ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #26

Sion build ARAM Mayhem dan augment terbaik

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem.

Sion Sion The Undead Juggernaut Fighter / Tank / Mage
TierT1
Peringkat#26
Rasio menang53.11%
Rasio pilih0.60%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang58.00%
Rasio pilih18.87%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Rasio menang54.93%
Rasio pilih10.00%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Rasio menang56.82%
Rasio pilih6.23%

N/Aitem

Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

60.36%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

58.26%
Overlord's Bloodmail Overlord's Bloodmail Overlord's Bloodmail
Harga total
3,300
Harga
1,000

+30 Attack Damage +550 Health Tyranny Gain 2.5% of your bonus Health as Attack Damage. Retribution Gain up to 12% increased Attack Damage based on your percent missing Health.

60.43%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

59.57%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

58.26%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

57.80%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

60.75%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

59.73%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

59.70%
Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

57.89%
Hullbreaker Hullbreaker Hullbreaker
Harga total
3,000
Harga
175

+40 Attack Damage +500 Health +4% Move Speed Skipper Every fifth Attack against champions and epic monsters deals bonus physical damage, increased against Structures. Boarding Party Nearby allied siege and super minions gain Armor and Magic Resist.

61.72%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

50.47%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

57.93%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

57.93%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

62.31%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

62.31%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

62.31%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

60.01%

N/A

#1
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Harga total
2,800
Harga
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

The Collector The Collector The Collector
Harga total
3,000
Harga
525

+50 Attack Damage 10 Lethality +25% Critical Strike Chance Death Your damage executes champions that are below +5% Health . Taxes Champion kills grant 25 bonus gold.

Rasio menang37.66%
Rasio pilih13.51%
#2
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Harga total
2,800
Harga
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Axiom Arc Axiom Arc Axiom Arc
Harga total
2,750
Harga
363

+55 Attack Damage 18 Lethality +20 Ability Haste Flux When a champion that you damaged within 3 seconds dies, refund some of your Ultimate Ability's total cooldown.

Rasio menang47.67%
Rasio pilih6.03%
#3
Youmuu's Ghostblade Youmuu's Ghostblade Youmuu's Ghostblade
Harga total
2,800
Harga
675

+55 Attack Damage 18 Lethality +4% Move Speed Haunt Gain Move Speed while out of combat. Wraith Step Gain Move Speed and Ghosting for seconds.

Boots of Swiftness Boots of Swiftness Boots of Swiftness
Harga total
1,000
Harga
700

+55 Move Speed Fleetfooted: Reduce the effectiveness of Slows by 25%.

Opportunity Opportunity Opportunity
Harga total
2,700
Harga
475

+55 Attack Damage 18 LethalityPreparationAfter being out of combat with Champions for 8 seconds gain Lethality. This Lethality lasts for 3 seconds after dealing damage to champions.ExtractionWhen a champion that you damaged within 3 seconds dies, gain 200 decaying Move Speed for 1.5 seconds.

Rasio menang42.21%
Rasio pilih4.89%

N/Aitem

N/A

Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

44.35%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

44.35%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

49.80%
Serrated Dirk Serrated Dirk Serrated Dirk
Harga total
1,000
Harga
300

+20 Attack Damage 10 Lethality

49.80%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

36.45%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

36.45%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

36.45%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang54.87%
Rasio pilih17.38%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

Rasio menang60.89%
Rasio pilih11.80%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang56.64%
Rasio pilih6.66%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

55.81%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.11%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

52.88%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

56.11%
Hollow Radiance Hollow Radiance Hollow Radiance
Harga total
2,800
Harga
650

+400 Health +40 Magic Resist +10 Ability Haste 100% Base Health Regen Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds. Desolate Killing an enemy deals magic damage around them.

57.33%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.78%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.73%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

52.90%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

56.28%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.78%
Titanic Hydra Titanic Hydra Titanic Hydra
Harga total
3,300
Harga
50

+40 Attack Damage +600 Health Cleave Attacks deal physical damage on-hit and to enemies behind the target. Titanic Crescent Empower your next Cleave to deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.

56.21%
Sunfire Aegis Sunfire Aegis Sunfire Aegis
Harga total
2,700
Harga
600

+350 Health +50 Armor +10 Ability Haste Immolate After taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.

