ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T4 Peringkat #139

Elise build ARAM Mayhem dan augment terbaik

Elise saat ini masuk kategori T4 dalam data ARAM Mayhem.

Elise Elise the Spider Queen Mage / Assassin
TierT4
Peringkat#139
Rasio menang47.05%
Rasio pilih0.20%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang51.35%
Rasio pilih22.25%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang48.28%
Rasio pilih13.64%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang50.00%
Rasio pilih8.46%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

49.54%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.12%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.26%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.98%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

46.94%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.50%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.05%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.35%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

48.83%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

46.54%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

44.87%
Cryptbloom Cryptbloom Cryptbloom
Harga total
3,000
Harga
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

53.31%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.42%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.42%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.30%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.42%
Hextech Alternator Hextech Alternator Hextech Alternator
Harga total
1,100
Harga
300

+45 Ability Power Revved Damaging a champion deals bonus magic damage.

46.42%

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

Rasio menang51.70%
Rasio pilih7.34%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang52.76%
Rasio pilih5.50%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

Rasio menang53.35%
Rasio pilih2.75%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

53.82%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

56.23%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.58%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

57.11%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

56.11%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

53.17%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

55.23%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.82%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

53.35%
Riftmaker Riftmaker Riftmaker
Harga total
3,100
Harga
950

+70 Ability Power +350 Health +15 Ability Haste Void Corruption: For each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp. Void Infusion: Gain 2% of your bonus Health as Ability Power.

55.35%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

52.41%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

54.47%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

56.99%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

56.99%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

52.64%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.64%
Haunting Guise Haunting Guise Haunting Guise
Harga total
1,300
Harga
500

+30 Ability Power +200 Health Madness For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

54.29%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.47%
Rasio pilih
6.36%
Game
288

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT153.47%6.36%288
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.53%
Rasio pilih
8.75%
Game
396

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.53%8.75%396
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
52.46%
Rasio pilih
9.43%
Game
427

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT152.46%9.43%427
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.53%
Rasio pilih
7.93%
Game
359

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.53%7.93%359
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
51.07%
Rasio pilih
6.18%
Game
280

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.07%6.18%280
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.62%
Rasio pilih
5.32%
Game
241

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.62%5.32%241
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.24%
Rasio pilih
4.62%
Game
209

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.24%4.62%209
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.55%
Rasio pilih
4.90%
Game
222

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.55%4.90%222
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.15%
Rasio pilih
6.52%
Game
295

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.15%6.52%295
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.47%
Rasio pilih
11.53%
Game
522

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.47%11.53%522
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.05%
Rasio pilih
9.65%
Game
437

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.05%9.65%437
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
48.01%
Rasio pilih
6.12%
Game
277

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT148.01%6.12%277
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.98%
Rasio pilih
12.57%
Game
569

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.98%12.57%569
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.62%
Rasio pilih
5.57%
Game
252

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.62%5.57%252
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.42%
Rasio pilih
10.71%
Game
485

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.42%10.71%485
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.35%
Rasio pilih
5.83%
Game
264

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.35%5.83%264
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.32%
Rasio pilih
7.00%
Game
317

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.32%7.00%317
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.92%
Rasio pilih
7.53%
Game
341

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.92%7.53%341
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.91%
Rasio pilih
13.56%
Game
614

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.91%13.56%614
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.90%
Rasio pilih
5.39%
Game
244

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.90%5.39%244
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.65%
Rasio pilih
5.08%
Game
230

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.65%5.08%230
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.23%
Rasio pilih
12.74%
Game
577

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT145.23%12.74%577
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.59%
Rasio pilih
5.10%
Game
231

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT144.59%5.10%231
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.52%
Rasio pilih
12.43%
Game
563

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT143.52%12.43%563
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.05%
Rasio pilih
4.92%
Game
223

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT143.05%4.92%223
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
40.74%
Rasio pilih
5.37%
Game
243

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT140.74%5.37%243
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
38.87%
Rasio pilih
5.45%
Game
247

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT138.87%5.45%247
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.64%
Rasio pilih
2.08%
Game
94

