ARAM Mayhem Peringkat ARAM / build / augment
Detail champion T3 Peringkat #96

Gragas build ARAM Mayhem dan augment terbaik

Gragas saat ini masuk kategori T3 dalam data ARAM Mayhem.

Gragas Gragas the Rabble Rouser Fighter / Tank / Mage
TierT3
Peringkat#96
Rasio menang49.46%
Rasio pilih0.50%

N/A

item / Rasio menang / Rasio pilih

Data patch

N/A

26.9

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang51.07%
Rasio pilih9.27%
#2
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

Rasio menang54.15%
Rasio pilih7.80%
#3
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang52.83%
Rasio pilih4.53%

N/Aitem

Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.41%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

51.17%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

50.96%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

53.91%
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

48.29%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

46.25%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

47.70%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

51.92%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

49.07%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.32%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

50.36%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

52.24%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

56.12%
Health Potion Health Potion Health Potion
Harga total
50
Harga
50

Consume Restores +120 Health over 15 seconds.

49.69%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

49.69%
Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.55%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.55%

N/A

#1
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Rasio menang47.71%
Rasio pilih21.51%
#2
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

Rasio menang48.92%
Rasio pilih13.29%
#3
Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

Rasio menang51.93%
Rasio pilih5.55%

N/Aitem

Luden's Echo Luden's Echo Luden's Echo
Harga total
2,750
Harga
450

+100 Ability Power +600 Mana +10 Ability Haste Echo Damaging Abilities fire 6 Echoes that deal bonus magic damage to the target and nearby enemies. Remaining Echoes fire on the primary target, dealing 20% damage.

49.12%
Sorcerer's Shoes Sorcerer's Shoes Sorcerer's Shoes
Harga total
1,100
Harga
800

+12 Magic Penetration +45 Move Speed

49.37%
Shadowflame Shadowflame Shadowflame
Harga total
3,200
Harga
900

+110 Ability Power +15 Magic Penetration Cinderbloom Magic and true damage Critically Strikes enemies below +40% Health , dealing 20% increased damage.

49.77%
Stormsurge Stormsurge Stormsurge
Harga total
2,800
Harga
800

+90 Ability Power +15 Magic Penetration +6% Move Speed Stormraider Dealing 25% of a champion's maximum Health within 2.5s applies Squall to them. Squall After 2 seconds, deal magic damage. If the target dies before Squall triggers, it damages nearby enemies.

48.77%
Rabadon's Deathcap Rabadon's Deathcap Rabadon's Deathcap
Harga total
3,500
Harga
1,100

+130 Ability Power Magical Opus: Increases your total Ability Power by 30%.

50.43%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

49.88%
Lich Bane Lich Bane Lich Bane
Harga total
2,900
Harga
250

+100 Ability Power +6% Move Speed +10 Ability Haste Spellblade: After using an Ability, your next Attack deals bonus magic damage On-Hit.

49.90%
Cosmic Drive Cosmic Drive Cosmic Drive
Harga total
3,000
Harga
450

+70 Ability Power +350 Health +25 Ability Haste +4% Move Speed Spelldance: Dealing magic or true damage to champions grants Move Speed for 4 seconds.

51.50%
Zhonya's Hourglass Zhonya's Hourglass Zhonya's Hourglass
Harga total
3,250
Harga
450

+105 Ability Power +50 Armor Time Stop: Enter Stasis for 2.5 seconds.

48.21%
Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

49.93%
Void Staff Void Staff Void Staff
Harga total
3,000
Harga
1,050

+95 Ability Power +40% Magic Penetration

47.78%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

47.83%

N/A

Refillable Potion Refillable Potion Refillable Potion
Harga total
150
Harga
150

Active (2 charges) Restores +100 Health over 12 seconds. Refills upon visiting the shop.

49.77%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

49.77%
Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

51.84%
Lost Chapter Lost Chapter Lost Chapter
Harga total
1,200
Harga
250

+40 Ability Power +300 Mana +10 Ability Haste Enlighten Levelling up restores 20% max Mana over 3 seconds.

51.64%

N/A

#1
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang52.01%
Rasio pilih9.81%
#2
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

Rasio menang47.17%
Rasio pilih6.14%
#3
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

Rasio menang53.42%
Rasio pilih5.42%

N/Aitem

Mercury's Treads Mercury's Treads Mercury's Treads
Harga total
1,250
Harga
550

+20 Magic Resist +45 Move Speed 30% Tenacity

52.39%
Spirit Visage Spirit Visage Spirit Visage
Harga total
2,700
Harga
650

+400 Health +50 Magic Resist +10 Ability Haste 100% Base Health Regen Boundless Vitality Heals and Shields on you are increased by 25%.

54.32%
Heartsteel Heartsteel Heartsteel
Harga total
3,000
Harga
400

+900 Health 100% Base Health Regen Colossal Consumption (0s) per target If an enemy champion is nearby for a few seconds, your next Attack against them deals 70 plus 6% of your max Health as bonus physical damage and grants 8% of the damage as max Health. Goliath For each 1000 max Health, gain 3% increased size, up to 30%.

50.46%
Winter's Approach Winter's Approach Winter's Approach
Harga total
2,400
Harga
300

+550 Health +500 Mana +15 Ability Haste Awe Gain Health. Manaflow (8s, max 4 charges) Landing Attacks and Abilities grant 3 max Mana (doubled vs. champions). Transforms into Fimbulwinter at 360 max Mana.

55.05%
Thornmail Thornmail Thornmail
Harga total
2,450
Harga
450

+150 Health +75 Armor Thorns When struck by an Attack, deal magic damage to the attacker and apply 40% Wounds for 3 seconds if they are a champion.

49.46%
Unending Despair Unending Despair Unending Despair
Harga total
2,800
Harga
800

+400 Health +50 Armor +15 Ability Haste Anguish Every 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.

51.64%
Rod of Ages Rod of Ages Rod of Ages
Harga total
2,600
Harga
450

+45 Ability Power +350 Health +500 Mana Timeless: This item gains 10 Health, 30 Mana and 3 Ability Power every 60 seconds up to 10 times. Upon reaching max stacks, gain a level. Eternity: Taking damage from champions restores 10% of the damage as Mana. Casting an ability heals for 25% of Mana spent.

51.23%
Plated Steelcaps Plated Steelcaps Plated Steelcaps
Harga total
1,200
Harga
600

+25 Armor +45 Move Speed Plating: Reduces incoming damage from Attacks by 10%.

52.55%
Warmog's Armor Warmog's Armor Warmog's Armor
Harga total
3,100
Harga
500

+1000 Health 100% Base Health Regen Warmog's Heart If you have 2000 bonus Health and have not taken damage within 8 seconds, restore Health per second. Warmog's Vitality Gain bonus Health equal to 12% of your Item Health (0).

50.67%
Randuin's Omen Randuin's Omen Randuin's Omen
Harga total
2,700
Harga
800

+350 Health +75 Armor Resilience Receive 30% less damage from Critical Strikes. Humility Slow nearby enemies by 70% for 2 seconds.

50.80%
Frozen Heart Frozen Heart Frozen Heart
Harga total
2,500
Harga
600

+75 Armor +400 Mana +20 Ability Haste Winter's Caress Reduce the Attack Speed of nearby champions by 20%.

55.61%
Jak'Sho, The Protean Jak'Sho, The Protean Jak'Sho, The Protean
Harga total
3,200
Harga
650

+350 Health +45 Armor +45 Magic Resist Voidborn Resilience After 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 30% until end of combat.

57.07%

N/A

Catalyst of Aeons Catalyst of Aeons Catalyst of Aeons
Harga total
1,300
Harga
200

+300 Health +375 Mana Eternity: Restores 10% of the damage taken from champions as Mana. Casting an Ability heals for 25% of Mana spent.

