ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #15

Xayah build ARAM Mayhem dan augment terbaik

Xayah saat ini masuk kategori T1 dalam data ARAM Mayhem.

Xayah Xayah the Rebel Mage / Marksman
TierT1
Peringkat#15
Rasio menang54.18%
Rasio pilih0.64%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Rasio menang52.70%
Rasio pilih18.29%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang52.20%
Rasio pilih7.60%
#3
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

Rasio menang55.30%
Rasio pilih5.57%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

53.57%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

54.99%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

54.13%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

53.12%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

52.86%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

53.93%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

54.71%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.07%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

52.37%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.86%
Essence Reaver Essence Reaver Essence Reaver
Harga total
3,050
Harga
500

+50 Attack Damage +20 Ability Haste +25% Critical Strike Chance Spellblade: After using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.

54.65%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

52.47%

N/A

B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

54.50%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

53.72%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

53.72%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

49.99%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

49.99%

N/A

#1
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang56.43%
Rasio pilih13.01%
#2
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang52.33%
Rasio pilih4.65%
#3
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Rasio menang51.87%
Rasio pilih4.00%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

50.40%
Statikk Shiv Statikk Shiv Statikk Shiv
Harga total
3,000
Harga
625

+40 Attack Damage +45 Ability Power +30% Attack Speed +4% Move Speed Electrospark Your Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to nearby targets. Electroshock Basic Attacks grant extra Energized stacks.

51.91%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

51.21%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

49.87%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

51.62%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

48.55%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

51.83%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

46.75%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

50.31%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.60%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

52.62%
Wit's End Wit's End Wit's End
Harga total
2,800
Harga
550

+50% Attack Speed +45 Magic Resist 20% Tenacity Fray Attacks deal bonus magic damage On-Hit.

51.68%

N/A

Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.88%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

53.88%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

48.16%
Dagger Dagger Dagger
Harga total
250
Harga
250

+10% Attack Speed

48.84%
Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

48.84%

N/A

#1
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

Rasio menang52.32%
Rasio pilih5.33%
#2
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

Rasio menang53.83%
Rasio pilih3.88%
#3
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang55.63%
Rasio pilih2.72%

N/Aitem

Berserker's Greaves Berserker's Greaves Berserker's Greaves
Harga total
1,100
Harga
300

+25% Attack Speed +45 Move Speed

54.20%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

53.64%
Kraken Slayer Kraken Slayer Kraken Slayer
Harga total
3,000
Harga
325

+45 Attack Damage +40% Attack Speed +4% Move Speed Bring It Down Every third Attack deals bonus physical damage On-Hit, increased based on their missing Health.

55.32%
Runaan's Hurricane Runaan's Hurricane Runaan's Hurricane
Harga total
2,650
Harga
850

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Wind's Fury Attacks fire bolts at 2 additional enemies near the target. Each bolt deals physical damage and applies On-Hit effects.

56.04%
Infinity Edge Infinity Edge Infinity Edge
Harga total
3,500
Harga
725

+75 Attack Damage +25% Critical Strike Chance 30% Critical Strike Damage

55.54%
The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

53.11%
Yun Tal Wildarrows Yun Tal Wildarrows Yun Tal Wildarrows
Harga total
3,100
Harga
850

+50 Attack Damage +40% Attack Speed +0% Critical Strike Chance Practice Makes Lethal On-Attack, gain Critical Strike Chance permanently up to 25%. Flurry On-Attacking an enemy champion, gain +30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.

53.90%
Phantom Dancer Phantom Dancer Phantom Dancer
Harga total
2,650
Harga
950

+65% Attack Speed +25% Critical Strike Chance +10% Move Speed Spectral Waltz Become Ghosted.

52.95%
Lord Dominik's Regards Lord Dominik's Regards Lord Dominik's Regards
Harga total
3,300
Harga
550

+35 Attack Damage +35% Armor Penetration +25% Critical Strike Chance Giant Slayer Deal up to 15% bonus damage against champions based on their bonus Health. Maximum damage bonus reached at 1500 bonus Health.

57.41%
Navori Flickerblade Navori Flickerblade Navori Flickerblade
Harga total
2,650
Harga
950

+40% Attack Speed +25% Critical Strike Chance +4% Move Speed Transcendence Attacks reduce Basic Ability cooldowns by 15% of their remaining cooldown.

56.64%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

56.07%
Mortal Reminder Mortal Reminder Mortal Reminder
Harga total
3,000
Harga
150

+35 Attack Damage +30% Armor Penetration +25% Critical Strike Chance Grievous Wounds: Dealing physical damage applies 40% Wounds to enemy champions for 3 seconds.

45.76%

N/A

B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

51.26%
B. F. Sword B. F. Sword B. F. Sword
Harga total
1,300
Harga
1,300

+40 Attack Damage

49.22%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

49.22%
Scout's Slingshot Scout's Slingshot Scout's Slingshot
Harga total
600
Harga
100

+20% Attack Speed Bullseye Damaging a champion deals bonus magic damage. Attacks reduce this cooldown by 1 second.

