ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T1 Peringkat #2

Seraphine build ARAM Mayhem dan augment terbaik

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem.

Seraphine Seraphine the Starry-Eyed Songstress Mage / Support
TierT1
Peringkat#2
Rasio menang56.33%
Rasio pilih0.94%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Rasio menang52.21%
Rasio pilih10.23%
#2
Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Rasio menang50.62%
Rasio pilih7.27%
#3
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

Rasio menang47.16%
Rasio pilih5.31%

N/Aitem

Moonstone Renewer Moonstone Renewer Moonstone Renewer
Harga total
2,200
Harga
500

+25 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Starlit Grace Healing or shielding an ally chains the effect to another ally (excluding yourself), healing 30% or shielding 35% of the original amount.

51.16%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

51.53%
Whispering Circlet Whispering Circlet Whispering Circlet
Harga total
2,250
Harga
850

+200 Health +8% Heal and Shield Power +75% Base Mana Regen +300 Mana Harmony Gain % Heal and Shield Power. Manaflow (8s, max 5 charges) Landing Abilities grants 4 max Mana (doubled vs. champions). Transforms into Diadem of Songs at 360 max Mana.

52.75%
Redemption Redemption Redemption
Harga total
2,300
Harga
850

+30 Ability Power +15 Ability Haste +100% Base Mana Regen +10% Heal and Shield Power Intervention Restore 150 - +350 Health to allied units and deal 10% max Health true damage to enemy champions after 2.5 seconds.

49.09%
Echoes of Helia Echoes of Helia Echoes of Helia
Harga total
2,200
Harga
500

+35 Ability Power +200 Health +20 Ability Haste +125% Base Mana Regen Soul Siphon Gain 35% of pre-mitigation damage dealt to champions as Soul Charges. Healing or Shielding an ally consumes all Soul Charges to restore Health.

55.97%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

50.10%
Ardent Censer Ardent Censer Ardent Censer
Harga total
2,200
Harga
700

+45 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +4% Move Speed Sanctify Healing or Shielding an ally enhances you both for 6 seconds, granting +25% Attack Speed and 20 magic damage On-Hit.

52.88%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

49.82%
Dawncore Dawncore Dawncore
Harga total
2,500
Harga
450

+45 Ability Power +16% Heal and Shield Power +100% Base Mana Regen First Light Gain +2% Heal and Shield Power and +10 Ability Power per +100% Base Mana Regen .

53.85%
Staff of Flowing Water Staff of Flowing Water Staff of Flowing Water
Harga total
2,250
Harga
800

+35 Ability Power +10% Heal and Shield Power +125% Base Mana Regen +10 Ability Haste Rapids Healing or Shielding an ally grants you both +40 Ability Power and +15 Ability Haste for 6 seconds.

57.07%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.80%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

45.85%

N/A

Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

51.01%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

51.01%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

55.01%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.01%
Bandleglass Mirror Bandleglass Mirror Bandleglass Mirror
Harga total
900
Harga
50

+20 Ability Power +100% Base Mana Regen +10 Ability Haste

55.01%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

50.49%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.49%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

Rasio menang48.29%
Rasio pilih14.10%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang49.87%
Rasio pilih9.00%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

Rasio menang49.95%
Rasio pilih4.67%

N/Aitem

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

48.92%
Liandry's Torment Liandry's Torment Liandry's Torment
Harga total
3,000
Harga
800

+60 Ability Power +300 Health Torment: Damaging Abilities burn enemies for 2% max Health magic damage per second for 3 seconds. Suffering: For each second in combat with enemy champions, deal 2% bonus damage, up to 6%.

48.38%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.09%
Rylai's Crystal Scepter Rylai's Crystal Scepter Rylai's Crystal Scepter
Harga total
2,600
Harga
450

+65 Ability Power +400 Health Rimefrost: Damaging Abilities Slow enemies by 30% for 1 second.

48.71%
Malignance Malignance Malignance
Harga total
2,700
Harga
650

+90 Ability Power +600 Mana +15 Ability Haste Scorn Gain 20 Ultimate Ability Haste. Hatefog Damaging a champion with your Ultimate burns the ground beneath them for 3s, dealing magic damage per second and reducing their Magic Resist.

48.45%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

48.74%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.66%
Ionian Boots of Lucidity Ionian Boots of Lucidity Ionian Boots of Lucidity
Harga total
900
Harga
350

+10 Ability Haste +45 Move Speed Ionian Insight: Gain 10 Summoner Spell Haste.

49.87%
Morellonomicon Morellonomicon Morellonomicon
Harga total
2,850
Harga
400

+75 Ability Power +350 Health +15 Ability Haste Grievous Wounds: Dealing magic damage to champions applies 40% Wounds for 3 seconds.

45.41%
Blackfire Torch Blackfire Torch Blackfire Torch
Harga total
2,800
Harga
700

+80 Ability Power +600 Mana +20 Ability Haste Baleful Blaze: Damaging Abilities deals bonus magic damage for 3 seconds. Blackfire: For each enemy champion, epic and large monster affected by your Baleful Blaze: , gain 4% Ability Power.

50.70%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

49.66%
Cryptbloom Cryptbloom Cryptbloom
Harga total
3,000
Harga
200

+75 Ability Power +30% Magic Penetration +20 Ability Haste Life from Death When a champion that you damaged within 3 seconds dies, a nova spreads from their corpse that heals.