50.23%
Guardian's Horn Guardian's Horn Guardian's Horn
Harga total
950
Harga
950

+150 Health Recovery: Restores +20 Health every 5 seconds.Undaunted: Blocks 15 damage from attacks and spells from champions (25% effectiveness vs. damage over time abilities).

52.97%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

52.97%
Giant's Belt Giant's Belt Giant's Belt
Harga total
900
Harga
500

+350 Health

55.93%
Tear of the Goddess Tear of the Goddess Tear of the Goddess
Harga total
400
Harga
400

+240 Mana Manaflow (8s, max 4 charges) Landing Abilities grants 3 max Mana (doubled vs. champions), up to 360. Helping Hand Attacks deal an additional 5 physical damage to minions.

55.93%

Augment

Augment / Rasio menang

Augment
NamaKelangkaanTierRasio pilihGame
Transmute: Prismatic Transmute: Prismatic Transmute: Prismatic Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.70%
Rasio pilih
7.60%
Game
903

Pilih Transmute: Prismatic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.70%7.60%903
Shrink Engine Shrink Engine Shrink Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.16%
Rasio pilih
6.68%
Game
794

Pilih Shrink Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT155.16%6.68%794
Mind to Matter Mind to Matter Mind to Matter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.69%
Rasio pilih
5.16%
Game
613

Pilih Mind to Matter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT152.69%5.16%613
Snowball Upgrade Snowball Upgrade Snowball Upgrade Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.66%
Rasio pilih
4.27%
Game
507

Pilih Snowball Upgrade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.66%4.27%507
Rabble Rousing Rabble Rousing Rabble Rousing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
52.27%
Rasio pilih
5.75%
Game
683

Pilih Rabble Rousing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT152.27%5.75%683
Overflow Overflow Overflow Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.48%
Rasio pilih
4.82%
Game
573

Pilih Overflow saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT151.48%4.82%573
Weighted Popoffs Weighted Popoffs Weighted Popoffs Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
51.22%
Rasio pilih
4.47%
Game
531

Pilih Weighted Popoffs saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT151.22%4.47%531
Phenomenal Evil Phenomenal Evil Phenomenal Evil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.94%
Rasio pilih
10.26%
Game
1,219

Pilih Phenomenal Evil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.94%10.26%1,219
Eureka Eureka Eureka Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.56%
Rasio pilih
6.76%
Game
803

Pilih Eureka saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.56%6.76%803
Soul Eater Soul Eater Soul Eater Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.49%
Rasio pilih
12.90%
Game
1,533

Pilih Soul Eater saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT150.49%12.90%1,533
Witchful Thinking Witchful Thinking Witchful Thinking Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.25%
Rasio pilih
6.82%
Game
810

Pilih Witchful Thinking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.25%6.82%810
Jeweled Gauntlet Jeweled Gauntlet Jeweled Gauntlet Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
50.20%
Rasio pilih
6.44%
Game
765

Pilih Jeweled Gauntlet saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT150.20%6.44%765
Slap Around Slap Around Slap Around Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
50.16%
Rasio pilih
12.90%
Game
1,533

Pilih Slap Around saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT150.16%12.90%1,533
Executioner Executioner Executioner Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.49%
Rasio pilih
7.38%
Game
877

Pilih Executioner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.49%7.38%877
Quest: Steel Your Heart Quest: Steel Your Heart Quest: Steel Your Heart Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
49.42%
Rasio pilih
7.20%
Game
856

Pilih Quest: Steel Your Heart saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT149.42%7.20%856
Grandma's Chili Oil Grandma's Chili Oil Grandma's Chili Oil Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.74%
Rasio pilih
7.03%
Game
835

Pilih Grandma's Chili Oil saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.74%7.03%835
Recursion Recursion Recursion Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.58%
Rasio pilih
4.45%
Game
529

Pilih Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT148.58%4.45%529
Guilty Pleasure Guilty Pleasure Guilty Pleasure Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
47.84%
Rasio pilih
5.07%
Game
602

Pilih Guilty Pleasure saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.84%5.07%602
From Beginning to End From Beginning to End From Beginning to End Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.73%
Rasio pilih
5.38%
Game
639

Pilih From Beginning to End saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.73%5.38%639
ADAPt ADAPt ADAPt Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
47.71%
Rasio pilih
4.60%
Game
547

Pilih ADAPt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT147.71%4.60%547
Perseverance Perseverance Perseverance Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.44%
Rasio pilih
5.92%
Game
704

Pilih Perseverance saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.44%5.92%704
Goliath Goliath Goliath Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
47.15%
Rasio pilih
6.05%
Game
719

Pilih Goliath saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT147.15%6.05%719
Tank Engine Tank Engine Tank Engine Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.03%
Rasio pilih
10.75%
Game
1,278

Pilih Tank Engine saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.03%10.75%1,278
Magic Missile Magic Missile Magic Missile Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
47.00%
Rasio pilih
6.59%
Game
783

Pilih Magic Missile saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT147.00%6.59%783
Marksmage Marksmage Marksmage Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
46.80%
Rasio pilih
6.31%
Game
750

Pilih Marksmage saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.80%6.31%750
Dropkick Dropkick Dropkick Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
46.66%
Rasio pilih
5.28%
Game
628

Pilih Dropkick saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT146.66%5.28%628
Thread the Needle Thread the Needle Thread the Needle Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
46.29%
Rasio pilih
5.67%
Game
674

Pilih Thread the Needle saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT146.29%5.67%674
Bread And Cheese Bread And Cheese Bread And Cheese Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.89%
Rasio pilih
4.71%
Game
560

Pilih Bread And Cheese saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT145.89%4.71%560
Celestial Body Celestial Body Celestial Body Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
44.28%
Rasio pilih
5.59%
Game
664

Pilih Celestial Body saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT144.28%5.59%664
Stats on Stats! Stats on Stats! Stats on Stats! Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
57.64%
Rasio pilih
3.63%
Game
432

Pilih Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT257.64%3.63%432
Transmute: Chaos Transmute: Chaos Transmute: Chaos Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
57.28%
Rasio pilih
2.54%
Game
302

Pilih Transmute: Chaos saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT257.28%2.54%302
Quest: Icathia's Fall Quest: Icathia's Fall Quest: Icathia's Fall Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
56.99%
Rasio pilih
2.41%
Game
286

Pilih Quest: Icathia's Fall saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT256.99%2.41%286
Poro Blaster Poro Blaster Poro Blaster Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
55.92%
Rasio pilih
3.34%
Game
397

Pilih Poro Blaster saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT255.92%3.34%397
Infinite Recursion Infinite Recursion Infinite Recursion Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
54.26%
Rasio pilih
2.67%
Game
317

Pilih Infinite Recursion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT254.26%2.67%317
Transmute: Gold Transmute: Gold Transmute: Gold Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
53.80%
Rasio pilih
3.88%
Game
461

Pilih Transmute: Gold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT253.80%3.88%461
Giant Slayer Giant Slayer Giant Slayer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
53.61%
Rasio pilih
2.68%
Game
319

Pilih Giant Slayer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT253.61%2.68%319
Big Brain Big Brain Big Brain Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
53.49%
Rasio pilih
2.89%
Game
344

Pilih Big Brain saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT253.49%2.89%344
Biggest Snowball Ever Biggest Snowball Ever Biggest Snowball Ever Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
52.77%
Rasio pilih
2.89%
Game
343

Pilih Biggest Snowball Ever saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT252.77%2.89%343
Heavy Hitter Heavy Hitter Heavy Hitter Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.10%
Rasio pilih
2.41%
Game
286

Pilih Heavy Hitter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT252.10%2.41%286
Pinball Pinball Pinball Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
51.13%
Rasio pilih
3.74%
Game
444