53.72%
Rectrix Rectrix Rectrix
Harga total
775
Harga
425

+15 Attack Damage +4% Move Speed

53.72%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.84%
Rasio pilih
7.02%
Game
1,572

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.84%7.02%1,572
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.63%
Rasio pilih
13.10%
Game
2,934

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.63%13.10%2,934
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.61%
Rasio pilih
27.27%
Game
6,108

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.61%27.27%6,108
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.60%
Rasio pilih
7.47%
Game
1,673

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.60%7.47%1,673
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.02%
Rasio pilih
12.76%
Game
2,858

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.02%12.76%2,858
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.96%
Rasio pilih
10.41%
Game
2,332

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.96%10.41%2,332
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.76%
Rasio pilih
9.76%
Game
2,186

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.76%9.76%2,186
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.56%
Rasio pilih
17.46%
Game
3,911

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.56%17.46%3,911
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.64%
Rasio pilih
18.89%
Game
4,231

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.64%18.89%4,231
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.42%
Rasio pilih
12.65%
Game
2,834

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.42%12.65%2,834
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.29%
Rasio pilih
9.69%
Game
2,171

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.29%9.69%2,171
Critical Rhythm Critical Rhythm Critical Rhythm Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.15%
Rasio pilih
20.08%
Game
4,499

Pilih Critical Rhythm saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.15%20.08%4,499
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.03%
Rasio pilih
16.73%
Game
3,747

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.03%16.73%3,747
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.74%
Rasio pilih
9.77%
Game
2,188

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.74%9.77%2,188
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.60%
Rasio pilih
5.93%
Game
1,329

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.60%5.93%1,329
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.48%
Rasio pilih
18.16%
Game
4,068

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.48%18.16%4,068
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.45%
Rasio pilih
12.77%
Game
2,860

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.45%12.77%2,860
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.17%
Rasio pilih
8.33%
Game
1,865

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.17%8.33%1,865
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.01%
Rasio pilih
10.12%
Game
2,267

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.01%10.12%2,267
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.96%
Rasio pilih
6.16%
Game
1,380

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.96%6.16%1,380
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.02%
Rasio pilih
8.56%
Game
1,917

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.02%8.56%1,917
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.96%
Rasio pilih
6.35%
Game
1,423

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.96%6.35%1,423
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.84%
Rasio pilih
7.06%
Game
1,581

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.84%7.06%1,581
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.99%
Rasio pilih
9.51%
Game
2,131

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.99%9.51%2,131
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
67.05%
Rasio pilih
1.96%
Game
440

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT267.05%1.96%440
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
61.09%
Rasio pilih
0.99%
Game
221

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT261.09%0.99%221
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.67%
Rasio pilih
4.79%
Game
1,073

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.67%4.79%1,073
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.04%
Rasio pilih
2.36%
Game
528

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.04%2.36%528
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.00%
Rasio pilih
1.27%
Game
285

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.00%1.27%285
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.43%
Rasio pilih
1.73%
Game
387

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.43%1.73%387
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.92%
Rasio pilih
0.90%
Game
202

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.92%0.90%202
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.28%
Rasio pilih
1.87%
Game
419

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.28%1.87%419
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.09%
Rasio pilih
1.26%
Game
282

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.09%1.26%282
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.49%
Rasio pilih
1.38%
Game
308

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.49%1.38%308
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.36%
Rasio pilih
2.28%
Game
511

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.36%2.28%511
Draw Your Sword Draw Your Sword Draw Your Sword Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.34%
Rasio pilih
1.20%
Game
268

Pilih Draw Your Sword saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.34%1.20%268
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.33%
Rasio pilih
4.65%
Game
1,042

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.33%4.65%1,042
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.22%
Rasio pilih
0.90%
Game
201

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.22%0.90%201
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.66%
Rasio pilih
0.99%
Game
221

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.66%0.99%221
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.25%
Rasio pilih
0.98%
Game
219

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.25%0.98%219
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.08%
Rasio pilih
4.21%
Game
944

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.08%4.21%944
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.34%
Rasio pilih
0.98%
Game
219

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.34%0.98%219
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.33%
Rasio pilih
1.86%
Game
416

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.33%1.86%416
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.12%
Rasio pilih
2.87%
Game
643

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.12%2.87%643
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.57%
Rasio pilih
2.13%
Game
476

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.57%2.13%476
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
53.39%
Rasio pilih
1.05%
Game
236

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.39%1.05%236
ReEnergize ReEnergize ReEnergize Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.14%
Rasio pilih
1.35%
Game
303

Pilih ReEnergize saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.14%1.35%303
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.42%
Rasio pilih
2.58%
Game
578

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.42%2.58%578
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.80%
Rasio pilih
0.99%
Game
222

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.80%0.99%222
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.59%
Rasio pilih
1.26%
Game
283

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.59%1.26%283
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.56%
Rasio pilih
1.71%
Game
384

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.56%1.71%384
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.34%
Rasio pilih
1.66%
Game
372

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.34%1.66%372
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.42%
Rasio pilih
1.61%
Game
361

