ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #20

Hwei build ARAM Mayhem dan augment terbaik

Hwei saat ini masuk kategori T1 dalam data ARAM Mayhem.

Hwei Hwei the Visionary Mage / Support
TierT1
Peringkat#20
Rasio menang52.57%
Rasio pilih0.66%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang52.95%
Rasio pilih19.03%
#2
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang54.21%
Rasio pilih7.77%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang49.56%
Rasio pilih7.67%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

51.51%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

52.22%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.54%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

53.81%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.68%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

52.44%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

50.59%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

49.30%
Archangel's Staff Archangel's Staff Archangel's Staff
Harga total
2,900
Harga
450

+70 Ability Power +600 Mana +25 Ability Haste Awe Gain Ability Power equal to 1% bonus Mana. Manaflow (8s, max 5 charges) Landing Abilities grants 5 max Mana (doubled vs. champions). Transforms into Seraph's Embrace at 360 max Mana.

55.38%
Cryptbloom Cryptbloom Cryptbloom
Harga total
3,000
Harga
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

52.61%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

53.96%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

47.72%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

52.00%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

52.00%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

53.50%
Sapphire Crystal Sapphire Crystal Sapphire Crystal
Harga total
300
Harga
300

+300 Mana

54.03%
Amplifying Tome Amplifying Tome Amplifying Tome
Harga total
400
Harga
400

+20 Ability Power

54.03%
Glowing Mote Glowing Mote Glowing Mote
Harga total
250
Harga
250

+5 Ability Haste

54.03%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

54.03%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.37%
Rasio pilih
6.09%
Game
997

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.37%6.09%997
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.32%
Rasio pilih
5.17%
Game
847

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.32%5.17%847
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.85%
Rasio pilih
18.15%
Game
2,972

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.85%18.15%2,972
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.76%
Rasio pilih
6.52%
Game
1,067

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.76%6.52%1,067
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.38%
Rasio pilih
6.30%
Game
1,031

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.38%6.30%1,031
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.96%
Rasio pilih
5.04%
Game
826

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.96%5.04%826
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.09%
Rasio pilih
6.94%
Game
1,137

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.09%6.94%1,137
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.07%
Rasio pilih
12.45%
Game
2,038

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.07%12.45%2,038
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.00%
Rasio pilih
12.92%
Game
2,115

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.00%12.92%2,115
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.99%
Rasio pilih
6.89%
Game
1,128

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.99%6.89%1,128
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.67%
Rasio pilih
15.04%
Game
2,463

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.67%15.04%2,463
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.04%
Rasio pilih
7.54%
Game
1,235

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.04%7.54%1,235
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.03%
Rasio pilih
5.54%
Game
907

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.03%5.54%907
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.71%
Rasio pilih
7.43%
Game
1,216

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.71%7.43%1,216
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.60%
Rasio pilih
8.09%
Game
1,325

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.60%8.09%1,325
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.61%
Rasio pilih
11.56%
Game
1,893

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.61%11.56%1,893
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.60%
Rasio pilih
21.36%
Game
3,498

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.60%21.36%3,498
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.53%
Rasio pilih
8.61%
Game
1,409

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.53%8.61%1,409
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.38%
Rasio pilih
10.15%
Game
1,662

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.38%10.15%1,662
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.37%
Rasio pilih
11.85%
Game
1,941

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.37%11.85%1,941
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.34%
Rasio pilih
9.09%
Game
1,488

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.34%9.09%1,488
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.70%
Rasio pilih
7.41%
Game
1,213

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.70%7.41%1,213
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.46%
Rasio pilih
5.98%
Game
979

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.46%5.98%979
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
50.44%
Rasio pilih
6.19%
Game
1,013

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.44%6.19%1,013
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.44%
Rasio pilih
11.92%
Game
1,951

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.44%11.92%1,951
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.05%
Rasio pilih
5.89%
Game
965

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.05%5.89%965
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.94%
Rasio pilih
5.37%
Game
879

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.94%5.37%879
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.89%
Rasio pilih
8.32%
Game
1,363

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.89%8.32%1,363
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.75%
Rasio pilih
4.95%
Game
810

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.75%4.95%810
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.10%
Rasio pilih
2.45%
Game
401

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.10%2.45%401
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.43%
Rasio pilih
2.09%
Game
343

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.43%2.09%343
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.58%
Rasio pilih
3.11%
Game
509