48.80%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.49%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.49%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

50.87%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

48.91%
Guardian's Orb Guardian's Orb Guardian's Orb
Harga total
950
Harga
950

+50 Ability Power +150 Health Recovery: Restores +10 Mana every 5 seconds. If you can't gain mana, restores +15 Health instead.

48.91%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
64.76%
Rasio pilih
5.85%
Game
1,518

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT164.76%5.85%1,518
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
62.62%
Rasio pilih
8.55%
Game
2,218

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT162.62%8.55%2,218
Sonata Sonata Sonata Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
62.50%
Rasio pilih
11.26%
Game
2,920

Pilih Sonata saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT162.50%11.26%2,920
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
61.56%
Rasio pilih
10.02%
Game
2,599

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT161.56%10.02%2,599
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
60.90%
Rasio pilih
4.86%
Game
1,261

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT160.90%4.86%1,261
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.90%
Rasio pilih
5.84%
Game
1,514

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT160.90%5.84%1,514
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.69%
Rasio pilih
6.04%
Game
1,567

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT160.69%6.04%1,567
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
60.67%
Rasio pilih
7.26%
Game
1,884

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT160.67%7.26%1,884
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.19%
Rasio pilih
4.76%
Game
1,235

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.19%4.76%1,235
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.68%
Rasio pilih
13.54%
Game
3,512

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.68%13.54%3,512
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.56%
Rasio pilih
11.49%
Game
2,980

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.56%11.49%2,980
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
58.29%
Rasio pilih
7.12%
Game
1,846

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT158.29%7.12%1,846
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.37%
Rasio pilih
16.06%
Game
4,164

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT157.37%16.06%4,164
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.26%
Rasio pilih
7.09%
Game
1,839

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT157.26%7.09%1,839
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.30%
Rasio pilih
6.71%
Game
1,739

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT156.30%6.71%1,739
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.88%
Rasio pilih
4.62%
Game
1,199

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.88%4.62%1,199
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
55.75%
Rasio pilih
8.18%
Game
2,122

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT155.75%8.18%2,122
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.18%
Rasio pilih
6.85%
Game
1,776

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.18%6.85%1,776
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.13%
Rasio pilih
7.36%
Game
1,910

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT155.13%7.36%1,910
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.58%
Rasio pilih
9.39%
Game
2,435

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT154.58%9.39%2,435
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.94%
Rasio pilih
5.73%
Game
1,485

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.94%5.73%1,485
All For You All For You All For You Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.72%
Rasio pilih
8.20%
Game
2,126

Pilih All For You saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.72%8.20%2,126
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.41%
Rasio pilih
7.58%
Game
1,966

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.41%7.58%1,966
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
53.36%
Rasio pilih
5.39%
Game
1,398

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.36%5.39%1,398
Sonic Boom Sonic Boom Sonic Boom Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
52.80%
Rasio pilih
6.41%
Game
1,663

Pilih Sonic Boom saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.80%6.41%1,663
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.44%
Rasio pilih
5.21%
Game
1,350

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.44%5.21%1,350
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.38%
Rasio pilih
7.42%
Game
1,925

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.38%7.42%1,925
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
65.33%
Rasio pilih
2.21%
Game
574

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT265.33%2.21%574
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
63.80%
Rasio pilih
3.00%
Game
779

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT263.80%3.00%779
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
61.84%
Rasio pilih
3.30%
Game
857

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT261.84%3.30%857
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
60.87%
Rasio pilih
2.57%
Game
667

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT260.87%2.57%667
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
59.89%
Rasio pilih
3.35%
Game
870

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.89%3.35%870
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
59.30%
Rasio pilih
2.22%
Game
575

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.30%2.22%575
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.20%
Rasio pilih
2.81%
Game
728

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.20%2.81%728
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
59.17%
Rasio pilih
2.97%
Game
769

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT259.17%2.97%769
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
58.97%
Rasio pilih
3.96%
Game
1,026

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT258.97%3.96%1,026
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.69%
Rasio pilih
2.88%
Game
748

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.69%2.88%748
Upgrade Mikaels Blessing Upgrade Mikaels Blessing Upgrade Mikaels Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.64%
Rasio pilih
2.10%
Game
544

Pilih Upgrade Mikaels Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT258.64%2.10%544
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
58.23%
Rasio pilih
2.22%
Game
577

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT258.23%2.22%577
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
57.84%
Rasio pilih
3.00%
Game
778

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.84%3.00%778
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
57.70%
Rasio pilih
3.98%
Game
1,033

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.70%3.98%1,033
Critical Missile Critical Missile Critical Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.41%
Rasio pilih
4.14%
Game
1,073

Pilih Critical Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.41%4.14%1,073
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.38%
Rasio pilih
3.74%
Game
969

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT257.38%3.74%969
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.06%
Rasio pilih
4.04%
Game
1,048

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.06%4.04%1,048
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
56.58%
Rasio pilih
1.96%
Game
509

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.58%1.96%509
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
56.26%
Rasio pilih
1.94%
Game
503

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.26%1.94%503
Skilled Sniper Skilled Sniper Skilled Sniper Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
56.14%
Rasio pilih
2.92%
Game
757

Pilih Skilled Sniper saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT256.14%2.92%757
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
55.88%
Rasio pilih
2.53%
Game
655

