ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #87

Alistar build ARAM Mayhem dan augment terbaik

Alistar saat ini masuk kategori T3 dalam data ARAM Mayhem.

Alistar Alistar the Minotaur Tank / Mage / Support
TierT3
Peringkat#87
Rasio menang49.65%
Rasio pilih0.65%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang52.46%
Rasio pilih10.34%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang54.35%
Rasio pilih7.62%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang52.04%
Rasio pilih5.91%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

52.94%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

53.19%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

50.63%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

53.16%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

53.80%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

52.48%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

53.65%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.36%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

52.11%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.74%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

51.22%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.99%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.13%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.13%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

53.57%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

53.57%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.93%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

52.93%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.93%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang40.20%
Rasio pilih9.41%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang43.44%
Rasio pilih5.77%
#3
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang38.83%
Rasio pilih3.49%

N/Aitem

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

44.36%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

42.06%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

42.90%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

39.01%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

47.30%
Hextech Rocketbelt Hextech Rocketbelt Hextech Rocketbelt
Harga total
2,650
Harga
300

+70 Ability Power +300 Health +20 Ability Haste Supersonic Dash in target direction, unleashing missiles that deal magic damage.

43.59%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

49.06%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

41.75%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

45.97%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

38.51%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

39.94%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.22%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

44.40%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

44.40%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

38.23%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

38.23%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

41.29%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.96%
Rasio pilih
5.03%
Game
999

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.96%5.03%999
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.58%
Rasio pilih
5.87%
Game
1,167

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.58%5.87%1,167
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.19%
Rasio pilih
6.67%
Game
1,325

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.19%6.67%1,325
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.00%
Rasio pilih
5.72%
Game
1,137

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.00%5.72%1,137
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.80%
Rasio pilih
5.76%
Game
1,144

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.80%5.76%1,144
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.74%
Rasio pilih
6.60%
Game
1,312

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.74%6.60%1,312
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.28%
Rasio pilih
18.40%
Game
3,657

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.28%18.40%3,657
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.01%
Rasio pilih
7.88%
Game
1,567

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.01%7.88%1,567
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.00%
Rasio pilih
20.60%
Game
4,094

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.00%20.60%4,094
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.76%
Rasio pilih
6.85%
Game
1,362

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.76%6.85%1,362
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.23%
Rasio pilih
5.12%
Game
1,017

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.23%5.12%1,017
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.91%
Rasio pilih
12.50%
Game
2,485

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.91%12.50%2,485
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.90%
Rasio pilih
4.46%
Game
886

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.90%4.46%886
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.67%
Rasio pilih
5.63%
Game
1,119

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.67%5.63%1,119
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.41%
Rasio pilih
16.68%
Game
3,315

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.41%16.68%3,315
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.24%
Rasio pilih
7.37%
Game
1,465

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.24%7.37%1,465
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.90%
Rasio pilih
4.91%
Game
976

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.90%4.91%976
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.73%
Rasio pilih
5.52%
Game
1,098

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.73%5.52%1,098
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.61%
Rasio pilih
5.20%
Game
1,034

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.61%5.20%1,034
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.60%
Rasio pilih
12.04%
Game
2,393

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.60%12.04%2,393
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.58%
Rasio pilih
4.19%
Game
833

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.58%4.19%833
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.24%
Rasio pilih
5.62%
Game
1,117

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT149.24%5.62%1,117
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.15%
Rasio pilih
10.33%
Game
2,053

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.15%10.33%2,053
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.66%
Rasio pilih
6.76%
Game
1,344

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.66%6.76%1,344
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.61%
Rasio pilih
5.95%
Game
1,183

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT148.61%5.95%1,183
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.16%
Rasio pilih
6.91%
Game
1,374

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.16%6.91%1,374
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.94%
Rasio pilih
5.34%
Game
1,061

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.94%5.34%1,061
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.09%
Rasio pilih
3.21%
Game
639

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.09%3.21%639
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.08%
Rasio pilih
3.33%
Game
662

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.08%3.33%662
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.20%
Rasio pilih
2.68%
Game
532

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.20%2.68%532
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.93%
Rasio pilih
2.23%
Game
444

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.93%2.23%444
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.73%
Rasio pilih
3.22%
Game
641