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.58%3.11%509
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.97%
Rasio pilih
2.82%
Game
461

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.97%2.82%461
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.88%
Rasio pilih
3.32%
Game
544

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.88%3.32%544
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.80%
Rasio pilih
3.58%
Game
586

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.80%3.58%586
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.89%
Rasio pilih
2.75%
Game
450

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.89%2.75%450
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.39%
Rasio pilih
2.85%
Game
467

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.39%2.85%467
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.99%
Rasio pilih
2.91%
Game
476

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.99%2.91%476
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.47%
Rasio pilih
3.96%
Game
649

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.47%3.96%649
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.42%
Rasio pilih
3.66%
Game
599

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.42%3.66%599
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.24%
Rasio pilih
1.70%
Game
278

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.24%1.70%278
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.89%
Rasio pilih
1.48%
Game
242

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.89%1.48%242
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.87%
Rasio pilih
2.13%
Game
348

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.87%2.13%348
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.61%
Rasio pilih
1.87%
Game
306

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.61%1.87%306
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.61%
Rasio pilih
3.75%
Game
614

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.61%3.75%614
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.52%
Rasio pilih
1.70%
Game
278

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.52%1.70%278
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.28%
Rasio pilih
2.01%
Game
329

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.28%2.01%329
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.86%
Rasio pilih
3.62%
Game
592

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT251.86%3.62%592
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.97%
Rasio pilih
3.79%
Game
620

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.97%3.79%620
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.74%
Rasio pilih
3.31%
Game
542

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.74%3.31%542
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.24%
Rasio pilih
3.87%
Game
633

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.24%3.87%633
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.45%
Rasio pilih
2.17%
Game
355

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.45%2.17%355
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.30%
Rasio pilih
1.62%
Game
265

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.30%1.62%265
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.25%
Rasio pilih
1.57%
Game
257

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.25%1.57%257
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.12%
Rasio pilih
2.92%
Game
478

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.12%2.92%478
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.71%
Rasio pilih
1.87%
Game
306

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.71%1.87%306
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.83%
Rasio pilih
1.54%
Game
252

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.83%1.54%252
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
46.19%
Rasio pilih
2.96%
Game
485

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.19%2.96%485
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.29%
Rasio pilih
1.36%
Game
223

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.29%1.36%223
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
64.29%
Rasio pilih
0.51%
Game
84

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT364.29%0.51%84
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
61.90%
Rasio pilih
0.64%
Game
105

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT361.90%0.64%105
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.50%
Rasio pilih
0.73%
Game
119

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT360.50%0.73%119
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
58.54%
Rasio pilih
0.75%
Game
123

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.54%0.75%123
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.40%
Rasio pilih
1.03%
Game
169

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.40%1.03%169
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.25%
Rasio pilih
0.84%
Game
138

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.25%0.84%138
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
56.28%
Rasio pilih
1.22%
Game
199

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.28%1.22%199
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.79%
Rasio pilih
0.58%
Game
95

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.79%0.58%95
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
55.50%
Rasio pilih
1.17%
Game
191

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.50%1.17%191
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.50%
Rasio pilih
1.17%
Game
191

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.50%1.17%191
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.86%
Rasio pilih
0.88%
Game
144

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.86%0.88%144
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.01%
Rasio pilih
0.51%
Game
83

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.01%0.51%83
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.89%
Rasio pilih
0.74%
Game
121

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.89%0.74%121
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.63%
Rasio pilih
1.16%
Game
190

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.63%1.16%190
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.63%
Rasio pilih
0.81%
Game
133

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT352.63%0.81%133
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.38%
Rasio pilih
0.51%
Game
84

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.38%0.51%84
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.34%
Rasio pilih
0.65%
Game
107

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.34%0.65%107
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.21%
Rasio pilih
0.69%
Game
113

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.21%0.69%113
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.17%
Rasio pilih
0.98%
Game
161

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.17%0.98%161
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
51.94%
Rasio pilih
1.26%
Game
206

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.94%1.26%206
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.89%
Rasio pilih
1.13%
Game
185

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.89%1.13%185
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.28%
Rasio pilih
1.19%
Game
195

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.28%1.19%195
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.26%
Game
206

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.26%206
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.00%
Rasio pilih
0.72%
Game
118

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%0.72%118
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.70%
Rasio pilih
1.02%
Game
167

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.70%1.02%167
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.91%
Rasio pilih
0.56%
Game
92