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT260.64%2.08%94
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.40%
Rasio pilih
2.76%
Game
125

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.40%2.76%125
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.56%
Rasio pilih
2.19%
Game
99

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.56%2.19%99
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.72%
Rasio pilih
2.67%
Game
121

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.72%2.67%121
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.98%
Rasio pilih
3.71%
Game
168

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.98%3.71%168
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.38%
Rasio pilih
2.89%
Game
131

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.38%2.89%131
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
2.34%
Game
106

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.34%106
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
2.21%
Game
100

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.00%2.21%100
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.24%
Rasio pilih
2.92%
Game
132

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.24%2.92%132
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.19%
Rasio pilih
2.74%
Game
124

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.19%2.74%124
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.16%
Rasio pilih
3.95%
Game
179

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.16%3.95%179
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.14%
Rasio pilih
3.86%
Game
175

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.14%3.86%175
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.61%
Rasio pilih
3.18%
Game
144

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.61%3.18%144
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.86%
Rasio pilih
3.09%
Game
140

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.86%3.09%140
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.83%
Rasio pilih
3.56%
Game
161

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.83%3.56%161
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.76%
Rasio pilih
2.96%
Game
134

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.76%2.96%134
Minionmancer Minionmancer Minionmancer Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.54%
Rasio pilih
4.04%
Game
183

Pilih Minionmancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.54%4.04%183
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.41%
Rasio pilih
2.98%
Game
135

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.41%2.98%135
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.88%
Rasio pilih
2.12%
Game
96

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.88%2.12%96
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.50%
Rasio pilih
3.47%
Game
157

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT246.50%3.47%157
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.63%
Rasio pilih
2.27%
Game
103

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.63%2.27%103
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.52%
Rasio pilih
3.20%
Game
145

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.52%3.20%145
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
44.83%
Rasio pilih
4.48%
Game
203

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.83%4.48%203
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.36%
Rasio pilih
2.94%
Game
133

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.36%2.94%133
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.53%
Rasio pilih
3.75%
Game
170

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.53%3.75%170
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
43.40%
Rasio pilih
3.51%
Game
159

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.40%3.51%159
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
42.75%
Rasio pilih
3.05%
Game
138

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT242.75%3.05%138
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
42.51%
Rasio pilih
3.69%
Game
167

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.51%3.69%167
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.48%
Rasio pilih
3.38%
Game
153

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.48%3.38%153
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
41.55%
Rasio pilih
3.14%
Game
142

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.55%3.14%142
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
40.35%
Rasio pilih
2.52%
Game
114

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT240.35%2.52%114
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.55%
Rasio pilih
1.97%
Game
89

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.55%1.97%89
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.35%
Rasio pilih
1.50%
Game
68

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.35%1.50%68
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.36%
Rasio pilih
1.24%
Game
56

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.36%1.24%56
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.22%
Rasio pilih
1.48%
Game
67

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.22%1.48%67
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.17%
Rasio pilih
1.92%
Game
87

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.17%1.92%87
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
53.57%
Rasio pilih
1.24%
Game
56

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.57%1.24%56
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.49%
Rasio pilih
1.90%
Game
86

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.49%1.90%86
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.94%
Rasio pilih
1.13%
Game
51

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.94%1.13%51
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.92%
Rasio pilih
1.15%
Game
52

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.92%1.15%52
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
49.45%
Rasio pilih
2.01%
Game
91

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.45%2.01%91
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.21%
Rasio pilih
1.24%
Game
56

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.21%1.24%56
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.15%
Rasio pilih
1.19%
Game
54

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.15%1.19%54
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.74%
Rasio pilih
2.03%
Game
92

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.74%2.03%92
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.24%
Rasio pilih
1.86%
Game
84

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT345.24%1.86%84
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
45.07%
Rasio pilih
1.57%
Game
71

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT345.07%1.57%71
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.87%
Rasio pilih
1.72%
Game
78

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.87%1.72%78
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
44.44%
Rasio pilih
1.99%
Game
90