54.29%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

57.63%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

57.63%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.98%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

55.98%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.98%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

54.38%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.38%
Crystalline Bracer Crystalline Bracer Crystalline Bracer
Harga total
800
Harga
100

+200 Health 100% Base Health Regen

54.38%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
59.82%
Rasio pilih
6.92%
Game
1,242

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT159.82%6.92%1,242
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.25%
Rasio pilih
17.47%
Game
3,138

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.25%17.47%3,138
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
57.91%
Rasio pilih
5.00%
Game
898

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.91%5.00%898
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.53%
Rasio pilih
6.66%
Game
1,196

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.53%6.66%1,196
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.28%
Rasio pilih
13.27%
Game
2,383

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT157.28%13.27%2,383
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.24%
Rasio pilih
9.04%
Game
1,623

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.24%9.04%1,623
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.92%
Rasio pilih
6.11%
Game
1,098

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.92%6.11%1,098
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
54.47%
Rasio pilih
9.22%
Game
1,656

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.47%9.22%1,656
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.43%
Rasio pilih
11.88%
Game
2,133

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.43%11.88%2,133
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.38%
Rasio pilih
12.66%
Game
2,273

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.38%12.66%2,273
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.84%
Rasio pilih
4.72%
Game
847

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.84%4.72%847
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.52%
Rasio pilih
5.93%
Game
1,065

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT153.52%5.93%1,065
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.35%
Rasio pilih
17.72%
Game
3,183

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.35%17.72%3,183
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.26%
Rasio pilih
23.09%
Game
4,146

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.26%23.09%4,146
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.79%
Rasio pilih
15.09%
Game
2,709

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.79%15.09%2,709
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.53%
Rasio pilih
13.45%
Game
2,416

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.53%13.45%2,416
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.43%
Rasio pilih
4.87%
Game
875

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.43%4.87%875
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
51.34%
Rasio pilih
6.23%
Game
1,118

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.34%6.23%1,118
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.11%
Rasio pilih
4.50%
Game
808

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.11%4.50%808
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.75%
Rasio pilih
7.06%
Game
1,267

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.75%7.06%1,267
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.04%
Rasio pilih
6.36%
Game
1,143

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.04%6.36%1,143
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.00%
Rasio pilih
5.03%
Game
904

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.00%5.03%904
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.65%
Rasio pilih
5.74%
Game
1,031

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.65%5.74%1,031
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
61.39%
Rasio pilih
2.25%
Game
404

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.39%2.25%404
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.26%
Rasio pilih
3.45%
Game
620

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.26%3.45%620
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.66%
Rasio pilih
2.46%
Game
442

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.66%2.46%442
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.27%
Rasio pilih
2.59%
Game
465

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.27%2.59%465
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.11%
Rasio pilih
3.86%
Game
693

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.11%3.86%693
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.60%
Rasio pilih
2.09%
Game
375

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.60%2.09%375
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.57%
Rasio pilih
3.59%
Game
644

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.57%3.59%644
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.44%
Rasio pilih
3.65%
Game
655

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.44%3.65%655
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.00%
Rasio pilih
2.13%
Game
383

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.00%2.13%383
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.76%
Rasio pilih
1.82%
Game
326

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.76%1.82%326
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.58%
Rasio pilih
2.16%
Game
388

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.58%2.16%388
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.12%
Rasio pilih
2.50%
Game
449

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.12%2.50%449
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.95%
Rasio pilih
1.85%
Game
333

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.95%1.85%333
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.92%
Rasio pilih
3.91%
Game
703

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.92%3.91%703
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.70%
Rasio pilih
2.95%
Game
530

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.70%2.95%530
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.70%
Rasio pilih
2.13%
Game
383

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.70%2.13%383
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.69%
Rasio pilih
2.31%
Game
414

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.69%2.31%414
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.39%
Rasio pilih
4.00%
Game
718

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.39%4.00%718
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.92%
Rasio pilih
3.64%
Game
654

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.92%3.64%654
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.78%
Rasio pilih
3.55%
Game
638

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.78%3.55%638
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.51%
Rasio pilih
2.73%
Game
491

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.51%2.73%491
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.31%
Rasio pilih
3.59%
Game
644

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.31%3.59%644
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.10%
Rasio pilih
2.86%
Game
513

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.10%2.86%513
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.87%
Rasio pilih
2.07%
Game
371

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.87%2.07%371
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.85%
Rasio pilih
1.85%
Game
333

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT249.85%1.85%333
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.76%
Rasio pilih
2.34%
Game
420

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.76%2.34%420
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.58%
Rasio pilih
2.66%
Game
478

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.58%2.66%478
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.44%
Rasio pilih
2.50%
Game
449

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.44%2.50%449
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.12%
Rasio pilih
2.83%
Game
509

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.12%2.83%509
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.86%
Rasio pilih
1.95%
Game
350

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.86%1.95%350
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.52%
Rasio pilih
3.19%
Game
573

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.52%3.19%573
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.36%
Rasio pilih
2.72%
Game
488

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.36%2.72%488
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.37%
Rasio pilih
2.75%
Game
494

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.37%2.75%494
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.22%
Rasio pilih
3.30%
Game
593

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.22%3.30%593
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.27%
Rasio pilih
2.24%
Game
402

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.27%2.24%402
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.45%
Rasio pilih
2.51%
Game
451

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.45%2.51%451
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.42%
Rasio pilih
2.54%
Game
457

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.42%2.54%457
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
43.73%
Rasio pilih
1.82%
Game
327

