104
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.06%
Rasio pilih
0.77%
Game
85

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.06%0.77%85
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.97%
Rasio pilih
0.60%
Game
66

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.97%0.60%66
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
46.75%
Rasio pilih
0.69%
Game
77

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.75%0.69%77
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
41.96%
Rasio pilih
1.01%
Game
112

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.96%1.01%112
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
40.70%
Rasio pilih
0.78%
Game
86

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.70%0.78%86
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
40.00%
Rasio pilih
0.59%
Game
65

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.59%65
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
36.79%
Rasio pilih
0.96%
Game
106

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT436.79%0.96%106
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
33.33%
Rasio pilih
0.57%
Game
63

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT433.33%0.57%63
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.60%
Rasio pilih
0.48%
Game
53

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT556.60%0.48%53
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.85%
Rasio pilih
0.47%
Game
52

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT553.85%0.47%52
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.94%
Rasio pilih
0.46%
Game
51

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT552.94%0.46%51
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.83%
Rasio pilih
0.48%
Game
53

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT552.83%0.48%53

Diana Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max order: R > Q > W > E.

RQEW

Use R > Q > E > W only when your augment setup makes repeated all-ins realistic and your team can actually follow them.

RQWE

In a normal ARAM: Mayhem game, Q max first is the safest and most consistent Diana order because it gives you the best way to start fights without walking straight into five champions.

Diana Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Diana counters these champions in ARAM: Mayhem.

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Diana is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Alistar Alistar Alistar T3
Tier
T3
Peringkat
#87
Rasio menang
49.65%
Rasio pilih
0.65%

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Galio Galio Galio T1
Tier
T1
Peringkat
#13
Rasio menang
53.55%
Rasio pilih
0.67%

Galio saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Diana Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Best Hard Engage Partner

Malphite gives Diana the cleanest entry signal. When he knocks up multiple enemies, Diana does not have to spend the first second chasing or guessing who will flash. She can immediately Q, dash in, and cast Moonfall while the enemy team is already stacked.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Lockdown Chain

Amumu adds the control Diana lacks after her pull. Diana can group enemies, but she still needs them to stay in the kill zone long enough for allied damage to finish the fight. Amumu’s wide crowd control turns her engage from a burst attempt into a real teamfight lock.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Best Ball Delivery And Follow-up Damage

Orianna makes Diana’s dive more threatening because the ball can ride in with her. Diana already wants to be in the center of the enemy team; Orianna wants a reliable delivery champion who can reach that center. The two kits naturally collapse the fight into one area.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Best Payoff For Knock-up Chains

Diana’s pull can help create a grouped fight for Yasuo, while Yasuo rewards any allied knock-up or displacement that puts enemies in a punishable state. Even when the exact chain is not perfect, Diana forces panic movement and clumping, which gives Yasuo better targets than a scattered poke fight.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Best Protection For Aggressive Dives

Lulu does not make Diana’s engage cleaner, but she makes it far harder to punish. Diana often survives the first second with her shield, then needs extra health, speed, or peel to avoid being deleted after Moonfall. Lulu gives her a second life and can turn a suicidal dive into a winning front-to-back collapse.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Diana Diana Diana T3
Tier
T3
Peringkat
#92
Rasio menang
49.64%
Rasio pilih
0.38%

Diana saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Best Lockdown Chain Synergy Mechanism: Amumu Adds The Control Diana Lacks After Her Pull. Diana Can Group Enemies, But She Still Needs Them To Stay In The Kill Zone Long Enough For Allied Damage To Finish The Fight. Amumu’s Wide Crowd Control Turns Her Engage From A Burst Attempt Into A Real Teamfight Lock. Combo: Amumu Can Start With A Bandage-style Engage Or Wait Behind Diana. If Diana Lands Q Or Snowball And Pulls Multiple Champions, Amumu Should Instantly Follow With His Own Area Control. If Amumu Starts First, Diana Should Avoid Dashing To The Same Target Too Early; Let The Enemy Clump, Then Enter As They Try To Retreat. Best Scenario: This Is One Of Diana’s Best Pairings Into Mobile Carries. Champions That Normally Dash Away After Moonfall Get Caught By The Second Layer Of Control. It Is Also Strong When Your Other Teammates Have Slower Damage Patterns, Because Amumu Buys The Time They Need. Enemy Answer: Enemies Can Beat This By Forcing Amumu To Engage On The Frontline Only, Then Saving Peel For Diana. Long-range Poke Teams May Also Chip Both Divers Down Before Either Can Find A Clean Start. If Diana And Amumu Both Dive At Low Health, The Fight Often Flips Immediately. Failure Risk And Recovery: If The First Engage Is Messy, Do Not Stack Both Ultimates On One Tank Unless That Tank Will Actually Die And Open Space. Diana Should Back Out With Her Shield And Reset Behind The Minion Wave, While Amumu Holds The Next Crowd Control Threat To Stop A Counter-engage. 3. Orianna

Draft note: Diana does not need every teammate to be an engager. She needs one reliable way to start, one way to keep enemies inside the pull, and one source of protection or follow-up damage after she lands. If the team has only poke and no lockdown, Diana becomes a desperation diver. If the team has layered engage and patient follow-up, she becomes the champion who turns one misstep into a full wipe.