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT344.44%1.99%90
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.40%
Rasio pilih
1.17%
Game
53

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.40%1.17%53
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
43.28%
Rasio pilih
1.48%
Game
67

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT343.28%1.48%67
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
43.04%
Rasio pilih
1.74%
Game
79

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.04%1.74%79
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.86%
Rasio pilih
1.90%
Game
86

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.86%1.90%86
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
41.82%
Rasio pilih
1.21%
Game
55

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.82%1.21%55
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.46%
Rasio pilih
1.81%
Game
82

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT341.46%1.81%82
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
40.98%
Rasio pilih
1.35%
Game
61

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT340.98%1.35%61
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.58%
Rasio pilih
1.52%
Game
69

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.58%1.52%69
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
38.37%
Rasio pilih
1.90%
Game
86

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.37%1.90%86
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
35.71%
Rasio pilih
1.24%
Game
56

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT335.71%1.24%56

Elise Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Max Order: R > Q > W > E

RWQE

Max Order: R > W > Q > E (Heavy Augment Synergy)

RQWE

Max Q first.

Elise Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Elise counters these champions in ARAM: Mayhem.

Kog'Maw Kog'Maw Kog'Maw T2
Tier
T2
Peringkat
#72
Rasio menang
51.01%
Rasio pilih
0.61%

Kog'Maw saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Elise is countered by these champions in ARAM: Mayhem.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malzahar Malzahar Malzahar T1
Tier
T1
Peringkat
#17
Rasio menang
53.30%
Rasio pilih
0.91%

Malzahar saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Warwick Warwick Warwick T4
Tier
T4
Peringkat
#126
Rasio menang
47.95%
Rasio pilih
0.31%

Warwick saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Elise Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Elise Elise Elise T4
Tier
T4
Peringkat
#139
Rasio menang
47.05%
Rasio pilih
0.20%

Elise saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Core Team Functions Elise Needs

Hard Engage or Catch Tool: Elise’s Cocoon is a skillshot with travel time. She struggles against mobile comps that dodge. A teammate with point-and-click CC or a massive AoE lockdown gives her a guaranteed window to unload her full combo.

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Elise Elise Elise T4
Tier
T4
Peringkat
#139
Rasio menang
47.05%
Rasio pilih
0.20%

Elise saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard Engage or Catch Tool: Elise’s Cocoon is a skillshot with travel time. She struggles against mobile comps that dodge. A teammate with point-and-click CC or a massive AoE lockdown gives her a guaranteed window to unload her full combo. Follow-Up Burst: Elise deals high burst but can be kited if the target survives the initial rotation. She needs allies who can dump damage instantly during a stun duration to trigger her execute threshold. Peel or Distraction: When she goes spider form, she is inside the enemy team. If she gets stunned or burst down immediately, she provides zero value. She needs a tank or diver to draw cooldowns away from her. Top Teammate Synergies 1. Yasuo

Yasuo provides a massive AoE knockup and a windwall that blocks enemy retaliation. Elise provides the pick potential to start fights or the burst to clean up after Yasuo lands his knockup.

Elise ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityForced into a hybrid poke role with Liandry's, playing passively and chipping at frontline with long-range spiderlings while fishing for stuns.Returns to assassin role with augments amplifying burst ratios, deleting squishy targets through flanks instead of sieging or poking.Stop playing passive poke mage; dive and delete isolated targets with confidence.
Cocoon UsageConserve and wait for guaranteed hits due to long cooldown; missing means being useless for several seconds during teamfights.Throw aggressively since ability haste shortens punishment windows significantly; pace is too fast to hoard for perfect shots.Throw Cocoons freely; short cooldowns mean missed stuns are forgiving.
Spider E UsagePrimarily defensive tool to dodge key abilities or drop aggro, rappelling up and waiting before dropping back down safely.Use offensively to chase over walls, bypass frontline, and dive backline kills before escaping with repositioning.Rappel aggressively to bypass frontline and assassinate backline targets.
Build PhilosophySustain and burn with Liandry's, Demonic Embrace, and tank items; Presence of Mind mandatory for extended siege mana needs.Front-loaded burst with Rocketbelt or Lich Bane; Dark Harvest and Electrocute scale better with faster kill speed.Rush burst damage; burn and sustain have no time to matter.
Augment AdaptationAugments are helpful but rarely redefine identity; you can ignore bad augments and still perform adequately in most games.Augments redefine Elise completely; bad choices ruin games. Adjust playstyle to augment type or fail to scale into relevance.Read augments carefully and adapt playstyle or lose relevance entirely.