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT255.88%2.53%655
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.86%
Rasio pilih
3.00%
Game
777

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.86%3.00%777
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
55.77%
Rasio pilih
1.80%
Game
468

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.77%1.80%468
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.27%
Rasio pilih
2.74%
Game
711

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.27%2.74%711
Empyrean Promise Empyrean Promise Empyrean Promise Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.03%
Rasio pilih
2.19%
Game
567

Pilih Empyrean Promise saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.03%2.19%567
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.00%
Rasio pilih
2.24%
Game
580

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.00%2.24%580
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
54.90%
Rasio pilih
4.13%
Game
1,071

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.90%4.13%1,071
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.33%
Rasio pilih
2.23%
Game
578

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.33%2.23%578
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.90%
Rasio pilih
3.02%
Game
783

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.90%3.02%783
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.65%
Rasio pilih
3.01%
Game
781

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.65%3.01%781
I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama I'm a Baby Kitty Where is Mama Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.63%
Rasio pilih
2.39%
Game
619

Pilih I'm a Baby Kitty Where is Mama saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.63%2.39%619
Crack Open That Egg Crack Open That Egg Crack Open That Egg Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
52.88%
Rasio pilih
2.34%
Game
607

Pilih Crack Open That Egg saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.88%2.34%607
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.58%
Rasio pilih
2.54%
Game
660

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.58%2.54%660
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.19%
Rasio pilih
3.00%
Game
778

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.19%3.00%778
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.50%
Rasio pilih
2.32%
Game
602

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.50%2.32%602
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.12%
Rasio pilih
2.07%
Game
538

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT251.12%2.07%538
Empowered By The Faithful Empowered By The Faithful Empowered By The Faithful Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.76%
Rasio pilih
4.32%
Game
1,121

Pilih Empowered By The Faithful saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.76%4.32%1,121
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
65.45%
Rasio pilih
1.16%
Game
301

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT365.45%1.16%301
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
63.07%
Rasio pilih
1.18%
Game
306

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT363.07%1.18%306
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
62.27%
Rasio pilih
1.67%
Game
432

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT362.27%1.67%432
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
61.89%
Rasio pilih
0.94%
Game
244

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT361.89%0.94%244
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.35%
Rasio pilih
1.75%
Game
454

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT360.35%1.75%454
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
60.17%
Rasio pilih
1.37%
Game
354

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT360.17%1.37%354
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
60.11%
Rasio pilih
1.35%
Game
351

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT360.11%1.35%351
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
60.00%
Rasio pilih
1.12%
Game
290

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT360.00%1.12%290
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
59.84%
Rasio pilih
1.41%
Game
366

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT359.84%1.41%366
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
59.64%
Rasio pilih
1.70%
Game
441

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.64%1.70%441
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
59.41%
Rasio pilih
1.17%
Game
303

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT359.41%1.17%303
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.80%
Rasio pilih
0.96%
Game
250

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.80%0.96%250
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
58.22%
Rasio pilih
1.38%
Game
359

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.22%1.38%359
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
57.74%
Rasio pilih
1.30%
Game
336

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.74%1.30%336
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.63%
Rasio pilih
1.47%
Game
380

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.63%1.47%380
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
57.29%
Rasio pilih
1.48%
Game
384

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT357.29%1.48%384
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.27%
Rasio pilih
1.30%
Game
337

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.27%1.30%337
Feel the Burn Feel the Burn Feel the Burn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.74%
Rasio pilih
1.37%
Game
356

Pilih Feel the Burn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT356.74%1.37%356
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.56%
Rasio pilih
1.23%
Game
320

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.56%1.23%320
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.43%
Rasio pilih
1.08%
Game
280

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.43%1.08%280
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.83%
Rasio pilih
0.93%
Game
240

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.83%0.93%240
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.74%
Rasio pilih
1.14%
Game
296

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.74%1.14%296
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.65%
Rasio pilih
0.96%
Game
248

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.65%0.96%248
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
55.62%
Rasio pilih
1.30%
Game
338

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT355.62%1.30%338
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.93%
Rasio pilih
1.72%
Game
446

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.93%1.72%446
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.51%
Rasio pilih
1.11%
Game
288

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.51%1.11%288
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.78%
Rasio pilih
0.92%
Game
238

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.78%0.92%238
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.75%
Rasio pilih
1.18%
Game
307

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.75%1.18%307
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
53.09%
Rasio pilih
0.94%
Game
243

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT353.09%0.94%243
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
52.86%
Rasio pilih
0.88%
Game
227

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT352.86%0.88%227
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.05%
Rasio pilih
0.92%
Game
239

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.05%0.92%239
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
50.44%
Rasio pilih
0.88%
Game
228

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.44%0.88%228
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
48.70%
Rasio pilih
1.04%
Game
269

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.70%1.04%269
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
48.21%
Rasio pilih
0.86%
Game
224

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.21%0.86%224
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.20%
Rasio pilih
1.50%
Game
388

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.20%1.50%388
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.81%
Rasio pilih
0.91%
Game
235

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.81%0.91%235
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
63.04%
Rasio pilih
0.35%
Game
92

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT463.04%0.35%92
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
62.77%
Rasio pilih
0.53%
Game
137