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.73%3.22%641
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.75%
Rasio pilih
2.44%
Game
485

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.75%2.44%485
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.74%
Rasio pilih
2.46%
Game
489

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.74%2.46%489
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
51.61%
Rasio pilih
2.18%
Game
434

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.61%2.18%434
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.52%
Rasio pilih
2.31%
Game
460

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.52%2.31%460
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.12%
Rasio pilih
2.69%
Game
534

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.12%2.69%534
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.89%
Rasio pilih
3.10%
Game
617

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.89%3.10%617
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.72%
Rasio pilih
2.43%
Game
483

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.72%2.43%483
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.64%
Rasio pilih
2.34%
Game
466

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.64%2.34%466
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.46%
Rasio pilih
2.73%
Game
543

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.46%2.73%543
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.44%
Rasio pilih
2.30%
Game
458

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.44%2.30%458
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.00%
Rasio pilih
2.71%
Game
538

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.71%538
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.89%
Rasio pilih
2.39%
Game
475

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.89%2.39%475
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.68%
Rasio pilih
2.37%
Game
471

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.68%2.37%471
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.58%
Rasio pilih
1.81%
Game
359

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.58%1.81%359
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.57%
Rasio pilih
2.92%
Game
581

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.57%2.92%581
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.10%
Rasio pilih
3.92%
Game
780

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.10%3.92%780
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.80%
Rasio pilih
3.35%
Game
666

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.80%3.35%666
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.51%
Rasio pilih
1.69%
Game
336

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.51%1.69%336
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.16%
Rasio pilih
1.91%
Game
380

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.16%1.91%380
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.13%
Rasio pilih
2.29%
Game
455

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.13%2.29%455
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.08%
Rasio pilih
1.71%
Game
339

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.08%1.71%339
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.76%
Rasio pilih
1.69%
Game
335

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.76%1.69%335
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.70%
Rasio pilih
2.85%
Game
566

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.70%2.85%566
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.63%
Rasio pilih
1.81%
Game
359

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.63%1.81%359
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.58%
Rasio pilih
1.77%
Game
351

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.58%1.77%351
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.49%
Rasio pilih
2.81%
Game
558

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.49%2.81%558
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.38%
Rasio pilih
3.75%
Game
745

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.38%3.75%745
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.96%
Rasio pilih
1.82%
Game
362

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.96%1.82%362
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.90%
Rasio pilih
3.00%
Game
597

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.90%3.00%597
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
46.83%
Rasio pilih
2.86%
Game
568

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.83%2.86%568
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.77%
Rasio pilih
1.73%
Game
343

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.77%1.73%343
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.13%
Rasio pilih
1.71%
Game
339

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.13%1.71%339
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.08%
Rasio pilih
2.81%
Game
559

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.08%2.81%559
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.92%
Rasio pilih
1.88%
Game
374

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.92%1.88%374
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.85%
Rasio pilih
1.95%
Game
388

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.85%1.95%388
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.44%
Rasio pilih
1.77%
Game
351

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.44%1.77%351
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.63%
Rasio pilih
0.99%
Game
196

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.63%0.99%196
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.98%
Rasio pilih
1.36%
Game
271

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.98%1.36%271
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.48%
Rasio pilih
1.16%
Game
230

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.48%1.16%230
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
52.81%
Rasio pilih
0.90%
Game
178

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.81%0.90%178
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.68%
Rasio pilih
1.50%
Game
298

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.68%1.50%298
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.49%
Rasio pilih
1.11%
Game
221

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.49%1.11%221
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.97%
Rasio pilih
1.15%
Game
229

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.97%1.15%229
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.84%
Rasio pilih
1.37%
Game
272

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.84%1.37%272
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.78%
Rasio pilih
0.99%
Game
197

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.78%0.99%197
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.93%
Rasio pilih
0.81%
Game
161

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.93%0.81%161
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.82%
Game
162

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%0.82%162
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.70%
Rasio pilih
0.84%
Game
167

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.70%0.84%167
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.30%
Rasio pilih
1.44%
Game
286

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.30%1.44%286
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.09%
Rasio pilih
1.66%
Game
330

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT349.09%1.66%330
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.06%
Rasio pilih
1.33%
Game
265

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.06%1.33%265
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.91%
Rasio pilih
1.62%
Game
321

