ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T2 Peringkat #48

Fiora build ARAM Mayhem dan augment terbaik

Fiora saat ini masuk kategori T2 dalam data ARAM Mayhem.

Fiora Fiora the Grand Duelist Fighter / Tank / Mage
TierT2
Peringkat#48
Rasio menang51.73%
Rasio pilih0.21%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang52.08%
Rasio pilih4.17%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Rasio menang52.08%
Rasio pilih4.17%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

Rasio menang51.60%
Rasio pilih3.13%

N/Aitem

Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

54.43%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

55.39%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

49.47%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

54.04%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

55.56%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

53.17%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

49.82%
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

55.34%
Iceborn Gauntlet Iceborn Gauntlet Iceborn Gauntlet
Harga total
2,900
Harga
800

+300 Health +50 Armor +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit and creates a frost field for 2s that Slows.

53.38%
Kaenic Rookern Kaenic Rookern Kaenic Rookern
Harga total
2,900
Harga
800

+400 Health +80 Magic Resist 100% Base Health Regen Magebane After not taking magic damage for 15 seconds, gain a magic shield.

51.90%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

52.90%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

52.43%

N/A

Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

53.12%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

53.12%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

53.03%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

53.03%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

51.56%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

51.56%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

51.56%

N/A

#1
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Rasio menang52.33%
Rasio pilih12.45%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Rasio menang54.45%
Rasio pilih6.78%
#3
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Rasio menang57.01%
Rasio pilih5.33%

N/Aitem

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

55.62%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

55.62%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

54.71%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.71%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

54.71%
Boots Boots Boots
Harga total
300
Harga
300

+25 Move Speed

46.83%
Phage Phage Phage
Harga total
1,100
Harga
350

+15 Attack Damage +200 Health Rage Attacking grants Move Speed for 2 seconds.

46.83%

N/A

#1
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

Rasio menang53.55%
Rasio pilih15.11%
#2
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Rasio menang54.12%
Rasio pilih5.54%
#3
Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

Rasio menang50.09%
Rasio pilih5.04%

N/Aitem

Ravenous Hydra Ravenous Hydra Ravenous Hydra
Harga total
3,300
Harga
150

+65 Attack Damage +15 Ability Haste 12% Life Steal Cleave Attacks deal physical damage to nearby enemies. Ravenous Crescent Deal physical damage to enemies around you. Your Life Steal applies to this damage.

48.88%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.33%
Trinity Force Trinity Force Trinity Force
Harga total
3,333
Harga
133

+36 Attack Damage +30% Attack Speed +333 Health +15 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit. Quicken Attacking grants 20 Move Speed for 2 seconds.

56.00%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

52.11%
Blade of The Ruined King Blade of The Ruined King Blade of The Ruined King
Harga total
3,200
Harga
725

+40 Attack Damage +25% Attack Speed 10% Life Steal Mist's Edge Attacks deal a percentage of enemy's current Health as bonus physical damage On-Hit. Clawing Shadows Attacking a champion 3 times Slows them by 30% for 1 second.

52.76%
Death's Dance Death's Dance Death's Dance
Harga total
3,300
Harga
275

+60 Attack Damage +50 Armor +15 Ability Haste Ignore Pain A percentage of damage taken is dealt to you over 3 seconds instead. Defy When a champion that you damaged within 3 seconds dies, cleanse Ignore Pain's remaining damage and restore Health over 2 seconds.

49.61%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

48.22%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

44.68%
Sundered Sky Sundered Sky Sundered Sky
Harga total
3,100
Harga
500

+45 Attack Damage +400 Health +10 Ability Haste Lightshield Strike Your first Attack against a champion Critically Strikes and restores Health.

40.06%
Bloodthirster Bloodthirster Bloodthirster
Harga total
3,400
Harga
325

+80 Attack Damage 15% Life Steal Ichorshield Convert excess healing from your Lifesteal to a Shield.

49.72%
Endless Hunger Endless Hunger Endless Hunger
Harga total
3,100
Harga
825

+65 Attack Damage +5% Omnivamp 20% Tenacity Famine Gain Ability Haste based on your Bonus AD. Feast When a champion that you damaged recently dies, gain Omnivamp for a moderate duration.

50.18%
Maw of Malmortius Maw of Malmortius Maw of Malmortius
Harga total
3,100
Harga
750

+60 Attack Damage +15 Ability Haste +40 Magic Resist Lifeline Taking magic damage that would reduce your Health below 30% grants a magic damage Shield for 3 seconds and +10% Omnivamp until end of combat.

48.12%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

51.49%
Tiamat Tiamat Tiamat
Harga total
1,200
Harga
500

+20 Attack Damage Cleave Attacks deal physical damage to nearby enemies. Crescent Deal physical damage to enemies around you.

51.49%
Long Sword Long Sword Long Sword
Harga total
350
Harga
350

+10 Attack Damage

54.70%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

54.70%
Sheen Sheen Sheen
Harga total
900
Harga
650

+10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus physical damage On-Hit.