Champion Analysis

Peran / Rasio menang

Peringkat

Elise the Spider Queen operates as a mage-assassin in Hextech Mayhem, combining form-switching flexibility with powerful crowd control and burst capabilities. The dramatically reduced cooldowns in this mode allow her to switch between human and spider forms with unprecedented frequency, making her one of the most flexible champions available. Her core identity revolves around form switching and burst control, enabling her to adapt moment-to-moment based on enemy health states and positioning needs. In human form, Elise excels at initiating engagements and whittling down targets. Neurotoxin deals damage based on the target's current health, making it devastating against high-health opponents at the start of fights. Volatile Spiderling provides additional pressure by tracking enemies. Cocoon serves as her core crowd control tool, firing spider silk to stun enemies, and its frequent availability in Hextech Mayhem enables continuous control of enemy carries throughout extended skirmishes. Spider form transforms Elise into an executioner and survival artist. Venomous Bite deals damage based on missing health, making it devastating against low-health targets and serving as her core execute skill to finish fleeing enemies. Skittering Frenzy grants attack speed and self-healing, allowing her to sustain through fights. Rappel functions as her core survival tool, letting her ascend and descend onto a target, which proves useful for dodging enemy abilities or diving the backline to reach vulnerable enemy carries. The interplay between forms defines Elise's strategic value. She opens in human form to stun and damage healthy targets, then transitions to spider form to execute weakened enemies and reposition with Rappel. This fluidity makes her effective at both initiating picks and cleaning up fights. Her ability to repeatedly stun carries while diving the backline gives her significant disruption potential against squishier compositions. The combination of crowd control, burst damage, and repositioning tools allows her to threaten multiple targets while maintaining escape options. Elise's effectiveness depends on recognizing when to commit to spider form for executes versus when to maintain human form for additional crowd control, making form-switching decisions the central skill expression in her Hextech Mayhem gameplay.

Tips utama

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Elise the Spider Queen functions as a dive bomber in ARAM: Mayhem, designed to delete squishy targets and escape before crowd control lands. She should never walk up in human form for extended poke trades, as this invites heavy return damage. Instead, use bushes to break line of sight and wait for key enemy abilities to go on cooldown before committing. The ideal engage sequence starts with landing a human Cocoon on a high-value target, immediately following with Neurotoxin, Volatile Spiderling, and switching to spider form to dive. Rappel serves as the primary gap-closer, not just an escape, and Mayhem's short cooldowns often allow Elise to burst a target and have Rappel ready again for disengagement. If Cocoon misses, do not dive, as the stun provides the safety net needed for a successful engagement. On Howling Abyss, Elise treats the single lane as two zones: the poke zone and the kill zone. Stay on fight edges in human form with constant lateral movement, as the narrow lane makes skill shots harder to dodge. Avoid standing behind melee allies in a straight line, since artillery mages can shoot through tanks. Use side alcoves or bridge edges to force enemies to adjust their aim, granting a split-second warning. Spider form requires instant spacing shifts, as range drops to melee. Only enter spider form when ready to all-in, never hover at max range waiting for an opening. Target priority focuses on executing enemy carries. Primary targets include ADCs, immobile mages, and enchanters who lack mobility to escape Rappel burst. Secondary targets are divers and assassins who have already used their cooldowns. Avoid full-health tanks with hard crowd control like Leona or Ornn, as engaging them leads to getting locked down. Check enemy items for Stopwatch or Guardian Angel, and communicate with teammates to bait actives or clean up after revives. Mark/Dash provides flexibility rather than being essential, since Rappel already offers strong gap-closing. Snowball becomes necessary against artillery compositions or when bypassing tanks to reach backlines. A high-skill pattern involves throwing Snowball, marking the target, dashing, and immediately using Rappel to dodge incoming crowd control or burst while untargetable in the air. Never use Snowball just to poke, as going in without securing a kill or heavy trade means death. Always have an exit plan, usually Rappel to a minion or ally, before committing. Elise excels at punishing bad engages. When enemies run at her, stay in human form and look for point-blank Coccoons, which are easier to land in Mayhem's chaotic team fights. For escapes, Rappel to the furthest available target, preferably a minion behind or an ally. If no targets exist, Rappel to the air to stall and assess. Spider form W provides attack speed and healing on hit, allowing Elise to auto-attack minions for sustain before re-engaging. When ahead, Elise sieges effectively by using human W to clear waves while spiderlings tank tower shots, creating dive opportunities under towers. When pushed back, play cleanup by wearing down the frontline with human Q and bursting overextending enemies. If behind, stop trying to 1v1 carries and shift to peel and picks, staying near allies to Cocoon incoming divers. Look for overextended enemies chasing kills and burst them from fog of war to create numbers advantages for future fights.