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.73%1.82%327
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.28%
Rasio pilih
1.19%
Game
213

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.28%1.19%213
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.98%
Rasio pilih
1.30%
Game
234

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.98%1.30%234
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.93%
Rasio pilih
1.19%
Game
213

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.93%1.19%213
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.51%
Rasio pilih
1.36%
Game
244

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.51%1.36%244
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.40%
Rasio pilih
1.01%
Game
182

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.40%1.01%182
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.54%
Rasio pilih
1.41%
Game
254

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.54%1.41%254
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.00%
Rasio pilih
1.21%
Game
217

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.00%1.21%217
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.70%
Rasio pilih
1.24%
Game
222

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.70%1.24%222
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.66%
Rasio pilih
1.78%
Game
319

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.66%1.78%319
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.33%
Rasio pilih
1.67%
Game
300

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.33%1.67%300
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.63%
Rasio pilih
1.37%
Game
246

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.63%1.37%246
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.26%
Rasio pilih
1.06%
Game
191

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.26%1.06%191
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
1.37%
Game
246

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%1.37%246
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.27%
Game
228

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT350.00%1.27%228
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.00%
Rasio pilih
1.25%
Game
224

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.00%1.25%224
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
49.84%
Rasio pilih
1.77%
Game
317

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.84%1.77%317
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.78%
Rasio pilih
1.28%
Game
229

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.78%1.28%229
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.47%
Rasio pilih
1.56%
Game
281

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.47%1.56%281
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.45%
Rasio pilih
1.01%
Game
182

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.45%1.01%182
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.30%
Rasio pilih
1.20%
Game
215

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.30%1.20%215
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
49.30%
Rasio pilih
1.59%
Game
286

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.30%1.59%286
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.22%
Rasio pilih
1.43%
Game
256

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.22%1.43%256
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.38%
Rasio pilih
1.54%
Game
277

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.38%1.54%277
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.15%
Rasio pilih
1.20%
Game
216

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.15%1.20%216
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.09%
Rasio pilih
1.46%
Game
262

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.09%1.46%262
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.01%
Rasio pilih
1.54%
Game
277

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.01%1.54%277
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.62%
Rasio pilih
1.52%
Game
273

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.62%1.52%273
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
47.20%
Rasio pilih
0.90%
Game
161

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.20%0.90%161
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.64%
Rasio pilih
1.24%
Game
223

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.64%1.24%223
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
45.30%
Rasio pilih
1.01%
Game
181

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.30%1.01%181
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.72%
Rasio pilih
0.90%
Game
161

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT344.72%0.90%161
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.25%
Rasio pilih
1.04%
Game
187

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.25%1.04%187
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
37.42%
Rasio pilih
0.91%
Game
163

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT337.42%0.91%163
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
66.23%
Rasio pilih
0.84%
Game
151

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT466.23%0.84%151
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
59.57%
Rasio pilih
0.52%
Game
94

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT459.57%0.52%94
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.42%
Rasio pilih
0.77%
Game
138

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.42%0.77%138
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.75%
Rasio pilih
0.40%
Game
71

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.75%0.40%71
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.90%
Rasio pilih
0.85%
Game
153

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.90%0.85%153
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.84%
Rasio pilih
0.52%
Game
93

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.84%0.52%93
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.72%
Rasio pilih
0.59%
Game
106

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.72%0.59%106
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.98%
Rasio pilih
0.63%
Game
113

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.98%0.63%113
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.78%
Rasio pilih
0.66%
Game
119

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.78%0.66%119
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.57%
Rasio pilih
0.47%
Game
84

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT453.57%0.47%84
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
53.50%
Rasio pilih
0.87%
Game
157

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.50%0.87%157
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
53.16%
Rasio pilih
0.44%
Game
79

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.16%0.44%79
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
52.33%
Rasio pilih
0.48%
Game
86

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.33%0.48%86
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.61%
Rasio pilih
0.52%
Game
93

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.61%0.52%93
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.34%
Rasio pilih
0.83%
Game
149

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.34%0.83%149
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.49%
Rasio pilih
0.55%
Game
99

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.49%0.55%99
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.70%
Rasio pilih
0.86%
Game
154

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.70%0.86%154
Stuck in Here With Me Stuck in Here With Me Stuck in Here With Me Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.65%
Rasio pilih
0.41%
Game
74

Pilih Stuck in Here With Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT448.65%0.41%74
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.51%
Rasio pilih
0.75%
Game
134

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT448.51%0.75%134
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.06%
Rasio pilih
0.66%
Game
119

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT447.06%0.66%119
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.46%
Rasio pilih
0.55%
Game
99

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.46%0.55%99
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.78%
Rasio pilih
0.46%
Game
83

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.78%0.46%83
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
44.93%
Rasio pilih
0.38%
Game
69

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.93%0.38%69
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.90%
Rasio pilih
0.55%
Game
98