54.70%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

51.54%
Ruby Crystal Ruby Crystal Ruby Crystal
Harga total
400
Harga
400

+150 Health

51.54%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Upgrade Sheen Upgrade Sheen Upgrade Sheen Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
60.00%
Rasio pilih
4.09%
Game
270

Pilih Upgrade Sheen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT160.00%4.09%270
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.23%
Rasio pilih
4.34%
Game
287

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT159.23%4.34%287
Mystic Punch Mystic Punch Mystic Punch Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.47%
Rasio pilih
9.29%
Game
614

Pilih Mystic Punch saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT158.47%9.29%614
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
58.17%
Rasio pilih
8.43%
Game
557

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT158.17%8.43%557
The Brutalizer The Brutalizer The Brutalizer Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.86%
Rasio pilih
4.63%
Game
306

Pilih The Brutalizer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.86%4.63%306
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
56.42%
Rasio pilih
4.48%
Game
296

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.42%4.48%296
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
56.41%
Rasio pilih
11.56%
Game
764

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT156.41%11.56%764
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.25%
Rasio pilih
4.12%
Game
272

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT156.25%4.12%272
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
54.42%
Rasio pilih
4.28%
Game
283

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT154.42%4.28%283
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.09%
Rasio pilih
11.47%
Game
758

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.09%11.47%758
Demon's Dance Demon's Dance Demon's Dance Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.07%
Rasio pilih
8.37%
Game
553

Pilih Demon's Dance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT154.07%8.37%553
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.53%
Rasio pilih
6.64%
Game
439

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT153.53%6.64%439
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.98%
Rasio pilih
17.00%
Game
1,123

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.98%17.00%1,123
Deft Deft Deft Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.60%
Rasio pilih
4.95%
Game
327

Pilih Deft saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.60%4.95%327
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.55%
Rasio pilih
8.29%
Game
548

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.55%8.29%548
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.25%
Rasio pilih
8.75%
Game
578

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.25%8.75%578
Get Excited Get Excited Get Excited Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.81%
Rasio pilih
5.43%
Game
359

Pilih Get Excited saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.81%5.43%359
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.78%
Rasio pilih
8.07%
Game
533

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT151.78%8.07%533
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.71%
Rasio pilih
11.09%
Game
733

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.71%11.09%733
Upgrade Hubris Upgrade Hubris Upgrade Hubris Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.42%
Rasio pilih
7.48%
Game
494

Pilih Upgrade Hubris saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.42%7.48%494
Scopier Weapons Scopier Weapons Scopier Weapons Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.09%
Rasio pilih
7.61%
Game
503

Pilih Scopier Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.09%7.61%503
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.00%
Rasio pilih
7.48%
Game
494

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.00%7.48%494
Slow and Steady Slow and Steady Slow and Steady Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
49.59%
Rasio pilih
5.58%
Game
369

Pilih Slow and Steady saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.59%5.58%369
Blade Waltz Blade Waltz Blade Waltz Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.16%
Rasio pilih
5.39%
Game
356

Pilih Blade Waltz saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT149.16%5.39%356
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.54%
Rasio pilih
5.18%
Game
342

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.54%5.18%342
Lightning Strikes Lightning Strikes Lightning Strikes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.28%
Rasio pilih
4.39%
Game
290

Pilih Lightning Strikes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.28%4.39%290
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.04%
Rasio pilih
5.37%
Game
355

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.04%5.37%355
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.01%
Rasio pilih
6.08%
Game
402

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.01%6.08%402
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
62.41%
Rasio pilih
2.13%
Game
141

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT262.41%2.13%141
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
61.54%
Rasio pilih
2.36%
Game
156

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT261.54%2.36%156
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
61.43%
Rasio pilih
2.12%
Game
140

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT261.43%2.12%140
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
59.83%
Rasio pilih
3.47%
Game
229

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT259.83%3.47%229
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
59.71%
Rasio pilih
3.12%
Game
206

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT259.71%3.12%206
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.59%
Rasio pilih
2.89%
Game
191

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.59%2.89%191
Earthwake Earthwake Earthwake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
56.99%
Rasio pilih
2.92%
Game
193

Pilih Earthwake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.99%2.92%193
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
56.40%
Rasio pilih
2.60%
Game
172

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT256.40%2.60%172
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
55.56%
Rasio pilih
3.27%
Game
216

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.56%3.27%216
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.24%
Rasio pilih
2.16%
Game
143

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT255.24%2.16%143
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
55.15%
Rasio pilih
2.50%
Game
165

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.15%2.50%165
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
54.70%
Rasio pilih
2.74%
Game
181

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.70%2.74%181
EscAPADe EscAPADe EscAPADe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.49%
Rasio pilih
2.69%
Game
178

Pilih EscAPADe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT254.49%2.69%178
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
54.42%
Rasio pilih
2.22%
Game
147

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT254.42%2.22%147
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.79%
Rasio pilih
2.19%
Game
145

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.79%2.19%145
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.50%
Rasio pilih
2.42%
Game
160

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.50%2.42%160
Gash Gash Gash Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
52.26%
Rasio pilih
2.35%
Game
155

Pilih Gash saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.26%2.35%155
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.11%
Rasio pilih
2.15%
Game
142

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT252.11%2.15%142
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.88%
Rasio pilih
3.45%
Game
228

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.88%3.45%228
Blunt Force Blunt Force Blunt Force Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.56%
Rasio pilih
2.69%
Game
178