Pilih Pinball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT251.13%3.74%444
Donation Donation Donation Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
50.46%
Rasio pilih
2.77%
Game
329

Pilih Donation saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.46%2.77%329
Red Envelopes Red Envelopes Red Envelopes Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
50.42%
Rasio pilih
2.97%
Game
353

Pilih Red Envelopes saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT250.42%2.97%353
Cruelty Cruelty Cruelty Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
49.31%
Rasio pilih
3.65%
Game
434

Pilih Cruelty saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT249.31%3.65%434
Snowball Roulette Snowball Roulette Snowball Roulette Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
49.09%
Rasio pilih
3.70%
Game
440

Pilih Snowball Roulette saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT249.09%3.70%440
Stats! Stats! Stats! Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.98%
Rasio pilih
2.06%
Game
245

Pilih Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.98%2.06%245
Keystone Conjurer Keystone Conjurer Keystone Conjurer Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
48.94%
Rasio pilih
3.16%
Game
376

Pilih Keystone Conjurer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.94%3.16%376
Upgrade Zhonya Upgrade Zhonya Upgrade Zhonya Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
48.79%
Rasio pilih
2.43%
Game
289

Pilih Upgrade Zhonya saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT248.79%2.43%289
Vampirism Vampirism Vampirism Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
48.76%
Rasio pilih
2.04%
Game
242

Pilih Vampirism saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT248.76%2.04%242
Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Quest: Wooglet's Witchcap Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
48.57%
Rasio pilih
2.94%
Game
350

Pilih Quest: Wooglet's Witchcap saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT248.57%2.94%350
Hat on a Hat Hat on a Hat Hat on a Hat Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
47.77%
Rasio pilih
2.84%
Game
337

Pilih Hat on a Hat saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT247.77%2.84%337
Slow Cooker Slow Cooker Slow Cooker Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
47.73%
Rasio pilih
2.79%
Game
331

Pilih Slow Cooker saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.73%2.79%331
Courage of the Colossus Courage of the Colossus Courage of the Colossus Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
47.26%
Rasio pilih
3.99%
Game
474

Pilih Courage of the Colossus saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT247.26%3.99%474
Firefox Firefox Firefox Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.57%
Rasio pilih
2.94%
Game
350

Pilih Firefox saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.57%2.94%350
Speed Demon Speed Demon Speed Demon Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
46.44%
Rasio pilih
2.72%
Game
323

Pilih Speed Demon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT246.44%2.72%323
Void Rift Void Rift Void Rift Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
46.13%
Rasio pilih
3.26%
Game
388

Pilih Void Rift saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT246.13%3.26%388
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
45.49%
Rasio pilih
2.15%
Game
255

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.49%2.15%255
Critical Healing Critical Healing Critical Healing Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
45.21%
Rasio pilih
2.55%
Game
303

Pilih Critical Healing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT245.21%2.55%303
Self Destruct Self Destruct Self Destruct Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
45.16%
Rasio pilih
2.87%
Game
341

Pilih Self Destruct saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT245.16%2.87%341
Frost Wraith Frost Wraith Frost Wraith Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
44.98%
Rasio pilih
2.43%
Game
289

Pilih Frost Wraith saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.98%2.43%289
Impassable Impassable Impassable Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
44.81%
Rasio pilih
3.57%
Game
424

Pilih Impassable saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT244.81%3.57%424
Adamant Adamant Adamant Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.56%
Rasio pilih
2.47%
Game
294

Pilih Adamant saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.56%2.47%294
Tormentor Tormentor Tormentor Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
44.44%
Rasio pilih
2.50%
Game
297

Pilih Tormentor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT244.44%2.50%297
Infernal Conduit Infernal Conduit Infernal Conduit Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
44.03%
Rasio pilih
2.04%
Game
243

Pilih Infernal Conduit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT244.03%2.04%243
It's Killing Time It's Killing Time It's Killing Time Emas
Kelangkaan
Emas
Tier
T1
Rasio menang
43.83%
Rasio pilih
3.47%
Game
413

Pilih It's Killing Time saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT243.83%3.47%413
Upgrade Immolate Upgrade Immolate Upgrade Immolate Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
43.13%
Rasio pilih
2.20%
Game
262

Pilih Upgrade Immolate saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT243.13%2.20%262
Spiritual Purification Spiritual Purification Spiritual Purification Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
42.86%
Rasio pilih
2.94%
Game
350

Pilih Spiritual Purification saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT242.86%2.94%350
Buff Buddies Buff Buddies Buff Buddies Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
59.61%
Rasio pilih
1.71%
Game
203

Pilih Buff Buddies saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT359.61%1.71%203
Stats on Stats on Stats! Stats on Stats on Stats! Stats on Stats on Stats! Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
57.04%
Rasio pilih
1.19%
Game
142

Pilih Stats on Stats on Stats! saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT357.04%1.19%142
King Me King Me King Me Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
55.43%
Rasio pilih
1.47%
Game
175

Pilih King Me saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT355.43%1.47%175
Upgrade Thornmail Upgrade Thornmail Upgrade Thornmail Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
54.24%
Rasio pilih
1.49%
Game
177

Pilih Upgrade Thornmail saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT354.24%1.49%177
Holy Snowball Holy Snowball Holy Snowball Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
54.12%
Rasio pilih
1.43%
Game
170

Pilih Holy Snowball saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT354.12%1.43%170
Cheating Cheating Cheating Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
53.96%
Rasio pilih
1.70%
Game
202

Pilih Cheating saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT353.96%1.70%202
Shadow Runner Shadow Runner Shadow Runner Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
52.27%
Rasio pilih
1.11%
Game
132

Pilih Shadow Runner saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT352.27%1.11%132
Ethereal Weapon Ethereal Weapon Ethereal Weapon Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
51.96%
Rasio pilih
1.51%
Game
179

Pilih Ethereal Weapon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT351.96%1.51%179
Prom Queen Prom Queen Prom Queen Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
51.39%
Rasio pilih
1.21%
Game
144

Pilih Prom Queen saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.39%1.21%144
Circle of Death Circle of Death Circle of Death Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
51.31%
Rasio pilih
1.61%
Game
191

Pilih Circle of Death saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT351.31%1.61%191
Ocean Soul Ocean Soul Ocean Soul Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
51.13%
Rasio pilih
1.86%
Game
221

Pilih Ocean Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.13%1.86%221
Twin Fire Twin Fire Twin Fire Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
51.06%
Rasio pilih
1.58%
Game
188

Pilih Twin Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT351.06%1.58%188
Ultimate Revolution Ultimate Revolution Ultimate Revolution Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.33%
Rasio pilih
1.27%
Game
151

Pilih Ultimate Revolution saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.33%1.27%151
Swift and Safe Swift and Safe Swift and Safe Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
50.32%
Rasio pilih
1.30%
Game
155

Pilih Swift and Safe saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT350.32%1.30%155
Pandora's Box Pandora's Box Pandora's Box Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
50.24%
Rasio pilih
1.76%
Game
209

Pilih Pandora's Box saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT350.24%1.76%209
Erosion Erosion Erosion Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
49.45%
Rasio pilih
1.53%
Game
182

Pilih Erosion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT349.45%1.53%182
Protein Shake Protein Shake Protein Shake Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
49.19%
Rasio pilih
1.04%
Game
124

Pilih Protein Shake saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT349.19%1.04%124
Tap Dancer Tap Dancer Tap Dancer Prismatik
Kelangkaan
Prismatik
Tier
T1
Rasio menang
48.87%
Rasio pilih
1.12%
Game
133

Pilih Tap Dancer saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.87%1.12%133
OK Boomerang OK Boomerang OK Boomerang Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
48.84%
Rasio pilih
1.09%
Game
129

Pilih OK Boomerang saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.84%1.09%129
Bread And Jam Bread And Jam Bread And Jam Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.84%
Rasio pilih
1.09%
Game
129