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.91%0.56%92
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.80%
Rasio pilih
1.28%
Game
209

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.80%1.28%209
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.80%
Rasio pilih
0.76%
Game
125

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.80%0.76%125
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.83%
Rasio pilih
0.98%
Game
161

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.83%0.98%161
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.77%
Rasio pilih
0.96%
Game
157

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.77%0.96%157
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
47.73%
Rasio pilih
0.54%
Game
88

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.73%0.54%88
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.59%
Rasio pilih
0.89%
Game
145

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.59%0.89%145
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.54%
Rasio pilih
0.75%
Game
122

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.54%0.75%122
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.25%
Rasio pilih
0.56%
Game
91

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.25%0.56%91
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.08%
Rasio pilih
0.62%
Game
102

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.08%0.62%102
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.25%
Rasio pilih
1.06%
Game
174

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.25%1.06%174
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.21%
Rasio pilih
0.58%
Game
95

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.21%0.58%95
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
42.95%
Rasio pilih
0.91%
Game
149

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.95%0.91%149
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
42.39%
Rasio pilih
0.56%
Game
92

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT342.39%0.56%92
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.26%
Rasio pilih
0.48%
Game
78

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT460.26%0.48%78
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
58.62%
Rasio pilih
0.35%
Game
58

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.62%0.35%58
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
57.35%
Rasio pilih
0.42%
Game
68

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.35%0.42%68
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.85%
Rasio pilih
0.33%
Game
54

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.85%0.33%54
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.67%
Rasio pilih
0.37%
Game
60

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.67%0.37%60
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
50.79%
Rasio pilih
0.38%
Game
63

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.79%0.38%63
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.72%
Rasio pilih
0.42%
Game
69

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.72%0.42%69
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.15%
Rasio pilih
0.36%
Game
59

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT449.15%0.36%59
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
45.45%
Rasio pilih
0.47%
Game
77

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.45%0.47%77
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.45%
Rasio pilih
0.40%
Game
66

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.45%0.40%66
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.28%
Rasio pilih
0.32%
Game
53

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.28%0.32%53
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
35.29%
Rasio pilih
0.42%
Game
68

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT435.29%0.42%68

Hwei Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Max order: R > Q > E > W.

RQEW

Put points into R whenever possible, max Q first, max E second, and leave W for last.

Hwei Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Hwei counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Braum Braum Braum T4
Tier
T4
Peringkat
#130
Rasio menang
48.29%
Rasio pilih
0.40%

Braum saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Samira Samira Samira T5
Tier
T5
Peringkat
#150
Rasio menang
46.68%
Rasio pilih
0.63%

Samira saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Hwei is countered by these champions in ARAM: Mayhem.

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

LeBlanc LeBlanc LeBlanc T5
Tier
T5
Peringkat
#171
Rasio menang
42.78%
Rasio pilih
0.41%

LeBlanc saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Nocturne Nocturne Nocturne T3
Tier
T3
Peringkat
#106
Rasio menang
49.66%
Rasio pilih
0.27%

Nocturne saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Hwei Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Hwei Hwei Hwei T1
Tier
T1
Peringkat
#20
Rasio menang
52.57%
Rasio pilih
0.66%

Hwei saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Thresh Thresh Thresh T5
Tier
T5
Peringkat
#161
Rasio menang
45.37%
Rasio pilih
0.86%