Pilih Blunt Force saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT250.56%2.69%178
Symphony of War Symphony of War Symphony of War Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.26%
Rasio pilih
2.89%
Game
191

Pilih Symphony of War saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT250.26%2.89%191
Shrink Ray Shrink Ray Shrink Ray Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
50.23%
Rasio pilih
3.22%
Game
213

Pilih Shrink Ray saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.23%3.22%213
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.55%
Rasio pilih
3.33%
Game
220

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.55%3.33%220
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.70%
Rasio pilih
2.92%
Game
193

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.70%2.92%193
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.68%
Rasio pilih
3.45%
Game
228

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.68%3.45%228
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.67%
Rasio pilih
2.27%
Game
150

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.67%2.27%150
Kill Secured Kill Secured Kill Secured Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
48.57%
Rasio pilih
2.65%
Game
175

Pilih Kill Secured saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.57%2.65%175
Scoped Weapons Scoped Weapons Scoped Weapons Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.54%
Rasio pilih
2.59%
Game
171

Pilih Scoped Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.54%2.59%171
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.25%
Rasio pilih
2.16%
Game
143

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.25%2.16%143
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.91%
Rasio pilih
3.25%
Game
215

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.91%3.25%215
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.73%
Rasio pilih
4.00%
Game
264

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.73%4.00%264
Firebrand Firebrand Firebrand Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.13%
Rasio pilih
2.63%
Game
174

Pilih Firebrand saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT247.13%2.63%174
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
45.59%
Rasio pilih
3.95%
Game
261

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT245.59%3.95%261
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
45.34%
Rasio pilih
2.44%
Game
161

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.34%2.44%161
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
45.00%
Rasio pilih
2.12%
Game
140

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.00%2.12%140
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
43.02%
Rasio pilih
2.71%
Game
179

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT243.02%2.71%179
Upgrade Infinity Edge Upgrade Infinity Edge Upgrade Infinity Edge Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.86%
Rasio pilih
2.12%
Game
140

Pilih Upgrade Infinity Edge saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.86%2.12%140
Twice Thrice Twice Thrice Twice Thrice Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
41.86%
Rasio pilih
2.60%
Game
172

Pilih Twice Thrice saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT241.86%2.60%172
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
39.71%
Rasio pilih
2.06%
Game
136

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT239.71%2.06%136
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
65.00%
Rasio pilih
1.51%
Game
100

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT365.00%1.51%100
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
58.82%
Rasio pilih
1.29%
Game
85

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.82%1.29%85
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
58.67%
Rasio pilih
1.14%
Game
75

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT358.67%1.14%75
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
58.51%
Rasio pilih
1.42%
Game
94

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT358.51%1.42%94
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.26%
Rasio pilih
1.74%
Game
115

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT358.26%1.74%115
Cerberus Cerberus Cerberus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.65%
Rasio pilih
1.29%
Game
85

Pilih Cerberus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.65%1.29%85
Fan the Hammer Fan the Hammer Fan the Hammer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
57.53%
Rasio pilih
1.10%
Game
73

Pilih Fan the Hammer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.53%1.10%73
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
57.33%
Rasio pilih
1.14%
Game
75

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT357.33%1.14%75
Ultimate Unstoppable Ultimate Unstoppable Ultimate Unstoppable Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
56.82%
Rasio pilih
1.33%
Game
88

Pilih Ultimate Unstoppable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT356.82%1.33%88
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
55.93%
Rasio pilih
1.79%
Game
118

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.93%1.79%118
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
55.08%
Rasio pilih
1.79%
Game
118

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.08%1.79%118
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
55.00%
Rasio pilih
1.51%
Game
100

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT355.00%1.51%100
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
54.67%
Rasio pilih
1.14%
Game
75

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT354.67%1.14%75
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
53.78%
Rasio pilih
1.80%
Game
119

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT353.78%1.80%119
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
53.41%
Rasio pilih
1.33%
Game
88

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.41%1.33%88
Typhoon Typhoon Typhoon Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
52.67%
Rasio pilih
1.98%
Game
131

Pilih Typhoon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.67%1.98%131
Upgrade Collector Upgrade Collector Upgrade Collector Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.16%
Rasio pilih
1.95%
Game
129

Pilih Upgrade Collector saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.16%1.95%129
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.00%
Rasio pilih
1.57%
Game
104

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.00%1.57%104
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
49.22%
Rasio pilih
1.94%
Game
128

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.22%1.94%128
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.89%
Rasio pilih
1.36%
Game
90

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.89%1.36%90
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.50%
Rasio pilih
1.21%
Game
80

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.50%1.21%80
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.31%
Rasio pilih
1.41%
Game
93

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.31%1.41%93
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.22%
Rasio pilih
1.09%
Game
72

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT347.22%1.09%72
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
47.06%
Rasio pilih
1.29%
Game
85

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.06%1.29%85
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
46.36%
Rasio pilih
1.66%
Game
110

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.36%1.66%110
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.53%
Rasio pilih
1.94%
Game
128

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT344.53%1.94%128
Light 'em Up! Light 'em Up! Light 'em Up! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.59%
Rasio pilih
1.18%
Game
78

Pilih Light 'em Up! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.59%1.18%78
Dual Wield Dual Wield Dual Wield Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
43.56%
Rasio pilih
1.53%
Game
101