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.91%1.62%321
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.90%
Rasio pilih
1.37%
Game
272

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.90%1.37%272
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.83%
Rasio pilih
1.07%
Game
213

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.83%1.07%213
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.50%
Rasio pilih
1.17%
Game
233

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.50%1.17%233
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.22%
Rasio pilih
0.99%
Game
197

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.22%0.99%197
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.88%
Rasio pilih
0.83%
Game
165

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.88%0.83%165
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.72%
Rasio pilih
1.21%
Game
241

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.72%1.21%241
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.46%
Rasio pilih
0.89%
Game
177

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.46%0.89%177
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.25%
Rasio pilih
1.10%
Game
218

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.25%1.10%218
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.18%
Rasio pilih
1.25%
Game
248

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.18%1.25%248
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.15%
Rasio pilih
0.97%
Game
193

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.15%0.97%193
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.11%
Rasio pilih
1.22%
Game
242

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.11%1.22%242
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.89%
Rasio pilih
1.05%
Game
209

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.89%1.05%209
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.63%
Rasio pilih
1.05%
Game
208

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT346.63%1.05%208
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.15%
Rasio pilih
1.50%
Game
299

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.15%1.50%299
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.96%
Rasio pilih
1.00%
Game
198

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.96%1.00%198
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.74%
Rasio pilih
1.15%
Game
228

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.74%1.15%228
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.13%
Rasio pilih
1.58%
Game
315

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.13%1.58%315
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.41%
Rasio pilih
0.92%
Game
182

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.41%0.92%182
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.09%
Rasio pilih
1.49%
Game
297

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.09%1.49%297
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
38.94%
Rasio pilih
1.14%
Game
226

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.94%1.14%226
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
38.75%
Rasio pilih
0.80%
Game
160

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT338.75%0.80%160
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
54.79%
Rasio pilih
0.37%
Game
73

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.79%0.37%73
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.42%
Rasio pilih
0.73%
Game
146

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.42%0.73%146
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.23%
Rasio pilih
0.31%
Game
62

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.23%0.31%62
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.78%
Rasio pilih
0.36%
Game
72

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.78%0.36%72
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.40%
Rasio pilih
0.54%
Game
107

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT451.40%0.54%107
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.35%
Rasio pilih
0.56%
Game
111

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.35%0.56%111
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
51.32%
Rasio pilih
0.38%
Game
76

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.32%0.38%76
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.91%
Rasio pilih
0.55%
Game
110

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.91%0.55%110
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.82%
Rasio pilih
0.31%
Game
61

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.82%0.31%61
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.59%
Rasio pilih
0.43%
Game
85

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.59%0.43%85
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.39%
Rasio pilih
0.47%
Game
93

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.39%0.47%93
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.15%
Rasio pilih
0.41%
Game
81

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.15%0.41%81
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.69%
Rasio pilih
0.33%
Game
65

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.69%0.33%65
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.37%
Rasio pilih
0.57%
Game
114

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.37%0.57%114
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.37%
Rasio pilih
0.38%
Game
76

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.37%0.38%76
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.49%
Rasio pilih
0.57%
Game
114

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.49%0.57%114
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.38%
Rasio pilih
0.35%
Game
69

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.38%0.35%69
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.11%
Rasio pilih
0.67%
Game
133

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.11%0.67%133
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.72%
Rasio pilih
0.62%
Game
123

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.72%0.62%123
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.64%
Rasio pilih
0.56%
Game
112

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.64%0.56%112
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.64%
Rasio pilih
0.56%
Game
112

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.64%0.56%112
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.12%
Rasio pilih
0.51%
Game
102

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.12%0.51%102
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
44.06%
Rasio pilih
0.72%
Game
143

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.06%0.72%143
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.86%
Rasio pilih
0.57%
Game
114

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.86%0.57%114
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.75%
Rasio pilih
0.32%
Game
64

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.75%0.32%64
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.59%
Rasio pilih
0.59%
Game
117

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.59%0.59%117
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.02%
Rasio pilih
0.43%
Game
86

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT443.02%0.43%86
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.39%
Rasio pilih
0.46%
Game
92

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.39%0.46%92
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.34%
Rasio pilih
0.56%
Game
111