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT462.77%0.53%137
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
62.57%
Rasio pilih
0.69%
Game
179

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT462.57%0.69%179
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.13%
Rasio pilih
0.61%
Game
158

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.13%0.61%158
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.78%
Rasio pilih
0.35%
Game
92

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT459.78%0.35%92
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
59.09%
Rasio pilih
0.85%
Game
220

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT459.09%0.85%220
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.97%
Rasio pilih
0.60%
Game
156

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.97%0.60%156
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.47%
Rasio pilih
0.71%
Game
183

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT458.47%0.71%183
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.16%
Rasio pilih
0.38%
Game
98

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT458.16%0.38%98
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.98%
Rasio pilih
0.46%
Game
119

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT457.98%0.46%119
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.65%
Rasio pilih
0.76%
Game
196

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.65%0.76%196
Missing Ping Augment Missing Ping Augment Missing Ping Augment Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.04%
Rasio pilih
0.55%
Game
142

Pilih Missing Ping Augment saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.04%0.55%142
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
56.93%
Rasio pilih
0.78%
Game
202

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT456.93%0.78%202
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.65%
Rasio pilih
0.67%
Game
173

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.65%0.67%173
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.03%
Rasio pilih
0.45%
Game
116

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT456.03%0.45%116
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.94%
Rasio pilih
0.55%
Game
143

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.94%0.55%143
Trueshot Prodigy Trueshot Prodigy Trueshot Prodigy Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.93%
Rasio pilih
0.68%
Game
177

Pilih Trueshot Prodigy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.93%0.68%177
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
55.63%
Rasio pilih
0.62%
Game
160

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT455.63%0.62%160
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.70%
Rasio pilih
0.70%
Game
181

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.70%0.70%181
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
54.60%
Rasio pilih
0.67%
Game
174

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.60%0.67%174
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.55%
Rasio pilih
0.42%
Game
110

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.55%0.42%110
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.26%
Rasio pilih
0.50%
Game
129

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT454.26%0.50%129
Purist - Caster Purist - Caster Purist - Caster Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.66%
Rasio pilih
0.47%
Game
123

Pilih Purist - Caster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.66%0.47%123
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.65%
Rasio pilih
0.35%
Game
91

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.65%0.35%91
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.27%
Rasio pilih
0.61%
Game
158

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT451.27%0.61%158
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.98%
Rasio pilih
0.39%
Game
102

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.98%0.39%102
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.34%
Rasio pilih
0.57%
Game
147

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.34%0.57%147
Repulsor Repulsor Repulsor Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.47%
Rasio pilih
0.37%
Game
95

Pilih Repulsor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.47%0.37%95
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.38%
Rasio pilih
0.80%
Game
207

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.38%0.80%207
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.53%
Rasio pilih
0.47%
Game
123

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.53%0.47%123
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.16%
Rasio pilih
0.60%
Game
155

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT445.16%0.60%155
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
66.10%
Rasio pilih
0.23%
Game
59

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT566.10%0.23%59
Hand of Baron Hand of Baron Hand of Baron Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
60.00%
Rasio pilih
0.21%
Game
55

Pilih Hand of Baron saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT560.00%0.21%55
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.47%
Rasio pilih
0.34%
Game
87

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT557.47%0.34%87
Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Upgrade Sword of Blossoming Dawn Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.94%
Rasio pilih
0.28%
Game
72

Pilih Upgrade Sword of Blossoming Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT556.94%0.28%72
Poltergeist Poltergeist Poltergeist Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
56.86%
Rasio pilih
0.20%
Game
51

Pilih Poltergeist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT556.86%0.20%51
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.06%
Rasio pilih
0.25%
Game
66

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT556.06%0.25%66
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
55.77%
Rasio pilih
0.20%
Game
52

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT555.77%0.20%52
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.75%
Rasio pilih
0.31%
Game
80

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT553.75%0.31%80
Crit Ncast Crit Ncast Crit Ncast Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.75%
Rasio pilih
0.31%
Game
80

Pilih Crit Ncast saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT553.75%0.31%80
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.47%
Rasio pilih
0.26%
Game
68

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT551.47%0.26%68
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
51.14%
Rasio pilih
0.34%
Game
88

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT551.14%0.34%88
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.68%
Rasio pilih
0.28%
Game
73

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT550.68%0.28%73
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
49.23%
Rasio pilih
0.25%
Game
65

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT549.23%0.25%65
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.44%
Rasio pilih
0.30%
Game
78

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT547.44%0.30%78
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.37%
Rasio pilih
0.29%
Game
76

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT547.37%0.29%76
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.15%
Rasio pilih
0.25%
Game
65

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT546.15%0.25%65
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.24%
Rasio pilih
0.32%
Game
84

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT545.24%0.32%84

Seraphine Skill Combos

Extracted from the skill order guide

Skill Order
RQWE

Normal order: R > Q > W > E.

RWQE

If your augment strongly rewards shielding, healing, ally protection, or surviving burst, use R > W > Q > E.

RQEW

If your augment rewards crowd control, immobilized targets, or setting up allied damage, consider R > Q > E > W or R > E > Q > W.

REQW

If your augment rewards crowd control, immobilized targets, or setting up allied damage, consider R > Q > E > W or R > E > Q > W.

Seraphine Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Seraphine counters these champions in ARAM: Mayhem.