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.90%0.55%98
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.58%
Rasio pilih
0.46%
Game
83

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.58%0.46%83
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
44.00%
Rasio pilih
0.42%
Game
75

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT444.00%0.42%75
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
43.64%
Rasio pilih
0.61%
Game
110

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.64%0.61%110
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.55%
Rasio pilih
0.79%
Game
141

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.55%0.79%141
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
42.53%
Rasio pilih
0.48%
Game
87

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT442.53%0.48%87
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
42.25%
Rasio pilih
0.40%
Game
71

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.25%0.40%71
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
41.80%
Rasio pilih
0.68%
Game
122

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT441.80%0.68%122
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
41.18%
Rasio pilih
0.38%
Game
68

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT441.18%0.38%68
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
40.79%
Rasio pilih
0.42%
Game
76

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.79%0.42%76
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.93%
Rasio pilih
0.31%
Game
56

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT558.93%0.31%56
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.73%
Rasio pilih
0.31%
Game
55

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT552.73%0.31%55
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.27%
Rasio pilih
0.31%
Game
55

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.27%0.31%55
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.14%
Rasio pilih
0.28%
Game
51

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT543.14%0.28%51
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.35%
Rasio pilih
0.32%
Game
57

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT540.35%0.32%57
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
37.70%
Rasio pilih
0.34%
Game
61

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT537.70%0.34%61
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
35.19%
Rasio pilih
0.30%
Game
54

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT535.19%0.30%54

Sion Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max Q first.

Sion Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Sion counters these champions in ARAM: Mayhem.

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Sion is countered by these champions in ARAM: Mayhem.

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Sion Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Reliable Follow-Up Damage: Sion creates openings with his Q and R, but he cannot always close kills alone. He needs teammates who can burst or poke when he lands a knockup. Peel for Passive: After Sion dies, his Passive can be kited easily. Teammates with slows or stumps help him actually connect attacks during his undead form. Disengage or Reset Tools: Sion often dives deep. He needs allies who can either go in with him or safely reset if the engage goes wrong. Top Teammate Synergies

1. Orianna (High Value)

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Ball delivery. Sion acts as a mobile platform for Orianna's Ball. He can Q-flash or R into the enemy team, bringing the Ball with him. Combo: Orianna places Ball on Sion before he engages. Sion charges Q or activates R. As Sion reaches the enemy cluster, Orianna casts Shockwave. This combos Sion's knockup or knockback with her stun, layering crowd control. Best Scenario: Sion lands a multi-man Q or R. Orianna follows instantly with Shockwave. The enemy team is locked down for extended burst. Enemy Answer: Flash or dash out before Sion arrives. Cleanse or QSS on key targets to break the chain. Knock Orianna away before she can cast. Failure Risk: Sion engages too early before Orianna has Ball on him. Orianna misses Shockwave, leaving Sion isolated and burst down with no follow-up. Recovery: Orianna uses Dissonance to slow enemies while Sion retreats or dies. Sion uses Passive to zone enemies chasing Orianna.

2. Yasuo (High Value)

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Airborne interaction. Sion's Q, R, and Passive all apply knockup or knockback, setting up Yasuo's Last Breath. Combo: Sion charges Q in a choke point. Yasuo positions to dash in. Sion releases Q for knockup. Yasuo instantly ults. Alternatively, Sion R knocks enemies up, and Yasuo follows. Best Scenario: Sion lands Q on three or more enemies in a narrow corridor. Yasuo ults, keeping them suspended for team burst. Enemy Answer: Interrupt Sion's Q charge with hard crowd control. Dash or Flash out of Yasuo's ult range before he casts. Failure Risk: Sion gets interrupted before Q lands. Yasuo dives in without a knockup and gets focused down instantly. Recovery: Yasuo uses Windwall to block incoming damage while Sion repositions. Sion dies and uses Passive to peel for Yasuo if he gets collapsed on.

3. Zilean (Medium-High Value)

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zilean Zilean Zilean T3
Tier
T3
Peringkat
#89
Rasio menang
49.11%
Rasio pilih
0.49%

Zilean saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Revive loop and speed engage. Zilean's Chronoshift allows Sion to play more aggressively, and his Time Warp speeds up Sion's R or Q charge. Combo: Zilean places bombs on Sion for poke. Zilean uses Time Warp to speed Sion's R or Q. Sion engages. If Sion dies, Zilean ults him, giving him a second life to re-engage or escape. Best Scenario: Sion R's into the enemy team at high speed. He dies, fights in Passive, then Zilean revives him. Sion activates W shield and continues fighting with full health. Enemy Answer: Focus Zilean first to prevent the revive. Ignite or healing reduction on Sion during Zilean's ult to kill him through the revive. Failure Risk: Zilean dies before he can ult Sion. Sion engages, dies, and stays dead with no revive, leaving his team without a front line. Recovery: Zilean uses Time Warp to help the team disengage if Sion dies without revive. Sion's Passive still zones enemies during the retreat.