Pilih Dual Wield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT343.56%1.53%101
Double Tap Double Tap Double Tap Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.54%
Rasio pilih
1.68%
Game
111

Pilih Double Tap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.54%1.68%111
Scopiest Weapons Scopiest Weapons Scopiest Weapons Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
38.84%
Rasio pilih
1.83%
Game
121

Pilih Scopiest Weapons saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT338.84%1.83%121
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
57.89%
Rasio pilih
0.86%
Game
57

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT457.89%0.86%57
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
54.24%
Rasio pilih
0.89%
Game
59

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT454.24%0.89%59
Back to Basics Back to Basics Back to Basics Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.57%
Rasio pilih
0.85%
Game
56

Pilih Back to Basics saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.57%0.85%56
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
52.83%
Rasio pilih
0.80%
Game
53

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT452.83%0.80%53
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
51.72%
Rasio pilih
0.88%
Game
58

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT451.72%0.88%58
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
50.98%
Rasio pilih
0.77%
Game
51

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.98%0.77%51
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.06%
Rasio pilih
0.80%
Game
53

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.06%0.80%53
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.17%
Rasio pilih
0.80%
Game
53

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.17%0.80%53
Can't Touch This Can't Touch This Can't Touch This Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.06%
Rasio pilih
0.77%
Game
51

Pilih Can't Touch This saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT447.06%0.77%51
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.97%
Rasio pilih
1.00%
Game
66

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT446.97%1.00%66
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
46.97%
Rasio pilih
1.00%
Game
66

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT446.97%1.00%66
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.71%
Rasio pilih
1.06%
Game
70

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT445.71%1.06%70
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
45.00%
Rasio pilih
0.91%
Game
60

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.00%0.91%60
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.81%
Rasio pilih
1.01%
Game
67

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.81%1.01%67

Fiora Skill Combos

Extracted from the skill order guide

Skill Order
RQEW

Normal order: R > Q > E > W.

RQWE

A practical adjusted order is R > Q > W > E.

RQWW

Take Q first, take W early enough that you can punish a predictable engage, then put points into Q as your main max.

Fiora Counters

Counters and threats extracted from the matchup guide

Counters

Counters

10

Fiora counters these champions in ARAM: Mayhem.

Sion Sion Sion T1
Tier
T1
Peringkat
#26
Rasio menang
53.11%
Rasio pilih
0.60%

Sion saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Ornn Ornn Ornn T3
Tier
T3
Peringkat
#85
Rasio menang
49.54%
Rasio pilih
0.57%

Ornn saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sett Sett Sett T1
Tier
T1
Peringkat
#11
Rasio menang
54.29%
Rasio pilih
0.70%

Sett saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Mordekaiser Mordekaiser Mordekaiser T4
Tier
T4
Peringkat
#91
Rasio menang
48.50%
Rasio pilih
0.68%

Mordekaiser saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Cho'Gath Cho'Gath Cho'Gath T4
Tier
T4
Peringkat
#108
Rasio menang
47.84%
Rasio pilih
0.86%

Cho'Gath saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Teemo Teemo Teemo T3
Tier
T3
Peringkat
#117
Rasio menang
48.67%
Rasio pilih
0.91%

Teemo saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Heimerdinger Heimerdinger Heimerdinger T2
Tier
T2
Peringkat
#49
Rasio menang
51.56%
Rasio pilih
0.63%

Heimerdinger saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Fiora Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Fiora Fiora Fiora T2
Tier
T2
Peringkat
#48
Rasio menang
51.73%
Rasio pilih
0.21%

Fiora saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

What Fiora needs most from a team

A real starter: Fiora can punish openings, but she is unreliable as the only engage into five ready players. Give her a tank, a pick tool, or a terrain setup so she enters after the enemy has committed something.

Leona Leona Leona T2
Tier
T2
Peringkat
#37
Rasio menang
51.64%
Rasio pilih
0.65%

Leona saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Amumu Amumu Amumu T3
Tier
T3
Peringkat
#62
Rasio menang
50.44%
Rasio pilih
0.53%

Amumu saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Sejuani Sejuani Sejuani T3
Tier
T3
Peringkat
#68
Rasio menang
49.87%
Rasio pilih
0.33%

Sejuani saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Malphite Malphite Malphite T4
Tier
T4
Peringkat
#127
Rasio menang
47.50%
Rasio pilih
0.92%

Malphite saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Hard engage tanks: Malphite, Amumu, Sejuani, Leona

These champions give Fiora the one thing she cannot always create by herself: a clean starting point. When a tank forces multiple enemies to react at once, Fiora can enter after the first wave of crowd control instead of being the first body seen by five players.

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Taliyah Taliyah Taliyah T4
Tier
T4
Peringkat
#111
Rasio menang
47.92%
Rasio pilih
0.37%

Taliyah saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Anivia Anivia Anivia T4
Tier
T4
Peringkat
#147
Rasio menang
47.07%
Rasio pilih
0.51%

Anivia saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Displacement and wall control: Poppy, Taliyah, Anivia, Trundle

Fiora loves enemies who are forced to fight in a bad lane. Displacement, pillars, walls, and zone control can split one target from the pack, block a retreat path, or stop the enemy front line from instantly rejoining the carry Fiora is cutting down.