Thresh saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Best teammate synergies Amumu Synergy mechanism: Amumu gives Hwei the thing he values most: enemies locked in a tight area. Hwei’s strongest fight pattern is not random poke; it is dropping layered damage and control onto targets that cannot instantly walk out. Combo: Let Amumu start when two or more enemies are close, then Hwei should immediately place his largest area threat over the locked group instead of chasing the backline. If Amumu catches only the tank, Hwei should use lighter poke and save the heavier follow-up for the enemy carries stepping in to help. Best scenario: This pairing is best when the enemy team has short-range carries, melee divers, or a support line that must walk forward together. The narrow bridge makes bad spacing very punishable, and Amumu turns one mistake into a full-team damage window. Enemy answer: Good enemies will spread before Amumu enters, hold disengage for his engage, or bait him into starting while Hwei is out of range. Spell shields and cleanse-style tools also reduce the first burst window. Failure risk and recovery: The main failure is Amumu going too early and dying before Hwei can layer spells. Recover by slowing the fight down: Hwei should hold one control spell for the counter-engage, kite behind Amumu’s body, and punish the enemies who walk forward after the failed start. Jarvan IV Synergy mechanism: Jarvan creates forced terrain and commits enemies to a small space. That gives Hwei a clear target area instead of asking him to land delayed spells on five moving champions. Combo: Jarvan starts with a knock-up or cage, and Hwei paints the trapped area immediately. The best version is simple: Jarvan catches a carry or two priority targets, Hwei covers the exit path, and the rest of the team hits whoever cannot leave. Best scenario: This is strongest against immobile mages, marksmen, and enchanters who rely on spacing rather than hard escapes. It also works well when Hwei’s team has follow-up damage but lacks a clean way to begin the fight. Enemy answer: Enemies can save dashes, blink-like movement, knock Jarvan away, or punish the moment after he commits. They can also stand wide enough that his engage traps only one low-value target. Failure risk and recovery: Jarvan can accidentally isolate himself or trap Hwei’s team in a bad brawl if he starts into stronger melee champions. If that happens, Hwei should not walk into the cage just to deal damage. Cast from outside, cover the edge with control, and turn the trapped zone into a disengage wall instead of a forced all-in. Nautilus Synergy mechanism: Nautilus gives Hwei reliable single-target access and front-line presence. Hwei does not need every fight to be a five-man wombo; sometimes he just needs one enemy held in place long enough to delete them before the real fight starts. Combo: Nautilus threatens hook range, forces enemies to dodge sideways, and Hwei places damage where they are likely to retreat. When Nautilus locks a priority target, Hwei should commit burst quickly, then keep one spell available to stop the counter-dive. Best scenario: This pairing is excellent into teams with one fed carry or one slippery champion who keeps stepping forward to poke. Nautilus can make that player respect the line, while Hwei punishes the rest of the team for grouping behind them. Enemy answer: Enemies will hide behind minions, body-block with tanks, use spell shields, or hard-engage onto Hwei after Nautilus throws his first tool. If Nautilus misses, the enemy has a clean punish window. Failure risk and recovery: The risk is over-chasing a hooked tank while the enemy backline stays untouched. Recover by changing the target rule: if Nautilus catches a tank, Hwei uses the target as a zone anchor, damages enemies standing near it, and saves hard commitment for a carry mispositioning afterward. Thresh Synergy mechanism: Thresh is valuable because he solves both sides of Hwei’s fights. He can start picks, but more importantly he can pull Hwei out when Mayhem mobility and dive tools turn the fight messy. Combo: Thresh fishes for hook or displacement, Hwei follows with a quick control-and-damage sequence, then Thresh holds lantern as the escape plan. If the enemy diver jumps past the front line, Thresh peels first and Hwei fires into the diver instead of tunneling on the original target. Best scenario: This duo is best when Hwei is the main damage threat and the enemy team has assassins, bruisers, or snowball-style engage. Thresh lets Hwei play closer to threat range without being instantly punished for one step forward. Enemy answer: Smart enemies will pressure Thresh before committing, stand behind minions, or wait until lantern is unavailable before diving Hwei. They may also split their engage so Thresh can only save one teammate. Failure risk and recovery: The failure point is coordination. If Hwei walks too far after Thresh lands a hook, lantern may not save him from the counter-engage. Recover by playing around Thresh’s position, not the enemy’s health bar: take the damage window, then reset behind lantern range before casting again. Seraphine Synergy mechanism: Seraphine pairs with Hwei through layered range, sustain, and crowd control follow-up. She helps him win slower fights where both teams are posturing, poking, and waiting for someone to misstep. Combo: Seraphine softens and groups enemies with long-range pressure, then Hwei adds control zones to cut off retreat paths. If Seraphine lands a multi-target engage or follow-up control, Hwei should aim at the center of the enemy formation rather than chasing the lowest-health target. Best scenario: This pairing shines when Hwei’s team already has a front liner and wants to siege safely. The two can force enemies to choose between standing back and losing health, or walking forward into layered control. Enemy answer: The enemy answer is direct engage. If they reach Hwei and Seraphine before the poke matters, the double-mage backline can collapse quickly. Wide spacing also reduces the value of their layered area spells. Failure risk and recovery: The risk is drafting too soft. Hwei plus Seraphine without a tank can look strong for a minute, then lose one engage and never regain space. Recover by playing behind minion waves, saving one disengage tool each, and refusing to walk up unless the front line is ready to block the punish. Team functions Hwei needs most

Reliable engage: Hwei needs someone else to force the first mistake. If he has to start fights alone, enemies can dodge the setup and punish him while his key spells are unavailable.