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Elise the Spider Queen approaches Mayhem fights with a stage-dependent game plan that shifts from early poke and all-in pressure to opportunistic assassination and catch utility. In the early stage, Elise starts in Human form and treats the first wave as a poke contest, landing Neurotoxin on high-health targets and following with auto-attacks to chip away. She should not switch to Spider form immediately, instead saving the cooldown for a clear all-in angle or to dodge key skills with Rappel. Her early damage is deceptively high, but she is squishy and lacks sustain until Rampant Growth gains points. Positioning near the front but off to the side makes her harder to target through minions. Snowball serves as a gap-closer for overextended squishies, and landing the mark enables a full burst combo that can delete targets from 70% health. Pushing the first wave hard to hit level 2 first creates all-in opportunities, while falling back requires stalling under tower with Volatile Spiderling to clear ranged minions. During the mid stage, Elise's burst window peaks and she can delete most non-tanks with a full Human-to-Spider rotation. Aggressive positioning with an escape plan is essential, and side brushes help angle Cocoon around minions. A single stun on a carry often results in a kill with team follow-up, but fishing for cocoons constantly is risky due to the long cooldown. The trading rhythm becomes burst-and-reset: poke with Human Q and W, back off, then commit when targets reach 60% health or lower. Rappel is the primary survival tool and should not be wasted for damage unless the kill is guaranteed. When ahead, Elise forces fights around enemy towers, dives low-health targets, and resets before collapse. When behind, she peels for carries using Cocoon on enemy divers. In the late stage, tanks and bruisers become difficult to kill, shifting Elise's role from primary assassin to opportunistic finisher. Positioning behind the frontline or in fog of war is critical, as one catch on her can lose the game. Cocoon should be saved for the highest-priority reachable target, as stunning a tank wastes the cooldown. Trading requires patience, letting the team poke and chip until priority targets drop below 50%. Snowball becomes crucial for setup on softened targets, and Rappel must be used immediately after diving to escape retaliation. Elise should push as a unit rather than splitting off, as her wave clear is not fast enough for solo pushing. When ahead, she forces objectives and uses Cocoon to catch out-of-position enemies, winning the 4v5 and closing out the game.