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT442.34%0.56%111
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.86%
Rasio pilih
0.47%
Game
93

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.86%0.47%93
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
37.93%
Rasio pilih
0.58%
Game
116

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT437.93%0.58%116
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
37.00%
Rasio pilih
0.50%
Game
100

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT437.00%0.50%100
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
36.14%
Rasio pilih
0.42%
Game
83

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT436.14%0.42%83
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
35.14%
Rasio pilih
0.37%
Game
74

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT435.14%0.37%74
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
33.87%
Rasio pilih
0.31%
Game
62

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT433.87%0.31%62
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
26.67%
Rasio pilih
0.30%
Game
60

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT426.67%0.30%60
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.27%
Game
54

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT550.00%0.27%54
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
0.26%
Game
52

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT550.00%0.26%52
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.07%
Rasio pilih
0.30%
Game
59

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT544.07%0.30%59
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
35.85%
Rasio pilih
0.27%
Game
53

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT535.85%0.27%53
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
31.48%
Rasio pilih
0.27%
Game
54

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT531.48%0.27%54

Alistar Skill Combos

Extracted from the skill order guide

Skill Order
QWE

Normal order: start Q, take W second, take E third, then max Q > W > E, putting points into R whenever available.

RQWE

R > Q > W > E is the safest default.

RWQE

Displacement or pick-focused augments: R > W > Q > E.

RQEW

Extended melee or staying-power augments: R > Q > E > W.

Alistar Counters

Counters and threats extracted from the matchup guide

Counters

Counters

6

Alistar counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Sona Sona Sona T2
Tier
T2
Peringkat
#38
Rasio menang
52.11%
Rasio pilih
0.55%

Sona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Alistar is countered by these champions in ARAM: Mayhem.

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Alistar Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Katarina Katarina Katarina T5
Tier
T5
Peringkat
#167
Rasio menang
44.05%
Rasio pilih
0.62%

Katarina saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune / Samira / Katarina-style reset or channel carries

Alistar’s knock-up and displacement create the short, guaranteed window these champions need to start their damage without being interrupted immediately. He can also peel divers off them after the first engage, which matters when the enemy answer is to hard-focus the carry instead of fighting Alistar.

Rumble Rumble Rumble T1
Tier
T1
Peringkat
#10
Rasio menang
53.12%
Rasio pilih
0.45%

Rumble saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna / Yasuo / Rumble-style area follow-up

Alistar is a delivery system for area damage and layered crowd control. He can force enemies into predictable movement: knocked up, pushed away from safety, or stuck choosing between walking through damage and losing position. Champions with strong zone control love that kind of forced pathing.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Aphelios Aphelios Aphelios T2
Tier
T2
Peringkat
#39
Rasio menang
52.50%
Rasio pilih
0.53%

Aphelios saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jinx / Aphelios / Kog'Maw-style backline damage carries

These champions do not always need Alistar to start fights. Often they need him to make the enemy engage fail. Alistar’s peel is extremely valuable when the carry has high sustained damage but weak self-protection, because one denied dive can turn into a full chase.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Xerath / Ziggs / Varus-style poke and siege champions

Poke champions soften targets so Alistar’s engage becomes lethal instead of merely disruptive. They also force enemies to dodge sideways or retreat, which can open the angle Alistar needs to land Snowball or enter from brush. In return, Alistar gives poke teams a real answer when the enemy finally hard-engages.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu / Karma / Seraphine-style enchanters and fight stabilizers

Enchanters help Alistar survive the walk-in and extend the fight after his first combo. Shields, speed, healing, and extra crowd control let him enter without spending every defensive tool immediately. They also make his peel patterns stronger, especially when the team has one main carry who must stay alive.