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.42%1.61%361
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.32%
Rasio pilih
2.78%
Game
622

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.32%2.78%622
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.29%
Rasio pilih
1.26%
Game
282

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.29%1.26%282
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.39%
Rasio pilih
1.38%
Game
310

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.39%1.38%310
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.85%
Rasio pilih
1.46%
Game
326

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.85%1.46%326
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.74%
Rasio pilih
0.89%
Game
199

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.74%0.89%199
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.01%
Rasio pilih
4.25%
Game
953

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.01%4.25%953
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
62.36%
Rasio pilih
0.79%
Game
178

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT362.36%0.79%178
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
61.94%
Rasio pilih
0.60%
Game
134

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT361.94%0.60%134
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
59.80%
Rasio pilih
0.46%
Game
102

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.80%0.46%102
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.43%
Rasio pilih
0.45%
Game
101

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.43%0.45%101
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
56.70%
Rasio pilih
0.43%
Game
97

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.70%0.43%97
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
55.65%
Rasio pilih
0.51%
Game
115

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.65%0.51%115
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.95%
Rasio pilih
0.50%
Game
111

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.95%0.50%111
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.85%
Rasio pilih
0.86%
Game
193

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.85%0.86%193
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
52.10%
Rasio pilih
0.53%
Game
119

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.10%0.53%119
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.10%
Rasio pilih
0.53%
Game
119

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.10%0.53%119
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.72%
Rasio pilih
0.39%
Game
87

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.72%0.39%87
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.38%
Rasio pilih
0.58%
Game
131

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.38%0.58%131
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.67%
Game
150

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.67%150
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.71%
Rasio pilih
0.78%
Game
175

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.71%0.78%175
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.07%
Rasio pilih
0.48%
Game
108

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.07%0.48%108
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.00%
Rasio pilih
0.45%
Game
100

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.00%0.45%100
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.97%
Rasio pilih
0.87%
Game
194

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.97%0.87%194
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.78%
Rasio pilih
0.37%
Game
82

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.78%0.37%82
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.65%
Rasio pilih
0.50%
Game
111

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.65%0.50%111
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.34%
Rasio pilih
0.67%
Game
151

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.34%0.67%151
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.79%
Rasio pilih
0.50%
Game
113

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.79%0.50%113
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.57%
Rasio pilih
0.46%
Game
103

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.57%0.46%103
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.12%
Rasio pilih
0.46%
Game
104

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.12%0.46%104
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.79%
Rasio pilih
0.70%
Game
156

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.79%0.70%156
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.48%
Rasio pilih
0.63%
Game
142

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.48%0.63%142
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.30%
Rasio pilih
0.48%
Game
108

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.30%0.48%108
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.08%
Rasio pilih
0.46%
Game
102

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.08%0.46%102
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.56%
Rasio pilih
0.80%
Game
180

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.56%0.80%180
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.28%
Rasio pilih
0.71%
Game
159

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.28%0.71%159
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.71%
Rasio pilih
0.38%
Game
85

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.71%0.38%85
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
37.31%
Rasio pilih
0.60%
Game
134

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT337.31%0.60%134
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
67.92%
Rasio pilih
0.24%
Game
53

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT467.92%0.24%53
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.38%
Rasio pilih
0.29%
Game
64

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT459.38%0.29%64
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.46%
Rasio pilih
0.29%
Game
65

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.46%0.29%65
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
56.86%
Rasio pilih
0.23%
Game
51

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT456.86%0.23%51
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.55%
Rasio pilih
0.25%
Game
55

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.55%0.25%55
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.10%
Rasio pilih
0.27%
Game
61

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.10%0.27%61
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.70%
Rasio pilih
0.24%
Game
54

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.70%0.24%54
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.83%
Rasio pilih
0.24%
Game
53

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.83%0.24%53
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.38%
Rasio pilih
0.28%
Game
63

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.38%0.28%63
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.63%
Rasio pilih
0.35%
Game
79

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.63%0.35%79
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.35%
Rasio pilih
0.34%
Game
77

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.35%0.34%77
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
49.33%
Rasio pilih
0.33%
Game
75

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.33%0.33%75
Don't Blink Don't Blink Don't Blink Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.30%
Rasio pilih
0.32%
Game
71

Pilih Don't Blink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.30%0.32%71
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.18%
Rasio pilih
0.27%
Game
61

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.18%0.27%61
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.06%
Rasio pilih
0.23%
Game
51

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.06%0.23%51
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.97%
Rasio pilih
0.29%
Game
66

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.97%0.29%66
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.84%
Rasio pilih
0.35%
Game
79

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.84%0.35%79
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
45.76%
Rasio pilih
0.26%
Game
59

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.76%0.26%59
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.67%
Rasio pilih
0.33%
Game
75

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.67%0.33%75
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.62%
Rasio pilih
0.27%
Game
61

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.62%0.27%61
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
42.25%
Rasio pilih
0.32%
Game
71

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.25%0.32%71
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.67%
Rasio pilih
0.32%
Game
72

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.67%0.32%72
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
41.03%
Rasio pilih
0.35%
Game
78

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT441.03%0.35%78
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.85%
Rasio pilih
0.32%
Game
71

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT440.85%0.32%71
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
40.28%
Rasio pilih
0.32%
Game
72

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT440.28%0.32%72

Xayah Skill Combos

Extracted from the skill order guide

Skill Order
REWQ

Normal order: R > E > W > Q.