Diana ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Fight IdentityPlays as a diver or burst engage champion who can start fights or follow another initiator. Often waits for one decisive engage to decide fights outright.Becomes a repeat-entry skirmisher who threatens backline more often. Must ask if team can damage during pull and if she can survive the answer.Shift from one decisive all-in to sequenced entries with survival in mind.
Engage WindowsWaits behind frontline, tags with Q, then commits when enemy team has spent enough crowd control. Patience is rewarded with time to wait.Patience still matters but windows close faster. Enemies rotate spells more often and mobility is higher, so one missed entry gets punished quickly.Read fights earlier and commit cleaner or get punished before team follows.
Skill LayeringQ-E instantly on any tagged target is often fine. Throwing Q through wave to fish for Moonlight gives time to wait for next angle.Wasting Q removes clean dash target during fast engage. Hold E unless target is valuable or enemy has spent peel. Q-E autopilot gets you killed.Treat Q and E as resources to layer, not automatic combos to spam.
Ultimate UsageOne huge ultimate can decide a fight outright. Strongest when enemies are compressed by map, wave, turret pressure, or ally crowd control.Less safe to assume first engage ends everything. Clean two-person R on carries often beats desperate five-man dive. Use R to win real skirmishes.Prioritize landing R on priority targets over waiting for perfect clumps.
Snowball DisciplineSimple delivery tool: hit backliner, take it, press R, and hope team follows. Taking every Snowball is acceptable.Taking every Snowball is a bad habit. Enemies punish predictable delivery. Use as threat to force spreads, or punish overextension when team is ready.A landed Snowball is an option, not a command. Let it expire if team cannot follow.
Augment InfluenceRune page matters less. You roughly know your job from champion select: burst diver, AP bruiser, or engage threat.Augments push toward repeated dashes, bigger burst, durability, or follow-up. Pick augments that solve the fight in front of you, not just flashy ones.Adapt build and playstyle to augment setup rather than copying normal ARAM habits.

Champion Analysis

Peran / Rasio menang

Peringkat

Diana Scorn of the Moon operates as a mage-assassin and melee mage in ARAM: Mayhem, where she excels at diving enemy backlines with her long-range R and delivering devastating AoE damage. Her core strategic value lies in her powerful melee burst and lunar dive engage, making her one of the most mobile mage-assassin champions available. Diana's primary engage tool is R, Lunar Rush, which dashes to a target for AoE damage. This ability becomes significantly more powerful when combined with Q, Crescent Strike, which throws a crescent blade that refreshes R's cooldown on hit. This interaction forms the foundation of her signature QR combo: hitting Q first, then dashing with R to the target, which refreshes R's cooldown and allows a second R cast for chasing or escaping. Beyond her primary engage, Diana brings practical utility through E, Moonfall, which pulls nearby enemies toward her. This ability enables her to drag enemy backliners into her team's damage range, creating opportunities for coordinated takedowns. W, Pale Cascade, provides both a shield and AoE damage, offering extra survivability before diving into the backline. Activating W before committing to a dive helps mitigate her fragility in melee combat. Diana's strengths include flexible R engage, high QR burst, practical E pull utility, and high AoE damage output. However, she carries notable weaknesses that require careful play. Her R cooldown refresh depends entirely on landing Q, making accuracy essential for sustained mobility. She is fragile with no built-in sustain, forcing her to fight in melee range where she is vulnerable to focused enemy damage. These limitations mean Diana must carefully time her engages and rely on her shield from W to survive initial contact. Her strategic identity centers on using her mobility to bypass frontline defenders and threaten squishier backline targets. The combination of her pull, shield, and refreshed dash gives her tools to initiate fights and disrupt enemy positioning. Successful Diana play requires landing Q consistently to maintain her mobility cycle, managing her fragility through proper W timing, and committing to melee-range combat where her AoE damage can maximize impact. Her ability to refresh R repeatedly when landing Q creates opportunities for extended chases or emergency escapes, but this strength remains contingent on player accuracy and awareness of her vulnerability window during dives.