Alistar ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityAlistar plays as a durable wall who marks enemy engage, punishes oversteps with Headbutt into Pulverize, and uses ultimate when the enemy commits damage into him.Your best value is breaking the enemy's rhythm by punishing aggressive carries with instant crowd control or peeling for your backline against divers depending on fight circumstances.Shift from passive tank to active tempo breaker who chooses engage or peel based on each fight's win condition.
Ultimate TimingYou use your ultimate when the enemy commits damage into you, often reacting after taking significant poke or when your health drops low.Press your ultimate before the enemy's main damage lands, not after you are already too low to keep positioning, as fights delete frontline champions quickly.Activate Unbreakable Will proactively for incoming burst windows rather than reactively when nearly dead.
Headbutt PriorityHeadbutt is primarily used to deliver your W-Q engage combo since the narrow lane causes enemies to bunch up together.The defensive use becomes more important: remove divers from your carry, push bruisers out of their damage window, or deny overcommitted enemies with movement augments.Saving W for peel can be better than forcing engage when your team has strong poke or scaling damage.
Snowball DisciplineSnowball gives Alistar a simple way to start fights without using Flash, and landing it typically means committing to the engage.Landing Snowball does not mean you must recast; use it to threaten space first, and only commit when allies are positioned to collapse with burst damage.Treat Snowball marks as information and threat tools, not obligations to fly in regardless of team positioning.
Teamfight SpacingStanding far forward works well because your body blocks skillshots and threatens engage on enemies who approach the minion wave.Standing too far forward isolates you from follow-up; stay close enough that carries can hit your target, and play nearer your backline against dive compositions.Position to bridge your crowd control with your team's damage rather than soaking poke far forward alone.
Pulverize TargetingThe classic W-Q engage rewards you because the narrow lane causes enemies to bunch up, making any knockup valuable.Hold Pulverize for the second threat wave; stopping the follow-up damage dealer or assassin often wins fights more than knocking up the frontline tank.Do not always spend Q on the first enemy; let tanks enter then knock up the real carry behind them.

Champion Analysis

Peran / Rasio menang

Peringkat

Alistar the Minotaur serves as a tank support and engage champion in ARAM: Mayhem, excelling at initiating teamfights and protecting the backline through devastating engage and ally protection capabilities. His core identity revolves around powerful engage ability and a reliable CC chain, making him an exceptionally strong presence in the continuous teamfight environment of the single-lane format. Alistar's primary strategic value comes from his crowd control toolkit. Pulverize knocks up nearby enemies and serves as an excellent engage tool, while Headbutt provides a dash and knock-up that functions as his core engage mechanism in ARAM. The classic WQ combo defines his playstyle: using Headbutt to dive the enemy backline, then following with Pulverize to knock up targets for follow-up kills from teammates. Trample adds AoE damage and a stun, useful for controlling multiple enemies during extended fights. Unbreakable Will grants temporary CC immunity, functioning as a unique cleanse in ARAM that allows Alistar to break free from enemy crowd control during teamfights by activating it immediately after being hit. His positioning reflects his role as a frontline tank who must create opportunities for his team. He naturally draws attention and absorbs damage, using his crowd control to disrupt enemy formations and create openings for damage dealers. However, this playstyle comes with clear limitations. Alistar deals extremely low damage, meaning he relies entirely on teammates to convert his engages into kills. His mobility is limited to Headbutt, making him vulnerable to poke compositions that can wear him down before he closes the distance. He is also heavily reliant on Flash for engage opportunities, as his basic kit lacks the range to initiate on distant targets without it. The champion's strengths include reliable WQ engage, practical R CC immunity, E AoE stun, and a naturally tanky profile that allows him to survive the burst that would kill squishier supports. His weaknesses center on extremely low damage output, limited mobility options, vulnerability to poke, and Flash dependency for optimal engage. These factors make Alistar a high-utility, low-damage champion whose success depends on team coordination and timing rather than individual carry potential. Players must recognize when to commit to engages versus when to peel for allies, as his toolkit supports both offensive initiation and defensive protection depending on the flow of teamfights.