Renata Glasc Renata Glasc Renata Glasc T2
Tier
T2
Peringkat
#22
Rasio menang
52.08%
Rasio pilih
0.39%

Renata Glasc saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Milio Milio Milio T2
Tier
T2
Peringkat
#64
Rasio menang
51.34%
Rasio pilih
0.40%

Milio saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Karma Karma Karma T4
Tier
T4
Peringkat
#120
Rasio menang
47.92%
Rasio pilih
0.70%

Karma saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Lulu Lulu Lulu T4
Tier
T4
Peringkat
#121
Rasio menang
47.27%
Rasio pilih
0.46%

Lulu saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Enchanters and anti-burst supports: Lulu, Janna, Karma, Milio, Renata Glasc

Fiora often loses fights not because she lacks damage, but because she gets controlled or burst before the duel is finished. Shields, movement speed, peel, and emergency defensive tools let her take the second or third vital instead of dying after the first trade.

Zyra Zyra Zyra T1
Tier
T1
Peringkat
#16
Rasio menang
53.66%
Rasio pilih
0.82%

Zyra saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Lux Lux Lux T3
Tier
T3
Peringkat
#66
Rasio menang
49.86%
Rasio pilih
1.05%

Lux saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Veigar Veigar Veigar T3
Tier
T3
Peringkat
#81
Rasio menang
50.14%
Rasio pilih
0.98%

Veigar saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Lissandra Lissandra Lissandra T4
Tier
T4
Peringkat
#109
Rasio menang
48.19%
Rasio pilih
0.48%

Lissandra saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Ranged lockdown mages: Morgana, Lux, Lissandra, Veigar, Zyra

Fiora’s target access becomes much more reliable when a teammate can root, cage, or threaten a fixed zone. The mage does not need to solo-kill the target. They only need to make the enemy stand still long enough for Fiora to choose the angle and start the duel on her terms.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Corki Corki Corki T3
Tier
T3
Peringkat
#103
Rasio menang
48.99%
Rasio pilih
0.50%

Corki saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Kai'Sa Kai'Sa Kai'Sa T4
Tier
T4
Peringkat
#137
Rasio menang
47.78%
Rasio pilih
1.15%

Kai'Sa saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Azir Azir Azir T4
Tier
T4
Peringkat
#144
Rasio menang
47.58%
Rasio pilih
0.41%

Azir saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Varus Varus Varus T5
Tier
T5
Peringkat
#155
Rasio menang
46.18%
Rasio pilih
1.04%

Varus saat ini masuk kategori T5 dalam data ARAM Mayhem. Lihat panduan champion

High-pressure ranged damage: Jinx, Kai’Sa, Varus, Corki, Azir

Fiora needs a second major threat so the enemy cannot spend every exhaust, stun, shield, and disengage tool on her. A strong ranged carry forces the enemy frontline to face forward, which opens side angles for Fiora and makes her flank pressure much harder to ignore.

Fiora ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role and IdentityForces a split-pusher mindset in a teamfight environment where she struggles against poke and plays catch-up from level 3 onward.Operates as a true skirmisher and duelist who can teamfight, shifting from surviving to winning mid-game brawls against beefy tanks.Transition from passive survival to an aggressive primary damage threat.
Riposte UsageYou often hold Riposte for critical moments because the cooldown is punishing and mistakes are costly.With augments reducing cooldowns, use W aggressively for attack speed slows or trading damage rather than saving exclusively for CC reflects.Use W more freely for mitigation rather than holding for perfect reflects.
Snowball StrategyMark/Dash is the only real engage tool, forcing desperate all-ins where you dash in and hope your team follows up.Use Snowball to navigate chaos or reach backline after teammates engage; blind engages are death sentences against augmented enemies.Use Snowball for cleanup and navigation rather than desperate initiation.
Build PriorityOften builds defensively early to survive poke, rushing items like Hullbreaker or Wit's End to endure the lane.Build damage and sustain immediately with Ravenous Hydra; skip defensive stall items since accelerated gold flow ensures early power spikes.Skip defensive stall items and build for damage and sustain immediately.
Target SelectionYou often have to hit whoever is closest due to limited options and the need to survive poke.With more mobility options, you can actually target the enemy backline or their strongest duelist rather than just frontliners.Use mobility to access priority targets instead of hitting nearest enemies.