4. Lulu (Medium Value)

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Size, health, and peel. Lulu's Wild Growth makes Sion larger and knocks up nearby enemies. Her Whimsy speeds up Sion's engage. Her Polymorph and slow protect Sion's Passive. Combo: Lulu uses Whimsy for speed. Sion R's or charges Q. As Sion reaches enemies, Lulu ults him, adding a knockup to Sion's crowd control. If Sion dies, Lulu slows enemies trying to kite his Passive. Best Scenario: Sion R's into the enemy backline. Lulu ults him, knocking up nearby enemies and giving Sion bonus health to survive longer. Enemy Answer: Focus Lulu first. Kite away from the enlarged Sion. Use hard crowd control to stop Sion even with the extra health. Failure Risk: Lulu ults too early or too late, missing the knockup. Sion dies instantly after the ult ends, wasting the bonus health. Recovery: Lulu uses Polymorph on the biggest threat to Sion's Passive. Sion's Passive continues to chase slowed enemies.

5. Miss Fortune (Medium Value)

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy Mechanism: Area lockdown into area burst. Sion's crowd control groups enemies for Miss Fortune's Bullet Time. Combo: Sion lands Q or R on multiple enemies. Miss Fortune channels Bullet Time on the clustered targets. Sion's knockup or knockback keeps them in the ult area. Best Scenario: Sion R's through the enemy team, grouping them in a line. Miss Fortune ults down that line, hitting everyone. Enemy Answer: Flash or dash out of Bullet Time. Interrupt Miss Fortune's channel with crowd control. Kill Sion quickly to stop his follow-up. Failure Risk: Sion knocks enemies out of Bullet Time's area by mistake. Miss Fortune gets interrupted before the ult deals significant damage. Recovery: Sion uses Passive to zone enemies trying to chase Miss Fortune. Miss Fortune uses Double Up to poke during the reset. Summary

Sion thrives with teammates who can follow his engages, extend his crowd control, or give him second chances. He struggles without damage follow-up or if his Passive gets kited. Pick allies who can turn his suicide dives into team wins.

Sion ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySion acts as a slow front-to-back tank or hard engage button, absorbing poke and forcing enemies to respect space through his presence.Sion becomes a chaos initiator and zone-breaker who creates messy fights where enemy carries cannot free-hit, rather than just being first to die.Shift from passive frontliner to active chaos creator who disrupts enemy positioning.
Q Charging PatternCharging Q in obvious choke points works well because the narrow map forces enemies to walk through the wave and respect the threat.Full charges from neutral are easily interrupted since players have more reposition tools; use Q as a threat to force reactions first.Threaten with Q to create space; only commit full charges when enemies are locked down.
Ultimate UsageSion can ult down the lane and accept messy engages because death timers and poke patterns are slower and more forgiving.Bad ult paths are punished harder; use R only when enemies are grouped, mobility is spent, and team can collapse with you.Ult with clear follow-up conditions, not as a desperate long-range engage tool.
Tempo and PatienceSion has time to walk up, eat poke, clear wave, and wait for enemy missteps before committing to a real engage.Higher tempo means fishing for perfect Qs loses the wave; cycle quickly between threatening space, forcing cooldowns, and committing.Cycle modes rapidly instead of waiting for perfect moments that never come.
Snowball DecisionsSnowball is a simple delivery system: land it, take it, then Q or ult and hope your team follows behind you.Taking Snowball instantly can be wrong; check ally distance, enemy cooldowns, and formation before recasting into a potential trap.A mark is not permission to go in; verify follow-up conditions before committing.
Death Passive RelianceSion can sometimes plan around his death passive to clean up fights after initiating and soaking damage for his team.Planning to die first is unreliable; create disruption while alive and treat the passive as a bonus, not the whole plan.Prioritize living disruption value; let passive be a bonus rather than a strategy.