Tips utama

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Alistar wins Mayhem fights by choosing the moment, not by standing in front forever. He is at his best when enemy carries have already used a dash, the wave is close enough to hide his approach, or his team is ready to hit the same target he knocks up. Walking straight down the lane with no threat behind allows good players to kite, bait the combo, then punish the empty space after the engage. For engage timing, Alistar should look for the second step, not the first. If an enemy marksman or mage moves up to clear the wave, waiting until they commit an auto, cast, or sidestep before engaging makes crowd control much harder to dodge. Engaging too early lets them retreat in a straight line. Snowball should be used to start fights when walking in is too obvious, landing on a frontliner, minion-adjacent target, or overextended carry, then deciding during the travel window whether the fight is real. If the team is still far back, Alistar should not take it just because it landed. Displacement should be layered with allied damage, knocking targets up where the team can hit them. If the backline is clearing under pressure, peel first. If burst champions are already in range, commit hard and keep the target inside their damage zone. Alistar should not combo the tank unless the tank is the bridge to the backline. For counter-engage, Alistar should hold crowd control when the enemy has assassins or divers waiting. Using everything on a harmless target gives divers a free lane into the carry. Against champions that want to jump past, standing between them and the backline, then knocking them up or pushing them away after they commit is key. Peeling in layers means first stopping the target that threatens the carry, then body-blocking follow-up skillshots. Headbutt-style displacement should be used carefully near low-health enemies, as pushing a target away can save them if allies have lethal damage lined up. Escape planning starts before going in. Checking minion wave position, carry positioning, and whether Snowball can bring Alistar out matters. Engaging past the enemy frontline with no allied follow-up turns Alistar into a damage sponge with no trade attached. The ultimate should be used to cross the danger zone, not to admire the fight. When activated, it should be spent walking to a better position, disrupting the highest-value enemy, or buying time for damage. If the enemy kites backward and the team cannot reach, exiting while still durable is correct. For narrow-lane spacing, standing slightly off-center when both teams are poking lets Alistar threaten engage while covering the backline. Terrain pressure in the ARAM lane can remove clean escape angles. Target priority focuses on the enemy who can decide the next two seconds, whether a fed marksman, reset assassin, channeling mage, or bruiser on the carry. Snowball timing requires taking it only when the team can act on arrival. Push and pull rhythm means protecting the siege when the team has poke advantage and saving health for counter-engage when being shoved in. The best Alistar games feel controlled, engaging when allies can hit, counter-engaging when enemies overreach, and leaving before durability runs out.

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Alistar the Minotaur approaches Mayhem fights as a disciplined frontline who creates opportunities through positioning and timing rather than constant aggression. During levels 1 through 6, Alistar should hold the line and pick one clean fight rather than forcing repeated engages. He starts slightly in front of his backline, near brush or just off the center line, threatening Headbutt into Pulverize when enemies overstep. He does not trade every time his combo is available, instead absorbing only necessary poke and punishing enemies who walk too close. Snowball serves as a commitment tool, not random poke, and holding the second cast can be stronger than diving into a bad fight. Early augment choices should support his role: durability, ability haste, or initiation help if his team lacks engage, or sustain and peel options if hard engage already exists. Alistar stalls when outranged, pushes only after winning trades or forcing recalls, and converts leads by taking space for his carries. When behind, he stops fishing for engages and saves crowd control for enemy divers entering his backline. During levels 7 through 11, Alistar reaches his strongest planning window. He positions far enough forward to pressure enemy carries while maintaining a retreat path, avoiding the mistake of walking too deep and getting kited. He looks for short, violent trades, engaging to force damage then peeling back rather than chasing single targets. Snowball becomes his tool to bypass poke and terrain, thrown when enemy carries have used mobility or when his team is ready to layer damage. He checks ally positioning before recasting, as a delayed engage beats arriving alone. Augment direction should be clear by this stage, with engage options used for unexpected angles and tank augments used to soak burst before re-entering. Alistar pushes after winning fights and stalls when his ultimate is down, using brush to threaten all-ins rather than eating poke in the open. When ahead, he uses fog and minion pressure to make enemies walk into him. When behind, he becomes anti-dive, staying attached to his strongest damage dealer and saving crowd control for champions who can actually kill them. From level 12 onward, one engage can end the game while one bad dive can lose it. Alistar plays between threat and discipline, standing forward enough to deny free structure damage but not disappearing so deep that his team loses peel. He stops taking meaningless poke, recognizing that late fights are decided by cooldowns and who overcommits first. Snowball should either start a winning fight or threaten hard enough to force enemies back, but taking it into exhaust, shields, and five champions can throw the game. Final augment setup should align with the team's win condition, paired with decisive calls when allies can follow. Alistar pushes when enemies lose members or wave control, stalls when waiting on respawns or key cooldowns, and uses his body as a warning sign rather than a health bar to donate. When ahead, he groups tightly enough for engage to have damage backup but leaves spacing to avoid one spell catching everyone. When behind, he plays for enemy impatience, saving crowd control for carries who step too far forward and using Headbutt to split enemy frontlines from their damage. Alistar wins late by making the enemy's clean fight impossible through knockbacks, peels, and forcing damage into his ultimate while his team finishes the job.