Darius Darius Darius T4
Tier
T4
Peringkat
#149
Rasio menang
47.24%
Rasio pilih
0.50%

Darius saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Garen Garen Garen T4
Tier
T4
Peringkat
#134
Rasio menang
46.93%
Rasio pilih
0.64%

Garen saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Illaoi Illaoi Illaoi T3
Tier
T3
Peringkat
#88
Rasio menang
50.31%
Rasio pilih
0.47%

Illaoi saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Nasus Nasus Nasus T4
Tier
T4
Peringkat
#114
Rasio menang
47.89%
Rasio pilih
0.37%

Nasus saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

6

Seraphine is countered by these champions in ARAM: Mayhem.

Zed Zed Zed T3
Tier
T3
Peringkat
#52
Rasio menang
50.26%
Rasio pilih
0.75%

Zed saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Fizz Fizz Fizz T1
Tier
T1
Peringkat
#30
Rasio menang
53.38%
Rasio pilih
0.71%

Fizz saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Rengar Rengar Rengar T4
Tier
T4
Peringkat
#93
Rasio menang
48.42%
Rasio pilih
0.43%

Rengar saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hecarim Hecarim Hecarim T2
Tier
T2
Peringkat
#51
Rasio menang
51.43%
Rasio pilih
0.39%

Hecarim saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Blitzcrank Blitzcrank Blitzcrank T4
Tier
T4
Peringkat
#148
Rasio menang
46.94%
Rasio pilih
1.01%

Blitzcrank saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Seraphine Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Rell Rell Rell T1
Tier
T1
Peringkat
#14
Rasio menang
54.57%
Rasio pilih
0.40%

Rell saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Nautilus Nautilus Nautilus T3
Tier
T3
Peringkat
#73
Rasio menang
50.39%
Rasio pilih
0.83%

Nautilus saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Highest-value Engage Front Line

These champions walk into the danger zone for Seraphine. They force enemies to clump, spend dashes, or stop moving, which gives Seraphine clean angles for her ultimate, Beat Drop follow-up, and teamwide shielding. They also protect her after the first spell rotation, which is where Seraphine can otherwise get run down.

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Clean Wombo And Simple Execution

Amumu gives Seraphine what she loves most: grouped enemies who cannot immediately spread. His engage is easy for the whole team to read, and Seraphine’s follow-up extends the lockdown window while adding shield value to allies diving with him.

Ashe Ashe Ashe T2
Tier
T2
Peringkat
#24
Rasio menang
51.83%
Rasio pilih
1.23%

Ashe saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Slow Setup, Poke Control, And Safe Pick Pressure

Ashe makes Seraphine’s skillshots easier to land. Her repeated slows reduce enemy sidestep options, and her long-range engage gives Seraphine a clear signal to layer follow-up crowd control instead of guessing. This pairing also controls the pace of the lane without needing to hard dive.

Jarvan IV Jarvan IV Jarvan IV T4
Tier
T4
Peringkat
#131
Rasio menang
48.09%
Rasio pilih
0.42%

Jarvan IV saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Terrain Trap And Guaranteed Follow-through

Jarvan creates a fight shape Seraphine can abuse. His engage pulls attention, his terrain limits escape routes, and enemies trapped in a tight zone have fewer ways to dodge Seraphine’s ultimate or follow-up area damage. He also gives her a frontline target to cast through when fights get messy.

Brand Brand Brand T1
Tier
T1
Peringkat
#5
Rasio menang
54.19%
Rasio pilih
1.21%

Brand saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ziggs Ziggs Ziggs T3
Tier
T3
Peringkat
#74
Rasio menang
50.23%
Rasio pilih
0.78%

Ziggs saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Damage That Cashes Out Her Crowd Control

Seraphine can make enemies stand in the worst possible place for high-area damage. Miss Fortune loves enemies held in a line or cone, Brand loves clustered targets for spread damage, and Ziggs loves anyone forced to path predictably through bombs. Seraphine supplies the setup and protection; they supply the fast health-bar collapse.

Seraphine ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentitySeraphine plays as a steady backline enchanter-mage who chips health bars, shields poke, and waits for enemies to overstep during extended stare-downs.She becomes a scaling fight amplifier who converts chaos into clean front-to-back fights, following engages instantly with crowd control and team shielding.Shift from passive poke support to active fight converter who enables teammates during chaotic engagements.
Spell EconomyMissing one poke spell is usually just lost pressure, and fishing with E is acceptable because fights develop slowly enough to recover.Missing control when an augmented diver commits can cost the whole fight, so spells must be layered after ally setup rather than donated randomly.Hold key spells for real engage angles rather than emptying rotations on visible targets.
Defensive TimingUsing W after taking poke damage is acceptable, and shields can be cast reactively to heal small chip damage during lane phases.Shield and speed timing must be ready before contact; casting early for small poke damage leaves carries exposed during the real commit.Save defensive casts for movement and contact when enemies have engage ready.
Ultimate UsageUltimate is often used as a highlight engage tool, seeking the longest cast to hit maximum targets from maximum range.Ultimate becomes a peel tool as often as engage; hitting the first target and forcing enemies to eat extensions or abandon frontline wins fights.Defensive ults into diving enemy clumps often win harder than max-range engages.
PositioningSeraphine can sit in the classic backline pocket directly behind her team, casting through them in straight-line spacing.Correct spacing is one step behind carries or slightly angled, close enough to cover dive but avoiding straight lines that help enemy engage.Offset position while staying in range to protect carries from augmented engage threats.
Build AdaptationSeraphine can often choose between damage, utility, or hybrid patterns based on personal preference and comfort.Builds must adapt to team needs and enemy augments; damage, shielding, anti-sustain, and survivability all have games where they are correct.Read augments and lobby composition before choosing build path each game.