Champion Analysis

Peran / Rasio menang

Peringkat

In Hextech Mayhem (ARAM) mode, Sion the Undead Juggernaut is a melee tank with massive health pools and exceptional team fight crowd control. His identity centers on absorbing enormous damage while disrupting enemies with area knock-ups and slows. Sion’s passive, Glory in Death, causes him to enter a frenzied state upon death, gaining substantial health and attack speed to continue fighting briefly. This ensures he remains a threat even after falling, often turning a lost fight into a trade or securing kills before expiring. His Q, Decimate, is his core damage ability — a charged strike that deals massive physical damage in a wide area, with a full charge knocking up enemies. The fully-charged knock-up is devastating in Hextech Mayhem, as it sets up follow-up damage for his team and interrupts enemy formations. Sion’s W, Soul Furnace, provides a shield that absorbs incoming damage and then explodes for area-of-effect magic damage. The explosion deals bonus damage if Sion took champion damage while shielded, rewarding him for staying in the thick of combat and making the ability serve dual purposes of damage absorption and output. His E, Roar of the Slayer, damages and slows enemy targets while granting Sion bonus movement speed for chasing. This tool helps him close gaps, peel for carries, or disengage from unfavorable trades. Sion’s ultimate, Unstoppable Onslaught, is his signature ability — a powerful forward charge that knocks up enemies in his path while granting massive bonus health and tenacity. In Hextech Mayhem’s long straight lanes, this charge’s distance is maximized, allowing Sion to barrel through the entire lane directly into the enemy backline. Positioning is critical: he functions best as a frontline initiator, using his ultimate to start fights or re-engage from a distance. Once in the enemy team, he relies on his shield and health pool to survive while repeatedly using his charged Q to disrupt and damage grouped opponents. His crowd control pattern — knock-ups from Q and ultimate, plus slows from E — creates windows for his damage dealers to act freely. The practical strategic value of Sion in Hextech Mayhem lies in his ability to absorb attention and resources from the enemy team while delivering reliable area disruption. Even if he is focused down, his passive keeps him fighting, and his ultimate’s tenacity and bonus health make him difficult to peel. His raw tankiness and devastating engage make him an unstoppable undead juggernaut in Hextech Mayhem.

Tips utama

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Sion wins fights by making the enemy answer a big, obvious threat. In ARAM: Mayhem, the cramped lane and fast restarts mean your best value comes from forcing bad movement. Start fights from brush, side fog, or behind your minion wave; if the enemy sees you walking straight at them, they will spread and save their dash for your charge. Use Snowball to skip the slow walk-in by marking a frontliner or badly positioned carry, then wait half a beat before reactivating. Do not always open with your ultimate, especially against teams with easy stops or sidesteps—walk up with shield and threat first, then use ultimate after they commit movement spells or as a second wave when an ally forces a narrow retreat path. Charge your heavy swing where the enemy wants to go, not where they are standing; carries usually retreat toward tower, health relic space, or wall openings, and even a partial hit can force panic movement that lets your team land follow-up. When your team has poke advantage, engage only after a health lead appears and stop the enemy from resetting the wave for free. Hold your control when assassins are waiting by standing slightly in front of your carries and punishing the first dash target instead of wasting your main interruption on a tank. Let the enemy enter the choke before you charge so their frontline and damage dealers overlap, making your swing, roar, shield pop, and body block harder to dodge. After first crowd control lands, walk into the enemy’s escape line instead of chasing directly behind them—Sion’s size matters, and making them path around you while your team hits them is effective. When your carry gets engaged on, peel with threat first by charging a swing beside them, forcing the enemy to choose between diving and getting punished or backing off. For escape, do not run in a straight line after a failed engage; step toward brush or a wall angle and turn with a charged swing if enemies chase too tightly. Use ultimate defensively when the fight is already lost to save your shutdown or delay the next enemy push. If you are going to die, die where zombie form is useful—in the middle of the wave or next to low-health enemies—to force flashes, finish targets, or buy time. After your shield is broken early, reset your spacing and re-enter when the enemy has spent their first poke volley. Stand offset before a fight, not dead center, to threaten a diagonal engage and reduce escape space. Avoid blocking your own skillshot allies by standing just to the side until they cast. Use minion waves as cover but respect poke when the wave is gone unless you have a Snowball or ultimate angle. Keep a small escape angle open if the enemy has heavy displacement. In target priority, hit the carry when the path is real and hit the frontline when it is not; prioritize immobile damage dealers after they use movement. Do not chase one low target through the whole lane if your team is being wiped behind you—turn back to peel. In zombie form, attack the target you can actually reach rather than wasting the passive sprinting after a full-health mobile carry. Use Snowball as an engage connector, not just a gap closer: check if your team is in range before taking it, and mark tanks when they are standing beside carries to place yourself close enough to threaten the backline.