Pilih Bread And Jam saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.84%1.09%129
Flashy Flashy Flashy Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.52%
Rasio pilih
1.42%
Game
169

Pilih Flashy saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.52%1.42%169
Infernal Soul Infernal Soul Infernal Soul Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
48.45%
Rasio pilih
1.35%
Game
161

Pilih Infernal Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT348.45%1.35%161
Growth Spurt Growth Spurt Growth Spurt Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
48.21%
Rasio pilih
1.64%
Game
195

Pilih Growth Spurt saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT348.21%1.64%195
Ominous Pact Ominous Pact Ominous Pact Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
48.17%
Rasio pilih
1.38%
Game
164

Pilih Ominous Pact saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.17%1.38%164
Final Form Final Form Final Form Prismatik
Kelangkaan
Prismatik
Tier
T3
Rasio menang
48.15%
Rasio pilih
1.14%
Game
135

Pilih Final Form saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT348.15%1.14%135
With Haste With Haste With Haste Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
47.79%
Rasio pilih
1.14%
Game
136

Pilih With Haste saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.79%1.14%136
Restless Restoration Restless Restoration Restless Restoration Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
47.65%
Rasio pilih
1.25%
Game
149

Pilih Restless Restoration saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT347.65%1.25%149
Poro King Poro King Poro King Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
47.20%
Rasio pilih
1.05%
Game
125

Pilih Poro King saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT347.20%1.05%125
Dawnbringer's Resolve Dawnbringer's Resolve Dawnbringer's Resolve Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
46.90%
Rasio pilih
1.22%
Game
145

Pilih Dawnbringer's Resolve saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT346.90%1.22%145
Dive Bomber Dive Bomber Dive Bomber Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
46.85%
Rasio pilih
1.87%
Game
222

Pilih Dive Bomber saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT346.85%1.87%222
Mountain Soul Mountain Soul Mountain Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.89%
Rasio pilih
1.74%
Game
207

Pilih Mountain Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.89%1.74%207
Hextech Soul Hextech Soul Hextech Soul Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
45.16%
Rasio pilih
1.04%
Game
124

Pilih Hextech Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT345.16%1.04%124
Ice Cold Ice Cold Ice Cold Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
43.68%
Rasio pilih
1.60%
Game
190

Pilih Ice Cold saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT343.68%1.60%190
Dashing Dashing Dashing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.76%
Rasio pilih
1.22%
Game
145

Pilih Dashing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT342.76%1.22%145
Divine Intervention Divine Intervention Divine Intervention Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
42.72%
Rasio pilih
1.79%
Game
213

Pilih Divine Intervention saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.72%1.79%213
Apex Inventor Apex Inventor Apex Inventor Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
42.61%
Rasio pilih
1.94%
Game
230

Pilih Apex Inventor saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT342.61%1.94%230
First-Aid Kit First-Aid Kit First-Aid Kit Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
40.12%
Rasio pilih
1.41%
Game
167

Pilih First-Aid Kit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT340.12%1.41%167
Bread And Butter Bread And Butter Bread And Butter Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
40.09%
Rasio pilih
1.95%
Game
232

Pilih Bread And Butter saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT340.09%1.95%232
Mighty Shield Mighty Shield Mighty Shield Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
36.15%
Rasio pilih
1.09%
Game
130

Pilih Mighty Shield saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT336.15%1.09%130
Escape Plan Escape Plan Escape Plan Perak
Kelangkaan
Perak
Tier
T3
Rasio menang
60.36%
Rasio pilih
0.93%
Game
111

Pilih Escape Plan saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT460.36%0.93%111
Tank It Or Leave It Tank It Or Leave It Tank It Or Leave It Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.93%
Rasio pilih
0.47%
Game
56

Pilih Tank It Or Leave It saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT458.93%0.47%56
Leg Day Leg Day Leg Day Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
54.64%
Rasio pilih
0.82%
Game
97

Pilih Leg Day saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.64%0.82%97
Goredrink Goredrink Goredrink Perak
Kelangkaan
Perak
Tier
T1
Rasio menang
54.39%
Rasio pilih
0.48%
Game
57

Pilih Goredrink saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT454.39%0.48%57
Laser Heal Laser Heal Laser Heal Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
53.33%
Rasio pilih
1.01%
Game
120

Pilih Laser Heal saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT453.33%1.01%120
Juiced Juiced Juiced Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
53.26%
Rasio pilih
0.77%
Game
92

Pilih Juiced saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT453.26%0.77%92
Watch Out Grapefruit Watch Out Grapefruit Watch Out Grapefruit Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
52.13%
Rasio pilih
0.79%
Game
94

Pilih Watch Out Grapefruit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT452.13%0.79%94
Zealot Zealot Zealot Perak
Kelangkaan
Perak
Tier
T2
Rasio menang
52.13%
Rasio pilih
0.79%
Game
94

Pilih Zealot saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT452.13%0.79%94
Homeguard Homeguard Homeguard Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
50.54%
Rasio pilih
0.78%
Game
93

Pilih Homeguard saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT450.54%0.78%93
Clown College Clown College Clown College Prismatik
Kelangkaan
Prismatik
Tier
T2
Rasio menang
50.41%
Rasio pilih
1.02%
Game
121

Pilih Clown College saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.41%1.02%121
Ultimate Awakening Ultimate Awakening Ultimate Awakening Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
50.00%
Rasio pilih
1.01%
Game
120

Pilih Ultimate Awakening saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT450.00%1.01%120
Nightstalking Nightstalking Nightstalking Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
50.00%
Rasio pilih
0.47%
Game
56

Pilih Nightstalking saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT450.00%0.47%56
Outlaw's Grit Outlaw's Grit Outlaw's Grit Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
49.50%
Rasio pilih
0.85%
Game
101

Pilih Outlaw's Grit saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT449.50%0.85%101
Veil of Warding Veil of Warding Veil of Warding Perak
Kelangkaan
Perak
Tier
T5
Rasio menang
49.09%
Rasio pilih
0.46%
Game
55

Pilih Veil of Warding saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT449.09%0.46%55
Searing Dawn Searing Dawn Searing Dawn Emas
Kelangkaan
Emas
Tier
T5
Rasio menang
48.10%
Rasio pilih
0.66%
Game
79

Pilih Searing Dawn saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT448.10%0.66%79
It's Critical It's Critical It's Critical Emas
Kelangkaan
Emas
Tier
T3
Rasio menang
47.83%
Rasio pilih
0.77%
Game
92

Pilih It's Critical saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT447.83%0.77%92
Glass Cannon Glass Cannon Glass Cannon Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
46.34%
Rasio pilih
0.69%
Game
82

Pilih Glass Cannon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT446.34%0.69%82
Goldrend Goldrend Goldrend Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.35%
Rasio pilih
0.72%
Game
86

Pilih Goldrend saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.35%0.72%86
Windspeaker's Blessing Windspeaker's Blessing Windspeaker's Blessing Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
45.16%
Rasio pilih
0.52%
Game
62

Pilih Windspeaker's Blessing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT445.16%0.52%62
Vulnerability Vulnerability Vulnerability Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.68%
Rasio pilih
0.79%
Game
94

Pilih Vulnerability saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.68%0.79%94
Soul Siphon Soul Siphon Soul Siphon Emas
Kelangkaan
Emas
Tier
T2
Rasio menang
44.62%
Rasio pilih
0.55%
Game
65

Pilih Soul Siphon saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.62%0.55%65
Quest: Urf's Champion Quest: Urf's Champion Quest: Urf's Champion Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
44.62%
Rasio pilih
0.55%
Game
65

Pilih Quest: Urf's Champion saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.62%0.55%65
Holy Fire Holy Fire Holy Fire Emas
Kelangkaan
Emas
Tier
T4
Rasio menang
44.55%
Rasio pilih
0.85%
Game
101