Tips utama

Blog panduan / N/A

Blog panduan

Diana wins fights by entering at the moment the enemy line is already committed. Do not treat her like a pure poke champion or a free-entry tank. In ARAM: Mayhem, the lane is tight and fights start fast, so your best engages usually come after your team has forced movement: an enemy dodges sideways, a carry steps past their front line, or a control spell is already used. If you dash first into five ready players, you give them the easiest target on the map. Look for a marked or exposed target before you go. Diana is much stronger when her first dash connects cleanly and gives her a real follow-up path. Walking forward and holding threat is often better than forcing a bad dive. Start fights from the side of the minion wave, not directly through it. In the narrow lane, the center path is where every stun, knockup, trap, and poke spell naturally lands. Standing slightly off-angle forces carries to choose between backing away from your team or drifting into your engage range. Enter after enemy peel is spent. Watch for shields, displacement, roots, and silence effects. Your first job is to bait these with movement and light pressure, then punish once they use peel on your tank, bruiser, or Snowball carrier. Do not ult just because you reached someone. Pulling one frontliner while the enemy carries are untouched is usually a trade-down. Hold your big commit for clustered backliners, enemies trapped near terrain, or a fight where your team can immediately hit the targets you pull. Diana is excellent into enemies who dive too far. If an assassin or bruiser jumps onto your carry, dash to them or to a nearby marked unit, shield up, and use your pull when their escape path crosses your team. Stand one step behind your frontline when the enemy has hard engage. The sweet spot is close enough to punish the first diver, but not so close that you eat the opening crowd control. Turn on clumps, not on tanks alone. When enemy engage stacks multiple champions in the same small area, wait for them to overlap, then pull them back into your team's damage. Plan your exit before you dash in. Diana can enter fights more easily than she can leave them. Before committing, check if there is a minion, marked champion, low-health target, or allied zone you can move toward after the first burst. Use your shield before the return damage lands, not after you are already collapsing. Shielding early lets you survive the first punish window and keep attacking long enough for your passive damage and team follow-up to matter. When behind, stop taking hero dashes. Your job becomes wave control, peel, and finishing low targets. Dash only when the enemy has already spent key spells or when your Snowball connects on a target your team can also hit. Use Snowball as a second engage angle, not a panic button. Throw it when the enemy carry is blocked by minions, trapped near terrain, or forced to dodge another spell. A landed Snowball creates pressure by itself; wait a beat if the enemy burns mobility, shields, or crowd control in fear of your follow-up. Target priority starts with immobile carries who have used peel or mobility. Second choice is divers stuck in your team. Last choice is full-health tanks with cooldowns up. Push the wave when your engage tools are ready, and pull back after a failed engage attempt.

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Blog panduan

N/A / Augment

Blog panduan

Diana Scorn of the Moon approaches Mayhem fights as a timing-dependent engage champion who must survive the early game to become a decisive fight starter. During levels 1 through 6, her primary goal is reaching the first full teamfight with health, summoner pressure, and an augment plan. She should start slightly behind her front line or beside a tanky ally, using side brush when her team controls it or standing off-center to avoid sharing skillshot hitboxes with her carry. Early trading should consist of short bursts when enemies walk up to last-hit or poke, followed by immediate disengage before crowd control layers arrive. Snowball should be treated as a threat rather than a mandatory button, thrown at isolated ranged champions or immobile carries who have already used their peel. Early Diana dies fast when arriving alone into four or five enemies. Augment choices should solve her first problem: shielding, durability, or safer engage tools if poked out before fights, or damage and haste if a tank already starts fights. Push when the team has ranged waveclear and enemies are too low to contest, creating room to threaten Snowball. Stall when the team is low, key allies are dead, or the enemy has stronger early poke. An ahead Diana stands just outside enemy poke range to threaten dash pressure without diving turret line immediately. A behind Diana stops playing primary engage, saves Snowball for counter-engage on overextended targets, and maintains enough health to join the next fight. At levels 7 through 11, Diana becomes a real fight starter but should rarely engage straight down the middle. She hovers near her initiator, brush, or lane edge to appear from the side and hit multiple priority targets. Short trades should either remove enough carry health for the next engage, force defensive spells, or create wave control. Snowball should target frontliners only if their backline is close enough for follow-up to matter, with a good pattern being landing Snowball, waiting for the team to step up, then recasting when target allies have committed forward. Augments should shape around team engage order: survival tools if the only diver, or burst and takedown power if another champion starts fights. Push hard after winning fights with two or more enemies dead. A behind Diana plays like a trap champion, standing near carries to collapse on incoming bruisers or assassins before turning onto the backline. In late game, Diana must respect death timers and layered peel, standing where she can threaten a flank while staying close enough for her team to follow within a second or two. Late trades should be decisive rather than chip damage that costs half her health. Snowball becomes a fight-winning tool or game-losing mistake, aimed at targets that create access like carries stepping forward or enchanters out of line. Defensive augments activate strongest after forcing enemy cooldowns, while damage tools target the first killable enemy rather than the tankiest. Push after clean wins by escorting waves and zoning defenders. A behind Diana waits for enemies to clump near her tower, using engage to disrupt multiple champions and focusing the lowest-resistance target first. Before every late fight, Diana determines whether she is starting, following, or peeling based on team composition and enemy positioning, winning Mayhem fights by choosing the correct role for each moment rather than diving whenever abilities are available.