REWQ

Take Q at level 1, E at level 2, and W at level 3, then max E first, W second, and Q last.

Xayah Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Xayah counters these champions in ARAM: Mayhem.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Xayah is countered by these champions in ARAM: Mayhem.

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Xayah Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Rakan Rakan Rakan T3
Tier
T3
Peringkat
#112
Rasio menang
49.18%
Rasio pilih
0.25%

Rakan saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Rakan

Rakan gives Xayah the cleanest mix of engage and rescue. He starts fights from awkward angles, forces enemies to move predictably, then can fall back toward Xayah when the fight turns. That movement creates the exact chase path Xayah wants for feather recall.

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus

Nautilus gives Xayah a clear target and a durable body in front of her. His engage holds an enemy long enough for Xayah to set feathers behind them, while his presence discourages assassins from walking directly at her.

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Maokai

Maokai controls space before the fight starts. His roots, brush pressure, and front-line body make enemies enter ARAM choke points carefully, which gives Xayah time to stack feathers in the lanes they must cross.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna adds magic damage, shielding, speed control, and a huge clump threat. Xayah loves when enemies are pulled or slowed into one area because feather recall gets much harder to avoid when the whole enemy team is adjusting at once.

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu

Lulu does not start fights like a tank, but she makes Xayah much harder to burst. Shielding, speed, and anti-dive control let Xayah hold her ground long enough to place feathers instead of spending every tool just to survive.

Xayah Xayah Xayah T1
Tier
T1
Peringkat
#15
Rasio menang
54.18%
Rasio pilih
0.64%

Xayah saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Maokai Maokai Maokai T2
Tier
T2
Peringkat
#50
Rasio menang
51.87%
Rasio pilih
0.71%

Maokai saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Rakan Rakan Rakan T3
Tier
T3
Peringkat
#112
Rasio menang
49.18%
Rasio pilih
0.25%