Champion Analysis

Peran / Rasio menang

Peringkat

Fiora the Grand Duelist is a melee fighter with extraordinary single-target burst and excellent sustainability in Hextech Mayhem. Her passive, Duelist’s Dance, reveals weak points on enemy champions, each having four directional weak points. Striking a weak point deals true damage scaling with the target’s maximum health and heals Fiora, granting her both sustain and potent anti-tank capability. Her Q, Lunge, serves as her core mobility and damage tool, dashing to a target and dealing damage; the cooldown is significantly reduced when the dash strikes a weak point, enabling frequent repositioning and burst opportunities. Fiora’s W, Riposte, is her most powerful defensive ability. Entering a parry stance blocks all damage and crowd control, then counterattacks to stun the original attacker. This ability is critical for negating key enemy abilities and providing counter–crowd control in the chaotic teamfights of Hextech Mayhem. Her E, Bladework, empowers the next two basic attacks: the first slows the target and the second deals bonus damage, adding a chase and finishing tool. Fiora’s ultimate, Grand Challenge, challenges a single target to a duel, requiring her to strike all four weak points within a time limit. Completing the challenge triggers a massive area-of-effect true damage proc around the target, which can eliminate a key adversary or devastate an entire enemy cluster. As a result, Fiora functions as a fighter-assassin who must carefully position to exploit weak points while using her mobility and parry to survive. She excels at isolating and destroying high-value targets, particularly durable tanks, and her ultimate offers game-changing area damage when the full duel is executed. Her kit demands precise timing and mechanical skill, making her one of the most rewarding fighters in Hextech Mayhem, but she is vulnerable to coordinated crowd control and burst if her Riposte is mistimed or on cooldown. The practical strategic value of Fiora lies in her ability to single-handedly turn fights by removing a critical enemy champion and then threatening the rest of the team with her true damage and sustain, provided she can weave through the skirmish to strike weak points and land her ultimate completion.

Tips utama

Blog panduan / N/A

Blog panduan

Fiora the Grand Duelist wins Mayhem fights by choosing the moment, not by being the first body in. In the narrow ARAM lane, she is at her best when an enemy has already used a key stun, pull, knockup, silence, or displacement. Hover just outside the main poke line, threaten the side of the wave, then step in when a frontline target exposes a Vital or when a carry walks too close to their own minions. Start with patience; let your team's poke, Snowball, or crowd control make the first crack. Fiora can start fights, but she is much better as the second or third champion in because enemies are already looking at someone else and their spacing is broken. Use minions and bodies to hide your angle; stand slightly off-center and save the dash until the enemy commits. Do not open onto the backline unless the route out is visible—a clean carry kill is worth it only if you can finish fast, proc your healing zone, or retreat through a reset angle. If the enemy support and mage both hold control, hit the closest target and wait. Riposte is your fight permission button. Hold it for the spell that actually stops your damage or guarantees your death. Blocking small poke feels good, but blocking the engage stun, hook follow-up, suppress-style lockdown, or heavy burst window wins the fight. Watch enemy body language—tanks often step forward before casting, assassins commit Snowball or flash before using their control. If you see that commitment, turn toward them and parry the punish, then immediately hit the nearest Vital or mark your ultimate target. If you parry early and miss, stop chasing and back up behind your frontline until Riposte returns. Keep one movement option for the exit whenever possible. Retreat diagonally, not straight backward, to break enemy aim. If you are low but your ultimate healing zone is possible, finish the marked target with your team instead of instantly running. Respect the center line; use the wave as a shield against hooks and straight-line mages, but step away before area damage clears it. Swap targets instead of chasing through the enemy retreat path; Fiora can kill tanks faster than many expect when she keeps hitting Vitals. Mark the target your team can actually hit—your ultimate is a teamfight anchor. Kill priority changes with enemy cooldowns; a mage after missing their root is a real target. Do not ignore low-health tanks; one healing zone can swing the fight. Use Snowball as access, not reflex—throw it when the enemy has spent their main disengage. Delay the second activation if the enemy panics and throws control at the mark. Snowball is also a dodge tool. Play around what your augment rewards, and do not waste strong augment windows on poke trading. Check enemy augments through behavior; if a target suddenly wants to brawl, kite back and let their window expire. Help clear when your team needs space, and pull the wave when your engage is stronger. Push before diving, never after hesitating. Dive only with a clear first target, and hold Riposte for the tower-side peel. Leave as soon as the kill or healing zone is done. When behind, stop forcing backline duels; play as a peel bruiser, mark the enemy diver, and create a healing zone for your carries. Trade health for cooldowns only when your team can punish, take safe Vitals and reset, and preserve tower health by contesting the wave without dying for it.