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Rasio menang

Rasio menang / Rasio pilih

Tier

Diana Scorn of the Moon excels when playing around enemy positioning mistakes rather than forcing engages on sight. Her greatest strength lies in punishing clustered enemies who have already committed key cooldowns, turning single leads into team wipes through coordinated burst, shield cycling, and area pull. She thrives as a second-entry champion, waiting for frontline allies or poke to draw out defensive spells before diving. Her ideal triggers include enemies stacked near waves, turret sieges, healing relic contests, or moments after allied crowd control lands. When ahead, Diana should control engage range rather than chasing every fight. Walking forward with minions and threatening Q poke forces enemies to surrender space before she commits. Diving raw without setup creates easy punish windows, as crowd control after her first dash leaves her vulnerable to focus fire. Fed Diana players must respect hard counters like point-click lockdown or disengage, entering from off-angles after tanks or allies draw attention. Over-chasing after successful fights is the main throw pattern, especially when enemy peel champions remain alive. Smart play means taking structures, waves, or relics rather than diving spawn-side with no exit plan. When behind, Diana shifts to counter-engage and punish patterns. Farming safely with Q, preserving health, and waiting for enemy overextensions or spent cooldowns creates recovery opportunities. Desperate dives into healthy enemies become unrecoverable losses that surrender wave control and structure damage. Short punishes on overextended carries, peeling for backline against divers, and converting allied crowd control are her paths back into games. She should never engage first while behind, instead threatening from fog and punishing enemy reactions. Augment choices should address specific weaknesses rather than stacking damage. When ahead, prioritize survivability, access tools, or reset mechanics that convert first kills into extended fights rather than trade deaths. When behind, select defensive options against burst, mobility against kiting compositions, or sustain against poke. Damage scaling becomes viable only when survival and reach are already secured. Risk management centers on three pre-engage checks: ally distance for follow-up, enemy spacing for pull value, and exit availability after commitment. Diana without dash reset, shield timing, or retreat options should wait rather than force. Her comeback potential depends on turning enemy confidence against them through patience, punishing clumps, taking safe resets, and building toward the next favorable fight.

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Peringkat champion

Champion / Peran

Champion

Diana Scorn of the Moon operates in ARAM: Mayhem as a sustained skirmisher rather than a simple one-button diver. Her passive, Moonsilver Blade, rewards staying in melee range and continuing to attack after casting spells, which transforms her playstyle from a burst-only pattern into one that values extended fights where she can weave attacks between abilities. This passive becomes most valuable after the initial engage, when enemies are clumped and Diana can land her spells, stick to a target, and keep cutting through nearby champions rather than instantly retreating. However, the passive requires close-range access, meaning Diana must respect roots, knockbacks, silences, and exhaust-style peel. If she cannot keep swinging, the passive provides no pressure. Q, Crescent Strike, serves as Diana's primary ranged setup tool and her permission to play aggressively. It applies a moonlight mark that makes her engage significantly more reliable, and without landing Q first, Diana usually must spend her E as a raw gap closer, which is far easier to punish. The ability travels in an arc, so aiming where enemies are moving rather than where they stand yields better results. A missed Q forces Diana into bad choices: she can wait and lose pressure, or she can raw E and risk being peeled with no mark advantage. W, Pale Cascade, provides Diana's defensive shield and close-range damage, serving as her main tool for surviving the first seconds after she commits. The shield is what lets her stay long enough to finish a kill, making it essential to activate before or as she enters damage range rather than after she is already locked down. Wasted W creates one of Diana's biggest punish windows, as without it her E commit becomes much riskier. E, Lunar Rush, is Diana's dash and the spell that separates a patient Diana from a feeding one. It should usually follow a landed Q, allied crowd control, Snowball connection, or a clear enemy misposition. Raw E into five champions with cooldowns ready is how Diana disappears before pressing R. A wasted E costs Diana her engage, her chase, and often her escape angle simultaneously. R, Moonfall, is Diana's fight-changing ultimate that pulls nearby enemies toward her and creates a heavy burst window when multiple champions are caught. It is strongest when enemies are grouped, already slowed, or forced to fight in narrow areas. Diana does not always need a perfect five-person R; catching two priority targets at the right time wins more fights than waiting forever for a highlight. Patience is the skill check, as Diana is much scarier when she follows another engage because enemies have already spent part of their answer. A missed or low-value R removes Diana's biggest reason to be feared, allowing enemies to group more aggressively and punish every E because the instant multi-target turn is gone.