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Rasio menang

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Tier

Alistar the Minotaur excels as a disruptive frontline presence who creates opportunities through crowd control and positional pressure, but his effectiveness depends heavily on understanding when to engage versus when to peel. His core strength lies in forcing enemies to waste resources on him while his damage dealers remain untouched, and his displacement abilities let him relocate fights to disadvantage enemy formations. When ahead, Alistar should position at the wave's front edge, making enemies answer his body before his carries commit. Side-angle positioning makes his Headbutt plus Pulverize combo harder to read than straight-line approaches, forcing carries to choose between giving up wave control or walking into his range. Alistar's ultimate should be used to maintain tempo rather than extend fights unnecessarily. Activating defensive tools early lets him survive initial burst and buy seconds for allies to delete targets. When carries are winning, he should hold crowd control for enemy counter-engage instead of chasing low-health targets. Snowball discipline is critical: before taking a mark, check whether the team can follow and whether the target still has escape tools. Snowball on frontline targets near carries can still be valuable if the arrival angle enables multi-person Pulverizes or backline separation. When behind, Alistar shifts from main initiator to counter-engage protector. Standing near the highest-damage ally and saving Pulverize or Headbutt for enemy divers forces opponents to spend more resources reaching the carry. Under structures, he should deny dives by punishing oversteps rather than walking past minions to look threatening. Isolated enemies present the best opportunities: combo one target, retreat toward the team, and secure a kill that provides gold and breathing room. Snowball becomes a comeback tool rather than a panic button. If the team is too far to follow, pinging the mark and walking up together creates better coordinated engages than arriving alone. Hitting an overextended tank can be correct if allies can collapse and punish. When peeling, keeping Snowball available for enemy divers or repositioning after the combo provides crucial responses when enemies jump the backline. Augment choices should reflect game state. Ahead teams with sufficient damage benefit from reliability, durability, and crowd-control access that let Alistar engage without trading his life. Against slippery carries, mobility and repeated disruption cover his weakness of watching targets dash away. Behind Alistar needs survivability and healing to live long enough for second crowd-control cycles or peel moments. When carries are the only win condition, peel-focused augments win more fights than engage options. Critical mistakes to avoid include engaging while damage dealers are clearing waves behind, Headbutting kill targets out of ally damage range, chasing through the full lane after won fights, starting fights while carries are dead or zoned, and spending both displacement tools on low-value targets when fed threats remain. Recovery matters: half-lost fights can reset if Alistar keeps carries alive through defensive Headbutt use and straight-line retreats toward team damage.

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Peringkat champion

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Champion

Alistar the Minotaur is a tank support whose identity in ARAM: Mayhem centers on close-range crowd control, sustained presence in extended fights, and the ability to both start engagements and protect allies. His passive, Triumphant Roar, provides team healing that builds as nearby units die and when he affects enemy champions, rewarding players who stay present in the brawl zone rather than attempting to force the heal on demand. Positioning matters significantly because allies must be nearby to receive the heal value, making it important to start fights where the backline can move forward together. Pulverize serves as Alistar's primary lockdown tool, delivering a close-range area knock-up that interrupts enemies and creates clear moments for follow-up damage. The ability requires Alistar to be on top of his target, making movement, brush control, and approach angles critical. In teamfights, Alistar must choose between multi-man engages when enemies are stacked or instant peel when divers reach his carries. Missing Pulverize removes his main threat and leaves his team vulnerable, requiring him to back up and wait for a clean window. Headbutt functions as both an engage tool and a peel button, allowing Alistar to dash to an enemy and knock them away. The direction of displacement matters greatly, as a poorly angled Headbutt can save enemies by pushing them to safety. Players must decide before fights whether to hold the ability for engage or reserve it for protecting the backline, and switching plans mid-fight should only happen when the enemy presents a clearly better target. Trample extends Alistar's close-range pressure and leads to an empowered attack when he stays near enemies, rewarding players who stick to targets after landing initial crowd control. The ability works best when fights remain in melee range around minions, towers, and choke points, but loses value if enemies successfully kite away. Unbreakable Will defines Alistar's ability to commit, cleansing disabling effects on cast and greatly reducing incoming damage for a combat window. The ultimate allows him to survive focused damage and walk through crowd control, making it essential for risky engages and for standing between enemy damage and allied carries. Using it too late often results in death before its value activates, while wasting it on poke or after enemies disengage leaves Alistar vulnerable in the next real fight. His overall identity rewards players who understand positioning, timing, and the balance between starting fights and protecting teammates.