Hwei ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and JobHwei usually plays as backline poke and wave control, softening targets before fights and punishing clumped enemies from a safe distance.Hwei becomes a rotating control core who must hold disruption options for divers rather than spending every spell on forward damage.Shift from pure poke to holding defensive answers for sudden dive threats.
Spell DisciplinePlayers often default to ranged damage whenever a target appears, fishing with control spells and using utility for better trades.Every spell choice has a higher opportunity cost; missed control creates a punish window, and utility spells become fight-saving tools.Stop autopiloting damage; save control and utility for when dives actually happen.
Fight TempoTempo follows a cycle: clear wave, poke, wait for cooldowns, and pressure towers when enemies get low.Fights break open earlier and more often, potentially skipping the poke phase entirely via augment-enhanced engages or reset chains.Be ready to swap instantly from chipping enemies to stopping a collapse.
Teamfight SpacingStay behind the front line, keep an angle on the wave, and avoid walking into hook or engage range.Spacing must account for augmented movement and sudden target access; use elastic positioning, stepping back when engage is available.Stand one step farther back than normal and move immediately after casting.
Augment LogicBuild around damage, mana comfort, and magic penetration to pressure health bars from range.Judge augments by whether they solve the fight you are losing; defensive or peel-friendly options gain value against heavy dive.Pick augments that fix your actual problems, not just ideal combo damage.

Champion Analysis

Peran / Rasio menang

Peringkat

Hwei the Visionary is a ranged mage who brings exceptional area-of-effect damage and the most unique ability system in League of Legends to Hextech Mayhem. His entire combat identity revolves around combining three basic ability slots, each with two distinct effects, for a total of eight different abilities that he can call upon in any team fight. The Q slot offers “Disaster” for heavy area damage and “Cascade” for long-range poke, giving him both waveclear and harassment tools. The W slot includes “Maze” for zone control and “Flow” for movement, allowing Hwei to shape the battlefield or reposition as needed. The E slot provides “Scourge” for crowd control and “Seance” for shielding and healing, covering defensive and supportive roles. This deep toolkit makes Hwei the most versatile battlefield artist in the mode, able to adapt his damage, utility, and escape options to the exact demands of each skirmish. His ultimate, Masterpiece, unleashes a massive magical painting that deals high area magic damage and slows enemies across a large area. In the confined terrain of Hextech Mayhem, this ability can cover enormous portions of the lane, often deciding the course of a fight by itself. As a ranged mage, Hwei thrives by maintaining safe positioning and using his diverse spells to control the flow of combat from a distance. His highest strategic value lies in his capacity to handle virtually any team fight situation with the optimal ability combination, whether that is laying down persistent area damage, locking down enemies with crowd control, or providing survivability to allies. However, this flexibility comes with a high skill ceiling; players must quickly assess the fight and select the correct brushstrokes from his eight-spell arsenal. Mistakes in ability choice or timing can leave Hwei vulnerable, as his cooldowns are significant and his base defenses are typical of a mage. The confined lane of Hextech Mayhem both amplifies the impact of his area control and forces him to be extra vigilant about enemy engages. Overall, Hwei the Visionary rewards thoughtful, adaptive play and can single-handedly turn the tide of a Hextech Mayhem match through sheer variety and massive area damage when his complex ability system is mastered.