Champion Analysis

Peran / Rasio menang

Peringkat

In ARAM: Mayhem, Seraphine the Starry-Eyed Songstress functions as a ranged mage-support hybrid whose value comes from blending consistent damage output with powerful team-wide utility. Her passive, Stage Presence, causes every alternate basic attack to release a soundwave that deals bonus magic damage to multiple targets, while her abilities automatically empower themselves whenever they hit multiple champions, rewarding good positioning and target selection. Seraphine’s primary poke tool is High Note, a line skill shot that deals magic damage and allows her to safely chip enemy health bars from a distance. Her W ability, Surround Sound, provides shields and movement speed to all nearby allies, making it a critical team-wide buff during skirmishes and full team fights. The E ability, Beat Drop, charms enemies, positioning it as one of the most valuable crowd control tools available in Hextech Mayhem due to its potential to lock down multiple opponents. Seraphine’s ultimate, Encore, sends a wave of sound down the lane that damages and charms every enemy it hits, and the charm duration is significantly extended on any enemy already affected by her previous charm effects, enabling devastating chain crowd control. This combination of sustained poke, shield-and-speed support, and multi-target charm makes Seraphine a versatile champion who can dictate the pacing of fights from a safe backline position. Her strategic value lies in her ability to both peel for her team and set up kills for allies, as her charms can lock down priority targets or interrupt enemy advances. Mastering the timing of her abilities—particularly weaving empowered basic attacks and layering Beat Drop into Encore—turns her into an invaluable asset for any ARAM: Mayhem composition, providing reliable crowd control and team survivability without sacrificing personal damage output.

Tips utama

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Seraphine wins ARAM: Mayhem by making the lane uncomfortable before the real fight starts. Do not play her as a pure backline passenger. Step up when your frontline has space, throw spells through the minion wave and enemy choke, then step back before the enemy can mark you with Snowball or hard engage. Your best games come from repeating that small pressure cycle until one root, charm, slow chain, or shield swing turns into a full push. Start fights from a layered angle, not desperation. Hold your big fight starter until enemies commit to a line, such as stacking behind a minion wave or chasing through the narrow bridge. Counter-engage is often better than first engage—let divers spend their dashes and immunity tools, then answer with shields, movement help, and crowd control through their landing spot. Use defensive casting when enemy damage is about to land, not after everyone is already dying. Stand one step behind your most reliable frontliner, not behind your lowest-health carry, and offset your position slightly to the side to avoid giving the enemy a single engage angle onto the whole backline. Use minions as a timing tool: poke through them when your wave is healthy, back up immediately when the wave is gone. Respect wall pressure and move back to center after casting. In neutral poke, hit whoever cannot dodge without losing position—tanks clearing the wave, mages stuck behind minions, marksmen stepping up for last hits. In all-in fights, help kill the diver first if they crossed alone; peel the threat before tunneling on the enemy backline. Low health is not always the best target; control the carry’s space if a low-health bruiser is retreating while the enemy carry free-hits. Do not take Snowball recast just because it lands—use it as a threat, a finisher, or a repositioning tool when safe. Snowball is strongest after your crowd control connects, and you can use it defensively to break the enemy’s focus. Ping before taking an aggressive Snowball so allies can follow. If your augment rewards repeated spell hits, fight around waves and choke points. If it rewards shielding or healing, play closer to your damage core. If it adds burst after crowd control, wait for a reliable setup. If it gives mobility, use the movement to reset spacing. If it scales with takedowns, keep one meaningful tool for the second wave of the fight. Push when your team has health, wave, and vision of enemy engage tools. Pull back when your wave disappears or your defensive spell is unavailable. Use retreating fights to punish impatience by turning with crowd control when the enemy frontline outruns the backline. After winning a fight, help the wave move before chasing too deep. Dive only after the enemy’s main interrupt or burst threat is spent, and cast protection before your diver becomes isolated. Do not dive past an uncleared wave unless the kill ends the fight. If the dive fails, stop and cover retreat. When behind, stop playing for perfect poke and start playing for clean denial—clear waves safely, protect the best damage carry, and punish enemies who overstep. Give ground before you give deaths, save one control spell for the actual threat, and use health relic fights carefully. Your comeback pattern is slow then sudden: wave clear, deny dives, stack safe poke, and wait for the enemy to group too tightly or chase too far. The practical rule is simple: cast to create space, not just to deal damage.