Rakan saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Rakan gives Xayah the cleanest mix of engage and rescue. He starts fights from awkward angles, forces enemies to move predictably, then can fall back toward Xayah when the fight turns. That movement creates the exact chase path Xayah wants for feather recall. Combo: Rakan looks for the first crowd control on a clustered target. Xayah immediately attacks forward, places feathers through the same lane, then recalls them when enemies either chase Rakan or try to retreat through the line. If Rakan has to disengage, Xayah holds her recall until divers commit into her space. Best scenario: This pair is strongest when the enemy team has melee engage or short-range carries. Rakan baits them into stepping up, Xayah punishes the straight-line follow, and the fight becomes dangerous for anyone who overcommits past the minion wave. Enemy answer: Smart enemies spread out, poke Rakan before he can enter, or hold displacement for his exit. They may also refuse to chase and force Xayah to spend feathers on wave control instead of champion control. Failure risk and recovery: If Rakan dives too far without Xayah in range, the combo breaks and Xayah is left hitting the closest tank. Recover by playing the next fight backward: Rakan peels first, Xayah kites through her own feathers, and only then do they re-engage on targets who burned mobility. 2. Nautilus Synergy mechanism: Nautilus gives Xayah a clear target and a durable body in front of her. His engage holds an enemy long enough for Xayah to set feathers behind them, while his presence discourages assassins from walking directly at her. Combo: Nautilus hooks or locks down a priority target, then Xayah attacks from just behind him. The key is not to recall feathers instantly. Let the target panic, dash, or get pulled through the same path, then recall when their escape line crosses the feather stack. Best scenario: This works best against teams with one exposed carry or a poke champion who steps up too far. Nautilus starts the punishment, Xayah adds sustained damage, and the enemy backline has to decide between saving that teammate or giving up space. Enemy answer: The enemy can body-block hooks, stand behind minions, or counter-engage onto Xayah while Nautilus is forward. Long-range disengage also makes it harder for him to keep targets in the feather path. Failure risk and recovery: If Nautilus misses engage, Xayah should not walk up to “finish the idea.” That is the punish window. Reset behind the wave, use feathers to threaten the choke, and let Nautilus hold peel until his next safe opening. 3. Maokai Synergy mechanism: Maokai controls space before the fight starts. His roots, brush pressure, and front-line body make enemies enter ARAM choke points carefully, which gives Xayah time to stack feathers in the lanes they must cross. Combo: Maokai starts by marking a narrow path with zone control or catching someone who walks too close. Xayah positions slightly off-center, attacks through the trapped route, then recalls feathers as enemies funnel around Maokai or try to sidestep his follow-up. Best scenario: This synergy shines when fights happen around brushes, towers, or narrow sections of the lane. Maokai makes the enemy route predictable, and Xayah turns that predictable route into a root threat and heavy damage window. Enemy answer: Enemies can clear brush pressure with long-range spells, avoid clumping, or wait until Maokai is poked down before starting a fight. Mobile champions may also dash past Maokai and force Xayah to defend herself instead of playing forward. Failure risk and recovery: If Maokai engages while Xayah is clearing or repositioning, the fight becomes split. Recover by letting Maokai retreat through Xayah’s feather field. That turns a failed engage into a defensive trap and often punishes enemies who chase too eagerly. 4. Orianna Synergy mechanism: Orianna adds magic damage, shielding, speed control, and a huge clump threat. Xayah loves when enemies are pulled or slowed into one area because feather recall gets much harder to avoid when the whole enemy team is adjusting at once. Combo: Orianna places the ball on the front liner or near the enemy’s retreat route. When the enemy team groups to contest space, Orianna forces the clump, and Xayah sends feathers through the same pocket. If the enemy flashes or dashes out, Xayah can hold recall for the exit path instead of wasting it on the initial hit. Best scenario: This pairing is excellent into teams that must walk forward together, especially tank-plus-carry setups. Orianna threatens the group, Xayah punishes the line behind the group, and the enemy has to split in a narrow map where splitting is not always safe. Enemy answer: The enemy should spread before the fight, bait Orianna’s big spell, or attack from two sides so Xayah cannot line up every feather through one route. Dive champions may also ignore Orianna and force Xayah’s defensive tools early. Failure risk and recovery: If Orianna uses her main control too early, Xayah loses a major setup piece. Recover by slowing the fight down. Orianna shields and zones, Xayah farms space with autos and feathers, and the team waits for the next moment where the enemy must group near a choke. 5. Lulu Synergy mechanism: Lulu does not start fights like a tank, but she makes Xayah much harder to burst. Shielding, speed, and anti-dive control let Xayah hold her ground long enough to place feathers instead of spending every tool just to survive. Combo: When an assassin or bruiser jumps in, Lulu immediately protects Xayah and disrupts the diver. Xayah steps sideways, attacks while retreating, then recalls feathers through the path the diver used to enter. The goal is to punish the commitment, not chase past the front line. Best scenario: Lulu is best when the enemy team has one or two champions whose whole plan is to reach Xayah. If those champions fail the first dive, Xayah often wins the extended fight because she still has damage uptime while the enemy has spent mobility. Enemy answer: Enemies can poke Lulu and Xayah before diving, bait defensive spells with a fake engage, or swap focus to another carry so Lulu has to choose. Heavy area damage also makes pure protection harder if the team lacks a front line. Failure risk and recovery: The risk is low engage. Xayah and Lulu can become too passive if nobody else starts fights. Recover by playing around counter-engage: let the enemy move first, protect the initial target, then Xayah uses the chase path to land her feather recall and turn the fight.

Xayah’s strongest drafts do not need every teammate to babysit her, but they do need a plan for the first contact. Give her one champion to start or absorb pressure, one source of peel for divers, and at least one magic damage threat so enemies cannot stack only against physical damage. When those pieces are present, Xayah can play patiently, punish overextension, and turn narrow ARAM fights into feather traps.

Xayah ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityXayah is a backline DPS carry with strong anti-dive who likes enemies coming into her space to make her root and burst pattern reliable.She becomes a space-control marksman who must make specific movement lanes dangerous and immediately punish divers or Snowball users stepping through feather trails.Shift from reactive anti-dive to proactive space control against faster, augmented enemies.
Feather SetupShe can scale behind the wave, collect feathers slowly, and wait for enemies to walk into a clean Bladecaller angle.Slow setup gets challenged harder; she must create threat while moving and build angles before the fight starts.Place feathers where enemies will land or retreat, not just where they stand.
Bladecaller UsageXayah can play patiently around minion waves, saving Bladecaller to punish whoever oversteps or walks into a perfect angle.It is less of a save forever button; pull earlier to secure roots, force disengage, or stop a diver's second action immediately.Prioritize control and survival over waiting for maximum damage or perfect angles.
Ultimate TimingShe can hold her ultimate for the obvious assassin jump or until she is low on health to maximize survival.Threats come from more angles; use Featherstorm to dodge key burst or crowd control that would end the fight, then land with a plan.Use ultimate to dodge fight-winning spells, not just the final hit.
Augment PrioritiesXayah can often follow a standard marksman damage curve and rely on positioning to survive without heavy rune adaptation.Defensive or mobility augments are much better to survive the first dive, while raw damage is a trap if it requires standing still.Pick augments that improve uptime or survival rather than pure damage into dive.
Teamfight SpacingSpacing usually means staying behind the frontline and pulling feathers through divers who enter her space.She needs diagonal spacing to avoid straight-line engage or Snowball access while keeping feathers behind her for predictable pull angles.Kite backward through feathers and avoid standing directly behind your tank.