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Lihat panduan champion

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Alistar the Minotaur punishes bad positioning severely, but he faces equal punishment when he wastes his engage tools. His core responsibility involves starting fights that teammates can actually reach, breaking enemy engages before carries die, and preserving enough resources to survive return damage. Mechanical mistakes center on ability misuse. Using Headbutt first often knocks targets toward safety instead of toward the team, wasting the engage window and forcing Pulverize to miss or land too late. Players should verify knockback direction before committing. Flashing or using Snowball into Pulverize without teammates in range leaves Alistar absorbing full return damage with no follow-up, so engages should only happen when damage dealers are stepping forward with line of sight and not reloading or retreating. Pressing Unbreakable Will too late, when already low and surrounded, removes the health buffer needed for survival. The ability works best when enemies have clearly committed their damage and crowd control. Holding Pulverize while enemies walk past onto the backline forces carries to burn defensive tools and creates panic peeling situations. Players should use it to stop divers before they reach damage dealers. Missing the combo by aiming at max range into moving targets with no setup leaves Alistar as a melee champion facing ranged poke. Engages should start from fog, behind minions, or after enemies use dashes or spacing tools. Using Headbutt on the wrong target during peel situations pushes away low-priority enemies while real threats continue hitting carries. Players must identify who actually kills the backline and save displacement for that champion. Standing too far forward without defensive tools available invites poke damage and forced retreats. Chaining all crowd control into already-controlled targets wastes lockdown in the same window, allowing escapes or counter-engages. Control should be staggered so teammate damage lands before the next displacement denies escape. Decision mistakes involve poor judgment about when and whether to engage. Treating every Snowball hit as mandatory engage sends Alistar into five enemies while teammates are clearing waves or repositioning. Snowball should function as a threat rather than a command. Engaging upon seeing one enemy carry while ignoring hidden threats behind them walks the team into prepared counter-control. Players should count visible enemy threats before committing. Forcing fights without wave space or clear angles blocks allies with minions, zones, and poke while Alistar stands alone inside the enemy team. Building purely for personal durability without considering team needs for initiation or peel leaves carries unable to play. Diving the enemy backline every fight while teammates lose to enemy divers removes the only reliable peel tool from the fight. Starting fights when main damage dealers are dead, zoned, or too low to follow spends engage resources on unwinnable fights. Ignoring enemy cleanse effects, spell shields, and untargetable windows denies crowd control and leaves Alistar without leverage. Players should bait defensive tools with movement or Snowball threat before committing the full combo. Chasing kills past the fight zone after winning the first exchange exposes low-health allies to respawning enemies and fresh cooldowns. Good Alistar players make enemies afraid to step forward, while bad ones make their own team afraid to follow. If a play does not pull the team into a winning position, players should hold it, threaten it, or use it to peel instead.

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FAQ

Alistar

FAQ

Is Alistar a frontline engage pick or a peel support in ARAM: Mayhem? He is both, but you should choose one job before each fight starts. If your carries are safe and the enemy backline is exposed, go in and force chaos; if assassins or divers are already threatening your damage dealers, stay near them and punish the dive instead. The tradeoff is simple: every hard engage spends your body as a resource, so a bad entry can leave your team with no protection. When should I start a fight as Alistar? Start when an enemy steps past their frontline, misses key crowd control, or gets trapped near terrain. Move first only if your team can immediately follow, because Alistar creates windows but does not finish fights alone unless he is heavily ahead. If your damage dealers are clearing a wave or retreating, hold the engage and threaten instead. How do I avoid knocking enemies to safety? Before using your displacement, check where the target will land and who can hit them afterward. If the angle sends a carry back behind their tanks, wait, reposition, or use your knock-up first to hold them in place. The punish window is brutal: one bad knockback can save the enemy carry and strand you in the middle of five players.

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