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Seraphine wins Mayhem by making the lane narrow and unfair. She wants her team walking as five, enemies stacked in the wave, and every trade starting with her poke or crowd control before they can freely hit back. She plays a screen behind her front line, moves with the minion wave, and saves biggest spells for clustered fights. From levels one through six, she builds control: positions behind melees and slightly off-center so enemy poke does not hit her and the wave simultaneously. Her trading rhythm involves short patterns, letting her team touch the wave first then throwing poke when enemies walk up to last-hit. She uses crowd control when an enemy is already slowed, boxed in by minions, or forced through a choke, and does not spam spells into a full-health frontline. Snowball is treated as a defensive and follow-up tool early; she marks a catch only when the target is low and front line is going in, and keeps Snowball available when assassins or bruisers are looking for her. Early augments support safe lane control, improving poke uptime, shielding, ability reliability, or survivability. She pushes when her team has healthier frontline or stronger early poke, stalls when lacking engage or waiting for key ultimates. When ahead she keeps wave moving and saves crowd control for the player trying to break siege. When behind she gives space, shields retreat, clears from max range, and waits for enemies to overextend into a narrow lane. From levels seven to eleven, Seraphine turns grouped fights into guaranteed follow-up. She stays attached to the strongest teammate, avoids drifting alone to collect health packs unless enemy engage tools are down. She pokes before objectives and before waves reach middle, waiting for movement before using crowd control on paths enemies must take. She answers instantly when team lands any slow, knock-up, root, stun, or displacement. Snowball extends won fights, not starts uncertain ones: she marks low targets after ultimate or crowd control, or throws at approaching divers to threaten reposition, but never takes it if it puts her in front of frontline while enemy damage is available. Mid-game augments match the lobby: sustain and shields into poke teams, defensive triggers into dive teams, follow-up damage if team has engage, or anything that helps spells land safely from range if engage is lacking. She pushes when ultimate is ready and enemies must walk through a wave to defend, stalls when ultimate or key defense is down. When ahead she sets up repeated sieges, hitting wave and champions behind it, holding crowd control for anyone engaging through minions. When behind she sits deeper, shields before burst lands, uses ultimate as counter-engage into the first overcommitter. After level twelve, Seraphine protects the formation and decides fights with one clean cast. She appears first in a forward bush or choke almost never, standing where frontline can peel back and carries receive shields and follow-up. If assassin is missing, she plays closer to safest ally and keeps retreat open. Poke becomes selective, thrown only when it hits multiple enemies, denies a health pack, clears a dangerous wave, or forces someone important to back before a fight. She saves crowd control for committed targets using narrow corridors. Late Snowball is mostly for cleanup, emergency repositioning, or following a guaranteed winning engage; she does not take it into enemy backline unless team’s engage is landing with her. Late augments sharpen role, reinforcing durability, shielding, haste, reliable damage, sustained casting, or survival against a fed diver.

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Rasio menang

Rasio menang / Rasio pilih

Tier

When ahead, Seraphine plays as a siege controller rather than a frontliner, standing behind the front line to push waves with long-range spells while the enemy struggles under turret pressure. If the team wins a fight and two or more enemies are respawning, she shoves the wave immediately and hits the turret from max safe range while holding crowd control for anyone trying to force through minions, converting the fight into structure damage instead of wasting the advantage on low-value poke. She should not chase past the turret unless the frontline covers the retreat path. When the enemy is grouped tightly behind their wave, Seraphine looks for a layered engage where her ultimate or crowd control travels after her allies start the fight, giving enemies less room to sidestep. If she misses a big spell while ahead, she backs off to wave control rather than walking forward to compensate. When her frontline lands a slow, root, or knockup, she follows instantly with crowd control and damage while the target is committed, then stops at the edge of her range if the target survives and retreats under protection. She holds her shield and movement boost for the enemy’s counter-engage instead of using it for light poke, preventing Snowball or flank pressure from landing without a reset tool. Against enemies fishing with Snowball from fog, she stands slightly off-center from carries, keeps minions between herself and the throw, and punishes divers after they arrive, kiting backward toward allies if marked. For augments when ahead, she prioritizes ability haste, mana comfort, shield strength, healing support, or safe damage triggers to cover her need for repeated spells. Against assassins or divers, she takes defensive or mobility-focused augments even when ahead. If the team already has enough damage, she uses utility augments for stronger shields, more frequent spells, or better disengage. When behind, Seraphine stops playing for perfect poke and plays for survival windows, clearing waves from safe range and retreating after casting to slow turret damage and buy time for health recovery or item completions. When the enemy sieges with tanks or divers in front, she holds crowd control for the first champion who crosses the line, especially if they use Snowball, dash, or flash-like movement. If the enemy uses key engage tools and fails to kill anyone, she steps forward only for one or two spells then resets spacing, punishing their cooldown window without gambling the whole game. Against a diver threatening a carry, she saves shield, speed, and control for the dive path rather than random poke. For augment choices when behind, she picks uptime, mana stability, or safe poke patterns to clear without walking into lethal range. If getting dove, defensive augments are stronger to turn the first engage into the enemy’s mistake. If the team lacks engage, she takes augments that help reach reliable casting windows. If a fed carry exists, she builds around keeping that player alive with crowd control and shielding. The recovery plan is patience with a trap ready: clear waves, deny the first engage, then punish the enemy when they overstep for the finish, chaining control and sustain for carries to clean up.