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Rasio menang

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Elise the Spider Queen dominates ARAM: Mayhem when she hits her power spike early, but her effectiveness hinges on understanding when to press advantages and when to play cautiously. Her strengths emerge when she secures a lead through landing clean Cocoons on squishy targets or when her team forces enemies off the first tower health pack. At that point, she transitions from passive play to setting up aggressive dives. When ahead, Elise should look for dive opportunities when she has a gold lead, Rappel available, and the enemy wave pushed to their tower. The optimal sequence involves switching to Spider Form, using Rappel to drop onto a low-health target under their tower, and immediately following with Neurotoxin and an auto-attack before using Rappel to escape or reset tower aggro. Successful dives force enemy Snowballs or flashes, and enemies who stay become vulnerable to the next Cocoon. However, dives should only happen when key enemy crowd control is on cooldown. Augments that provide healing or shielding on ability cast enable even more aggressive play, as Spider Form W offers sustain that lets Elise tank a tower shot or two without risking a throw. This extra durability allows her to stay in the fight after initial burst rather than retreating immediately. Her role when ahead is creating numbers advantages by landing stuns, bursting one target, and then looking for the next angle. Overextending without Rappel available is the fastest way to throw a lead, and chasing kills into the enemy fountain without team support is a critical mistake. The biggest throw risk comes from diving into a full enemy team with no backup. Even with a gold lead, Elise explodes if chain-cc'd. She should wait for her tank or a teammate with Snowball to engage first, serving as follow-up burst rather than primary engage when enemies are grouped. Checking Rappel cooldown before every all-in is essential, as Elise becomes a sitting duck without it. When behind, Elise struggles because her burst falls off and she becomes squishy. Missing consecutive Cocoons, getting poked out before engaging, or losing the first tower signals that she must stop trying to be the assassin. The correct adjustment is switching to peel mode, saving Cocoon for enemy divers jumping on her carry rather than sniping backline targets. This approach keeps damage dealers alive longer and gives the team a chance to turn fights. Human Q should be used to last-hit minions from safe distance, avoiding walk-up auto-attacks against poke champions. Rappel becomes a survival tool rather than an engage tool, used to wait out enemy cooldowns when assassins or bruisers commit. Augments that add damage or cooldown reduction allow Elise to lean on poke, while defensive augments enable a bruiser style focused on surviving initial burst. Recovery comes from punishing overextended enemies who get cocky with leads. If enemy carries walk past their frontline to poke, landing a Cocoon and calling for team collapse can reset the gold gap. Elise should avoid forcing fights at enemy towers when behind, instead clearing waves with Spider W and waiting for positioning errors. Patience is the only path to recovery.

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Peringkat champion

Champion / Peran

Champion

Elise the Spider Queen operates as a burst dive assassin in Mayhem ARAM, using her human form to poke and set up stuns before transforming to execute low-health targets. The mode's accelerated gold and experience means she hits her power spike almost immediately, and the constant fighting gives her spiderlings plenty of bodies to feed on. She is not a sustained frontliner; the goal is to land the stun, go in, kill, and reset or rappel out. Her passive, Spider Queen, functions as hidden sustain. Human form abilities generate Spiderling charges, and in Spider form these Spiderlings attack targets while blocking skillshots. Because fights are non-stop, Elise constantly generates and spends Spiderlings. They are crucial for blocking linear skillshots like Ezreal Qs or Lux bindings, effectively creating a moving shield. The heal on kill enables tower dives where she can secure a takedown and survive the retreat. Spiderlings automatically attack the target of basic attacks or Venomous Bite, giving control over where damage and body-blocking occur. Engaging with a full swarm is significantly scarier than entering a fight with zero Spiderlings, so using human abilities on the minion wave before engaging builds a swarm. Against heavy wave-clear enemies like Ziggs or Syndra, Spiderlings should be treated as temporary burst damage rather than permanent pets. Diving without Spiderlings ready often leaves Elise lacking the damage to secure a kill, turning a trade into a suicide run. Her Q abilities serve as primary poke and finisher. Human Q deals damage based on current health, making it most effective on high-health tanks or bruisers, while Spider Q executes based on missing health and should be saved for low-health squishies under 40% health. Both are point-and-click and cannot miss, but target selection is critical. Using Spider Q too early in a duel leaves no finisher, and enemies who survive with low health can turn and kill her. Human W provides wave-clear and brush check utility, essential for revealing camping enemies in dangerous bushes. Spider W grants attack speed to Elise and her Spiderlings, functioning as a dueling steroid that should be activated immediately after landing to maximize auto-attack damage during stun duration. Wasting Human W on a single minion when the enemy team is sieging prevents efficient wave-clearing and bush-checking. Cocoon and Rappel define her success. Cocoon is the engage tool, a narrow linear skillshot that stuns the first enemy hit but is blocked by minions. Rappel is the survival tool, making Elise untargetable and allowing her to dodge key ultimates like Karthus R or Ziggs R. Missing Cocoon is the biggest error possible, as it telegraphs the dive and allows enemies to turn and burst her down. Using Rappel purely for movement with no plan to descend on a target leaves her trapped or dropping into a bad position. Form swapping is her tempo. Starting in Human form to poke and look for Cocoon, then transforming to Spider for the kill, and immediately swapping back to Human to kite backwards and reset cooldowns is the correct pattern. Staying in Spider form too long makes her a melee target with no sustain outside of the Q heal, becoming an easy victim for focused fire.