Tips utama

Blog panduan / N/A

Blog panduan

Hwei the Visionary wins Mayhem fights by making the lane feel smaller than it already is, layering threat rather than committing to being a pure poke bot or front-line mage. The highest-value execution habit is balancing wave clear and champion damage: if you only hit champions while the wave crashes into your tower, you lose tempo; if you only clear while divers walk in for free, you lose health. Engage after the enemy commits to a narrow path such as a turret gap, wall edge, or choke, and wait to place damage where they want to retreat, not just where they are standing. Let allies with reliable lockdown start fights; hold your burst for the moment the target is actually stuck or forced forward. Keep defensive control available until an assassin dashes, then drop it between them and your backline to create hesitation. Do not open every fight with your longest-range poke because enemies often have augment-based speed or shields; poke only when their engage tools are visible or your team can cover you. When the enemy tank dives first, look past them and aim your next spell at the follow-up carry line rather than panic-casting everything into the tank. Layer zones so that if your first spell forces a dodge left, place the next threat on the left-side exit, turning one defensive cast into a full counter-engage. Save a fast answer for assassins and treat your defensive spell as your real health bar. When being collapsed on, cast across the lane instead of down it to cut off pursuit. Stand one step behind your most stable teammate and back up before casting when enemies have Snowball available. Use the lane wall to protect one side of your body; after you miss key control, immediately change posture and play waveclear until the spell rotation is safe. Aim your spells at exits rather than bodies, and use the minion wave as a ruler to force the enemy to choose between losing wave position or eating damage. Target priority starts with the diver who has already committed, then the short-range carry walking forward, then the enemy poke mage only when exposed; ignore bait targets when your cooldowns are needed for peel. Use your own Snowball as follow-up, not blind engage, and throw it after your zone forces a predictable dodge. Against enemy Snowball, track who is marked and pre-place punishment on the landing area. When you get marked, move toward your team before the recast. Play around your augment trigger windows: fight during full rotations if your augment rewards spell hits, bait more patiently if it adds defensive value, and set up pressure before objectives. Control the wave without becoming the engage target by pushing only when your team is healthy and peel is available. When diving, only go under turret after the enemy uses their main escape, place damage behind the target, and cancel the dive if your control misses. When defending, hold spells for the first champion who crosses the point of no return. When behind, prioritize waveclear and anti-dive, give ground before giving shutdowns, and look for enemies who overstep after winning; keep fights short when your team lacks health and spend spells to protect carries even if it lowers your damage chart. The clean Hwei game is patient but not passive, making enemies walk through bad spaces and turning every missed enemy engage into wave pressure.

Read full guide

Blog panduan

N/A / Augment

Blog panduan

Hwei wins Mayhem by controlling space before the fight starts, standing one step behind the engage or tank, painting choke points with long-range damage, and saving a defensive spell for the first diver. Throwing every spell for poke leaves nothing when Snowballs land, making him the easiest reset target. Early game, position behind the minion wave toward the side with better vision and fewer hooks, starting with a clear angle through the wave. Trade in short cycles, using long-range poke when enemies step up for last hits and backing off while spell options return; do not fish nonstop into a full minion wave if it gives the enemy a free Snowball angle. When an enemy is already crowd controlled, switch to committed damage and layer an area spell where they must walk. Early Snowball is mostly a threat tool, best thrown at enemies already controlled or near terrain, but only taken when isolated and the team can follow. Augments early should value range, ability haste, mana stability, shielding, or damage amplification; if an augment triggers after hitting a spell, use the easiest long-range spell first then commit the heavier zone after the enemy burns movement. Push when the team has stronger poke and the enemy cannot start fights through the wave; stall when the enemy has better engage. When ahead, step forward only with a tank or bruiser, forcing the enemy under turret and painting side exits. When behind, stop answering every poke trade, clear waves, hold defensive tools, and punish overextensions. Reach level 6 with health and mana to fight, then look for clustered enemies after allied crowd control, enemy Snowballs, or turret dives rather than wasting the ultimate on one healthy frontliner. Mid game, position behind the main engage line and shift side to side after each cast to avoid pre-aimed escapes. Keep enough distance from the other carry that one engage does not catch both. Poke before objectives, health relic contests, and turret pressure, then stop casting blindly when the enemy is low enough to engage. Use damage zones to cut off retreats and crowd control when enemies step past minions or take a Snowball. The best Hwei trades are two-part: first force movement, then punish the predictable dodge. Mid game Snowball can create surprise angles, but Hwei should not become the primary diver unless the enemy backline is already broken; use Snowball to follow allied engage, reposition after a winning pick, or tag a fleeing carry when long-range spells would be blocked. The augment set by now defines the rhythm: poke or spell-chain augments call for repeated hits, survivability augments allow closer positioning only when the team is near, movement augments are best used after casting to change angles. Push hard when enemies are missing health, down key engage tools, or forced to clear under turret; stall when the team lacks frontline or a carry is dead. When ahead, keep the enemy trapped between turret, minions, and zones; when behind, deny clean resets by saving a control spell for the first diver and dropping damage where the enemy wants to stand. Late game, play at maximum useful range with a retreat lane open, standing near terrain only if it protects from flank angles without pinning against a wall that removes sideways dodge. Every spell should chunk a priority target, protect a teammate, deny a choke, or force the enemy formation to split; random poke into tanks is fine only if it creates space for turret hits. When carries group together, hold the biggest commit until they are slowed, trapped, or forced into a narrow path.