Pilih Holy Fire saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
EmasT444.55%0.85%101
Droppybara Droppybara Droppybara Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
44.29%
Rasio pilih
0.59%
Game
70

Pilih Droppybara saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT444.29%0.59%70
Mad Scientist Mad Scientist Mad Scientist Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
43.75%
Rasio pilih
0.81%
Game
96

Pilih Mad Scientist saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT443.75%0.81%96
Omni Soul Omni Soul Omni Soul Prismatik
Kelangkaan
Prismatik
Tier
T4
Rasio menang
42.62%
Rasio pilih
0.51%
Game
61

Pilih Omni Soul saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT442.62%0.51%61
Fey Magic Fey Magic Fey Magic Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
40.00%
Rasio pilih
0.55%
Game
65

Pilih Fey Magic saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT440.00%0.55%65
Quantum Computing Quantum Computing Quantum Computing Prismatik
Kelangkaan
Prismatik
Tier
T5
Rasio menang
38.66%
Rasio pilih
1.00%
Game
119

Pilih Quantum Computing saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PrismatikT438.66%1.00%119
Wind Beneath Blade Wind Beneath Blade Wind Beneath Blade Perak
Kelangkaan
Perak
Tier
T4
Rasio menang
58.82%
Rasio pilih
0.43%
Game
51

Pilih Wind Beneath Blade saat efeknya cocok dengan pola damage, kebutuhan bertahan, dan peran teamfight.

Lihat detail augment
PerakT558.82%0.43%51

Gragas Skill Combos

Extracted from the skill order guide

Skill Order
QEW

The standard pattern is Q > E > W, with an early point in each basic spell so you can poke, peel, and take short trades instead of playing as a one-button barrel bot.

RQEW

If your augments reward ranged spell hits, area control, poke, or burst: go R > Q > E > W.

REQW

If your augments reward dashing in, crowd control, engage, or repeated frontline contact: go R > E > Q > W.

RWEQ

If your augments reward melee trading, empowered attacks, durability, or staying in the brawl: go R > W > E > Q or R > E > W > Q.

Gragas Counters

Counters and threats extracted from the matchup guide

Counters

Counters

5

Gragas counters these champions in ARAM: Mayhem.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Jhin Jhin Jhin T4
Tier
T4
Peringkat
#124
Rasio menang
47.86%
Rasio pilih
1.21%

Jhin saat ini masuk kategori T4 dalam data ARAM Mayhem. Lihat panduan champion

Xerath Xerath Xerath T2
Tier
T2
Peringkat
#61
Rasio menang
50.90%
Rasio pilih
0.96%

Xerath saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Vel'Koz Vel'Koz Vel'Koz T2
Tier
T2
Peringkat
#58
Rasio menang
51.29%
Rasio pilih
0.83%

Vel'Koz saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Countered By

5

Gragas is countered by these champions in ARAM: Mayhem.

Poppy Poppy Poppy T3
Tier
T3
Peringkat
#75
Rasio menang
49.22%
Rasio pilih
0.34%

Poppy saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Morgana Morgana Morgana T1
Tier
T1
Peringkat
#32
Rasio menang
52.56%
Rasio pilih
1.14%

Morgana saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Vayne Vayne Vayne T1
Tier
T1
Peringkat
#7
Rasio menang
54.56%
Rasio pilih
0.94%

Vayne saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Janna Janna Janna T2
Tier
T2
Peringkat
#25
Rasio menang
51.90%
Rasio pilih
0.45%

Janna saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Trundle Trundle Trundle T3
Tier
T3
Peringkat
#125
Rasio menang
49.03%
Rasio pilih
0.31%

Trundle saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Read counter details

Gragas Team Comp Highlights

Partner patterns extracted from the team comp guide

Team Comp
Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo

Yasuo is one of the highest-value partners because Gragas can create airborne or displacement windows that let Yasuo enter without needing to start the fight himself. Gragas also gives Yasuo a strong front-line body, so Yasuo can wait for the correct angle instead of dashing blindly into poke.

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Orianna

Orianna gives Gragas what he loves: a punish zone around his engage. Gragas can carry the ball into the enemy line, force them to clump or scatter, and make Shockwave much easier to land. She also gives him protection when he enters first.

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune

Miss Fortune rewards Gragas for controlling where enemies are allowed to stand. Gragas can stop divers from canceling her channel, knock enemies back into her cone, or force opponents to choose between eating Bullet Time and walking into his crowd control.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Seraphine

Seraphine covers Gragas’s weaker moments after he commits. Her shields, speed, crowd control follow-up, and long-range teamfight presence let Gragas engage without instantly being abandoned. In return, Gragas groups enemies or knocks them into paths where Seraphine’s spells are much harder to dodge.

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx

Jinx loves the space Gragas creates. He can peel bruisers away from her, knock a low-health target back into her range, and give her the first takedown window she needs to start cleaning up a fight. She supplies the sustained damage Gragas often lacks after his first rotation.

Seraphine Seraphine Seraphine T1
Tier
T1
Peringkat
#2
Rasio menang
56.33%
Rasio pilih
0.94%

Seraphine saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Jinx Jinx Jinx T1
Tier
T1
Peringkat
#6
Rasio menang
54.66%
Rasio pilih
1.18%

Jinx saat ini masuk kategori T1 dalam data ARAM Mayhem. Lihat panduan champion

Yasuo Yasuo Yasuo T2
Tier
T2
Peringkat
#35
Rasio menang
52.16%
Rasio pilih
0.70%

Yasuo saat ini masuk kategori T2 dalam data ARAM Mayhem. Lihat panduan champion

Orianna Orianna Orianna T3
Tier
T3
Peringkat
#80
Rasio menang
50.28%
Rasio pilih
0.51%

Orianna saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Gragas Gragas Gragas T3
Tier
T3
Peringkat
#96
Rasio menang
49.46%
Rasio pilih
0.50%

Gragas saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Miss Fortune Miss Fortune Miss Fortune T3
Tier
T3
Peringkat
#97
Rasio menang
49.69%
Rasio pilih
1.26%

Miss Fortune saat ini masuk kategori T3 dalam data ARAM Mayhem. Lihat panduan champion