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Sion in ARAM: Mayhem is a space-maker first. His job is to decide when the lane moves, when the enemy backline steps back, and when his team gets time to hit the wave, shrine, or structure. He is played as a frontliner with threat windows: charging from fog, threatening knock-up, soaking the first answer, then re-engaging with his team or dying where his passive still creates pressure. At levels 1-6, Sion holds the front without donating the lane. He starts slightly ahead of his carries but not alone in the minion wave, standing near brush or terrain so his charge is harder to read. His best early trades come when the enemy is last-hitting or clearing the wave; a short charged hit that forces movement is better than a full charge that gets interrupted. Snowball is used as a follow-up, not a blind opener unless key peel is already spent. Early augments support surviving long enough to create a fight: durability, healing, shielding, or tenacity allow him to contest space more aggressively, while damage or haste augments call for repeated short threats. He pushes when his team has better waveclear or the enemy backline is low, and stalls when outranged or waiting for stronger levels, absorbing light poke with his shield. If ahead, he takes brush control to force guesses; if behind, he plays closer to his structure and saves engage for enemies who dive too far. At levels 7-11, Sion becomes the fight starter or anti-dive wall. He either holds forward brush when his team can follow, or stands on top of his carries against assassins and divers. His trading rhythm uses two-step patterns: walk up to force movement, then when the enemy spends mobility or crowd control, commit with Snowball or ultimate. Mayhem fights explode quickly, so his main engage should not be wasted into a target with every escape ready. Mid-game Snowball turns poke into a real fight; if it hits a carry, he waits before taking the mark. His augment pattern tells him how brave to be: defensive augments let him absorb burst, mobility augments allow sharper angles from brush, and damage augments reward targeting carries during passive, but he must not chase damage so far that his own backline gets collapsed. He pushes after a won fight or forced recalls, and stalls against stronger poke, using patience to make the enemy misstep. When ahead, he chains pressure from past the midpoint with ultimate from angles that cut off retreat; when behind, he counter-engages, interrupting the second champion or knocking up the carry who steps forward. After level 12, Sion forces winning fights rather than random crashes. Late-game positioning is about angles and death location: he stands where his engage threatens carries while staying close enough for his team to use his crowd control, and holds his ultimate until the enemy is trapped by minions, terrain, or team pressure. He stops taking meaningless poke trades, using his shield and body only to protect a carry, save a wave, or let his team step forward. His late Snowball is a commitment tool taken decisively on a high-value target if his team is ready, and let expire if it lands on a tank deep behind the enemy. Augments for durability make him the first body in, engage or movement augments are used from fog for surprise, and damage augments that boost after death require planning his death near carries or the wave.

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Rasio menang

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Tier

When Sion The Undead Juggernaut wins the first few fights and starts stacking health, he stops being a champion and starts being a timer. His primary strength lies in hard zone control; he can charge his Q in a visible, threatening position to force the enemy behind their tower, either securing free damage on structures or chunking half a squishy’s health bar for a kill if the enemy disrespects the threat. Ahead, his Q becomes a one-shot threat, and his R is best aimed straight down the lane at the enemy backline to force flashes or a knock-up that ends fights. Augments that grant ability haste or movement speed turn him into a raid boss, while damage augments make his passive terrifying—when he dies ahead, his zombie form often secures double kills because enemies underestimate the execute damage. The main risk when ahead is greed: chasing kills into the enemy fountain can throw the lead even in Mayhem’s reduced death timers. After a fight, shove the wave, take the tower, and reset; the only thing that kills a fed Sion is his own greed. Specific ahead tactics include popping W earlier for shield burst and finishing low-health targets, using Snowball to close gaps followed by point-blank Q, and auto-attacking structures while the team zones—he is the best tower taker on the team. Playing from behind, Sion feels miserable until he accepts his role as a disruptor rather than a carry. His primary action becomes disruption over damage: his Q will not one-shot, and his R will get him killed if charged into the enemy team. Instead, he peels for his carries by charging Q to zone divers, uses R defensively to escape or reposition, and focuses on not dying for nothing. Every death must cost the enemy something—time, health, or cooldowns. Behind, he is the counter-engage, not the engage tool, and should let the enemy make the first move before punishing with Q and E. Augments that provide survivability or healing cover his weakness to repeated poke, allowing him to survive initial burst and get abilities off. His passive becomes a revenge tool: even a 0-5 Sion with a strong defensive augment can turn a fight by refusing to die quickly, and his zombie form forcing enemy carries to kite back creates space for teammates. Specific behind tactics include using E to last-hit safely and chip enemies, popping W to tank skill shots for the team, and split pushing a side wave to force the enemy to send one or two champions away from the main fight. Recovery conditions arise when the enemy overcommits to killing Sion, allowing his team to take objectives or win the number advantage. He is uniquely good at being an annoying distraction, so he should build tanky and take every defensive augment offered to make the enemy work for every inch of ground. The trap to avoid is trying to make hero plays—a behind Sion that lands one good Q is more valuable than one that dives into five and dies before pressing a button. Patience wins losing games: he must wait for the enemy to misposition in Mayhem’s chaos and then punish.