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Blog panduan

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Fiora the Grand Duelist in ARAM: Mayhem is a side-lane duelist forced into a straight-line brawl, so the plan is not to frontline but to threaten the edge of the fight, punish overextended carries, and turn messy all-ins into small duels. Hovering on a flank, holding Snowball, and waiting for someone to step too far forward makes her much harder to answer. From levels one to six, the goal is to survive poke, take clean vitals, and avoid starting bad fights. Position on the outer edge of the team near a wall or brush, not in the middle of the lane. Trade in short exchanges only when an enemy walks up for a minion, relic, or poke angle, then step back before their backline can chain damage. Treat Snowball as a threat; do not follow a mark that lands on a tank in front of four teammates. Early augments should help reach targets, survive burst, or extend short trades. Help thin the wave if your team has stronger poke, but stall near your side and keep health to contest relics if the enemy poke is stronger. When ahead, stand just outside enemy engage range and force respect for your Snowball. When behind, play behind the wave and save defensive tools for the first locking spell. The next move is reaching level six with usable health and at least one reliable engage angle identified. From levels seven to eleven, Fiora starts demanding space. Stay off-center, slightly behind the primary engager or beside the highest-threat teammate. Trade after enemy control tools are used, following a pattern of waiting, sidestepping, hitting, resetting, and re-entering when the enemy turns away. Snowball becomes the best way to bypass the front line, but the recast must have a purpose, such as when the marked target has no easy peel or when the team is already moving forward. Mid-game augment value comes from stacking pressure across multiple short fights; pair offensive augments with Snowball or a teammate’s engage. Push after a won fight or after forcing several enemies low, standing in the side pocket and threatening anyone who tries to clear. When ahead, pressure by making the enemy carry stand so far back that the team wins the front fight, then commit when someone panics and steps sideways. When behind, hit whoever is closest while holding defensive timing for the spell that would stop movement or burst down. Start tracking the enemy’s peel pattern to break the formation at the right moment. From level twelve onward, late-game positioning requires standing close enough to follow the team but not so close that enemy area damage hits everyone at once, preferably from a side angle where the enemy must turn camera and spells away from carries. Stop taking casual poke trades unless they clearly heal, shield, or reset pressure; late-game health is a resource for the decisive fight. Late Snowball should either start a winning collapse or finish a target who cannot be saved, with a brutal punish window for a bad recast. Save major augment effects for the first true all-in or the second wave. When ahead, use position to control space rather than coin-flip dives, punishing instantly if someone steps forward to clear. When behind, play for an enemy mistake, letting them overpush and split, then attacking the champion who crosses the line without support. Before every late fight, choose one of two plans: flank the carry after peel is spent, or protect the team and kill the diver first; do not switch halfway unless the enemy gives a clear opening.

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Fiora the Grand Duelist’s strength in ARAM: Mayhem lies in her ability to hunt angles and decide engagements on her own terms. When ahead, the trigger is winning the first contact—the enemy backline has no easy peel, their main crowd control is down, or a clean Snowball entry forces a flash. From there, she should play for side pressure inside the teamfight, using minion bodies, Snowball, and short pathing to hit a squishy or isolated target from an angle rather than walking straight through the front line. A predictable entry gives the enemy exactly what they want: a predictable Riposte and a pile of CC. Holding Riposte for the specific threat that can stop her dive—not the first random hit—is crucial because a clean parry buys the extra second needed to finish a kill and keep moving. Ahead Fiora should commit hard only when a kill opens the next one, stepping forward with the tempo reset and tagging the next target to turn a lead into an unrecoverable fight. If she forces the enemy to peel back, they lose space and access to their own damage, giving her team free lane control and turret pressure. Augments that add burst, sustain, mobility, or extra durability make that lead harder to answer; damage augments help delete a target before CC layers, defensive augments let her stay longer after committing, and mobility augments widen angle choices. She should not dive first into five people just because she is fed, nor tunnel on the enemy tank when carries are free-hitting. If the fight stalls, backing out through her angled route and re-entering from a different line avoids repeating a predictable entry. When behind, the trigger is being down in tempo, lacking front-to-back damage, or facing enough enemy CC and range to punish direct engage. The biggest mistake is treating every fight like a duel she still must win alone. Instead, stop looking for full commit starts and play for counter-hit windows, letting the enemy use their engage first before stepping in after key control tools are spent. A clean parry on the right spell can turn a lost fight into a tradable outcome. Snowball becomes more useful as a repositioning tool than a diving tool; angling in, threatening the backline, then holding real commit until the enemy spreads out or wastes peel lets her team gain breathing room. Behind Fiora should farm the fight in small pieces, hitting what is safe, waiting for cooldowns, then stepping forward again. She wins by surviving long enough to create one clean opening from the enemy’s mistake. Short, disciplined trades reduce the chance of giving away shutdowns and buy time for carries to scale back. Prioritize augments that patch weak points first: extra durability to survive the first burst, healing or shield-style value to stay in after a bad entry, and mobility for a second route in or out. Area damage or persistent threat augments give her value even when she cannot reach the perfect target, forcing enemies to move, split, or waste cooldowns. She must not chase low health targets deep into enemy lines if her exit is gone, as that hands the enemy a shutdown. Riposte should not be wasted on poke or harmless hits when behind; it is insurance that must be saved for CC or burst that would end the fight on the spot. If the first engage fails, backing off immediately and waiting for the enemy to step up after the wave changes creates a real opening through their greed or overextension.