Synergy mechanism: Yasuo is one of the highest-value partners because Gragas can create airborne or displacement windows that let Yasuo enter without needing to start the fight himself. Gragas also gives Yasuo a strong front-line body, so Yasuo can wait for the correct angle instead of dashing blindly into poke. Combo: Gragas looks for Body Slam or Explosive Cask to knock a priority target into Yasuo’s range. Yasuo follows instantly with Last Breath when the target is airborne, then Gragas holds the edge of the fight to stop counter-engage or peel the target back into Yasuo’s damage. Best scenario: This pairing is strongest when the enemy has one immobile carry standing behind a thinner front line. Gragas can threaten from fog, brush, or Snowball angles, and Yasuo only needs one clean knock-up to turn the fight into a full reset-style cleanup. Enemy answer: Good enemies will spread out, stand behind minions, and hold mobility or defensive tools until Gragas commits. They may also bait Gragas into knocking a tank forward instead of delivering a carry. Failure risk: The biggest risk is mistimed follow-up. If Yasuo is too far back, dead, or blocked by crowd control, Gragas may spend his engage tools and leave himself inside the enemy team with no payoff. Recovery: If the combo is not available, Gragas should switch to peel mode. Save displacement for enemies diving Yasuo or the backline, then re-engage only after Yasuo has a safe dash path and the enemy’s main disengage has been used. 2. Orianna Synergy mechanism: Orianna gives Gragas what he loves: a punish zone around his engage. Gragas can carry the ball into the enemy line, force them to clump or scatter, and make Shockwave much easier to land. She also gives him protection when he enters first. Combo: Orianna places the ball on Gragas before he steps forward. Gragas uses Body Slam, Snowball follow, or a flank angle to reach the enemy core. Orianna casts Shockwave as enemies react to his engage, then Gragas uses Explosive Cask to keep damaged targets inside the follow-up or knock a carry back toward the team. Best scenario: This is best against teams that need to walk forward together, especially short-range comps that rely on grouped engages. If they stack for their own fight, Gragas turns their formation into Orianna’s damage window. Enemy answer: The enemy can respect the ball by backing away from Gragas, forcing him to engage too early, or poking him before Orianna is close enough to follow. Mobile carries can also hold dashes until after Shockwave pressure is visible. Failure risk: Gragas can accidentally split targets out of Orianna’s best area with a rushed Explosive Cask. If he knocks enemies away before Shockwave or allied damage lands, the team loses its biggest punish window. Recovery: When the first engage misses, Gragas should stop chasing and use his body to screen for Orianna. Let Orianna clear the wave, reset the formation, and look again when the enemy has to walk through a narrow space. 3. Miss Fortune Synergy mechanism: Miss Fortune rewards Gragas for controlling where enemies are allowed to stand. Gragas can stop divers from canceling her channel, knock enemies back into her cone, or force opponents to choose between eating Bullet Time and walking into his crowd control. Combo: Gragas starts by threatening Body Slam on anyone stepping forward. Once Miss Fortune begins Bullet Time, Gragas holds Explosive Cask for the enemy’s escape or dive attempt. If a carry tries to leave the damage line, he knocks them back into it. If an assassin jumps Miss Fortune, he uses displacement defensively instead. Best scenario: This pairing shines when the enemy has limited flank access and must fight through the lane. Gragas stands slightly ahead or beside Miss Fortune, not too deep, so he can either start the fight or protect the channel depending on who moves first. Enemy answer: Enemies will try to interrupt Miss Fortune, spread wide before her ultimate, or bait Gragas into using Explosive Cask before she channels. Long-range poke can also force her to cast from a worse angle. Failure risk: The common mistake is Gragas knocking targets out of Bullet Time. A heroic-looking cask can ruin the damage if it sends enemies sideways or behind cover instead of back into the cone. Recovery: If the angle is messy, Gragas should not force the highlight play. Peel first, let Miss Fortune reposition, then use Body Slam and barrel zoning to keep enemies in front of her for the next cast or cleanup wave. 4. Seraphine Synergy mechanism: Seraphine covers Gragas’s weaker moments after he commits. Her shields, speed, crowd control follow-up, and long-range teamfight presence let Gragas engage without instantly being abandoned. In return, Gragas groups enemies or knocks them into paths where Seraphine’s spells are much harder to dodge. Combo: Seraphine helps Gragas move into range, then Gragas forces the first reaction with Body Slam or Explosive Cask. When enemies bunch up to punish him or retreat through the same line, Seraphine layers her crowd control and area damage. Gragas then either blocks the counter-engage or chases the isolated target. Best scenario: This is strongest in slower front-to-back fights where both teams are posturing around minions and brush. Gragas does not need to hard dive every time; he can threaten engage while Seraphine chips, shields, and waits for enemies to overstep. Enemy answer: The enemy can split angles, dive Seraphine before Gragas is ready, or poke Gragas low so he cannot be the delivery threat. Champions with fast backline access can force Gragas to choose between engaging and peeling. Failure risk: If Gragas goes too far past Seraphine’s range, her value drops sharply. He may start a fight that looks good for one second, then die before her follow-up reaches the target. Recovery: Play tighter after a failed dive. Gragas should mark enemy divers, let Seraphine stabilize the health bars, and only re-enter when the enemy has spent their best engage or mobility on the first attempt. 5. Jinx Synergy mechanism: Jinx loves the space Gragas creates. He can peel bruisers away from her, knock a low-health target back into her range, and give her the first takedown window she needs to start cleaning up a fight. She supplies the sustained damage Gragas often lacks after his first rotation. Combo: Gragas plays in front of Jinx and punishes anyone who crosses into her threat range. If the enemy front line dives, he interrupts or displaces them while Jinx free-hits. If a carry is chunked, Gragas can use Explosive Cask to separate that target from protection and let Jinx finish with autos or long-range damage. Best scenario: This works best when the team already has enough wave control to keep Jinx hitting safely. Gragas does not need to force a reckless engage; he can win by denying enemy access until Jinx gets one reset and the fight breaks open. Enemy answer: Enemies will try to flank, chain crowd control onto Jinx, or bait Gragas’s peel before sending the real diver. Poke teams may also force Jinx off the wave before Gragas finds a clean fight. Failure risk: If Gragas dives too deep while Jinx is being threatened, the team loses its main damage source. A separated Gragas and Jinx formation is easy to punish. Recovery: When Jinx is under pressure, Gragas should abandon the backline chase and reset around her. Use displacement to break the dive, let Jinx hit the nearest safe target, and re-engage only after the enemy’s burst window has passed.

Gragas fits best with teammates who turn displacement into immediate damage or who need a disruptive front liner to protect their output. His team should avoid drafting five champions that all want to engage first with no sustained damage behind them. Give him one strong follow-up threat, one reliable damage carry, and enough ranged control to stop the enemy from walking away for free. Then Gragas can choose the right job each fight: start, split, peel, or clean up.

Gragas ARAM Mayhem vs ARAM

Key mode differences extracted from the ARAM comparison guide

ARAM Comparison
FocusNormal ARAMARAM: MayhemTakeaway
Role IdentityGragas plays as a hybrid poke tank, AP burst threat, or disengage support depending on build, winning by being annoying for a long time.He is judged by how well he controls the first two seconds of a fight, acting as primary engager or counter-engage based on team needs.Shift from patient disruptor to sharp decision-maker who commits early with purpose.
Body Slam UsageUsing Body Slam forward for damage can be fine if the enemy has no reach, since punishment is limited.Spending Body Slam casually is dangerous because many champions can punish the recovery window with augmented mobility or burst.Hold Body Slam when enemy engage tools are live; use it as an interrupt, not chip damage.
Barrel Roll PurposeYou can throw barrels on cooldown and slowly chip the enemy with lazy poke that accumulates damage over time.Random poke that does not change positioning gives enemies a free punish window; use it to block paths or set up commits.Barrels must force movement or zone, not just deal harmless chip damage.
Snowball Follow-UpGragas can throw Snowball to check a target and still play the poke game if he misses or chooses not to follow.A Snowball hit can start a fight before either team is ready; following without team support or a displacement plan is grief.Treat Snowball marks as options, not orders; follow only with real follow-up.
Explosive Cask RiskA bad cask sometimes allows another long poke cycle afterward, making the mistake more forgiving.A bad cask mistake is harsher because enemies can re-enter quickly or use augments to punish while your ultimate is gone.Wait for committed enemies or isolated carries; treat cask as fight-shaping, not damage.
Tempo and RecoveryGragas can wait, poke, clear, and fish for enemies near walls; many fights start only after someone is low.Fights break open faster; if you miss Body Slam, fall back behind minions and wait for the next control spell.Use threaten, hold, punish tempo; do not pretend to front line after a missed engage.