Read full guide

Rasio menang

Rasio menang / Rasio pilih

Tier

Hwei the Visionary’s dominant strength in ARAM Mayhem is his ability to control space and punish any enemy that walks into his range. When ahead, he becomes oppressive by setting the wave first, painting from behind a frontliner, and forcing the enemy to choose between eating poke, losing ground, or attempting a bad engage through his zone of control. However, his power comes with clear vulnerabilities: he is slow, vulnerable to dive, and punishable the moment he steps forward without a defensive spell ready. In ahead patterns, the key is to never celebrate the lead by walking alone. Instead, Hwei should create a controlled slow push that lets his frontline stand between him and the enemy while he harasses anyone who steps up for last-hits. He must keep one control spell reserved for the first real commit, because if a diver lands on him and his answer is gone, the lead evaporates quickly. His ranged poke is excellent for forcing bad recalls and contesting health relics, but converting poke into kills should only happen after the enemy’s mobility tools are spent. Augment choices should prioritize survivability if dive threats remain; raw damage only helps if the team can already peel. Positioning matters even on a one-lane map—Hwei must respect flank angles and never tunnel on a low target under turret without an escape route. End fights cleanly by pushing the wave and hitting the structure, not chasing highlights. When behind, Hwei’s playstyle shifts dramatically. He cannot posture like a turret; he must take shorter trades, safer angles, and wait for the enemy to overstep. Giving ground before giving a death is critical—losing a few minions is better than dying for one wave. Control spells become purely defensive; never throw them at the enemy tank just because he is visible. Wait for the carry, diver, or bruiser who can actually kill you, then stop them cold. Spell patterns must be shortened and pre-planned; a simple correct cast beats a fancy late cast. Augment selection should fix the reason the team is losing—survivability if assassins reach him, mana if resources run out, or execution damage if the team can peel but lacks threat. Fight only around enemy overextension, such as when they chase a low ally or clump near a relic, and never chase a low-value target like a tank bait. The turret area should be used as a damage amplifier—hover just far enough back to force enemies into a narrow path, then kite after each cast. Prioritize wave clear to stabilize before looking for the miracle combo; without minions, the enemy’s engage angles shrink. The behind mindset is to play for the enemy’s second mistake, not the first flashy angle, and stay alive through the first engage so Hwei can punish the champion who goes too deep and swing the fight with his next rotation.

Read full guide

Peringkat champion

Champion / Peran

Champion

Hwei the Visionary enters ARAM: Mayhem as a punish mage whose entire identity revolves around spell layering and controlled detonations. His passive, Signature of the Visionary, triggers bonus burst damage when he hits the same enemy champion with two separate damaging abilities. Because Mayhem fights are constantly packed into tight mid-lane corridors, this detonation can clip both the main target and anyone standing nearby. Instead of random poke, Hwei should tag an enemy with a safe opener and hold the second hit for when the enemy clumps, walks into a choke, or gets controlled by allied crowd control. The passive turns him from a long-range nuisance into a fight-ending threat, but only if his two spells land on the same champion. Wasting spells on different targets means losing a huge portion of his trade pattern until abilities cycle again. Hwei’s kit is divided into three subject schools: Disaster, Serenity, and Torment. Disaster (Q) is his main damage school and is maxed first, giving him a direct projectile for poke, a long-range finishing strike best after crowd control, and a ground zone to control space. Serenity (W) is his utility school, providing movement speed to reposition, a shielding zone to hold ground, and a selfish empowerment for sustained casting. W is leveled last but is essential for survival, deciding whether Hwei lives long enough to use his damage. Torment (E) is his control school, maxed second, and includes a fear projectile against divers, a delayed eye zone on chokepoints, and a pull-and-slow area for punishing grouped enemies. E is the linchpin that makes his damage reliable—wasting it on low-probability poke invites the enemy to dive freely. His ultimate, Spiraling Despair (R), is a long-range attachment that slows, spreads pressure around the target, and detonates after a delay. It is strongest when the attached champion cannot leave their team, punishing clumps and breaking formations. In Mayhem’s constant skirmishes and 5v5 brawls, Hwei excels when his team forces enemies to stand together. Clean combos like E into Q or E into R create passive procs that damage entire groups. His greatest weakness is the window after a missed E or R, which signals the enemy to engage. Champions with fast dashes, mobility, or clean can bait his first hit and avoid the second, while tanks can absorb his control and allow carries to dive. Ultimately, Hwei the Visionary rewards patience, positioning, and disciplined spell sequencing—using his schools in the right order and at the right moment to turn every crowded fight into a disaster for the opposition.