Champion Analysis

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Xayah the Rebel is a ranged ADC in Hextech Mayhem (ARAM) mode with exceptional burst damage and impressive mobility. Her combat identity revolves around a unique “set up and detonate” pattern created by her passive, Clean Cuts, which causes her basic attacks and abilities to leave feathers on the ground. Xayah’s Q, Double Daggers, fires two feather blades forward as her primary poke tool, dealing physical damage and leaving feathers behind. Her W, Deadly Plumage, grants attack speed and causes each basic attack to fire additional feathers, dramatically boosting her damage output while also laying down more feathers. The critical moment of her kit is her E, Bladecaller, which retrieves all feathers currently on the field, dealing damage to every enemy they pass through. If three or more feathers strike the same enemy, they become rooted, giving Xayah a powerful form of crowd control. Her ultimate, Featherstorm, serves dual purposes: she leaps into the air becoming untargetable, which allows her to dodge incoming abilities, and she rains feathers down around her landing area. Those feathers can later be retrieved with E for additional burst. The practical strategic value of Xayah in Hextech Mayhem lies in her ability to control space and deliver devastating AoE damage in a single, well-timed explosion. She must first prepare the battlefield by placing feathers with her auto‑attacks, Q, and W, then choose the optimal moment to activate her E, hitting multiple enemies for maximum effect. Her ultimate provides a window of safety during critical engagements, letting her reposition or avoid lethal damage while simultaneously setting up a high‑damage follow‑up. Mastering feather placement and E timing is essential to unlocking her full potential, as a poorly positioned detonation can waste her damage potential and leave her vulnerable. When played well, Xayah can threaten entire enemy teams from a safe distance, using her mobility and untargetability to survive while her feather‑based burst eliminates key targets or shreds grouped opponents.

Tips utama

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Xayah wins ARAM: Mayhem when you treat the lane like a choke point, not an open fight. Your job is to make the enemy walk through feathers, then punish the step they think is safe. If they respect that space, you get free poke and wave control; if they ignore it, you get roots, ult pressure, and a clean turn. Start fights only when your feather line is already good. If the enemy front line is stepping into your minion wave or through a narrow angle, throw autos and spells first, then commit with Snowball only after feathers are placed. If your feathers are scattered, do not force the engage; reposition, farm the wave, and reset the angle. If your team starts the fight first, hold your damage for the second beat so the enemy spends gap closers or crowd control before you step in. Use Snowball as a setup tool, not blind movement. Commit only when the target is already slowed, locked in place, or forced into a corridor, ensuring your landing spot lets you follow with autos and a clean root. If the enemy still has escape tools, save Snowball for a counter-engage or side-step. When behind, Snowball becomes a threat line to bait cooldowns or force repositioning without going in. Play the narrow lane with small steps rather than long chases; inch forward after every cast to change the feather angle, turning harmless poke into a root threat. Stand slightly off-center to dodge skillshots while keeping feathers lined across the enemy’s path. If an enemy flanks through the side, back up a half step and angle feathers through the lane to let the diver walk into return damage. Target priority changes based on what feathers can threaten. If only the tank is safe, hit the tank to build feathers, then root when the backline walks behind. If a backliner steps forward or burns mobility, switch immediately—one clean root on the carry is better than slow damage into a front line. If a diver is glued to you, hit the diver unless the backline is exposed; living is part of your damage. Know when to counter-engage instead of starting the fight. If someone dives, hold your basic movement for a beat, then drop feathers through their path to turn aggression into a trap. If the enemy stacks forward after their first engage, answer with R and reposition when the dive has committed and the front line cannot peel back. If your team is stronger in the turn than the start, call for the enemy to commit first. Escape by creating a new angle, not running straight back. Move diagonally while dropping feathers behind you to keep your root angle alive. If an assassin is on top of you, use your ultimate to break the follow-up, then kite back through earlier feathers. If low with teammates nearby, make the enemy commit deeper before using peel tools. Use feathers to control push and pull rhythm: when shoving, clear the wave fast and leave feathers in the enemy’s path; when stalling, keep feather placement in front of your line and wait for them to walk in. Avoid spamming your full rotation into nothing when the wave is even—keep one clean root setup for the moment someone crosses too far. Match your augment triggers to the fight state. If your augments reward repeated casts or long fights, extend skirmishes rather than seeking one-shot chaos. If an augment requires a condition, wait for it before going deep.