Champion Analysis

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Peringkat

Gragas the Rabble Rouser operates as an AP fighter and tank in ARAM: Mayhem, combining devastating crowd control chains with healing sustain to become an exceptionally strong presence in teamfights. His flexible combat style allows him to serve multiple roles, from engage initiator to poke specialist, making him valuable across various game states. His core identity revolves around powerful crowd control tools that can catastrophically disrupt enemy formations. Q, Barrel Roll, serves as his primary poke and control tool, throwing barrels that explode for area-of-effect damage and a slow. This ability lets Gragas harass enemies from a distance while restricting their movement and positioning. W, Drunken Rage, provides healing and attack speed, giving him sustain that keeps him effective through extended fights. E, Body Slam, functions as his core engage tool, offering a dash combined with a knock-up that allows Gragas to close distance and initiate fights. R, Explosive Cask, stands as one of ARAM's strongest battlefield-splitting abilities, knocking enemies back and creating opportunities to separate enemy formations. Gragas's strategic value centers on his E engage into enemy backlines, followed immediately by Q and R for devastating CC chains. His R provides exceptional battlefield control, capable of knocking enemy backline targets directly into his team for instant kills or splitting enemy formations to isolate priority targets. His Q poke allows him to exert pressure from range while controlling positional advantages before engagements occur. His strengths include reliable E engage, flexible Q poke, R battlefield splitting, and W healing sustain that maintains his effectiveness throughout prolonged fights. However, Gragas carries notable weaknesses that require careful play. He is relatively fragile despite his fighter/tank classification, and his E requires close range to execute, putting him at risk during engages. His R demands prediction and proper timing to maximize effectiveness, and he remains vulnerable to enemy crowd control that can interrupt his combo potential. Gragas the Rabble Rouser excels when players leverage his crowd control chain to dictate the pace of teamfights, using his engage tools to create chaos in enemy backlines while his sustain keeps him fighting through the mayhem.

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Gragas the Rabble Rouser performs best when played as a bouncer rather than a front-line statue. The strongest engages come from fog of war, using side brushes, minion waves, and broken terrain pockets to hide initial movement before forcing a fight when enemies are committed to clearing or poking. Walking straight down the lane without an angle allows good opponents to hold their dashes, spread out, and punish missed engages. Engage patterns work best when enemy formations are narrow, such as when they group behind their minion wave or stack near a health relic. Body Slam into the closest target guarantees contact, followed by Explosive Cask to split the team or throw a carry back toward your side. The closest target is often correct since knocking a frontline sideways can open a clean path for your team. Barrel Roll placed where enemies want to retreat before a collision forces them to either walk through the barrel zone or step into your engage path. Simple casks that knock one fed marksman into your team or push an assassin away from your carry often win more fights than greedy angles seeking five-man knockbacks. Counter-engage requires holding Body Slam when enemies have divers. Standing near your carry and punishing the first champion that crosses the line interrupts momentum and gives your team a target to collapse on. Explosive Cask used defensively breaks enemy follow-up when your backline is trapped, scattering their combo so only one enemy remains in range. Engaging after enemy crowd control is spent prevents getting stopped before your team can follow. Escape and recovery demand saving one tool for the exit. Using Body Slam, Flash, Snowball follow-up, and cask simultaneously bets the fight ends immediately. Retreating diagonally rather than straight back makes skillshots harder to land. After missing Body Slam, backing up and letting cooldowns return prevents the worst Gragas deaths that come from trying to fix a whiffed dash with a desperate cask. Narrow-lane spacing means standing off-center to threaten diagonal Body Slam and create unpredictable cask angles. Minion waves serve as timing signals when enemies step forward to clear. Respecting poke matters because falling low before engaging removes your threat. Target priority focuses on targets your team can actually hit. A carry knocked into your team is perfect, while one knocked sideways into safety wastes the play. Against heavy dive, protection becomes priority, with Body Slam meeting divers on arrival. Snowball creates angles rather than announcing bad engages, works best after enemy escapes are down, and can function as a peel tool. When behind, Gragas becomes peel-first, denying enemy engage and keeping carries alive. Explosive Cask resets doomed fights early by separating enemies before full collapse lands. Patient play that makes enemies walk into your angle and keeps one answer ready for the counterpunch keeps Gragas useful across all game states.

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Gragas executes a game plan that shifts across early, mid, and late game phases. During early levels 1 through 6, he positions just behind front minions, slightly off-center from the enemy poke line, using side brush when his team controls it or playing behind minions when the brush is warded or spammed. His trading rhythm focuses on short trades followed by position resets, using Barrel Roll poke on enemies who are last-hitting or walking up to hit his tower, but he must avoid spamming so hard that he lacks mana or pressure when a real fight starts. Early Snowball serves primarily as a threat tool rather than a blind engage button, thrown when enemy carries have used their dash, when squishies are separated from the minion wave, or when teammates are ready to follow. Gragas should not take Snowball if it lands on a tank standing in front of four teammates unless he is baiting cooldowns and can instantly retreat with Body Slam. Augment choices in the first round should prioritize Gragas's lane job, taking durability, ability haste, or engage-friendly options if his team lacks engage, or leaning into burst or poke support if teammates already provide tanks and crowd control. He should avoid greedy damage choices when enemies have heavy poke and he is the only body that can start fights. Push when his team has better poke, using barrels to zone enemies off the wave. Stall when enemies have stronger early all-in or hook pressure, clearing safely and holding Body Slam for disengage. If ahead, move into brush and make enemies guess whether Gragas is holding Body Slam or fishing Snowball. If behind, stand near carries and punish dives, saving health for the level 6 fight where Explosive Cask can break enemy formation. Mid game levels 7 through 11 represent Gragas's best control window. He should stand close enough to threaten engage but not so far forward that enemies can chain crowd control before his team arrives. His trading rhythm shifts to poke first, commit second, using barrels that force carries to sidestep to open lanes for Snowball. Mid game Snowball becomes a real engage tool because his team usually has enough damage to finish isolated targets. Gragas must decide before taking Snowball whether his cask angle is good, ignoring marks that would place him behind the enemy team with no follow-up. Second augment choices should adapt to how fights play out, choosing durability or repeat-cast value if enemies survive his first combo and turn, or defensive and peel-oriented choices if enemies have multiple divers. When ahead, Gragas should not throw his lead by casking a tank into his own carries, instead looking for clean angles on the side of the fight. When behind, his job becomes disruption, saving Explosive Cask to deny enemy engage or push fed bruisers away from his backline. Late game level 12 and beyond demands patience, as one bad Body Slam or Snowball can lose the game. Gragas should position where he can either protect carries or threaten the enemy backline, avoiding hovering in the open eating poke before fights start. He should stop taking low-value trades, looking instead for barrels that zone enemies away from minions, health packs, or tower defense positions. Late Snowball should be treated like a fight decision, game-winning if it lands on a backline carry with his team in range, but potentially fight-losing if it lands on a bait target with shields, stasis, or heavy peel ready.