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Lihat panduan champion

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Elise in Mayhem ARAM lives and dies by her execution windows, where one bad Cocoon or ill-timed Rappel can hand the enemy a kill. Most losses on this champion come from treating her like a sustained fighter or forgetting that her human form is a squishy mage, not a tank. Mechanical mistakes often begin with casting Cocoon at max range against mobile targets that have not committed to a dash. The enemy sidesteps easily, leaving Elise vulnerable during a long cooldown window with no hard CC to protect herself. The correct approach is to hold Cocoon for point-blank confirms after a Snowball hit or to punish enemies locked down by teammates. Using Rappel to engage directly onto targets with hard CC available is another critical error that results in getting stunned or killed before dealing damage. Rappel should be treated as a defensive reset tool first and an engage tool second. A common damage mistake involves executing a full combo but forgetting to auto-attack in Spider form. Spider form auto-attacks deal bonus magic damage and are a massive portion of Elise's DPS, not just filler. Players also waste Volatile Spiderling on targets standing inside their minion waves, causing the spiderling to detonate on a minion instead. Panicking and switching forms without casting available abilities misses significant damage and leaves Elise with nothing but auto-attacks in the new form. Decision mistakes include engaging with a Snowball mark and immediately using Cocoon on the marked target. The Cocoon often misses due to tight timing, wasting the best setup tool on a target already locked down by the Snowball stun. The correct sequence is to Snowball in, let the stun apply, walk up and cast Human Q and W, then save Cocoon for when the stun ends and they try to escape. Staying in Human form when an assassin or diver commits is another fatal error, as Human Elise has no mobility and low durability. Players should pre-emptively swap to Spider form when threats approach. Using Rappel to chase healthy targets into enemy towers or teams isolates Elise with no escape tool available. This is a common throw in Mayhem where death timers are punishing. Ignoring the execute thresholds of Neurotoxin and Venomous Bite leads to using Q when targets are full health, dealing minimal damage and lacking execute damage to finish them after the combo. Building pure ability power without durability or magic penetration against tanky compositions renders Elise's combo ineffective against frontline tanks. Fighting in open ground with no minions nearby eliminates Rappel escape options and forces Elise into melee range of the entire enemy team if engaged upon. Elise demands respect for her cooldowns and her limits, where missed abilities force defensive play and successful execution dictates the fight's pace.

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FAQ

Elise

FAQ

Is Elise strong in ARAM: Mayhem? She is a strong early game bully who can snowball fast, but she falls off if the game drags on too long. Mayhem's accelerated gold and experience helps her reach her damage spike sooner, yet the constant teamfighting exposes her fragility. You need to end the game or build a massive lead before enemy tanks become unkillable. What is the best way to start the game? Start with a damage component and a Health Potion to maximize your early Cocoon into Neurotoxin burst. Walk to lane in human form and look for an immediate Cocoon catch on the first minion wave. If you land that stun, switch to spider form, rappel onto them, and secure a quick kill or force a summoner spell. How do I use Cocoon effectively in constant teamfights? Do not try to hit the frontline tank unless your team can burst them down instantly. Wait for the enemy mage or ADC to step up to poke, then fire Cocoon at close to mid-range where it is harder to dodge. A caught squishy target usually dies in Mayhem because damage values are high and crowd control is deadly.

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