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Xayah in ARAM: Mayhem plays best when every wave is treated as a setup, not just damage. She is strongest when fights come through her feathers, not when she chases head-on. During the early game (levels 1-6), she stays slightly behind the front edge of the wave with room to retreat. She trades in short bursts—stepping up for auto plus ability damage when the enemy is busy last-hitting or after they miss a key spell, then backing off before they can answer. Snowball is used only when the enemy is already checked, rooted, or forced to turn away from her feather path; blind Snowball is risky early because she lacks the damage and space to save herself. Augments should support safe damage, wave control, or survivability; if she gets an aggressive augment, she waits until the enemy has spent their first engage tool. She usually stalls the wave rather than pushes, letting it sit where she can farm and punish mistakes without overextending. When ahead, she steps up with confidence and forces enemies to walk through her feather zone. When behind, she plays closer to her team, uses feathers to punish divers, and saves escape tools for the first commit. After each trade, she resets position and looks for the next feather angle. In the mid game (levels 7-11), Xayah shifts to a slightly deeper backline spot off-center from her team. Her trading rhythm becomes more deliberate—she pokes after the enemy uses a dash, shield, or wave clear tool, then threatens a follow-up only if they keep walking. The goal is to make feathers stick in a place that matters, forcing enemies to move sideways and making her next root easier. Snowball becomes stronger as fights last longer; she uses it to extend onto a locked target or to re-enter after the enemy commits into her team, not to start a fair fight. Offense-focused augments should be used after the enemy spends their first response, while defensive or reposition augments keep her alive for one more rotation. Whether she pushes or stalls depends on the scoreboard: if ahead, she pushes and forces bad lane positions; if behind, she stalls and makes enemies walk into her setup. When ahead, she turns every wave into a threat by standing far enough up that they cannot freely clear. When behind, she plays for counter-engage and cleanup, letting her team absorb the initial hit before firing through the clump and rooting divers. Every root, Snowball hit, or forced retreat is converted into wave control or a hard lane reset. During the late game (12+), Xayah goes deeper in the backline to protect her angles. She stops thinking about constant poke and instead focuses on threat control—autoing when safe, then holding her next move until someone commits. Her biggest value often comes from one well-timed feather spread and a punish on the enemy diver. Snowball is mostly a follow-up or escape tool; throwing it first is usually wrong unless the target is already trapped and the team is ready to collapse. Late-game augments should keep her alive through the first burst or turn her feather setup into a fight-ending punish. If ahead, Xayah forces the push and makes the enemy defend in a narrow lane where feathers become harder to ignore. If behind, she stalls hard, clears waves, and waits for the enemy to overstep. Her main job when behind is to survive the first dive and make the fight messy, saving her strongest defensive response for the moment the enemy fully commits.

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Xayah the Rebel’s strength comes from controlling space with her feather line rather than chasing kills directly. When ahead, the trigger is lane control or the enemy being forced to walk into her setup; she should stop fishing for random poke and instead plant feathers where the enemy must pass to punish their advances. Her action is to stand behind the front line, auto the nearest safe target, and reposition feathers across the choke point. A prepared ground makes Xayah extremely dangerous. Her ultimate becomes a tempo tool to dodge key engages and leave feathers behind the enemy line, transforming a good fight into a trap. The reward of a lead is map control—fewer safe angles for the enemy, tanks unable to walk forward, and every corridor becoming risky. The main risk of throwing is overpushing alone, handing the enemy a clean target before feathers are set. Damage augments make the feather setup more punishing; survival or repositioning augments allow greedier spacing but not face‑checking. Xayah should take short, repeatable skirmishes and avoid diving past her last safe feather line. She wins when the enemy must cross her preparation, not when she sprints into their damage. When behind, Xayah’s role shifts from proactive brawler to trap‑based cleanup. The trigger is being down in health, items, or map control; she must stop starting fights and instead make the enemy pay for starting badly. Her action is to play tighter around her team and the wave, saving feathers for the first overconfident target—especially the one carrying engage tools. She needs one clean root, then a reset. Her ultimate is saved for the moment she is about to be forced out, breaking the enemy’s angle and buying time for her team to hit the exposed target. Using it too early for damage loses the tool that protects her comeback window. A behind Xayah cannot trade health for space; walking up alone results in being zoned, jumped, or chunked. But holding a narrow line and forcing the enemy to enter her range can turn one overstep into a winning cleanup. Defensive or utility augments are lifelines for surviving first burst or repositioning; extra threat from feathers should deter dives, not encourage wandering forward. To avoid unrecoverable fights, she must not commit to full engages while feathers are badly placed or when low with cooldowns down—disengaging early and living with a bad health bar is better than dying before the team can collapse. The recovery plan involves looking for fights that start on her terms using terrain, a teammate’s control, or a clumped enemy wave, then converting one good root into wave control and safer positioning. The practical rule is to stay one screen calmer than the enemy, let them step too far, then punish the gap they leave. Xayah does not need to win the first contact; she needs the fight to last long enough for feathers to do the work.