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Peringkat champion

Champion / Peran

Champion

Seraphine the Starry-Eyed Songstress becomes a true teamfight engine in ARAM: Mayhem through her passive, Stage Presence, which makes every third basic ability cast echo, repeating the spell. This single mechanic dictates her entire combat identity, transforming each choice into a decision point between poke, peel, or lockdown. An echo Q finishes low-health targets, an echo W saves losing trades with shielding and movement speed, and an echo E turns a slow into a root if the target is already impaired. Tracking the passive before a fight is critical; walking up with it ready rather than spending it on minions lets Seraphine dictate the engage. Enemies can watch her passive rhythm and engage after she wastes the echo, making every low-value clear a dangerous window. Her Q, High Note, is her main damage spell and is strongest when enemies are already slowed or grouped after an engage begins. It punishes retreating targets and narrow clumps, but missing it before a fight removes her burst threat for several seconds. W, Surround Sound, is her most important “do not lose the fight” button, answering enemy dives or area damage with shields and speed. Casting it preemptively is a mistake; it must answer a real action, and wasting it gives the enemy a green light to engage. E, Beat Drop, is her line skillshot control spell that enhances crowd control when the target is already impaired. It stops forward movement, peels divers, and sets up Q and R follow-up. Missing E removes her main non-ultimate peel, making her much more vulnerable. Her ultimate, Encore, is a fight-winning long-range charm that extends through champions, devastating in ARAM’s single lane. It is both engage and counter-engage, and a missed ultimate is a major opening that forces her to kite and play around E until the next setup. Seraphine’s leveling priority adapts: max Q when the team needs poke and kill finishing, or prioritize W when facing heavy dive and protecting carries. Her ability identity revolves around reading the fight state and choosing which echoed spell to commit, because her teamfighting value collapses if the passive is wasted or the wrong spell is doubled.

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Lihat panduan champion

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Seraphine wins Mayhem fights by layering poke, shields, crowd control, and a fight-breaking ultimate from safe spacing. Most bad Seraphine games come from trying to play like a burst mage or saving every spell for a perfect moment. The most common mechanical mistake is casting the double-cast passive on whatever is available, especially random poke into tanks, which loses the powerful empowered cast before the real fight starts. Instead, decide what the next fight needs before spending the echo: use empowered damage when enemies are low or clumped, empowered control when allies can follow, and empowered shield when enemy engage is about to land. If the echo is wasted, back up and play as a peel bot until the passive recharges. Another frequent error is throwing crowd control straight down the lane with no setup, allowing mobile champions to sidestep it and leaving no answer for real engages through Snowball or dash. Aim it after an ally slow, knockup, or body block forces the enemy path, and if the spell misses, instantly reposition behind the frontline and hold the shield. Using shield and heal only after teammates are already split or dead wastes the turn potential; cast as the enemy engage begins, not after the damage is finished. If late, kite backward and let the shield cycle return before contesting space. Ulting the first target seen from max range with no ally or enemy line to extend through is a pivotal mistake; look for lines through champions, especially when enemies are stacked behind a tank or locked in by allied engage. A shorter guaranteed multi-target cast beats a flashy max-range miss. If the ultimate whiffs, switch immediately to disengage and save the next control spell for the enemy’s counter-engage. Standing still while weaving passive notes and poke makes Seraphine an easy Snowball target; step between every spell, hug the side of the team that has peel, and keep minions or tanks between yourself and direct engage tools. Clearing the wave with all spells right before the enemy groups to engage leaves the team defenseless; use one spell to help clear and hold at least one defensive button when enemy engage champions are visible. Casting damage spells into the frontline while ignoring low-health targets behind them soaks pressure on tanks; angle poke around the frontline when carries are already chipped. On the decision side, drafting or building like the only damage source when the team already has poke and lacks protection makes the backline fragile; read the team first and lean into shielding and control when hypercarries or immobile mages are present. Walking past the frontline to poke gives assassins a clean angle; stand close enough to shield multiple allies but far enough that enemy engage must pass through the team. Saving ultimate forever for a dream five-player hit costs winnable skirmishes; use it when it wins the current fight, such as catching two carries or stopping a diver. Using Snowball aggressively just because it landed puts Seraphine in melee range without durability; treat Snowball as a repositioning or follow-up tool. Grouping too tightly into enemy area damage because the shield is stronger on multiple allies lets one engage spell catch the whole team; keep slight spacing so one ability does not hit everyone. Fighting before checking whether main peel tools are available leaves the team vulnerable; before stepping forward, ask what can be done if a diver lands on a carry. Ignoring enemy cleanse, spell shield, or unstoppable patterns wastes the ultimate; bait defensive tools with smaller spells first.

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FAQ

Seraphine

FAQ

Should I play Seraphine as poke or as a teamfight mage? Play her as a teamfight mage first, poke mage second. If your team can hold space, use your long-range damage to soften people before they commit; if the enemy has dive or engage, save more of your tools for the moment they step in. The tradeoff is simple: heavy poke gives you safer early pressure, but holding spells for the fight usually wins the bigger swing. What is Seraphine trying to do in the first few waves of an ARAM Mayhem game? Your job is to stay healthy, clear waves, and make every enemy walk through awkward spacing. If the other side is stronger early, do not force long trades; just thin the wave and chip when they step up. You lose some early kill threat by playing safely, but you keep your health pool and avoid giving them an easy snowball lead. When should I use my crowd control instead of saving it? Use it when an enemy commit is already visible, like a dive, a dash in, or a frontline step too far forward. If you throw it just for damage and miss, the other team gets a free engage window on you and your backline. Saving it feels passive, but it usually gives your team a much cleaner counterplay angle.

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