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Gragas the Rabble Rouser shifts roles dramatically based on game state, and understanding when to play as a threat zone versus a patient peeler determines whether his lead converts to lane control or his deficit becomes an unrecoverable loss. When ahead, Gragas should stop playing like a poke mage and start controlling space. The trigger for this shift is having item tempo, middle lane control, and an enemy backline forced to walk up and clear waves. Stand slightly off-center, angle from brush or fog, and make enemies respect barrels, Body Slam engage, and Explosive Cask displacement simultaneously. Use the lead to take space rather than random dives, forcing enemies to clear minions from bad positions. Punish missteps with Body Slam into a quick combo or Explosive Cask to knock priority targets toward your team. The biggest throw pattern when ahead is using Explosive Cask just because someone is visible. Do not cask a full-health tank into your carries unless your team can burst them. Look for carries separated from peel, enemies stacked near terrain, or diving champions that need to be knocked away from your backline. A good cask delivers a kill target, breaks enemy formation, or denies counter-engage; a lazy cask saves enemies by knocking them out of your team's damage. Protect your bounty by choosing entry paths carefully. If fed, enemies want you to Body Slam into five players and die before your team follows. Enter from angles where allies can immediately hit the target. Use Snowball to threaten deeper angles, but only take the second activation when the landing spot is not surrounded by crowd control and burst. Do not overstack on the same angle as your team, as this enables one perfect counter-engage. Gragas is strongest when threatening from a different lane angle than his carries, positioning where cask can split enemy backline from frontline. When behind, Gragas cannot play like a fed initiator. His job shifts to wave stall, peel, punishing overextension, and creating one clean displacement that lets his team reset. Stop starting fights from equal vision and spacing, as stronger enemies will hold crowd control for Body Slam and kill on entry. Use barrels to slow their push and force them through awkward zones until one enemy gives a real angle. Use Explosive Cask defensively before the fight is lost. If an assassin or bruiser reaches your carry, cask them away immediately rather than saving ultimate for a perfect multi-target play. Waiting until your carry is dead turns the ultimate into a revenge tool instead of a recovery tool. Peel first when damage dealers are the only comeback path. Body Slam interrupts enemies trying to enter, and barrels slow their approach, changing the fight from "Gragas dives and dies" to "enemy frontline gets stuck while your carry hits." Take low-risk poke, then disengage. Behind teams lose by throwing full engage after one decent barrel. If the barrel hits but the target has defensive tools, take the health advantage and back up. Use Snowball as a threat rather than a suicide button. Landing Snowball does not mean you must take it; marking a carry can make them retreat and give your team breathing room. Fight around enemy mistakes such as overchases, missed engage tools, carries stepping ahead of their frontline, and enemies stacking in narrow space. If no mistake comes, clear wave and preserve health. Sometimes the winning play while behind is letting one bad fight end small rather than dying one by one with the rest of the team.

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Champion

Gragas the Rabble Rouser defines his value in ARAM: Mayhem through disruption and control rather than raw damage output. He functions as a mage-bruiser who creates chaos in enemy positioning, capable of poking, peeling, starting fights, splitting backlines, and punishing opponents who stray too close to walls or clustered waves. His core strength lies in the constant threat that a well-placed Body Slam or Explosive Cask can instantly transform a safe carry into a vulnerable target. His passive, Happy Hour, provides sustain after each ability cast, giving him genuine staying power during extended bridge fights. This healing rewards purposeful spell usage rather than random casting. Gragas players must time abilities to gain something meaningful, whether contesting space with Barrel Roll, preparing for trades with Drunken Rage, interrupting enemies with Body Slam, or creating kill angles with Explosive Cask. The passive enables a pattern of short trades followed by re-engagement before enemies recover, though it cannot save him from focused damage if he overcommits. Barrel Roll serves as his primary space-control tool, forcing enemies to choose between unfavorable positioning or risking slows that lead into his engage. On the narrow ARAM lane, strategic barrel placement near minion waves, health relic paths, or choke points creates significant pressure. The ability sets up his burst and makes follow-up spells easier to land, though enemies can walk out before detonation or bait early triggers. Drunken Rage functions as his pre-fight durability and close-range burst tool, reducing incoming damage and empowering his next attack. Timing matters critically here, as the damage reduction must activate before enemy damage lands. The empowered attack requires a reachable target, making brush, minion cover, and allied crowd control valuable for guaranteeing the follow-up hit. Body Slam represents his most important non-ultimate playmaking spell. One clean dash can interrupt divers, catch carries, or stop enemy engages before they begin. However, the ability stops upon hitting any valid enemy, meaning minions and frontline bodies can block intended targets. Missing Body Slam leaves Gragas dangerously exposed with no dash and no reliable peel. Explosive Cask serves as his fight-winning displacement tool when aimed well and a fight-losing mistake when aimed poorly. The narrow lane makes displacement particularly brutal since enemies have fewer safe recovery paths. Direction depends on explosion placement relative to targets, requiring careful consideration of whether to knock enemies toward allies or push divers away from the backline. A poorly placed ultimate can save enemies, knock them out of allied skillshots, or accidentally push divers closer to vulnerable teammates. Gragas ultimately plays around threat windows. His Barrel Roll controls where enemies can stand, Drunken Rage lets him survive trades, Body Slam determines who gets to move, and Explosive Cask decides where fights happen. Spending these tools without coordination makes him feel clumsy, but holding them for the right moments turns the bridge into an intensely uncomfortable place for opponents.

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Gragas is forgiving because he has sustain, displacement, and a dash, but Mayhem punishes sloppy Gragas harder than it looks. Most bad games come from using Body Slam and Explosive Cask as "cool buttons" instead of saving them for a real purpose. Treat every engage as a trade: if you spend your dash, your disengage is gone; if you spend your ultimate, your team loses its best reset tool. Mechanical mistakes center on using abilities without purpose. Throwing Barrel Roll at max range and instantly detonating it yields low damage and no zoning value. Instead, place the barrel where enemies want to stand, then let it sit when they are forced to choose between backing up or taking the hit. Body Slamming straight into the front line without checking who can interrupt, block, or punish you results in getting stopped mid-dash and becoming an easy focus target. Use Body Slam from angles, after enemy crowd control is spent, or as a short-range punish when someone oversteps. Casting Explosive Cask behind the enemy without thinking about knock direction can accidentally save the target, push a carry out of allied damage, or scatter enemies so your team's combo misses. Aim the cask based on the result you want: knock a carry toward your team, split a tank away from their backline, or push divers off your own carry. Using Drunken Rage in full vision while walking forward with no cover allows enemies to read your engage timing and back up or hit you before you deliver the empowered attack. Prepare it while behind your minion wave, in fog, or while your team is already threatening. Combining Snowball, Body Slam, and ultimate too quickly with no read on enemy movement causes you to overshoot, miss the collision, and waste your full engage package. Let Snowball mark create pressure first, then decide before arrival whether you are engaging, peeling, or just threatening. Holding Explosive Cask forever while waiting for the perfect five-man knockback means your team loses a winnable skirmish while your strongest tool sits unused. Use the cask for the fight that actually matters: cancelling a dive, isolating one carry, saving an ally, or forcing enemies off a low-health objective area. Flashing or dashing for a Body Slam angle when your team is too far away to follow results in burning a major mobility tool even if you hit, because no one can damage the target. Decision mistakes involve poor role assessment and timing. Building or playing as if you are the only carry when your team needs a front line means your backline dies because nobody absorbs the engage or disrupts divers. Match your role to the lobby. Engaging because you landed poke once starts a fight before the enemy is actually low or before key defensive tools are gone. Use poke to create a pattern, then engage only when a target is low enough, displaced from allies, or missing their main answer. Always diving the enemy backline while ignoring the diver on your own carry often results in your carry dying first because Gragas peel is immediate and reliable when saved. Fighting in narrow space when your team has no vision or spacing and the enemy wants you clumped prevents finding a clean cask angle and turns your engage into a trap. Taking every augment, item, or upgrade that increases damage without asking how you will deliver it results in dying before getting a second spell cycle. Pick tools that support your actual job in that match.

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FAQ

Gragas

FAQ

Is Gragas a tank, a burst mage, or an engager in ARAM: Mayhem? Gragas can fill all three, but you should decide early based on your team. If your backline already has damage, build durable and use Body Slam plus Explosive Cask to start fights or peel dives. If your team lacks burst, play around barrel poke and cask picks, but accept that a missed combo leaves you much easier to punish. When should I take the first fight as Gragas? Fight when the enemy has stepped past the minion wave or used a key dash, because your engage is much cleaner when they cannot hide behind bodies or instantly leave. Use Snowball or Body Slam only if your team is close enough to follow. If you go in alone, Gragas looks tanky for a moment and then disappears. How do I use Explosive Cask without saving the enemy? Aim the cask to knock enemies back toward your team, into your barrel zone, or away from your carry. If the target is already locked down by allies, do not panic-ult them out of your team’s damage. The tradeoff is patience: holding cask can feel wasteful, but a bad cask often ruins a won fight.

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