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Xayah the Rebel is a feather-based marksman whose entire combat identity in ARAM: Mayhem revolves around weaving abilities and basic attacks to create fields of feathers that she can recall with Bladecaller for damage and roots. Her passive, Clean Cuts, causes the next basic attack after each ability to throw feathers through the target and leave them on the ground behind whatever they hit. In Mayhem’s fast and messy fights, these passive feathers are often more valuable than the auto attack itself, because every trade builds a trap line that enemy champions must step through. Small adjustments to Xayah’s position before attacking can completely change the angle of her pull, making even a tank’s feathers threatening to carries standing deeper. The core mechanic is that Xayah does not need to attack the champion she wants to punish later – autoing a tank can place feathers behind them that threaten backliners. Double Daggers (Q) is her cleanest ranged setup tool, throwing two blades in a line that leave feathers at the end of their path. In Mayhem, enemies often cluster around choke points and minion waves, so Q can create immediate pressure before either team fully commits. It should be used to tag clustered enemies, finish low health targets, or place feathers where the fight is about to happen. Wasting Q means fewer feathers and less poke before the fight, leaving Xayah vulnerable. Deadly Plumage (W) empowers her basic attacks, turning safe feather setup into sustained DPS. In Mayhem, where fights explode quickly, W should be pressed only when Xayah can attack continuously for more than one hit – ideally when a diver commits or her frontline locks someone down. Activating W too early wastes its strongest window, and if the enemy backs away, Xayah should take the space rather than chase into danger. Without W, Xayah loses significant threat in a straight front-to-back fight. Bladecaller (E) is Xayah’s most important punish tool. It recalls all placed feathers back to her, damaging enemies they pass through and rooting anyone hit by enough feathers. In Mayhem, where engages are frequent, holding E often creates more pressure than casting it immediately. Wasting E is the biggest mistake Xayah can make – once it is down, enemies can dive with far less risk, and her feathers lose their deterrent until she rebuilds them. E should be saved to stop divers, punish clumped enemies, confirm ally crowd control, or finish targets escaping through the feather field. Featherstorm (R) makes Xayah untargetable briefly and throws feathers outward that can be recalled with E. In Mayhem, this is her answer to the enemy’s most dangerous commitment – lethal burst, key engage spells, or deep dives. Using R only for damage wastes its defensive value. After R, Xayah must reposition before pulling the feathers to maximize the angle. If R is down, she must play much more conservatively, standing farther behind her frontline and keeping E for peel until Featherstorm comes back. Xayah the Rebel’s ability identity in ARAM: Mayhem is defined by controlling space through feather placement, punishing aggression with Bladecaller, and surviving burst with Featherstorm, making her a high-tempo marksman who wins fights by turning enemy advances into traps.

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Treat every feather Xayah the Rebel places as a setup piece rather than a poking tool. Scattering feathers without a pullback plan wastes mana and space while letting the enemy reset. Instead, cast feathers when the enemy is forced to move or when your team pins them in a narrow lane. If feathers are already poorly placed, stop chasing a fancy root; let a wave or a teammate’s crowd control pull enemies into the feather line before re-entering. Also hold your protection and damage spell until a threat actually commits onto you, not as a warm‑up button. Using it early gives divers a clean path. If you already burned it, retreat behind your frontline and kite until the next wave of engage rather than forcing a duel. Your dash or reposition should maintain distance, change angle, or dodge a key threat, never to greed for extra damage. Overstepping requires an immediate retreat while dropping feathers on the escape path to deter pursuit. Avoid tunneling on the closest low‑health target; hit the enemy that gives the best feather line into the backline. If you commit to the wrong target, finish the auto or spell cycle, then reposition and look for the next body in line. Use your ultimate for both survival and setup, not just damage. Think about where the enemy will stand after you land so the follow‑up root becomes the real value. If used poorly, reset spacing and rebuild a cleaner feather field in the next skirmish. In decision‑making, never stand in the very front even if your team is winning the poke war. One engage or snowball can delete your lead. Play one step behind the frontline and punish enemies forced to move through your setup. Drifting too far forward means retreating through the safest open lane, not the center of the fight. Choose fights where feathers can matter—narrow angles, choke points, and objective ramps—rather than random skirmishes on bad terrain. If a skirmish turns poor, disengage early and preserve health for the next wave. Do not save everything for a perfect five‑man play that never comes; take a clean two‑ or three‑man punish when it appears. If that window passes, stop fishing and convert one caught target into a full collapse. Avoid chasing low targets across the map if doing so breaks formation and hands divers a free route. Chase only when the path is clear and retaliation tools are gone. Overchasing means cutting losses fast and defending the next choke instead of salvaging the same chase. When your team is already hitting a target, add your feathers to that kill path rather than splitting your damage pattern. If you miss the shared burst window, peel back and prepare the next feather line. Finally, back out before you are forced out while low on health. Xayah is strongest when she chooses the fight shape, not when she limps and guesses. If already low, preserve your life, take the safest route back, and re‑enter only when you can stand behind your frontline and threaten a real feather trap.

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FAQ

Xayah

FAQ

Is Xayah actually good in ARAM Mayhem? Yes, if you like fighting in tight spaces and winning off clean setups. She gets a lot of value when teams are forced to walk through feathers or clump around an objective, but she is less forgiving if you drift too far forward. Play her when your team can hold a line or bait people into you, because that turns her spacing into real damage. What is Xayah’s main win condition in this mode? Your win condition is to make the fight awkward for the enemy backline and dangerous for the frontline at the same time. Throw feathers into the space people want to move through, then pull them back when they commit. If the enemy keeps backing off, you gain control; if they keep forcing in, they walk into your setup. Should I play Xayah like a poke champion or an all-in carry? Mostly like a setup carry, not a pure poke champ. You can chip people down, but your real power comes when they decide to step past your feather line or dive your team. If you only throw random autos from max range, you waste her threat and give the enemy free resets on positioning.

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