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Peringkat champion

Champion / Peran

Champion

Sion The Undead Juggernaut is a lane-control monster in ARAM: Mayhem who transitions into an unkillable raid boss or a disruptive zombie. He is not built to outplay enemies with mechanics; instead, he exists to charge abilities directly in their face, absorb ridiculous amounts of damage, and force the enemy to overcommit kills that simply bring him back for more. Every ability demands respect for its windup, but the payoff is massive when landed. Sion’s passive, Glory in Death, turns death into a tactical resource. When he dies, he reanimates with decaying health, increased attack speed and movement, and ground-slamming attacks. In Mayhem’s constant high-damage fights, Sion often revives right in the middle of a scrum, forcing enemies to choose between fleeing or dying to a zombie. This fail-safe turns a bad trade into a potential double kill, and early on enemies often underestimate the zombie damage. The key is to die in the middle of the enemy backline during teamfights to disrupt positioning, though slows and stuns can ruin the chase. Decimating Smash, his primary threat tool, charges a massive overhead axe slam. The longer the charge, the more damage and knock-up, but the threat of a fully charged smash often does more work than the ability itself, zoning and peeling enemies. The classic combo uses E’s slow or minion stun to set up an almost guaranteed full charge. Soul Furnace provides a shield and a delayed area-of-effect explosion, with permanent health stacking from minion kills. In Mayhem’s constant waves, Sion can stack health faster than on Summoner’s Rift. Activating the shield before engaging absorbs initial burst, and timing its explosion is critical since high-damage enemies can break it before detonation. Roar of the Foe fires a short-range shockwave that slows and knocks back a champion, but when aimed at a minion, it launches that unit much further to stun the first enemy hit. Mayhem’s ever-present minions give Sion reliable ammunition for this engage tool, making his E-into-Q combo bread and butter. Unstoppable Onslaught turns Sion into a projectile that cannot be interrupted by crowd control, charging across the single lane from tower to tower. The knock-up at the end scales with distance and sets up a follow-up charged Q. While a missed R leaves him deep in enemy territory with no abilities, used correctly it forces cooldowns and creates chaos. Sion rewards patience with windups, smart death positioning, and constant pressure from a zombie that demands respect long after the first life ends.

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Sion The Undead Juggernaut lives and dies on commitment in ARAM: Mayhem, where one bad angle or wasted ultimate turns a raid boss into a feeding streak. The common mistakes to avoid fall into mechanical execution and decision-making. Mechanically, charging Q for maximum duration every time is a trap; enemies interrupt the channel or simply walk out, leaving Sion with only basic attacks for several seconds. The correct action is to use Q as a flexible tool—quick taps for point-blank knockups provide reliable crowd control, while full charges are saved for when enemies are locked down by allies or forced into a choke. Another error is activating W and immediately detonating it for damage; the shield breaks before dealing meaningful damage, costing Sion his primary survival tool. The proper play is to hold the detonation, let the shield absorb damage, and pop it only when enemies are inside the blast radius or the shield is about to break. Using R in a straight line from max range with no terrain support is a common blunder; enemies see the charge coming and sidestep easily. Sion should start R from closer range or use fog of war, curving the ultimate to cut off retreat paths or aim for chokepoints. Spamming E on cooldown into minion waves pushes the wave and wastes the cooldown when a real engage opportunity appears; the correct habit is to save E for champions or for setting up Q knockbacks, using it on minions only to reset the wave. Ignoring the passive death form is a critical mistake—players typing in chat or mentally checking out waste the most terrifying part of Sion’s kit. In death form, click on the highest-priority target and force enemies to kite you or take massive damage. Decision mistakes are equally costly. Engaging with R when the team is too far behind to follow up leads to Sion being collapsed on and killed alone; always check team position and ping the target before pressing R. Dying in the middle of nowhere, far from objectives or teammates, gives zero value; instead, die on top of enemies or under their tower so the zombie form disrupts their advance. Building full damage because of highlight reels is a trap—in Mayhem mode, Sion gets melted before Q finishes charging. The correct approach is to build tank with one or two hybrid damage items if ahead, relying on base damages and survivability. Using Snowball to engage and then immediately Qing without setup fails because enemies react and sidestep; the Snowball should be followed with an auto-attack slow or E to disrupt before landing Q. Chasing low-health enemies into their base during death passive while the team dies elsewhere is a tempo loss; in passive form, target the biggest threat to the team, not the easiest kill. Finally, refusing to die when at 10% HP and the team is ready to fight forces a 4v5; sometimes Sion needs to die on his own terms, walking in to force the enemy kill him in a bad spot and activate passive in their faces. Sion rewards calculated aggression—make each death meaningful, hit buttons with purpose, and never charge R from your own tower into five enemies who can see you coming.

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FAQ

Sion

FAQ

Is Sion a tank, a damage pick, or an engage pick in ARAM: Mayhem? Sion is mainly a front-line engager who wins by forcing messy fights and making enemies spend time on him. If your team already has reliable damage, build and play to start fights, block space, and soak cooldowns. If your team lacks threat, you can lean more aggressive, but the tradeoff is that missed engages leave you stranded and easy to kite. When should I start fights as Sion? Start fights when your team is close enough to follow and at least one enemy damage dealer has stepped forward. Your engage is strongest when it cuts off retreat, not when it simply travels in a straight line down the lane. If you go too early, the enemy can walk back, burn your health, and then punish your team while you are down. How do I use Sion’s charge-up knock-up without getting interrupted? Use it from brush, behind minions, after an ally crowd control lands, or when enemies are already dodging another threat. If you charge in full view against champions with easy interrupts, expect to get stopped before it matters. A shorter, faster cast is often better than greedily holding it and losing the whole window.

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