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Lihat panduan champion

Blog panduan / Tier

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Diana wins Mayhem fights by entering at the right angle, forcing multiple enemies to answer her, and finishing the fight before they can spread out or kite her down. Most bad Diana games come from missing the setup or choosing the wrong moment to commit. Mechanical mistakes often begin with casting Lunar Rush before Crescent Strike connects or dashing at an unmarked target, which wastes the main gap closer and leaves Diana vulnerable to kiting, peeling, or burst. Players should let the arc land first when the reset is needed, then dash only after confirming the target is marked or low enough to die. Throwing Crescent Strike from maximum range without considering its curved path causes misses against champions walking forward or hugging the opposite side, eliminating the engage window. Aiming where enemies must move rather than where they stand, and angling the curve through the front line into the back line, creates real targets. Using Moonfall the instant Diana arrives on the first target allows uncommitted enemies to flash, dash, or walk away, resulting in a weak pull with no threat on carries. The correct approach is dashing in, forcing reactions, then using Moonfall when two or more valuable targets are close or after enemies have spent their escapes. Activating shield too late, after enemy burst lands, sacrifices the front-loaded protection that enables survival during entry. Shielding should happen as Diana goes in or just before return damage connects, especially when entering through poke, traps, or known stuns. Standing still after dashing to finish a combo makes Diana an easy target for skillshots, knockbacks, roots, and delayed area damage. Weaving movement between attacks and casts, stepping behind or to the side of targets, forces enemy teams to adjust aim while giving allies a clearer line to follow. Treating Snowball as a guaranteed engage button every time it hits leads to taking the second part into five ready enemies before the team can follow. Snowball should be used as information first, taken only when it hits a backliner with no peel nearby. Burning all damage on the first durable champion touched allows enemy carries to keep their health while Diana loses reset pressure and becomes stuck fighting the worst target. Decision mistakes include engaging first when the team has no way to follow through the lane, which results in dying alone while allies are clearing minions, outranged, crowd controlled, or too far back. Checking team position before every all-in ensures Diana has follow-up damage, shields, crowd control, or allies moving forward with her. Diving into a spread-out team causes Moonfall to lose its value, landing damage on one target while the rest of the enemy team free-hits from safe angles. Waiting for enemies to group around a minion wave, a low-health ally, a narrow lane section, or an objective-style brawl sharply increases Diana's threat. Forcing fights while major enemy peel tools are available stops the combo at the worst moment. Baiting peel with movement, Snowball threat, or a half-step forward before committing, or letting a teammate draw the first defensive spell, creates better entry opportunities. Building or augmenting as if Diana can always one-shot through any composition fails against heavy shields, tanks, sustain, or layered crowd control. Matching the plan to the lobby by valuing survivability, repeated access, and teamfight utility against hard-to-kill compositions produces better results. Chasing kills past the enemy team after a successful engage trades a won fight into a death, gives shutdown value, and leaves the team without a melee threat.

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FAQ

Diana

FAQ

Is Diana a primary engage champion in ARAM: Mayhem? Diana can start fights, but she is not a free-entry tank. Engage when your team can follow immediately or when an enemy carry has already stepped past their frontline. If you dive alone into full vision and five ready players, you usually trade your life for cooldowns instead of a winning fight. When should I use Snowball on Diana? Use Snowball when landing it creates a real angle onto a backliner, not just because it hit someone. If the marked target is isolated or your ultimate can pull multiple enemies after arrival, take it fast and commit. If the mark lands on a tank standing in front of five allies, hold back unless your team is already collapsing. Should I always go in after hitting Diana’s poke? No. Landing your ranged setup is permission to think, not an order to dive. Go in when the target is low, separated, or missing key defensive tools; otherwise use the hit to pressure space and wait for a better window. Forcing every mark makes you predictable and lets enemies save crowd control for your dash.

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