Read full guide

Lihat panduan champion

Blog panduan / Tier

Blog panduan

Hwei punishes sloppy inputs harder than most Mayhem mages. He has answers for poke, zone control, shields, speed, pick setup, and follow-up damage, but only if you choose the right painting under pressure. Most bad Hwei games come from spending the wrong school, locking yourself out of the tool you needed next, then getting run down in the narrow lane. Mechanical mistakes start with throwing random Q spells at the first visible enemy while the wave is still alive. This blocks poke, loses lane control, and leaves no immediate damage when a crowd control lands. Instead, pick the Q spell for the target state: straight poke on a clean line, delayed long-range damage on slowed or rooted enemies, and ground zoning through narrow spaces. If you waste Q, step behind your frontline and use utility or control to stall. Another common error is panic-cycling the E control spell too fast, causing the diver to keep moving. Decide your E before the fight: fear-style control to stop direct engage, eye or root zone for predictable paths, and pull or cluster when opponents are grouped or slowed. After a bad E, drop a slow or zone between you and the diver and move toward allies. Casting the delayed long-range damage spell at a full-speed target with no setup leads to a clean miss and a free punish window. Aim it after crowd control, when enemies commit to a narrow path, or when they last-hit relics. If it misses, switch from execute to zoning and wait for another ally slow. Painting utility only for yourself when the whole team is about to fight leaves your frontline without speed or shield. Aim utility where the fight will happen. If it lands in a useless spot, reposition behind the nearest ally and hold control for the enemy engage. Over-channeling your combo in one place after landing a good spell gives enemies time to throw hooks and hard engage. Cast, move, then cast again. If you get tagged, spend the next spell defensively. Firing the ultimate as a raw opener into a spread team results in a dodge or low-value hit. Use the ultimate when the first target is controlled, trapped in a choke, or standing near allies who cannot separate. If the ultimate misses, fall back to wave control and peel. Ignoring minion and terrain angles causes spells to hit the wrong unit. Play slightly off-center to open lines. If stuck behind the wave, clear or zone first. Pressing Snowball like a bruiser after landing poke delivers you into melee range. Use Snowball mainly as a threat or guaranteed follow-up. If you take a bad Snowball, cast peel at your landing point and move sideways. Decision mistakes include playing Hwei as only a poke bot, letting the enemy run you over when they engage. Treat every spell cycle as a choice between poke, peel, and space. After losing a fight to dive, stand closer to carries and hold E. Chasing low-health enemies past your frontline leads to eating return crowd control. Finish from your side using delayed damage or zones. If you overchase, drop a control spell and retreat. Spending all spells on the enemy tank leaves the backline healthy. Damage the tank only when it creates space. After dumping into a durable target, back off and posture defensively. Grouping too tightly with your backline lets enemy area damage hit multiple allies. Stay offset enough to create a second threat line. Starting fights without a minion wave, health advantage, or crowd control forces you to cast defensively.

Read full guide

FAQ

Hwei

FAQ

Is Hwei good in ARAM: Mayhem? Yes, if your team can play around space instead of forcing every fight in a straight line. Hwei brings long-range poke, zone control, shields, speed, and multiple crowd-control tools, but he pays for it with low forgiveness when enemies reach him. If the enemy has hard dive, hold your control spells for peel instead of spending everything on damage. What is Hwei's main job in Mayhem fights? Your job is to make the enemy walk through bad areas before they can touch your carries. Use damage spells to soften the frontline, then switch to control when assassins or bruisers commit. The tradeoff is tempo: if you throw every spell for poke, you may not have the right answer when the real engage starts. Should I play Hwei as poke or teamfight control? Start as poke when both teams are staring each other down, then become control the moment someone commits. Long-range damage is great before a fight, but Hwei wins messy Mayhem fights by denying paths, peeling divers, and punishing clumped targets. If your team already has heavy poke, lean harder into utility and crowd control.

Read full guide

Blog panduan

Blog panduan / Diperbarui

Blog panduan