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Fiora the Grand Duelist brings a distinct duelist identity to ARAM: Mayhem, where her entire kit revolves around positioning, timing, and exploiting Vital weak points on enemy champions. Her passive, Duelist's Dance, defines her playstyle by marking nearby enemies with Vitals that must be struck from specific angles. Hitting these marked sides rewards Fiora with damage, healing, and movement speed, creating a rhythm of small advantages rather than extended brawls. In the crowded and fast-paced environment of Mayhem, Fiora wins by taking repeated short trades and using Vital procs to reposition, not by face-tanking damage. Her Q, Lunge, serves as her primary tempo button, allowing her to dash short distances to reach Vitals, dodge skillshots, and reposition. Every Lunge must have purpose, whether tagging a Vital, following an ally engage, or creating an escape angle. Misusing Q leaves Fiora without her gap-closer or escape, making her vulnerable to immediate punishment. Her W, Riposte, is her critical defensive tool, blocking incoming disabling effects and damage during its active window before striking back in a chosen direction. The return hit can stun if it blocks hard crowd control, turning defensive reads into offensive swings. Riposte separates clean outplays from instant deaths, and wasting it signals to enemies that Fiora's outplay button is gone, inviting them to commit their crowd control and burst. E, Bladework, empowers Fiora's next two attacks, with the first helping her stick to targets and the second delivering heavier damage. It resets her attack rhythm, making it central to quick trades and finishing sequences. Using E too early while enemies are out of reach wastes the threat and weakens trades significantly. Her ultimate, Grand Challenge, marks all four Vitals on a chosen enemy champion, and proccing them or killing the target creates a large healing zone for Fiora and her allies. This ability transforms her from a short-trade skirmisher into a champion who can decide entire fights through correct target selection. The best R target is often the champion Fiora can actually reach and finish, not necessarily the enemy carry, since a frontliner with no escape can provide a more reliable healing zone for her team. Throughout all phases, Fiora's success depends on patience and precision. Early fights require playing around short trades when enemies waste their poke or engage tools. Teamfights demand using Vitals as sustain windows, looking for procs on frontliners when low rather than diving past them. Enemies can counter her by hugging walls to hide Vitals, kiting backward to keep marked sides unreachable, or baiting out Riposte before committing their crowd control. Fiora without a safe Vital route or with key abilities on cooldown becomes simply a melee champion standing in poke range, vulnerable to collapse.

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Fiora in ARAM: Mayhem rewards clean hands and calm target choice. Most bad games happen when you play her like a front-to-back bruiser with no reset plan. She needs angles, patience, and a clear escape path after each trade. Mechanical mistakes center on using Lunge recklessly. Lunging straight at the nearest enemy spends your gap closer for low value and lands you in the middle of their team with an easy punish window. Instead, lunge to a vital, a side angle, or a minion-adjacent space that lets you hit and step out. If you take a bad engage, stop chasing immediately and walk sideways toward your team. Riposte errors come from using it just because damage is coming, which leaves you vulnerable to chained crowd control and burst. Hold Riposte for the spell that actually stops your duel: stuns, knockups, roots, charm effects, or key burst. Trying to parry every crowd control spell from maximum chaos range leads to mistimed blocks when Mayhem fights stack several effects at once. Pick one threat before the fight starts and watch that champion specifically. If you whiff, do not pretend you are safe. Kite back and wait until your team re-creates space. Vital positioning mistakes occur when you attack the same side of a target after a vital appears in a bad position. This loses time, misses the vital angle, and lets the enemy kite you. Use short movement, Lunge, or brief disengage to reset your approach instead of forcing the wrong side. Ultimate mistakes happen when you cast it on a target you cannot realistically reach from multiple sides, wasting your biggest duel threat. Use it on targets that are slowed, isolated, moving toward your team, or forced into narrow spaces. If the target escapes, stop tunneling and swap to the closest safe target. Auto-attacking without weaving movement between hits gets you body-blocked and hit by skillshots. After each hit, move immediately toward the next safe angle. Snowball mistakes involve using it as a blind engage tool into five enemies, arriving before your team can follow. Use Snowball to punish separated carries, follow allied engage, or re-enter after key enemy control is gone. If you take a bad Snowball, choose the shortest route out. Decision mistakes include starting fights first when your team has better engage or poke, which absorbs every defensive spell before the enemy is softened up. Let poke, engage, or enemy mistakes create the opening, then enter from the side. Building or playing as if you are unkillable leads to repeated trades into multiple enemies. Respect burst stacking and fight in short trades unless enemy lockdown and damage are already spent. Chasing tanks forever because they are closest lets enemy carries free-hit your team. Hit tanks when they overextend but keep scanning for carries and enchanters stepping into range. Ignoring exhaust-style effects, heavy slows, and point-and-click lockdown when choosing your all-in collapses your combo. Track who can stop you before committing. Fighting in the center of the lane with no side access prevents circling for vitals and cuts off escape routes. Work from the edges for better angles. Treating every low-health enemy as a guaranteed kill leads to following bait into shields, heals, and crowd control. Check distance, enemy support tools, and team follow before chasing. Saving every tool for a perfect backline dive that never comes contributes too little while your team loses. Take controlled trades on the frontline and punish overextensions. Re-entering immediately after barely surviving gives away shutdowns while your tools are not ready.

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FAQ

Fiora

FAQ

Is Fiora a good pick in ARAM: Mayhem? Yes, if your team has someone who can start fights or hold space while you look for angles. Fiora is strongest when she can isolate a target, trigger Vitals, and keep moving instead of walking straight into five champions. The tradeoff is that she does not forgive sloppy engages; if you burn your mobility into crowd control, you usually have to retreat or die. What is Fiora trying to do in teamfights? Fiora wants to hit the nearest safe Vital, reposition, then commit when an enemy carry or bruiser is separated. Do not tunnel through the front line just because you see a squishy; use the first few seconds to read enemy crowd control and wait for someone to step too far forward. The tradeoff is patience versus damage uptime, but a delayed clean entry is better than an instant death. Should I play Fiora as a full engage champion? No, Fiora is usually better as a follow-up diver or side-angle skirmisher. If your tank or controller forces enemy cooldowns first, you can dash in, block the key response, and turn the fight with your ultimate. If you start every fight alone, the enemy team can layer slows, stuns, and burst before you get enough Vital hits to matter.

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